Team Fortress Wiki talk:Weapon Demonstration/Archive 15
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Cow Mangler 5000
I got my Cow Mangler 5000 yesterday. I'll be willing to record it, but this is my first time. Gimme a few days and I'll do what I can. CHINESE TIGER 13:09, 21 July 2011 (PDT)
- Wow, I guess I'll hand the reins over then. CHINESE TIGER 13:39, 24 July 2011 (PDT)
I'd like to give it a shot too, this is my first time too and would love to do more. So far I've recorded the basics, pyro airblast with both normal and charged shots, rocket jump, showed the disable buildings effect, showed a charged shot in a group of enemies, and did a side by side comparison of regular rocket to the 5000 when shooting at lvl 1, 2 and 3 sentries. Oh, and the taunt. Anything else I might add or should I take something out? Dweezy 10:50, 22 July 2011 (PDT)
- Did you show how a rocket can bounce enemies? Essentially, you should duplicate the rocket launcher video with the mangler, and then show the charged shot and building mechanics. Also, you should post your video, because if there are technical issues, you want to catch those before you do any more recording. Trust me; it's far more pleasant not to have to re-record everything just because you forgot to turn on anti-aliasing or something. — Armisael 11:56, 22 July 2011 (PDT)
- What Armisael said :3— Wind 13:53, 22 July 2011 (PDT)
Although there was an update today, I was in the middle of uploading this demonstration. I know this won't get uploaded, but if I were to remake it, would I need to do it exactly like this or change a few things up? BTW, the building-disabling portion, all the buildings are Level 3, showing that if the highest can be disabled, the lower levels can be, too. --Akuago220, The Jungle Expeditioner 15:22, 22 July 2011 (PDT)
- Long, but that's how complex the weapon is, so that's alright :3 What isn't alright is the video quality :( The effects look visibly better than that if you turn up the video options. However, I've noticed that your computer is already struggling with them, especially at 2:30 where the video freezes for half a second. So I recommend recording a demo file at low graphics quality (so that's it's smooth), then turn up the graphics to the max and render it with Source Recorder, then prepend the Fraps-recorded backpack part :3
- EDIT: Apparently the weapon is invisible in source demos. So that's gonna be tough D: Not to steal anyone else's work, but my computer can probably handle it being recorded by Fraps. Just need to get me one of those weapons :3 — Wind 16:45, 22 July 2011 (PDT)
- Did the update affect any of the 5000 mechanics pertinent to making the demo? If Akuago or anyone else gets this finished before I do, no sweat. Using this as practice since I'm new to this. I uploaded a sample of what I've been recording to get input on quality and procedure. I have a segment that shows the 5000 disabling all buildings at Level 3, is that alright? Also, is it good to show how many shots it takes to bring down a sentry to illustrate the building damage increase? If so, how many buildings to use; all 3 levels for the sentry? I have a segment for lv1, lv2, lv3 and can do a Rocket Launcher side-by-side comparison if needed. I only need to record rocket bouncing, uncharged and charged. http://www.youtube.com/watch?v=pJ2B7fv6uYQ --Dweezy 17:01, 22 July 2011 (PDT)
- Alright then~ As Armisael said, it is important that, since you're new to this, you post videos often so that you don't pour too much effort in a video that doesn't meet the requirements >: And indeed, this one doesn't. So here's the why's:
- When the video starts, the mouse should already be on the weapon and the tooltip should already be present
- Don't rotate the model in the backpack view; position it at a nice angle before starting the recording, and don't touch it afterwards
- Lacks music (though you probably already know that). There are no training songs that are long enough for this, but you can ask people here to make a mix long enough, or simply queue up a bunch of them until they add up to the whole video's duration
- Backpack view is too long (shouldn't take more than 10 seconds, ignore the fact that the weapon's tooltip is really huge)
- Forgot to reload at 0:51
- The Pyro is wearing the Degreaser. Unless necessary, keep the inventory of all players involved to the closest to stock inventory as possible (in this case, regular Flamethrower)
- (For reflection demonstrations, you can do them with bots; you don't need a human player)
- The audio progressively gets out of sync as the video progresses. This is especially noticeable from 2:53 onwards as you fire the rockets
- Forgot to reload at the end
Those points would apply to any demonstration. Now for the stuff that is specific to this demonstration:
- Akuago's way of showing damage on buildings and building disabledness is a bit more elegant (and less noisy), so imitate that
- No need to put that many people to demonstrate the huge projectile
- Show rocket jumping with the big projectile
However, the graphics in this video are good :3 No flaws on that parts. Keep up the good work~
(Also, the weapon's stats and damage were changed again in a patch just a few minutes ago. So yes, everything has to be re-recorded again, since the damage numbers and reload rate are invalid now) — Wind 17:42, 22 July 2011 (PDT)
Thanks for the feedback, it's very much appreciated! I'll be fixing things up but I don't want to let that stop anyone from doing theirs as they might be far ahead of me already. Also, is it important to show if the 5000 can light the huntsman? Dweezy 19:45, 22 July 2011 (PDT)
- That'd be pretty cool trivia actually, but not sure if it's that useful. Do it if you feel like it — Wind 19:48, 22 July 2011 (PDT)
It appears the ramp-up for the regular shots will be modified again shortly, so in my opinion it would be safe to wait some days to make the video. – Ohyeahcrucz [T][C] 19:47, 22 July 2011 (PDT)
- Well just in case if that update does not case any noticeable changes (it might, but just in case), here's my updated version. --Akuago220, The Jungle Expeditioner 13:38, 25 July 2011 (PDT)
- I don't know what you did, but that did fix the framerate issues... Still not perfect though: The Pyro is named "Pyro1", and during the Dispenser damage comparison, you should always reload fully. Not only would this comply with the reloading guidelines thingy, it would also be faster (thus relevant to the comparison), because it is faster to shoot 5 rockets then reload 5 rockets than it is to {shoot 1 rocket then reload 1 rocket} 5 times. — Wind 20:39, 25 July 2011 (PDT)
- Updated. Damage ramp is now the same as regular RL. – Ohyeahcrucz [T][C] 17:24, 26 July 2011 (PDT)
Okay, here's yet again another attempt from yours truly. Download it here. --Akuago220, The Jungle Expeditioner 00:22, 28 July 2011 (PDT)
