Team Fortress Wiki talk:Weapon Demonstration/Archive 47
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Fortified Compound
- This demonstration has been reserved: Karmacharger 9:18 PM 3/31/2014 (PDT)
- http://youtu.be/3EV5eBEBZTo No .dem files the skin are replaced for huntsman. Karmacharger 6:58 PM 4/1/2014 (PDT)
http://youtu.be/qPWBAAWt4dk Karmacharger 3:58 PM 4/5/2014 (PDT)
- Is good, please upload~ (You need to have .dem's for these, since there are no .dem's uploaded for the Huntsman) — Wind 20:36, 5 April 2014 (PDT)
- My recent video has .dem files since i bought the item 3 days ago ( Part One & Part Two ) Karmacharger 2:15 PM 4/6/2014 (PDT)
Accursed Apparition
This demonstration has been reserved: Obilisk (talk) 06:20, 6 April 2014 (PDT)
- Here's the finished video, tell me what you think. It seems to be a bit 'quick' throughout the entire video, but don't worry, I triple checked to make sure the loadout screen footage was good to use. Watch Obilisk (talk) 19:15, 9 April 2014 (PDT)
- There's a fade-from-black effect on the clip at 1:03. I'm guessing the clip was misaligned? Also, the Dispenser says "Dispenser built by " without a name. Rest is good~ — Wind 18:49, 19 April 2014 (PDT)
Backstabber's Boomslang
- This demonstration has been reserved: Karmacharger 5:33 PM 3/3/2014 (PDT)
I would like to do it, but my TF2 is Cut (German). But i can lend this Item to someone who want do this :) — The preceding unsigned comment was added by Badmedic (talk) • (contribs) 15:20, 12 February 2014
- Watch n download link No .dem files Karmacharger 9:52 PM 3/3/2014 (PDT)
- Audio is not synchronized (the sound comes earlier than the video). It's particularly visible in the knife clip — Wind 14:03, 9 March 2014 (PDT)
- Watch , re-rendered all the clips. hope it goes well Karmacharger 4:43 PM 3/15/2014 (PDT)
- The pyroland knife clip is still a bit off sync but it's good enough. In the future, you can check by opening the video in VLC and going to Playback → Speed → Click "slower" a few times. Anyway, please upload~ — Wind 14:00, 16 March 2014 (PDT)
- Download Link i'll try match it up on the vegas for the rest cosmetics vidoes Karmacharger 7:16 AM 3/17/2014 (PDT)
- The pyroland knife clip is still a bit off sync but it's good enough. In the future, you can check by opening the video in VLC and going to Playback → Speed → Click "slower" a few times. Anyway, please upload~ — Wind 14:00, 16 March 2014 (PDT)
- Watch , re-rendered all the clips. hope it goes well Karmacharger 4:43 PM 3/15/2014 (PDT)
- Audio is not synchronized (the sound comes earlier than the video). It's particularly visible in the knife clip — Wind 14:03, 9 March 2014 (PDT)
- Watch n download link No .dem files Karmacharger 9:52 PM 3/3/2014 (PDT)
Carrion Companion
- This demonstration has been reserved: Karmacharger 1:42 AM 3/27/2014 (PDT)
- http://youtu.be/Uv_76ZVVU-8 Download Link .dem included Karmacharger 6:11 PM 3/29/2014 (PDT)
- (Included where?) Is good, thanks~ — Wind 15:00, 30 March 2014 (PDT)
- Not along with the download link. i uploaded them just now Karmacharger 1:34 PM 4/2/2014 (PDT)
- (Included where?) Is good, thanks~ — Wind 15:00, 30 March 2014 (PDT)
- http://youtu.be/Uv_76ZVVU-8 Download Link .dem included Karmacharger 6:11 PM 3/29/2014 (PDT)
Compatriot
- This demonstration has been reserved: Karmacharger 2:29 PM 3/4/2014 (PDT)
- Watch n Download Link no .dem files Karmacharger 6:11 AM 3/6/2014 (PDT)
- Also suffers from audio desync :( Particularly visible in the shotgun clip — Wind 14:03, 9 March 2014 (PDT)
- https://www.youtube.com/watch?v=4c3_9NwQjok Karmacharger 6:08 AM 3/21/2014 (PDT)
- Is good, please upload~ — Wind 19:20, 23 March 2014 (PDT)
- Download link Karmacharger 2:16 PM 3/25/2014 (PDT)
- Is good, please upload~ — Wind 19:20, 23 March 2014 (PDT)
- https://www.youtube.com/watch?v=4c3_9NwQjok Karmacharger 6:08 AM 3/21/2014 (PDT)
- Also suffers from audio desync :( Particularly visible in the shotgun clip — Wind 14:03, 9 March 2014 (PDT)
- Watch n Download Link no .dem files Karmacharger 6:11 AM 3/6/2014 (PDT)
Cobber Chameleon
- This demonstration has been reserved: Karmacharger 2:29 PM 3/4/2014 (PDT)
- Watch Download Link .dem are included Karmacharger 9:46 PM 3/24/2014 (PDT)
- (Included where?) Is good, thanks~ — Wind 15:00, 30 March 2014 (PDT)
- Watch Download Link .dem are included Karmacharger 9:46 PM 3/24/2014 (PDT)
Ein
This demonstration has been reserved: Obilisk (talk) 20:46, 23 March 2014 (PDT)
