Team Fortress Wiki talk:Weapon Demonstration/Archive 37
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Bat Outta Hell
This demonstration has been reserved: Akuago220, The Jungle Expeditioner 18:22, 26 October 2012 (PDT)
This will definitely be done before the event is over. --Akuago220, The Jungle Expeditioner 18:22, 26 October 2012 (PDT)
- Actually, this will have to be on hold for a bit; there are a handful of stuff Valve needs to fix first:
- Wrong team colors on several BLU classes
- Generic death Kill Icon...unless it's supposed to be like that
- Weird sound choices for it hitting something (i.e. metal bat sound for the Scout) --Akuago220, The Jungle Expeditioner 19:55, 29 October 2012 (PDT)
- The only one of those I see valve fixing anytime soon is the killicon - the other two are fairly standard bugs at this point (the katana has the skin bug, and the saxxy has the hitsounds bug). — Armisael (T · C) 19:57, 29 October 2012 (PDT)
- Alright — Wind 22:20, 31 October 2012 (PDT)
Well, even with the update 2 days ago, some of the issues are still around. Oh well, here's the demonstration on it. Download it here. --Akuago220, The Jungle Expeditioner 05:13, 4 November 2012 (PST)
- Head is not jiggling D: Hinaomi (talk) • (contributions) 05:36, 4 November 2012 (PST)
- That's what happens with SrcDemo-rendered videos (unless someone knows of a way to fix it, in which case, please share). It's either spastic skull jitters or a stabilized skull; the jiggle bones are not as stable as the Holy Mackerel. --Akuago220, The Jungle Expeditioner 07:59, 4 November 2012 (PST)
- I think there's some audio lag at the beginning of the Heavy clip, particularly the hits on the Pyro...
- Maybe the skull killicon is intended. It's appropriate for this weapon, after all.
- The jigglebones matter is unfortunate. I'm assuming you played with the
cl_jigglebone_frame_cutoff
variable? Other than that, maybe you can try playing back the .dem file (not rendering) and recording the game with Fraps as it plays. In order to get a blended video out of that, you can slow down the playback rate using the speed slider. That way you can make it play at say 10%, record that with Fraps, import the frames from the Fraps video inside your video editor, and set their playback rate to 1000% — Wind 14:10, 4 November 2012 (PST) - It's not restricted to Halloween now, I think we should not rush about it. Hinaomi (talk) • (contributions) 16:18, 6 November 2012 (PST)
- Well seeing as I can't generate 60 fps nor I can get that method to work for me, maybe I can give my .dem files to someone to render for me? If not, then I guess I can give this weapon to another user. --Akuago220, The Jungle Expeditioner 15:52, 16 November 2012 (PST)
- I think you should re-record the backpack because they just added style name in today patch. Hinaomi (talk) • (contributions) 16:10, 16 November 2012 (PST)
- What Hinoami said, and then I think we'll just upload the non-jigglebone version as is, because I don't think anyone has a clean fix — Wind 16:54, 16 November 2012 (PST)
- Very well, then, here's the revision. Download it here. --Akuago220, The Jungle Expeditioner 17:49, 17 November 2012 (PST)
- Dem red sleeves. Is good, please upload~ — Wind 21:40, 26 November 2012 (PST)
- Very well, then, here's the revision. Download it here. --Akuago220, The Jungle Expeditioner 17:49, 17 November 2012 (PST)
- Well seeing as I can't generate 60 fps nor I can get that method to work for me, maybe I can give my .dem files to someone to render for me? If not, then I guess I can give this weapon to another user. --Akuago220, The Jungle Expeditioner 15:52, 16 November 2012 (PST)
Grand Duchess
This set does not even have a custom taunt, just extra lines. Barely anything worth demonstrating, hence why there are no sections for the zombie costumes. --Akuago220, The Jungle Expeditioner 15:52, 16 November 2012 (PST)
- Well we do have a demonstration for The Highland Hound... But yeah, a demonstration just for extra voice lines would be sort of overkill — Wind 16:54, 16 November 2012 (PST)
Sir Hootsalot
Pyroland assists
- This demonstration has been reserved: Akuago220, The Jungle Expeditioner 18:18, 28 October 2012 (PDT)