- Perfect, thanks~ Let's hope they don't change it again... They soon will, though, to add some kill icons for some of those things — Wind 00:36, 28 July 2011 (PDT)
Detonator
- I got detonator yesterday. Is any speacial need to do in this weapon demostration? Hinaomi 07:25, 27 June 2011 (PDT)
- I think you might want to wait a bit to see if they add flarejumping to it, which would require to re-do the video. Otherwise no, nothing special — Wind 16:35, 27 June 2011 (PDT)
I think i can demonstrate the detonator. wait a bit... - Turr375 21:13, 23 July 2011 (PDT)
I'm an avid user of the detonator, I could try this one too. I know how to flarejump with it so I was thinking about using the wired mesh in the middle of the map to jump on as an example. I tried to stick to the flaregun demonstration video. Let me know if I'm headed in the right direction with this one. (I tried doing my first video for the Cow Mangler 5000 but that weapon was a bit too complicated for a beginner like me.) http://www.youtube.com/watch?v=lmZKRimYl-0 Dweezy 23:27, 24 July 2011 (PDT)
- The ending was a bit sloppy (detonator jumping) and the taunt was not like the original. So I redid it and uploaded another one. It's in 1080p too. http://www.youtube.com/watch?v=HsuUQqy-Eyc Dweezy 00:23, 25 July 2011 (PDT)
- I just realized I didn't rotate the model correctly in the beginning <_<. Besides that, I will wait for comments until I do another. :) Dweezy 00:25, 25 July 2011 (PDT)
- There's that, and there's also that you used a (visible and audible) ammo pack right in front of the wooden fence. If you ran the config, you can use the "B" key to get resupplied on ammo without noise. — Wind 20:39, 25 July 2011 (PDT)
- I am using the script but I wasn't able to use "b" to reload current ammo. I can bind it in the console manually but I don't know the command to make the 'locker supply cabinet' sound silent when the ammo is being replenished.
- I could replenish while I am reloading right when I detonator jump (the reloading sound disappears while shooting/reloading) but would it be a problem to see the ammo count jump from 1 to 16?
- Or I could quickly take a detour while on my way to the fence and pick up the soldier's ammo...Dweezy 03:16, 26 July 2011 (PDT)
- I am using the script but I wasn't able to use "b" to reload current ammo. I can bind it in the console manually but I don't know the command to make the 'locker supply cabinet' sound silent when the ammo is being replenished.
- There's that, and there's also that you used a (visible and audible) ammo pack right in front of the wooden fence. If you ran the config, you can use the "B" key to get resupplied on ammo without noise. — Wind 20:39, 25 July 2011 (PDT)
- I just realized I didn't rotate the model correctly in the beginning <_<. Besides that, I will wait for comments until I do another. :) Dweezy 00:25, 25 July 2011 (PDT)
- EDIT: So I fixed my previous errors and made detonator jumping look better with horizontal and vertical jumps over some obvious 'can't normally jump there' distances.
- http://www.youtube.com/watch?v=UXgA4EzDR9s
- http://www.mediafire.com/?xoj9a520tp20281 Dweezy 10:40, 26 July 2011 (PDT)
- Sorry, the config file successively binds two commands to b, resulting in only one of them actually being bound... The command is "givecurrentammo". Bind it to any key~ Looks like you did it anyway by picking up the Rocket Launcher, which is ok too. So yay~ Thanks, will be uploaded — Wind 18:10, 26 July 2011 (PDT)
Alright, I finished a demonstration of the Detonator, please let me know if there is anything that I should fix. Thank you. http://www.youtube.com/watch?v=oxONzC2qgUM http://www.mediafire.com/?xr6489vz845dl38 --Mellotaku 06:47, 26 July 2011 (PDT)
- As a fellow wiki user making the same video, you might be detonating the flare too close to the medic since you want to be showing the weapon's blast radius. It looks as if you could still hit the medic if you didn't detonate the flare. Also, you can crouch-jump onto payloads, fyi. Dweezy 10:41, 26 July 2011 (PDT)
- It seems this video has been removed. It's a shame that two people have done the demonstration at the same time... Sorry Mellotaku >: — Wind 18:10, 26 July 2011 (PDT)
Disciplinary Action
I made the Demonstration video for this weapon since there was none and it was needed. Here it is: http://www.youtube.com/watch?v=UACfcwT5vHQ http://www.megaupload.com/?d=YEMHUIK3
PS: I know it`s not very good and may have some mistakes, but if needed, I will edit it to make it how it should look properly, please, tell me what`s wrong and what should be improved. — The preceding unsigned comment was added by TheHatlessMan (talk) • (contribs)
- That's not bad :3 Meets all the technical requirements too. Some things, however, do need to be changed:
- The mouse must be on the item when the video starts (the tooltip must be visible at the very beginning)
- The Disciplinary Action has a very long melee range (longer than the Eyelander, so you should demonstrate that by taking shots from afar. For example, I think you may be able to do two hits on the Pyro without jumping out of the fence. I may be wrong though... Anyway, try to hit some bots from a little further a few times
- Remove the Spy from the scene, since there is no tauntkill
- The speedup doesn't need to be a comparison, since the Soldier's speed changes at will. To be more clear, what I mean is that a split-screen isn't really needed here; you can simply show a single screen of you running around, then hitting a bot and showing that you run faster. Then do the opposite: have a bot run around (you may need a real player for that), then whip it to show that he goes faster too. — Wind 00:30, 30 July 2011 (PDT)
Hm, for that Running arround demonstration, you want the map to be on the same, right? Damn, I need a hoster then :( and I don`t know any, anybody could help me? — The preceding unsigned comment was added by TheHatlessMan (talk) • (contribs)
Remade within what you asked for :) Hopefully it`s better now :D
http://www.youtube.com/watch?v=0RxouzRcWM0
http://www.megaupload.com/?d=Z9YNOCEA
Thanks for my friend for being the Friendly SOldier in this ^^ — The preceding unsigned comment was added by TheHatlessMan (talk) • (contribs)
- That is indeed what I meant, but this goes too fast :( Make sure to:
- Put crossfade transitions between clips if possible (instant black screen looks weird)
- Wait 2~3 seconds (without walking or moving the camera at all) at the end and at the beginning of each clip (so that the viewer can get a sense of where he is after the transition)
- What I meant by "it doesn't need to be a comparison" is that it doesn't need to be a split-screen-style comparison (D: sorry if that wasn't clear). The viewer does need to feel the difference. What I meant is to demonstrate both normal speed and accelerated speed in the same clip:
