Difference between revisions of "Shotgun"
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{{Quotation|'''The Engineer'''|Son, I'm gonna blow that dumb look right off your stupid face.|sound=Engineer_taunts12.wav}} | {{Quotation|'''The Engineer'''|Son, I'm gonna blow that dumb look right off your stupid face.|sound=Engineer_taunts12.wav}} | ||
− | The '''Shotgun''' is the default secondary weapon for the [[Soldier]], [[Pyro]], and [[Heavy]], and the default [[Weapons#engieprimary|primary weapon]] for the [[Engineer]]. It is a pump-action, sawed-off [[w:Ithaca 37|Ithaca 37 | + | The '''Shotgun''' is the default secondary weapon for the [[Soldier]], [[Pyro]], and [[Heavy]], and the default [[Weapons#engieprimary|primary weapon]] for the [[Engineer]]. It is a pump-action, sawed-off [[w:Ithaca 37|Ithaca 37]]. |
The Shotgun deals high damage at close range. However, its [[Damage#Distance and randomness modifier|damage falloff]] at range and low accuracy makes it weak in long-ranged firefights. | The Shotgun deals high damage at close range. However, its [[Damage#Distance and randomness modifier|damage falloff]] at range and low accuracy makes it weak in long-ranged firefights. |
Revision as of 17:53, 26 March 2023
“ | Son, I'm gonna blow that dumb look right off your stupid face.
Click to listen
— The Engineer
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” |
The Shotgun is the default secondary weapon for the Soldier, Pyro, and Heavy, and the default primary weapon for the Engineer. It is a pump-action, sawed-off Ithaca 37.
The Shotgun deals high damage at close range. However, its damage falloff at range and low accuracy makes it weak in long-ranged firefights.
Usage and strategies vary between classes:
- Soldiers often use the Shotgun when they are out of rockets and cannot take the time to reload, when in close-quarters combat where explosions would cause self-damage, or when fighting enemy Pyros who are attempting to airblast their rockets.
- Pyros often use the Shotgun to engage targets outside the range of their Flame Thrower, to deal a finishing blow to an already-burning target, or when fighting underwater (where the Flame Thrower is unable to be used).
- Heavies often use the Shotgun when there is no time to spin up the Minigun, when they need to be able to run and jump during a fight, or when the Minigun's loud motor sounds might alert enemies to their position.
- Engineers often use the Shotgun to defend buildings from nearby enemies, to help a Sentry Gun finish off a target, or to Spy-check suspicious players.
The Shotgun's first shell fires at least one pellet straight down the crosshair before "bullet spread" takes effect. When random bullet spread is disabled, the pellets instead spread in a fixed three-by-three grid pattern, with two pellets overlapping in the center of the grid.
Taunting as Pyro with the Shotgun equipped results in the Hadouken kill taunt.
Contents
[hide]Damage and function times
[collapse]Damage and function times | ||
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Shot type | Hitscan | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 150% | 9 / pellet |
Base damage | 100% | 6 / pellet |
Maximum fall-off | 52.8% | 3.168 / pellet |
Pellet count | 10 | |
Point blank | 9-90 | |
Medium range | 6-60 | |
Long range | 3-32 | |
Pellet spread | 30:1 | |
Critical | 18 / pellet | |
Mini-crit | 8.1 - 12.2 / pellet | |
Function times | ||
Attack interval | 0.625 s | |
Reload (first) | Soldier: 1.005 s Pyro: 1.035 s Heavy: 0.87 s Engineer: 0.87 s | |
Reload (consecutive) | 0.51 s | |
Values are approximate and determined by community testing. |
Demonstration
Strange variant
[expand]Strange variant information |
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Related achievements
Soldier
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Pyro
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Heavy
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Engineer
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Update history
- Pyro's Hadouken taunt now kills people it hits.
- The Shotgun can now break apart the Demoman's stickybombs.
December 17, 2009 Patch (WAR! Update)
- Soldier's Shotgun taunt changed to 3 Volley Salute (previously was the Buff Banner's juggling taunt).
July 8, 2010 Patch (Engineer Update)
- [Undocumented] The Engineer's Shotgun is now a
c_model
and shares its animations with the Frontier Justice. Additionally, an alternative Frontier Justice firing animation has been added.
- Fixed Engineer Shotgun and Pistol not using team skins for the Engineer's arms.
September 30, 2010 Patch (Mann-Conomy Update)
- Every class's Shotgun now reloads at the same speed.
- Fixed being unable to equip customized shotguns on some classes.
- Fixed the Shotgun reload animations for the Soldier/Pyro/Heavy looping endlessly.
- The Shotgun's kill icon was updated.
- [Undocumented] Nametagged Shotguns now properly use
c_model
technology. - [Undocumented] Fixed Engineer's first-person arms using the wrong bodygroup when having a renamed Shotgun equipped with the Gunslinger.
June 23, 2011 Patch (Über Update)
- Added Strange quality.
June 18, 2014 Patch (Love & War Update)
- Converted the Shotgun models to use the
c_models
system.
December 22, 2014 Patch (Smissmas 2014)
- Added Festive variant.
Bugs
- Sometimes the player gets stuck in the reloading animation in world view while playing as a Soldier. This can be fixed by switching weapons.
Trivia
- The Shotgun is a left-handed model (as shown by the ejection port being visible on the left hand side of the gun), despite all classes holding it right-handed. A right-handed Shotgun has the ejection port on its right side to prevent ejected shells from striking the user.
Gallery
Soldier BLU first-person view.
Pyro first-person view.
Heavy first-person view.
Engineer first-person view.
Engineer first-person view with the Gunslinger equipped.
Soldier RED Festive variant.
Soldier RED Festivized variant.
See also
- Shotgun strategy (Soldier)
- Shotgun strategy (Pyro)
- Shotgun strategy (Heavy)
- Shotgun strategy (Engineer)
- Festive weapons
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[expand]Weapons |
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