Difference between revisions of "Medic"
Fyahweather (talk | contribs) (Slightly better quote; please replace with a good one from Meet the Medic) |
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| speed = '''107%'''<br> 117.33% {{tooltip|<small>while using the [[Overdose]]</small>|With 100% ÜberCharge}} | | speed = '''107%'''<br> 117.33% {{tooltip|<small>while using the [[Overdose]]</small>|With 100% ÜberCharge}} | ||
}} | }} | ||
− | {{Quotation|'''The Medic'''|Oh, don't be such a baby...ribs grow back! No zey don't." | + | {{Quotation|'''The Medic'''|Oh, don't be such a baby...ribs grow back! *whispers* No zey don't."}} |
The '''Medic''' is a Teutonic man of medicine with a tenuous adherence to medical ethics, and is nonetheless the primary [[healing]] class of the team. Although the Medic does not possess the greatest arsenal for direct combat, he can typically still be found near the front-lines, healing wounded teammates while trying to stay out of trouble. When his [[Medi Gun]] is focused on a teammate, they will quickly regain [[health]] points. Unharmed teammates will have their health [[Overheal|buffed]] beyond the normal limit, up to 150%. While healing, the Medic's [[ÜberCharge]] bar will fill up until the [[weapon]] begins to crackle, at which point he can activate a charge that makes himself and his patient temporarily invulnerable (or if using the [[Kritzkrieg]], gives his patient 100% [[Critical hits]]) for up to 8 seconds. | The '''Medic''' is a Teutonic man of medicine with a tenuous adherence to medical ethics, and is nonetheless the primary [[healing]] class of the team. Although the Medic does not possess the greatest arsenal for direct combat, he can typically still be found near the front-lines, healing wounded teammates while trying to stay out of trouble. When his [[Medi Gun]] is focused on a teammate, they will quickly regain [[health]] points. Unharmed teammates will have their health [[Overheal|buffed]] beyond the normal limit, up to 150%. While healing, the Medic's [[ÜberCharge]] bar will fill up until the [[weapon]] begins to crackle, at which point he can activate a charge that makes himself and his patient temporarily invulnerable (or if using the [[Kritzkrieg]], gives his patient 100% [[Critical hits]]) for up to 8 seconds. |
Revision as of 08:27, 27 June 2011
Medic | |
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Basic Information | |
Icon: | |
Type: | Support |
Health: | 150 / 225 140 / 210 with the Vita-Saw equipped |
Speed: | 107% 117.33% while using the Overdose |
Meet the Medic | |
“ | Oh, don't be such a baby...ribs grow back! *whispers* No zey don't."
— The Medic
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” |
The Medic is a Teutonic man of medicine with a tenuous adherence to medical ethics, and is nonetheless the primary healing class of the team. Although the Medic does not possess the greatest arsenal for direct combat, he can typically still be found near the front-lines, healing wounded teammates while trying to stay out of trouble. When his Medi Gun is focused on a teammate, they will quickly regain health points. Unharmed teammates will have their health buffed beyond the normal limit, up to 150%. While healing, the Medic's ÜberCharge bar will fill up until the weapon begins to crackle, at which point he can activate a charge that makes himself and his patient temporarily invulnerable (or if using the Kritzkrieg, gives his patient 100% Critical hits) for up to 8 seconds.
The Medic is capable of regenerating health over time; the longer a Medic stays out of combat, the faster his health will recover. A damaged Medic will regenerate health at a rate of 3 HP per second, which scales up over the following ten seconds to a maximum of 6 HP per second (though carrying the Blutsauger reduces the regeneration rate from 3–6 to 1–4, and the Medieval Medic item set will raise it to 4–7).
The Medic is voiced by Robin Atkin Downes.
Contents
Bio
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Basic strategy
- Use your Medi Gun to heal teammates, and buff them up to 150% of their normal health.
- Fill your ÜberCharge by healing teammates. Then RIGHT CLICK to activate.
- Your ÜberCharge makes both you and your Medi Gun target invulnerable for a short time.
- You fill your ÜberCharge faster by healing teammates who are more hurt.
- Keep alert for teammates calling for your help. Use the Medic arrows onscreen to find them.
Weapons
Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.
