Team Fortress Wiki talk:Weapon Demonstration/Archive 39
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Ap-Sap
I should be getting mine this Friday. Since here are actual lines for this thing, I'll have to see what can trigger them. --Akuago220, The Jungle Expeditioner 08:57, 13 March 2013 (PDT)
- Forgive me for asking this - I've been away for a while, and it looks as if the reservation guidelines have changed. Can you reserve an item that was just released yesterday? It looks like the guidelines say that you can't reserve an item for a week after it's been released.
- I don't have one of these, by the way, and don't expect to get one anytime soon - I'm not trying to poach here, just clarify the rules. — Armisael (T · C) 09:08, 13 March 2013 (PDT)
- Well, you could always just give yourself one by modifying the item schema. I just did it myself - took 2 minutes and works without a flaw.
I've got a question though: How should this demonstration be done anyway? The voice responses sum up to over 12 minutes of audio material, so making a full demonstration of each and every single line seems redundant. In fact, doing everything the normal Sapper demonstration shows off should already be a good solution, because most of the responses are covered by that already, at least to give the viewer an idea. Maybe all you gotta do is switching from and to that weapon a couple of times at the beginning of that video. - Selbi 15:26, 13 March 2013 (PDT)
- Well, you could always just give yourself one by modifying the item schema. I just did it myself - took 2 minutes and works without a flaw.
@ Armisael So be it, then. I'll erase my reservation (I don't remember when they implemented this rule, but in the end, it exists now, and that's the primary factor). Here's to hoping I'll have some chance at making it; it wouldn't be the first time someone posted up a demonstration the moment I coincidentally got mine completed.
@ Selbi Yeah, no need to show EVERY line. That plan seems to be sufficient enough. --Akuago220, The Jungle Expeditioner 20:49, 13 March 2013 (PDT)
- The no-reservations-on-new-items rule has been there since the reservation rules exist, it's there so that new items can get their demonstrations done as fast as possible rather than having a single person risk being the bottleneck, even if that risks causing duplicated effort in the end. If you think it shouldn't exist then I don't have objections on removing it.
- As for the voice lines thing, those are obviously too long for a demonstration, and demonstrations so far haven't tried to play all the sounds that a weapon has, so just demonstrate as you would a sapper. If someone were to make a separate audio-only video with all the sound files in it (like this one) then it would be uploaded as well. Some of the audio files are larger than the wiki's 2MB file limit so a video would be the next best way to include all of those lines on the wiki — Wind 22:14, 13 March 2013 (PDT)
Here's my first attempt at the Ap-Sap demonstration. Let me know what you think. --Akuago220, The Jungle Expeditioner 18:37, 17 March 2013 (PDT)
- You don't show the spy holding it in the backpack screen for very long. Also, there's a notification sound at 2:15. — Armisael (T · C) 19:12, 17 March 2013 (PDT)
- I'm well aware of that sound error. This was just a first draft; I was wondering if there was something I would need to demonstrate in regards to his voice lines (if necessary, that is). --Akuago220, The Jungle Expeditioner 19:19, 17 March 2013 (PDT)
- Backpack view is fine, no need to extend it. Get rid of the notification sound and it'll be all good~ — Wind 22:47, 19 March 2013 (PDT)
Okay, then. This should hopefully do it. Also, redid the bp intro due to the update fixing the third-person look of the Spy with sappers. Download it here. --Akuago220, The Jungle Expeditioner 13:45, 21 March 2013 (PDT)
- Is good, thanks~ — Wind 13:48, 24 March 2013 (PDT)
Ham Shank
Note Remember the jigglebones, the meat is a bit bouncy. --Org 10:50, 13 March 2013 (PDT)
- http://youtu.be/8OJnX7ptLsQ Still tweaking my video settings. Also, this one was FRAPSed for the jigglebones. — Armisael (T · C) 14:21, 16 March 2013 (PDT)
- Hamlem shake :3, anyway... did you forget to show the voice line after taunt with ham as Demoman? Rikka Takanashi (talk) • (contributions) 17:08, 16 March 2013 (PDT)
- http://youtu.be/WPS1MsRRhI8 wiggle jiggle — Armisael (T · C) 19:43, 16 March 2013 (PDT)
- Is good, please upload~ — Wind 20:08, 16 March 2013 (PDT)
- http://youtu.be/WPS1MsRRhI8 wiggle jiggle — Armisael (T · C) 19:43, 16 March 2013 (PDT)
- Hamlem shake :3, anyway... did you forget to show the voice line after taunt with ham as Demoman? Rikka Takanashi (talk) • (contributions) 17:08, 16 March 2013 (PDT)
Shred Alert
This demonstration has been reserved: Akuago220, The Jungle Expeditioner 09:55, 14 February 2013 (PST)
I got it pre-ordered so I'll cover this once the item comes out. --Akuago220, The Jungle Expeditioner 09:55, 14 February 2013 (PST)
- And that should do it for this taunt. And if anyone asks, no, the taunt doesn't actually kill enemies. Download it here. --Akuago220, The Jungle Expeditioner 11:28, 22 February 2013 (PST)
- Is good, thanks~ — Wind 15:02, 22 February 2013 (PST)
- Due to today's update do you think it may have to be redone or no? Ashes 20:42, 28 February 2013 (PST)
- God dammit — Wind 20:46, 28 February 2013 (PST)
- ^^^My thoughts to a god-foresaken T. --Akuago220, The Jungle Expeditioner 21:19, 28 February 2013 (PST)
- God dammit — Wind 20:46, 28 February 2013 (PST)
