Shotgun

From Team Fortress Wiki
Revision as of 21:03, 13 October 2010 by Subtlefuge (talk | contribs) (Undo edit by Hippiegeek (talk) irrelevant)
Jump to: navigation, search

Template:Weapon infobox

Son, I'm gonna blow that dumb look right off your stupid face.
The Engineer on Disciplinary Action

The Shotgun is the primary weapon for the Engineer, and the secondary weapon for the Soldier, Pyro, and Heavy. It is a pump action style Shotgun with a small stock.

The weapon fires 10 pellets at a time every 0.6 seconds, and can deliver high damage at close range but has a high damage falloff. It is therefore suited to close skirmishes. Usage and strategies will vary between the class owners.

As the Engineer's most powerful weapon, players will use it primarily for defending his buildings from nearby attackers, or for helping a low-leveled Sentry Gun finish off a kill. Pyros may use the Shotgun for engaging targets unreachable via the Flamethrower. Soldier players will often rely on the Shotgun if out of rockets, and possibly for closed spaces where explosions are not viable. On the other hand, users of the Heavy will employ the Shotgun to take down an enemy if he doesn't have the time to rev up his own Minigun.

Like the Scattergun and the Force-A-Nature, the Shotgun's first shell will fire at least one pellet straight down the crosshair before 'bullet spread' takes effect. When random spread is disabled the pellets will land forming a three by three grid pattern.

Having the Shotgun equipped as a Pyro will allow the player to perform the Hadouken kill taunt.

Damage

See also: Damage
  • Base: 6 per pellet
  • Max Ramp Up: 150% (9 damage per pellet)
  • Max Fall Off: 50% (3 damage per pellet)
  • Pellet Count: 10
  • Point Blank: 80-90
    • DPS (damage per second): 133-150
  • Medium Range: 10-30
    • DPS (damage per second): 17-50
  • Long Range: 3-10
    • DPS (damage per second): 5-17
  • Mini-Crit: 8.1 per pellet
  • Critical hit: 18 per pellet

Medium range is defined as the length from the main resupply door to the opposite wall on the upper level of 2Fort. Long range is defined as the length from battlement to battlement on 2Fort. Base damage is the damage done at 512 units before damage variance or bullet spread. Ramp up maxes out at 0 units. Fall off maxes out at 1024 units. Damages are approximate and determined by community testing.

Function times

  • Attack Interval: 0.625
  • Reload Base: 1.0
  • Additional Reload: 0.5

Reload base is the time it takes to reload the first ammo. Additional reload is the time it takes to reload each ammo after the first. All times are in seconds. Times are approximate and determined by community testing.

Related Achievements

Soldier

Tf soldier bomb squaddie.png Bomb Squaddie

Destroy 10 Sticky Bombs with the Shotgun in a single life.

Tf soldier for whom the shell trolls.png For Whom the Shell Trolls

Bounce an opponent into the air with a rocket and then kill them with the Shotgun before they land.

Tf soldier worth a thousand wars.png Worth a Thousand Words

Provide the enemy with a freezecam of your 21 gun salute.

Pyro

Combined fire.png Combined Fire

Use your Shotgun to finish off 20 players you've ignited.

OMGWTFBBQ.png OMGWTFBBQ

Kill an enemy with a taunt.

Freezer burn.png Freezer Burn

Provide enemies with freezecam shots of each of your taunts.

Heavy

Rationing.png Rationing

Kill an enemy with your Shotgun while you're out of Minigun ammo.

Engineer

Texas two step.jpg Texas Two Step

Use your Shotgun to finish off an enemy recently damaged by your Sentry Gun.

Recent Changes

  • After the WAR! Update, the Soldier's Shotgun taunt changed. Before, the Soldier would juggle explosives (this is now the Buff Banner's taunt). Now, he does a 21 Gun Salute, with a portion of Taps playing in the background.

Trivia

  • The Shotgun has Developer weapon variants.
  • The Shotgun appears to be based heavily off of the Remington 870 and the Ithaca 37. (YouTube video of the Remington 870.)
  • Unlike other classes, the Pyro pumps the Shotgun after switching to it, which also serves as a visual indicator of the one second delay before the player is able to fire.
  • Comparing the reload times, The Engineer reloads his Shotgun the fastest whilst the Pyro is the slowest. The Engineer and Heavy are tied for the rate of reloading. [1]
  • The Heavy holds the Shotgun's grip between his index finger and thumb due to his large hands.
  • When the Soldier performs the 21 Gun Salute taunt, the Shotgun ejects no shells, fires no bullets and depletes no ammo. It is presumed he fires blanks.
  • The Shotgun, Pistol, Pain Train and Frying Pan are the only weapons in the game to be used by more than one class.
  • The Engineer obtained his Shotgun from the Sentry Gun kit he designed in collaboration with TF Industries. The Soldier probably obtained his Shotgun during World War II and was one of the many weapons he learned to load and fire by himself. It is unknown where the Heavy and Pyro got their shotguns, although because of both of their love for weapons, it is possible they acquired them independently or simply bought one from TF Industries.
  • Although it cannot physically be seen by the player in-game, use of the Source SDK model viewer reveals that the Engineer taps the pump of his Shotgun whilst it is not in use.
  • A server console command can be used to disable random bullet spread for the Shotgun, along with other pellet weapons like the Scattergun. When activated, any shots with these weapons will fire their 9 pellets in a perfect 3x3 square.

Gallery

See also