Difference between revisions of "Medic"

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{{Quotation|'''The Medic''' giving some "pre-operation encouragement."|All I can tell you about zis next procedure is zat it will be...'''excruciating!'''|sound=Medic_taunts13.wav}}
 
{{Quotation|'''The Medic''' giving some "pre-operation encouragement."|All I can tell you about zis next procedure is zat it will be...'''excruciating!'''|sound=Medic_taunts13.wav}}
  
The '''Medic''' is a Teutonic man of medicine with a tenuous adherence to medical ethics, and is nonetheless the primary [[healing]] class of the team. Although the Medic does not possess the best arsenal for direct combat, he can typically still be found near the front-lines, healing wounded teammates while trying to stay out of trouble. When his [[Medi Gun]] is focused on a teammate, they will quickly regain [[health]]. Unharmed teammates will have their health [[Overheal|buffed]] beyond the normal limit, up to 150%. While healing, the Medic's [[ÜberCharge]] bar will fill up until the [[weapon]] begins to crackle, at which point he can activate a charge that makes himself and his patient temporarily invulnerable (or if using the [[Kritzkrieg]], gives his patient 100% [[Critical hits]]) for up to 8 seconds.
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The '''Medic''' is a Teutonic man of medicine with a tenuous adherence to medical ethics, and is nonetheless the primary [[healing]] class of the team and the only [[healing]] class. Although, the Medic does not possess the greatest arsenal for direct combat, he can typically still be found near the front-lines, healing wounded teammates while trying to stay out of trouble. When his [[Medi Gun]] is focused on a teammate, they will quickly regain [[health]] points. Unharmed teammates will have their health [[Overheal|buffed]] beyond the normal limit, up to 150%. While healing, the Medic's [[ÜberCharge]] bar will fill up until the [[weapon]] begins to crackle, at which point he can activate a charge that makes himself and his patient temporarily invulnerable (or if using the [[Kritzkrieg]], gives his patient 100% [[Critical hits]]) for up to 8 seconds.
  
 
The Medic is capable of regenerating health over time; the longer a Medic stays out of combat, the faster his health will recover. A damaged Medic will regenerate health at a rate of 3 HP per second, which scales up over the following ten seconds to a maximum of 6 HP per second (though carrying the [[Blutsauger]] reduces the regeneration rate from 3–6 to 1–4, and the [[Item sets#Medic|Medieval Medic]] item set will raise it to 4–7).
 
The Medic is capable of regenerating health over time; the longer a Medic stays out of combat, the faster his health will recover. A damaged Medic will regenerate health at a rate of 3 HP per second, which scales up over the following ten seconds to a maximum of 6 HP per second (though carrying the [[Blutsauger]] reduces the regeneration rate from 3–6 to 1–4, and the [[Item sets#Medic|Medieval Medic]] item set will raise it to 4–7).

Revision as of 06:57, 26 June 2011


Medic
https://wiki.teamfortress.com/w/images/d/db/Medic_RED_3D.jpg?1701872158.5374683926,224,280,1,0,261,0,207,263,4,417,266,18,616,269,38,792,271,47,950,273,50,1091,275,46,1218,275,46,1345,277,49,1494,278,55,1654,277,60,1818,276,50,1992,273,34,2175,270,21,2357,271,12,2531,270,8,2702,271,9,2866,271,17,3027,272,33,3174,271,56,3295,270,48,3418,269,29,3555,266,13,3713,264,3https://wiki.teamfortress.com/w/images/8/85/Medic_BLU_3D.jpg?1701872073.8077113926,224,280,1,0,261,0,207,263,4,417,266,18,616,269,38,792,271,47,950,273,50,1091,275,46,1218,275,46,1345,277,49,1494,278,55,1654,277,60,1818,276,50,1992,273,34,2175,270,21,2357,271,12,2531,270,8,2702,271,9,2866,271,17,3027,272,33,3174,271,56,3295,270,48,3418,269,29,3555,266,13,3713,264,3https://wiki.teamfortress.com/w/images/e/eb/Medic_%C3%9CberCharged_RED_3D.jpg?1701873895.1071363926,224,280,1,0,261,0,207,263,4,417,266,18,616,269,38,792,271,47,950,273,50,1091,275,46,1218,275,46,1345,277,49,1494,278,55,1654,277,60,1818,276,50,1992,273,34,2175,270,21,2357,271,12,2531,270,8,2702,271,9,2866,271,17,3027,272,33,3174,271,56,3295,270,48,3418,269,29,3555,266,13,3713,264,3https://wiki.teamfortress.com/w/images/6/6a/Medic_%C3%9CberCharged_BLU_3D.jpg?1701874273.4255823926,224,280,1,0,261,0,207,263,4,417,266,18,616,269,38,792,271,47,950,273,50,1091,275,46,1218,275,46,1345,277,49,1494,278,55,1654,277,60,1818,276,50,1992,273,34,2175,270,21,2357,271,12,2531,270,8,2702,271,9,2866,271,17,3027,272,33,3174,271,56,3295,270,48,3418,269,29,3555,266,13,3713,264,3
Medic.png
Basic Information
Icon: Leaderboard class medic.png
Type: Support
Health: 150 / Medic emblem RED.png225
140 / Medic emblem RED.png210 with the Vita-Saw equipped
Speed: 107%
117.33% while using the Overdose
Meet the Medic
MedicVidSplash.png
All I can tell you about zis next procedure is zat it will be...excruciating!
The Medic giving some "pre-operation encouragement."