- Due to today's update do you think it may have to be redone or no? Ashes 20:42, 28 February 2013 (PST)
- Is good, thanks~ — Wind 15:02, 22 February 2013 (PST)
Here's to hoping there won't be another surprise update that would render this useless. Download it here. --Akuago220, The Jungle Expeditioner 20:23, 2 March 2013 (PST)
- Is good, thanks~ — Wind 13:33, 3 March 2013 (PST)
Back Scratcher
This demonstration has been reserved: Karmacharger 4:06 , 2/11/2013 (PDT)
Should show if the health bonus/penalty stays while using other weapons.--Uknownada 20:18, 17 January 2013 (PST)
- I guess that's a good thing to show. The equalizer's no-healing effect only applies when wielding it, so by contrast it would be a good idea to show that this isn't the case for this weapon — Wind 21:53, 17 January 2013 (PST)
- So need to redo this? Karmacharger 11:31 , 2/1/2013 (PDT)
- I guess so, since the demonstration as it stands implies the health bonus/penalty only stays when the weapon is being used.--Uknownada 14:25, 5 February 2013 (PST)
- Yes — Wind 23:03, 7 February 2013 (PST)
- is it how should i do? Example Clip Karmacharger 7:13 , 2/8/2013 (PDT)
- Pretty much. Don't forget the dispenser part.--Uknownada 19:37, 8 February 2013 (PST)
- is it how should i do? Example Clip Karmacharger 7:13 , 2/8/2013 (PDT)
- So need to redo this? Karmacharger 11:31 , 2/1/2013 (PDT)
- I hope nobody minds if I try out this one. I didn't see a reservation so I wasn't sure if you were doing it for sure. If you are then feel free to disregard my reservation and do it anyway, thanks. Shougunner 16:14, 10
- Maybe you should show the non-BackScratcher case as well in a 3-way split-screen. That way it's all in one shot. Also, at the beginning of both clips, the timer is seen for one frame at the top and a Pyro corpse dropping on the floor can be heard. Make sure these are cut out from the final recording — Wind 23:51, 11 February 2013 (PST)February 2013 (PST)
- nobody minds? but i would mind because i am the previous owner of this demonstration so i had to take it sorry. but please read the project rules again before reserve something. Thank you. Karmacharger 4:09 , 2/11/2013 (PDT)
- There was no reservation so I had no reason to assume I was in the wrong. Shougunner 12:51, 11 February 2013 (PST)
- The rule about the previous owner say that the demonstration must only have been up for redo for less than a week. Karmacharger posted later than a week after this was up for redo, so there is no "previous owner" rule anymore. So yes, he should have posted a reservation mark, but so should you. You posted one but you removed it, probably because you assumed he was working on it, and indeed he is now since he has recently posted a video link in this section. So I guess that makes it his demonstration now >: Sorry Shougunner. As you haven't created a video demonstration before, however, you may still post what you've already done so far here, just to see if it matches the level of quality expected from video demonstrations — Wind 23:51, 11 February 2013 (PST)
- Here's a sample of what I was doing. In retrospect it doesn't look as fluid as I hoped. Also there's no HD or post editing (such as split screens) http://youtu.be/wN4lBfDPeew Shougunner 14:07, 12 February 2013 (PST)
- The rule about the previous owner say that the demonstration must only have been up for redo for less than a week. Karmacharger posted later than a week after this was up for redo, so there is no "previous owner" rule anymore. So yes, he should have posted a reservation mark, but so should you. You posted one but you removed it, probably because you assumed he was working on it, and indeed he is now since he has recently posted a video link in this section. So I guess that makes it his demonstration now >: Sorry Shougunner. As you haven't created a video demonstration before, however, you may still post what you've already done so far here, just to see if it matches the level of quality expected from video demonstrations — Wind 23:51, 11 February 2013 (PST)
- There was no reservation so I had no reason to assume I was in the wrong. Shougunner 12:51, 11 February 2013 (PST)
Things i noticed:
- Cursor should be moved to the item at the first place just like other demonstrations
- The second clip you're doing too slow
- You should learn how to use split-screen on Sony Vegas pro heres the tutorial , if you are using other video editor software search for tutorial then
- and your video should be at least 720p or 1080p
pretty much that's all i guess. Karmacharger 3:08 , 2/13/2013 (PDT)
- Some other things
- You didn't install the yellow damage number HUD thing
- Your video should be 16:9 (should not have black bars)
- Should not show the Spy at 0:41
- Should have transitions between clips
- What Karmacharger said
- But it's a good attempt for a first video :3 You should try your hand at some of the other demonstrations, like those pyroland items ones which are pretty easy — Wind 14:28, 16 February 2013 (PST)
http://youtu.be/sQmEZDdWDIU Karmacharger 12:29 , 2/14/2013 (PDT)
- Like I said, try a 3-way split-screen (regular pyro with fire axe, backscratcher pyro with backscratcher, backscratcher pyro with flamethrower) instead (for both medic and dispenser). That'll cut the duration of this demo by a lot — Wind 14:28, 16 February 2013 (PST)
To be completely truthful, part of the reason I suggested this was because I almost expected the Dispenser clip to be level 1, and it would have three different clips with the backkscratcher, flamethrower, and shotgun, and this demonstration would become unnecessarily long. Good thing ya found a loophole, I guess. Heh.--Uknownada 07:35, 20 February 2013 (PST)
