Team Fortress Wiki:Weapon Demonstration/Archive 54
Archives 01 – 02 – 03 – 04 – 05 – 06 – 07 – 08 – 09 – 10 – 11 – 12 – 13 – 14 – 15 – 16 – 17 – 18 – 19 – 20 – 21 – 22 – 23 – 24 – 25 – 26 – 27 – 28 – 29 – 30 – 31 – 32 – 33 – 34 – 35 – 36 – 37 – 38 – 39 – 40 – 41 – 42 – 43 – 44 – 45 – 46 – 47 – 48 – 49 – 50 – 51 – 52 – 53 – 54 – 55 – 56 – 57 – 58 – 59 – 60 – 61 – 62 – 63 – 64 – 65 – 2024 |
Black Box
Changed +15 health on hit to +20 health on hit per attack
Changed how health on hit works for radius damage. Is now capped per attack and scales with total damage done relative to base damage.
- This demonstration has been reserved: Karmacharger 2:22 AM 9/20/2015 (PDT)
- https://www.youtube.com/watch?v=HFvEAgXgEY0 hate to say, the animation is pretty glitchy though Karmacharger 4:56 AM 9/20/2015 (PDT)
- Is good, please srcdemo2~ — Wind 18:45, 26 September 2015 (PDT)
- https://www.youtube.com/watch?v=u723Wrfhips Karmacharger 9:27 PM 10/2/2015 (PDT)
- Is good, please upload~ — Wind 21:08, 4 October 2015 (PDT)
- https://www.youtube.com/watch?v=u723Wrfhips Karmacharger 9:27 PM 10/2/2015 (PDT)
- Is good, please srcdemo2~ — Wind 18:45, 26 September 2015 (PDT)
- https://www.youtube.com/watch?v=HFvEAgXgEY0 hate to say, the animation is pretty glitchy though Karmacharger 4:56 AM 9/20/2015 (PDT)
Blutsauger
Updated description to better detail the weapon's features.
- This demonstration has been reserved: Karmacharger 8:29 PM 9/20/2015 (PDT)
- https://www.youtube.com/watch?v=V1aZ7iMkyeI Karmacharger 2:03 AM 9/21/2015 (PDT)
- Is good, please srcdemo2~ — Wind 18:45, 26 September 2015 (PDT)
- https://www.youtube.com/watch?v=Hbxtan3uW9o Karmacharger 2:50 PM 10/9/2015 (PDT)
- Is good, please upload~ — Wind 17:13, 10 October 2015 (PDT)
- https://www.youtube.com/watch?v=Hbxtan3uW9o Karmacharger 2:50 PM 10/9/2015 (PDT)
- Is good, please srcdemo2~ — Wind 18:45, 26 September 2015 (PDT)
- https://www.youtube.com/watch?v=V1aZ7iMkyeI Karmacharger 2:03 AM 9/21/2015 (PDT)
Bonk! Atomic Punch
Updated description to better detail the weapon's features.
- This demonstration has been reserved: Karmacharger 8:29 PM 9/20/2015 (PDT)
- https://www.youtube.com/watch?v=vvMHUp9o51I Karmacharger 3:21 AM 9/21/2015 (PDT)
- Is good, please srcdemo2~ — Wind 18:45, 26 September 2015 (PDT)
- https://www.youtube.com/watch?v=cYB2NMc_jOA Karmacharger 9:28 PM 10/2/2015 (PDT)
- Is good, please upload~ — Wind 21:08, 4 October 2015 (PDT)
- https://www.youtube.com/watch?v=cYB2NMc_jOA Karmacharger 9:28 PM 10/2/2015 (PDT)
- Is good, please srcdemo2~ — Wind 18:45, 26 September 2015 (PDT)
- https://www.youtube.com/watch?v=vvMHUp9o51I Karmacharger 3:21 AM 9/21/2015 (PDT)
Brass Beast
Added 20% damage resistance while spun up
This demonstration has been reserved: Thedop 22:05, 11 August 2015 (UTC+2)
- https://www.youtube.com/watch?v=K9g7_aqz1bY&feature=youtu.be
- My first try, How's this ?