- Here is the finished video, like usual tell me what you think! Watch I'm saying now that in the wrench clip and the PDA clip, the left screen display "+200" Metal at the beginning of the clips. Is this an issue or would it be okay? Obilisk (talk) 05:38, 24 March 2014 (PDT)
- You should fix that,
- Alright I redid the footage where the "+200+ occurred. Take a look now. Watch Obilisk (talk) 19:53, 28 March 2014 (PDT)
- Second backpack view starts with both slots in the "hovered" color >: Rest is good — Wind 15:00, 30 March 2014 (PDT)
- Ugh! Again! Haha, oh well like usual it's an easy fix. Should be all good now. Watch again Download Obilisk (talk) 19:06, 30 March 2014 (PDT)
- Nope, the first backpack view shows the shotgun highlighted :( Sorry I didn't catch that last time... — Wind 20:36, 5 April 2014 (PDT)
- Ugh! Again! Haha, oh well like usual it's an easy fix. Should be all good now. Watch again Download Obilisk (talk) 19:06, 30 March 2014 (PDT)
- Second backpack view starts with both slots in the "hovered" color >: Rest is good — Wind 15:00, 30 March 2014 (PDT)
- Alright I redid the footage where the "+200+ occurred. Take a look now. Watch Obilisk (talk) 19:53, 28 March 2014 (PDT)
- You should fix that,
I can lend Item... — The preceding unsigned comment was added by Badmedic (talk) • (contribs) 15:20, 12 February 2014
Guano
- This demonstration has been reserved: Karmacharger 2:28 PM 4/9/2014 (PDT)
- no .dem http://youtu.be/wgTwRjn0SR4 ( Part One & Part Two ) Karmacharger 1:23 PM 4/12/2014 (PDT)
- Why is the heavy holding his shotgun in the backpack view? If it's to show the bat better or to prevent clipping, that's fine, otherwise it should be the minigun. There's also a little sound glitch when deploying the sentry on the pyroland clip (missing one of the sentry deployment sounds) — Wind 00:41, 28 April 2014 (PDT)
- http://youtu.be/s_6GsFO12Js Karmacharger 3:20 PM 5/1/2014 (PDT)
- Part 1 , Part 2 Karmacharger 5:52 PM 5/1/2014 (PDT)
- There is the end of the "resupply" sound just after the transition at 5:07, but it's not very easy to notice so it's OK. Please upload~ — Wind 15:56, 4 May 2014 (PDT)
- I hear it, sorry i will look for that next time Karmacharger 12:19 PM 5/5/2014 (PDT)
- http://youtu.be/s_6GsFO12Js Karmacharger 3:20 PM 5/1/2014 (PDT)
- Why is the heavy holding his shotgun in the backpack view? If it's to show the bat better or to prevent clipping, that's fine, otherwise it should be the minigun. There's also a little sound glitch when deploying the sentry on the pyroland clip (missing one of the sentry deployment sounds) — Wind 00:41, 28 April 2014 (PDT)
Ivan The Inedible
Might as well get this knocked out, too. Download it here. --Akuago220, The Jungle Expeditioner (talk) 11:06, 15 March 2014 (PDT)
- All good, thanks~ — Wind 14:00, 16 March 2014 (PDT)
Larval Lid
This demonstration has been reserved: Obilisk (talk) 23:25, 30 March 2014 (PDT)
Here is the demonstration. Watch In the shotgun and melee pyroland clips one of the Larval Lid voice lines is heard. Is this a problem? I can redo the footage again without the voice lines. Obilisk (talk) 04:46, 4 April 2014 (PDT)
- There's nothing wrong with having those voice lines in. All good, please upload~ — Wind 20:36, 5 April 2014 (PDT)
Lieutenant Bites the Dust
This demonstration has been reserved: Obilisk (talk) 23:28, 30 March 2014 (PDT)
Here's the finished demonstration. Watch Obilisk (talk) 05:08, 1 April 2014 (PDT)
- Once again, the pyrovision goggles start out in a highlighted state in the second backpack view :( Rest is good. — Wind 20:36, 5 April 2014 (PDT)
Lieutenant Bites
This demonstration has been reserved: Obilisk (talk) 20:45, 23 March 2014 (PDT)
- Here is the finished result. Tell me what you think. Watch Obilisk (talk) 21:09, 23 March 2014 (PDT)
Li'l Snaggletooth
This demonstration has been reserved: Obilisk (talk) 22:07, 9 March 2014 (PDT)
- Alright I finally managed to upload the video. Sorry about the wait, internet being annoying. https://www.youtube.com/watch?v=3K8nuH9nRuU&feature=youtu.be Tell me what you think. Obilisk (talk) 06:26, 15 March 2014 (PDT)
- In the first backpack clip at 0:02, the "Cosmetic" slot shows up lighter than it should (as if it was being hovered). Same thing happens to the primary slot during the second backpack view at 0:10. Rest is good~ — Wind 14:00, 16 March 2014 (PDT)
Pocket Horsemann
- This demonstration has been reserved: Karmacharger 2:33 PM 4/9/2014 (PDT)
- http://youtu.be/kqS-HJcO8-4 [ Part One & Part 2 ] Karmacharger 11:27 PM 4/23/2014 (PDT)
- No .dem sorry Karmacharger 11:30 PM 4/23/2014 (PDT)
- Why no .dem? But looks good, thanks~ — Wind 20:28, 27 April 2014 (PDT)
- No .dem sorry Karmacharger 11:30 PM 4/23/2014 (PDT)
