Difference between revisions of "Shotgun"

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(Copied from Scattergun for consistency)
 
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{{Item infobox
 
{{Item infobox
| type         = weapon
+
| type           = weapon
| image       = Shotgun_IMG.png
+
| image         = Shotgun_IMG.png
| used-by     = [[Engineer]], [[Soldier]], [[Pyro]], [[Heavy]]
+
| 3d-image-1    = Shotgun
| slot         = [[Weapons#Slot 1 Weapons|Primary]] <small>(Engineer)</small><br>[[Weapons#Slot 2 Weapons|Secondary]] <small>(Soldier, Pyro, Heavy)</small>
+
| 3d-image-2    = Shotgun Festive
| custom-slot = yes
+
| 3d-image-4    = Shotgun Festivized
| availability = Stock
+
| 3d-button-1    = default
| ammo-loaded = 6
+
| 3d-button-2    = colored_pair
| ammo-carried = 32
+
| 3d-button-4    = colored_pair
| reload       = Single
+
| 3d-viewname-1  = Default
| loadout     = yes
+
| 3d-viewname-2  = Festive
   | quality    = normal
+
| 3d-viewname-4  = Festivized
   | level     = Level 1 Shotgun
+
| kill-icon-2    = hadouken
 +
| kill-tooltip-2 = Pyro Taunting Only
 +
| used-by       = {{used by|Engineer|Soldier|Pyro|Heavy}}
 +
| slot           = [[Weapons#engieprimary|Primary]] <small>(Engineer)</small><br>[[Weapons#soldiersecondary|Secondary]] <small>(Soldier, Pyro, Heavy)</small>
 +
| custom-slot   = yes
 +
| availability   = {{avail|stock|crate20-strange|crate21-strange|crate28-strange|crate88-festive|case93|case94|case99|case100|contract|warpaint}}
 +
| marketable    = yes
 +
| numbered      = no
 +
| ammo-loaded   = 6
 +
| ammo-carried   = 32
 +
| reload         = Single
 +
| loadout       = yes
 +
   | quality     = normal
 +
  | item-kind   = {{item kind|Shotgun}}
 +
   | item-level   = 1
 
}}
 
}}
 +
 +
{{Other uses|this=the stock primary or secondary weapon shared by the Soldier, Pyro, Heavy, and Engineer|for=other shotguns|Shotgun (disambiguation)}}
 +
 
{{Quotation|'''The Engineer'''|Son, I'm gonna blow that dumb look right off your stupid face.|sound=Engineer_taunts12.wav}}
 
{{Quotation|'''The Engineer'''|Son, I'm gonna blow that dumb look right off your stupid face.|sound=Engineer_taunts12.wav}}
  
The '''Shotgun''' is the default [[primary]] weapon for the [[Engineer]] and the default [[secondary]] weapon for the [[Soldier]], [[Pyro]], and [[Heavy]]. It is a pump action-style {{botignore|shotgun}} with a small stock.
+
The '''Shotgun''' is the default secondary weapon for the [[Soldier]], [[Pyro]], and [[Heavy]], and the default [[Weapons#engieprimary|primary weapon]] for the [[Engineer]]. It is a pump-action, sawed-off {{botignore|shotgun}}.
  
The weapon fires 10 pellets at a time every 0.6 seconds and can deliver high damage at close range but has a high damage falloff over distance. Usage and strategies will vary between [[class]]es.
+
The Shotgun deals high damage at close range. However, its [[Damage#Distance modifier|damage falloff]] at range and low accuracy makes it weak in long-ranged firefights.
  
As the Engineer's most powerful weapon, players will use it primarily for defending [[buildings]] from nearby attackers, checking suspicious players, or for helping a low-level Sentry Gun finish off an enemy. Pyros may use their Shotgun to engage targets outside the range of their [[Flamethrower]]. Soldiers will often rely on the Shotgun if they are out of rockets, cannot take the time to reload, and for closed spaces where explosions would cause self-damage. On the other hand, Heavies will employ the Shotgun where there is no time to use the [[Minigun]] effectively, or when mobility while firing is most crucial.
+
The Shotgun's shells always fire at least one pellet straight down the [[Heads-up display|crosshair]], while the other bullets are spread out. Random bullet spread, enabled in [[Casual Mode]], causes the bullets to spread out in a random pattern. When random bullet spread is disabled, the pellets instead spread in a fixed three-by-three grid pattern, with two pellets overlapping in the center of the grid.  
  