Primary
Weapon | Kill Icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Syringe Gun |
40 | 150 | Base: 10 Crit: 30 [10 syringes / sec.] |
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Unlock Blutsauger |
40 | 150 | Base: 10 Crit: 30 [10 syringes / sec.] |
Heals 3 health points on hit. | |
Craft Crusader's Crossbow |
1 | 38 | Base: 38–75 Crit: 113–225 Healing: 75–150 HP (Depending on range) |
Fires special bolts that heal teammates and deal damage based on distance traveled. No headshots. -75% Max ammo on wearer. | |
Craft Overdose |
40 | 150 | Base: 9 Crit: 27 [10 syringes / sec.] |
Übercharge percentage increases movement speed by up to 10% |
Secondary
Weapon | Kill Icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Medi Gun |
N/A | N/A | N/A |
ÜberCharge grants Medic and patient 8 seconds of guaranteed invulnerability. | |
Unlock Kritzkrieg |
N/A | N/A | N/A |
ÜberCharge grants patient 8 seconds of guaranteed critical damage. | |
Craft Quick-Fix |
N/A | N/A | N/A | Über effect: Megaheal
Heal rate increased 40% |
Melee
Weapon | Kill Icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Bonesaw |
N/A | N/A | Base: 65 Crit: 195 |
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Unlock Ubersaw |
N/A | N/A | Base: 65 Crit: 195 |
On hit adds 25% to ÜberCharge meter. | |
Craft Vita-Saw |
N/A | N/A | Base: 65 Crit: 195 |
User retains at most 20% of a full ÜberCharge meter on death. | |
Craft Amputator |
N/A | N/A | Base: 65 Crit: 195 |
On taunt: Applies a healing effect to all nearby teammates. | |
Distributed Saxxy |
N/A | N/A | Base: 65 Crit: 195 |
Limited item from the Replay Update. | |
Craft Solemn Vow |
N/A | N/A | Base: 65 Crit: 195 |
Allows you to see an enemy's health. |
Taunt Attack
Associated item | Description | |
---|---|---|
Main article: Oktoberfest
The Medic puts his face to the barrel of the Kritzkrieg and inhales, laughing maniacally, followed by "Oktoberfest!". Afterward, he exhales, shakes his head and refocuses. The Medic gains 11 health for performing this taunt. |
Associated item | Description | Kill icon | |
---|---|---|---|
Main article: Spinal Tap
The Medic enters a combat pose, thrusts his Übersaw forward and retracts it, stunning and killing any enemies in the way. If the retraction kills an enemy, the ÜberCharge meter gains 100% charge. |
Associated item | Description | |
---|---|---|
Main article: Medicating Melody
The Medic places the Amputator on his shoulder and pretends to play it as if it were a violin. Teammates surrounding the Medic will be healed and colored circles emanate from their feet. |
Item sets
The Medieval Medic | |
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Effect |
No effect |
Hats
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Official class avatars
Official class avatars | ||
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Original set | RED ÜberCharged set | BLU ÜberCharged set |
Get TF2 avatars on Steam: Original |
Achievements
Main article: Medic achievements
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Update history
- Fixed a rare crash caused by a Medi Gun losing its owner
- Fixed an exploit that allowed disconnected Medics to continue Übercharging their target until they timed out
- Fixed Medic's ÜberCharge stats tracking
- The Medic's Medi Gun now charges at an increased rate during Setup time, to remove the need for self-damage grinding
- Fixed exploit where the Medi Gun ÜberCharge wouldn't drain if you switched weapons
- Fixed occasional misreporting of Syringe Gun & Fire Axe damage distances to the stats system
- [Undocumented] Fixed model exploit in stage one allowing Sentry Gun/Teleporter to be placed behind chain link fence on Dustbowl
- Fixed Syringegun projectiles sometimes pushing players high up into the air, allowing them to reach bad map locations
- [Undocumented] Fixed potential client crash for players being healed by a Medic or Dispenser
- Added new option for Medi Gun beam to the Multiplayer->Advanced dialog. If on, the medigun beam will stay attached to the current target without the need to hold down the fire button
- Changed Medi Gun ÜberCharge meter to drain faster for each target that still has
April 29, 2008 Patch (Gold Rush Update)
- Added 3 new weapons: the Blutsauger, the Kritzkrieg and the Übersaw
- Added 39 Medic achievements
- Fixed Kritzkrieg client crash in particle system
- Fixed unlimited ÜberCharge exploit
- Fixed charge effect getting stuck on the Kritzkrieg when changing class/weapons
- Fixed another unlimited ÜberCharge exploit
- Fixed several issues with the Family Practice achievement. Players with 10/10 progress that have not been awarded the achievement will get the achievement the next time they UberCharge any Steam friend
- Fixed toggle-fire option for the Medigun preventing players from earning the Second Opinion achievement
- Fixed The Kritzkrieg not charging faster than the Medigun
- Fixed issue that was preventing players from using their new Medic items on some servers
- Fixed melee weapons not being affected by The Kritzkrieg's critboost
- Fixed rapid weapon switching allowing Medics to prevent deployed ÜberCharges from draining
- Reduced Medic's unlockable requirements to match that of the Pyro's. Medic players now meeting the requirements will receive their unlockables shortly after joining a server
- Fixed the Kritzkrieg not working on servers with crits turned off
August 19, 2008 Patch (A Heavy Update)
- Increased The Kritzkrieg's uber-charge rate bonus from 10% to 25%
- Fixed a viewmodel related crash when switching classes away from Medic
- The icon on the HUD for a person calling for Medic will now give more information to the Medic (if the target is low on health, on fire, etc.)
