Team Fortress Wiki talk:Weapon Demonstration/Archive 36
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Ambassador
- Uses the old tooltip - Shows "-15% damage done" instead of "-15% damage penalty."
- Uses the old optimizations and Level of Details.
This demonstration has been reserved: Mr. Vinderack, not as sober as you...thin..yah... 20:31, 7 October 2012 (PDT)
Finished pretty fast, considering it's my first demonstration in a while. Here: http://www.youtube.com/watch?v=lfjhPDeASmk&feature=youtu.be Mr. Vinderack, not as sober as you...thin..yah... 08:01, 8 October 2012 (PDT)
Too dark. It can be you have taken brightness options too dark. Watch the other videos and adjust the options to make it exactly light as the other videos. --InstantMan 20:58, 8 October 2012 (PDT)
- I hope you realize I've made demonstrations before... Mr. Vinderack, not as sober as you...thin..yah... 12:41, 8 October 2012 (PDT)
- http://www.youtube.com/watch?v=uElBA0HTdwE&feature=youtu.be The problem was not brightness. Thanks, Wind. Mr. Vinderack, not as sober as you...thin..yah... 13:29, 8 October 2012 (PDT)
- The last bit of the ending sound got cut, unfortunately — Wind 19:16, 8 October 2012 (PDT)
- http://www.youtube.com/watch?v=uElBA0HTdwE&feature=youtu.be The problem was not brightness. Thanks, Wind. Mr. Vinderack, not as sober as you...thin..yah... 13:29, 8 October 2012 (PDT)
Easy fix. Here you go: http://www.youtube.com/watch?v=Q2UjTIHxkGk&feature=youtu.be Mr. Vinderack, not as sober as you...thin..yah... 19:59, 8 October 2012 (PDT)
- Approved by Wind on IRC. Thanks! Mr. Vinderack, not as sober as you...thin..yah... 20:19, 8 October 2012 (PDT)
- No, I just assumed it wouldn't be broken because it's hard to mess up about this twice. Apparently it has happened though >: — Wind 20:27, 8 October 2012 (PDT)
Yeah, we found out I was using an outdated training video soundtrack. We got it fixed. Here: http://www.youtube.com/watch?v=wlcBoB3Hd4M&feature=youtu.be Uploaded file: https://docs.google.com/file/d/0B-zhruJXv1QkcXVwUFJVYW1OeHM/edit .dems are uploaded as well.Mr. Vinderack, not as sober as you...thin..yah... 21:08, 8 October 2012 (PDT)
Bonk! Atomic Punch
- Drinks Bonk a little to quickly
- Does not show trying to drink Bonk while already holding intel
- Does not show trying to defend a capture while under Bonk
This demonstration has been reserved: Ben10508 17:53, 7 October 2012 (PDT)
If we show "trying to drink Bonk while already holding intel" won't that be unnecessary because the viewers will be confused to see a Scout grab the intel and nothing happens. Also, what do you mean by defend a capture? Unless you meant capture a point while under the Bonk which is already shown. Ben10508 05:48, 6 October 2012 (PDT)
- This is up for the same reason that all the watches and the disguise kit are - to show that you can't capture intel while using it, that you can't capture a point (which is already shown), and that you can't defend a point while using it (which isn't). — Armisael (T · C) 08:51, 6 October 2012 (PDT)
- Ben, I think you should not reserve now, ask Karma first because he's the previous owner of this demo. Hinaomi (talk) • (contributions) 18:32, 7 October 2012 (PDT)
- It's fine, Karma PM'd me on Steam. He said he is okay with me doing it Ben10508 18:35, 7 October 2012 (PDT)
Is it okay if I use Dustbowl instead of Badlands and that I'm on the red team and I get blu to cap? Ben10508 13:33, 10 October 2012 (PDT)
- In a word? No. Wind doesn't like the red team. — Armisael (T · C) 13:53, 10 October 2012 (PDT)