The Medic is a Teutonic man of medicine with a tenuous adherence to medical ethics, and is nonetheless the primary healing class of the team and the only healing class. Although, the Medic does not possess the greatest arsenal for direct combat, he can typically still be found near the front-lines, healing wounded teammates while trying to stay out of trouble. When his Medi Gun is focused on a teammate, they will quickly regain health points. Unharmed teammates will have their health buffed beyond the normal limit, up to 150%. While healing, the Medic's ÜberCharge bar will fill up until the weapon begins to crackle, at which point he can activate a charge that makes himself and his patient temporarily invulnerable (or if using the Kritzkrieg, gives his patient 100% Critical hits) for up to 8 seconds.

The Medic is capable of regenerating health over time; the longer a Medic stays out of combat, the faster his health will recover. A damaged Medic will regenerate health at a rate of 3 HP per second, which scales up over the following ten seconds to a maximum of 6 HP per second (though carrying the Blutsauger reduces the regeneration rate from 3–6 to 1–4, and the Medieval Medic item set will raise it to 4–7).

The Medic is voiced by Robin Atkin Downes.

Bio

Basic strategy

Main articles: Medic tips, Medic strategy
Medicava.jpg
  • Use your Medi Gun to heal teammates, and buff them up to 150% of their normal health.
  • Fill your ÜberCharge by healing teammates. Then RIGHT CLICK to activate.
  • Your ÜberCharge makes both you and your Medi Gun target invulnerable for a short time.
  • You fill your ÜberCharge faster by healing teammates who are more hurt.
  • Keep alert for teammates calling for your help. Use the Medic arrows onscreen to find them.

Weapons

Main article: Weapons

Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.

Primary

Weapon Kill Icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Syringe Gun
Stock
Syringe Gun
Killicon syringe gun.png 40 150 Base: 10
Crit: 30
[10 syringes / sec.]
Blutsauger
Unlock
Blutsauger
Killicon blutsauger.png 40 150 Base: 10
Crit: 30
[10 syringes / sec.]

Pictogram plus.png Heals 3 health points on hit.
Pictogram minus.png Health regeneration lowered by 2 HP/sec. (1–4 HP/sec)

Crusader's Crossbow
Craft
Crusader's Crossbow
Killicon crusader's crossbow.png 1 38 Base: 38–75
Crit: 113–225
Healing: 75–150 HP
(Depending on range)

Pictogram info.png Fires special bolts that heal teammates and deal damage based on distance traveled.

Pictogram minus.png No headshots.

Pictogram minus.png -75% Max ammo on wearer.

Overdose
Craft
Overdose
Killicon overdose.png 40 150 Base: 9
Crit: 27
[10 syringes / sec.]

Pictogram plus.png Übercharge percentage increases movement speed by up to 10%
Pictogram minus.png -10% damage done.

Secondary

Weapon Kill Icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Medi Gun
Stock
Medi Gun
N/A N/A N/A

Pictogram info.png ÜberCharge grants Medic and patient 8 seconds of guaranteed invulnerability.

