Gunslinger
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「 | The hand is quicker than the eye!
聴く
— The Engineer on mechanical prosthetics
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The Gunslinger is an unlockable melee weapon for the Engineer. It is a robotic hand, comprised of segmented finger parts, wires, team-colored casing and a pressure gauge that replaces the Engineer's right hand. ガンスリンガーはエンジニアのアンロックの近接武器です。
この武器はエンジニアの最大ヘルスを25(新最大150)ポイント上げて、クリティカルなしの代価でもっと攻勢的なプレイを推進します。その上、プレイヤーは敵に3連弾コンボを可能にします。敵はガンスリンガーの攻撃を連続3食らったら、3番目の攻撃はクリティカルになります。このコンボは The device grants the Engineer an additional 25 max health, raising his total health to 150, promoting more offensive play at the cost of no random critical hits. Additionally, the player is able to perform a three-part combo attack on enemies. Should an enemy be hit three times in succession, the third strike with the fist will become an automatic critical hit. This does not need to be performed on a single enemy, but the attack key cannot be released during the combo or it will be lost and reset.
The critical hit animation for the Gunslinger is a downward punch swing. After that, the hand will jerk and produce a mechanical twitching noise before resuming the normal idle animation, though this is only a visual effect. The critical hit animation will also play when attacking friendly players and when building/upgrading the Engineer's own buildings.
Using the Gunslinger allows the Engineer to build a Combat Mini-Sentry Gun, instead of the standard Sentry Gun. A Mini-Sentry takes only 2.5 seconds to build, costs only 100 metal and fires 50% faster. However, it cannot be upgraded or repaired, and only deals 50% damage per shot compared to those of a normal level 1 Sentry Gun.
Switching from the Gunslinger to a different melee weapon will destroy all existing buildings.
Taunting with the Gunslinger will perform the Organ Grinder taunt kill.
The Gunslinger is automatically given to any player who obtains 11 Engineer achievements.
目次
Damage and function times
ダメージと動作時間 | ||
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ダメージ | ||
基本ダメージ | 100% | 65 |
近距離 | 55-75 | |
クリティカル | 195 | |
ミニクリティカル | 75-101 | |
回復量(修理) | 105 | |
叩く毎のアップグレード量 | 25 | |
修理の消費メタル | 1 + damage / 5 | |
弾薬補充の消費メタル | 1 / bullet 2 / rocket salvo | |
動作時間 | ||
攻撃間隔 | 0.8 s | |
これらの値はコミュニティのテストによってほぼ正確に計測されたものです。 |
実演動画
Crafting
Blueprint
クラストークン - エンジニア | スロットトークン - 近接 | スクラップメタル | いずれかの作成物 | |||||||||||||||||||
+ | + | = |
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Related Achievements
エンジニア
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Update history
July 8, 2010 Patch (Engineer Update)
- The Gunslinger was added to the game.
- The Gunslinger 3 hit combo now only increments the combo count when hitting enemy players.
- Engineers who hit teammate Sentry Guns with their Wrench now get kill assists from that Sentry Gun.
- [非公開] Fixed Engineer's first-person arms using the wrong bodygroup when having a renamed Shotgun or Pistol equipped with the Gunslinger.
- Fixed melee attacks not destroying remote detonation pipes (Stickybombs).
April 14, 2011 Patch (Hatless Update)
- Replaced the no-crit attribute with -25% damage on the Gunslinger.
- [非公開] Replaced the -25% damage attribute with no-crit.
Bugs
- If an Engineer dies while the Gunslinger is his active weapon, he will not drop a recoverable weapon pickup.
- The right hand gib of a gibbed Gunslinger-wearing Engineer will still show his regular glove.
- If an ÜberCharge is deployed on an Engineer using the Gunslinger, it will show a wrong skin position of the invulnerable Engineer.
- Weapon switching glitches can occur with the Gunslinger and any Wrench, which creates a glitched first-person model of the Gunslinger holding the selected Wrench at the same time (which should be impossible as they are both melee weapons, and thus could not be used together). It is also possible for the Gunslinger to appear as the Engineer's default glove.
- A player can wield a different Wrench weapon whilst appearing to have the Gunslinger equipped by exiting the spawn area, equipping a different Wrench in the loadout, returning to the area, and taunting in front of the Resupply Locker.
- Hitting teammates with the Gunslinger will contribute to a combo.
- It is possible to "store" combo hits if alt-fire is held during and after each hit. Releasing alt-fire will cancel out this effect. The same effect will be produced if another weapon is switched out after a punch while holding down fire and then returning back to the Gunslinger for the next hit. This can be exploited to store crit attacks.
Trivia
- The Gunslinger, along with the Frontier Justice, Wrangler, and Southern Hospitality, appears to have been designed by Radigan Conagher, the Engineer's grandfather. This is shown by a hidden link in the Engineer Update.
- The Gunslinger shares traits with the P.D.Q., an Engineer weapon from the closed beta. Both items share the ability to construct un-upgradable Sentry Guns in a shorter time span than normal. In contrast, the Gunslinger's 4x construction rate beats the P.D.Q.'s 1.5x construction rate.
Gallery
See also
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