- Added percentage to ÜberCharge HUD panel for the Medic
- Fixed Medic ÜberCharge percentage in minimal-HUD mode
February 24, 2009 Patch (Scout Update)
- Added new sound for a fully charged Medic dying
May 21, 2009 Patch (Sniper vs. Spy Update)
- Added a new taunt, used by the Kritzkrieg
- Added a new hat: the Prussian Pickelhaube
- Added log entries for player extinguished events using the Medi Gun
August 13, 2009 Patch (Classless Update)
- Added 2 new hats: the Otolaryngologist's Mirror and the Vintage Tyrolean
- Medic regeneration changes
- Base regeneration amount increased from 1/sec to 3/sec
- Regen amount increase since time of last damage decreased from 3x to 2x
- End result of above: Old healing scaled from 1/sec to 3/sec based on time since being damaged (maxed out at 10 seconds). New healing scales from 3/sec to 6/sec
- Blutsauger
- Replaced "No critical hits" negative attribute with "-2 health drained per second on wearer"
- Health drain stacks on top of the above Medic regeneration changes, lowering the base regen by 2h/sec
- Fixed Medics getting MedicCallerPanels in their HUD for cloaked enemy Spies disguised as their team
- Fixed Medic not being able to release his UberCharge if his team won the previous round and the Medi Gun was his last active weapon (while using "remember last active weapon")
December 17, 2009 Patch (WAR! Update)
- Added new options to the Multiplayer->Advanced dialog:
- Medic auto caller, which automatically shows you nearby friends at low health.
- Heal target marker, which better highlights the target your medigun is locked onto
- Added headshot death animation
- Fixed Blutsauger attributes
- Achievement fixes
- Updated the "Big Pharma" (Medic) and "Division of Labor" (Heavy) achievements to be 10 kills in a single life
- Updated the "Ubi concordia, ibi victoria" Medic achievement to only be 3 assists
- Achievement fixes
- Fixed a bug in the "Play Doctor" Medic achievement
- Changes to the TF Bots
- Added Medic Übersaw kill taunt
- Added backstab death animation
- Updated the Physician's Procedure Mask to be craftable
- Fixed a client crash caused by players calling for a Medic
May 20, 2010 Patch (Second Community Contribution Update)
- Added 2 new hats: Ze Goggles and the Gentleman's Gatsby
- Bots changes
- Medics now respond when nearby humans call for Medic
- If a Medic Bot is healing you and has an ÜberCharge ready, use the voice commands "Go go go!" or "Activate Charge!" to force the Bot to activate the ÜberCharge
July 8, 2010 Patch (Engineer Update)
- [Undocumented] Added Medic companionship lines when calling for a Medic while targeting one
- TF Bot Changes
- Fixed Medic bots losing their charge if they touch a resupply cabinet
September 30, 2010 Patch (Mann-Conomy Update)
- Achievement tuning
- Medic achievement "Consultation" changed to 3 from 5
- Medic achievement "Peer Review" changed to 10 from 50
- Medic achievement "Placebo Effect" changed to 2 from 5
- Medic achievement "FYI I am A Medic" changed to 1 from 5
- Medic achievement "Family Practice" changed to 5 from 10
- [Undocumented] A green number now shows up by your health bar when you pick up health, similar to when hitting enemies with the Blutsauger.