Here's the demonstration. It's not as common to get it non-haunted as the old Halloween costumes, so bear with me. Download it here. --Akuago220, The Jungle Expeditioner 19:55, 29 October 2012 (PDT)
- Is alright, except the final sound is cut >: — Wind 22:20, 31 October 2012 (PDT)
- Okay, here's the revision. The sound ordeal seems fixed now, and thanks for understanding. Download it here. --Akuago220, The Jungle Expeditioner 10:20, 2 November 2012 (PDT)
- Is good, thanks~ — Wind 14:10, 4 November 2012 (PST)
- Okay, here's the revision. The sound ordeal seems fixed now, and thanks for understanding. Download it here. --Akuago220, The Jungle Expeditioner 10:20, 2 November 2012 (PDT)
Atomizer
Have the unnecessary firing speed compare
- To prevent the firing speed compare on another weapon, we should cut that part out. Hinaomi (talk) • (contributions) 07:45, 10 November 2012 (PST)
- You'll notice that the Scottish Resistance demo has the same thing... It probably shouldn't have been included, but it's there now, and we can't just "redo" a demonstration just to remove a clip, that's just removing information without bringing anything new or modified to the table. Just have to make sure the clip isn't copied over the next time this gets redone — Wind 20:17, 13 November 2012 (PST)
- I was told when I did this that it was fine lol. Mr. Vinderack, not as sober as you...thin..yah... 09:58, 18 November 2012 (PST)
- You'll notice that the Scottish Resistance demo has the same thing... It probably shouldn't have been included, but it's there now, and we can't just "redo" a demonstration just to remove a clip, that's just removing information without bringing anything new or modified to the table. Just have to make sure the clip isn't copied over the next time this gets redone — Wind 20:17, 13 November 2012 (PST)
Big Earner
Show +30 cloak on backstab
Every backstab in the video, the watch is already at full health, only during the butter knifing is the cloak drained, to show that it does not add cloak. The knife never adds +30 cloak throughout the whole video. Aabicus 21:52, 14 December 2012 (PST)
- On-Kill, not On-Backstab... I think it's no need to redone. Hinaomi (talk) • (contributions) 00:12, 15 December 2012 (PST)
- It's clear enough as it is — Wind 12:26, 15 December 2012 (PST)
Bombinomicon
Purple explosion on halloween
As halloween event is going on, this should be redone. --InstantMan 21:14, 1 November 2012 (PDT)
- Is it any different than it was last year? If not, it doesn't need to be redone. — Armisael (T · C) 15:19, 1 November 2012 (PDT)
Half-Zatoichi
- Shows red team skins on blue.
- Shows that it one-hits enemies actively weilding, but does not show not one-hitting enemies that have it in their loadout, but not actively weilded.
- The red-skin-on-blu thing is a still-existing bug with this (and several other) weapons. That's not going to change. — Armisael (T · C) 16:40, 22 October 2012 (PDT)
- And there's the whole "honor-bound" rule so it's not like the opponent can change at will with the katana already drawn out. I know there's a way around it, but given the extra work to put forth in that process in addition to supplying a server for my friend, if that second fact becomes enough to warrant a redo, only then will I handle it. --Akuago220, The Jungle Expeditioner 18:15, 22 October 2012 (PDT)
- The current video shows the user dying in one hit with it out. Just add on after that him surviving one hit with the rl out, then switch to shotgun, and survive that hit, then switch to zatoichi and die. Isildur4 18:25, 22 October 2012 (PDT)
- What Isildur4 said should definitely be part of the next iteration of this demonstration, but by itself not really enough to make a new version — Wind 19:10, 22 October 2012 (PDT)
- And there's the whole "honor-bound" rule so it's not like the opponent can change at will with the katana already drawn out. I know there's a way around it, but given the extra work to put forth in that process in addition to supplying a server for my friend, if that second fact becomes enough to warrant a redo, only then will I handle it. --Akuago220, The Jungle Expeditioner 18:15, 22 October 2012 (PDT)
Hitman's Heatmaker
Focus comparison at 1:04 needs to be redone.