- Run around at normal speed on the map while your friend stands in the center
- Hit your friend
- Run around some more, this time at accelerated speed
- When the boost effect stops, continue walking (do not stop) for 5 seconds or so; this will clearly show the difference between the two speeds
- And then the same for the other person:
- Go in front of the starting wooden fence and watch the center part of the room
- Have friend run around in large circles in the center part of the room (try not to move the camera too much, because that hinders the ability for viewers to estimate speed)
- Have friend then go in front of you, and whip him as he passes by
- Have friend run around in the same circles, this time at accelerated speed
- When the boost effect stops, he should continue walking for 5 seconds as well to clearly show the difference
If you don't feel like poking your friend again, I can provide hosting and acting help if you need, just poke me (WindPower) on IRC :3 — Wind 14:26, 30 July 2011 (PDT)
It`s not quite right...so I`ll be uploading the one accepted tomorrow :D :P
TheHatlessMan 11:42, 31 July 2011 (PDT)Brasilstation (AKA TheHatlessMan)
- Nice but, it's so blurry. Violencejr123 11:49, 31 July 2011 (PDT)
- Yes, that turned out to be because of bad Vegas project settings — Wind 12:55, 31 July 2011 (PDT)
- Nice but, it's so blurry. Violencejr123 11:49, 31 July 2011 (PDT)
https://www.rapidshare.com/#!download%7C229%7C995465938%7Cdemo.avi%7C128986.112 There you go guys, I took out the black-ending which was messed up (thanks Wind) and it`s the version me and Wind made on 1280 x 720 on HD :D so it should be non-blurry! :) ~~Brasilstation (TheHatlessMan)
- Can someone please make a really small encode of this (less than 10 MB) and upload that somewhere? I just have a few hundred megabytes of bandwidth for the next 9 days, so I really can't afford to download this video to review it — Wind 14:59, 2 August 2011 (PDT)
- Youtube upload (720p)
- Crushed version (640x360) — Armisael 15:34, 2 August 2011 (PDT)
- Thanks, is all good :3 — Wind 15:38, 2 August 2011 (PDT)
Enforcer
Fixed everything that was wrong with the version I posted on IRC - bitrate increased significantly, splitscreen with cloak times, went from 0x AA to 16x AA, fixed the transparent tooltip. Let me know if there are any new issues. http://www.youtube.com/watch?v=QSI4hMADYH0 Edit: Just noticed that it's pillarboxed when not in fullscreen, how do I fix this? Rainbow Dash 19:52, 25 June 2011 (PDT)
- You uh, forgot to show how it looks like when you cloak with the Enforcer D: It needs to be a side-by-side comparison. As for the video having black bars, your video editor added them; make sure you always output to a 16:9 resolution video.
- Other things to fix: don't move the camera so fast while taunting, it is a bit disorientating. The transition between the two segments is also instantaneous and sudden; wait a second at the end of the first part, and at the beginning of the second part, then add a fade between the two. This will also make it less disorientating, because as it is, it's like the Enforcer suddenly turns into a regular revolver, hehe... Good luck :3 — Wind 20:18, 25 June 2011 (PDT)
- Oh man, I don't even know how that happened. I've been struggling with video editing for hours so I actually just stopped watching the whole video after each attempt to make sure everything was alright... I had the splitscreen working properly before but I must have messed up somewhere on the latest version. Need to proofwatch more. Regarding ratio, I've done everything set to 1280x720, dunno what's going on there either. Will keep the other stuff in mind. Going to give it another try tomorrow because I am sick and tired of trying to make things work in Vegas tonight. Rainbow Dash 21:19, 25 June 2011 (PDT)
- Alright, here's the latest attempt. http://www.youtube.com/watch?v=VR91uloq4dc It still has pillarboxing going on, but I'd like to know if the rest is okay and also how to fix the damn pillarboxing. I recorded at 1280x720 and I rendered at 1280x720, so I have no idea what to do. Rainbow Dash 12:49, 27 June 2011 (PDT)
- Again, please wait longer before and after transitions, take your time~ As for the black bars, you need to check not only the recorded resolution but also the imported resolution of that clip into Vegas (sometimes it just feels like rescaling it), the project's settings, and the rendering settings (all of which are different) — Wind 16:35, 27 June 2011 (PDT)
- Alright, here's the latest attempt. http://www.youtube.com/watch?v=VR91uloq4dc It still has pillarboxing going on, but I'd like to know if the rest is okay and also how to fix the damn pillarboxing. I recorded at 1280x720 and I rendered at 1280x720, so I have no idea what to do. Rainbow Dash 12:49, 27 June 2011 (PDT)
Here's my attempt at the Enforcer demo. If there is anything I missed, please be sure to let me know. Thank you. http://www.youtube.com/watch?v=x58Iw3C0HEY http://www.mediafire.com/?1dz8si26vvb66bk--Mellotaku 14:24, 24 July 2011 (PDT)
- Quite good for a first attempt~ Sadly, not perfect:
- Don't stretch/shrink videos without keeping the aspect ratio, ever; in this case, crop the 25% left and 25% right of the video (does anyone still have the modified HUD files for splitscreen demos? :3)
- The Enforcer affects the time it takes to cloak, not the duration of the cloak, so it is pointless to stay cloaked the whole time. Simply cloak and uncloak a few times~ (Preferably synchronized with the other video; you can use the wait command to sync those). Thanks :3 — Wind 14:50, 24 July 2011 (PDT)
Ok, I'll go back and fix that.--Mellotaku 14:53, 24 July 2011 (PDT)
Alright, here is the updated version. http://www.youtube.com/watch?v=JQiMS18X_UQ http://www.mediafire.com/?rgj5lj39d1dc036--Mellotaku 17:14, 24 July 2011 (PDT)
- Thank you~ :3 Will be uploaded in the next batch. By the way, this video didn't really need to be redone besides the "it's unnecessary to cloak the whole time" thing. Your version will still be uploaded because of this, but in the future please check the project page for weapons that to need to be redone or that haven't been done at all, and focus on them first. Thanks~ — Wind 20:26, 24 July 2011 (PDT)
Fishcake
Well well well, I Havi am new to the TF2 Wiki and on my first day i saw that there is no demonstration video of Fishcake. So today i made one and i hope it's okay. Yes I used the low violence version because i don't have the uncensored one. http://www.youtube.com/watch?v=7GmllTUKZbQ http://www.mediafire.com/?wksoja3ovoqjxno (I hope it's not bad for my first try) Regards, Havi
- Hai and welcome~ Sadly, the demonstration doesn't match the technical specifications :( And some toher stuff too.
