Team Fortress Wiki talk:Weapon Demonstration/Archive 35
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Freedom Staff
This demonstration has been reserved: Akuago220, The Jungle Expeditioner 15:53, 27 September 2012 (PDT)
Out of curiosity, should I do the whole "crit-attack the medic" so that this can fit with the Melee Makeover? Akuago220, The Jungle Expeditioner 15:53, 27 September 2012 (PDT)
Of course Ben10508 16:50, 27 September 2012 (PDT)
Yes, this is covered on the project page — Wind 15:45, 29 September 2012 (PDT)
- This should hopefully do it, then. Download it here. --Akuago220, The Jungle Expeditioner 16:32, 30 September 2012 (PDT)
- At 2:09 the voice line was cut. Rest is good.
Hinaomi (talk) • (contributions) 17:30, 30 September 2012 (PDT)
- At 2:09 the voice line was cut. Rest is good.
Also, at the beginning of the Soldier clip, I'm pretty sure that there is a dead Soldier body in front of you Ben10508 17:33, 30 September 2012 (PDT)
- What they said, demoman line cut and Soldier corpse in the Soldier clip. Also, this isn't a requirement, but try to wait until voice lines are finished before you turn to the next target (don't reshoot the clips for this reason, it's just something to keep in mind for future demos) — Wind 21:41, 1 October 2012 (PDT)
- Okay, this revision should hopefully rectify the flaws. Download it here. --Akuago220, The Jungle Expeditioner 20:32, 3 October 2012 (PDT)
- Is good, please upload~ — Wind 16:08, 7 October 2012 (PDT)
- Okay, this revision should hopefully rectify the flaws. Download it here. --Akuago220, The Jungle Expeditioner 20:32, 3 October 2012 (PDT)
Robo-Sandvich
This demonstration has been reserved: -- Ragnar Homsar - (Talk) 16:16, 21 September 2012 (PDT)
- http://www.youtube.com/watch?v=oK4AismubQg -- Ragnar Homsar - (Talk) 22:25, 22 September 2012 (PDT)
- Please watch what you pick up; this includes the health kit at 0:59, and the two sandwiches in the last two clips. Also, you have some pretty clear audio clipping issues that need to be addressed, it makes the rocket hits sound pretty bad — Wind 14:46, 23 September 2012 (PDT)
- http://www.youtube.com/watch?v=a0mQF4gXhPI Added in the suggestions and made sure there's no audio clipping. -- Ragnar Homsar - (Talk) 23:09, 23 September 2012 (PDT)
- I wasn't clear enough; by "watch what you pick up", I mean stop and take a good look at it before picking it up (the same as what is done on the Sandvich demo) — Wind 23:54, 23 September 2012 (PDT)
- http://www.youtube.com/watch?v=VQhEj8IRxok -- Ragnar Homsar - (Talk) 07:12, 25 September 2012 (PDT)
- I guess that still wasn't clear enough >: Take another good look at the current Sandvich demo. Kill the Heavy, walk up to the sandvich, stare at it for a while, then pick it up. Don't look at it from 5 meters away where it occupies a grand 4x4 pixels space of screen real estate — Wind 15:45, 29 September 2012 (PDT)
- http://www.youtube.com/watch?v=eb3wcZxRyUI This should hopefully be the final redo. -- Ragnar Homsar - (Talk) 12:59, 30 September 2012 (PDT)
- All good, please upload~ — Wind 21:41, 1 October 2012 (PDT)
- http://www.youtube.com/watch?v=eb3wcZxRyUI This should hopefully be the final redo. -- Ragnar Homsar - (Talk) 12:59, 30 September 2012 (PDT)
- I guess that still wasn't clear enough >: Take another good look at the current Sandvich demo. Kill the Heavy, walk up to the sandvich, stare at it for a while, then pick it up. Don't look at it from 5 meters away where it occupies a grand 4x4 pixels space of screen real estate — Wind 15:45, 29 September 2012 (PDT)
- http://www.youtube.com/watch?v=VQhEj8IRxok -- Ragnar Homsar - (Talk) 07:12, 25 September 2012 (PDT)
- I wasn't clear enough; by "watch what you pick up", I mean stop and take a good look at it before picking it up (the same as what is done on the Sandvich demo) — Wind 23:54, 23 September 2012 (PDT)
- http://www.youtube.com/watch?v=a0mQF4gXhPI Added in the suggestions and made sure there's no audio clipping. -- Ragnar Homsar - (Talk) 23:09, 23 September 2012 (PDT)
- Please watch what you pick up; this includes the health kit at 0:59, and the two sandwiches in the last two clips. Also, you have some pretty clear audio clipping issues that need to be addressed, it makes the rocket hits sound pretty bad — Wind 14:46, 23 September 2012 (PDT)
AWPer Hand
Weapon now has crit sound
This should be quick and easy. TFHK 04:57, 7 October 2012 (PDT)
- This doesn't need to be redone, because the weapon is never fired while critboosted. — Armisael (T · C) 06:57, 7 October 2012 (PDT)
- Oh, I thought there's a small crit sound when there's a headshot too. TFHK 08:39, 7 October 2012 (PDT)
Nope — Wind 16:08, 7 October 2012 (PDT)
Bottle
Does not show upon hitting what will the bottle break, nor that the damage percentage does not change when it breaks (unlike the Ullapool Caber). Also, there is no taunt of the bottle in unbroken form (although this is nowhere near as important).
This demonstration has been reserved: Mr. Vinderack, not as drunk as you thin...yah... 00:16, 4 October 2012
- If you go back into the archives to the last time the bottle demo was done, you'll see that this was deemed unnecessary. — Armisael (T · C) 04:45, 4 October 2012 (PDT)
Cloak and Dagger
Needs to show that you can't cap points or intel while cloaked.
