Gunslinger

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The hand is quicker than the eye!
The Engineer on mechanical prosthetics

The Gunslinger is an unlockable melee weapon for the Engineer. It is a robotic hand, comprised of segmented finger parts, wires, team-colored casing and a pressure gauge that replaces the Engineer's right hand. ガンスリンガーエンジニアのアンロックの近接武器です。

この武器はエンジニアの最大ヘルスを25(新最大150)ポイント上げて、クリティカルなしの代価でもっと攻勢的なプレイを推進します。その上、プレイヤーは敵に3連弾コンボを可能にします。敵はガンスリンガーの攻撃を連続3食らったら、3番目の攻撃はクリティカルになります。このコンボは The device grants the Engineer an additional 25 max health, raising his total health to 150, promoting more offensive play at the cost of no random critical hits. Additionally, the player is able to perform a three-part combo attack on enemies. Should an enemy be hit three times in succession, the third strike with the fist will become an automatic critical hit. This does not need to be performed on a single enemy, but the attack key cannot be released during the combo or it will be lost and reset.

The critical hit animation for the Gunslinger is a downward punch swing. After that, the hand will jerk and produce a mechanical twitching noise before resuming the normal idle animation, though this is only a visual effect. The critical hit animation will also play when attacking friendly players and when building/upgrading the Engineer's own buildings.

Using the Gunslinger allows the Engineer to build a Combat Mini-Sentry Gun, instead of the standard Sentry Gun. A Mini-Sentry takes only 2.5 seconds to build, costs only 100 metal and fires 50% faster. However, it cannot be upgraded or repaired, and only deals 50% damage per shot compared to those of a normal level 1 Sentry Gun.

Switching from the Gunslinger to a different melee weapon will destroy all existing buildings.

Taunting with the Gunslinger will perform the Organ Grinder taunt kill.

The Gunslinger is automatically given to any player who obtains 11 Engineer achievements.

Damage and function times

関連項目: ダメージ
同一データ: Wrench
ダメージと動作時間
ダメージ
基本ダメージ 100% 65
近距離 55-75
クリティカル 195
ミニクリティカル 75-101
回復量(修理) 105
叩く毎のアップグレード量 25
修理の消費メタル 1 + damage / 5
弾薬補充の消費メタル 1 / bullet
2 / rocket salvo
動作時間
攻撃間隔 0.8 s
これらの値はコミュニティのテストによってほぼ正確に計測されたものです。

実演動画

Crafting

関連項目: Crafting

Blueprint

クラストークン - エンジニア スロットトークン - 近接 スクラップメタル いずれかの作成物
Item icon Class Token - Engineer.png + Item icon Slot Token - Melee.png + Item icon Scrap Metal.png =
Item icon Gunslinger.png Item icon Southern Hospitality.png Item icon Jag.png Item icon Eureka Effect.png

Related Achievements

Leaderboard class engineer.png エンジニア

ラストマンスタンディング
ラストマンスタンディング
破壊されることなく、1 つの設置されたタンクが 2000 ダメージを耐え抜く。


サークル ザ ワゴン
サークル ザ ワゴン
他のプレイヤーが作成した装置を 50,000 ダメージ分修理する。


至れり尽くせり
至れり尽くせり
メディックに治療を受けている間に、攻撃を受けているセントリーガンを修理する。


荒野の用心棒
荒野の用心棒
他のチームメンバーが作成した装置に設置されたサッパーを 25 個破壊する。


うまくやってくれ!
うまくやってくれ!
自分から数メートル離れた位置にあった自分の装置まで行き、そこに設置されたサッパーを排除する。
ランドグラブ
ランドグラブ
チームメイトの装置作成を助ける。


早撃ちガンマン
早撃ちガンマン
10 秒以内にスパイを 1 人倒し、サッパーを 2 個破壊する。


リオグラインド
リオグラインド
他のエンジニアの Wrangler の制御下にあるセントリーガンの修理とリロードを合計 50 回行う。


サイレントパートナー
サイレントパートナー
他のチームメンバーが作成した装置を 50 個アップグレードする。


レンチコネクション
レンチコネクション
変装した敵 1 人をレンチで倒す。

Update history

July 8, 2010 Patch (Engineer Update)

  • The Gunslinger was added to the game.

July 9, 2010 Patch

  • The Gunslinger 3 hit combo now only increments the combo count when hitting enemy players.

February 3, 2011 Patch

  • Engineers who hit teammate Sentry Guns with their Wrench now get kill assists from that Sentry Gun.

February 14, 2011 Patch

  • [非公開] Fixed Engineer's first-person arms using the wrong bodygroup when having a renamed Shotgun or Pistol equipped with the Gunslinger.
  • Fixed melee attacks not destroying remote detonation pipes (Stickybombs).

April 14, 2011 Patch (Hatless Update)

  • Replaced the no-crit attribute with -25% damage on the Gunslinger.

April 15, 2011 Patch

  • [非公開] Replaced the -25% damage attribute with no-crit.

Bugs

  • If an Engineer dies while the Gunslinger is his active weapon, he will not drop a recoverable weapon pickup.
  • The right hand gib of a gibbed Gunslinger-wearing Engineer will still show his regular glove.
  • If an ÜberCharge is deployed on an Engineer using the Gunslinger, it will show a wrong skin position of the invulnerable Engineer.
  • Weapon switching glitches can occur with the Gunslinger and any Wrench, which creates a glitched first-person model of the Gunslinger holding the selected Wrench at the same time (which should be impossible as they are both melee weapons, and thus could not be used together). It is also possible for the Gunslinger to appear as the Engineer's default glove.
    • A player can wield a different Wrench weapon whilst appearing to have the Gunslinger equipped by exiting the spawn area, equipping a different Wrench in the loadout, returning to the area, and taunting in front of the Resupply Locker.
  • Hitting teammates with the Gunslinger will contribute to a combo.
  • It is possible to "store" combo hits if alt-fire is held during and after each hit. Releasing alt-fire will cancel out this effect. The same effect will be produced if another weapon is switched out after a punch while holding down fire and then returning back to the Gunslinger for the next hit. This can be exploited to store crit attacks.

Trivia

Radigan Conagher wielding the Gunslinger.

Gallery

See also