Like the [[Scattergun]], [[Shortstop]], and the [[Force-A-Nature]], the Shotgun's first shell will fire at least one pellet straight down the crosshair before "bullet spread" takes effect. When random spread is disabled, the pellets will land forming a three by three grid pattern.
+
[[Taunts|Taunting]] as Pyro with the Shotgun equipped results in the [[Hadouken]] kill taunt.
  
==Damage==
+
== Damage and function times ==
{{See also|Damage}}
+
{{Damage table
 +
| type            = [[Hitscan]]
 +
| damagetype      = Bullet
 +
| rangetype        = Ranged
  
* Base: 6 per pellet
+
| damage          = yes
* Max Ramp Up: 150% (9 damage per pellet)
+
pellet count    = 10
* Max Fall Off: 50% (3 damage per pellet)
+
|  base            = 6 / pellet
* Pellet Count: 10
+
|  fall off        = {{tooltip|3.168|Long range}} / pellet
* Point Blank: 80-90
+
|  ramp up        = {{tooltip|9|Point blank}} / pellet
** DPS (damage per second): 133-150
+
|  point blank    = 9-90
* Medium Range: 10-30
+
|  medium range    = 6-60
** DPS (damage per second): 17-50
+
|  long range      = 3-32
* Long Range: 3-10
+
|  pellet spread  = 30
** DPS (damage per second): 5-17
+
|  crit            = 18 / pellet
* [[Mini-Crit]]: 8.1 per pellet
+
|  minicrit        = {{tooltip|8.1|Long range}} - {{tooltip|12.2|Point blank}} / pellet
* [[Critical hit]]: 18 per pellet
 
  
Medium range is defined as the length from the main resupply door to the opposite wall on the upper level of [[2Fort]]. Long range is defined as the length from battlement to battlement on 2Fort. Base damage is the damage done at 512 [[Hammer unit|units]] before damage variance or bullet spread. Ramp up maxes out at 0 units. Fall off maxes out at 1024 units. Damages are approximate and determined by community testing.
+
| function times  = yes
 +
| attack interval = 0.625 s
  
== Function times ==
+
|  reload first    = <!--
 +
--><div style="float:left">{{cl|Soldier}}:</div> 1.005 s<br/><!--
 +
--><div style="float:left">{{cl|Pyro}}:</div> 1.035 s<br/><!--
 +
--><div style="float:left">{{cl|Heavy}}:</div> 0.87 s<br/><!--
 +
--><div style="float:left">{{cl|Engineer}}:</div> 0.87 s
  
* Attack Interval: 0.625
+
|  reload more    = 0.51 s
* Reload Base: 1.0
+
}}
* Additional Reload: 0.5
 
Reload base is the time it takes to reload the first shell. Additional reload is the time it takes to reload each shell after the first. All times are in seconds. Times are approximate and determined by community testing.
 
  
 
{{Weapon Demonstration}}
 
{{Weapon Demonstration}}
  
== Related Achievements ==
+
== Strange variant ==
 +
{{Strange item info
 +
| item-type = {{item kind|Shotgun}}
 +
| rankson = kills
 +
| can deal taunt damage = yes
 +
| can deal damage = yes
 +
| can be equipped by soldier or demo = yes
 +
| can deal long range damage = yes
 +
}}
  
==={{Icon class|class=soldier|link=soldier}} [[Soldier]]===
+
== Related achievements ==
 +
=== {{class link|Soldier}} ===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Soldier|Bomb Squaddie}}
 
| 1 = {{Show achievement|Soldier|Bomb Squaddie}}
Line 59: Line 90:
 
