Team Fortress Wiki talk:Weapon Demonstration/Archive 10
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Conniver's Kunai
Done but needs to be redone (show afterburn removal)
So yeah, the video itself is pretty nice already, but it missed one important attribute: that it completely removes afterburn from the user after a successful backstab. – Epic Eric (T | C) 01:19, 15 March 2011 (UTC)
- That would be pretty important to show, but let's wait at least a week or so just to make sure the attributes are final, as Valve may tweak this weapon due to all the complaints it's getting (see the comments section of the current Kunai demo...) — Wind 01:33, 15 March 2011 (UTC)
- http://www.youtube.com/watch?v=iQ94ooREOtg. Eh. If they change it, we'll deal with it then. — Armisael 15:20, 20 March 2011 (UTC)
- Thank you :3 — Wind
- http://www.youtube.com/watch?v=iQ94ooREOtg. Eh. If they change it, we'll deal with it then. — Armisael 15:20, 20 March 2011 (UTC)
Chargin' Targe
Done but needs to be redone (use splitscreen, show kill icon)
We need a new video for the chargin targe. the video is blurred and does not really help as a demonstration . ~Awesomesauce~ 04:29, 26 February 2011 (UTC)
- Against Video looks fine. I don't see any blurriness. GeminiViRiS Talk Contribs 08:00, 26 February 2011 (UTC)
- If we're being nit-picky about problems, then I shall say that one can hear the sound of the Backpack closing at 0:53. Also, the Targe does not show the Demo doing a running start. I've done running starts as a Demo w/ 5+ Heads, and I've killed a Heavy outright without needing to swing my Sword. This isn't proven to be the Case here, however. Lancer anti-tank Rocket 13:04, 26 February 2011 (UTC)
- The Hit with the charging targe should be shown more clearly. One time it was 50hp and one time 100 for hittin the player with it. It should also show the targe killin symbol. That's all important for me. NWM 13:13, 26 February 2011 (UTC)
- Having extra heads makes the charge do extra damage. That's the entire point of those two charges. Armisael 16:03, 26 February 2011 (UTC)
- The Hit with the charging targe should be shown more clearly. One time it was 50hp and one time 100 for hittin the player with it. It should also show the targe killin symbol. That's all important for me. NWM 13:13, 26 February 2011 (UTC)
- Yeah, the damage comparison should be in split-screen. No blurriness (unless you're watching it in 240p of course...), but lack of reloading the grenade launcher, weird sound at 0:53, and indeed doesn't show the chargin' targe killing icon — Wind 16:33, 26 February 2011 (UTC)
- Support Fair enough. I'll redo it. :3 — Zhnigo 23:41, 27 February 2011 (UTC)
- There it is. — Zhnigo 03:20, 15 March 2011 (UTC)
- Is good, please upload~ — Wind 04:31, 15 March 2011 (UTC)
- http://www.mediafire.com/?jz1g3h29td8rtst Thanks. :3 — Zhnigo 22:32, 15 March 2011 (UTC)
- Is good, please upload~ — Wind 04:31, 15 March 2011 (UTC)
- There it is. — Zhnigo 03:20, 15 March 2011 (UTC)
Fan O'War
I screwed up the level when I made this with items_game for the demonstration. I based it on the wiki page, which says 25. The item is actually level 5. I'll hopefully get around to fixing this demo soon. — Armisael 02:27, 17 March 2011 (UTC)
- Hopefully I didn't screw anything up. http://www.youtube.com/watch?v=ZcCStOG9DmQ — Armisael 15:26, 19 March 2011 (UTC)
- There's a noticeable audio glitch near 0:43 (right before he hits the soldier). It seems to be only on the music side, so you don't have to re-record it, just fix the music please :3 — Wind 19:40, 19 March 2011 (UTC)
http://www.youtube.com/watch?v=Ura4uHc9XSI — Armisael 00:09, 20 March 2011 (UTC)
- Thanks, is good~ — Wind 05:00, 20 March 2011 (UTC)
Sticky Jumper
Here are some idea i have planned for doing the sticky jumper:
- Show how the item does no damage
- Show the Difference Bewteen Ammo of the Normal Sticky Launcher
- Show damage Differences Bewtween both the Sticky Jumper and Sticky Launcher
I will try and shoot this demostration in a HD, High Quality Form.I will also use song vegas for any needed effects.
