Difference between revisions of "Lugermorph"
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− | {{ | + | {{Item infobox |
− | | weapon | + | | type = weapon |
− | | used-by = | + | | image = Weapon lugermorph.png |
− | | | + | | used-by = {{used by|Scout|Engineer}} |
− | | ammo-loaded = 12 | + | | slot = secondary |
− | | ammo-carried = 36 (Scout) | + | | released = {{Patch name|4|15|2010}} |
− | | | + | | availability = {{avail|promotional-expired|promotional-unlock}} |
− | | | + | | trade = no |
− | | | + | | gift = no |
− | | | + | | marketable = yes |
− | | | + | | numbered = no |
+ | | medieval = no | ||
+ | | ammo-loaded = 12 | ||
+ | | ammo-carried = 36 <small>(Scout)</small><br>200 <small>(Engineer)</small> | ||
+ | | reload = Clip | ||
+ | | loadout = yes | ||
+ | | item-kind = {{item kind|Pistol}} | ||
+ | | item-level = 5 | ||
+ | | item-description = {{item description|Lugermorph}} | ||
+ | | item-flags = {{attribute|AchievementItem}} | ||
}} | }} | ||
− | |||
− | + | {{Quotation|'''Lugermorph''' publicity blurb|Who wouldn't want to squeeze off a couple rounds with the murder weapon of choice of a sociopathic cartoon rabbit? Probably quite a lot of people, when you get right down to it. Luckily, those people are all well-adjusted contributors to society with no police records, spotless credit ratings and few unresolvable moral failings. They also probably have no interest in playing TF2, so that means more murder-rabbit gun shooting for the rest of us.}} | |
− | + | The '''Lugermorph''' ({{pronounce|ˈlu.ɡɚ.mɔɹf/ or /ˈlu.ɡə.mɔːf}} {{respell|loo|gerr-morf}}) is a [[Promotional items|promotional]] [[Weapons#scoutsecondary|secondary weapon]] for the {{cl|Scout}} and {{cl|Engineer}}. It is based on the {{botignore|pistol}} used by [[wikia:w:c:samandmax:Max|Max]] from the ''[[w:Sam & Max|Sam & Max]]'' franchise. | |
− | '' | ||
− | == | + | This weapon functions identically to the [[Pistol]]. |
− | + | ||
− | + | This item was awarded in [[Vintage]] quality ([[Trading|tradable]] and [[Gift Wrap|giftable]]) to players who purchased ''[[Sam & Max: The Devil's Playhouse]]'' on [[Steam]] before April 26, 2010. The promotion was also extended to players who purchased the game from the Telltale Games store within the same deadline and redeemed the promotional code they were eligible to claim. | |
− | * | + | |
− | + | Currently, it is awarded in [[Unique]] quality to players who earn the ''[[Poker Night at the Inventory]]'' achievement ''Special Item: Max'' by defeating Max in a knockout round. As of May 23, 2019, the game has been removed from sale. However, any owners may still obtain its promotional items. | |
+ | |||
+ | The kill icon for the Lugermorph was contributed by [https://steamcommunity.com/id/neodement NeoDement]. | ||
+ | |||
+ | == Damage and function times == | ||
+ | {{Damage table | ||
+ | | identical = [[Pistol]] | ||
+ | | type = [[Hitscan]] | ||
+ | | damagetype = Bullet | ||
+ | | rangetype = Ranged | ||
+ | |||
+ | | damage = yes | ||
+ | | base = 15 | ||
+ | | fall off = {{tooltip|8|Long range}} | ||
+ | | ramp up = {{tooltip|22|Point blank}} | ||
+ | | pellet spread = 50 | ||
+ | | crit = 45 | ||
+ | | minicrit = {{tooltip|20|Long range}} - {{tooltip|30|Point blank}} | ||
+ | |||
+ | | function times = yes | ||
+ | | attack interval = 0.15 s | ||
+ | | reload = <!-- | ||
+ | --><div style="float:left">{{cl|Scout}}:</div> 1.005 s<br/><!-- | ||
+ | --><div style="float:left">{{cl|Engineer}}:</div> 1.035 s | ||
+ | | spread recovery = 1.25 s | ||
+ | }} | ||
+ | |||
+ | {{Weapon Demonstration}} | ||
+ | |||
+ | == Related achievements == | ||
+ | === {{class link|Scout}} === | ||
+ | {{Achievement table | ||
+ | | 1 = {{Show achievement|Scout|Gun Down}} | ||
+ | }} | ||
+ | |||
+ | |||
+ | === {{Achiev type link|pokernight}} === | ||
+ | {{Achievement table| | ||
+ | | 1 = {{Show achievement|Other games|Special Item - Max}} | ||
+ | }} | ||
+ | |||
+ | == Update history == | ||
+ | {{Update history| | ||
+ | '''{{Patch name|4|15|2010}}''' | ||
+ | * The Lugermorph was added to the game. | ||
+ | |||
+ | '''{{Patch name|7|1|2010}}''' | ||
+ | * The Lugermorph became equipable by the Engineer. | ||
+ | |||
+ | '''{{Patch name|7|8|2010}}''' ([[Engineer Update]]) | ||
+ | * {{Undocumented}} The Lugermorph received its own [[kill icon]]. | ||