- I don't have anything against the RED team, but I have something against starting the demonstration as one team and then suddenly be on the other team in another clip. That's just confusing. Changing the map is fine, but why change it? Use the same map as the rest if you can and have a good reason to do so — Wind 20:58, 10 October 2012 (PDT)
This did take a while but here it is! Ben10508 20:37, 13 October 2012 (PDT)
- Is good, please upload~ — Wind 21:03, 16 October 2012 (PDT)
http://www.mediafire.com/?h354m1u1o3xhwg1 Ben10508 12:54, 17 October 2012 (PDT)
Blutsauger
- Uses the old map
- Video is interlaced
- Looks around a bit as soon as it starts
- The Spy shoots his gun when the Soldier fires his rocket
- No transition between the two clips
- Uses horizontal split screen
- Ammo is not full in the second clip
- No end sound
This demonstration has been reserved: Ben10508 13:09, 2 October 2012 (PDT)
http://www.youtube.com/watch?v=snygvoYFbAU Ben10508 19:40, 5 October 2012 (PDT)
- Bad music mixing at 0:36, but video clips are good~ — Wind 16:54, 7 October 2012 (PDT)
All better Ben10508 13:25, 8 October 2012 (PDT)
- Is better, please upload~ — Wind 19:16, 8 October 2012 (PDT)
http://www.mediafire.com/?dwbipkbeffiy0vm Ben10508 12:53, 9 October 2012 (PDT)
Buff Banner
- Uses the old map
- Forgets to reload the Rocket Launcher
- No end sound
This demonstration has been reserved: Ben10508 19:40, 8 October 2012 (PDT)
http://www.youtube.com/watch?v=dymAjkDQzXM
I used a very different, "creative", and new way of demonstrating it Ben10508 19:40, 8 October 2012 (PDT)
- Yes, this did need a redo. The old version also has a glitch in the reload animation at one point... But your demo is not good yet:
- Goes way too fast at the beginning. When you're using the buff banner it's normal to be fast because you don't have a lot of time to demonstrate everything, but at the beginning of the video (when charging) you don't need to go so fast
- You should put more BLU bots around the main area of the map. This way, when you taunt, you can look around to see how far the buff range goes. It also shows that it doesn't buff just one teammate.
- Don't start in a random corner stuck against a crate like that. Either start at the beginning, or start in an area where you can see more of the map. Otherwise, it's not clear where you are and what is happening once you start (Feels a bit claustrophobic). May also want to look around the back area to spot all enemies before you start firing
— Wind 20:27, 8 October 2012 (PDT)
http://youtu.be/KYqse0bf868 Ben10508 16:47, 11 October 2012 (PDT)
- Is good, please upload~ — Wind 13:44, 13 October 2012 (PDT)
http://www.mediafire.com/?4wb7chvu186ds79 Ben10508 20:37, 13 October 2012 (PDT)
Chargin' Targe
This demonstration has been reserved: — Armisael (T · C) 20:33, 8 October 2012 (PDT) current video has some problems.
- Old loadout screen.
- Doesn't that any successfully landed, damage dealing, bash grants a full melee crit. (yes, the targe can bash and slash too)
- Screen video labels sticky launcher and screen halves for the splitscreen comparison of resistances, targe does not
Isildur4 10:11, 2 October 2012 (PDT)
- Alright for that second point. It should show the melee crit at close/medium/long range instead of just long range — Wind 16:54, 7 October 2012 (PDT)
http://youtu.be/mVjttKbECsY — Armisael (T · C) 13:29, 9 October 2012 (PDT)
- At 0:20, after the camera shake, there are two weird quick "blinks" in the video where the screen suddenly goes darker for one frame. Otherwise, is good~ — Wind 20:58, 10 October 2012 (PDT)
- http://youtu.be/2LgMT8MNk8Y — Armisael (T · C) 22:37, 10 October 2012 (PDT)
Dead Ringer
Needs to show that you can't cap points or intel while cloaked.