- http://youtu.be/C8UISK9ry1Q — Armisael (T · C) 15:39, 3 October 2012 (PDT)
- Is good, please upload~ — Wind 16:08, 7 October 2012 (PDT)
Escape Plan
This demonstration has been reserved:
Karmacharger 2:18 , 9/25/2012 (PDT)
The current video don't show that Lumbricious Lid will make the Halleluja sound. It is shown on the Equalizer, so it need to be redone. --InstantMan 15:37, 24 September 2012 (PDT)
- my bad i forget to show that , but if you guys don't mind let me take care of it anyway I was the previous demonstrator i would like to redo it myself.
Karmacharger 12:03 , 9/25/2012 (PDT)
@ Karmacharger, you can borrow my Lumbricus Lid if you need it Ben10508 12:44, 24 September 2012 (PDT)
Hey Wind , Can you delete all my Escape Plan .dem first? i wanted to re-upload them that wouldn't be so confuse. Karmacharger 6:49 , 9/26/2012 (PDT)
- Deleted all Escape Plan demos. In the future, upload them with a consistent name (escape_plan, like shown in the article URL, not escapeplan), and never name them things like "escape_plan_new" because this is what causes the confusion in the first place. Always use the same correct name every time, and the date in the file name will determine which one is the newest. If some clips haven't changed since the last version, reupload them anyway (I'll implement deduplication at the filesystem level if space becomes too much of a problem for this)
- Please reupload the latest versions of all the .dem's when this demonstration is done — Wind 15:45, 29 September 2012 (PDT)
http://youtu.be/eaFOVEMFSpg Karmacharger 8:14 , 9/26/2012 (PDT)
- The 4-way speed comparison split screen has the clips in the wrong order. The top left is 120 HP, while the top right is 160 HP. It should be the other way around — Wind 15:45, 29 September 2012 (PDT)
- fixed
Karmacharger 4:13 , 9/30/2012 (PDT)
- Is good, please upload~ — Wind 21:41, 1 October 2012 (PDT)
- http://www.mediafire.com/#8x793y9se707k
Karmacharger 6:22 , 10/2/2012 (PDT)
- http://www.mediafire.com/#8x793y9se707k
- Is good, please upload~ — Wind 21:41, 1 October 2012 (PDT)
- fixed
Eureka Effect
No special considerations
This demonstration has been reserved: Ben10508 17:29, 31 August 2012 (PDT)
http://www.youtube.com/watch?v=WbDjTMz8-KQ Ben10508 17:21, 7 September 2012 (PDT)
- Couple of things here:
- Please put the building-dispenser-with-wrench clip on the right for consistency with the other wrench videos
- "+200" metal visible at the beginnng of some clips
- Repair clip starts too soon (Soldier fires a rocket before the fade is even over)
- Metal counter is screwy in that clip (it's a pain to get that to render properly in demos)
- In the clip at 1:36, the HUD ammo counter is not blinking. It is stuck in the purple-ish tone
- The metal counter has the same glitch in that clip
- Spy sapper clip starts too soon as well
- Audio at the end is cut off
— Wind 01:30, 9 September 2012 (PDT)
How do I get rid of all that stuff? I tried rendering over and over and it keeps happening Ben10508 17:13, 9 September 2012 (PDT)
- You can't get rid of things like the +200 metal. You just have to make sure that during the first few seconds of the demo, you do nothing, so that you can cut them later in the video editor. It is always a good idea to spend a nice 5 or 10 seconds doing nothing at the beginning of the video (and at the end), for the reason just mentioned and also because of things like "the clip starts too soon", because then you can just cut the clip a little less to make it longer, without having to re-record. The HUD "low ammo" blinking thing happens sometimes when you start recording after you run out of ammo. To fix it, start recording, then shoot stuff (away from where you will be looking in the real video) until you are low on ammo, and then do the rest of the demonstration. In post, cut the first part at the beginning during which you are shooting. — Wind 21:28, 9 September 2012 (PDT)
Is there a certain console command that I can put in so that I get my ammo down a lot faster? Ben10508 18:17, 13 September 2012 (PDT)
- No, but you can start with as few ammo as possible that doesn't make the counter go red — Wind 12:46, 15 September 2012 (PDT)
Ben10508 you have to re-record the clip , once you started record wait for 4 secounds do noting then start your moment. Karmacharger 1:09 , 9/16/2012 (PDT)
@Wind, this is what I do. I have full ammo and metal, make a sentry, resupply, make a dispenser then destroy, then I do it again so that I have no metal. But once I resupply after making the sentry, it also refills my ammo too Ben10508 13:24, 15 September 2012 (PDT)
http://youtu.be/YBo7mh7AY6M Although ben's reservation is expired, I'm not reserving this - I just want to move on from the engineer weapons and couldn't care less who the eventual demonstrator is. Gotta move that gear up. — Armisael (T · C) 09:17, 16 September 2012 (PDT)
http://www.youtube.com/watch?v=uDh4788-1a0 Ben10508 10:47, 16 September 2012 (PDT)
- Is good Ben10508, please upload~ (Armisael's one doesn't demonstrate the resplenish-health effect from teleporting and has skull icons) — Wind 18:43, 16 September 2012 (PDT)
- Strike that, Ben10508's video has inconsistent kill icons (See 2:18) because the kill icon broke. It's unfortunate. Still, Armisael's one can't be accepted either in its current state. — Wind 18:45, 16 September 2012 (PDT)