- To keep demonstrations consistent, the "regular" version of the game needs to be used. I don't think it makes any difference for the Fishcake demonstration, but for other demonstrations where people get killed, it is important
- Video is not 720p (must be at least 720p)
- There are black bars on all 4 sides of the video
- The cursor must be visible, must start on the item slot itself, and you must record the "clicking the Close button" part as well
- Try to follow the Dalokohs Bar demonstration closely (put the medic at roughly the same spot, etc)
- While this is an unfortunate aspect of the game and it is not your fault, the Heavy said "Don't run, it's just ham" which doesn't really fit with the Fishcake. If you have the patience, try again until you get a food-neutral line like "that was delicious".
I suggest fixing the first 3 points first and posting a video here before trying to fix the last 2, because if you can't meet the technical requirements then it would be best to not waste time doing non-meeting-requirements demonstrations.
Welcome to the wiki again :3 I hope that message didn't scare you... By the way, you can sign messages by typing "~~~~" at the end of your message — Wind 22:16, 26 May 2011 (UTC)
Q_Q I'm crying i made the video again today , made everything that it would be full HD BUT NO YOUTUBE STILL USES THAT STUPID BLACK BARS AT THE LEFT AND THE RIGHT!!!!! Because of that you can't really read the letters.... I'm sorry... But i don't know why... i can play it on my media player full HD without black bars... i just don't know why... Havi 17:39, 27 May 2011 (UTC) After my rage i got my mind back and tried 100different ways.... this is the result... i hope it's good.... except for the "Schließen" http://www.youtube.com/watch?v=PfdV5kmwV20 Havi 19:02, 27 May 2011 (UTC)
- Sorry but it still doesn't look right D: It looks "squished". This is most likely because you are not running the game with the same aspect ratio as the Youtube player's (and the specs's) aspect ratio, which is 16:9, so make sure your game is running on such a ratio (1280x720 or higher). Also, the game is in German apparently (it shows on the "Close" button in the backpack) >: — Wind 02:37, 28 May 2011 (UTC)
But i'm running my TF2 Game on 1680x1050 o.o and i can't make it different with the Close button q-q i can't make my german Version uncut without a patch that leaves the menu in german.... D: Wait.... may be the problem because i'm recording half size? Everyone always told me i should record with fraps on half size but i didn't think of using full size...Sorry to spam the talk with my failure xD Havi 08:40, 28 May 2011 (UTC)
- The problem is that you're recording at 1680x1050, which is not a 16:9 ratio. If you divide 1680 by 1050, you get 1.6, while if you divide 16 by 9, you get about 1.777. Make sure you use a 16:9 resolution, meaning that if you divide the width by the height, you get the same result as you get when you divide 16 by 9. There is a menu in TF2's graphics options (right next to the resolution) to set the ratio.
- As for recording full-size or half-size, it doesn't matter as long as the recorded video is equal or larger to 1280 pixels in width and 720 pixels in height. That means that it you record at 1280x720, you have to record at full size. The only moment when you should record at half size is if you record at the double of 1280x720, which is 2560x1440.
- I hope that makes sense now D: — Wind 16:06, 28 May 2011 (UTC)
- I guess, but you already said that my german close button doesn't fit so i think i can completely forget to rerecord it...i'll try to change the ratio and find a patch that makes tf2 uncut without using german menu... but don't count on me x'D Havi 19:17, 28 May 2011 (UTC)
http://www.youtube.com/watch?v=UG22Qe00vEA — Armisael 12:04, 1 August 2011 (PDT)
- Thanks, please upload~ — Wind 14:59, 2 August 2011 (PDT)
Market Gardener
http://www.youtube.com/watch?v=pLMN9mzVb0Y — Armisael 19:05, 27 June 2011 (PDT)
- Sorry mate but you really need to fix the sound D: It still clips, especially noticeable when the Soldier shouts during the taunt. This applies to all the other videos too :( The Soda Popper too is quite noticeable on each Soda Popper shot — Wind 19:50, 27 June 2011 (PDT)
- http://www.youtube.com/watch?v=hoqjlxbT4rU — Armisael 06:23, 28 June 2011 (PDT)
- Forgot to reload at the end >: (Also, excessive blood behind the Medic) — Wind 19:45, 28 June 2011 (PDT)
- http://www.youtube.com/watch?v=nqmFvf9nxRY I apologize for the delay; FRAPS was being a pain in the ass. — Armisael 19:16, 5 July 2011 (PDT)
- Thanks~ :3 — Wind 19:42, 5 July 2011 (PDT)
- http://www.youtube.com/watch?v=nqmFvf9nxRY I apologize for the delay; FRAPS was being a pain in the ass. — Armisael 19:16, 5 July 2011 (PDT)
- Forgot to reload at the end >: (Also, excessive blood behind the Medic) — Wind 19:45, 28 June 2011 (PDT)
- http://www.youtube.com/watch?v=hoqjlxbT4rU — Armisael 06:23, 28 June 2011 (PDT)
Original
It's odd having the Soldier hold in Quake-style. Anyway, here's my take on it. Download it here. --Akuago220, The Jungle Expeditioner 22:05, 4 August 2011 (PDT)
- Thanks :3 — Wind 22:35, 4 August 2011 (PDT)
Righteous Bison
I'd like to reserve that, if nobody does mind. — Zhnigo 07:22, 21 July 2011 (PDT)
- I've almost done it, but only halfway through noticed that the input video actually was not 720p, but 1440x900, my native resolution. What a pain, now I'll have to refilm all that again. Sorry, but it's gonna take some more time. — Zhnigo 17:07, 22 July 2011 (PDT)
- Aww D: — Wind 17:42, 22 July 2011 (PDT)
- Also I have this slight, but annoying problem with the in-game demos (the .dem kind, recorded via the RECORD console command and played via PLAYDEMO). Sometimes in the very first frame all the players\bots in the scene drop a dead body clone of themselves where they stand. This appears in about 1/3 of the recorded demos, and naturally, I cannot use these to record further into fraps. Does anyone know why this is happening and how can I avoid it? — Zhnigo 19:34, 22 July 2011 (PDT)
- I didn't have such problems, but what if you just start recording before running weaponref.cfg? Then once rendered, cut out the parts where the bots weren't there — Wind 19:48, 22 July 2011 (PDT)
