Difference between revisions of "Scout"
R4wrz0rz0r (talk | contribs) m (rmv unofficial tip) |
Samwalton9 (talk | contribs) (Modified wording to be relevant to console players.) |
||
Line 35: | Line 35: | ||
* You're most effective when you stay moving and use your speed to your advantage. | * You're most effective when you stay moving and use your speed to your advantage. | ||
* Your Scattergun is deadly at point blank range. | * Your Scattergun is deadly at point blank range. | ||
− | * Your Pistol is great for picking off enemies at a distance. | + | * Your Pistol is great for picking off enemies at a distance. (Holding the primary fire button will allow continuous firing of the gun) |
* Press {{tooltip|E|The Medic! call command will change to match a custom control scheme or console controller.}} to call for a Medic if you get hurt. Nearby Medics will be notified of your need. | * Press {{tooltip|E|The Medic! call command will change to match a custom control scheme or console controller.}} to call for a Medic if you get hurt. Nearby Medics will be notified of your need. | ||
Revision as of 23:50, 5 April 2012
Scout | |
---|---|
https://wiki.teamfortress.com/w/images/6/65/Scout_RED_3D.jpg?1701972690.6314342542,147,280,1,0,274,0,116,273,3,235,272,11,353,274,15,469,276,22,578,277,31,673,277,29,763,278,28,843,277,30,936,276,31,1040,276,28,1155,275,27,1274,274,29,1389,272,28,1499,271,20,1611,269,15,1723,269,14,1828,270,16,1927,272,23,2021,273,33,2105,274,29,2191,275,17,2291,275,7,2402,274,1https://wiki.teamfortress.com/w/images/2/22/Scout_BLU_3D.jpg?1701972761.7166172549,147,280,1,0,274,0,116,273,3,235,273,12,353,274,15,469,276,22,578,277,31,674,278,29,764,277,28,844,277,30,937,276,30,1042,276,28,1157,275,27,1276,274,29,1391,273,28,1501,271,20,1613,269,15,1726,269,14,1832,271,16,1931,272,23,2026,273,33,2110,274,29,2196,275,16,2296,275,7,2408,274,1https://wiki.teamfortress.com/w/images/3/3a/Scout_%C3%9CberCharged_RED_3D.jpg?1701972844.5553472560,147,280,1,0,274,0,116,273,3,236,273,12,354,276,15,471,276,22,580,277,30,676,278,29,767,278,28,848,278,30,941,277,30,1046,277,28,1162,276,27,1281,274,29,1397,273,27,1508,272,19,1621,270,15,1734,270,14,1840,271,16,1939,273,23,2034,274,33,2118,275,29,2205,276,16,2306,276,7,2418,275,1https://wiki.teamfortress.com/w/images/e/ee/Scout_%C3%9CberCharged_BLU_3D.jpg?1701972927.1209262562,147,280,1,0,275,0,116,274,3,235,274,12,352,275,15,470,276,21,580,277,30,677,277,29,767,278,28,848,278,30,941,277,30,1046,277,27,1162,275,27,1281,274,29,1397,273,27,1509,272,19,1622,271,14,1735,270,13,1842,272,16,1941,272,23,2036,274,33,2120,275,29,2207,275,16,2308,275,7,2420,275,1 | |
Basic Information | |
Icon: | |
Type: | Offensive |
Health: | 125 /185 110 /165 with the Sandman equipped 125 /185 with the Special Delivery item set |
Speed: | 133% |
Meet the Scout | |
“ | Grass grows, birds fly, sun shines, and brother, I hurt people.
Click to listen
— The Scout on the facts of life
|
” |
The Scout is a scrapper from Template:W, Template:W with a baseball bat and a mean attitude. He's the fastest mercenary on the battlefield, and his double jump leaves slower opponents struggling to keep up. Carrying a Scattergun, the Scout is ideal for aggressive fighting and flanking, allowing him to inflict massive close-range damage before dashing away to safety.
The Scout is an excellent choice for completing objectives quickly. He captures control points and pushes carts at the rate of 2 players.
The Scout is voiced by Nathan Vetterlein.
Contents
Bio
|
Basic strategy
- Jump again in mid-air to change direction, and avoid enemy fire.
- You capture control points and push carts twice as fast as any other class.
- You're most effective when you stay moving and use your speed to your advantage.
- Your Scattergun is deadly at point blank range.
- Your Pistol is great for picking off enemies at a distance. (Holding the primary fire button will allow continuous firing of the gun)
- Press E to call for a Medic if you get hurt. Nearby Medics will be notified of your need.