}}
 
}}
  
==={{Icon class|class=pyro|link=pyro}} [[Pyro]]===
+
 
 +
=== {{class link|Pyro}} ===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Pyro|Combined Fire}}
 
| 1 = {{Show achievement|Pyro|Combined Fire}}
      {{Show achievement|Pyro|Freezer Burn}}
 
 
| 2 = {{Show achievement|Pyro|OMGWTFBBQ}}
 
| 2 = {{Show achievement|Pyro|OMGWTFBBQ}}
 
}}
 
}}
  
==={{Icon class|class=heavy|link=heavy}} [[Heavy]]===
+
 
 +
=== {{class link|Heavy}} ===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Heavy|Rationing}}
 
| 1 = {{Show achievement|Heavy|Rationing}}
 
}}
 
}}
  
==={{Icon class|class=engineer|link=engineer}} [[Engineer]]===
+
 
 +
=== {{class link|Engineer}} ===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Engineer|Texas Two Step}}
 
| 1 = {{Show achievement|Engineer|Texas Two Step}}
 
}}
 
}}
  
==Update history==
+
== Update history ==
'''[[December 17, 2009 Patch]]'''
+
{{Update history|
* Soldier's Shotgun taunt changed to 21 Gun Salute (previously was the Buff Banner's juggling taunt).
+
'''{{Patch name|6|19|2008}}''' ([[Pyro Update]])
'''[[July 8, 2010 Patch]]'''
+
* Pyro's [[Hadouken]] taunt now kills people it hits.
* Introduced a unique switching animation for the Engineer's Shotgun and [[Frontier Justice]]. Previously he used the same switching animation for the Pyro, Heavy and Soldier.
+
 
'''[[July 9, 2010 Patch]]'''
+
'''{{Patch name|12|11|2008}}'''
* Fixed Engineer Shotgun and Pistol not using team skins for the Engineer's arms.
+
* The Shotgun can now break apart the [[Demoman]]'s [[stickybomb]]s.
'''[[September 30, 2010 Patch]]'''
+
 
 +
'''{{Patch name|8|31|2009}}'''
 +
* Fixed Pyro's Hadouken killing [[Scout]]s that have used [[Bonk! Atomic Punch|Bonk!]] and are phasing.
 +
 
 +
'''{{Patch name|12|17|2009}}''' ([[WAR! Update]])
 +
* Soldier's Shotgun [[Taunts|taunt]] changed to 3 Volley Salute (previously was the [[Buff Banner]]'s juggling taunt).
 +
 
 +
'''{{Patch name|7|8|2010}}''' ([[Engineer Update]])
 +
* {{Undocumented}} The Engineer's Shotgun is now a {{code|c_model}} and shares its animations with the [[Frontier Justice]]. Additionally, an alternative Frontier Justice firing animation has been added.
 +
 
 +
'''{{Patch name|7|9|2010}}'''
 +
* Fixed Engineer Shotgun and [[Pistol]] not using team skins for the Engineer's arms.
 +
 
 +
'''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]])
 
* Every class's Shotgun now reloads at the same speed.
 
* Every class's Shotgun now reloads at the same speed.
'''[[October 6, 2010 Patch]]'''
+
 
 +
'''{{Patch name|10|6|2010}}'''
 
* Fixed being unable to equip customized shotguns on some classes.
 
* Fixed being unable to equip customized shotguns on some classes.
'''[[November 19, 2010 Patch]]'''
+
 
 +
'''{{Patch name|11|19|2010}}'''
 
* Fixed the Shotgun reload animations for the Soldier/Pyro/Heavy looping endlessly.
 
* Fixed the Shotgun reload animations for the Soldier/Pyro/Heavy looping endlessly.
'''[[January 7, 2011 Patch]]'''
+
 
*This weapon's kill icon was updated.
+
'''{{Patch name|1|7|2011}}'''
 +
* The Shotgun's [[kill icon]] was updated.
 +
 
 +
'''{{Patch name|2|14|2011}}'''
 +
* {{Undocumented}} [[Name Tag|Nametagged]] Shotguns now properly use <code><nowiki>c_model</nowiki></code> technology.
 +
* {{Undocumented}} Fixed Engineer's first-person arms using the wrong bodygroup when having a renamed Shotgun equipped with the [[Gunslinger]].
 +
 
 +
'''{{Patch name|6|23|2011}}''' ([[Über Update]])
 +
* Added [[Strange]] quality.
 +
 
 +
'''{{Patch name|6|18|2014}}''' ([[Love & War Update]])
 +
* Converted the Shotgun models to use the <code>c_models</code> system.
 +
 