- Thanks, but those are just temporary fixes and I'm looking for the source of the problem. Also my player drops a dead body under himself too. :3 — Zhnigo 06:15, 23 July 2011 (PDT)
- Also I have this slight, but annoying problem with the in-game demos (the .dem kind, recorded via the RECORD console command and played via PLAYDEMO). Sometimes in the very first frame all the players\bots in the scene drop a dead body clone of themselves where they stand. This appears in about 1/3 of the recorded demos, and naturally, I cannot use these to record further into fraps. Does anyone know why this is happening and how can I avoid it? — Zhnigo 19:34, 22 July 2011 (PDT)
- Aww D: — Wind 17:42, 22 July 2011 (PDT)
I did it. :3 YT/MF. — Zhnigo 18:09, 23 July 2011 (PDT)
- Good~ But:
- Forgot to shoot cardboard soldier at the back
- It is not necessary to show that reflection is impossible. This should only be done when it is possible. It does look like a projectile, I know, but yeah no need anyway. (Also, when doing reflection demo, you should be the soldier, not the pyro)
- Make the Dispenser shooting part be a side-by-side comparison (with the Shotgun) :3 (Yes, that's gonna involve recording a long time of just staring at a dispenser debris)
That should be it~ — Wind 18:17, 23 July 2011 (PDT)
Battalion's Backup
Done but needs to be redone (aspect ratio)
- The Battalion's Backup now need to take 350 damage to fully charge, and this is not showed in the actual demonstration.
- http://www.youtube.com/watch?v=xPm9sITk76k Zafir168 20:06, 7 June 2011 (UTC)
- Some little things~
- The Medic should be called "Friendly Medic" (no underscores). Use quotations marks in console if you want spaces to work in arguments
- Medic "teleports" at 0:19
- The Soldier kills the Heavy in the killfeed, yet another heavy teleports in his place, which is confusing D:
- Need to show that you cannot charge it by firing at enemies, unlike the two other "musical instruments" of the Soldier
— Wind 23:30, 7 June 2011 (UTC)
- http://www.youtube.com/watch?v=LK_IbO_nEJo Zafir168 16:07, 8 June 2011 (UTC)
- Just for fun:
- You should come out of the loadout menu with the BB out.
- You should show that self-damage doesn't charge the BB.
- The sight on your rocket launcher is blocking the view of the soldier and medic after you activate the BB.
- Your video doesn't show the difference in damage taken with and without the BB very well.
- It doesn't show the difference in damage taken by teammates at all.
- At Wind: I question the need to show that damage to other players doesn't charge the banner. If so, shouldn't the buff banner demo show that it can't be charged by taking damage, like the other two 'instruments'? The Darwin Danger Shield doesn't show that you're immune to backstabs with it either, which was commented on in that video.
- To be fair, half of these weren't present in the previous video, but why settle for mediocrity? — Armisael 19:30, 8 June 2011 (UTC)
- Alright, no need to demonstrate that damage to other players charge it then. The first thing (You should come out of the loadout menu with the BB out.) is a plus but not a requirement, so that's alright. Self-damage is a good idea to show, since self-damage did charge the BB in the past and was changed later. The rocket launcher viewmodel is indeed blocking all of the action (the medic launching his uber, and all the rockets). The difference between crits/noncrits is actually shown by the fact that the first few rockets are non-crit and deal the same damage as the crit ones later in the video. However, I agree that a split-screen comparison would be nice, if it is possible :3 Just make sure that all the action is clearly visible, not blocked by that silly rocket launcher — Wind 21:53, 8 June 2011 (UTC)
- To be fair, half of these weren't present in the previous video, but why settle for mediocrity? — Armisael 19:30, 8 June 2011 (UTC)
- Ok, I will work on it and upload as fast as I can. As for the coming out of the loadout menu with the BB being out, I don't agree. In every demo I made whare I was showeing of a secondary or melee weapon, I always showed the "select" animation of it and I prefer sticking to my rules. :P Zafir168 07:18, 9 June 2011 (UTC)
- http://www.youtube.com/watch?v=iBHKvi6XGpo
Let me get some things on the table:
- I always let the Medic heal me and the Heavy to the max health to show the damage difference between a direct hit by the rocket and the rocket's splash damage.
- The reason why the Medic made pauses when healing me or Heavy, was because he stoped healing when we got hit by the rocket's splash damage or the rocket it self. I find this usefull dought because the healing pauses give you a chance to see how much health was left.
- I hope that the damage comparition when the BB was used and whan not between me and Heavy showed well how the BB protects me and my team mates and I also hope that a horizontal damage comparition view was more accurate than a vertical and that I don't need to redo this any more. Zafir168 16:30, 10 June 2011 (UTC)
- Sadly, Zhingo's modified HUD would have been very useful for this one, but the download link seems to not work anymore...
Anyway, first part is good, please keep that one. In the other two, it is again almost impossible to tell that there is a Medic with a kritzkrieg behind the Soldier! D: It is also impossible to see that the rockets are crits because they are above the visible part of the screen. Here's various things you can do:
- Instead of cropping the top half, crop both the top and the bottom, so that the middle of the screen is visible (so that we can see it's critical rockets)
- Place the Medic next to the Soldier, not behind, so that both are clearly visible
- During the second comparison (on the heavy), you don't have to stay there in the little thing. Jump outside and position yourself so that you can see the entire scene (medic, heavy, soldier, and rockets) all at the same time, and record from that angle (you can use
getpos
andsetpos
to keep the angle consistent between the two takes). Make sure the Medic is not hidden behind the Soldier, etc.