- http://youtu.be/0h42V1NCnN8 — Armisael (T · C) 15:39, 3 October 2012 (PDT)
- In the noise clip, I think it would be helpful to show the waveform of the audio as it progresses. Kind of like this video but not as prominent, or like the laser in this video. Of course it shouldn't be shown as a laser, but something in a corner or something, overlaid on top of the video. The first video shows that max amplitude of the audio waveform at a given point in time, while the second video shows the actual waveform itself. Both are fairly readable in that the volume of the audio can be obtained from them, so either of them will work in this demonstration~
- In the intel clip, might as well pick up the intel again after uncloaking, it's right in front of you and begging for it
- In the capture point clip, use another enemy than the pyro, because of the unecessary noise (both visually and audio-ly) of the fire effect. If it was like a soldier with a single rocket fired, this would be clearer because there wouldn't be a long-lasting fire effect. Rest is good~ — Wind 16:08, 7 October 2012 (PDT)
- http://youtu.be/iBZwFxNmUTg I didn't add the waveform bit because I couldn't think of any way to display it that makes the audio levels both easy to compare and readable without being way too distracting. — Armisael (T · C) 21:52, 7 October 2012 (PDT)
- Is good, please upload~ — Wind 19:16, 8 October 2012 (PDT)
- http://youtu.be/iBZwFxNmUTg I didn't add the waveform bit because I couldn't think of any way to display it that makes the audio levels both easy to compare and readable without being way too distracting. — Armisael (T · C) 21:52, 7 October 2012 (PDT)
Disguise Kit
Needs to show that you can't cap points or intel while disguised as enemy and can cap points while disguised as friendly.
This demonstration has been reserved: — Armisael (T · C) 10:29, 2 October 2012 (PDT)
- http://youtu.be/dukpxplpcOw — Armisael (T · C) 17:57, 2 October 2012 (PDT)
- I just notice about that your capture rate doesn't twice when disguised as Friendly Scout. Hinaomi (talk) • (contributions) 18:44, 2 October 2012 (PDT)
- At 1:39, you disguise as BLU spy, yet the disguise kit HUD didn't change team (?)
- No need to lose the disguise at 4:20. Also, if you disguise as a RED pyro after that, then don't disguise as a BLU pyro right after, because the HUD change is minimal. Disguise as a BLU demoman or something. Then perhaps you should indeed disguise as a BLU scout to show that you don't get double capture rate, while you're at it — Wind 16:08, 7 October 2012 (PDT)
- http://youtu.be/y7Mo2qrzhm8 — Armisael (T · C) 20:18, 7 October 2012 (PDT)
- Probably a problem with YouTube cutting off the end seconds, but you didn't fully return to first person view after the spycrab taunt. TFHK 07:01, 8 October 2012 (PDT)
- http://www.youtu.be/b2QZHIRZfQs Fixed. — Armisael (T · C) 15:06, 8 October 2012 (PDT)
- Is good, please upload~ — Wind 19:16, 8 October 2012 (PDT)
- http://www.youtu.be/b2QZHIRZfQs Fixed. — Armisael (T · C) 15:06, 8 October 2012 (PDT)
- Probably a problem with YouTube cutting off the end seconds, but you didn't fully return to first person view after the spycrab taunt. TFHK 07:01, 8 October 2012 (PDT)
- http://youtu.be/y7Mo2qrzhm8 — Armisael (T · C) 20:18, 7 October 2012 (PDT)
Freedom Staff
Model/material changes
This demonstration has been reserved: Akuago220, The Jungle Expeditioner 07:32, 10 October 2012 (PDT)
I like how as soon as the demo gets released, the next we have to redo it Ben10508 19:14, 9 October 2012 (PDT)