- [Undocumented] A small medical cross particle appears in the spot you picked up health
- [Undocumented] Added unused "Hi-five" animation
October 27, 2010 Patch (Scream Fortress)
- [Undocumented] Added the Physician's Procedure Mask to the store
- Added the original Ubersaw taunt to the Vita-Saw
- Fixed the Medigun charge percent for other players being steppy
December 17, 2010 Patch (Australian Christmas)
- Added 'The Medi-eval Medic' item set
- Added new weapons: 'The Amputator' and 'The Crusader's Crossbow'
- Added new hats: 'Blighted Beak', 'German Gonzila' and 'Berliner's Bucket Helm'
- The following hats are now paintable or have had their paintability improved: German Gonzila
- The Blighted Beak is now a misc slot item
- Fixed a bug in the Kritzkrieg’s animations
- [Undocumented] Updated the textures of the Crusader's Crossbow
- Fixed an exploit related to The Amputator
- Fixed the critboost sound not playing when the Kritzkrieg charge is deployed
- Fixed the Kritzkrieg charge deployed sound getting stuck on
- Fixed being able to attack teammates using arrows fired by the Crusader's Crossbow
- Fixed the Amputator and the Crusader's Crossbow healing teammates that have the Equalizer as their active weapon
March 10, 2011 Patch (Shogun Pack)
- Added Geisha Boy
- Updated the Blighted Beak with a creator submitted fix
- Crafting recipe for the following weapons changed Amputator, Crusader's Crossbow and Vita-Saw
- Updated the Blighted Beak with creator submitted fixes
- Fixed a clipping problem
- Made it paintable
- [Undocumented] Removed team colours from the Blighted Beak
- Added new hats: Medic's Mountain Cap and Grimm Hatte
April 14, 2011 Patch (Hatless Update)
- Improved the Medic overheal effect so it's more noticeable
- [Undocumented] A successful Spinal Tap kill now fills the Medic's ÜberCharge 100%
- Updated the Grimm Hatte with changes from the community creators
May 5, 2011 Patch (Replay Update)
- Added new hats: Doctor's Sack and The Team Captain
- Added a new style to the Blighted Beak
- Fixed the Kritzkrieg not drawing the correct model in the character loadout screen
- Fixed removing the burning/jarated conditions on players who are being critboosted by a Medic using the Kritzkrieg
- Added Mad Milk to the conditions that are cleared when players are made invulnerable by a Medic with an ÜberCharge
- Community contributed voice responses rules have been implemented for the Spinal Tap and Oktoberfest
- Added hat: The Planeswalker Helm
- [Undocumented] Added localization for Planeswalker Helm
- [Undocumented] New laughing taunt animations have been added but are currently unused
- Fixed the Ubersaw and the Vita-Saw not displaying the Medic's ÜberCharge progress
June 23, 2011 Patch (Über Update)
- Added The Clinical Trial set with 3 new weapons: the Overdose, the Quick-Fix and the Solemn Vow
- Added an action item: Meet the Medic (taunt)
Trivia
- The Medic was the first class of the 9 to receive his own class specific update. This update was prompted due to players feeling that the Medic was underpowered and was therefore the least played class overall. After the Gold Rush/Medic Update was released, the amount of players playing Medic on a regular basis increased dramatically.
- The Medic's glasses and hair make an appearance in Worms: Reloaded as one of the selectable hats for the player's worms.
- The Support class of Monday Night Combat has a promo item of the Medic's backpack and the Engineer's hardhat named "Doctor Dispenser".
- Template:W served as the first BLU team Medic.
- In Meet the Medic, the Medic revealed that he lost his Medical license when one of his patients' skeletons went missing.
- The Medic has a refrigerator filled with:
- Three hearts, each bigger than the last
- Half of a Sandvich
- Three beer bottles, one empty on it's side
- A BLU Spy's head
- A battery to keep the Spy's head alive
- An ashtray, full of cigarette butts that have been smoked by the Spy
- The Medic appears to keep a flight of doves as pets, which are allowed to fly around in his office (despite hygiene concerns). One of them is named Archimedes. Archimedes seems to share his owner's fascination with blood, like leaning in while watching surgery, and nesting in open wounds (as Heavy and Scout soon found out).
- Heavy and Medic are the only two classes to receive weapons that were their first canonically.
Related merchandise
- MeedTheMedicLithograph.png
See also
- Healing
- ÜberCharge
- ÜberCharge strategy
- Medic buddy
- Medic taunts
- Medic responses
- Medic voice commands
- Basic Medic strategy
- Community Medic strategy
- Medic match-ups
- Anti-Medic Strategy
- List of references (Medic)
- Medic (Classic)
- Meet the Medic
External links
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