Just the last 2 medikit clip , i can't render it because today is full moon or something. All the medikits become Candy , pie , soup? whatever its called but video will finish until the full moon event passed. Karmacharger 8:43 , 2/23/2013 (PDT)
- http://youtu.be/IV9Ep-mlCTg Karmacharger 10:43 , 2/25/2013 (PDT)
- For the three medkit clips, the third clip (the one with the weapon switch) only shows the backscratcher for a second or less (the second clip especially is really short). It needs to be longer to make it clear that the Pyro is using the backscratcher. The other clips after that are OK — Wind 19:18, 28 February 2013 (PST)
- http://youtu.be/IL9cV4lRYJ4 Karmacharger 6:09 , 3/2/2013 (PDT)
- Is good, please upload~ — Wind 13:33, 3 March 2013 (PST)
- http://www.mediafire.com/?45ucl8h9bno2pqz Karmacharger 6:35 , 3/4/2013 (PDT)
- Is good, please upload~ — Wind 13:33, 3 March 2013 (PST)
- http://youtu.be/IL9cV4lRYJ4 Karmacharger 6:09 , 3/2/2013 (PDT)
Bonk! Atomic Punch
Previous version has UI glitch saying "Reverting capture" in the last clip
This demonstration has been reserved: — Armisael (T · C) 09:44, 15 March 2013 (PDT)
Weird. Already needs to be redone, again. How do I prevent this UI glitch? Ben10508 19:31, 22 October 2012 (PDT)
- Yes, I caught it just before I was about to publish it... I don't know how to fix it, but Karmacharger had the same problem and he fixed it somehow so he should be able to tell you. — Wind 19:33, 22 October 2012 (PDT)
Used a different to demonstration the control point clip Ben10508 17:13, 25 October 2012 (PDT)
- It doesn't show "Blocking capture" when you're blocking the capture :( You should probably start the deni with both players off the point, then move the Soldier on it and start the rendering at that point — Wind 13:05, 27 October 2012 (PDT)
- I can record the clips, but I cannot render because of this different shading as said in the Enthusiasts Timepiece demonstration section. I guess I'll just wait it out. Ben10508 14:07, 27 October 2012 (PDT)
I am dropping this demonstration and the Enthusiasts Timepiece. Feel free to take my reservation. Ben10508 12:59, 14 December 2012 (PST)
- http://www.youtube.com/watch?v=5pK_SL8x3Dk - Uufje 13:58, 17 January 2013 (PST)
- Transitions are too long (half a second is fine). Wait a bit more at the end of the intelligence clip, currently the clip ends as soon as the voice clip ends (you can take some time back fro mthe transition, that way you shouldn't have to record anything more and the video duration is exactly the same). The cap point isn't showing "Reverting capture" which is good because it's what the redo is about, but it isn't showing "Blocking capture" either so it's not much of an improvement. Also, at 1:08, you're standing right on the edge of the point; that would be fine if the clip didn't have to be re-recorded for some other reason, but since it does have to be re-recorded, make sure you are more clearly away from the point when you step off of it
- http://www.youtube.com/watch?v=wWIUCMWLT2A - Uufje 11:59, 20 January 2013 (PST)
- Probably should have left it run for 2 more seconds for the cap to complete but oh well. Is good, please render at a higher framerate and upload~ — Wind 17:11, 24 January 2013 (PST)
- I rendered it at 60 FPS. YouTube must have screwed something up :V Anyway, here's the file: https://docs.google.com/uc?id=0B4-2Xsrp3Z86U2d4djRZM3ZyeW8&export=download - Uufje 02:53, 25 January 2013 (PST)
- The problem is that you didn't blend them down to 30fps. Please render at something like 90 or 120 fps or more (not 60fps, otherwise you get this which still happens at higher framerate but not to the same extent), and then blend it down to 30, otherwise youtube will cut the extra frames and it'd just be extra render time for naught — Wind 12:54, 30 January 2013 (PST)
- I don't know how to blend down, is that an option in Sony Vegas? I used the exact same recording and rendering procedure as with the Memory Maker (except I used SrcDemo² for the Memory Maker and stock Source Recorder for this one), so I was surprised this wasn't acceptable yet. - Uufje 13:14, 2 February 2013 (PST)
- Vegas has an option to blend down which is called resampling, it's in the clip properties. Not sure why you would want to use Vegas for that though, since SrcDemo does the blending (that's really all it does, and it does it well). The Memory Maker demonstration has quite a bit of blending on it, I count about 12 frames per frame or so (i.e. 360 fps). In any case it clearly has a lot more than this video — Wind 23:03, 7 February 2013 (PST)
- I don't know how to blend down, is that an option in Sony Vegas? I used the exact same recording and rendering procedure as with the Memory Maker (except I used SrcDemo² for the Memory Maker and stock Source Recorder for this one), so I was surprised this wasn't acceptable yet. - Uufje 13:14, 2 February 2013 (PST)
- The problem is that you didn't blend them down to 30fps. Please render at something like 90 or 120 fps or more (not 60fps, otherwise you get this which still happens at higher framerate but not to the same extent), and then blend it down to 30, otherwise youtube will cut the extra frames and it'd just be extra render time for naught — Wind 12:54, 30 January 2013 (PST)
- I rendered it at 60 FPS. YouTube must have screwed something up :V Anyway, here's the file: https://docs.google.com/uc?id=0B4-2Xsrp3Z86U2d4djRZM3ZyeW8&export=download - Uufje 02:53, 25 January 2013 (PST)
