Difference between revisions of "Shotgun"
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File:Shotgun Pyro 1st person.png|[[Pyro]] 1st person view. | File:Shotgun Pyro 1st person.png|[[Pyro]] 1st person view. | ||
File:Shotgun Heavy 1st person.png|[[Heavy]] 1st person view. | File:Shotgun Heavy 1st person.png|[[Heavy]] 1st person view. | ||
− | File:Shotgun Engineer 1st person | + | File:Shotgun Engineer 1st person.png|[[Engineer]] 1st person view. |
− | File:Shotgun Engineer with Gunslinger 1st person | + | File:Shotgun Engineer with Gunslinger 1st person.png|[[Engineer]] 1st person view with [[Gunslinger]]. |
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Revision as of 09:02, 28 December 2010
“ | Son, I'm gonna blow that dumb look right off your stupid face.
Click to listen
— The Engineer
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The Shotgun is the primary weapon for the Engineer, and the secondary weapon for the Soldier, Pyro, and Heavy. It is a pump action-style Shotgun with a small stock.
The weapon fires 10 pellets at a time every 0.6 seconds and can deliver high damage at close range, but has a high damage falloff, which makes it most suitable for close range skirmishes. Usage and strategies will vary between classes.
As the Engineer's most powerful weapon, players will use it primarily for defending their buildings from nearby attackers, or for helping a low-level Sentry Gun finish off an enemy. Pyros may use the Shotgun to engage targets outside the range of the Flamethrower. Soldiers will often rely on the Shotgun if they are out of rockets, cannot take the time to reload, and possibly for closed spaces where explosions would cause self-damage. On the other hand, Heavies will employ the Shotgun to take down an enemy if he doesn't have the time to rev up his own Minigun or when mobility while firing is most crucial.
Like the Scattergun, Shortstop, and the Force-A-Nature, the Shotgun's first shell will fire at least one pellet straight down the crosshair before 'bullet spread' takes effect. When random spread is disabled the pellets will land forming a three by three grid pattern.
Renaming a Shotgun with a Name Tag allows the renamed version to be used and shared by the Engineer, the Soldier, the Pyro, and the Heavy.
Contents
Damage
- Base: 6 per pellet
- Max Ramp Up: 150% (9 damage per pellet)
- Max Fall Off: 50% (3 damage per pellet)
- Pellet Count: 10
- Point Blank: 80-90
- DPS (damage per second): 133-150
- Medium Range: 10-30
- DPS (damage per second): 17-50
- Long Range: 3-10
- DPS (damage per second): 5-17
- Mini-Crit: 8.1 per pellet
- Critical hit: 18 per pellet
Medium range is defined as the length from the main resupply door to the opposite wall on the upper level of 2Fort. Long range is defined as the length from battlement to battlement on 2Fort. Base damage is the damage done at 512 units before damage variance or bullet spread. Ramp up maxes out at 0 units. Fall off maxes out at 1024 units. Damages are approximate and determined by community testing.
Function times
- Attack Interval: 0.625
- Reload Base: 1.0
- Additional Reload: 0.5
Reload base is the time it takes to reload the first shell. Additional reload is the time it takes to reload each shell after the first. All times are in seconds. Times are approximate and determined by community testing.
Demonstration
Related Achievements
Soldier
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Pyro
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Heavy
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Engineer
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Previous Changes
- Soldier's Shotgun taunt changed to 21 Gun Salute (previously was the Buff Banner's juggling taunt)
- Introduced a unique switching animation for the Engineer's Shotgun and Frontier Justice. Previously he used the same switching animation for the Pyro, Heavy and Soldier.
- Fixed Engineer Shotgun and Pistol not using team skins for the Engineer's arms.
- Every class's Shotgun now reloads at the same speed.
- Fixed the Shotgun reload animations for the Soldier/Pyro/Heavy looping endlessly.
Bugs
- Using a renamed Shotgun causes the Engineer to hold it with his regular gloves even if he has the Gunslinger equipped.
- After reloading with the Soldier's Shotgun, the pump afterwards does not emit a sound.
- When the Pyro reloads the Shotgun, the shells are missing.
- When the Heavy reloads the Shotgun, the last shell stutters and disappears.
Trivia
- The Shotgun appears to be based heavily off of the Remington 870 and the Ithaca 37. (YouTube video of the Remington 870)
- When pumped, the shell ejects from the right of the Shotgun, the opposite side of the ejection port.
- Shells are ejected the wrong way with the tube facing the firing pin instead of the primer.
- The Heavy's hand is so large that he pumps the Shotgun with his thumb and index finger.
Gallery
- Shotgun Soldier 1st person RED.png
Soldier RED 1st person view.
- Shotgun Soldier 1st person BLU.png
Soldier BLU 1st person view.
Pyro 1st person view.
Heavy 1st person view.
Engineer 1st person view.
Engineer 1st person view with Gunslinger.
See also
- Soldier's Shotgun strategy
- Pyro's Shotgun strategy
- Heavy's Shotgun strategy
- Engineer's Shotgun strategy
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