This demonstration has been reserved: — Armisael (T · C) 11:22, 22 October 2012 (PDT)
- The comparison features the Rifle on the right with Focus zooming in later than the on on the left. If this is normal behavior then simply decline this proposal. Otherwise, feel free to revise and add any input to the discussion. -- ReadyAimFire 08:07, 22 October 2012 (PDT)
- Bad binds, I guess. — Armisael (T · C) 11:22, 22 October 2012 (PDT)
- http://youtu.be/Hg8SUnayDjI — Armisael (T · C) 16:52, 22 October 2012 (PDT)
- Is good except two things: voice clip is cut at 0:38 ("Let's have a go a--") (and it was in the previous demo too, I know) and the kukri hit happens a bit too late, when the viewer may think the meter has run out and thus think that the extra "Focus" has been gained from simply killing the Medic with the Kukri. So, wait one more second at 0:38 to let the clip finish, snipe, and then with the SMG you can already start running (while shooting) so that you get there on time to kill with the kukri, while there's still a visible amount of focus left — Wind 19:10, 22 October 2012 (PDT)
- http://youtu.be/Hg8SUnayDjI — Armisael (T · C) 16:52, 22 October 2012 (PDT)
- Yeah, not sure why I let that one though. I don't have an excuse here — Wind 19:10, 22 October 2012 (PDT)
- http://youtu.be/OEOP-NvQnhk — Armisael (T · C) 22:10, 22 October 2012 (PDT)
- Is good, please upload~ — Wind 13:05, 27 October 2012 (PDT)
- http://youtu.be/OEOP-NvQnhk — Armisael (T · C) 22:10, 22 October 2012 (PDT)
- Bad binds, I guess. — Armisael (T · C) 11:22, 22 October 2012 (PDT)
Invisibility Watch
Needs to show that you can't cap points or intel while cloaked.
- This demonstration has been reserved: Karmacharger 6:34 , 10/3/2012 (PDT)
- http://youtu.be/bP-rJWgYlFI my very first time of doing spy watchs demo , just looked the current video seens i can't do all the things in One-Clip i had to split them. Karmacharger 6:51 , 10/4/2012 (PDT)
Shouldn't it also show how long the recharge time is?--Uknownada 14:12, 6 October 2012 (PDT)
- i still need to wait for wind's reply. Karmacharger 10:25 , 10/7/2012 (PDT)
- Do not scroll through weapons (1:44), press the number keys instead (scrolling through weapons is only for demonstrations where it is needed to show that the weapon is aunavailable, such as the Half-Zatoichi or the Spy-cicle). Disguise sound is clearly glitchy at 1:47 and 1:59. The teleport trail effects are also poorly demonstrated because you stay cloaked for very little time, so it is hard to see that the cloak hides the particle effect. You should consider showing this effect in third person (like Armisael's videos below) because it is easier to understand this way. It's perhaps interesting to show it on enemy teleporters as well.
- Here's some other things to demonstrate that the current video doesn't: When picking ammo boxes or building parts up, don't do it in a situation where that would put the cloak meter up to full; instead, wait until the cloak meter is low enough such that picking up the thing wouldn't fill it up completely. This way, it shows the real percentage points x% of cloak gained from picking up the thing, instead of being possibly cut off by hitting the maximum amount of cloak.
- The Payload cart clip is not necessary (control point is enough), however the control point clip needs to demonstrate defense as well (see Armisael's videos below) — Wind 16:08, 7 October 2012 (PDT)
- http://youtu.be/H4vKXA9Fuxo Karmacharger 6:59 , 10/10/2012 (PDT)
- "use a picture-in-picture for the first clip and the blink clip" sorry i don't get it , could you explain correct? Karmacharger 10:52 , 10/10/2012 (PDT)
- Show the enemy point of view, à la the CnD and DR demos. — Armisael (T · C) 07:56, 10 October 2012 (PDT)
- ok i get it , so i had to re-record dat clip then? is there something i can record on the engineer's cam or something like that? sorry for bad grammar anyway Karmacharger 11:01 , 10/10/2012 (PDT)
- Show the enemy point of view, à la the CnD and DR demos. — Armisael (T · C) 07:56, 10 October 2012 (PDT)
- You'll have to use two TF2 instances (or ask a friend) and run
record
on both of them, so that you have two .dem files. Also, there is a video glitch in the transition at 3:50. Rest is good~ — Wind 20:58, 10 October 2012 (PDT) - hope this version is good. Karmacharger 6:37 , 10/11/2012 (PDT)
- Mute the audio in the engineer point of view clip. Otherwise, the sound can be heard twice (slight echo in the engineer's voice and the cloaking sound). You didn't add a picture-in-picture clip for the cloak blink clip, but that's okay, I think the current clip demonstrates it well enough — Wind 13:44, 13 October 2012 (PDT)
http://youtu.be/1TYSDxINePk Karmacharger 9:49 , 10/14/2012 (PDT)
- It would be great if you could show what happens when cloak runs out (before the intel clip). Also, if you could show that when disguised as a slower class (heavy) you run at normal speed while cloaked. Darkid (|) 10:05, 14 October 2012 (PDT)
- This is already demonstrated in the Disguise demonstration, I don't think it needs to be redemonstrated here — Wind 21:03, 16 October 2012 (PDT)
- You're using the concise disguise menu, and the second part of the menu isn't activating. Also, during the cp clip, when you cloak to allow the soldier to start capping, the popup says 'reverting capture' - something clearly not happening. Also, you left the clock on for the ctf and cp clips. — Armisael (T · C) 10:14, 14 October 2012 (PDT)
- I've accepted other clips that had the clock on... I guess it's ok to keep the clock on (but not in the main clips). However, since you disabled it in the intel clip, you should also disable it in the control point clips.