- The kill icon is broken and the game shows the skull instead, so it's going to be tough to do this demo. Opening Medic melee in the meantime so that this doesn't block everything else. If someone figures out how to replace the kill icon to make it look good again then it's alright. Otherwise, we should wait until it is fixed, after which Ben10508 should get a 3-days reservation in compensation. *smacks gavel of justice* — Wind 18:59, 16 September 2012 (PDT)
I don't really understand. Is my current one good or do I have to fix the skull icons? Ben10508 19:31, 16 September 2012 (PDT)
- You have to fix the skull kill icon. You'll do that either by simply waiting for valve to fix it (which will hopefully happen reasonably soon), or edit the kill icon to replace the skull with the eureka effect icon. — Armisael (T · C) 19:33, 16 September 2012 (PDT)
- Your sapper clip is wrong as well; you need to show that the sapper can be removed in 2 hits, then demo the chain-sap. Darkid (
|
) 19:37, 16 September 2012 (PDT)
- Your sapper clip is wrong as well; you need to show that the sapper can be removed in 2 hits, then demo the chain-sap. Darkid (
How can I edit the kill icon? I've read that in somewhere in materials/HUD but I don't have the HUD folder. Anyone help? Ben10508 13:03, 17 September 2012 (PDT)
- I don't exactly know myself, but for the materials/HUD folder you can just create the folders starting from your tf folder and mimicking the gcf file structure. Any file in tf/ will override the corresponding file in the gcf — Wind 20:59, 18 September 2012 (PDT)
Also, since the skull icon is the default one, shouldn't we keep it like that for the sake off being default although I know that this is a bug. Ben10508 13:17, 17 September 2012 (PDT)
- We could but Valve is probably going to patch it soon, which would make this video be redone again >: — Wind 20:59, 18 September 2012 (PDT)
Then I'll just use the one that I have, I'll upload soon Ben10508 02:45, 19 September 2012 (PDT)
http://www.mediafire.com/?0buq9j1kuzkkaeq Ben10508 13:35, 19 September 2012 (PDT)
Are you going to take this one? Ben10508 14:37, 22 September 2012 (PDT)
- Like I said, they're probably going to fix it soon >: If they don't for a week more or two, then yes we'll upload the skull-icon'd one — Wind 14:39, 22 September 2012 (PDT)
It has been about a week, can we upload it now? Ben10508 20:41, 29 September 2012 (PDT)
- Let's give them til thursday — Wind 21:41, 1 October 2012 (PDT)
- And then watch as they patch it on Friday.--Uknownada 00:02, 2 October 2012 (PDT)
- i agree , we should wait for friday.
Karmacharger 7:02 , 10/2/2012 (PDT)
- Friday has come and gone. Let's upload this~ — Wind 16:08, 7 October 2012 (PDT)
- i agree , we should wait for friday.
- And then watch as they patch it on Friday.--Uknownada 00:02, 2 October 2012 (PDT)
The Expert's Ordnance
Loch-n-Load attribute text changed. (Weapon stats are unchanged).
This demonstration has been reserved: — Armisael (T · C) 10:29, 2 October 2012 (PDT)
- http://youtu.be/iFCsABH3K_w — Armisael (T · C) 16:21, 2 October 2012 (PDT)
- Do you really not have non-vintage variants of those weapons? If no, then is good, please upload~ — Wind 16:08, 7 October 2012 (PDT)
Flamethrower
Very little know that you can reflect sentry rockets, scout projectiles, jarate and huntsman arrows... Scoot-teh-Destroyer 06:33, 1 October 2012 (PDT)
- Those are covered in their respective demonstrations. If we covered all of them in the flamethrower demo (and in the degreaser demo, and the backburner demo, and the rainblower demo...) we'd be constantly remaking them, and they'd become enormous. — Armisael (T · C) 07:20, 1 October 2012 (PDT)
Well how about an air compression demo instead? The page uses the Flamethrower's video, so how about a separate one to demonstrate the ability itself. Scoot-teh-Destroyer 09:01, 1 October 2012 (PDT)
- Would be interesting, though I guess that would make it a "game mechanic demonstration" or something. Not sure what other videos this would open up for the same set of reasons. I think it's not too bad as it is, the video doesn't show everything but right underneath the video is a list of things that you can reflect, along with nice killicons that go with it. Perhaps the page should have links to all the items corresponding to that reflect, and from that the viewer could see all possible types of reflections if she/she cared to do so — Wind 21:41, 1 October 2012 (PDT)
I personally think we should at least show that sentry gun rockets can be reflected. That's sort of a staple, along with grenades, stickies, and rockets. Mr. Vinderack, not as sober as you...thin..yah... 22:08, 1 October 2012 (PDT)
- That's already shown in the sentry demonstration.--Uknownada 23:57, 1 October 2012 (PDT)
Well I was hoping for just reflecting grenades/rockets and sandman ball. And it can end off with soaking a sniper with it's own jarate and killing it with a reflected huntsman. Edit: I noticed that they are usually shown in the demonstration, but I would love a demo just for the blast itself, since very little actually know that it has more features than just pushing people (especially extinguishing allies...) ^_^ Scoot-teh-Destroyer 04:36, 2 October 2012 (PDT)
- Mind-blower: You can show one concept in two videos if it pertains equally (or is an important aspect of) to both. Mr. Vinderack, not as sober as you...thin..yah... 20:19, 2 October 2012 (PDT)
- Let's not redo it. Like I said, the compression last page is clear enough as it is, even though the video itself doesn't show absolutely everything. — Wind 16:54, 7 October 2012 (PDT)
Grenade Launcher
In the current video, the spy behind the crates was killed by the splash damage when the grenade hit the Medic.