Kritzkrieg
Unlock
Kritzkrieg
N/A N/A N/A

Pictogram info.png ÜberCharge grants patient 8 seconds of guaranteed critical damage.
Pictogram plus.png Has 25% faster charge rate.

Quick-Fix
Craft
Quick-Fix
N/A N/A N/A Pictogram comment.png Über effect: Megaheal
Heal rate increased 3x on heal target and Medic
Heal target and Medic immune to stun and damage forces

Pictogram plus.png Heal rate increased 40%
Pictogram plus.png ÜberCharge rate increased 25%
Pictogram plus.png Match the speed of any faster heal target
Pictogram minus.png Not able to overheal (attempting to overheal will still build Übercharge)

Melee

Weapon Kill Icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Bonesaw
Stock
Bonesaw
Killicon bonesaw.png N/A N/A Base: 65
Crit: 195
Übersaw
Unlock
Ubersaw
Killicon ubersaw.png N/A N/A Base: 65
Crit: 195

Pictogram plus.png On hit adds 25% to ÜberCharge meter.
Pictogram plus.png On Spinal Tap kill gives 100% ÜberCharge.
Pictogram minus.png Has 20% slower swing rate.

Vita-Saw
Craft
Vita-Saw
Killicon vita-saw.png N/A N/A Base: 65
Crit: 195

Pictogram plus.png User retains at most 20% of a full ÜberCharge meter on death.
Pictogram minus.png Lowers max health by 10 points (140 total) on wearer.

Amputator
Craft
Amputator
Killicon amputator.png N/A N/A Base: 65
Crit: 195

Pictogram info.png On taunt: Applies a healing effect to all nearby teammates.

Saxxy
Distributed
Saxxy
Killicon saxxy.png N/A N/A Base: 65
Crit: 195

Limited item from the Replay Update.
Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Solemn Vow
Craft
Solemn Vow
Killicon solemn vow.png N/A N/A Base: 65
Crit: 195
Pictogram comment.png Allows you to see an enemy's health.

Taunt Attack

Medictaunt06.PNG Associated item Description
Main article: Oktoberfest

The Medic puts his face to the barrel of the Kritzkrieg and inhales, laughing maniacally, followed by "Oktoberfest!". Afterward, he exhales, shakes his head and refocuses.

The Medic gains 11 health for performing this taunt.
Medicuberkill.png Associated item DescriptionKill icon
Main article: Spinal Tap

The Medic enters a combat pose, thrusts his Übersaw forward and retracts it, stunning and killing any enemies in the way.

If the retraction kills an enemy, the ÜberCharge meter gains 100% charge.
  • Killicon uberslice.png
Medicamputatortaunt.png Associated item Description
Main article: Medicating Melody
The Medic places the Amputator on his shoulder and pretends to play it as if it were a violin. Teammates surrounding the Medic will be healed and colored circles emanate from their feet.

Item sets

Main article: Item sets
The Medieval Medic
Backpack The Medieval Medic Bundle.png
Effect

No effect

Hats

Main article: Hats

Official class avatars

Official class avatars
Original set RED ÜberCharged set BLU ÜberCharged set
Medicava.jpg Buffed red medic.jpg Buffed blu medic.jpg
Get TF2 avatars on Steam: Original

Achievements

Achieved.png
Main article: Medic achievements

Update history

October 25, 2007 Patch
  • Fixed a rare crash caused by a Medi Gun losing its owner
  • Fixed an exploit that allowed disconnected Medics to continue Übercharging their target until they timed out

October 31, 2007 Patch

November 7, 2007 Patch

  • Fixed Medic's ÜberCharge stats tracking

December 20, 2007 Patch

December 31, 2007 Patch

  • Fixed Syringegun projectiles sometimes pushing players high up into the air, allowing them to reach bad map locations

February 28, 2008 Patch

  • [Undocumented] Fixed potential client crash for players being healed by a Medic or Dispenser

January 14, 2008 Patch

  • Added new option for Medi Gun beam to the Multiplayer->Advanced dialog. If on, the medigun beam will stay attached to the current target without the need to hold down the fire button