- Hey Thedop,
Very nice for your first demonstration. A few very small things I picked out though:
- In the loadout screen it'd be nicer if you could try get the minigun to not be under the pop up at all, so it's completely in sight.
- All three of your splitscreens appear to have the hud in different positions. When the transitions to the next splitscreen happens you can see the hud moving. Are the splitscreens perhaps not all identically 'split' and centered?
- Since you're possibly redoing the second clip, while you're at it I'd suggest the starting positions for each of the clips to be identical. (the minigun on the right has to re position after spinning up.)
- You should try have the soldier sync up his rockets with both clips during the last splitscreen. I'd say try at least sync the first rocket.
Overall very good for your first attempt Thedop, just a few very small problems to fix. This is all however, just my opinion. Wind will give you another review when he comes on, so it may be worth waiting for him. Good luck! Obilisk 06:45, 14 August 2015 (PDT)
- Three more things:
- The video is interlaced.
- Would be nice with more antialiasing and anisotropic filtering, also increased bitrate because some edges are blurry
- For Minigun demonstrations, advance up until you are touching the front wooden barrier of the box you spawn in. This hides the clipping of the muzzleflash against the wooden box.
Thanks and good luck~ — Wind 15:56, 16 August 2015 (PDT)
- (Sorry for my english) Thanks both of you, i hope i made an improvement.
- Unfortunaly, i coudn't do anything to fix this problem [1], TF2 is on max setting and it still happening. Thedop 16:16, 20 August 2015 (UTC+2)
- This is a lot better. Antialiasing looks good now, though I think you're still not on full anisotropic filtering but it's OK. This is fine. Just one small thing to fix: The video ends just before the final video-ending sound finishes. You can fix this by adding like a block of 0.5 seconds at the end of the video, or add a half-second fade-to-black at the end such that the video lasts long enough for the sound to finish. Thanks~ — Wind 20:21, 9 September 2015 (PDT)
- https://www.youtube.com/watch?v=aoukjM86FTQ&feature=youtu.be
- How's this ? Thedop 20:44, 10 September 2015
- All good, thanks. Please upload~ — Wind 18:45, 26 September 2015 (PDT)
- http://www.mediafire.com/watch/a379dap1j0b15tj/brass_beast_demonstration.mp4 Thedop 20:54, 27 September 2015
- All good, thanks. Please upload~ — Wind 18:45, 26 September 2015 (PDT)
- This is a lot better. Antialiasing looks good now, though I think you're still not on full anisotropic filtering but it's OK. This is fine. Just one small thing to fix: The video ends just before the final video-ending sound finishes. You can fix this by adding like a block of 0.5 seconds at the end of the video, or add a half-second fade-to-black at the end such that the video lasts long enough for the sound to finish. Thanks~ — Wind 20:21, 9 September 2015 (PDT)
Buffalo Steak Sandvich
Updated description to note that this item can be thrown (alt-fire) to supply players with a medkit
- This demonstration has been reserved: Karmacharger 12:58 PM 9/21/2015 (PDT)
- https://www.youtube.com/watch?v=l8befhy8WIk Karmacharger 2:10 PM 9/21/2015 (PDT)
- The description hover time is too short for a long item description like that. Wait a few more seconds.