- Someone pointed this out in the YouTube comments. TFHK 21:23, 29 September 2012 (PDT)
Another thing is that there is some weird music mixing at 0:38 Ben10508 21:42, 29 September 2012 (PDT)
Is this really necessary? Showing the Spy's death can indirectly show splash damage, and how you can kill enemies that you've never even seen. Plus it's kind of funny.--Uknownada 13:33, 30 September 2012 (PDT)
- Splash damage is already shown with the Soldier and Scout. The Spy's not to be shown at all, directly or through the killfeed, unless a tauntkill is involved. -- Ragnar Homsar - (Talk) 13:35, 30 September 2012 (PDT)
- Also the current video are the primary and secondary shown backwards which is patched so it needs a redo -- InstantMan 15:35, 1 October 2012 (PDT)
I think it's kind of funny and helpful at the same time, even if unintended. It's the sort of detail that you either don't notice (thus don't care), or you do (and it makes you smirk and get that you can kill people you can't see with this thing). Honestly if this demo were to be redone I'd like it if it happened again, this time on purpose perhaps. The primary/secondary slots isn't enough to warrant a redo by itself because otherwise we'd kinda need to redo all the demoman videos, so no. Sorry RagnarHomsar >: — Wind 21:41, 1 October 2012 (PDT)
How about the strange music mixing? Ben10508 15:11, 2 October 2012 (PDT)
- Even though the soundtrack does change, its a very smooth and well done transition that people won't notice. Pigophone 09:36, 3 October 2012 (PDT)
Horseless Headless Horsemann's Headtaker
I think this video would benefit greatly from having Haunted Fortress 2 (Soundtrack) in the background, like the Saxxy. Any thoughts? --Piemanmoo 00:19, 25 September 2012 (PDT)
Support It's not the normal weapon, it's a halloween weapon. So It should have speacial soundtrack but I'm not sure because Unarmed Combat and Wanga Prick are halloween weapons too...
Hinaomi (talk) • (contributions) 01:10, 25 September 2012 (PDT)
Support It is a special weapon, it'll be more interesting to have it in there. @Hinaomi, The Unarmed Conbat and The Wanga Prick are normal and most importantly, they are in the unique quality. As for the Headtaker, it is only in the unusual quality Ben10508 18:47, 25 September 2012 (PDT)
Support but by itself not enough to warrant a redo — Wind 15:45, 29 September 2012 (PDT)
Against Aside from the fact that the abrupt (and inevitable) transition between tracks sounds like junk in the saxxy demo, why don't we use Dreams of Cruelty for the rainblower and lollichop, and MEDIC! for the quick fix demo? Also, since we're apparently going to be using The Calm as a signal of game mode, it would probably be better not to start randomly throwing in other tracks. — Armisael (T · C) 21:01, 29 September 2012 (PDT)
Highland Hound
Stickybomb Launcher had only 7 bombs loaded.
- http://youtu.be/7mZH4ZcSXsE
Karmacharger 12:18 , 10/2/2012 (PDT)
- Nice catch, but really not enough to deserve a redo ._. — Wind 21:41, 1 October 2012 (PDT)
- Anyway the old video does not have 1080p HD and not render with srcdemo2 :(
Karmacharger 12:54 , 10/2/2012 (PDT)
- That's alright, those are not requirements either. I agree that your video looks much nicer than the current one, but the current one isn't really bad enough to warrant a redo. Next time you should wait for me to approve the redo before working on it, so that you don't waste time :3 — Wind 22:01, 1 October 2012 (PDT)
- Anyway the old video does not have 1080p HD and not render with srcdemo2 :(
- Nice catch, but really not enough to deserve a redo ._. — Wind 21:41, 1 October 2012 (PDT)
- It also uses the old map.-- InstantMan 15:07, 2 October 2012 (PDT)
Jarate
It doesn't show Spy's cloak being shortened out.
According to the page, this can shorten out Spy's cloak. This is not demonstrated.--Uknownada 00:15, 2 October 2012 (PDT)
- There's a clip where a cloaked spy is hit with jarate. That's what it does. — Armisael (T · C) 04:40, 2 October 2012 (PDT)
- Oh, I thought it meant something different. The Mad Milk article says it doesn't short-out Spy's cloak but the demonstration there looked the same to me.--Uknownada 05:38, 2 October 2012 (PDT)
Nope — Wind 16:08, 7 October 2012 (PDT)
Sandman
Poor music mix at 0:35.