- Probably should have left it run for 2 more seconds for the cap to complete but oh well. Is good, please render at a higher framerate and upload~ — Wind 17:11, 24 January 2013 (PST)
- http://www.youtube.com/watch?v=wWIUCMWLT2A - Uufje 11:59, 20 January 2013 (PST)
- Transitions are too long (half a second is fine). Wait a bit more at the end of the intelligence clip, currently the clip ends as soon as the voice clip ends (you can take some time back fro mthe transition, that way you shouldn't have to record anything more and the video duration is exactly the same). The cap point isn't showing "Reverting capture" which is good because it's what the redo is about, but it isn't showing "Blocking capture" either so it's not much of an improvement. Also, at 1:08, you're standing right on the edge of the point; that would be fine if the clip didn't have to be re-recorded for some other reason, but since it does have to be re-recorded, make sure you are more clearly away from the point when you step off of it
Quick suggestion about redoing the demonstration. Shouldn't it also show that you can reload your weapons? Also, it doesn't show what happens when you drink WHILE you're holding the intelligence. Do you drop it?--Uknownada 22:13, 20 February 2013 (PST)
- It's hard to show this because you can't drink it while holding the intel. I'm not sure about weapons though, I think you can only do it when you have autoreload on but I may be wrong. That's a good thing to show on the Scattergun I think, as it's quite handy — Wind 15:02, 22 February 2013 (PST)
- Alright, here's a retry. I messed with resampling and framerates, so I hope this looks better. I also reloaded while bonked in the last clip, to show that you can do that. Yes, I'm aware the first clip is different, I derped out and overwrote the demo for that clip so I had to rerecord. - Uufje 14:53, 25 February 2013 (PST)
- Still not blended/resampled :( Here's a snapshot of 0:50 while the camera is zooming back in on the scout:
As you can see, everything is sharp, there is no visible motion blur unlike here.
Also, you forgot to put on the HUD mod to show damage numbers in yellow (HudDamageAccount.res), that one is not optional. Clips are good though~ — Wind 19:26, 28 February 2013 (PST)
- Bleh. I have no idea then. I think I'll use SrcDemo² for this one since it's a short demonstration, and normal Source Recorder with 30 FPS for long demonstrations. Also, I forgot to include the HudDamageAccount.res when I reformatted, so I'll fix that. - Uufje 02:58, 1 March 2013 (PST)
http://www.youtu.be.com/bDEqueLmipU Let's see if I still remember how this works. Take a close look at this one - a new system means that I have to reconfigure everything, and that isn't as easy as wish it was. — Armisael (T · C) 09:44, 15 March 2013 (PDT)
- youtu.be.com? But this video looks good to me. Sorry Uufje >: — Wind 20:08, 16 March 2013 (PDT)
- damndagnabbit.wav - Uufje 04:49, 18 March 2013 (PDT)
Bushwacka
Needs to show that the fire vulnerable applies regardless of which weapon is used
Flaregun should be used in the fire vulnerable clip instead of Flamethrower (or Manmelter) --InstantMan 15:01, 24 March 2013 (PST)
- The flare gun usage may be taken into consideration, but adding all the other weapons that can also burn players? That's just pointlessly adding to a demonstration despite the general point already being established. That means when another igniting-capable weapon get released, then the demonstration will have to be redone along with the flare gun, detonator, manmelter, scorch shot, cm 5000, sharp. volcano fragment, huo long heater, and every other flamethrower now and in the future, and that's just repetitive padding. --Akuago220, The Jungle Expeditioner 08:36, 28 March 2013 (PDT)
- I think that was stating that the video should note that you're still vulnerable to fire even when you have the sniper rifle/smg out, not that we need to show every weapon that can deal fire damage. — Armisael (T · C) 09:31, 28 March 2013 (PDT)
- Yes, he just means to show that the effect is passive, and suggests using the Flare gun instead of the Flamethrower to demonstrate it. Nothing too wrong with that — Wind 22:25, 29 March 2013 (PDT)
- If it is decided that this needs redemonstrating, I'd be happy to do it. Writeline 09:27, 30 March 2013 (PDT)
- It seems to be, and I'll have it ready within a day or two. --Akuago220, The Jungle Expeditioner 13:17, 31 March 2013 (PDT)
Here's the revised version for you. Download it here. --Akuago220, The Jungle Expeditioner 16:44, 2 April 2013 (PDT)
- That last clip is not necessary, please cut it and upload the edited version directly (no need to upload to youtube). Thanks~ — Wind 17:33, 2 April 2013 (PDT)
Enthusiast's Timepiece
During the enemy spy demonstration, he uses the standard Invisiwatch.--Uknownada 11:17, 5 March 2013 (PST)
- You'll have to be more specific--When (time) did he do this? There are a few clips with enemy spies. Darkid (|) 12:55, 5 March 2013 (PST)
- 2.40 Eels 13:03, 5 March 2013 (PST)
- At time 2:39 seconds.
- Writeline 14:27, 9 March 2013 (PST)
- Its there, Pretty sure to show that both the timepiece and stock invis watch are the same. They are reskins but needs to show they have the same effects Ashes 14:31, 9 March 2013 (PST)
How did this ever get through QA (huhu)? Pretty hard-to-notice detail though, probably not worth a redo and a reupload and everything — Wind 18:07, 9 March 2013 (PST)
- What Ashes said. See it as a comparison.
Eureka Effect
Kill icon has been fixed. Finally.