- Eh, you get used to it after having to do the Cow Mangler demonstration 6 times due to mostly paltry particles changes. In any case, here's the revision. Download it here. --Akuago220, The Jungle Expeditioner 16:38, 11 October 2012 (PDT)
- Is good, please upload~ — Wind 13:44, 13 October 2012 (PDT)
Frontier Justice
- Uses the old map
- Video is interlaced
- Blood stains on the wooden thing in the back in all clips
- Does not have full metal in the second clip
- The other Soldier behind the wooden thing fires
- The Soldier's name in the second clip is "Bot27"
- No end sound
This demonstration has been reserved: Ben10508 13:44, 30 September 2012 (PDT)
http://www.youtube.com/watch?v=2-h4Hw4rZ2g Ben10508 15:16, 30 September 2012 (PDT)
Could we just redo all the videos that are demonstrated on old map? Karmacharger 5:24 , 10/1/2012 (PDT)
- As Wind said, it's best if we focus on the ones that need re-doing for other reasons before we start on those. Darkid (|) 04:40, 1 October 2012 (PDT)
That video was indeed in need of a redo, I didn't catch that interlacing too. Yours also shows things more clearly because it is slower in the crits demonstration part. However, you build and destroy the sentry too quickly (the PDAs are on screen for like a quarter of a second). Slow down at those part (leave it open for 1.5~2 seconds), and before dropping it as well (wait 1.5~2 seconds between the moment you pick the sentry, and the moment you drop the toolbox on the ground) and that should do it~ — Wind 21:41, 1 October 2012 (PDT)
http://youtu.be/zgSCUi1b-S4 Ben10508 20:11, 4 October 2012 (PDT)
- Is good, please upload~ — Wind 16:08, 7 October 2012 (PDT)
http://www.mediafire.com/?ga96hkkq6n3k73a Ben10508 13:00, 8 October 2012 (PDT)
Flying Guillotine
Doesn't show bleed on a cloaked spy
This demonstration has been reserved: — Armisael (T · C) 05:14, 17 October 2012 (PDT)
Also needs to show bleed on a disguised Spy Ben10508 19:39, 17 October 2012 (PDT)
http://youtu.be/EGt5JifEsdY Bleed isn't demonstrated on disguises, because it doesn't reveal the fact that it's a disguise. — Armisael (T · C) 07:58, 18 October 2012 (PDT)
- Too bad about the skull killicon... but is good, please upload~ — Wind 19:51, 18 October 2012 (PDT)
Minigun
Extra pyro ragdoll visible before the pyro is killed
This demonstration has been reserved: — Armisael (T · C) 16:00, 13 October 2012 (PDT)
- http://youtu.be/-D3EtIfRzxw — Armisael (T · C) 16:00, 13 October 2012 (PDT)
- The audio volume was also clearly unbalanced, is good to redo this. Is good, please upload~ — Wind 21:03, 16 October 2012 (PDT)
Also uses the old map and no ending sound Ben10508 22:02, 13 October 2012 (PDT)
Razorback
- Uses old map.
- Needs to show that spy cannot switch weapon when shocked.
- Needs to show that you can get a new one when touching a Resupply locker.
This demonstration has been reserved: — Armisael (T · C) 22:37, 10 October 2012 (PDT)
- That'd be a good first use of the new resupply locker. Alright — Wind 20:58, 10 October 2012 (PDT)
http://youtu.be/2C6iRaFGWys — Armisael (T · C) 16:34, 11 October 2012 (PDT)
If you need a non-vintage razorback, let me know. --Piemanmoo 13:27, 13 October 2012 (PDT)
- That'd be nice, if only to record the loadout part. But technically this isn't enough of a reason to change a video... Change the loadout view with a non-vintage one if you want Armisael (and upload directly), otherwise upload as is~ — Wind 13:44, 13 October 2012 (PDT)
Sandman
Should demonstrate you can pick up and use enemy Scout balls too.--Uknownada 00:07, 10 October 2012 (PDT)
That would be useful to demonstrate and it should be demonstrated that you can Spy check disguised spies.-- InstantMan 15:51, 10 October 2012 (PDT)