- True, but definitely not enough to warrant redoing the demonstration — Wind 16:08, 7 October 2012 (PDT)
Syringe Gun
On the old tr_target_weaponref
Blood stains behind the Pyro
Minor graphical glitches when the Medic taunts
Looks back after taunt
No end sound
This demonstration has been reserved: Ben10508 13:06, 26 September 2012 (PDT)
All Fixed Ben10508 13:06, 26 September 2012 (PDT)
Backpack clip is too short wait for 4 seconds or 5. Karmacharger 6:12 , 9/27/2012 (PDT)
Longer Backpack View Ben10508 14:12, 27 September 2012 (PDT)
- Is good, please upload~ — Wind 15:45, 29 September 2012 (PDT)
http://www.mediafire.com/?2aqxne7so51sahi Ben10508 17:45, 29 September 2012 (PDT)
Actual Spy Melee Makeover
Alright, here's how it's going to work:
- Make sure to turn crits ON (requirement for all spy melee demonstrations, so that the backstab animation plays correctly)
- During the first clip, poke the Pyro from the front for two hits, then go on the left and poke the Pyro from the side until she dies (do not backstab, and make sure the knife raising animation doesn't happen)
- Go behind Soldier (make sure not to look in the direction where the spy-that-will-be-tauntkilled is while you do this)
- Looking straight at Soldier's back, take a few steps forward and backward to show the knife raising animation 2 or 3 times. Wait a second before changing direction, don't just mash the forward/backward keys sequentially
- Once you're in backstab range the third time, backstab the Soldier
- Wait until the Soldier death animation finishes and that the ragdoll is still on the ground before moving to the Medic
- Do the same thing to the Medic as is shown in the current versions of the videos (show the full extent of the backstab angle etc) and backstab the Medic at the same extreme angle, still making sure you don't see the spy-that-will-be-tauntkilled while you do this
- Taunt(kill) as usual
- Add a clip to the video, which goes as follows:
- Start in regular wooden barrier thing, with an enemy Spy and a friendly Heavy in front of you (with the enemy Spy on your left, the friendly Heavy on your right)
- Stare at them for a few seconds, then have the enemy Spy disguise as a friendly Heavy
- Stare at them again for a few seconds more, then go behind the friendly Heavy
- Go back and forth through the friendly Heavy (go completely through) 3 times to show that you can walk through as if nothing was there
- Go behind the enemy Spy and do as if you wanted to go through him, the same way you did for the friendly Heavy. This shows the knife raising animation on top of showing the "solid-ness" of the enemy Spy
- Once you are in backstab range for the third time, go in front of the enemy Spy but from a few steps away, and look at him
- Have the enemy Spy cloak
- Go back behind the enemy Spy and do the same motion as you just did, showing the knife raising animation, the "solid-ness" of the enemy Spy, and the cloak blinking effect when you touch him
- Once you are in backstab range for the third time, take a few steps back
- By now, cloak may have run out already. If it hasn't, manually uncloak the enemy Spy back into a friendly Heavy disguise
- Backstab him a few seconds after the uncloak is complete
- End clip
Knife
No special considerations
This demonstration has been reserved: — Armisael (T · C) 19:31, 23 September 2012 (PDT)
- http://youtu.be/Bh7IPtPkO2Q — Armisael (T · C) 23:02, 23 September 2012 (PDT)
- Doesn't exactly match the above but close enough. Please upload~ — Wind 23:54, 23 September 2012 (PDT)
Sharp Dresser
Special considerations: No crafting number this time
This demonstration has been reserved: Ben10508 19:34, 23 September 2012 (PDT)
I like how you said "until SHE dies" Ben10508 20:03, 23 September 2012 (PDT)
- :3 — Wind 23:54, 23 September 2012 (PDT)
I've read on the project page that you can make a Spy bot disguise, but for some reason, I still don't get how you can do that without you having to disguise as well. Someone tell me how, or just simply join my private game and play as the Spy for me Ben10508 13:12, 24 September 2012 (PDT)
- You can't make a Spy bot disguise without bot_mimic. For these demonstrations, you need a second account and a second TF2 instance running, or invite a friend to play the Spy indeed — Wind 19:00, 24 September 2012 (PDT)
I think I'll just go with having a human play the Spy, someone here just add me or something. How in the world do I get 2 instances of TF2 running at the same time? Ben10508 19:07, 24 September 2012 (PDT)
- You either use two computers, or you use Sandboxie to isolate each instance. You need a pretty powerful computer to do this though, although if you are using Source Recorder then you can set TF to low graphics settings while you do this, then turn back on the high graphics settings when rendering.
- You could also run one instance in VirtualBox or VMWare or something like that. That instance would look terrible and be really slow, but if all you need to do is to press two buttons (change weapon, then disguise) then that's not a big problem — Wind 19:12, 24 September 2012 (PDT)
- I'd recommend using Hamachi for both you and your assistant. Did wonders for my Black Rose demonstration. --Akuago220, The Jungle Expeditioner 09:00, 25 September 2012 (PDT)
Hmm, can you help me out Akuago? Ben10508 12:38, 25 September 2012 (PDT)
Alright, thanks Akuago for helping me out Ben10508 14:27, 25 September 2012 (PDT)
http://youtu.be/UvmMzxdWroc Ben10508 13:06, 26 September 2012 (PDT)
- Music mixing is a bit awkward at 0:59. That's the only problem though~ — Wind 15:45, 29 September 2012 (PDT)
http://youtu.be/ytjm3rN_ews Ben10508 19:42, 29 September 2012 (PDT)
- Very good, please upload~ — Wind 21:41, 1 October 2012 (PDT)
http://www.mediafire.com/?wggk9b9m3bn2hqa Ben10508 12:57, 2 October 2012 (PDT)
- Thanks~ — Wind 16:08, 7 October 2012 (PDT)
Black Rose
No special considerations
This demonstration has been reserved: Akuago220, The Jungle Expeditioner 20:26, 23 September 2012 (PDT)
Here's my demonstration. Download it here. --Akuago220, The Jungle Expeditioner 09:00, 25 September 2012 (PDT)