Weapons
Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.
Primary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Scattergun |
6 | 32 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
||
Unlock Force-A-Nature |
2 | 32 | Base: 65 Crit: 194 [5.4 damage × 12 pellets] |
On hit: applies a knockback effect that propels enemies backwards and the user in the opposite direction (if airborne). This allows the user to perform a Force Jump and to horizontally prolong any other jumping technique. 50% faster firing speed. | |
Craft Shortstop |
4 | 32 | Base: 48 Crit: 144 [12 damage × 4 pellets] |
42% faster firing speed. 100% more damage per pellet. | |
Craft Soda Popper |
2 | 32 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
A hype meter is placed on the HUD when the Soda Popper is equipped. Damage dealt by the player will build up 'hype'. After dealing roughly 350 damages, the player can activate Hype mode for 8 seconds, allowing for 5 additional air jumps. 25% faster reload speed. | |
Craft Baby Face's Blaster |
4 | 32 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
Equipping the Baby Face's Blaster will slow the Scout down from 133% of normal speed to 120% of normal speed. A boost meter is placed on the HUD when the Baby Face's Blaster is equipped. Dealing damage, regardless of weapon used while equipping the Baby Face's Blaster, builds up the boost meter, increasing the Scout's speed to 173% of normal speed. The boost meter maxes at 100 points of damage dealt. 34% smaller clip size. | |
Craft Back Scatter |
4 | 32 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
Minicrits targets when fired at their back from close range. 34% smaller clip size. |
Secondary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Pistol |
12 | 36 | Base: 15 Crit: 45 [6 rounds / sec.] |
||
Promotional Lugermorph |
|||||
Uncrate C.A.P.P.E.R |
Killed enemies suffer a distinctive death by incineration. | ||||
Unlock Bonk! Atomic Punch |
N/A | 1 | ∞ | N/A | When used, the player is immune to all damage, but is unable to attack. Knockback still affects the player. After the effect wears off, the user will be subjected to a slowdown effect based on the damage absorbed; this scales from 25% at low damage to 50% at 200+ damage. The slowdown effect lasts for 5 seconds. |
Craft Crit-a-Cola |
N/A | 1 | ∞ | N/A | While under effect:
The mini-crit boost effect lasts for 8 seconds and then has to recharge for about 22 seconds in order to be used again. |
Craft Mad Milk |
N/A | 1 | ∞ | N/A | Any damage (except afterburn) done to enemies covered in milk restores 60% of the damage dealt to the attacking player's health. Partially nullifies Cloak on enemy Spies. |
Uncrate Mutated Milk | |||||
Craft Winger |
5 | 36 | Base: 17 Crit: 52 [5 rounds / sec.] |
15% more damage. Jump height increased by 25% when active. | |
Craft Pretty Boy's Pocket Pistol |
9 | 36 | Base: 15 Crit: 45 [7 rounds / sec.] |
On Hit: Gain up to +3 health. 15% faster firing speed. | |
Promotional / Craft Flying Guillotine |
1 | ∞ | Base: 50 Crit: 150 Bleeding: |
Can be thrown to damage enemies. Recharges after 6 seconds.