If i need to show anything else, please add a note below.--Coneill987 22:50, 14 February 2011 (UTC)
- Make sure to demonstrate that you still get fall damage from jumps. Try to do the same jumps as in the Stickybomb Launcher demo, and then demonstrate jumps that would be impossible to do with a regular sticky launcher, with 3, 5, or 8 stickies. Maybe it should also be shown that using this removes self-damage from the caber and pipes, too, but that might be a bug so it might not last — Wind 00:01, 15 February 2011 (UTC)
- Alright.. thanks for the notes..but the video will probaly be over the main 1 min limit.Is this alright? --Coneill987 10:00, 15 February 2011 (UTC)
- Yes — Wind 23:05, 15 February 2011 (UTC)
- Alright.. thanks for the notes..but the video will probaly be over the main 1 min limit.Is this alright? --Coneill987 10:00, 15 February 2011 (UTC)
http://www.youtube.com/watch?v=FCnSziHBARU I know that the taunt is displaying the SR model; this is a known glitch, and knowing valve, it won't be fixed for a few months. Armisael 15:47, 20 February 2011 (UTC)
- Several flaws here :(
- Ullapool and Grenade Launcher explosive damage should be shown together
- Some frame slowdowns here and there (maybe it's just me though)
- Forgot to reload at the end
- Forgot to show vulnerabilities
— Wind 18:28, 20 February 2011 (UTC)
http://www.youtube.com/watch?v=AsFh8iUHfCo It's a long video; not much way around it with a weapon as complex as this. -Armisael 22:08, 20 February 2011 (UTC)
- Please do split-screens for comparison! It's the new trend standard~ It's easier to follow (make sure to leave a few seconds before and after transitions), you don't have to bug your friends as much, and it makes the (long) video shorter — Wind 06:36, 21 February 2011 (UTC)
It's going to be a few days at least until I have the time to figure out how to make my freeware video editing software do a good horizontal splitscreen, so if someone else wants to do this in the meantime, go ahead. -Armisael 20:16, 23 February 2011 (UTC)
- I think this video should wait for Valve to fix the Sticky bomb launcher appearing with the Scottish Resistance skin on BLU, it'll just need a redo. – Smashman (talk) 21:38, 23 February 2011 (UTC)
- I have a feeling they will not fix it. It has been like that for several months now. I was originally going to do this shortly after it came out, and waited a few weeks for it to be patched but never came out. However, we have been surprised before. K-Mac (Talk | Contrib) 05:24, 11 March 2011 (UTC)
- Just because I felt like it. I'm still using the SR-skin taunt, because that's what's in the game. I can do some sleight of hand and put a correctly skinned taunt at the end if you'd prefer that, though. http://www.youtube.com/watch?v=PVQtHx3lzwE -— Armisael 00:37, 17 March 2011 (UTC)
- I wouldn't mind some artificial reskinning here, indeed, because while it's that way in-game, it's clearly not the behavior Valve intended. Now for the rest of the video: You should show things that are shown in the Sticky launcher demo. This includes the ability to detonate bombs with any weapon held, having up to 8 stickies active at once (shoot a 9th), and the ability to charge stickies (fire one at the target at the back), exploding them in the air, etc. Also, the tr_target jumping part should show at least 3 jumps or so, since that's the weapon's main purpose — Wind 00:58, 17 March 2011 (UTC)
- I didn't reskin, mostly because it was too much work to alter reality. Knowing Valve, it won't get fixed forever anyways. http://www.youtube.com/watch?v=18p39IQI0GI — Armisael 12:14, 17 March 2011 (UTC)
- While this is a fine demo and I have no "hard" reasons to not accept it, it is very long for a weapon demonstration (3:24) for demonstrating a weapon that lets you jump around, so we have to shorten this somehow D: Here's some things:
- I didn't reskin, mostly because it was too much work to alter reality. Knowing Valve, it won't get fixed forever anyways. http://www.youtube.com/watch?v=18p39IQI0GI — Armisael 12:14, 17 March 2011 (UTC)