- At 1:00, you should switch to the sandwich now that you have it. Just showing the slot doesn't really make an impression that it's back (in fact, it sort of feels like you can't switch to it). Rest is good, please srcdemo2 it~ — Wind 18:45, 26 September 2015 (PDT)
- https://www.youtube.com/watch?v=rnY7Js1ZTTE Karmacharger 5:13 PM 10/11/2015 (PDT)
- Is good, please upload~ — Wind 14:13, 18 October 2015 (PDT)
- https://www.youtube.com/watch?v=rnY7Js1ZTTE Karmacharger 5:13 PM 10/11/2015 (PDT)
- https://www.youtube.com/watch?v=l8befhy8WIk Karmacharger 2:10 PM 9/21/2015 (PDT)
Chargin' Targe
This demonstration has been reserved: - Uufje 07:58, 17 November 2015 (PST)
Updated description to better detail the weapon's features.
https://youtu.be/elzts8DLhHc Hello everyone. I'm back again (I sure like to disappear from this place). I had a lot of health issues going on, plus I was a month without an internet connection. You should see me regularly again, and I've started by redoing this demonstration. - Uufje 09:02, 3 November 2015 (PST)
- Welcome back~
- Framerate feels a bit choppy during the first charge
- The graphics settings could use improvement. Using Source Recorder might help. To be clear, you don't need to fix all of this, just try to get the best-quality output you can get. I expect increasing the video bitrate is what will do the most good for not a lot of effort.
Demo content is all good. — Wind 15:11, 8 November 2015 (PST)
- Yeah, the content is all from an older demonstration; the only thing I changed was the intro since only the description changed. I had lower standards of quality back then. I upped the bitrate a bit, but I'm not sure if that had any effect. You can check it out here: https://youtu.be/GpKLLbIM1Y4 If you prefer I remake the entire demonstration in a higher quality (1080p60) I'll do that, but if the current version is fine you can download it from here: https://docs.google.com/uc?id=0B4-2Xsrp3Z86c0QtY2l3Nlo5Nzg&export=download - Uufje 13:32, 9 November 2015 (PST)
- I too have been reusing old footage, but my suggestion would be when you kill someone you should re record those clips since they drop ammo packs now. In your case, for the charge kills it's not very noticeable, and I doubt people would really pick up on it so it may be alright. Obilisk 20:51, 9 November 2015 (PST)
- Yeah, that's not much better. If you can do better (which sounds like you can) then let's go with that. — Wind 22:11, 15 November 2015 (PST)
- I've rerecorded the entire demonstration, now in full graphics settings, 1080p and 60 fps. https://www.youtube.com/watch?v=JZ8cvBSv5DI - Uufje 12:48, 24 November 2015 (PST)
- Yeah, the content is all from an older demonstration; the only thing I changed was the intro since only the description changed. I had lower standards of quality back then. I upped the bitrate a bit, but I'm not sure if that had any effect. You can check it out here: https://youtu.be/GpKLLbIM1Y4 If you prefer I remake the entire demonstration in a higher quality (1080p60) I'll do that, but if the current version is fine you can download it from here: https://docs.google.com/uc?id=0B4-2Xsrp3Z86c0QtY2l3Nlo5Nzg&export=download - Uufje 13:32, 9 November 2015 (PST)
Conniver's Kunai
Health penalty reduced from -65 to -55 (70 Health total)
Minimum Health gain of 75 on kill
Maximum overheal from Kunai increased from 195 to 210
This demonstration has been reserved: Obilisk 06:47, 24 October 2015 (PDT)
How's this? I had to swap out the Heavy for a Soldier as the Heavy disguise glitch occurred. Obilisk 23:41, 26 October 2015 (PDT)
- Is good, please upload~ — Wind 13:48, 1 November 2015 (PST)
Dalokohs Bar
Now has 10 second cool down on use
Can now overheal up to 400hp
Can be thrown (alt-fire) as a small medkit for other players to use
Updated description to note that this item can be thrown (alt-fire) to supply players with a medkit
This demonstration has been reserved: - Uufje 03:33, 27 November 2015 (PST)
https://youtu.be/qz5mbn4nt88 - Uufje 07:31, 30 November 2015 (PST)
- Is good, please upload~ — Wind 17:32, 13 December 2015 (PST)