- http://youtu.be/kqS-HJcO8-4 [ Part One & Part 2 ] Karmacharger 11:27 PM 4/23/2014 (PDT)
Polly Putrid
This demonstration has been reserved: Obilisk (talk) 18:01, 25 March 2014 (PDT)
- Here is the video. Watch Tell me what you think. Obilisk (talk) 05:27, 26 March 2014 (PDT)
- The demoman voice clip is cut off in the grenade launcher and bottle pyroland clips. No need to fix it because they don't sound too bad the way they are, but in the future try to either not cut off voice lines (or to throw away clips that inadvertently contain a voice line if timing is important) — Wind 15:00, 30 March 2014 (PDT)
Quoth
With the full moon event happening now, hopefully the approval process will be faster for this item. Download it here. --Akuago220, The Jungle Expeditioner (talk) 11:53, 14 March 2014 (PDT)
- Is good, thanks~ — Wind 14:00, 16 March 2014 (PDT)
Red Army Robin
This demonstration has been reserved: Obilisk (talk) 21:53, 16 March 2014 (PDT)
- Alright here is the completed video. Tell me what you think! Watch Obilisk (talk) 07:12, 17 March 2014 (PDT)
Sackcloth Spook
I originally put this item on the talk page due to the fact the wiki page for this item says that it gets assists in Pyroland. However after numerous attempts of doing the demonstration it seems that it does not. And yes I did have tf_forced_holiday set to "2" in the console haha. I'm assuming the wiki page must have a minor error? Strange to think so too, to my knowledge all of the other floating items get assists. Obilisk 09:00, 30 April 2014 (PDT)
Apoco-Fists
Crit glow was fixed
Okay, my computer has been switching between working correctly and not working at all for the past few weeks, but I've managed to complete this demonstration after all. https://www.youtube.com/watch?v=MEdgikIPG5E - Uufje 06:42, 18 April 2014 (PDT)
- Is good, please upload~ — Wind 18:49, 19 April 2014 (PDT)
- https://docs.google.com/uc?id=0B4-2Xsrp3Z86LTRHSGh0a2w4THc&export=download - Uufje 03:39, 21 April 2014 (PDT)
Battalion's Backup
This demonstration has been reserved: — Armisael (T · C) 11:36, 9 March 2014 (PDT)
- Nope. The sentry damage modifier is not demonstrated. LazorBuster (talk) 14:25, 7 March 2014 (PST)
It's a fair point. Since I'm not going to have this before the review, which sentry clips do you want wind? All levels and mini? Level 1 and 3? Mini and level 3? — Armisael (T · C) 11:36, 9 March 2014 (PDT)
- Oh welp. Level 1 and 3 should be good enough — Wind 14:03, 9 March 2014 (PDT)
http://youtu.be/oJsbrx6KPfc — Armisael (T · C) 17:32, 12 March 2014 (PDT)
- Oh, this is pretty well done — Wind 14:00, 16 March 2014 (PDT)
Buff Banner
- This demonstration has been reserved: Karmacharger 5:30 PM 3/24/2014 (PDT)
New HUD Mini-crit icon --Uknownada 00:53, 20 April 2013 (PDT)
- Useful if true (I didn't even know), but pretty hard to demonstrate on video. Should be redone if someone can think of a way to demonstrate this clearly — Wind 16:00, 25 April 2013 (PDT)
- Here's one possible way: Have a mini-video inset that shows someone's hand operating the mouse, and them clicking and releasing the button. It can be live-action or animated. Dogman15 00:17, 26 April 2013 (PDT)
- Let's not do a live-action one, but animated would work, as long as it doesn't include any text — Wind 19:56, 2 May 2013 (PDT)
- Here's one possible way: Have a mini-video inset that shows someone's hand operating the mouse, and them clicking and releasing the button. It can be live-action or animated. Dogman15 00:17, 26 April 2013 (PDT)
It won't be that hard. I actually learned it from watching TF2 videos. Just hold down the mouse button, and the horn stays on your screen. An example is minute 5:25 in this video.--Uknownada 21:08, 26 April 2013 (PDT)
- I'm not sure if that's obvious enough, really. If you don't know what is going on, it feels like the buff banner is just being glitchy for a while — Wind 19:56, 2 May 2013 (PDT)
- Maybe there could be a splitscreen with text in the top of each screen (similar to this video at 0:12). One screen would show the normal activation of the Buff Banner with "clicking the mouse button" in the top, and the other would show the Soldier holding the horn and walking around with it with "holding down the mouse button" in the top. That's really the only way I can think of to clearly demonstrate it. - Uufje 07:42, 3 May 2013 (PDT)
- Let's go with that, but perhaps using icons like these except less phallic and more public domain. Could be used on both screens, staying there for both clips but with the button turning red when pressed on either screen. It's better to use icons than text when possible so that articles in other languages can use it as well — Wind 20:18, 6 May 2013 (PDT)