This demonstration has been reserved: - Uufje 12:11, 19 March 2013 (PST)
http://www.youtube.com/watch?v=MCl2duh4qPU - Uufje 05:49, 22 March 2013 (PDT)
- Video qualtiy is still ~ish (increase bitrate). Do you have AA turned on? It's hard to tell, but the pyro's eyes for example look kind of jagged. Framerate is also pretty bad but still fits the 30fps limit. However, the current demonstration video has horrible blur and interlacing problems so it's an improvement over the previous version nonetheless. However there is a glitch (probably a demo glitch I'll bet) in the 1:42 clip, it shows you starting with 200 metal even though you actually have 0 (which wrenching the sentry later on demonstrations). On a more minor note, can you use the 2-way split-screen HUD for 2-way split-screens? It would help here because the top-left building status shows the construction progress better than the little health "+" sign does. — Wind 13:48, 24 March 2013 (PDT)
- I tinkered a bit to make the settings the same as my Quäckenbirdt video (which was accepted :>), so the quality should be acceptable. If not, I could improve the quantizer settings (currently 20), but that's the last thing I can think of. http://www.youtube.com/watch?v=fWKL3bXWzdU - Uufje 12:14, 29 March 2013 (PDT)
- Is good, please upload~ (use these settings in the future, except the framerate which could be better) — Wind 22:25, 29 March 2013 (PDT)
- https://docs.google.com/file/d/0B4-2Xsrp3Z86VGpiNzdiNWVidjQ/edit - Uufje 05:18, 30 March 2013 (PDT)
- Is good, please upload~ (use these settings in the future, except the framerate which could be better) — Wind 22:25, 29 March 2013 (PDT)
- I tinkered a bit to make the settings the same as my Quäckenbirdt video (which was accepted :>), so the quality should be acceptable. If not, I could improve the quantizer settings (currently 20), but that's the last thing I can think of. http://www.youtube.com/watch?v=fWKL3bXWzdU - Uufje 12:14, 29 March 2013 (PDT)
Fists of Steel
Needs to show that the resistance only applies while this weapon is wielded
Needs to show that the melee vulnerable only applies while this weapon is wielded
Needs to show resistance from hitscan than just explosives InstantMan 15:00, 18 March 2013 (PST)
This demonstration has been reserved: — Armisael (T · C) 13:14, 18 March 2013 (PDT)
I don't we need to show specific damage types - do we really need to hit bullet, explosive, fire, arrows, etc? The other point's solid, though. — Armisael (T · C) 13:14, 18 March 2013 (PDT)
- http://youtu.be/fi3-PfqqrG8 — Armisael (T · C) 15:18, 18 March 2013 (PDT)
- Just need to show melee/non-melee. Is good, please upload~ — Wind 22:47, 19 March 2013 (PDT)
My suggestion about the hitscan was that after resistance clip, maybe a Scout with the Scattergun in another resistance clip so people might not think that it has just explosive resistance than ranged resistance. --InstantMan 12:21, 31 March 2013 (PST)
Gunboats
Should show fall-cushioning (as with the Rocket Jumper and Sticky Jumper videos). Darkid (|) 13:46, 31 March 2013 (PDT)
- I really don't think this is necessary - it was shown in the RJ/SJ videos because it lets you take no damage. Also, frankly, because it was shown in the RJ video and we didn't want to remove it and having it in the RJ but not the SJ was indefensible. — Armisael (T · C) 13:48, 31 March 2013 (PDT)
- Yeah, let's not put that in there or in every rocket launcher/stickybomb launcher video either — Wind 17:33, 2 April 2013 (PDT)
Kritzkrieg
The other two Medigun videos shows the longer a target has been hurt, the faster the heal rate. This one doesn't.--Uknownada 19:26, 17 September 2012 (PDT)
This demonstration has been reserved: — Armisael (T · C) 06:19, 18 March 2013 (PDT)
If nobody minds, I'd like to do this one. Uufje 13:30, 19 October 2012 (PDT)
- Here's my first demonstration. Sorry it took so long. I changed and added some other things as well to make it more like the Medi Gun demonstration. http://www.youtube.com/watch?v=eoSOv2Gc2QM - Uufje 04:30, 28 October 2012 (PDT)
- It's pretty good given that it's your first demo, but sadly it isn't acceptable as it is >: Here's the reasons:
- Too low framerate (minimum is 30fps). If you recorded .dem files (which is now a requirement) then you should only have to re-render them at a higher framerate using Source Recorder, otherwise you can use a capturing tool as long as it is fast enough to capture 30 or more unique frames per second (i.e. it shouldn't skip frames while pretending it didn't by repeating the last frame). Also make sure that your video editor isn't chopping away some frames while encoding
- Video is interlaced (visible when the camera is rotating). This should be easily fixable in your video encoding settings
- Some graphical artifacts (fuzzy textures, etc. as sometimes visible on the Medic's arm with the shadow moving around), probably the result of a low encoding bitrate (increase the video encoding bitrate to fix this)
- Audio glitch ("ha, ha, ha, okto-o-o-berfest") at 1:58
- Some lighting inconsistencies between the 3-way split-screen at 2:50 and the one at 3:30, especially around the red Pyro. I think this may be due to the Halloween lighting change released as part of the latest patch, which makes things look darker and different. If so, you should wait until it's reverted and render those .dem's again
- Disguise menu reappears for a split second at 4:11. The same glitch happens again later in the clip
The clips themselves are pretty good and follow the general pacing nicely, which is not usually the case on someone's first demonstration. Good luck~ — Wind 15:07, 29 October 2012 (PDT)