Sorry to ask for you to redo this again :( (although only the second part), take your time if you need :3 Just keep visibility in mind — Wind 22:33, 10 June 2011 (UTC)
Here's the splitscreen HUD I use (ie, Zhingo's first one). Just throw the files into your tf/resources/ui folder. — Armisael 02:48, 11 June 2011 (UTC)
- Thanks :3 So, for vertical split-screens, you can use this to push the interface towards the center of the screen so that they stay visible when cropped~ — Wind 04:34, 11 June 2011 (UTC)
- http://www.youtube.com/watch?v=PtVXhFu5E70 I think that this one should be it. Zafir168 14:57, 14 June 2011 (UTC)
- Sorry but I think I didn't explain the angle correctly :( Maybe this will help:
- The part with the damage on the Soldier is good though, keep that one. Just need to redo that Heavy one :3 — Wind 00:04, 15 June 2011 (UTC)
- I didn't wanted to do it horizontaly beacause of this reason With comparison. Also I need to aim with the rocket launcher a bit to the ground, or else you can't see the Heavy because of it With out comparison. Any ideas? Zafir168 10:14, 19 June 2011 (UTC)
- Instead of cropping the top 50% of both videos, crop the top 25% and the bottom 25% of both videos o: That way you can see the middle of the screen on both screens. Would that work? (Also, the Medic's Kritzkrieg is invisible in that picture; make sure this doesn't happen in the final video) — Wind 17:04, 19 June 2011 (UTC)
- Unfortunately, people on my server can't see my non-stock items and I can't see thares as well. If anyone knows how to solve this problem, let me know. Zafir168 12:15, 20 June 2011 (UTC)
http://www.youtube.com/watch?v=nIq9MmtT8Qw I ought to show that fall damage doesn't charge the banner, but I thought I'd check to see if you had other comments (becasue this particular video never goes smoothly). — Armisael 10:02, 24 July 2011 (PDT)
- As I said to Zafir168, the "Heavy being fired at" scene needs to be visible in full. Otherwise, it's impossible to tell whether the rockets being fired are crits or not. Please refer to the screenshot above for a camera angle that I think would work for this >: — Wind 10:43, 24 July 2011 (PDT)
- http://www.youtube.com/watch?v=OlRv0xMjMTo — Armisael 12:49, 24 July 2011 (PDT)
- Uh, leetle obvious glitch during the last few seconds D: Also, the Soldier is not holding the Battalion's Backup in the backpack view (he is holding the rocket launcher) — Wind 13:07, 24 July 2011 (PDT)
- http://www.youtube.com/watch?v=uSugp_nXgPM You'd think I would've starting noticing those kind of errors months ago. — Armisael 16:22, 24 July 2011 (PDT)
- Well, there is one more thing that I forgot to mention in the previous reviews D: As you can see in the screenshot above, the Heavy should be positioned outside the wooden fence, so that the glow of the Battalion's Backup is clearly displayed, to show that he is under the effect. I know this specific weapon demonstration has a history of errors and then me forgetting things >.< I sure hope this is the last one. Thanks~ — Wind 16:42, 24 July 2011 (PDT)
- http://www.youtube.com/watch?v=9WULKDEarpQ — Armisael 20:09, 24 July 2011 (PDT)
- Thank you~ Yay, one huge demo down — Wind 20:26, 24 July 2011 (PDT)
- http://www.youtube.com/watch?v=9WULKDEarpQ — Armisael 20:09, 24 July 2011 (PDT)
- Well, there is one more thing that I forgot to mention in the previous reviews D: As you can see in the screenshot above, the Heavy should be positioned outside the wooden fence, so that the glow of the Battalion's Backup is clearly displayed, to show that he is under the effect. I know this specific weapon demonstration has a history of errors and then me forgetting things >.< I sure hope this is the last one. Thanks~ — Wind 16:42, 24 July 2011 (PDT)
- http://www.youtube.com/watch?v=uSugp_nXgPM You'd think I would've starting noticing those kind of errors months ago. — Armisael 16:22, 24 July 2011 (PDT)
- Uh, leetle obvious glitch during the last few seconds D: Also, the Soldier is not holding the Battalion's Backup in the backpack view (he is holding the rocket launcher) — Wind 13:07, 24 July 2011 (PDT)
- http://www.youtube.com/watch?v=OlRv0xMjMTo — Armisael 12:49, 24 July 2011 (PDT)
Big Earner
http://www.youtube.com/watch?v=mmglHQLgkZ0 I wanted to show that kills have to be with the knife in order to regen cloak, but it does dirupt the normal pattern a little. Thoughts? — Armisael 20:38, 26 July 2011 (PDT)
- How about killing the Soldier with only the Revolver then? Would show that the knife doesn't "inject cloakjuice" into the target — Wind 20:50, 26 July 2011 (PDT)
- http://www.youtube.com/watch?v=bw3vu2fyAtg — Armisael 21:20, 26 July 2011 (PDT)
- Sorry I'm bad at this, but could you also lose cloak for the backstab and for the taunt kill? To show that you get cloak for both of those :3 — Wind 21:41, 26 July 2011 (PDT)
- http://www.youtube.com/watch?v=XtQta-Qz5LA — Armisael 22:24, 26 July 2011 (PDT)
- Waitwaitwait there's something I don't understand here. Do you get cloak if you start hitting him with the knife then finishing him off with the revolver, but don't get cloak if you use only the revolver? — Wind 23:02, 26 July 2011 (PDT)
- You only get cloak if you kill with the Big Earner. It doesn't matter which weapon does most of the damage; if the killing blow is with the knife, you get cloak. If not, you get nothing.— Armisael 09:41, 27 July 2011 (PDT)
- Yet in your first video, your clearly did get cloak when killing the Soldier with the revolver... o_O — Wind 16:55, 27 July 2011 (PDT)
- You only get cloak if you kill with the Big Earner. It doesn't matter which weapon does most of the damage; if the killing blow is with the knife, you get cloak. If not, you get nothing.— Armisael 09:41, 27 July 2011 (PDT)
- Waitwaitwait there's something I don't understand here. Do you get cloak if you start hitting him with the knife then finishing him off with the revolver, but don't get cloak if you use only the revolver? — Wind 23:02, 26 July 2011 (PDT)
- http://www.youtube.com/watch?v=XtQta-Qz5LA — Armisael 22:24, 26 July 2011 (PDT)
- Sorry I'm bad at this, but could you also lose cloak for the backstab and for the taunt kill? To show that you get cloak for both of those :3 — Wind 21:41, 26 July 2011 (PDT)
- http://www.youtube.com/watch?v=bw3vu2fyAtg — Armisael 21:20, 26 July 2011 (PDT)
Does this weapon still need a redo of it's demonstration?--Mellotaku 13:32, 27 July 2011 (PDT)
- Probably yes, but what exactly will need to wait on wind to figure out how this gun works and for the item servers to come back up. — Armisael 13:38, 27 July 2011 (PDT)
- Alright, I will wait, thank you Armisael.--Mellotaku 14:06, 27 July 2011 (PDT)
- Well, here is my version of the Big Earner demonstration, please let me know about anything I should fix. http://www.youtube.com/watch?v=DhLk5sbYI50 http://www.mediafire.com/?cco08l66yzuz4th--Mellotaku 17:09, 27 July 2011 (PDT)
- Sadly there was a misunderstanding on my part since the first version of Armisael's video. I saw that he regained cloak by killing the soldier; as a result, I thought he wanted to show that cloak can be gained by killing with the Revolver, which isn't true. However, that cloak gain turned out to simply be ammo from the rocket launcher, so yeah... :( It is not necessary to demonstrate that this effect only applies to the knife. Passive effects like damage resistance, yes; active effects like this, no, the description is clear enough.