- Maybe there could be a splitscreen with text in the top of each screen (similar to this video at 0:12). One screen would show the normal activation of the Buff Banner with "clicking the mouse button" in the top, and the other would show the Soldier holding the horn and walking around with it with "holding down the mouse button" in the top. That's really the only way I can think of to clearly demonstrate it. - Uufje 07:42, 3 May 2013 (PDT)
I really don't think it's a glitch. The Banner has always been able to do that. The Battalion's Backup and Concheror do the same thing (I didn't request those because I wanted this to be approved first). I'm sure you can be able to know what's going on.--Uknownada 23:34, 3 May 2013 (PDT)
- I'm not saying it's a glitch, I'm saying it looks like a glitch to a viewer who doesn't know what is happening — Wind 20:18, 6 May 2013 (PDT)
- I see. Okay, then.--Uknownada 15:44, 7 May 2013 (PDT)
This needs to be redone anyway cause of the new "Mini Crit" on the Hud to show that you are buffed. InstantMan (talk) 03:45, 15 August 2013 (PDT)
- https://www.youtube.com/watch?v=M2O2EWpONa4 Karmacharger 3:19 PM 3/26/2014 (PDT)
- That's an interesting format. I like it. It doesn't demonstrate the thing described above though (holding M1 to prevent release). Maybe add a clip to show that? — Wind 15:00, 30 March 2014 (PDT)
- It also doesn't show the buff aura around a teammate - just around the soldier. — Armisael (T · C) 21:07, 30 March 2014 (PDT)
- http://youtu.be/J99jXjDmpR4 Karmacharger 9:13 PM 3/31/2014 (PDT)
- Oh that's nice, demonstrates range at the same time. Please upload~ — Wind 20:36, 5 April 2014 (PDT)
- Part One & Part Two Karmacharger 2:18 PM 4/6/2014 (PDT)
- Oh that's nice, demonstrates range at the same time. Please upload~ — Wind 20:36, 5 April 2014 (PDT)
- http://youtu.be/J99jXjDmpR4 Karmacharger 9:13 PM 3/31/2014 (PDT)
Cozy Camper
- The clip at 0:30, the screen with the Cozy Camper seems to get knockbacked further than the one with SMG. InstantMan (talk) 17:58, 9 March 2014 (PDT)
Crusader's Crossbow
This demonstration has been reserved: — Armisael (T · C) 17:41, 5 March 2014 (PST)
- http://youtu.be/CZYRMiBvreU — Armisael (T · C) 18:35, 9 March 2014 (PDT)
- I don't think that's quite necessary, if this is all just for a crosshair update... But oh well, is good, please upload~ — Wind 14:00, 16 March 2014 (PDT)
- I see the Medic's position abruptly changes in the bottom right window at the end of the last scene - Uufje 10:39, 17 March 2014 (PDT)
- http://youtu.be/Itr-7CEvyXk Apparently I had tried to extend that clip past the end, so it was looping. Thanks for the catch. — Armisael (T · C) 16:03, 17 March 2014 (PDT)
- Poor music mixing at 1:15. I still think this just shouldn't be redone though :( — Wind 19:20, 23 March 2014 (PDT)
- http://youtu.be/fygIjcYC--A A change in crosshair is a meaningful thing to show in my opinion. Besides, it was just re-rendering the demos - I didn't have to re-record anything. At any rate, it isn't like I'm going to work on anything else until I finish the QF demo. — Armisael (T · C) 07:16, 24 March 2014 (PDT)
- Is good, please upload~ — Wind 15:00, 30 March 2014 (PDT)
- http://youtu.be/fygIjcYC--A A change in crosshair is a meaningful thing to show in my opinion. Besides, it was just re-rendering the demos - I didn't have to re-record anything. At any rate, it isn't like I'm going to work on anything else until I finish the QF demo. — Armisael (T · C) 07:16, 24 March 2014 (PDT)
- Poor music mixing at 1:15. I still think this just shouldn't be redone though :( — Wind 19:20, 23 March 2014 (PDT)
- http://youtu.be/Itr-7CEvyXk Apparently I had tried to extend that clip past the end, so it was looping. Thanks for the catch. — Armisael (T · C) 16:03, 17 March 2014 (PDT)
Dead Ringer
This demonstration has been reserved: — Armisael (T · C) 07:47, 2 April 2014 (PDT)
- At the old video's 2:50 timecode to show the damage resistance wears off after it's initial cloak without regenerating it's energy, I think it would be a lot more fair comparison if the Spy also got himself a health pack. -SwordM13X24
I reserve this as im just about to do it Theattackcorgi (talk) 13:54, 24 October 2013 (PDT) -Corgi
http://youtu.be/Z-w89yRUaiA Third person doesn really play nice with demo-based recordings, so I pulled it from the buildings clip. — Armisael (T · C) 22:42, 4 April 2014 (PDT)