 +
'''{{Patch name|12|22|2014}}''' ([[Smissmas 2014]])
 +
* Added [[Festive weapons|Festive]] variant.
 +
}}
  
 
== Bugs ==
 
== Bugs ==
* Although the stock Shotgun was patched so all classes reload at the same speed, renamed Shotguns use the old reloading speeds; for example, a Pyro or Soldier reloads slower than an Engineer.  
+
* Sometimes the player gets stuck in the reloading animation in world view while playing as a Soldier. This can be fixed by switching weapons.
* When pumped, shells are ejected from the right of the Shotgun as opposed to the ejection port on the left. Additionally, shells appear to be ejected the wrong way, with the tube facing the firing pin instead of the primer.
+
* The [[Stock weapons|stock]] variant of the Shotgun has a different viewmodel position compared to non-stock variants of the weapon.
* Using a renamed Shotgun causes the Engineer to hold it with his regular gloves even if he has the [[Gunslinger]] equipped.
 
* After reloading with the Soldier's Shotgun, the pump afterwards does not emit a sound.
 
* When the Pyro reloads the Shotgun, no shells are actually loaded into the gun. Additionally, the last shell will be reloaded twice with a sound and animation error.
 
* When the Heavy reloads the Shotgun, the last shell stutters and disappears.
 
  
 
== Trivia ==
 
== Trivia ==
* The Shotgun appears to be based heavily off of the [[Wikipedia:Remington 870|Remington 870]] and the [[Wikipedia:Ithaca 37|Ithaca 37]]. ([http://www.youtube.com/watch?v=ul1QDc19veM YouTube video of the Remington 870])
+
* As with most {{botignore|shotguns}} in the game, the Shotgun is a left-handed model (as shown by the ejection port being visible on the left hand side of the gun), despite all classes holding it right-handed. A right-handed Shotgun has the ejection port on its right side to prevent ejected shells from striking the user.
* Renaming a Shotgun with a [[Name Tag]] allows the renamed version to be used and shared by all aforementioned classes.
 
* The Heavy's hand is so large that he pumps the Shotgun with his thumb and index finger.
 
  
 
== Gallery ==
 
== Gallery ==
<gallery perrow="3">
+
{{Tabs
File:Shotgun Soldier 1st person RED.png|[[Soldier]] RED first-person view.
+
| noalign = 1
File:Shotgun Soldier 1st person BLU.png|[[Soldier]] BLU first-person view.
+
| width = 90%
File:Shotgun Pyro 1st person.png|[[Pyro]] first-person view.
+
| title = {{common string|Gallery}}
File:Shotgun Heavy 1st person.png|[[Heavy]] first-person view.
+
| orientation = horizontal
File:Shotgun Engineer 1st person.png|[[Engineer]] first-person view.
+
| icon1 = {{class name|Soldier}}
File:Shotgun Engineer with Gunslinger 1st person.png|[[Engineer]] first-person view with the [[Gunslinger]] equipped.
+
| icon2 = {{class name|Pyro}}
 +
| icon3 = {{class name|Heavy}}
 +
| icon4 = {{class name|Engineer}}
 +
| icon5 = {{common string|Other}}
 +
| content1 = <nowiki></nowiki>
 +
<gallery>
 +
File:Shotgun Soldier 1st person red.png|[[RED]] first-person view.
 +
File:Shotgun Soldier 1st person blu.png|[[BLU]] first-person view.
 +
File:Festive Shotgun Soldier RED First Person.png|RED [[Festive weapons|Festive]] variant.
 +
File:Festive Shotgun Soldier BLU First Person.png|BLU Festive variant.
 +
File:Festivized Shotgun Soldier 1st person red.png|RED [[Festivizer|Festivized]] variant.
 +
File:Festivized Shotgun Soldier 1st person blu.png|BLU Festivized variant.
 +
</gallery>
 +
| content2 = <nowiki></nowiki>
 +
<gallery>
 +
File:Shotgun Pyro 1st person.png|First-person view.
 +
File:Festive Shotgun Pyro RED First Person.png|RED Festive variant.
 +
File:Festive Shotgun Pyro BLU First Person.png|BLU Festive variant.
 +
File:Festivized Shotgun Pyro 1st person red.png|RED Festivized variant.
 +
File:Festivized Shotgun Pyro 1st person blu.png|BLU Festivized variant.
 +
</gallery>
 +
| content3 = <nowiki></nowiki>
 +
<gallery>
 +
File:Shotgun Heavy 1st person.png|First-person view.
 +
File:Festive Shotgun Heavy RED First Person.png|RED Festive variant.
 +
File:Festive Shotgun Heavy BLU First Person.png|BLU Festive variant.
 +
File:Festivized Shotgun Heavy 1st person red.png|RED Festivized variant.
 +
File:Festivized Shotgun Heavy 1st person blu.png|BLU Festivized variant.
 +
</gallery>
 +
| content4 = <nowiki></nowiki>
 +
<gallery>
 +
File:Shotgun Engineer 1st person.png|First-person view.
 +
File:Shotgun Engineer with Gunslinger 1st person.png|First-person view with the [[Gunslinger]] equipped.
 +
File:Festive Shotgun Engineer RED First Person.png|RED Festive variant.
 +
File:Festive Shotgun Engineer BLU First Person.png|BLU Festive variant.
 +
File:Festive Shotgun Engineer with Gunslinger RED First Person.png|RED Festive variant with the Gunslinger equipped.
 +
File:Festive Shotgun Engineer with Gunslinger BLU First Person.png|BLU Festive variant with the Gunslinger equipped.
 +
File:Festivized Shotgun Engineer 1st person red.png|RED Festivized variant.
 +
File:Festivized Shotgun Engineer 1st person blu.png|BLU Festivized variant.
 +
File:Festivized Shotgun Engineer Gunslinger 1st person red.png|RED Festivized variant with the Gunslinger equipped.
 +
File:Festivized Shotgun Engineer Gunslinger 1st person blu.png|BLU Festivized variant with the Gunslinger equipped.
 