- I wouldn't mind some artificial reskinning here, indeed, because while it's that way in-game, it's clearly not the behavior Valve intended. Now for the rest of the video: You should show things that are shown in the Sticky launcher demo. This includes the ability to detonate bombs with any weapon held, having up to 8 stickies active at once (shoot a 9th), and the ability to charge stickies (fire one at the target at the back), exploding them in the air, etc. Also, the tr_target jumping part should show at least 3 jumps or so, since that's the weapon's main purpose — Wind 00:58, 17 March 2011 (UTC)
- Just because I felt like it. I'm still using the SR-skin taunt, because that's what's in the game. I can do some sleight of hand and put a correctly skinned taunt at the end if you'd prefer that, though. http://www.youtube.com/watch?v=PVQtHx3lzwE -— Armisael 00:37, 17 March 2011 (UTC)
- I have a feeling they will not fix it. It has been like that for several months now. I was originally going to do this shortly after it came out, and waited a few weeks for it to be patched but never came out. However, we have been surprised before. K-Mac (Talk | Contrib) 05:24, 11 March 2011 (UTC)
- What is the section from 1:16 to 1:41 for?
- Things like being able to detonate stickies with any weapon can be demonstrated during the little single-sticky jumps in tr_target
- The 2fort jumps include an 8-sticky one; you can fire a 9th to show the 8-stickies limit here rather than in tr_target. Just make sure to place the first sticky apart from the others, so that it is clear that only that sticky explodes
- During the last second of the video, the demoman on the right respawns
- For the "Medic" sticky, it is not clear that the sticky explodes in the air. If you semi-charge it and launch it a bit higher (doesn't have to hit the Medic), you can both show "partial-charge" shots and exploding shots in mid-air at once
All of these things should make the video much shorter hopefully :3 — Wind 19:12, 17 March 2011 (UTC)
Actually, I forgot the duplicate section. Embarrasing. Anyways, this one clocks in at ~2:20. http://www.youtube.com/watch?v=aqdCXHafJnQ — Armisael 22:08, 17 March 2011 (UTC)
- Still has some problems D:
- Music loop starts to become quite noticeable during the last clips (comparisons)
- Noticeable frame slowdowns when doing the little jumps in tr_target (particularly when firing/switching to the sticky jumper). Also, please do the first jump with the sticky jumper with the sticky jumper in hand, then the other two jumps with the other two weapons. This way, the first sticky jumper jump is actually done with the sticky jumper
- Can still see the Demoman respawning at the end of the video
— Wind 00:40, 18 March 2011 (UTC)
- crosses fingers* http://www.youtube.com/watch?v=ecu0NMbYAqs — Armisael 15:26, 19 March 2011 (UTC)
- Doctor Freemann... [...] Ordinarily I would comment on the lack of weaponref.cfg on the 2fort part giving it a weird FoV, it, these are extraordinary times, mm? Rather than offer you the illusion of having to do that part again, I will take the libery of uploading it anyway... If, and when, my bandwidth, comes round, again. I do apologize for what seem to you an arbitrary imposition, Dr Freemann. I trust, it will all make it to YouTube in the course of... Well, I'm really not, at liberty to say — Wind 19:40, 19 March 2011 (UTC)
- http://www.youtube.com/watch?v=ih2P41UAY3Y. Ca marché, j'espère? — Armisael 03:27, 20 March 2011 (UTC)
- You seemed to have removed all the fades after the jumping part? o.o; 05:00, 20 March 2011 (UTC)
- http://www.youtube.com/watch?v=ih2P41UAY3Y. Ca marché, j'espère? — Armisael 03:27, 20 March 2011 (UTC)
http://www.youtube.com/watch?v=8laHbN67XSM This section really needs to be archived. It's getting rather long. — Armisael 12:42, 20 March 2011 (UTC)
- Thanks~ And yeah I'll archive some stuff a bit later — Wind 18:26, 20 March 2011 (UTC)
Sharpened Volcano Fragment
I believe the current video is acceptable, but I believe that the video should show lighting a cloaked Spy on fire. I hope this doesn't seem trivial, but it was something I just noticed immediately.Karonen 20:32, 14 March 2011 (UTC)
