Difference between revisions of "Team Fortress Wiki talk:Weapon Demonstration/Archive 24"

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:::Well, thankfully the item isn't genuine anyway, [http://youtu.be/4Wh3BbHtW9s so there wasn't a need to edit the files for this demonstration.] [http://www.mediafire.com/?8j16diw8468dj60 Download it here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 10:00, 17 February 2012 (PST)
 
:::Well, thankfully the item isn't genuine anyway, [http://youtu.be/4Wh3BbHtW9s so there wasn't a need to edit the files for this demonstration.] [http://www.mediafire.com/?8j16diw8468dj60 Download it here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 10:00, 17 February 2012 (PST)
 
::::All good :3 Didn't forget criticals, too. Thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:21, 17 February 2012 (PST)
 
::::All good :3 Didn't forget criticals, too. Thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:21, 17 February 2012 (PST)
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== [[File:Red_Mini_Sentry.png|16px]] [[Combat Mini-Sentry Gun]] ==
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splitscreen between 2 of any class, demonstrate how the minisentry builds faster, then have soldiers fire a few rockets at both sentries to demonstrate how the minisentry has less health. {{subst:EpicCombine}}
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:Also needs to demonstrate that it builds with full health, that it can't be upgraded, and that you can't repair it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:13, 13 February 2011 (UTC)
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hmmm... lemme try and formulate a plan here...
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*Start with splitscreen, one normal sentry and one mini-sentry still in their toolboxes.
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*synchronize videos to show how the mini-sentry builds faster
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*start hitting both sentries with wrench (first sentry upgrades to lvl 2, minisentry does nothing)
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*have soldier fire at both sentries from a distance; hit both sentries with wrench again(to demonstrate that the minisentry can't repair health)
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*just to show that it isn't useless, switch scene to a battle vid with the sentry in action with a splitscreen between normal sentry and minisentry; show scout shooting at sentry while it slowly builds and destroying it, while the minisentry builds fast enough that it can do some significant damage.
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*end movie
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how about that? leave a tip when ya got the time. [[User:EpicCombine|EpicCombine]] 01:53, 18 February 2011 (UTC)
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:My suggestion: horizontal splitscreen as you said, then...
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:*Deploy sentries and leave them build by themselves to show building speed differences.
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:*Spawn an enemy bot (Pyro?) and let the sentries kill him to show the firing rate/damage differences.
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:*Spawn an enemy Scout bot ouside sentry range and let him destroy the sentries with the pistol. Mini-SG should go down first.
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:*Reset the screen.
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:*With an enemy Soldier bot already present, deploy the sentries. When they're still building have the Soldier shoot a rocket. Hopefully the SG will be destroyed, while the Mini-SG survives.
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:*Reset the screen again.
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:*Deploy sentries and once both fully operational, have a enemy disguised Spy sap them. Wait a little before whacking off the Sapper. After a bit start repair them both. Mini-SG will not be repaired, SG will be. Keep hitting to upgrade the stock SG, while the Mini-SG won't do anything and be left damaged.
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:What do you think?--[[User:Kid Of The Century|Kid Of The Century]] 18:03, 18 February 2011 (UTC)
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:All good, but remember that building demos should include all levels. On top of the mini/regular comparisons, there should also be (not at the same time, but probably before) comparisons between sentry levels. Firepower, rotation speed difference (this should also be shown on the minisentry, since it rotates faster), sapping time difference, (reflectable (this has to be shown, yes)) rockets on level 3. Should also include some range demonstration (walking in and out of a sentry's range, showing the range sphere when building) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:49, 18 February 2011 (UTC)
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mine's here http://www.youtube.com/watch?v=YCgYR52EwPg&feature=youtu.be [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 07:55 , 24 January 2012 (PST)
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:First clip has audio lag :( Look at the moment the engineer flips the switch on the PDA when you equip it and the moment the flipping sound arrives, for example. At 0:51, the right sentry is not centered.
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:That was for the usual analysis, but I think there's things missing here. Things like the sentry range, the ammo capacity (maybe, if not too long). I'd suggest waiting for the big Sentry demonstration first, and then mirror that for this demonstration, perhaps with comparisons to the regular level 1 sentry. Thoughts~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:18, 24 January 2012 (PST)
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i'm quite this first , sorry about that but i will be back here soon [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:30 , 27 January 2012 (PST)
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http://youtu.be/vd-PI4u7aNU — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 11:31, 9 February 2012 (PST)
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:Can you hover the gunslinger in the backpack view? It is pretty important to this, so it is good to highlight it. Clip 1 is a bit redundant in that it shows the range thing twice. For the clip at 2:47, I understand that you chose the pyro for consistency, but another class would probably be better so that there is not a large portion of the screen covered by the flamethrower viewmodel. It's also important, in that clip, to show the sentry in place; it was obvious in the regular sentry demo because the level 3 sentry is large and visible from afar (and because it shoows large rawkets at you) but in this one it is almost invisible (partially due to it fitting entirely inside the flamethrower crosshair). Perhaps using a spy with a disguise (show the disguising) to show where the sentry is would be better, but perhaps not because it adds the potential confusion of disguise-ness. Then perhaps a picture-in-picture, showing the engineer's perspective in the bottom-right corner (viewmodel corner).In that same clip, you may also want to show the pushing force of the sentry gun; it is important for the mini-sentry because forcing your way against it is a sometimes useful strategy, unlike the regular sentry gun. To do that, just keep walking straight to show how the speed changes. Perhaps that would fit in its own clip with a split-screen comparison... Last but not least, the clip at 3:05 would benefit from a better angle so that more of the spy can be seen.  It wasn't a problem in the previous demo because you jumped on the sentry, but here you only see the top half of the spy; go slightly on the side to see more of him before the taunts.
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:All other clips are perfect :3 The overhead turning-speed one is quite good too, although you may want to add text labels on them because it's not obvious which sentry is which from the top — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:56, 9 February 2012 (PST)
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::http://youtu.be/PC9u-p6SRU0 Not that happy with the range clip. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 16:14, 10 February 2012 (PST)
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:::Go on the side, not on top >: (Also needs more spycrabbing). What is wrong with the range clip? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:59, 10 February 2012 (PST)
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::::http://youtu.be/Dv0gLyZEyrg — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 19:18, 10 February 2012 (PST)
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:::::The fraps, it burns. Please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:29, 10 February 2012 (PST)
  
 
=={{icon item|Buffalo Steak Sandvich|16px}} [[Buffalo Steak Sandvich]]==
 
=={{icon item|Buffalo Steak Sandvich|16px}} [[Buffalo Steak Sandvich]]==

Latest revision as of 06:28, 26 February 2012