</gallery>
 
</gallery>
 +
| content5 = <nowiki></nowiki>
 +
<gallery>
 +
File:Shotgun concept.jpg|Shotgun concept art.
 +
File:Shotgun concept2.jpg|Shotgun concept art.
 +
File:Shotgun concept3.jpg|Shotgun concept art.
 +
File:Standard icon Shotgun.png|Icon from the TF2 DIY kit.
 +
</gallery>
 +
}}
  
==See also==
+
== See also ==
*[[Soldier strategy#Shotgun|Soldier's Shotgun strategy]]
+
* [[Basic Soldier strategy#Shotgun + reskins|Shotgun strategy (Soldier)]]
*[[Pyro strategy#Shotgun|Pyro's Shotgun strategy]]
+
* [[Basic Pyro strategy#Shotgun + reskins|Shotgun strategy (Pyro)]]
*[[Heavy strategy#Shotgun|Heavy's Shotgun strategy]]
+
* [[Basic Heavy strategy#Shotgun + reskins|Shotgun strategy (Heavy)]]
*[[Engineer strategy#Shotgun|Engineer's Shotgun strategy]]
+
* [[Basic Engineer strategy#Shotgun + reskins|Shotgun strategy (Engineer)]]
 +
* [[Festive weapons]]
  
{{Allweapons Nav}}<br/>
+
{{Standard Weapons Nav}}
 +
{{Allweapons Nav}}
 
{{Soldier Nav|coluncolstate=collapsed}}
 
{{Soldier Nav|coluncolstate=collapsed}}
 
{{Pyro Nav|coluncolstate=collapsed}}
 
{{Pyro Nav|coluncolstate=collapsed}}
 
{{Heavy Nav|coluncolstate=collapsed}}
 
{{Heavy Nav|coluncolstate=collapsed}}
 
{{Engineer Nav|coluncolstate=collapsed}}
 
{{Engineer Nav|coluncolstate=collapsed}}
 +
{{botignore|[[Category:primary weapons]] [[Category:secondary weapons]]}}

Latest revision as of 16:42, 24 September 2024

This article is about the stock primary or secondary weapon shared by the Soldier, Pyro, Heavy, and Engineer. For other shotguns, see Shotgun (disambiguation).

The Shotgun is the default secondary weapon for the Soldier, Pyro, and Heavy, and the default primary weapon for the Engineer. It is a pump-action, sawed-off shotgun.