- OK. — Wind 21:28, 14 March 2011 (UTC)
- http://www.youtube.com/watch?v=5csXCyW5i2k — Armisael 15:20, 20 March 2011 (UTC)
- Also thank you — Wind 18:26, 20 March 2011 (UTC)
- http://www.youtube.com/watch?v=5csXCyW5i2k — Armisael 15:20, 20 March 2011 (UTC)
Half-Zatoichi
I would like to reserve this. It should definitely be in the same style as the Pain Train. Quick question, is there a console command to set my health down to one, or should I injure myself off-screen? Akuago220, The Jungle Expeditioner 20:01, 11 March 2011 (UTC)
- Injure yourself on-screen preferably, using an enemy firing at you or something — Wind 20:16, 11 March 2011 (UTC)
- You can also use the hurtme command in the console. The number after the command says how much health you want to lose. (I.E. If you want to go to 1 HP as a solider, then type hurtme 199 in the console.) Likewise, you can also use this to regain health. (I.E. hurtme -199)
- Like Wind said though, you're probably better off getting yourself hurt on screen for presentation and style. Don't forget to show the uses of the sword for both Soldier and Demo, a "katana duel," and the disabled weapon switch. ----- Davtwan 20:58, 11 March 2011 (UTC)
"Bots currently can not use or equip unlockable content, including: non-standard Weapons, Hats, or Miscellaneous items."
I'm guessing I'll have to find someone who has the Half-Zatoichi to demonstrate the "katana duel?" Akuago220, The Jungle Expeditioner 22:17, 11 March 2011 (UTC)
- Yes indeed. :( — Wind 00:25, 12 March 2011 (UTC)
Then so be it. Anyone who has the Half-Zatoichi, I need your help. For the duel, I should kill the Demoman as the Soldier and then in vice-versa, right? Akuago220, The Jungle Expeditioner 15:49, 12 March 2011 (UTC)
- Could u please try it also out when one guy is ubered, if the person hits the ubered person if he can then switch the weapon, could be a bug maybe, just want that known. NWM 15:55, 12 March 2011 (UTC)
Seems like a glitch to me, and I don't recall a demonstration video exploiting unintentional glitches. Akuago220, The Jungle Expeditioner 16:27, 12 March 2011 (UTC)
Okay, how can I get my friend onto my map? First, when my friend tried to join, he couldn't; it said "Server not Responding." Second, when he joined RED in his server, his screen turns entirely black. Respond ASAP so that I can get this demonstration completed. Akuago220, The Jungle Expeditioner 04:09, 13 March 2011 (UTC)
- If he can't connect, you probably have a router problem or a firewall or something blocking connections. If he does join however, the RED spawn room is a non-lit, completely black room that is completely off the map. The player needs to use
noclip
and go into the playing area 04:22, 13 March 2011 (UTC)
I've been able to join the servers he's been into and in vice versa with him joining mine, but just not this particular map. He's even got all of the same files necessary to make his own room with the same map and I couldn't join, and I checked my firewall and Steam and games are allowed to go through. Can I speak to someone who has gotten a human player into their room to help them with their demonstration? Someone who has experience with that that could help me out would be appreciated. Akuago220, The Jungle Expeditioner 05:01, 13 March 2011 (UTC)
- I can set up the wiki server for that if needed, but people need to be online at the same time. I suggest you join the IRC channel and ask there~ — Wind 05:05, 13 March 2011 (UTC)
- Type sv_lan 0 into the console and see if that helps. :3 — Zhnigo 19:01, 14 March 2011 (UTC)
http://www.youtube.com/watch?v=IwTY0riG8dk http://www.mediafire.com/?9g01k8gl8kgqrfw Finally, here's my half-Zatoichi demonstration. Thanks again, Mellotaku and Wind! Akuago220, The Jungle Expeditioner 05:06, 15 March 2011 (UTC)
- Thank you :3 Someone requested it in the youtube channel comments today too, so that's good timing — Wind 17:11, 15 March 2011 (UTC)
Needs to be redone: Needs to show taunts. Also, somehow the soldier (200 HP) died in 3 hits of 65 damage each, which add up to 195 (wtf?) — Wind 00:38, 17 March 2011 (UTC)