- The "quick" version of the disguise menu should also indeed be changed (use the normal menu with choices 1-9). The "reverting capture" thing is clearly a bug, maybe it's because you started the demo while you were already standing on the point or something — Wind 21:03, 16 October 2012 (PDT)
- http://youtu.be/Wvka-pKKDvk Karmacharger 1:52 , 10/19/2012 (PDT)
- The new picture-in-picture clip at 3:00 is good, but it uses the wrong version of the disguise menu :( Also the clip at 1:50 has audio sync issues near the end of the clip, I think you should re-render the .wav separately to fix it. Rest is good~ — Wind 19:51, 18 October 2012 (PDT)
- http://youtu.be/Wvka-pKKDvk Karmacharger 1:52 , 10/19/2012 (PDT)
- http://youtu.be/pnuBm1z47FQ Karmacharger 7:06 , 10/19/2012 (PDT)
- Is good, please upload~ — Wind 20:19, 20 October 2012 (PDT)
- http://www.mediafire.com/#i2q1883cfnj44 Karmacharger 4:30 , 10/21/2012 (PDT)
- Very simple part needs redoing (might be recording glitch), when the spy picks up the dispenser parts at 1:20 to 1:42 his sleeve changes to RED when decloaking at 1:43... I am sorry to say that I'm not a perfectionist at recording, etc. but unless it's a glitch and you can't do anything then leave it. If you can fix redo the fragment and edit into the video file and upload? I'm sorry to say that I can't do it. — The preceding unsigned comment was added by Rodger Crocket (talk) • (contribs)
- Is good, please upload~ — Wind 20:19, 20 October 2012 (PDT)
Iron Curtain
- Uses the old map
- Unbalanced audio
- No end sound
This demonstration has been reserved: — Armisael (T · C) 15:14, 21 October 2012 (PDT)
Fixed Ben10508 15:13, 21 October 2012 (PDT)
- Can you please learn how to use bullet points in these lists? They're really obnoxious. — Armisael (T · C) 15:14, 21 October 2012 (PDT)
http://youtu.be/oEUN9bbusrM — Armisael (T · C) 16:17, 21 October 2012 (PDT)
- Why do you like to look back then taunt? Ben10508 18:20, 21 October 2012 (PDT)
Ben's demo also suffers from the muzzleflash being hidden by the wooden barrier thing, although only slightly (the bottom 25% or so of the muzzleflash are hidden). It's not a big deal but Armisael's demo is better and has priority >: Sorry. Armisael, please upload~ — Wind 19:10, 22 October 2012 (PDT)
Killing Gloves of Boxing
Does not demonstrate the lower firing speed. --Dry Paratroopa 17:02, 7 November 2012 (PST)
Showing different attack speeds do not need to be demonstrated. The Eviction Notice and the Übersaw do not demonstrate it. Ben10508 18:01, 7 November 2012 (PST)
The Atomizer does. Dry Paratroopa 20:56, 9 November 2012 (PST)
- Anyway, it's not huge enough to redo. It's not like status change or model improve. No need to redone. Hinaomi (talk) • (contributions) 21:26, 9 November 2012 (PST)
- The atomizer shouldn't have that attack speed comparison - I don't know how it managed to get in there. This project has had a policy of not making that comparison for a very long time. — Armisael (T · C) 07:03, 10 November 2012 (PST)
Sandman
Needs to show that you can stun disguised spies.