+ | |||
+ | '''{{Patch name|10|12|2010}}''' | ||
+ | * Fixed some viewmodel [[Glitches|bugs]]. | ||
+ | |||
+ | '''{{Patch name|11|19|2010}}''' | ||
+ | * {{Undocumented}} Lugermorphs obtained from the ''The Devil's Playhouse'' promotional event rather than through ''[[Poker Night at the Inventory]]'' are now [[Vintage]]. | ||
+ | |||
+ | '''{{Patch name|4|5|2011}}''' | ||
+ | * {{Undocumented}} Changed the quality of some Vintage Lugermorphs to Unique in players' [[backpack]]s. | ||
+ | |||
+ | '''{{Patch name|2|7|2014}}''' | ||
+ | * Added Killstreak Kits for this weapon. | ||
+ | |||
+ | '''{{Patch name|2|11|2014}}''' | ||
+ | * Lugermorph [[Killstreak Kit|Killstreakifier]] can now be applied to all Lugermorph guns. | ||
+ | |||
+ | '''{{Patch name|6|20|2014}}''' | ||
+ | * Fixed Lugermorph animations. | ||
+ | |||
+ | '''{{Patch name|4|12|2018}}''' | ||
+ | * Fixed The Lugermorph not displaying when inspected in the backpack. | ||
+ | |||
+ | '''{{Patch name|7|29|2022}}''' ([[Summer 2022 Pack]]) | ||
+ | * {{Undocumented}} Updated the description for the Lugermorph. | ||
+ | }} | ||
+ | |||
+ | == Bugs == | ||
+ | * When reloading or inspecting the Lugermorph, no magazine is removed or loaded into the weapon.<ref>[https://www.youtube.com/watch?v=hdxuTfp3GVg No magazine when reload bug]</ref> | ||
== Trivia == | == Trivia == | ||
− | *The name "Lugermorph" is a portmanteau of | + | <!-- Do not add the trivia about Sparkle Lugermorph; it was removed several times. --> |
− | * The weapon's in-game description | + | * The name "Lugermorph" is a portmanteau of "[[w:Luger P08|Luger]]", a German sidearm that the Lugermorph's model is based on, and "[[w:Lagomorpha|lagomorph]]", the taxonomic order that Max claims to be part of. |
− | + | * The weapon's in-game description alludes to a running joke in the Sam & Max series, in which characters ask where Max keeps his {{botignore|pistol}} and other possessions, as he does not wear any clothes. | |
− | * | + | * As with all pistols, the Lugermorph's slide does not cycle when firing. |
− | |||
− | |||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
− | File:Lugermorph Scout 1st person | + | File:Lugermorph Scout 1st person.png|[[Scout]] first-person view. |
− | File:Lugermorph | + | File:Lugermorph Engineer 1st person.png|[[Engineer]] first-person view. |
− | File:Lugermorph Engineer 1st person | + | File:Lugermorph Engineer with Gunslinger 1st person red.png|RED Engineer first-person view with the [[Gunslinger]] equipped. |
− | + | File:Lugermorph Engineer with Gunslinger 1st person blu.png|BLU Engineer first-person view with the Gunslinger equipped. | |
− | File:Lugermorph Engineer with Gunslinger 1st person | + | File:Max Lugermorph.jpg|Max wields his Luger in ''The Devil's Playhouse''. |
− | File:Lugermorph | + | File:Sam and Max Steam announcement.jpg|Steam advertisement for ''Sam & Max: The Devil's Playhouse''. |
− | File: | + | File:Poker MaxGun+Badge.png|Unlock window from ''Poker Night at the Inventory''. |
− | File: | + | File:News item 2010-11-18 Poker Night At The Inventory.png|In-game announcement of the Poker Night items' imminent arrival. |
</gallery> | </gallery> | ||
== See also == | == See also == | ||
− | *[[Scout strategy#Pistol| | + | * [[Basic Scout strategy#Pistol + reskins|Lugermorph strategy (Scout)]] |
− | *[[Engineer strategy#Pistol| | + | * [[Basic Engineer strategy#Pistol + reskins|Lugermorph strategy (Engineer)]] |
− | *[[ | + | * ''[[Sam & Max: The Devil's Playhouse]]'' |
− | *[[Max's Severed Head | + | * ''[[Poker Night at the Inventory]]'' |
+ | * {{item link|Big Kill}} | ||
+ | * {{item link|Bloodhound}} | ||
+ | * {{item link|License to Maim}} | ||
+ | * {{item link|Max's Severed Head}} | ||
+ | |||
+ | == References == | ||
+ | <references /> | ||
− | ==External links== | + | == External links == |
− | *[ | + | * [https://teamfortress.com/post.php?id=3698 TF2 Official Blog: "It is a good day to be giant man"] |
+ | * [https://web.archive.org/web/20100420191434/http://www.telltalegames.com:80/community/blogs/id-607 Telltale Games Official Blog: "SnM + Steam = BFF"] | ||
+ | * [https://web.archive.org/web/20100527220952/http://www.telltalegames.com:80/tf2hats "Get Your Telltale TF2 Items!"] | ||