- Thanks! I'll fix the framerate and audio glitch, however, I can't see a bitrate option in my encoding settings, it still interlaces even when I turn that off, and I don't know how to fix the disguise menu glitch. Also, I personally can't discover any lighting problems in the split-screens; I recorded them before the Halloween event so that can't be the problem. If anyone can help me with those things, that would be much appreciated (message me on IRC if necessary). I know next to nothing about video stuff :P - Uufje 03:58, 31 October 2012 (PDT)
- If it doesn't let you set a bitrate, it probably lets you set a quantizer or some sort of quality setting. If you can't find it, then use x264vfw as recommended on the project page. Same for interlacing, I can't think of a video editor that wouldn't let you adjust that :( I don't know how to fix the disguise problem, I don't know what causes it in the first place though. The lighting difference isn't a big deal, so it's alright if it stays the same as it is, it's just kind of odd — Wind 22:20, 31 October 2012 (PDT)
- I use the x264vfw, it has a quantizer option so I'll change that. The problem with interlacing is that it has an interlacing option, but it still interlaces the video even when it's set to "off". Also, I'm having troubles with Source Recorder, it won't record into a video (instead of frames), it says I need QuickTime installed even when I have it installed... I know I can convert the frames into a video but recording it directly as a video would be easier. Lastly, I think the disguise thing might be caused due to latency issues, but the server I recorded on was in Spain, so that shouldn't generate so much latency as I live in the Netherlands (though I might be completely wrong about this, of course). - Uufje 15:58, 1 November 2012 (PDT)
- If it doesn't let you set a bitrate, it probably lets you set a quantizer or some sort of quality setting. If you can't find it, then use x264vfw as recommended on the project page. Same for interlacing, I can't think of a video editor that wouldn't let you adjust that :( I don't know how to fix the disguise problem, I don't know what causes it in the first place though. The lighting difference isn't a big deal, so it's alright if it stays the same as it is, it's just kind of odd — Wind 22:20, 31 October 2012 (PDT)
Alright, I think I fixed everything... Especially the interlacing stuff was a big pain in the butt, but I think (hope) everything should be good now. I haven't re-rendered everything yet though, just the first part. I've uploaded it to YouTube for a quality check: http://www.youtube.com/watch?v=mxTHkXX4I9c - Uufje 13:09, 4 November 2012 (PST)
- The video still doens't look good enough yet. It looks better though, and the lighting/color balance is a bit better too. Make sure not to turn the quantizer value down. The quantizer value is a measure of "acceptable quality loss"; thus, the smaller the quantizer, the less quality loss is acceptable. You can get an idea of whether the video has a better quality or not by comparing the file size, if unsure. If the only difference between the two videos is the quantizer value, then it should be a good metric
- The clip still suffers from a poor framerate, which is partially compensated by the ghosting effect that is either a product of Fraps or Vegas (shot taken while the camera is rotating):
- As you can see, this need fixing. It's likely to be the source material (Fraps recording?) being too low-framerate, and Vegas trying to stretch it to fit the 30fps it's asked to render the video as, by inserting frames between frame pairs and filling them with 50% the frame before, 50% the frame after. It may also be the opposite phenomenon: A good 30fps (or higher) source material, but with Vegas asked to render it at 24fps or something, thus it has to blend some frames together in order to make things fit in 24fps — Wind 14:10, 4 November 2012 (PST)
- Well, I'm fairly sure I fixed the ghosting, but I've still got trouble with the Spy stuff. The disguise menu still reappears for a split second, and it even briefly shows the revolver equip animation. The Knife's crit animation is also messed up, it first shows partly the backstab animation, then a normal swing. Video to show what I'm talking about: http://www.youtube.com/watch?v=0rZMHxxKgK0 :( - Uufje 04:05, 19 November 2012 (PST)
- Yes, that is glitchy alright. Don't know how to fix those, but I'm guessing you're using Fraps for recording this. Maybe rendering those demos with Source Recorder would make it not appear — Wind 16:54, 16 November 2012 (PST)
- I use Source Recorder, and even when I play the demo without recording, it still shows up like this. Somebody else set up a server for me to record this with him, so it might be latency or whatever. I'll try to create my own server to rerender this clip, although I first need to set up port forwarding and the like for that to work, so it might take a while for me to figure it out - Uufje 04:05, 19 November 2012 (PST)
- Yes, that is glitchy alright. Don't know how to fix those, but I'm guessing you're using Fraps for recording this. Maybe rendering those demos with Source Recorder would make it not appear — Wind 16:54, 16 November 2012 (PST)
- Well, I'm fairly sure I fixed the ghosting, but I've still got trouble with the Spy stuff. The disguise menu still reappears for a split second, and it even briefly shows the revolver equip animation. The Knife's crit animation is also messed up, it first shows partly the backstab animation, then a normal swing. Video to show what I'm talking about: http://www.youtube.com/watch?v=0rZMHxxKgK0 :( - Uufje 04:05, 19 November 2012 (PST)