- All good, thanks~ — Wind 15:45, 29 September 2012 (PDT)
Your Eternal Reward
No special considerations
This demonstration has been reserved: — Armisael (T · C) 19:26, 24 September 2012 (PDT)
- http://youtu.be/4F7VU9AtqGI — Armisael (T · C) 18:27, 24 September 2012 (PDT)
- Again poor music mixing at 0:43 — Wind 19:00, 24 September 2012 (PDT)
- http://youtu.be/X5PdIIiqJW0 — Armisael (T · C) 19:56, 24 September 2012 (PDT)
- Again poor music mixing at 0:43 — Wind 19:00, 24 September 2012 (PDT)
Did you just try to sneak in videos, you still have the big earner clip, and one more open. But you have videos for the wanga prick and spy-cicle Ben10508 18:53, 24 September 2012 (PDT)
- Since making that comment, it has come to my attention that you are allowed to submit videos for as many demos as you want. I was wrong when I spoke before, and apologize for that. — Armisael (T · C) 18:56, 24 September 2012 (PDT)
You can make videos for anything, it's just that you have no right to complain if someone else reserves the demonstration and makes their own version, as long as the first version isn't accepted. That means that you can reserve this demonstration right now if you want, and your version will take priority, as long as you reserve this demonstration before Armisael's version is accepted — Wind 19:03, 24 September 2012 (PDT)
- The video should demonstrate the fact that you disguise as only human targets upon a backstab, and not robots from mann vs machine--Aznsloverice 20:08, 25 September 2012 (PDT)
Wanga Prick
No special considerations
- http://youtu.be/4_zTNX2CrZw — Armisael (T · C) 18:27, 24 September 2012 (PDT)
- Is good, please upload~ — Wind 19:00, 24 September 2012 (PDT)
Conniver's Kunai
No special considerations
This demonstration has been reserved: — Armisael (T · C) 19:31, 23 September 2012 (PDT)
- http://youtu.be/RO4ZDonGCxg — Armisael (T · C) 14:45, 24 September 2012 (PDT)
- All good, please upload~ — Wind 18:45, 24 September 2012 (PDT)
Big Earner
Special considerations: Put all the cloak-charging-related stuff into its own clip. Do not cloak during the first clip; do whatever you want in the second clip that shows cloak recharge
This demonstration has been reserved: — Armisael (T · C) 14:45, 24 September 2012 (PDT)
- http://youtu.be/FQVYWLYUdhU Previous owner reservation overwrite. — Armisael (T · C) 14:45, 24 September 2012 (PDT)
- overwrite reservation? i just reserved 2 Demonstration only. what's wrong with it? and my demonstration is almost done and who's care about Previous owner?
Karmacharger 6:06 , 9/25/2012 (PDT)
- If you would actually go read the reservation rules, the previous demonstrator is allowed to override reservations on that demonstration for a week after it's released. — Armisael (T · C) 15:15, 24 September 2012 (PDT)
- Oh , then you did the most demonstration all times. don't you tell me i only can reserve demonstration that i am the previous demonstrator? Yes i can accept that rules with only can reserve 2 demonstration. what's the point?
Karmacharger 6:19 , 9/25/2012 (PDT)
- (Spy-cicle , Wanga Prick , Your Eternal Reward) you did the 3 demonstration of them. for example if people reserved 1 of them , then are you going to remove thier reservation all time just because you're the previous owner?
Karmacharger 6:23 , 9/25/2012 (PDT)
- Anyone is free to work on any demonstration they want to, and to reserve any unreserved demonstration. If you work on a demonstration without a reservation, you take the risk that the person who reserved will finish at the same time and will automatically win the conflict. If you reserve a demo that an active contributor worked on previously, you risk having your reservation overridden.
- Earlier in the project, we didn't need these rules to be explicitly stated because it was understood that you gave the previous demonstrator time to publish before you started working. Reservations weren't binding - just a heads-up that someone was already working on that demo. As a result of certain contributors' actions, the current ruleset was put into place to codify those previous unspoken rules. — Armisael (T · C) 15:37, 24 September 2012 (PDT)
- Oh , then you did the most demonstration all times. don't you tell me i only can reserve demonstration that i am the previous demonstrator? Yes i can accept that rules with only can reserve 2 demonstration. what's the point?
- If you would actually go read the reservation rules, the previous demonstrator is allowed to override reservations on that demonstration for a week after it's released. — Armisael (T · C) 15:15, 24 September 2012 (PDT)
- I'm going to amend that rule so that such a reservation overwrite counts towards the limit. This means that Armisael can't overwrite a demonstration if he already has 2 other demonstrations reserved. Still, Armisael only had one reservation (Knife demo), so he can still reserve this demonstration, and he has priority because he made the previous version of the video. Sorry >: But it does mean that you can reserve something else now, including the demonstrations that Armisael has made a video for but didn't reserve — Wind 18:45, 24 September 2012 (PDT)
Spy-cicle
Special considerations: Wait longer at the end of the last clip
- http://youtu.be/cE4GJq3O1zw I've gotta say, that sandboxed rendering technique has been fantastic for my productivity. — Armisael (T · C) 18:27, 24 September 2012 (PDT)
- Stare at the Medic's corpse (or Soldier's, if you prefer) until it collapses on the ground, as shown in the current version of the demonstration. Also, the no-kill-feed-notice clip still doesn't really wait long enough — Wind 19:00, 24 September 2012 (PDT)
- What the hell is the point of the clip at 1:38? Darkid (
|
) 19:23, 24 September 2012 (PDT)
- To show that the stab doesn't make a sound (though the ice formation does) and that nothing shows up in the kill feed. — Armisael (T · C) 19:26, 24 September 2012 (PDT)
- It's to show that there is nothing in the kill feed about the kill. That's why I ask for it to be longer, so that you have more time to see what is going on. Perhaps it should be done the same as pyroland kill feed differences, using a split-screen. That's probably a good idea — Wind 19:27, 24 September 2012 (PDT)