+ | * [https://web.archive.org/web/20161001232744/http://www.samandmax.net/wiki/Max%27s_Gun Sam & Max Wiki - Max's Gun] | ||
− | {{ | + | {{Promo Nav}} |
− | + | {{Allweapons Nav}} | |
− | {{ | + | {{Scout Nav|state=collapsed}} |
− | {{ | + | {{Engineer Nav|state=collapsed}} |
− | {{ | ||
− | + | [[Category:Achievement Items]] | |
− | [[Category: | + | [[Category:Poker Night at the Inventory promotional items]] |
+ | [[Category:Reskins]] | ||
+ | [[Category:Sam & Max: The Devil's Playhouse promotional items]] |
Latest revision as of 19:31, 23 February 2024
“ | Who wouldn't want to squeeze off a couple rounds with the murder weapon of choice of a sociopathic cartoon rabbit? Probably quite a lot of people, when you get right down to it. Luckily, those people are all well-adjusted contributors to society with no police records, spotless credit ratings and few unresolvable moral failings. They also probably have no interest in playing TF2, so that means more murder-rabbit gun shooting for the rest of us.
— Lugermorph publicity blurb
|
” |
The Lugermorph (/ˈlu.ɡɚ.mɔɹf/ or /ˈlu.ɡə.mɔːf/ loo-gerr-morf) is a promotional secondary weapon for the Scout and Engineer. It is based on the pistol used by Max from the Sam & Max franchise.
This weapon functions identically to the Pistol.
This item was awarded in Vintage quality (tradable and giftable) to players who purchased Sam & Max: The Devil's Playhouse on Steam before April 26, 2010. The promotion was also extended to players who purchased the game from the Telltale Games store within the same deadline and redeemed the promotional code they were eligible to claim.
Currently, it is awarded in Unique quality to players who earn the Poker Night at the Inventory achievement Special Item: Max by defeating Max in a knockout round. As of May 23, 2019, the game has been removed from sale. However, any owners may still obtain its promotional items.
The kill icon for the Lugermorph was contributed by NeoDement.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 150% | 22 |
Base damage | 100% | 15 |
Maximum fall-off | 52.8% | 8 |
Pellet spread | 50:1 | |
Critical | 45 | |
Mini-crit | 20 - 30 | |
Function times | ||
Attack interval | 0.15 s | |
Reload | 1.005 s 1.035 s | |
Spread recovery | 1.25 s | |
Values are approximate and determined by community testing. |
Demonstration
Related achievements
Scout
|
Poker Night at the Inventory
|
Update history
- The Lugermorph was added to the game.
- The Lugermorph became equipable by the Engineer.
July 8, 2010 Patch (Engineer Update)
- [Undocumented] The Lugermorph received its own kill icon.
- Fixed some viewmodel bugs.
- [Undocumented] Lugermorphs obtained from the The Devil's Playhouse promotional event rather than through Poker Night at the Inventory are now Vintage.
- [Undocumented] Changed the quality of some Vintage Lugermorphs to Unique in players' backpacks.
- Added Killstreak Kits for this weapon.
- Lugermorph Killstreakifier can now be applied to all Lugermorph guns.
- Fixed Lugermorph animations.
- Fixed The Lugermorph not displaying when inspected in the backpack.
July 29, 2022 Patch (Summer 2022 Pack)
- [Undocumented] Updated the description for the Lugermorph.
Bugs
- When reloading or inspecting the Lugermorph, no magazine is removed or loaded into the weapon.[1]
Trivia
- The name "Lugermorph" is a portmanteau of "Luger", a German sidearm that the Lugermorph's model is based on, and "lagomorph", the taxonomic order that Max claims to be part of.
- The weapon's in-game description alludes to a running joke in the Sam & Max series, in which characters ask where Max keeps his pistol and other possessions, as he does not wear any clothes.
- As with all pistols, the Lugermorph's slide does not cycle when firing.
Gallery
Scout first-person view.
Engineer first-person view.
RED Engineer first-person view with the Gunslinger equipped.
See also
- Lugermorph strategy (Scout)
- Lugermorph strategy (Engineer)
- Sam & Max: The Devil's Playhouse
- Poker Night at the Inventory
- Big Kill
- Bloodhound
- License to Maim
- Max's Severed Head
References
External links
- TF2 Official Blog: "It is a good day to be giant man"
- Telltale Games Official Blog: "SnM + Steam = BFF"
- "Get Your Telltale TF2 Items!"
- Sam & Max Wiki - Max's Gun
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