Shotgun
“ | Son, I'm gonna blow that dumb look right off your stupid face.
Click to listen
— The Engineer
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The Shotgun is the default primary weapon for the Engineer and the default secondary weapon for the Soldier, Pyro, and Heavy. It is a pump action-style sawed-off shotgun.
The weapon fires 10 pellets at a time every 0.6 seconds and can deliver high damage at close range but has a high damage falloff over distance. Usage and strategies will vary between classes.
As the Engineer's most powerful weapon, players will use it primarily for defending buildings from nearby attackers, checking suspicious players, or for helping a low-level Sentry Gun finish off an enemy. Pyros may use their Shotgun to engage targets outside the range of their Flamethrower or when underwater. Soldiers will often rely on the Shotgun if they are out of rockets, cannot take the time to reload, and for closed spaces where explosions would cause self-damage. On the other hand, Heavies will employ the Shotgun where there is no time to use the Minigun effectively, or when mobility while firing is most crucial.
Like the Scattergun, Shortstop, and the Force-A-Nature, the Shotgun's first shell will fire at least one pellet straight down the crosshair before "bullet spread" takes effect. When random spread is disabled, the pellets will land forming a three by three grid pattern.
Taunting as Pyro with the Shotgun equipped will perform the Hadouken kill taunt.
Contents
Damage and function times
Damage and function times | ||
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Shot type | Hitscan | |
Damage | ||
Maximum ramp-up | 150% | 9 / pellet |
Base damage | 100% | 6 / pellet |
Maximum fall-off | 52.8% | 3 / pellet |
Pellet count | 10 | |
Point blank | 86-90 | |
Medium range | 24-67 | |
Long range | 3-26 | |
Critical | 18 / pellet | |
Mini-crit | 8.1 / pellet | |
Function times | ||
Attack interval | 0.625 s | |
Reload (first) | 1.0 s | |
Reload (consecutive) | 0.5 s | |
Values are approximate and determined by community testing. |
Demonstration
Related achievements
Soldier
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Pyro
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Heavy
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Engineer
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Update history
- Pyro's Hadouken taunt now kills people it hits.
December 17, 2009 Patch (WAR! Update)
- Soldier's Shotgun taunt changed to 3 Volley Salute (previously was the Buff Banner's juggling taunt).
July 8, 2010 Patch (Engineer Update)
- [Undocumented] The Engineer's Shotgun is now a
c_model
and shares its animations with the Frontier Justice. Additionally, an alternative Frontier Justice firing animation has been added.
- Fixed Engineer Shotgun and Pistol not using team skins for the Engineer's arms.
September 30, 2010 Patch (The Mann-Conomy Update)
- Every class's Shotgun now reloads at the same speed.
- Fixed being unable to equip customized shotguns on some classes.
- Fixed the Shotgun reload animations for the Soldier/Pyro/Heavy looping endlessly.
- This weapon's kill icon was updated.
- [Undocumented] Nametagged Shotguns now properly use
c_model
technology. - [Undocumented] Fixed Engineer's first-person arms using the wrong bodygroup when having a renamed Shotgun equipped with the Gunslinger.
June 23, 2011 Patch (Über Update)
- Added Strange Quality.
Trivia
- Interestingly, whenever the Pyro equips his Shotgun, he pulls back once on the pump as if he was ejecting a spent shell, while the Engineer, Soldier, and Heavy do not. This may result from the fact that the game files indicate that there are separate Shotguns for each class that equips one.
- The Shotgun appears to be a Ithaca M37 Shotgun with a sawn-off barrel and an altered stock. An American-made firearm, this shotgun was used during World War II and the Vietnam War.
Gallery
Soldier RED first-person view.
Soldier BLU first-person view.
Pyro first-person view.
Heavy first-person view.
Engineer first-person view.
Engineer first-person view with the Gunslinger equipped.
See also
- Shotgun strategy (Soldier)
- Shotgun strategy (Pyro)
- Shotgun strategy (Heavy)
- Shotgun strategy (Engineer)
- Reserve Shooter
- Family Business
- Frontier Justice
- Widowmaker
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