- http://youtu.be/KszwDqVKO_g — Armisael (T · C) 21:45, 24 September 2012 (PDT)
- Final voice line was cut ("You got bloo--") — Wind 15:45, 29 September 2012 (PDT)
- http://youtu.be/KszwDqVKO_g — Armisael (T · C) 21:45, 24 September 2012 (PDT)
- What the hell is the point of the clip at 1:38? Darkid (
- Stare at the Medic's corpse (or Soldier's, if you prefer) until it collapses on the ground, as shown in the current version of the demonstration. Also, the no-kill-feed-notice clip still doesn't really wait long enough — Wind 19:00, 24 September 2012 (PDT)
- http://youtu.be/uCQHg6anpzw — Armisael (T · C) 21:01, 29 September 2012 (PDT)
- Is good, please upload~ — Wind 21:41, 1 October 2012 (PDT)
Circular Circlesaw
No Special considerations
Even though this is a fake weapon, shouldn't we redo it? Ben10508 05:29, 5 October 2012 (PDT)
- Absolutely not. Aside from that that it is a fake weapon, that would remove the comments, which honestly are the best part of the video. — Armisael (T · C) 08:54, 5 October 2012 (PDT)
The weapon has no random critical hits. It's not known if this is a bug or Valve just forgot to list it.--Uknownada 14:14, 6 October 2012 (PDT)
Nope — Wind 16:08, 7 October 2012 (PDT)
Half-Zatoichi
Special considerations: Pace should be slowed down relatively to the current version
This demonstration has been reserved: Akuago220, The Jungle Expeditioner 22:49, 1 October 2012 (PDT)
This should hopefully do it. Download it here. --Akuago220, The Jungle Expeditioner 15:36, 6 October 2012 (PDT)
Why is it blacked out after the backpack view? Ben10508 17:19, 6 October 2012 (PDT)
- No clue why, but it seemed to have just been a rendering error. This version should be working, now. Download it here. --Akuago220, The Jungle Expeditioner 05:33, 7 October 2012 (PDT)
- Is good, please upload~ — Wind 16:08, 7 October 2012 (PDT)
- No clue why, but it seemed to have just been a rendering error. This version should be working, now. Download it here. --Akuago220, The Jungle Expeditioner 05:33, 7 October 2012 (PDT)
Error creating thumbnail: Unable to save thumbnail to destination Hat of Undeniable Wealth And Respect
Pyroland assists
This demonstration has been reserved:
Karmacharger 1:23 , 9/24/2012 (PDT)
HOUWAR currently has a note asking for an official video showing the animations on this hat (it writhes around). Could this possibly be folded into this video? I dunno - I'm not real big on cosmetic demonstrations. Thoughts from everyone? — Armisael (T · C) 15:41, 10 September 2012 (PDT)
- Yes — Wind 23:09, 12 September 2012 (PDT)
Fine let me finish this faster. Karmacharger 10:30 , 9/21/2012 (PDT)
- something wrong here , i don't own the hat but i replaced everything of this hat into alien swarm. in pyroland once i killed someone the kill tag say "Hat of Undeniable Wealth And Re + Karma Charger" Stopped at "Re" of the last word , any fix?
Karmacharger 11:28 , 9/21/2012 (PDT)
- Someone told me that's character limit is that true?
Karmacharger 1:01 , 9/22/2012 (PDT)
- Possibly. Try changing your name to something longer and check if it cuts the word at the same letter, that way you can find out — Wind 14:20, 22 September 2012 (PDT)
http://youtu.be/vU13qg8uvUs sorry for a long time just because of school and some home works , about the name whatever i changed "karma" or karma charger" the name of the hat still goes to the same cut at the "re" you may see some clips named to "karma" that show people the "character limit" player's name and hat's name is not related. Karmacharger 11:34 , 9/29/2012 (PDT)
- Crit sound at 0:53. That's the only problem, everything else is good~ Once you've fixed the crit sound, don't upload it to youtube, upload the original video files and the .dem's directly — Wind 15:45, 29 September 2012 (PDT)
- http://www.mediafire.com/#a0nxrvj9qiv37
Karmacharger 6:05 , 10/1/2012 (PDT)
Scrap Pack
Pyroland assists
This demonstration has been reserved: Ben10508 02:43, 13 September 2012 (PDT)
http://www.youtube.com/watch?v=jxICm8Ydf1U
The tone of the video is a bit darker than my usual ones because I rendered it to make the video size smaller. The original video was a few gigs, I dunno why. But I rendered it to about 60 mbs Ben10508 12:36, 20 September 2012 (PDT)
- Please don't use the codec and encoding settings you used here; it suffers from discoloration (as you noted) and some pretty bad interlacing problems (look at pyro's shotgun when she reloads it or fires it). For best results, I recommend x264vfw (as linked on the project page) with a quantizer-based pass somewhere between 8 and 16. The clips themselves are all good though~ The audio looping is a little off though, you may want to use Karmacarger's clips — Wind 22:38, 20 September 2012 (PDT)
http://www.youtube.com/watch?v=UkLSKgrqsHA Ben10508 15:17, 22 September 2012 (PDT)
- Still interlaced >: It should be in your video editor's rendering settings. If anywhere it says "interlaced" or "use interlacing" or "1080i" (as opposed to "1080p"), uncheck it. Like I said, you can tell if it's interlaced by looking at the pyro's shotgun (or anywhere where there's a clear edge in motion against a plain background). You'll see interlacing marks. — Wind 14:46, 23 September 2012 (PDT)
Hopefully this is good enough Ben10508 18:39, 23 September 2012 (PDT)
- All good, please upload~ — Wind 18:46, 23 September 2012 (PDT)
http://www.mediafire.com/?mlb29b8203r9wi1 Ben10508 12:55, 24 September 2012 (PDT)
- Thanks~ — Wind 18:45, 24 September 2012 (PDT)
Spy Melee Makeover
Regarding the Spy's melee weapons, there seems to be some inconsistency in the demonstrations. Particularly in the clip showing the backstab range on the Medic, the player may or may not approach the back of the Medic or simply demonstrates "side-stabs". For consistency, I feel that it would be better if the player demonstrates the full 180 range of the backstab and end with the the side-stab rather than randomly approaching the back or entering from the side.