January 15, 2008 Patch

April 1, 2008 Patch

  • Changed Medi Gun ÜberCharge meter to drain faster for each target that still has

April 29, 2008 Patch (Gold Rush Update)

  • Added 3 new weapons: the Blutsauger, the Kritzkrieg and the Übersaw
  • Added 39 Medic achievements

May 2, 2008 Patch

May 5, 2008 Patch

May 7, 2008 Patch

May 9, 2008 Patch

  • Fixed several issues with the Family Practice achievement. Players with 10/10 progress that have not been awarded the achievement will get the achievement the next time they UberCharge any Steam friend
  • Fixed toggle-fire option for the Medigun preventing players from earning the Second Opinion achievement
  • Fixed The Kritzkrieg not charging faster than the Medigun
  • Fixed issue that was preventing players from using their new Medic items on some servers
  • Fixed melee weapons not being affected by The Kritzkrieg's critboost

May 21, 2008 Patch

  • Fixed rapid weapon switching allowing Medics to prevent deployed ÜberCharges from draining

June 23, 2008 Patch

  • Reduced Medic's unlockable requirements to match that of the Pyro's. Medic players now meeting the requirements will receive their unlockables shortly after joining a server

July 8, 2008 Patch

July 29, 2008 Patch

August 19, 2008 Patch (A Heavy Update)

August 20, 2008 Patch

  • Fixed a viewmodel related crash when switching classes away from Medic

December 11, 2008 Patch

  • The icon on the HUD for a person calling for Medic will now give more information to the Medic (if the target is low on health, on fire, etc.)

December 15, 2008 Patch

January 28, 2009 Patch

February 2, 2009 Patch

  • Fixed Medic ÜberCharge percentage in minimal-HUD mode

February 24, 2009 Patch (Scout Update)

  • Added new sound for a fully charged Medic dying

May 21, 2009 Patch (Sniper vs. Spy Update)

  • Added a new taunt, used by the Kritzkrieg
  • Added a new hat: the Prussian Pickelhaube

June 23, 2009 Patch

  • Added log entries for player extinguished events using the Medi Gun

August 13, 2009 Patch (Classless Update)

September 15, 2009 Patch

  • Medic regeneration changes
    • Base regeneration amount increased from 1/sec to 3/sec
    • Regen amount increase since time of last damage decreased from 3x to 2x
    • End result of above: Old healing scaled from 1/sec to 3/sec based on time since being damaged (maxed out at 10 seconds). New healing scales from 3/sec to 6/sec
  • Blutsauger
    • Replaced "No critical hits" negative attribute with "-2 health drained per second on wearer"
    • Health drain stacks on top of the above Medic regeneration changes, lowering the base regen by 2h/sec
  • Fixed Medics getting MedicCallerPanels in their HUD for cloaked enemy Spies disguised as their team

October 14, 2009 Patch

  • Fixed Medic not being able to release his UberCharge if his team won the previous round and the Medi Gun was his last active weapon (while using "remember last active weapon")

December 17, 2009 Patch (WAR! Update)

  • Added new options to the Multiplayer->Advanced dialog:
    • Medic auto caller, which automatically shows you nearby friends at low health.
    • Heal target marker, which better highlights the target your medigun is locked onto
  • Added headshot death animation

December 18, 2009 Patch

  • Achievement fixes
    • Updated the "Big Pharma" (Medic) and "Division of Labor" (Heavy) achievements to be 10 kills in a single life
    • Updated the "Ubi concordia, ibi victoria" Medic achievement to only be 3 assists

January 6, 2010 Patch

  • Achievement fixes
    • Fixed a bug in the "Play Doctor" Medic achievement
  • Changes to the TF Bots
    • Medic bots now
      • Opportunistically "overheal" nearby friends when they can
      • Prioritize healing of injured nearby friends more
      • Don't focus on Heavies quite so exclusively
      • Don't spam their Medi Gun continuously at round start
      • Won't choose cover far below their heal target so much

January 13, 2010 Patch

  • Added Medic Übersaw kill taunt
  • Added backstab death animation

March 19, 2010 Patch

May 5, 2010 Patch

  • Fixed a client crash caused by players calling for a Medic

May 20, 2010 Patch (Second Community Contribution Update)