http://www.youtube.com/watch?v=iTYzobTzn00 — Armisael (T · C) 15:43, 10 October 2012 (PDT)
- Is good, please upload~ — Wind 20:58, 10 October 2012 (PDT)
Solemn Vow
This demonstration has been reserved: — Armisael (T · C) 08:42, 8 October 2012 (PDT)]
Might be an idea to show clearly whether or not the effect works on enemy disguised Spies. » Cooper Kid (blether) • (contreebs) 02:51, 7 October 2012 (PDT)
Thank you , and good idea Irufort 02:55, 7 October 2012 (PDT)
- I agree. Probably needs to have the spy perspective in a picture-in-picture style clip — Wind 16:08, 7 October 2012 (PDT)
- http://youtu.be/Xdly_TTpRDc — Armisael (T · C) 18:44, 7 October 2012 (PDT)
- I was talking to Irufort. Apparently, he's been working on the demonstration but he didn't know to reserve the video. Either way, though, the above demonstration uses the old map, so I'll reserve it for him. Sorry. Mr. Vinderack, not as sober as you...thin..yah... 07:21, 8 October 2012 (PDT)
- Overwriting the reservation, since I'm the previous demonstrator. — Armisael (T · C) 08:42, 8 October 2012 (PDT)
- Poor guy, lol. Mr. Vinderack, not as sober as you...thin..yah... 08:44, 8 October 2012 (PDT)
- http://youtu.be/JZGzUfwKvSc Both clips on the new map, for consistency. — Armisael (T · C) 15:06, 8 October 2012 (PDT)
- The reason I asked to have the spy perspective is to show all 3 health bars (real Spy health, Spy disguise health, and the health the medic sees). What I thought was implied by that is that the Medic was to hit the disguised Spy to see how these health meters changed. Also, would be nice if you let Irufort do his/her version, because it's his first demo and he needs somewhere to start from, mhm? :3 — Wind 19:16, 8 October 2012 (PDT)
- http://youtu.be/JZGzUfwKvSc Both clips on the new map, for consistency. — Armisael (T · C) 15:06, 8 October 2012 (PDT)
- Poor guy, lol. Mr. Vinderack, not as sober as you...thin..yah... 08:44, 8 October 2012 (PDT)
- Overwriting the reservation, since I'm the previous demonstrator. — Armisael (T · C) 08:42, 8 October 2012 (PDT)
- I was talking to Irufort. Apparently, he's been working on the demonstration but he didn't know to reserve the video. Either way, though, the above demonstration uses the old map, so I'll reserve it for him. Sorry. Mr. Vinderack, not as sober as you...thin..yah... 07:21, 8 October 2012 (PDT)
Yeah, I'd appreciate if you let him do this demo. We were already working on it together and making a bit of progress when I told him that his reservation was overridden. He was really nice though, told me not to worry about it and thanked me... Mr. Vinderack, not as sober as you...thin..yah... 19:28, 8 October 2012 (PDT)
For those of you In the peanut gallery: at present, I have a completed and uploaded video that will deleted if Irufort manages to post anything before the next push, because he's new and new people have an unstated right to override any reservation. My reservation is up there entirely for archival purposes at this point, and doesn't count towards my limit. — Armisael (T · C) 06:18, 9 October 2012 (PDT)
Well then Armisael, you deserved it since you are the first to reserve the demonstration all by yourself. Your work is fine than me since im a new one here. So i do think you deserve the work, thanks! Irufort 12:02, 9 October 2012 (PDT)
- Alright then, publishing Armisael's version — Wind 20:58, 10 October 2012 (PDT)
Splendid Screen
This demonstration has been reserved: — Armisael (T · C) 20:33, 8 October 2012 (PDT) current video has some problems.
- Old loadout screen.
- Doesn't that any successfully landed, damage dealing, bash grants a full melee crit.