On hit: cause bleeding for 8 seconds. |
Melee
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Bat |
N/A | N/A | Base: 35 Crit: 105 |
||
Promotional Frying Pan |
|||||
Craft Conscientious Objector |
|||||
Promotional Freedom Staff |
|||||
Drop Bat Outta Hell |
|||||
Distributed Memory Maker |
|||||
Promotional Ham Shank |
|||||
Unlock Necro Smasher |
|||||
Uncrate Crossing Guard |
|||||
Promotional / Craft Prinny Machete |
|||||
Craft Holy Mackerel |
Broadcasts every successful hit on an enemy player over the death-notice area. Kills are labeled as "FISH-KILL!" and "ARM-KILL!" respectively in the death-notice area. | ||||
Craft Unarmed Combat |
|||||
Uncrate Batsaber |
Killed enemies suffer a distinctive death by incineration. | ||||
Distributed Saxxy |
Limited item from the Replay Update. Killed enemies freeze into solid Australium statues (purely cosmetic feature). | ||||
Distributed Golden Frying Pan |
Limited item from the Two Cities Update. Killed enemies freeze into solid Australium statues (purely cosmetic feature). | ||||
Unlock Sandman |
Bat: N/A | N/A | Base: 35 Crit: 105 |
Alt Fire: Launches a baseball that slows the enemy between 1–7 seconds, depending on distance. The baseball will recharge over 10 seconds, can be picked up from the ground after launch, or can be replenished from a resupply cabinet. Lose 15 max health. | |
Ball: 1 | ∞ | Base: 15 Crit: 45 | |||
Craft Candy Cane |
N/A | N/A | Base: 35 Crit: 105 |
A small health pack is dropped when the player kills an enemy, regardless of what weapon the player was using in order to kill the enemy. 25% Explosive damage vulnerability on wearer. | |
Craft Boston Basher |
N/A | N/A | Base: 35 Crit: 105 Bleeding: |
On hit: causes bleed to enemy for 5 seconds. On miss, causes self-damage and bleed to the player for 5 seconds. | |
Promotional / Craft Three-Rune Blade |
|||||
Promotional / Craft Sun-on-a-Stick |
N/A | N/A | Base: 26 Crit: 79 |
Guarantees Critical damage on burning targets. 25% damage resistance from fire while this weapon is active. | |
Promotional / Craft Fan O'War |
N/A | N/A | Base: 9 Crit: 26 |
On hit: one target at a time is marked for death, causing all damage taken to be mini-crits for 15 seconds. Crits whenever it would normally mini-crit. | |
Craft Atomizer |
N/A | N/A | Base: 30 Crit: 89 |
Grants the ability to triple jump while weapon is deployed. Melee attacks mini-crit while airborne. | |
Craft Wrap Assassin |
Bat: N/A | N/A | Base: 12 Crit: 37 |
Alt-Fire: Launches a festive ornament that shatters causing bleeding on direct hit and explodes hurting everyone close to the explosion. The Bauble will recharge over 7.5 seconds or can be replenished from a resupply cabinet. 25% increase in ball recharge rate. | |
Ball: 1 | ∞ | Base: 15 Crit: 45 Bleeding: |
Taunt Attack
Associated items | Description | Kill Icon | |
---|---|---|---|
Main article: Home Run
The Scout points to the sky, winds up and swings his bat, all without sound. If an enemy is successfully hit, a loud "Bonk!" is heard, followed by a round of applause. |
Item sets
The Special Delivery | |
---|---|
Effect |
Leave a Calling Card on your victims |
The #1 Fan | |
---|---|
Effect |
No effect |
The Curse-a-Nature | |
---|---|
Effect |
No effect |
Santa's Little Accomplice | |
---|---|
Effect |
No effect |
Hats
|
Official class avatars
Official class avatars | ||
---|---|---|
Original set | RED ÜberCharged set | BLU ÜberCharged set |
Get TF2 avatars on Steam: Original |
Achievements
Main article: Scout achievements
|
Update history
- Fixed players turning into Scout model after lagouts (and a variety of related issues, such as disappearing doors).
February 24, 2009 Patch (Scout Update)
- Added 3 new weapons: the Force-a-Nature, Bonk! Atomic Punch and the Sandman.
- Added 35 new Scout achievements.
- Scouts now earn a bonus point for killing Medics who are actively healing a target.
- [Undocumented] Added new Scout voice lines.
- [Undocumented] Added a new taunt, used by the Sandman.
- Removed the damage reduction against non-stunned enemies on the new bat.
- Fixed the BONK!! particles appearing in the air when the bat's taunt kill is used on a target.
- Fixed Force-A-Nature description not fitting inside the item window.
- Fixed some localization issues with Scout achievement strings.
- You can now duck twice in the air. Scout double jumps reset the in-air jump counts.
- Players who are stunned by a Scout now take 50% less damage.
- Increased the minimum distance to stun a player with the Sandman.
- Fixed Scout taunt kill achievement firing for people who didn't actually qualify.
- Scouts now drop the Intelligence if they're carrying it when they start phasing.
May 21, 2009 Patch (Sniper vs. Spy Update)
- Fixed a bug that would cause the scout's ball to regenerate at inappropriate times.
- Added a new hat: the Batter's Helmet.
- Several log improvements:
- Fixed kill descriptions for Force-A-Nature & Sandman, so server logs can distinguish them.
- Increased the Force-A-Nature's damage by 10%.
- Force-A-Nature & Flamethrower airblast knockback effects no longer work on disguised spies.
- Reverted Force-A-Nature and airblast knockback on disguised Spies, so that they can once again be knocked back.
- Fixed Bonk! ammo count exploit after using a regeneration locker.