Uuh...the video got reserved like 3 months ago, and still no video, or even section update. Uufje/Ragnar Homsar, are you guys there? \theguy299\talk\contribs\ 04:12, 2 March 2013 (PST)
- It's not my reservation anymore, and I'm very busy with the Vaccinator right now. I still have most of the clips, so when I'm done with the Vaccinator, I could work on it and post my version here (with or without reservation). - Uufje 04:53, 2 March 2013 (PST)
- http://youtu.be/5Xako-eMvu4 There's a fire overlay glitch in the first clip, and less-than-stellar music mixing, but I thought I'd get some thoughts on this. First clip too busy? Did I forget something? — Armisael (T · C) 22:25, 21 March 2013 (PDT)
- First clip too busy, I'd split the show-that-it-gives-crits to one uber and the show-that-it-doesn't-protect-medic-or-patient in a second uber (perhaps in the same clip, perhaps not, perhaps on its own split-screen comparison between a medic getting flamethrowered while the uber is active and one while there is no uber, whichever). Also please make the medic helper elements consistent (2:10), it's showing+sounding in one clip, it's only sounding (not showing) in the second, and it's neither showing nor sounding in the third...? Same deal for the Medic patient arrow, only showing in the first clip. Why? Also don't disguise as a Medic in the Spy clip. And yes, music mixing is a little off sometimes. That is all~ — Wind 13:48, 24 March 2013 (PDT)
- http://youtu.be/enAiTfUufsU — Armisael (T · C) 18:06, 26 March 2013 (PDT)
- Really loud background/ambient noise during the loadout view compared to the first clip. Probably need to rerecord the loadout view. Didn't fix the medic sound/"+" sign consistency (see middle clip). Awkward mixing at 3:09. Rest is good~ — Wind 22:25, 29 March 2013 (PDT)
- http://youtu.be/Ee5MH9FdlLQ — Armisael (T · C) 14:41, 30 March 2013 (PDT)
- Is good, please upload~ — Wind 17:33, 2 April 2013 (PDT)
- http://youtu.be/Ee5MH9FdlLQ — Armisael (T · C) 14:41, 30 March 2013 (PDT)
- Really loud background/ambient noise during the loadout view compared to the first clip. Probably need to rerecord the loadout view. Didn't fix the medic sound/"+" sign consistency (see middle clip). Awkward mixing at 3:09. Rest is good~ — Wind 22:25, 29 March 2013 (PDT)
- http://youtu.be/enAiTfUufsU — Armisael (T · C) 18:06, 26 March 2013 (PDT)
- First clip too busy, I'd split the show-that-it-gives-crits to one uber and the show-that-it-doesn't-protect-medic-or-patient in a second uber (perhaps in the same clip, perhaps not, perhaps on its own split-screen comparison between a medic getting flamethrowered while the uber is active and one while there is no uber, whichever). Also please make the medic helper elements consistent (2:10), it's showing+sounding in one clip, it's only sounding (not showing) in the second, and it's neither showing nor sounding in the third...? Same deal for the Medic patient arrow, only showing in the first clip. Why? Also don't disguise as a Medic in the Spy clip. And yes, music mixing is a little off sometimes. That is all~ — Wind 13:48, 24 March 2013 (PDT)
Manmelter
Item description has been updated.
- http://youtu.be/LnAIP9xMrz4 Exactly the same as the current video but with an updated backpack screen. — Armisael (T · C) 13:42, 19 March 2013 (PDT)
- Is good, please upload~ — Wind 22:47, 19 March 2013 (PDT)
Red-Tape Recorder
February 22, 2013 Patch changed the downgrade times for the Sentry and Dispenser. Rolen47 21:44, 22 February 2013 (PST)
- This demonstration has been reserved: Karmacharger 2:39 , 2/23/2013 (PDT)
- i'll do this after the Back Scratcher , it's almost done. Karmacharger 2:39 , 2/23/2013 (PDT)
- for some reason it keep gets me a graphic glitched version after the sony vegas render , no matter what video format i choose it still glitch at the same place. i had no idea what should i do its like 20 times happen and thats 1 of the reason why it tooks me longer. Karmacharger 6:26 , 3/13/2013 (PDT)
- Then maybe the source file is glitched at that place? Re-render it and see what happens — Wind 22:14, 13 March 2013 (PDT)
- This is what happen sigh , it happen 20 times glitched at the same part. Karmacharger 10:38 , 3/14/2013 (PDT)
- The bottom-left of the HUD is glitched in both clips at 2:07 (doesn't show disguise health). But the transitions are all glitchy indeed. Can you poke me on IRC and set up teamviewer or some other program? — Wind 20:08, 16 March 2013 (PDT)
- not a glitch http://www.youtube.com/watch?v=2dBhkDsNGPU the disguise health bar is visible but it doesn't move to the center side. just need to edit the hud file but its confuse i have no idea how to. Karmacharger 8:27 , 3/17/2013 (PDT)
- wmv. works fine http://youtu.be/Up8PMbT13Qs Karmacharger 11:14 , 3/14/2013 (PDT)
- Yay, no more glitches. What did you change? Also, please rerender the splitscreen clip with the new splitscreen HUD which should fix the disguise thing — Wind 17:03, 17 March 2013 (PDT)
- Now it should be good , also thanks to Armisael for shared the new hud pack. Karmacharger 6:28 , 3/19/2013 (PDT)
- The ending sound is cut off by youtube :( Please add half a second of black screen at the end of the video to compensate. Upload the video file directly, no need to reupload to youtube — Wind 22:47, 19 March 2013 (PDT)
- There is no fix for the audio cut off , it was a render bug only happens for wmv and that's the only things it works. im still searching for fix but nothing goes well , it wasn't cut off by youtube the render cut off the ending sound for no reason. mp4 render green screen video and avi is glitched. nothing works beside wmv (this one) Karmacharger 7:56 , 3/21/2013 (PDT)