- So the current demonstration shall stay for now >: Sorry about the wasted time, effort, and bandwidth. I will, however, list what is wrong in this video anyway so that you can avoid those mistakes in future videos:
- Well, here is my version of the Big Earner demonstration, please let me know about anything I should fix. http://www.youtube.com/watch?v=DhLk5sbYI50 http://www.mediafire.com/?cco08l66yzuz4th--Mellotaku 17:09, 27 July 2011 (PDT)
- Alright, I will wait, thank you Armisael.--Mellotaku 14:06, 27 July 2011 (PDT)
- The knife backstabbing animation is not playing. This is due to crits being turned off by the config by default; for special cases like the knife, please turn crits back on so that the animation works
- Switch weapons with the number keys, to avoid cycling through weapons (especially not the disguise kit)
- Do not show the tauntkill-spy until it is tauntkill time
- When doing damage comparison with one-thing-kills-you-the-other-doesn't, don't kill both; only fire what is necessary to kill the weaker variant
Hope this helps :3 And sorry about all of that — Wind 18:55, 27 July 2011 (PDT)
The Hibernating Bear
Done but needs to be redone I think that this set needs to be redone (sorry AbeX300!) because when the Soldier fires the first crit rocket, the full item set Heavy looks like he's lost more health due to the Warrior's Spirit lowering the max health. So I was thinking maybe we could have one of the Heavies with the full set (with 280 health) and a Heavy with just the Warrior's Spirit (with 280 health surprise surprise) then fire the crit rocket and see who has lost more health. Then do the rest as normal. Tell me if there are any problems with this idea. Thanks. SpaceAnimator 09:48, 2 May 2011 (GMT)
- It has been brought up already, but I don't think it's worth redoing; the Warrior's Spirit is part of the set, so having 280 HP is part of the things you have to deal with if you want to go with this set. I understand that you might want to use the Warrior's Spirit without the rest of the set, but it's not the "common case".
Regardless, if anyone really wants to redo it, they can — Wind 15:46, 2 May 2011 (UTC)
Perhaps have a Hibernating Heavy and a Standard Issue Heavy. Overheal both, then have a Sniper fire a fully charged Headshot at both. From what I've learnt, the Standard Heavy will be killed, but the Hibernating Heavy should survive (Until Gutshot). Lancer anti-tank Rocket 09:32, 12 May 2011 (UTC)
No, the Warrior's Spirit lowers the max health to 280 (overhealed is 420) and a fully charged headshot does 428 damage with the full set so even with the crit resitance, you still die. Hoped this helped ;). SpaceAnimator 20:08, 12 May 2011 (GMT)
- http://www.youtube.com/watch?v=vT6qKo8_N4w Let's get a better splitscreen on this one. — Armisael 20:15, 25 July 2011 (PDT)
- Stock weapons when possible please~ (Spy is wearing the Enforcer). Also, fire more slowly (leave more time between the shots). And turn on dat AA D: — Wind 20:39, 25 July 2011 (PDT)
- http://www.youtube.com/watch?v=95XxJWRo1yc Hopefully the homewrecker is sufficiently visually distinctive. — Armisael 09:04, 26 July 2011 (PDT)
- I guess that'll do :3 Thanks~ — Wind 18:10, 26 July 2011 (PDT)
- http://www.youtube.com/watch?v=95XxJWRo1yc Hopefully the homewrecker is sufficiently visually distinctive. — Armisael 09:04, 26 July 2011 (PDT)
- Stock weapons when possible please~ (Spy is wearing the Enforcer). Also, fire more slowly (leave more time between the shots). And turn on dat AA D: — Wind 20:39, 25 July 2011 (PDT)
Scotsman's Skullcutter
http://www.youtube.com/watch?v=NY2lWWZvPyc This one needed to be redone to show the difference while charging anyways. — Armisael 13:34, 26 July 2011 (PDT)
- (Can you please not flee from IRC after 30 seconds :< ~) Thanks :3 This does add something to it, indeed — Wind 18:32, 26 July 2011 (PDT)
Shahanshah
http://www.youtube.com/watch?v=WCeQVm4jjrY Hopefully 1/13 done. — Armisael 09:04, 26 July 2011 (PDT)
- Alright, thanks~ :3 — Wind 18:32, 26 July 2011 (PDT)
Why does this need to be redone? - SpaceAnimator 10:44, 4 August 2011 (PDT)
- It doesn't anymore. When I first made it, I made an error in my antialiasing settings, and as such redid it. — Armisael 10:57, 4 August 2011 (PDT)
Soda Popper
Damage rampup has been modified, and it is noticeable in the demonstration (it will kill the pyro in one less shot now). Needa redo Rocket Ship BBQ 17:20, 26 July 2011 (PDT)
Alright, here's my demonstration of the Soda Popper, make sure to let me know if any changes need to be made. http://www.youtube.com/watch?v=6ReGa5pRRiU http://www.mediafire.com/?yj52pevq9bzq0v4 --Mellotaku 19:45, 26 July 2011 (PDT)
- Forgot to reload the Pistol at the end D: Is the only con — Wind 20:50, 26 July 2011 (PDT)
- I would ask that you try to fix the color distortion in your video (the reds are particularly pronounced). It looks like a fairly standard youtube transcoding issue; if your videos don't have that distortion on your computer, I would ask you to try uploading your videos in a different format. I know that .wmv videos work (even after they've been converted to h.264 streams), and if your video editor can render in that file format, it'd be nice if you could try. — Armisael 21:20, 26 July 2011 (PDT)