August 13, 2009 Patch (Classless Update)
- The Force of Nature
- The enemy knockback now only works in close range and behaves more like the Pyro's air blast.
- Enemies cannot be juggled by the FaN's effect.
- The self-knockback has also changed to respect the firer's view angle. Looking up while shooting will no longer propel the enemy upwards.
- Knockback is now scaled by damage done.
- The Sandman
- A Scout will receive 1 point for stunning an enemy and 2 points for a long range stun.
- Stunned players now take 75% of all incoming damage instead of 50%.
- Übercharged players can no longer be stunned.
- Heavies spinning their mini-guns will continue to spin when stunned (whether the left or right mouse button is pressed).
- The minimum distance to stun a target has been reduced.
- The negative attribute has changed from "no double jump" to "-30 max health".
- [Undocumented]
- Added 3 new hats: the Bonk Helm, the Ye Olde Baker Boy and Baseball Bill's Sports Shine.
- Changed "The Big Hurt" Scout achievement to be "Stun 2 Medics that are ready to deploy an UberCharge."
- Fixed the "The Big Hurt" achievement not being awarded for players who already have the required count.
December 17, 2009 Patch (WAR! Update)
- The Sandman now only stuns on a max range hit (when you hear the cheering).
- All shorter hits now force the enemy into the thirdperson fleeing state (also removed the damage reduction on them).
- Added headshot death animation.
- Updated the Baseball and Jarate HUD indicators to stay on screen when full.
- Achievement fixes
- Fixed several Scout achievements that were broken by the new type of bat stun.
- Reduced the health penalty on The Sandman.
- The Force-A-Nature knockback on target now.
- Only applies to hits that deal more than 30 damage and are in close range.
- Factors in the firer's angle of attack when determining the knockback direction.
- Has less of an effect on grounded targets.
- Fixed grounded players receiving falling damage from Force-A-Nature shots directly above them.
- Fixed the Force-A-Nature firing fewer pellets when tf_use_fixed_weaponspreads was 1.
- Fixed the Scout's legs twisting out of shape during a double jump.
- Added backstab death animation.
- Force-a-Nature will now correctly knock back players on the ground.
- Increased minimum damage required for the Force-a-Nature to cause a knockback from 30 to 40.
- Fixed Bonk! Atomic Punch phase effect.
- Fixed the Sandman being able to bat balls through doors.
March 18, 2010 Patch (First Community Contribution Update)
- Added a new hat: the Troublemaker's Tossle Cap.
- Added a new weapon: the Lugermorph.
- Added Crit-a-Cola
- Bonk! changes
- Post-use movement penalty removed.
- Now has a re-use cooldown time, like The Sandman.
- Sandman change
- Added a slight speed reduction to stunned players.
April 29, 2010 Patch (119th Update)
- Scout's "Retire the Runner" achievement updated to be.
- "Kill a Scout while they are under the effect of Crit-a-Cola."
- Crit-a-Cola now has its own texture.
June 10, 2010 Patch (Mac Update)
- [Undocumented] The liquid spill from readying a can of Crit-a-cola is now purple, instead of the green that Bonk! Atomic Punch uses.
July 8, 2010 Patch (Engineer Update)
- [Undocumented] The Lugermorph received its own kill icon.
September 30, 2010 Patch (Mann-Conomy Update)
- Added the Special Delivery set with 4 items: the Shortstop, the Mad Milk, the Holy Mackerel and the Milkman.
- Added a new hat: the Bombing Run.
- Achievement tuning.
- Scout achievement "Strike Zone" now counts assists.
- Scout achievements "Fall Classic" and "Foul Territory" are fixed.
- [Undocumented] Added unused "Hi-five" animation.
- [Undocumented] Scouts will always switch to a melee weapon upon drinking Bonk! Atomic Punch.
- This was done to fix the issue of players being able to fire their weapons immediately after drinking by holding the primary fire button.
- Baseball Bill's Sports Shine now shows up when using the "Inspect" key on allies.
- The Bombing Run and Batter's Helmet paint effects are more noticeable.
- The Holy Mackerel no longer displays a fish hit message when a Spy disguised as the attacker's team is hit.
- The Holy Mackerel no longer triggers other death events (like achievements or stats mods) improperly.
- Milk will no longer spray from the barrels of other Scout weapons when switching from the Mad Milk.
- Fixed server crash caused by a Scout using the Sandman on an enemy Scout who has used Bonk!.
- Fixed some viewmodel bugs with the Lugermorph.
- Fixed the Holy Mackerel hit triggering the first blood event in Arena mode.