- I don't understand what happens in the clip at 2:13. Both sides seem to start off identically, but the right side's heavy initially fires a bit more. Then when both heavies fire, the right side no longer has the damage reduction? Also, it's doing that UI bug again with the "reverting capture" bubble without actually reverting the capture. — Wind 20:36, 5 April 2014 (PDT)
Natascha
This demonstration has been reserved: Obilisk (talk) 22:07, 9 March 2014 (PDT)
- Sorry about the huge delay! But I have the finished video here. Please tell me if anything is wrong. Watch Obilisk (talk) 07:38, 18 March 2014 (PDT)
- The barrel spin-down animation looks broken. It's supposed to slowly spin down after you stop using it, but in the video it just stops spinning instantly (and the sound stops instantly as well).
- For the slowdown demonstration clips, try to start firing before the soldier enters the crosshair (even if you miss the soldier as a result). See the current demo.
— Wind 19:20, 23 March 2014 (PDT)
- Unfortunately after many attempts of fixing the spin down problem I have had no solution. I re recorded and played the demo, the footage was fine, but after rendering with srcdemo2, the minigun did the cut audio and quick stop spin down again. Anyone have any solutions? Maybe I should just use Fraps? Obilisk (talk) 04:30, 2 April 2014 (PDT)
- Is it the rendering that's the problem (problem shows in rendered output, but not when playing the .dem file with
host_framerate something
), or is it the fixed framerate that's the problem (problem shows both in rendered output and when playing the .dem file withhost_framerate something
, but not when playing the .dem file withhost_framerate 0
)? - If it's one of the last two, try playing the demo with
demo_timescale 0.05
(andhost_framerate 0
) and see if that looks good. If it does, you can record the slowed demo output with Fraps, then speed it up 20x to get back to 1x speed, making sure to use blending for the speed up process. That should give you a result that is mostly equivalent to what you would get if you used SrcDemo2 with a 360 degrees shutter angle and no gaussian blending, which should look good enough for the purposes of this video. Make sure not to use the 20x-sped-up version of the audio; instead you can simply use Fraps (or just an audio recorder program) to record your sound output while playing the .dem at normal speed (without rendering), and then you can use that recording to use as audio. - And if any of the above fails, just use Fraps or similar recording software. Make sure to record .dem's anyway. — Wind 20:36, 5 April 2014 (PDT)
- Is it the rendering that's the problem (problem shows in rendered output, but not when playing the .dem file with
- Unfortunately after many attempts of fixing the spin down problem I have had no solution. I re recorded and played the demo, the footage was fine, but after rendering with srcdemo2, the minigun did the cut audio and quick stop spin down again. Anyone have any solutions? Maybe I should just use Fraps? Obilisk (talk) 04:30, 2 April 2014 (PDT)
- Here'st he finished video. Tell me what you think. I'm not too sure about it, due to the fact I used Fraps, but I'll let you be the judge. Watch Obilisk (talk) 15:28, 10 April 2014 (PDT)
- The footage looks good, except when the barrel turns at full speed because of the wagon-wheel effect, but I guess that can't be helped. What can be helped is that the transitions are too quick (especially in the last clips). Please allow more time before and after each clip — Wind 18:49, 19 April 2014 (PDT)
- Here'st he finished video. Tell me what you think. I'm not too sure about it, due to the fact I used Fraps, but I'll let you be the judge. Watch Obilisk (talk) 15:28, 10 April 2014 (PDT)
For the record, the spindown issue isn't inherent to srcdemo2 - I was able to record http://youtu.be/Z1iIxfJOir0 with srcdemo2. It also doesn't have the (frankly really ugly) wagon-wheeling. — Armisael (T · C) 08:59, 28 April 2014 (PDT)
- Oh that's strange, srcdemo2 has the problem with the minigun for me still. Obilisk 06:45, 3 May 2014 (PDT)
Quick-Fix
This demonstration has been reserved: — Armisael (T · C) 18:35, 9 March 2014 (PDT)
- Aaaaw!!! This is hilarious! Please do a demo on this super weapon! @_@ LazorBuster (talk) 08:57, 25 January 2014 (PST)
https://www.youtube.com/watch?v=9A83eHv2duY — Armisael (T · C) 12:47, 23 March 2014 (PDT)
- Thanks for doing this, the medigun demos aren't easy. Three comments:
- You should demonstrate the lack of pushback like the patch says, as it's not immediately obvious that such items are included from the description. For example, try jumping while being scattergunned or something