I should have known they would patch the taunts up... took them long enough. BTW, the Soldier had low health because when I had him attack me, I was so close to him that he dealt damage to himself as well. I'll stand back far enough to not have the soldier damage himself. Akuago220, The Jungle Expeditioner 04:13, 17 March 2011 (UTC)
http://www.youtube.com/watch?v=9WMgMb04rbE http://www.mediafire.com/?d1vijs1009l68bb Redone. Akuago220, The Jungle Expeditioner 22:39, 17 March 2011 (UTC)
- You can't switch to another weapon after tauntkilling with the demoman? Good to know. Note that if they patch this (to let you switch after tauntkilling), then that part will have to be redone again, so please keep the video of the duels for a few weeks or so if you can. Thanks~ — Wind 00:40, 18 March 2011 (UTC)
The Hibernating Bear
I would love to make a demonstration video for the Hibernating Bear since I got all the items and the Big Chief is not required for it. I will put a link for the demo and if it needs any changes, I will change the link. http://www.youtube.com/watch?v=hfO4oBwQ0jk The download link will be placed in the description. Please tell me if I need to make any changes for the video. Zafir168 18:48, 9 March 2011 (UTC)
- Okay, few problems here:
- Video is cropped (can't see all of the screen...)
- Brass beast tooltip is not shown in backpack view
- Custom-colored crosshair
- Does not show critical hit resistance. The best way to demonstrate this would be to have a split-screen with a kritzkrieg'd Soldier firing at you, and showing the health difference — Wind 23:46, 9 March 2011 (UTC)
Well ok the crosshair is not a problem and neither is the Soldier but I still got some problems. The screen resolution in the game was 1280x1024 so I needed to enlarged the video to make a good aspect ratio. I will get a better monitor soon but please give me some time to do it. Zafir168 17:06, 10 March 2011 (UTC)
- May I reserve this? Because Zafirl hasn't responded for a week. If so, is there any way to make it so there are 100% crits? Because I don't think bots can have a Kritzkrieg... AbeX300 01:27, 19 March 2011 (UTC)
- Reservations are only an indication, feel free to do any video you want. As for 100% crits, don't do it; it doesn't happen in "normal" TF2, so it would look confusing. So, yes, you'll probably have to have a friend with a kritzkrieg join your server, or have two TF2 clients opened if you have an alt Steam account with TF2 — Wind 01:42, 19 March 2011 (UTC)
- Right, sadly I cannot open my ports because my father won't allow it, and I have no Alt. Steam Account, so I had to use the Soldier's Shovel (since melee weapons do crit). Even then, I have a problem in Sony Vegas 8 where the screen would just stay focused on the center, even though I clearly shrink it to half the height (wanted it to look something like this). Any ideas? =C
- Can't use the shovel because it is not visible from the outside whether it will crit or not, unlike critrockets where the difference is quite visible. I think your best bet is to use an external server where you either have admin or can convince the admin to help you out D: (which I can do btw). A little note though; I'm one of your subscribers and have seen your custom weapon videos. Is the quality of those videos the maximum you can achieve? It seems slightly jumpy at times — Wind 02:15, 19 March 2011 (UTC)
- Ye Olde Offensineer? A SUBSCRIBER OF MINE? SUCH NONSENSE. But it's probably due me recording at 30 FPS. The drawback to this is that it can sometimes lag from nowhere and drop below 30. I'm trying with 60 FPS now (which would only drop between 60 and 30, and my rendering settings is at 30 FPS). Don't know if that's what you mean by 'slightly jumpy' but there ya go. NOW ABOUT THE SPLIT-SCREEN... And I guess I should get going on re-recording. More endurance ensues. AbeX300 02:22, 19 March 2011 (UTC)
- I do believe I've been subscribed to you even before the Engineer Update and all the offensineering thing :3 About the split-screen, I don't know :( I use Sony Vegas and you can just drag the clipping rectangle around to select the zone you want, and use the mask to hide the overflow — Wind 02:42, 19 March 2011 (UTC)