The Shotgun deals high damage at close range. However, its damage falloff at range and low accuracy makes it weak in long-ranged firefights.

The Shotgun's shells always fire at least one pellet straight down the crosshair, while the other bullets are spread out. Random bullet spread, enabled in Casual Mode, causes the bullets to spread out in a random pattern. When random bullet spread is disabled, the pellets instead spread in a fixed three-by-three grid pattern, with two pellets overlapping in the center of the grid.

Taunting as Pyro with the Shotgun equipped results in the Hadouken kill taunt.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 150% 9 / pellet
Base damage 100% 6 / pellet
Maximum fall-off 52.8% 3.168 / pellet
Pellet count 10
Point blank 9-90
Medium range 6-60
Long range 3-32
Pellet spread 30:1
Critical 18 / pellet
Mini-crit 8.1 - 12.2 / pellet
Function times
Attack interval 0.625 s
Reload (first) 1.005 s
1.035 s
0.87 s
0.87 s
Reload (consecutive) 0.51 s
Values are approximate and determined by community testing.

Demonstration

Strange variant


Related achievements

Leaderboard class soldier.png Soldier

Bomb Squaddie
Bomb Squaddie
Destroy 10 sticky bombs with the shotgun in a single life.


For Whom the Shell Trolls
For Whom the Shell Trolls
Bounce an opponent into the air with a rocket and then kill them with the shotgun before they land.
Worth a Thousand Words
Worth a Thousand Words
Provide the enemy with a freezecam of your 21 gun salute.


Leaderboard class pyro.png Pyro

Combined Fire
Combined Fire
Use your shotgun to finish off 20 players you've ignited.
OMGWTFBBQ
OMGWTFBBQ
Kill an enemy with a taunt.


Leaderboard class heavy.png Heavy

Rationing
Rationing
Kill an enemy with your shotgun while you're out of minigun ammo.


Leaderboard class engineer.png Engineer

Texas Two-Step
Texas Two-Step
Use your shotgun to finish off an enemy recently damaged by your sentry gun.

Update history

June 19, 2008 Patch (Pyro Update)
  • Pyro's Hadouken taunt now kills people it hits.

December 11, 2008 Patch

August 31, 2009 Patch

  • Fixed Pyro's Hadouken killing Scouts that have used Bonk! and are phasing.

December 17, 2009 Patch (WAR! Update)

  • Soldier's Shotgun taunt changed to 3 Volley Salute (previously was the Buff Banner's juggling taunt).

July 8, 2010 Patch (Engineer Update)

  • [Undocumented] The Engineer's Shotgun is now a c_model and shares its animations with the Frontier Justice. Additionally, an alternative Frontier Justice firing animation has been added.

July 9, 2010 Patch

  • Fixed Engineer Shotgun and Pistol not using team skins for the Engineer's arms.

September 30, 2010 Patch (Mann-Conomy Update)

  • Every class's Shotgun now reloads at the same speed.

October 6, 2010 Patch

  • Fixed being unable to equip customized shotguns on some classes.

November 19, 2010 Patch

  • Fixed the Shotgun reload animations for the Soldier/Pyro/Heavy looping endlessly.

January 7, 2011 Patch

February 14, 2011 Patch

  • [Undocumented] Nametagged Shotguns now properly use c_model technology.
  • [Undocumented] Fixed Engineer's first-person arms using the wrong bodygroup when having a renamed Shotgun equipped with the Gunslinger.

June 23, 2011 Patch (Über Update)

June 18, 2014 Patch (Love & War Update)

  • Converted the Shotgun models to use the c_models system.

December 22, 2014 Patch (Smissmas 2014)

Bugs

  • Sometimes the player gets stuck in the reloading animation in world view while playing as a Soldier. This can be fixed by switching weapons.
  • The stock variant of the Shotgun has a different viewmodel position compared to non-stock variants of the weapon.

Trivia

  • As with most shotguns in the game, the Shotgun is a left-handed model (as shown by the ejection port being visible on the left hand side of the gun), despite all classes holding it right-handed. A right-handed Shotgun has the ejection port on its right side to prevent ejected shells from striking the user.

Gallery

[hide]Gallery
  • Soldier
  • Pyro
  • Heavy
  • Engineer
  • Other
show;hide

See also