- Personally, I don't think this is necessary (since it doesn't identify the spy's team at all). — Armisael (T · C) 05:35, 20 October 2012 (PDT)
- We just redid those two, let's not go for another round — Wind 20:19, 20 October 2012 (PDT)
Sharpened Volcano Fragment
- The third victim (which should be a Medic) is a heavy
Perhaps we should also show that the victim can be put out with water, jarate, etc. Wunder 03:22, 25 November 2012 (PST)
- The third victim is a Heavy because it shows the afterburn does no critical damage. If it would be a Medic, he would die instantly and show no afterburn. Putting out fires with Jarate and Mad Milk is already covered in their respective demonstrations. I'm not sure why putting out fires with water is not shown in this demonstration, but other fire weapons don't have it either. - Uufje 03:37, 25 November 2012 (PST)
Sniper Rifle
This demonstration has been reserved: Karmacharger 4:58 , 11/2/2012 (PDT)
- Uses old map
- Needs to show that no-scope headshots will not be a critical hit
- There was no bell sound when the Sniper was fully charged
- The ending sound gets cut off too - Uufje 13:17, 1 November 2012 (PDT)
- http://youtu.be/J56LOhyVXPU Karmacharger 5:06 , 11/2/2012 (PDT)
You did not show that a no-scope headshot will not be a critical hit. -- InstantMan 22:57, 2 November 2012 (PDT)
- What InstantMan said. I'm not sure it needs to be demonstrated though. The bell thing however is good. It's now enforced by the weaponref.cfg file, but wasn't at the time — Wind 14:10, 4 November 2012 (PST)
- I was just saying it because viewers would then know that that the Sniper Rifle would not be a critical hit on headshot when unscoped. If it's gonna be demonstrated, do it on pyro. First shot Pyro's body unscoped, then Pyro's head unscoped, then shot his head scoped. -- InstantMan 15:31, 5 November 2012 (PDT)
- The pattern that I would go with would be: Noscope body, noscope head, quickscope body, quickscope head. Then do fully charged on soldier, and partial charge on medic. (Then shoot the target). Darkid (|) 06:32, 5 November 2012 (PST)
- Personally, I would consider the no-scope headshot to be far more important than the ding. One of those is a meaningful gameplay effect - the other one is an (non-default) setting that provides an alert about your level of charge, which is already shown on screen anyways. — Armisael (T · C) 08:12, 5 November 2012 (PST)
- They're both important, but one requires redoing a lot of other sniper videos >> — Wind 21:57, 6 November 2012 (PST)
- The sleeper, bargain, and hitmaker all have it. The huntsman and machina are incapable of firing unscoped, so they fit either way. The only rifles that don't have it are this one and the AWPer hand demo.
- Basically, if I made the demo, it has that, and if not, it doesn't. — Armisael (T · C) 05:24, 7 November 2012 (PST)
- Alright then, let's do dis — Wind 20:17, 13 November 2012 (PST)
- i am back , heres the demonstration Karmacharger 2:52 , 11/24/2012 (PDT)
- Is good, please upload~ — Wind 21:40, 26 November 2012 (PST)
- http://www.mediafire.com/?0pd4y7ww7qq7uub Karmacharger 5:14 , 11/27/2012 (PDT)
- Wind , i think i lost the .dem upload password because my pc get format at once i lost the password note , can you pm me the password again? headshot174@hotmail.com Karmacharger 7:59 , 11/27/2012 (PDT)
- I'd advise not writing out your email address out in public, but I guess it's too late now. I'd think the email would still be in your inbox though? Anyway, resent password — Wind 22:22, 29 November 2012 (PST)
- i tired to find that email for an half hour but i still can't find it. Karmacharger 3:32 , 11/30/2012 (PDT)
- I'd advise not writing out your email address out in public, but I guess it's too late now. I'd think the email would still be in your inbox though? Anyway, resent password — Wind 22:22, 29 November 2012 (PST)
- Is good, please upload~ — Wind 21:40, 26 November 2012 (PST)
- i am back , heres the demonstration Karmacharger 2:52 , 11/24/2012 (PDT)
- Alright then, let's do dis — Wind 20:17, 13 November 2012 (PST)
- They're both important, but one requires redoing a lot of other sniper videos >> — Wind 21:57, 6 November 2012 (PST)
- I was just saying it because viewers would then know that that the Sniper Rifle would not be a critical hit on headshot when unscoped. If it's gonna be demonstrated, do it on pyro. First shot Pyro's body unscoped, then Pyro's head unscoped, then shot his head scoped. -- InstantMan 15:31, 5 November 2012 (PDT)
Ubersaw