- but i'll do my best , might take a little time Karmacharger 8:04 , 3/21/2013 (PDT)
- Part one Part two Karmacharger 1:02 , 3/23/2013 (PDT)
- Thanks~ — Wind 13:51, 24 March 2013 (PDT)
- Part one Part two Karmacharger 1:02 , 3/23/2013 (PDT)
- The ending sound is cut off by youtube :( Please add half a second of black screen at the end of the video to compensate. Upload the video file directly, no need to reupload to youtube — Wind 22:47, 19 March 2013 (PDT)
- Now it should be good , also thanks to Armisael for shared the new hud pack. Karmacharger 6:28 , 3/19/2013 (PDT)
- Yay, no more glitches. What did you change? Also, please rerender the splitscreen clip with the new splitscreen HUD which should fix the disguise thing — Wind 17:03, 17 March 2013 (PDT)
- wmv. works fine http://youtu.be/Up8PMbT13Qs Karmacharger 11:14 , 3/14/2013 (PDT)
- not a glitch http://www.youtube.com/watch?v=2dBhkDsNGPU the disguise health bar is visible but it doesn't move to the center side. just need to edit the hud file but its confuse i have no idea how to. Karmacharger 8:27 , 3/17/2013 (PDT)
- The bottom-left of the HUD is glitched in both clips at 2:07 (doesn't show disguise health). But the transitions are all glitchy indeed. Can you poke me on IRC and set up teamviewer or some other program? — Wind 20:08, 16 March 2013 (PDT)
- This is what happen sigh , it happen 20 times glitched at the same part. Karmacharger 10:38 , 3/14/2013 (PDT)
- Then maybe the source file is glitched at that place? Re-render it and see what happens — Wind 22:14, 13 March 2013 (PDT)
- for some reason it keep gets me a graphic glitched version after the sony vegas render , no matter what video format i choose it still glitch at the same place. i had no idea what should i do its like 20 times happen and thats 1 of the reason why it tooks me longer. Karmacharger 6:26 , 3/13/2013 (PDT)
Sticky Jumper
Should show that you don't take fall damage if you blow up a sticky under you (Similar to Rocket Jumper's video.) Should show that you don't take fall damage if you blow up a sticky under you (Similar to Rocket-Jumper's video.)--Uknownada 22:33, 23 March 2013 (PDT)
This demonstration has been reserved: — Armisael (T · C) 13:50, 24 March 2013 (PDT)
By the way, it's not written in the comment because it didn't work, for some reason.--Uknownada 22:35, 23 March 2013 (PDT)
- Alright — Wind 13:48, 24 March 2013 (PDT)
- psh, what is this. The demonstrator just didn't crouch when he rocket-jumped. That's not a feature of the weapon. Darkid (|) 17:55, 24 March 2013 (PDT)
- http://youtu.be/W8K0co1Af4g — Armisael (T · C) 18:12, 24 March 2013 (PDT)
- Oh, fall cushioning. So should that be a standard for every rocket launcher, sticky launcher, and for the mantreads? Darkid (|) 19:58, 24 March 2013 (PDT)
- I don't think so, since those give you damage. It would be hard to show that you don't take fall damage. Also, was the reason it didn't appear in the comment the first time because it had an external link in it?--Uknownada 22:17, 24 March 2013 (PDT)
- When falling from high enough, the 36 damage from a rocket is worth it. Especially in the case of gunboats. Darkid (|) 07:48, 25 March 2013 (PDT)
- I don't think so, since those give you damage. It would be hard to show that you don't take fall damage. Also, was the reason it didn't appear in the comment the first time because it had an external link in it?--Uknownada 22:17, 24 March 2013 (PDT)
- Oh, fall cushioning. So should that be a standard for every rocket launcher, sticky launcher, and for the mantreads? Darkid (|) 19:58, 24 March 2013 (PDT)
- First jump was low, second jump was meh, third and fourth jumps both hit an object in mid-air. You can do better than this~ Also please look at the grenade when taking damage from it at 0:53. Rest is good~ — Wind 22:25, 29 March 2013 (PDT)
- http://youtu.be/BcruDIHPNDU — Armisael (T · C) 14:41, 30 March 2013 (PDT)
- Is good, please upload~ — Wind 17:33, 2 April 2013 (PDT)
- http://youtu.be/BcruDIHPNDU — Armisael (T · C) 14:41, 30 March 2013 (PDT)
- First jump was low, second jump was meh, third and fourth jumps both hit an object in mid-air. You can do better than this~ Also please look at the grenade when taking damage from it at 0:53. Rest is good~ — Wind 22:25, 29 March 2013 (PDT)
Screen Recorders
Are you allowed to record the demonstrations with screen recorders not listed here. Graysocks 03:44, 3 March 2013 (PST)
- I think you can, but its recommended to use Fraps (which isnt free, but cracks can be found on the web), or source recorder which is build in the game. \theguy299\talk\contribs\ 07:24, 3 March 2013 (PST)
- You can do whatever you want, as long as it looks about as good as the other demos and complies with the minimum requirements defined on the project page. But if you use Source Recorder, then use a high framerate since it doesn't cost you anything to do so, other than extra rendering time — Wind 13:33, 3 March 2013 (PST)
New splitscreen HUDs pack
I've uploaded a new HUD.7z, since the old one was seriously out of date. The new one has fully implemented and up-to-date 2-way and 3-way splitscreens. Additionally, it has a modified form of the standard demonstration HUD that will likely be useful if you're recording on a map other that tr_target_weaponref, and a folder specifically for filming on arena_ maps. If you find problems, post here, and hopefully I'll be able to fix them. — Armisael (T · C) 17:00, 17 March 2013 (PDT)