- Don't disguise as a Medic, that makes things needlessly confusing
- It's hard to tell what clip at 3:54 demonstrates. For the overheal limit, you should just do a split-screen with the normal medi-gun vs the quick fix. Demonstrating it by alternation in a single clip is hard because it's not that easy to remember how large the health "+" sign gets at which times. The fact that you are able to hold the overheal from other mediguns despite being over the quick-fix's cap can either be demonstrated in its own clip, or you can show that inside the split-screen clip (overheal as much as possible with the quick fix to demonstrate the cap against regular medigun, then stop healing and let a background medic overheal fully, then maintain the overheal while the clip on the other side still shows the regular medigun still overhealing fully)
— Wind 19:20, 23 March 2014 (PDT)
- http://youtu.be/wOpey2Q6_Zk — Armisael (T · C) 17:11, 24 March 2014 (PDT)
- The clip about being able to keep overheal should be right after the one showing the overheal cap (right now they're separated by the one showing the heal speed difference, which is unrelated). Also, there is a whole 1 minute 30 seconds of blackness at the end — Wind 15:00, 30 March 2014 (PDT)
- http://youtu.be/JUhLR_lTXus — Armisael (T · C) 21:07, 30 March 2014 (PDT)
- All good, please upload~ And yay for one more big demo redone — Wind 20:36, 5 April 2014 (PDT)
- Probably a little late for me to comment this but current demonstration doesn't show the effects while healing a Pyro that flare jumps with a Detonator — ĔлigмД.txt 1:40, 2 May 2014 (EST)
- Or an engineer sentryjumping, etc. No need to demonstrate everything, and force a dependency on updating this demonstration when a new jumping method is introduced — Wind 15:56, 4 May 2014 (PDT)
- Probably a little late for me to comment this but current demonstration doesn't show the effects while healing a Pyro that flare jumps with a Detonator — ĔлigмД.txt 1:40, 2 May 2014 (EST)
- All good, please upload~ And yay for one more big demo redone — Wind 20:36, 5 April 2014 (PDT)
- http://youtu.be/JUhLR_lTXus — Armisael (T · C) 21:07, 30 March 2014 (PDT)
- The clip about being able to keep overheal should be right after the one showing the overheal cap (right now they're separated by the one showing the heal speed difference, which is unrelated). Also, there is a whole 1 minute 30 seconds of blackness at the end — Wind 15:00, 30 March 2014 (PDT)
Soda Popper
This demonstration has been reserved: Obilisk (talk) 23:33, 23 February 2014 (PST)
http://www.youtube.com/watch?v=z16AiNkZ-wM Here is the finished product of the demonstration. I believe there was a watermark on the video before but I think it's fixed. If not I can easily render and upload again. Tell me what you think! Obilisk (talk) 05:36, 26 February 2014 (PST)
- Consider using a different framerate and/or blendrate. Here it looks like you're using a blendrate of 2 (2 frames blended into each frame) which causes a ghosting effect. To see it, try pausing the video while you're moving the camera around and you'll see the effect along the object edges. Either re-render it using more blending to make it smoother, or re-render it without any blending, and it should look better. Also make sure you're rendering to 30fps (youtube framerate), not 24fps. Thanks~ — Wind 15:43, 2 March 2014 (PST)
- Okay, sorry for the huge delay, I capped my internet so I was unable to upload any videos. https://www.youtube.com/watch?v=KqQI8hR8bHk&feature=youtu.be Here is the new footage, I rerendered all of the footage and changed some settings around. If you still see the bluryness I may have to re - record the footage. But tell me what you think! Obilisk (talk) 05:34, 14 March 2014 (PDT)
- The bluriness is gone and everything is fine... except that little sound cut at the end of the video :( But you should be able to fix that without re-recording or re-rendering anything, so there's that — Wind 14:00, 16 March 2014 (PDT)
- Okay, sorry for the huge delay, I capped my internet so I was unable to upload any videos. https://www.youtube.com/watch?v=KqQI8hR8bHk&feature=youtu.be Here is the new footage, I rerendered all of the footage and changed some settings around. If you still see the bluryness I may have to re - record the footage. But tell me what you think! Obilisk (talk) 05:34, 14 March 2014 (PDT)
Short Circuit
This demonstration has been reserved: — Armisael (T · C) 07:47, 2 April 2014 (PDT)) The weapon had its damage changed again as of the January 9th Update and it's taunt as of the January 23rd Update.