October 27, 2010 Patch (Scream Fortress)
- [Undocumented] Modified Troublemaker's Tossle Cap's painted pattern.
- [Undocumented] Lugermorphs obtained from The Devil's Playhouse promotional event rather than through the Promotional_items#Poker_Night_at_the_InventoryPoker Night at the Inventory are now vintage.
- Fixed bug with Crit-a-Cola acting like Bonk! Atomic Punch.
December 17, 2010 Patch (Australian Christmas)
- Added new weapons: 'The Boston Basher', 'The Candy Cane'.
- Added new hat: 'Flipped Trilby'.
- Throwing the Milk now returns you to your previous weapon, instead of your Primary.
- [Undocumented] Removed the (non-functioning) slowdown effect from The Shortstop.
- [Undocumented] Holy Mackerel client view is altered to continually face the player.
- The following hats are now paintable or have had their paintability improved: Flipped Trilby.
- [Undocumented] Improved the texture of the Candy Cane.
- Fixed a broken texture on the Flipped Trilby.
- [Undocumented] Improved Candy Cane kill icon.
- [Undocumented] Fixed visual bug on the Shortstop which caused reloaded bullets to stay on the player model when auto-reload is enabled.
- Fixed the Mad Milk effect not being washed off when a player goes underwater.
- Fixed switching to the melee weapon instead of using the lastweapon setting after drinking Crit-a-Cola.
- Fixed not seeing the critboost effect on the Scout's Shortstop.
- Added The Essential Accessories and The Superfan.
- Added Crit-a-Cola to the weapon drop list.
- Added New weapon: Sun-On-A-Stick.
- Fixed the The Essential Accessories hiding the Scout's hat/headphones.
- Fixed the assister's name not being listed in the Fish humiliation and kill notices.
- Fixed the Force-a-Nature not drawing correctly in the character loadout screen.
- [Undocumented] Added a new leg bodygroup to the Scout model.
- Increased the base damage for the Scout's Sun-on-a-Stick, and changed it to always mini-crit against burning targets if the attack is not already critical.
- [Undocumented] The Force-a-Nature no longer clips into itself or shows shells hovering outside.
- The Bombing Run was added to the Mann Co. Store.
- Updated the Sun-on-a-Stick so it can be traded.
- [Undocumented] Updated the Sun-on-a-Stick so it can be crafted.
March 10, 2011 Patch (Shogun Pack)
- Added a new weapon: the Fan O'War.
- Crafting recipe for the following weapons changed Sun-on-a-Stick.
- [Undocumented] Turned quality of some Vintage Lugermorphs to unique.
April 14, 2011 Patch (Hatless Update)
- Item changes:
- Mad Milk Heal 60% of damage done (down from 75%).
- Sun-on-a-Stick Base damage lowered slightly but guarantees crits against burning players instead of mini-crits.
- Fan O' War Marking someone for death now lasts 15 seconds (from 10 seconds).
- Fixed a bug that allowed the Crit-a-Cola to be used repeatedly with no cooldown.
- Added new styles to the Troublemaker's Tossle Cap.
- [Undocumented] Added a new weapon: the Three-Rune Blade.
- [Undocumented] Added a new hat: the Hero's Tail.
- [Undocumented] Added a new misc: the Sign of the Wolf's School.
- [Undocumented] Added models for the Three-Rune Blade, Hero's Tail, and Sign of the Wolf's School to the materials GCF.
- [Undocumented] Added a new dogtag bodygroup to the Scout model.
- Updated the Three-Rune Blade, Hero's Tail, and Sign of the Wolf's School items so they can be crafted and traded.
- Added hat: The Planeswalker Goggles.
- [Undocumented] Added localization for Planeswalker Goggles.
- [Undocumented] Planeswalker Goggles now hide both hat and headphones.
- Updated The Superfan and The Essential Accessories so they can be painted.
June 23, 2011 Patch (Über Update)
- Added weapons: Soda Popper, Atomizer and Winger.
- Added hat: Bonk Boy.
- [Undocumented] Planeswalker Goggles are now a misc. item.
- Fixed a problem that prevented the new Scout items from being used in crafting recipes.
- Updated the Planeswalker Goggles to not hide the Scout's hat/headset.
- Added Flip-Flops, Lucky No. 42.
- Gave the Atomizer the Home Run taunt.
- Fixed a bug where healing a Scout while they change class in the spawn room would allow the Medic to keep the Scout speed.
