Difference between revisions of "Shotgun"
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(→Trivia: Clarification that Scattergun and Shotgun still in fact fire 10 pellets, even in fixed spread.) |
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*After the Mann-Conomy update, every class with the Shotgun used the fastest reload speed. | *After the Mann-Conomy update, every class with the Shotgun used the fastest reload speed. | ||
**Renamed Shotgun uses the old reload speeds. | **Renamed Shotgun uses the old reload speeds. | ||
− | *A server console command can be used to disable random bullet spread for the Shotgun, along with other pellet weapons like the [[Scattergun]]. When activated, any shots with these weapons will fire their | + | *A server console command can be used to disable random bullet spread for the Shotgun, along with other pellet weapons like the [[Scattergun]]. When activated, any shots with these weapons will fire their 10 pellets in a perfect 3x3 square. The tenth pellet actually fires in the middle of the square, in the exact same location as another pellet. |
== Gallery == | == Gallery == |
Revision as of 03:38, 25 October 2010
Template:Targeted Template:Weapon infobox
“ | Son, I'm gonna blow that dumb look right off your stupid face.
Click to listen
— The Engineer on disciplinary action
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The Shotgun is the primary weapon for the Engineer, and the secondary weapon for the Soldier, Pyro, and Heavy. It is a pump action style Shotgun with a small stock.
The weapon fires 10 pellets at a time every 0.6 seconds, and can deliver high damage at close range but has a high damage falloff. It is therefore suited to close skirmishes. Usage and strategies will vary between the class owners.
As the Engineer's most powerful weapon, players will use it primarily for defending his buildings from nearby attackers, or for helping a low-leveled Sentry Gun finish off a kill. Pyros may use the Shotgun for engaging targets unreachable via the Flamethrower. Soldier players will often rely on the Shotgun if out of rockets, and possibly for closed spaces where explosions are not viable. On the other hand, users of the Heavy will employ the Shotgun to take down an enemy if he doesn't have the time to rev up his own Minigun.
Like the Scattergun, Shortstop, and the Force-A-Nature, the Shotgun's first shell will fire at least one pellet straight down the crosshair before 'bullet spread' takes effect. When random spread is disabled the pellets will land forming a three by three grid pattern.
Renaming a Shotgun with a name tag allows the renamed version to be used and shared by the Soldier, the Pyro and the Heavy.
Having the Shotgun equipped as a Pyro will allow the player to perform the Hadouken kill taunt.
Contents
Damage
- Base: 6 per pellet
- Max Ramp Up: 150% (9 damage per pellet)
- Max Fall Off: 50% (3 damage per pellet)
- Pellet Count: 10
- Point Blank: 80-90
- DPS (damage per second): 133-150
- Medium Range: 10-30
- DPS (damage per second): 17-50
- Long Range: 3-10
- DPS (damage per second): 5-17
- Mini-Crit: 8.1 per pellet
- Critical hit: 18 per pellet
Medium range is defined as the length from the main resupply door to the opposite wall on the upper level of 2Fort. Long range is defined as the length from battlement to battlement on 2Fort. Base damage is the damage done at 512 units before damage variance or bullet spread. Ramp up maxes out at 0 units. Fall off maxes out at 1024 units. Damages are approximate and determined by community testing.
Function times
- Attack Interval: 0.625
- Reload Base: 1.0
- Additional Reload: 0.5
Reload base is the time it takes to reload the first ammo. Additional reload is the time it takes to reload each ammo after the first. All times are in seconds. Times are approximate and determined by community testing.
Related Achievements
Soldier
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Pyro
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Heavy
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Engineer
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Recent Changes
- After the WAR! Update, the Soldier's Shotgun taunt changed. Before, the Soldier would juggle explosives (this is now the Buff Banner's taunt). Now, he does a 21 Gun Salute, with a portion of Taps playing in the background.
Trivia
- The Shotgun appears to be based heavily off of the Remington 870 and the Ithaca 37. (YouTube video of the Remington 870.)
- Before the Mann-Conomy update, Shotguns used by different classes used different reload speeds. (Engineer and the Heavy reloaded their Shotguns the fastest whilst the Pyro reloaded the slowest)
- After the Mann-Conomy update, every class with the Shotgun used the fastest reload speed.
- Renamed Shotgun uses the old reload speeds.
- A server console command can be used to disable random bullet spread for the Shotgun, along with other pellet weapons like the Scattergun. When activated, any shots with these weapons will fire their 10 pellets in a perfect 3x3 square. The tenth pellet actually fires in the middle of the square, in the exact same location as another pellet.
Gallery
- Shotgun Soldier 1st person red cropped.png
Soldier RED 1st person view.
Soldier Full RED 1st person view.
- Shotgun Soldier 1st person blu cropped.png
Soldier BLU 1st person view.
Soldier Full BLU 1st person view.
- Shotgun Pyro 1st person cropped.png
Pyro 1st person view.
Pyro Full 1st person view.
- Shotgun Heavy 1st person cropped.png
Heavy 1st person view.
Heavy Full 1st person view.
- Shotgun Engineer 1st person cropped.png
Engineer 1st person view.
Engineer Full 1st person view.
- Shotgun Engineer with Gunslinger 1st person cropped.png
Engineer 1st person view with Gunslinger.
Engineer Full 1st person view with Gunslinger.
See also
- Soldier's Shotgun strategy
- Pyro's Shotgun strategy
- Heavy's Shotgun strategy
- Engineer's Shotgun strategy
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