Should show that it can gain uber from hitting buildings Should show that it cannot gain uber from disguised spies--Uknownada 11:44, 25 October 2012 (PDT)
You can't get uber by hitting buildings, it got patched in a few days after they patched that you can get uber from building and if we're going to have to demonstrate that you can not gain uber by hitting a disguised spy then we need to show everything like you cannot get boost from a disguised spy with the Baby Face Blaster. --InstantMan 22:29, 15 October 2012 (PDT)
...It does get uber from hitting buildings as of the April 17 patch. And the Spy part is sort of an important thing, since you are hitting the enemy which you'd expect would increase the charge. It's even a tip on loading screens. Showing that it does not work for BFB might be a reason to redo it, too. Look at the Widowmaker demonstration. It shows what happens when a disguised Spy is shot. Also, nice run-ons.--Uknownada 19:14, 26 October 2012 (PDT)
- They fixed the on hit applying to buildings glitch ten days later on april 27, ten days later. And almost every weapon has effects that are nullified by disguises - explosives don't deal knockback. — Armisael (T · C) 19:18, 26 October 2012 (PDT)
- Oh...well I guess I just misread that entry then.--Uknownada 00:15, 27 October 2012 (PDT)
Widowmaker
This demonstration has been reserved: — Armisael (T · C) 11:04, 8 December 2012 (PST)
Well, it appears that Valve removed getting metal from disguised Spies (but still from enemy buildings, which is kinda odd). This is demonstrated in the current video, so shouldn't it be redone? It's weird because Valve didn't make any notes regarding this change, so I still don't know whether it was intentional or not. Another thing, I still don't know when this change actually happened. All I know is that it was somewhere between the Halloween update and the 30th of November. - Selbi 14:48, 7 December 2012 (PST)
http://youtu.be/424NTR6Cvuc — Armisael (T · C) 11:04, 8 December 2012 (PST)
- Shouldn't it demonstrate how you can get metal from buildings and cannot get metal from disguised Spies? - Selbi 11:45, 8 December 2012 (PST)
- Not getting on-hit from disguised spies is standard (which is why it isn't shown in other videos). The on-hit from buildings is a good point, though. — Armisael (T · C) 16:35, 8 December 2012 (PST)
- http://youtu.be/Wb9hPPU334I — Armisael (T · C) 22:06, 8 December 2012 (PST)
- Should show that you can recover metal using this. The only times it's used where damage dealt > 30, you already had 200 metal, so in the end your metal counter never changes except to go down. I think it'd be helpful to add another clip (or maybe spawn another close-range enemy in the first clip, that would be killed last) which would be shot at when you're not at 200 metal, that way we can see the counter going up for once. Current content is good~ — Wind 14:44, 11 December 2012 (PST)
- http://youtu.be/EsOeZ3GJCn0 — Armisael (T · C) 22:31, 11 December 2012 (PST)
- Should show that you can recover metal using this. The only times it's used where damage dealt > 30, you already had 200 metal, so in the end your metal counter never changes except to go down. I think it'd be helpful to add another clip (or maybe spawn another close-range enemy in the first clip, that would be killed last) which would be shot at when you're not at 200 metal, that way we can see the counter going up for once. Current content is good~ — Wind 14:44, 11 December 2012 (PST)
Kill-Assist Video Demonstration Request
I have no idea what should be shown, but at the moment there is only this:
, and that is not really a "fluent" Demonstration. So let's talk about that, shall we? TheDoctor 19:09, 26 July 2012 (PDT)
- Support This image is not from official map. We should do at least image or video. 08:40, 27 July 2012 (PDT)
- Support But not as part of the weapon demonstration project. Do your own video and maybe pass it by me if you want a QA check but use th article's talk page or PM me — Wind 17:10, 1 August 2012 (PDT)
Strange Weapons
Just an idea I had, but would it be a good idea to demonstrate how strange weapons accumulate ranks? --Dattix 16:38, 1 August 2012 (PDT)
- Again not as part of the weapon demonstration project (although it is closely related). Feel free to use this talk page for that though because I'm not sure where else it'd be put — Wind 17:10, 1 August 2012 (PDT)
- This would best be done as, say, the scattergun only. On the strange page. I don't know what you'd do, though. Show arbitrary ranks... show killcams... show the rank up...? Darkid (|) 20:45, 31 August 2012 (PDT)