Detonator
This demonstration has been reserved: - Uufje 07:58, 17 November 2015 (PST)
Added text to describe 100% minicrits on burning targets
Slightly increased blast jump height when doing a Detonator jump
Increased blast radius from 92Hu to 110Hu
Detonated explosions now also minicrit burning targets
Increased damage penalty to -25%
Increased self-damage penalty from +25% to +50%
https://www.youtube.com/watch?v=vR6HPhLUd2E - Uufje 12:48, 24 November 2015 (PST)
- Is good, please upload~ — Wind 17:32, 13 December 2015 (PST)
Dispenser
Increased base wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed)
- This demonstration has been reserved: Karmacharger 3:02 PM 7/27/2015 (PDT)
- https://youtu.be/bovmOyVHwmI Hopefully this one has no lagging-movements. As usual, will Srcdemo2 the final version Karmacharger 2:44 AM 9/17/2015 (PDT)
- The Spy clip should use a non-Spy disguise for RED (probably engineer so that the name matches), and might as well disguise into a non-Spy BLU class though because the viewer has already seen that an undisguised Spy doesn't get healed. Rest is good, please srcdemo2 it~ — Wind 18:45, 26 September 2015 (PDT)
- https://www.youtube.com/watch?v=te8_mdycFTw Karmacharger 4:28 PM 10/25/2015 (PDT)
- Is good, please upload~ — Wind 15:23, 25 October 2015 (PDT)
- https://www.youtube.com/watch?v=te8_mdycFTw Karmacharger 4:28 PM 10/25/2015 (PDT)
- The Spy clip should use a non-Spy disguise for RED (probably engineer so that the name matches), and might as well disguise into a non-Spy BLU class though because the viewer has already seen that an undisguised Spy doesn't get healed. Rest is good, please srcdemo2 it~ — Wind 18:45, 26 September 2015 (PDT)
- https://youtu.be/bovmOyVHwmI Hopefully this one has no lagging-movements. As usual, will Srcdemo2 the final version Karmacharger 2:44 AM 9/17/2015 (PDT)
Enforcer
Spy no longer smacks himself in the face while reloading a revolver
Changed +20% damage bonus while undisguised to +20% damage bonus while disguised
This demonstration has been reserved: Obilisk 02:38, 1 October 2015 (PDT)
How's this? The split screen HUD doesn't seem to work with the Spy silhouette that appears once a disguise has been picked anymore, which is a shame (0:56). I'll keep looking into a fix, but for now here's the finished demonstration, if I don't find anyway around it, will this be fine as it is? Obilisk 03:18, 2 October 2015 (PDT)
- In addition to the previous video I also rendered the last clips without the HUD. The silhouette works, but you can't see what I'm disguising as, and a small section of the HUD is visible in the split screen after disguising. I haven't found a workaround for the silhouette problem, so sadley it looks like these two are our only choices currently. Obilisk 17:10, 2 October 2015 (PDT)
Equalizer
Changed no healing penalty to 90% less healing from Medics while active
This demonstration has been reserved: Obilisk 03:46, 19 September 2015 (PDT)
How's this? For some reason the demo playback for the Lumbricus Lid wouldn't show the hat on the soldier, so I had to fraps it. Other than that though, what do you thin? Also, do you think it's worth showing the health go from 1 -> 300 in the 3 way splitscreen? It's quite a long clip having it as it is at the moment, that's all. Obilisk 13:10, 20 September 2015 (PDT)
- You can cut the clip at 2:30. It shows nothing that the clip after it doesn't. The dispenser clip ought to be a 2- or 3-way though because it's not clear what the usual rate would be compared to that. — Wind 18:45, 26 September 2015 (PDT)
- Alright cool. How's this? I made the last clip a 2 way as it fits and works better in my opinion. I synced them up as best as I could, though if one were to pause at some VERY specific points the clips may be 1 HP off of each other. I think the overall splitscreen works tho. Obilisk 00:47, 28 September 2015 (PDT)
Escape Plan
Changed no healing penalty to 90% less healing from Medics while active
This demonstration has been reserved: Obilisk 04:55, 19 September 2015 (PDT)