Isildur4 10:11, 2 October 2012 (PDT)
- Alright for that second point. It should show the melee crit at close/medium/long range instead of just long range — Wind 16:54, 7 October 2012 (PDT)
http://youtu.be/_qSPJh6MD8Y — Armisael (T · C) 16:41, 9 October 2012 (PDT)
- Is good, please upload~ — Wind 20:58, 10 October 2012 (PDT)
Ullapool Caber
Show that you can get a new caber at a resupply locker
This demonstration has been reserved: — Armisael (T · C) 16:00, 13 October 2012 (PDT)
- http://youtu.be/mGfKIldXjs8 — Armisael (T · C) 19:48, 11 October 2012 (PDT)
- When going to the resupply locker, you should make sure that there's no kill feed visible. They hide the explosive part of the caver, which is the only clue as to whether you have a caber ready to explode or not, so it's important that this part is not hidden when you touch the resupply locker. Also, it's missing the ending "tchak" sound — Wind 13:44, 13 October 2012 (PDT)
- http://youtu.be/A0C-qdPHSXc — Armisael (T · C) 16:00, 13 October 2012 (PDT)
- Is good, please upload~ — Wind 21:03, 16 October 2012 (PDT)
- http://youtu.be/A0C-qdPHSXc — Armisael (T · C) 16:00, 13 October 2012 (PDT)
- When going to the resupply locker, you should make sure that there's no kill feed visible. They hide the explosive part of the caver, which is the only clue as to whether you have a caber ready to explode or not, so it's important that this part is not hidden when you touch the resupply locker. Also, it's missing the ending "tchak" sound — Wind 13:44, 13 October 2012 (PDT)
Wrap Assassin
Same reason why the Sandman needs to be redone
- http://youtu.be/qQOm7DseUH8 — Armisael (T · C) 18:22, 12 October 2012 (PDT)
- While it's ok to make videos with the old no-resupply map, it's not ok to make a video in which there is the resupply room in one clip but not the other. You'll have to re-render either set of clips on the other version of the map >: Besides that, the clips are good~ — Wind 13:44, 13 October 2012 (PDT)
- http://youtu.be/oGH1kaLN0EE — Armisael (T · C) 17:37, 13 October 2012 (PDT)
- Is good, please upload~ — Wind 21:03, 16 October 2012 (PDT)
- http://youtu.be/oGH1kaLN0EE — Armisael (T · C) 17:37, 13 October 2012 (PDT)
- While it's ok to make videos with the old no-resupply map, it's not ok to make a video in which there is the resupply room in one clip but not the other. You'll have to re-render either set of clips on the other version of the map >: Besides that, the clips are good~ — Wind 13:44, 13 October 2012 (PDT)
Wrangler
- Uses old map
- Needs to be shown with Mini-Sentry
- Needs to show a kill with the Level 3 Sentrygun with just rockets
- The hand animation after firing this weapon for too long was not shown
- In my option, old map is the only reason for redo, Mini-Sentry, Just rocket with the lv 3 sentry and animation aren't necessary. And about animation, we discussion about it before. Hinaomi (talk) • (contributions) 04:17, 12 October 2012 (PDT)
it would be reasonable to redo , show that you can control mini sentry as for the rocket kill i don't think thats a big deal then for the hand animation same not a big deal , if these reason is deserve to redo , Let me take care of this. i was the previous demonstrator. Karmacharger 7:51 , 10/13/2012 (PDT)
If that were to be redone by considering the Mini-Sentry to be different from a regular Sentry, then other demonstrations involving sentries would need to be redone... I don't really see the point in doing that though. It's just a level 1 sentry that is smaller and fires faster. The other reasons are also not really good, as said above — Wind 13:44, 13 October 2012 (PDT)
The current video has no end sound so it needs to be redone. --InstantMan 21:27, 15 October 2012 (PDT)
- That is not really a major issue — Wind 21:03, 16 October 2012 (PDT)
Frying Pan
Special considerations: There was a corpse on the ground at the beginning of the Demoman clip. Should not happen again
- This demonstration has been reserved: Karmacharger 1:44 , 10/2/2012 (PDT)
- http://youtu.be/1a-XWFhdPJI Karmacharger 6:33 , 10/3/2012 (PDT)
- Does the demoman say something if you attack with the frying pan right after the taunt? If so, then you should add that, like the other demoman melee demonstrations (and Valve still hasn't fixed the fact that he drinks out of a frying pan? lol). If not, then it is good, please upload~ — Wind 16:08, 7 October 2012 (PDT)
- Nope.avi Frying Pan voice line is separate from Bottle one. Hinaomi (talk) • (contributions) 17:27, 7 October 2012 (PDT)
- Does the demoman say something if you attack with the frying pan right after the taunt? If so, then you should add that, like the other demoman melee demonstrations (and Valve still hasn't fixed the fact that he drinks out of a frying pan? lol). If not, then it is good, please upload~ — Wind 16:08, 7 October 2012 (PDT)
- nah it does not http://www.mediafire.com/#81rhywx18d7rn Karmacharger 6:28 , 10/8/2012 (PDT)
- Is good then, thanks~ — Wind 19:16, 8 October 2012 (PDT)
Melee crit sounds
Often when I make a clip for a melee weapon demonstration, I hear the crit sound . How can I make that not happen? Ben10508 16:29, 3 September 2012 (PDT)
- Try this
tf_weapon_criticals 0
Karmacharger 4:24 , 9/4/2012 (PDT)
Melee Makeover for Weapons that don't Randomly Crit?