- Strange scatterguns are a bit hard to come by, but i do have an extra strange bottle i'm willing to donate to this cause. Isildur4 14:22, 9 October 2012 (PDT)
- This would best be done as, say, the scattergun only. On the strange page. I don't know what you'd do, though. Show arbitrary ranks... show killcams... show the rank up...? Darkid (|) 20:45, 31 August 2012 (PDT)
Valve Rocket Launcher Demonstration
So many youtube comments asking about Valve Rocket Launcher Demonstration , i can't think if this is an part of the weapon demonstration project D: Karmacharger 12:04 , 10/21/2012 (PDT)
- Support I guess it would make a funny video. Why not? I think the problem would be the feasability of this. It should be easy to make it look like you have the rocket launcher, but not sure how feasible it would be to make it have all the attributes — Wind 20:19, 20 October 2012 (PDT)
- Against Save the sillyness for april fools. — Armisael (T · C) 20:46, 20 October 2012 (PDT)
- Support TFWiki's April Fools is all about items looking legit - the Valve Rocket Launcher is legit, albeit only one person has it :3 Pigophone 21:06, 20 October 2012 (PDT)
- Against Keep this project until April's Fool 2013. Hinaomi (talk) • (contributions) 21:15, 20 October 2012 (PDT)
- Support Real weapon, needs a demo TheGuy299 06:12, 21 October 2012 (PDT)
- Against I agree, this should be some kind of April Fool's video. On a side note, I wonder if we can invite Mr. Walker himself to make a demonstration video of it. I mean, of course we can change some scripts and do it ourselves, but I think it'd be more novel and interesting for the real thing to be demonstrated. (They've been quite supportive of the wiki anyway, right?)
- I'm all for no—We did the Circular Circlesaw for april fools, but we also did a page on that weapon. This is a random weapon, which should not have the stats that it does. Where would we put this video? Darkid (|) 11:09, 22 October 2012 (PDT)
- No Not a "real" weapon in the sense it's in the schema as a unique item and can have a page, etc. A demonstration of a Valve weapon used as part of a more larger item quality demo would probably be the best route, but that video isn't really needed either. Balladofwindfishes 15:26, 22 October 2012 (PDT)
Guess that's a no then — Wind 19:10, 22 October 2012 (PDT)
Technical Demonstration
Shouldn't the Trading Demonstration be under the Technical Demonstration channel? Ben10508 15:13, 21 October 2012 (PDT)
agree , it always should be. Karmacharger 8:56 , 10/22/2012 (PDT)
It should but I don't have the credentials to that channel and I couldn't reach someone who has them... which kind of says something about that project — Wind 19:10, 22 October 2012 (PDT)
Grand-O-Rand owns that channel , see if i can ask him about this when he's back. Karmacharger 2:25 , 10/23/2012 (PDT)
Halloween Thriller taunt Demonstration
Should we do a halloween Thriller taunt demonstration? Karmacharger 5:23 , 11/2/2012 (PDT)
Disagree - No. It isn't an item. We'll do a demonstration for that after we make one for walking and jumping. — Armisael (T · C) 15:19, 1 November 2012 (PDT)
Disagree - It's a special taunt, but it's the same for all classes and not restricted to an item. It's too small for a demonstration in my opinion. I know we show the regular taunts as well, but those are part of the weapon they belong to. - Uufje 15:31, 1 November 2012 (PDT)
Comment The Taunts page currently shows a third-party video demonstration of the Thriller taunt. It currently shows advertising and is rushed.
I do seem to recall that there was some discussion to have official videos to demonstrate specialized actions. After all the reason for this project is to have consistent demonstrations that look good. 14:52, 30 November 2012 (PST)
Boston Boom Bringer
As i read on its article it makes sound when you taunt so, it would be a good idea a demonstration of this item? — The preceding unsigned comment was added by Ian soldier2 (talk) • (contribs)
- Eh I don't think its really needed. Since the sounds are randomized when you taunt with it. Its easier to just find the sound files and listen to them. Ashes 00:37, 27 November 2012 (PST)
- Nah. I think it would be nice to have the sounds on the page somehow though, but not as part of the weapon demonstration project — Wind 22:22, 29 November 2012 (PST)
Remove
http://www.youtube.com/user/OfficialTF2Wiki/videos?query=Sniper+Rifle — InstantMan 13:28, 18 December 2012 (PDT)