- It is true that the color balance is off, though Armisael's videos also are but the other way (washed out). Not big deal though — Wind 21:41, 26 July 2011 (PDT)
- Here is the fixed version. http://www.youtube.com/watch?v=toDEl5ykaAI http://www.mediafire.com/?y1phxyfr6n8n1mk --Mellotaku 22:12, 26 July 2011 (PDT)
- Thank you~ :3 — Wind 23:02, 26 July 2011 (PDT)
- Here is the fixed version. http://www.youtube.com/watch?v=toDEl5ykaAI http://www.mediafire.com/?y1phxyfr6n8n1mk --Mellotaku 22:12, 26 July 2011 (PDT)
- It is true that the color balance is off, though Armisael's videos also are but the other way (washed out). Not big deal though — Wind 21:41, 26 July 2011 (PDT)
- I would ask that you try to fix the color distortion in your video (the reds are particularly pronounced). It looks like a fairly standard youtube transcoding issue; if your videos don't have that distortion on your computer, I would ask you to try uploading your videos in a different format. I know that .wmv videos work (even after they've been converted to h.264 streams), and if your video editor can render in that file format, it'd be nice if you could try. — Armisael 21:20, 26 July 2011 (PDT)
http://www.youtube.com/watch?v=a65GJPCHlTQ Here's one that Vegas was chugging through when melltaku posted. — Armisael 19:52, 26 July 2011 (PDT)
- While yours is flawless, I'd rather wait for Mellotaku to fix that little mistake because he is new to weapon demonstrations and because his video is of a higher resolution. Hope that's alright :3 — Wind 20:50, 26 July 2011 (PDT)
- I have no objections to more 1080p videos. — Armisael 21:20, 26 July 2011 (PDT)
- While yours is flawless, I'd rather wait for Mellotaku to fix that little mistake because he is new to weapon demonstrations and because his video is of a higher resolution. Hope that's alright :3 — Wind 20:50, 26 July 2011 (PDT)
Sticky Jumper
http://www.youtube.com/watch?v=60JJm0p1Kws As I was redoing this one, enough changes crept in that I thought it really ought to go through the standard approval process. Hopefully, it's an improvement. — Armisael 14:51, 4 August 2011 (PDT)
- medic_ooh,_zat_looks_good.wav but... where's the jumping part >: I understand that the 2fort part shows jumping, but it also needs to show the ability to jump without holding the sticky launcher. Maybe you can actually merge that into the 2fort as well, by switching weapons before jumping :3 — Wind 16:47, 4 August 2011 (PDT)
- http://www.youtube.com/watch?v=wjozQ_5tKk8 — Armisael 17:38, 4 August 2011 (PDT)
- No Bottle, but that'll do I think :3 Please upload~ — Wind 17:44, 4 August 2011 (PDT)
- http://www.youtube.com/watch?v=wjozQ_5tKk8 — Armisael 17:38, 4 August 2011 (PDT)
Sydney Sleeper
Done but needs to be redone This needs to be redone because the current video doesn't show the 25% increase in charge rate SpaceAnimator 09:39, 11 July 2011 (PDT)
- http://www.youtube.com/watch?v=7LpT-NRPBzk Another day, another demo. — Armisael 16:26, 25 July 2011 (PDT)
- Alright, so here's the story: I have limited bandwidth at home, so I usually leave the downloading-the-original/uploading-to-youtube to other people, and watch all weapon demos in 360p (but check that the 720p option is there, of course). But today, for some reason, I decided to watch it in 720p... And as a result, I seem to have missed something pretty important, and I don't know how many, if not all of your demos, have had this problem: Antialiasing seems off D: You need at least 2x antialias, 4 if you want it to look nice, even more if you can as long as it doesn't hurt framerate. So please turn dis AA on :3 — Wind 20:39, 25 July 2011 (PDT)
- http://www.youtube.com/watch?v=9BV9FoUIzkw — Armisael 09:04, 26 July 2011 (PDT)
- Why is the spy disguised as a RED sniper? >: Makes it a bit confusing. Rest is good~ — Wind 18:10, 26 July 2011 (PDT)
- http://www.youtube.com/watch?v=mo-_McgRmNI I thought that disguising the spy as a member of their own team would be more confusing, so I showed him disguising to (hopefully) avoid any confusion. — Armisael 19:08, 26 July 2011 (PDT)
- Alright, thanks~ :3 — Wind 19:16, 26 July 2011 (PDT)
- http://www.youtube.com/watch?v=mo-_McgRmNI I thought that disguising the spy as a member of their own team would be more confusing, so I showed him disguising to (hopefully) avoid any confusion. — Armisael 19:08, 26 July 2011 (PDT)
- Why is the spy disguised as a RED sniper? >: Makes it a bit confusing. Rest is good~ — Wind 18:10, 26 July 2011 (PDT)
- http://www.youtube.com/watch?v=9BV9FoUIzkw — Armisael 09:04, 26 July 2011 (PDT)
- Alright, so here's the story: I have limited bandwidth at home, so I usually leave the downloading-the-original/uploading-to-youtube to other people, and watch all weapon demos in 360p (but check that the 720p option is there, of course). But today, for some reason, I decided to watch it in 720p... And as a result, I seem to have missed something pretty important, and I don't know how many, if not all of your demos, have had this problem: Antialiasing seems off D: You need at least 2x antialias, 4 if you want it to look nice, even more if you can as long as it doesn't hurt framerate. So please turn dis AA on :3 — Wind 20:39, 25 July 2011 (PDT)