  • Added 2 new hats: Ze Goggles and the Gentleman's Gatsby

June 16, 2010 Patch

  • Bots changes
    • Medics now respond when nearby humans call for Medic
    • If a Medic Bot is healing you and has an ÜberCharge ready, use the voice commands "Go go go!" or "Activate Charge!" to force the Bot to activate the ÜberCharge

July 8, 2010 Patch (Engineer Update)

  • [Undocumented] Added Medic companionship lines when calling for a Medic while targeting one

July 19, 2010 Patch

  • TF Bot Changes
    • Fixed Medic bots losing their charge if they touch a resupply cabinet

September 30, 2010 Patch (Mann-Conomy Update)

  • Achievement tuning
    • Medic achievement "Consultation" changed to 3 from 5
    • Medic achievement "Peer Review" changed to 10 from 50
    • Medic achievement "Placebo Effect" changed to 2 from 5
    • Medic achievement "FYI I am A Medic" changed to 1 from 5
    • Medic achievement "Family Practice" changed to 5 from 10
  • [Undocumented] A green number now shows up by your health bar when you pick up health, similar to when hitting enemies with the Blutsauger.
  • [Undocumented] A small medical cross particle appears in the spot you picked up health
  • [Undocumented] Added unused "Hi-five" animation

October 27, 2010 Patch (Scream Fortress)

November 19, 2010 Patch

December 17, 2010 Patch (Australian Christmas)

December 21, 2010 Patch

  • The following hats are now paintable or have had their paintability improved: German Gonzila

December 22, 2010 Patch

December 23, 2010 Patch

January 3, 2011 Patch

January 7, 2011 Patch

  • Fixed the critboost sound not playing when the Kritzkrieg charge is deployed

January 10, 2011 Patch

  • Fixed the Kritzkrieg charge deployed sound getting stuck on

January 19, 2011 Patch

February 22, 2011 Patch

March 10, 2011 Patch (Shogun Pack)

March 15, 2011 Patch

March 21, 2011 Patch

  • Updated the Blighted Beak with creator submitted fixes
  • [Undocumented] Removed team colours from the Blighted Beak

April 7, 2011 Patch

April 14, 2011 Patch (Hatless Update)

  • Improved the Medic overheal effect so it's more noticeable
  • [Undocumented] A successful Spinal Tap kill now fills the Medic's ÜberCharge 100%

April 20, 2011 Patch

  • Updated the Grimm Hatte with changes from the community creators

May 5, 2011 Patch (Replay Update)

June 3, 2011 Patch

  • Added hat: The Planeswalker Helm
  • [Undocumented] Added localization for Planeswalker Helm

June 8, 2011 Patch

  • [Undocumented] New laughing taunt animations have been added but are currently unused

June 10, 2011 Patch

June 23, 2011 Patch (Über Update)

  • Added The Clinical Trial set with 3 new weapons: the Overdose, the Quick-Fix and the Solemn Vow
  • Added an action item: Meet the Medic (taunt)

Trivia

Medic mm.jpg
  • The Medic was the first class of the 9 to receive his own class specific update. This update was prompted due to players feeling that the Medic was underpowered and was therefore the least played class overall. After the Gold Rush/Medic Update was released, the amount of players playing Medic on a regular basis increased dramatically.
  • The Medic's glasses and hair make an appearance in Worms: Reloaded as one of the selectable hats for the player's worms.
  • The Support class of Monday Night Combat has a promo item of the Medic's backpack and the Engineer's hardhat named "Doctor Dispenser".
  • Template:W served as the first BLU team Medic.
  • In Meet the Medic, the Medic revealed that he lost his Medical license when one of his patients' skeletons went missing.
  • The Medic has a refrigerator filled with:
    • Three hearts, each bigger than the last
    • Half of a Sandvich
    • Three beer bottles, one empty on it's side
    • A BLU Spy's head
    • A battery to keep the Spy's head alive
    • An ashtray, full of cigarette butts that have been smoked by the Spy
  • The Medic appears to keep a flight of doves as pets, which are allowed to fly around in his office (despite hygene concerns). One of them is named Archimedes.
  • The Medic's glasses and hair as a selectable Worms: Reloaded worm hat.

  • The in-game item for Monday Night Combat: "Doctor Dispenser".

Related merchandise

See also

External links