I've noticed that the Melee Makeover only calls for remakes of videos that only do random crits. Shouldn't we demonstrate weapons that don't do random crits by using the Medic's Kritzkreig Uber? Just a thought. Bruss48 13:11, 14 September 2012 (PDT)
Demonstrations on the old map
It would appear that picking a single demonstration that was made on tr_target_weaponref, noting that the standards for the project have changed slightly, and reserving it is the popular thing to do. Could we, instead of haphazardly selecting these, make a decision to either redo them as a group (à la the makeover project, perhaps), or not redo them? — Armisael (T · C) 21:31, 26 September 2012 (PDT)
- Support I don't speak for everyone, but I've got some spare time on my hands and it seems most of the old demos would be fairly easy to redo. -- Ragnar Homsar - (Talk) 22:32, 26 September 2012 (PDT)
- I don't particularly care whether or not we redo them (most of the reasons for the redos seem to be for purely graphical reasons such as low light and bloodstains, which really don't matter in terms of viewer comprehension). I just don't want them to be redone in dribs and drabs by people who really only care about putting another notch on their belt. — Armisael (T · C) 10:57, 27 September 2012 (PDT)
- Support as long as there's other reasons than "it uses the old map". Often there is, because all demonstrations done on the old map are necessarily old by now, created back when standards such as the acceptable framerate or audio quality were not what they were back then. That's why there is often more than one reason to redo it, and that's just fine. Still, I'd really appreciate it if people focused on demos that need to be redoing right now rather than going through old demos and marking them for redo — Wind 15:45, 29 September 2012 (PDT)
taunt kill destroy buildings
could we should some taunts that can destroy engineer's building? Kamikaze , Hadouken , Fencing not sure if that's all. Karmacharger 11:33 , 10/9/2012 (PDT)
- Support Is it really necessary? I mean , there is a taunt demonstration indeed but usually only for all-class taunt. I think class specific taunt demonstration is okay, but it is also not entirely necessary to show. How about others? I second this one :)Irufort 12:03, 9 October 2012 (PDT)
- Oppose Main focus of the Taunt kill is "Kill enemy" not "Destroy Buildings", so I think no. Hinaomi (talk) • (contributions) 16:46, 9 October 2012 (PDT)
- Oppose It's a minor fact about a minor feature. Certainly not worth enough for a redo on it's own. — Armisael (T · C) 19:06, 9 October 2012 (PDT)
- Oppose It is unneeded. It is a niche feature and doesn't contribute to the use of the weapon. — lemonysnicket (T · C) 19:06, 9 October 2012 (PDT)
- Oppose It couldn't really be helpful in a lot of situations. I wouldn't recommend people redoing most of the videos on the demonstrations just for that. Bruss48 15:51, 10 October 2012 (PDT)
- Oppose I think the consensus is pretty clear on this one >: Taunting on buildings is fun but it's not something you'd really do in a serious game, or at least not often enough to deserve having all weapons that can do this have their demonstrations redone — Wind 20:58, 10 October 2012 (PDT)
Is Bonk! Atomic Punch done or not?
I was scrolling through the list, and noticed that Bonk! Atomic Punch is under both the "Need to be redone" and the "Done" categories. I'm confused, as a wiki user. So, is it done, or does is still need to be redone? Heart of Cobalt 18:47, 14 October 2012 (PDT)
Fixed Ben10508 19:01, 14 October 2012 (PDT)