- I would like to remind you that I've been recording for 20 minutes, WITH crits on...and not once have I gotten the Soldier to do a crocket. No wonder Zafirl never finished it. It is PAINFUL. (And sadly it's not weakness leaving the body) ;-; AbeX300 02:48, 19 March 2011 (UTC)
- (pssst, weaponref.cfg turns crits off) (someone is going to kill me) — Wind 02:54, 19 March 2011 (UTC)
- I would like to remind you that I've been recording for 20 minutes, WITH crits on...and not once have I gotten the Soldier to do a crocket. No wonder Zafirl never finished it. It is PAINFUL. (And sadly it's not weakness leaving the body) ;-; AbeX300 02:48, 19 March 2011 (UTC)
- I do believe I've been subscribed to you even before the Engineer Update and all the offensineering thing :3 About the split-screen, I don't know :( I use Sony Vegas and you can just drag the clipping rectangle around to select the zone you want, and use the mask to hide the overflow — Wind 02:42, 19 March 2011 (UTC)
- Ye Olde Offensineer? A SUBSCRIBER OF MINE? SUCH NONSENSE. But it's probably due me recording at 30 FPS. The drawback to this is that it can sometimes lag from nowhere and drop below 30. I'm trying with 60 FPS now (which would only drop between 60 and 30, and my rendering settings is at 30 FPS). Don't know if that's what you mean by 'slightly jumpy' but there ya go. NOW ABOUT THE SPLIT-SCREEN... And I guess I should get going on re-recording. More endurance ensues. AbeX300 02:22, 19 March 2011 (UTC)
- Can't use the shovel because it is not visible from the outside whether it will crit or not, unlike critrockets where the difference is quite visible. I think your best bet is to use an external server where you either have admin or can convince the admin to help you out D: (which I can do btw). A little note though; I'm one of your subscribers and have seen your custom weapon videos. Is the quality of those videos the maximum you can achieve? It seems slightly jumpy at times — Wind 02:15, 19 March 2011 (UTC)
- Right, sadly I cannot open my ports because my father won't allow it, and I have no Alt. Steam Account, so I had to use the Soldier's Shovel (since melee weapons do crit). Even then, I have a problem in Sony Vegas 8 where the screen would just stay focused on the center, even though I clearly shrink it to half the height (wanted it to look something like this). Any ideas? =C
- Reservations are only an indication, feel free to do any video you want. As for 100% crits, don't do it; it doesn't happen in "normal" TF2, so it would look confusing. So, yes, you'll probably have to have a friend with a kritzkrieg join your server, or have two TF2 clients opened if you have an alt Steam account with TF2 — Wind 01:42, 19 March 2011 (UTC)
- Finally managed to get crockets on both normal Heavy and Hibernating Bear (in a much shorter time, too!). Now to brainstorm on how to do the vertical splitscreen. I've tried dragging the clipping rectangle, but all that really did is that when I drag it up, it shows the top of the video, not the bottom where the health is. SPLIT-SCREENERS, HOW YOU DO DEES AT SONY VEGAS 8!! >.< AbeX300 03:17, 19 March 2011 (UTC)
- TO be more precise in Sony Vegas 9, I right-clicked the clip -> Event Pan/Crop, then dragged the rectangle downwards halfway — Wind 03:23, 19 March 2011 (UTC)
- Finally, I am done. I've included the comparing of damage taken from both Crits and Mini-Crits. If it's good, I'll upload the video. =) AbeX300 03:53, 19 March 2011 (UTC)
- You seem to have a custom font on your HUD :( It's particularly visible on the loadout screen, but it's also there on the "Food" label in-game, so yes, all of that will have to be redone. There are other technicalities to fix: Your mouse must start on one of the items (with the tooltip already shown), and since it's a set, it must go through all the items in the set (so show all the tooltips in order, staying on them for about 4 seconds). Then, no need to wiggle the mouse around the heavy, just go straight for the close button, though that's a small detail. Lastly, include the whole "switching to steak, waiting one second, nomming" sequence during the last part (mini-crit), rather than starting it in the middle of nomming. This is because since it's a horizontal splitscreen, it is hard to tell what exactly the heavy is nomming. Video quality-wise, this is very good, no jumpiness indeed — Wind 04:01, 19 March 2011 (UTC)