Additionally, since the Flamethrowers demonstrate the ability to detect cloaked or disguised Spies, it might be a good idea to demonstrate that the Spy will automatically raise his knife behind a disguised or cloaked enemy Spy.
03:04, 6 September 2012 (PDT)
Support Spies detecting other spies is something that I do agree on, and in the current demos, the backstab shot gives the wrong impression. Pigophone 03:29, 6 September 2012 (PDT)
Support Both good points, but perhaps should have made them in two separate topics — Wind 21:32, 6 September 2012 (PDT)
Neutral Showing the full backstab angle would force us to show the spy before the tauntkill, and wind usually hisses and spits when I do that. Also, the only knife which doesn't approach from the back is the wanga prick - not exactly a widespread problem. — Armisael (T · C) 21:48, 6 September 2012 (PDT)
- You could bind a key to teleport the Spy when needed, just before his spot is in sight~ — Wind 01:30, 9 September 2012 (PDT)
- Videos could be made like any other stock melee before showing the full backstab mechanic: kill Pyro, Soldier and Medic with normal slashes, tauntkill the Spy then make a full backstab demonstration on a single enemy in the center of the room.--Kid Of The Century 01:05, 7 September 2012 (PDT)
Support I agree considering the angle is pretty wide and somewhat confusing: depending on the class model on one side you can almost facestab your victim, on the other you may fail the stab even if is shown part of his back.--Kid Of The Century 01:05, 7 September 2012 (PDT)
Support on the disguise and cloak spy backstab because bleeding weapons and ignitable weapon show that, so why don't knives?
- And
Neutral on show backstab angle because Armisael's reason.
Hinaomi (talk) • (contributions) 02:50, 7 September 2012 (PDT)
Implemented (see section above)
Explanations?
- I'm not quite sure if this has been proposed before (not sure if it's exactly a good idea either, but just throwing it out there), but I was reviewing some of the demonstration videos, and I thought that some of the demonstration clips may be a bit unclear on what they're demonstrating, and was wondering if we can add annotations to explain them. I mean, a lot of weapons demonstrations are done very straightforward and very well done, but sometimes I think it would be a bit unclear as to what is being demonstrated, especially when you're demonstrating attributes to a weapon which isn't listed in the weapon description. This is particularly problematic to new players, or simply players new a weapon. I see in the comments in videos like combat mini-sentry and dead ringer that they don't understand what's being demonstrated in some clips.
- I'm not asking for a whole re-do of videos, I'm just suggesting to add annotations to videos, and I think it would help a lot. As to which videos need the annotations, I think we can further discuss.
- Please think through my humble suggestion. TFHK 02:36, 28 September 2012 (PDT)
- The reason the videos use as little text or explanation as possible is because they're included not just on the english weapon pages, but on every other language as well. It wouldn't make sense to show annotations in English on a korean article. It's unavoidable to show a little text like the loadout view, because in order not to do that, we'd have to create one video per language per weapon, which is simply too much work for little benefit.
- What would perhaps be suitable is using YouTube's subtitles feature to show some text. On the Portal Wiki, where some walkthrough videos are captioned, we have subtitle translations in each language, and the ones that show up on the video depending on the language of the article you're reading. That way there's no confusion. However, those make sense only because they're actual subtitles. Using subtitles for non-subtitle purposes (explanation purposes) kind of goes against the name of the feature.
- At any rate, those would need to be translated, and the resulting overhead would be significant (need active translators in each language, need to reupload the subtitle files every time there's a new one, etc).
- It's true that the complexity of the game has increased to a point where explaining how a weapon works using exclusively visual means is getting harder. Still, I think it's worth trying to continue pulling it off — Wind 15:45, 29 September 2012 (PDT)
- Point taken. I guess I was focusing on the perspective of a random YouTuber watching demonstration videos from the YouTube page, rather than a person browsing on the wiki and watching the embedded video on the website. I guess the fact that I see English everywhere on the YouTube page made me forget that there are people who play TF2 in other languages as well. (even I'm Chinese lol) TFHK 21:14, 29 September 2012 (PDT)
I also notice in the comments that people often don't know what buttons are being pressed when an on-screen event happens (e.g. Building rotates, Spy switches disguise's weapon, Demo charges his Sticky Launcher, Heavy uses right and left fists, and various weapons' alt-fire abilities. Since button layouts do not need to be translated, perhaps this could be added. 21:45, 1 October 2012 (PDT)
Festive weapons
Since there are demonstrations of stock reskins like the frying pan,i thought that if this weapons are reskin of stock, i propose that it should be demonstrated like the stock reskins. Ian soldier2 16:40, 28 September 2012 (PDT)
- The Festive weapons aren't reskins, they're just the stock models with festive lights attached. I doubt anyone's going to lose sleep over wondering whether the Festive Rocket Launcher does something different from the normal Rocket Launcher. -- Ragnar Homsar - (Talk) 16:47, 28 September 2012 (PDT)
- We discuss about this before. Just saying because it was discussion.
Hinaomi (talk) • (contributions) 16:55, 28 September 2012 (PDT)
- We discuss about this before. Just saying because it was discussion.
More videos to be removed
Videos need to be removed Ben10508 08:14, 5 October 2012 (PDT)