http://www.youtube.com/watch?v=vrVv8xd1J60 - Uufje 13:50, 23 February 2014 (PST)
- You should show whether or not enemies are hit when you're not directly aiming at them, the same way it does for projectiles — Wind 17:09, 23 February 2014 (PST)
- http://youtu.be/5dZWVPFmXJI I had started rendering this earlier today, since the reservation had run out, but it didn't quite make it up in time for the review. I've included it here because I feel it shows several other salient points of the weapon's functionality. — Armisael (T · C) 17:30, 23 February 2014 (PST)
- Since Uufje still reserved this demo, you'll have to wait until Uufje said you can take over it or he's not fixing his demo after Wind told. Please do the thing in your reservation rather than try to get over another reservation, thank you. Rikka Takanashi (talk) • (contributions) 06:02, 24 February 2014 (PST)
- Well, technically my reservation had expired for 2:46 hours when I posted my work. I guess it's up to Wind which one gets used; I'll post my improved version in the meantime: http://www.youtube.com/watch?v=Bdeu52Gf62Q - Uufje 13:19, 24 February 2014 (PST)
- If you posted the progress of you work, it's technically count that you're still working on it, not drop it. Rikka Takanashi (talk) • (contributions) 14:37, 24 February 2014 (PST)
- Well, technically my reservation had expired for 2:46 hours when I posted my work. I guess it's up to Wind which one gets used; I'll post my improved version in the meantime: http://www.youtube.com/watch?v=Bdeu52Gf62Q - Uufje 13:19, 24 February 2014 (PST)
- Since Uufje still reserved this demo, you'll have to wait until Uufje said you can take over it or he's not fixing his demo after Wind told. Please do the thing in your reservation rather than try to get over another reservation, thank you. Rikka Takanashi (talk) • (contributions) 06:02, 24 February 2014 (PST)
- Re: Armisael's demo: I'm not sure what that last clip was supposed to demonstrate. It also doesn't demonstrate what I described earlier. — Wind 15:43, 2 March 2014 (PST)
- Re: Uufje's demo: All good, but doesn't show that you can hit both enemies and projectiles in the same shot like Armisael's demo does. — Wind 15:43, 2 March 2014 (PST)
- Re: multiple demos: Unfortunately I can't magically make everyone happy here >: In the future, you should post that you're still working on it if your reservation is about to expire (it will still expire, but at least other people are less likely to try and do that demo once it expires if they see a recent message), and don't reserve things unless you're confident you can have the demo done in less than two weeks. Sorry :( — Wind 15:43, 2 March 2014 (PST)
- I guess I overestimated the spare time I had for this demonstration. Anyway, here's the improved version: https://www.youtube.com/watch?v=dtq2Jee8ZV4 - Uufje 13:15, 7 March 2014 (PST)
- http://youtu.be/C4x2fbBOw9c — Armisael (T · C) 11:36, 9 March 2014 (PDT)
Sadly neither demo is perfect still:
- Uufje's demo doesn't demonstrate that you can destroy a projectile with 15 metal but not 10
- Armisael's demo doesn't shows what happens when you shoot next to an enemy (0:22 doesn't count because it's from out of range)
- Armisael's demo doesn't show that you can hit both enemy + projectile in the same shot
I suggest that someone stops working on this to avoid further futile effort duplication — Wind 14:03, 9 March 2014 (PDT)
- https://www.youtube.com/watch?v=SOOriSgWSr8 I doubt either of us is going to stop at this point; most of the work is already done. We're both really just fiddling with a single clip, which is easy. — Armisael (T · C) 08:54, 10 March 2014 (PDT)
- Armisael can take this one, my graphics card is malfunctioning. - Uufje 08:03, 12 March 2014 (PDT)
- Re: Armisael's demo: Missed shot at 0:17 (held the button too long, so one of the shots didn't hit anything and just consumed metal). It's a bit confusing because it's easy to miss the fact that it was a missed shot, and then it looks like the metal doesn't add up correctly — Wind 14:00, 16 March 2014 (PDT)