- Then I give up, I am NOT going through hell again... AbeX300 04:03, 19 March 2011 (UTC)
- Aww :( — Wind 04:04, 19 March 2011 (UTC)
- Funny story, I think I got bored enough to actually attempt at a redone. You also mentioned there was custom font, I disagree, because I have NO custom HUD enabled. Vid AbeX300 15:45, 19 March 2011 (UTC)
- You are right, this one seems to have the default font... The previous one had the text having some sort of shadow. Thanks, please upload it~ — Wind 19:40, 19 March 2011 (UTC)
- Added download link. But question, does the contributors get credited in any way? o.O AbeX300 20:38, 19 March 2011 (UTC)
- Thanks~ And the credit the contributors get is their name in the killfeed, within the video. That might seem small, but when you think about it, that is more visible credit than what you get for editing articles — Wind 05:00, 20 March 2011 (UTC)
- But...there was no killfeed in this video. So I get no credit for all of that trouble... ;~; AbeX300 14:07, 20 March 2011 (UTC)
- Well, there is also another thing due to a little glitch in TF2... When you close your backpack, the home screen (in which your name is written) appears for one frame. Barely visible but i's there if you really need some proof... But anyway, have a little selflessness :3 And thanks for the video — Wind 18:26, 20 March 2011 (UTC)
- Oh hay, you're right. Thanks for telling me that, and you're welcome for the video. How long does it take until the OTF2W uploads a new Weapon Demonstration video? AbeX300 20:09, 20 March 2011 (UTC)
- Uploading as we speak, should actually be done very soon. Fendermcbender 20:12, 20 March 2011 (UTC)
- Oh hay, you're right. Thanks for telling me that, and you're welcome for the video. How long does it take until the OTF2W uploads a new Weapon Demonstration video? AbeX300 20:09, 20 March 2011 (UTC)
- Well, there is also another thing due to a little glitch in TF2... When you close your backpack, the home screen (in which your name is written) appears for one frame. Barely visible but i's there if you really need some proof... But anyway, have a little selflessness :3 And thanks for the video — Wind 18:26, 20 March 2011 (UTC)
- But...there was no killfeed in this video. So I get no credit for all of that trouble... ;~; AbeX300 14:07, 20 March 2011 (UTC)
- Thanks~ And the credit the contributors get is their name in the killfeed, within the video. That might seem small, but when you think about it, that is more visible credit than what you get for editing articles — Wind 05:00, 20 March 2011 (UTC)
- Added download link. But question, does the contributors get credited in any way? o.O AbeX300 20:38, 19 March 2011 (UTC)
- You are right, this one seems to have the default font... The previous one had the text having some sort of shadow. Thanks, please upload it~ — Wind 19:40, 19 March 2011 (UTC)
- Funny story, I think I got bored enough to actually attempt at a redone. You also mentioned there was custom font, I disagree, because I have NO custom HUD enabled. Vid AbeX300 15:45, 19 March 2011 (UTC)
- Aww :( — Wind 04:04, 19 March 2011 (UTC)
- Finally, I am done. I've included the comparing of damage taken from both Crits and Mini-Crits. If it's good, I'll upload the video. =) AbeX300 03:53, 19 March 2011 (UTC)
- TO be more precise in Sony Vegas 9, I right-clicked the clip -> Event Pan/Crop, then dragged the rectangle downwards halfway — Wind 03:23, 19 March 2011 (UTC)
- May I reserve this? Because Zafirl hasn't responded for a week. If so, is there any way to make it so there are 100% crits? Because I don't think bots can have a Kritzkrieg... AbeX300 01:27, 19 March 2011 (UTC)