- [Undocumented] Scouts no longer appear on fire when under the effects of Bonk! Atomic Punch.
- [Undocumented] Sandman description "This bat knocks out a mean stun ball" is now "Alt-Fire: Launches a ball that stuns opponents".
- Corrected the damage ramp for the Soda Popper.
October 13, 2011 Patch (Manniversary Update & Sale)
- Added hats: Backwards Ballcap, Hermes and Hot Dogger.
- Added misc items: Ball-Kicking Boots & Stereoscopic Shades.
- Bonk Boy is now a misc slot item.
- Removed the response when killing an enemy Scout or Pyro and moved the lines to the dominating Pyro/Scout response.
- Added a rare response to double jumping after getting a recent kill.
- [Undocumented] Shortstop reload slowed down by 50% .
- Fixed the following items not being able to be used in the Rebuild Headgear recipe: Scout Flip-Flops, Lucky No. 42, Ball-Kicking Boots & Merc's Pride Scarf.
October 27, 2011 Patch (Very Scary Halloween Special)
- Added weapon: Unarmed Combat.
- Added hats: Wrap Battler.
- Added misc items: B-ankh! & Futankhamun.
December 15, 2011 Patch (Australian Christmas 2011)
- Added weapon: Wrap Assassin
- Added hat: Big Elfin Deal
- Added misc item: Bootie Time
- [Undocumented] Added weapons: Festive Bat and Festive Scattergun
- Fixed colors on Christmas lights for the Blue team Scout weapons.
- Added draw/recoil force for the Wrap Assassin
- Refined recoil force for the Sandman
- Removed Scout's headset when equipped with the Brown Bomber
- Added crafting recipe for the Wrap Assassin.
- Added misc: Boston Boom-Bringer.
- Soda Popper: improved model and texture.
- Winger: fixed first-person clip reloading.
- Hero's Tail: added an additional style that more strongly responds to paint.
- Bonk Boy: added an additional style that leaves the Scout headphones visible.
- The Planeswalker Goggles are now paintable.
- [Undocumented] Added "necklace" equip region to B-ankh!
February 10, 2012 [Item schema update]
- Fixed team colors not showing properly on the Bonk Boy.
- Added misc: Fast Learner
- Added misc: Teufort Tooth Kicker
Bugs
- While running, the Scout's dogtags clip into his neck.
Trivia
- After players noted a resemblance between the Scout and TV pitchman Template:W, many requested that Valve add a reference to this in-game. With the release of The Scout Update, lines such as "If you order now, I'll throw in a second beatin', absolutely free." and "No otha' class' gonna do dat!" were added to the game files.
- The Submachine Gun for the Sniper was originally intended as the primary weapon for the Scout.
- The Nailgun, a scrapped weapon carried over from Team Fortress Classic, was also intended for the Scout.
- In Poker Night at the Inventory, an image of the Scout wearing the Ye Olde Baker Boy makes a cameo as the Jack of Spades & Clubs in the "Team Fortress 2" deck.
- The Scout makes an appearance in Worms: Reloaded as part of one of the forts; the rest of the fort is composed of Granary. The Scout's headset and cap are also available as a selectable hat for the player's worms.
- The original BLU Scout resembles Billy the Kid.
- The Assassin class of Monday Night Combat has a promo item with the Scout's headset and the Spy's disguise mask named "Bonk! Slash!".
- Since June 8th, 2011 when a Scout is gibbed occasionally a dove will fly out of his torso. This is a reference to the final scene in Meet the Medic.
Gallery
The Scout class of Team Fortress Classic.
- Scoutcon3.png
Concept art of the Scout.
- Scoutcon2.png
Concept art of the Scout.
- Scoutcon4.png
Concept art of the Scout.
Trading card front.
Class card as seen on the TF2 Official Website.
Related merchandise
See also
- Scout jumps
- Scout rush
- Scout's mother
- Basic Scout strategy
- Community Scout strategy
- Scout match-ups
- Anti-Scout strategy
- Scout taunts
- Scout responses
- Scout voice commands
- List of references (Scout)
- Scout (Classic)
References
- ↑ a b Scout Trading Card
- ↑ a b Team Fortress 2 Trailer 2, released in September 2006.
External links
- Scout page on the Official TF2 Website
- Scout Update
- TF2 Official Website - Okay, this does not look good here. Umm...
- TF2 Official Website - Hey good job, there, hardhat
- TF2 Official Website - That's what I'm talking about!
- TF2 Official Website - Better Late Than Never
|
|