- http://youtu.be/xKBlgr6YKcU — Armisael (T · C) 21:45, 20 March 2014 (PDT)
- Is good, please upload~ — Wind 19:20, 23 March 2014 (PDT)
- http://youtu.be/xKBlgr6YKcU — Armisael (T · C) 21:45, 20 March 2014 (PDT)
http://youtu.be/8MD2RIPbGGI I realized that the current video doesn't show that the SC can't hurt buildings (or penetrate them or anything). — Armisael (T · C) 08:56, 31 March 2014 (PDT)
- Good to know. Is good, please upload~ — Wind 20:36, 5 April 2014 (PDT)
The currently uploaded video isn't displaying resolutions above 360p. I've uploaded an almost-identical copy (one of the loop cuts moved a few frames), which is showing up at 1080p. — Armisael (T · C) 08:15, 1 May 2014 (PDT)
Unarmed Combat
Crit glow was fixed
- This demonstration has been reserved: Karmacharger 4:58 PM 4/3/2014 (PDT)
- https://www.youtube.com/watch?v=ipbvAX3DU00 Karmacharger 6:33 PM 4/3/2014 (PDT)
- Dem jigglebones. Is good, please upload~ — Wind 20:36, 5 April 2014 (PDT)
- Download Link Karmacharger 2:19 PM 4/6/2014 (PDT)
- Dem jigglebones. Is good, please upload~ — Wind 20:36, 5 April 2014 (PDT)
- https://www.youtube.com/watch?v=ipbvAX3DU00 Karmacharger 6:33 PM 4/3/2014 (PDT)
Wrap Assassin
This demonstration has been reserved: — Armisael (T · C) 21:13, 2 April 2014 (PDT)
Crit glow was fixed
http://youtu.be/I4khz6udJFw Take a close look the technical quality of this one please - I'm trialing shadowplay as the recorder (since the wrap assassin has jigglebones and fraps dislocates the glow around rolling baubles), and I'm not totally sure about it. — Armisael (T · C) 20:46, 9 April 2014 (PDT)
- Quality looks good. Demonstration is fine, but you missed the last hit in the first clip >: — Wind 18:49, 19 April 2014 (PDT)
- http://youtu.be/h2JaEHL2K7w — Armisael (T · C) 12:51, 25 April 2014 (PDT)
Hit sound missing
I managed to try out Weapon Demoing. When I'm done, I managed to restore all my settings, but my hit sound setting, whether it's on or off, does not output any hit sounds when I hit an enemy. I tried deleting the map, the config file, and even completed re-install TF2, but to no avail. Help?
Dsnwiirocks (talk) 07:35, 9 April 2014 (PDT)
- The script sets the hitsound volume to 0 - you'll need to enter tf_dingaling_volume 1 in console when you're done (or add it to your autoconfig). — Armisael (T · C) 09:51, 9 April 2014 (PDT)
Player names
I found odd the kill notice on the top right showing the guy who have made the video (his steam name). I think it would look better if the creator of the video change his name temporarily to the class that he is using right now. This is very minor, I think we can add to the new videos, but there is no point of make all the old videos again. Gabrielwoj (talk) 20:02, 25 April 2014 (PDT)
- That is intentional and meant to give credit where it's due. Unless the player name makes the video confusing (example: someone named "RED Spy" while they're playing as a BLU Soldier killing a RED Spy), it shouldn't be changed — Wind 20:28, 27 April 2014 (PDT)
- Ok. Thanks for informing me. Gabrielwoj (talk) 10:38, 29 April 2014 (PDT)
Splitscreen hud being buggy
I've been trying to do a 3 way splitscreen showing the health and ammo for a demonstration, but the hud is very buggy. In the bottom left of the center of the screen it appears to show the HUD of a Spy disguised as a Red scout, when I am infact a Medic wielding the amputator. 2 way splitscreen works fine for me, but when I place the 3 way splitscreen into my custom folder this happens. Does anyone have a solution? Obilisk 04:46, 4 May 2014 (PDT)
- It works fine for me - try reloading the hud if that happens (hud_reloadscheme). If that doesn't help, clean out your custom folder and put it in alone? If anyone else could comment on how it's working for them, that would be appreciated. — Armisael (T · C)