I'm unable to render the 6 way splitscreen as the 6 way hud seems to have problems with the new TF2 HUD. Karma said he'll update the HUD soon. Until then this demonstration will be delayed. :( Obilisk 04:07, 23 September 2015 (PDT)
- My mistake , it appears the 3 way splitscreen was used instead. Expect the demonstration up soon. Obilisk 07:03, 24 September 2015 (PDT)
- Sorry about the delay, took a while to render, as well as the additional feedback from the Equalizer requiring more clips for the Escape Plan. How's this? I reorganized the order to be more similar to the Equalizer. I synced the dispenser clip at the end as well as I could. Do you think it still works? I had to have the splitscreens change weapons half way due to the running speed difference would screw up the variables. The dispensers are around 1HP off of each other at times though, much more frequent in this clip than the Equalizer, is this a problem? I synced them as best as I could. Also, the clip with the 3 way splitscreen of me getting shot, I noticed that Armisael used a different hud in the previous video, to show more of the weapon. Is it fine how it is? If not, do you know which HUD Armisael used? Obilisk 02:51, 30 September 2015 (PDT)
Fan O'War
Now crits whenever it would normally mini-crit
Reduced damage penalty from -90% to -75%
This demonstration has been reserved: Obilisk 22:06, 7 August 2015 (PDT)
How's this? Luckily my internet has sorted itself out, so I can access the wiki again. I added the clip with the Jarate as I thought it was necessary to show, though it can easily be fixed or removed if you wish. Obilisk 01:29, 8 August 2015 (PDT)
- Should also show if the status expires after a while vs something like the GRU — Wind 15:56, 16 August 2015 (PDT)
- I sent you a question a while ago on the IRC. Did you get it? I hope the message didn't expire or something. Obilisk 00:40, 5 September 2015 (PDT)
- Sorry, forget about the GRU. I just meant that it should show that it expires after a while at all. The current video always kills the marked victim or switches to another victim before it has a chance to expire. — Wind 20:21, 9 September 2015 (PDT)
- Alright, how's this? I squeezed it into the first clip. Obilisk 06:41, 13 September 2015 (PDT)
- Sorry, forget about the GRU. I just meant that it should show that it expires after a while at all. The current video always kills the marked victim or switches to another victim before it has a chance to expire. — Wind 20:21, 9 September 2015 (PDT)
- I sent you a question a while ago on the IRC. Did you get it? I hope the message didn't expire or something. Obilisk 00:40, 5 September 2015 (PDT)
Gunslinger
This demonstration has been reserved: Obilisk 22:11, 7 November 2015 (PST)
Increased base wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed)
Teleporters and Dispensers redeploy +50% faster (2.5x without wrench boost, 5.5x with wrench boost)
Building pick up speed penalty reduced from 25% to 10%
Building repair costs increased from 20 metal to 33 metal to repair 100hp per wrench hit (from 5HP per metal to 3HP per metal)
Mini Sentries can now be repaired and wrench construction boosted
Mini Sentry base build speed decreased. Mini Sentries that are wrench boosted build slightly faster than previously.
Mini Sentries start at 50% health on construction and gain health during construction instead of starting at 100%
I wont be able to record the first clip until the 11th, due to the Halloween event showing souls when you kill an enemy. Obilisk 22:11, 7 November 2015 (PST)
- Cool, all done now. How's this? Obilisk 23:34, 14 November 2015 (PST)
- Idea: Replacing the dispenser upgrade clip with one that upgrades a friendly engineer's sentry instead. I think it'd be more consistent with the other wrench-like demos, and it would also show that as a gunslinger engineer you can still help out your nongunslinger teammates with sentry upgrades. The clip would need to show the sentry being built by the other engineer to make it clear that it wasn't built by the player though. What do you think? — Wind 22:11, 15 November 2015 (PST)
- Alright, I added an additional clip. How's this? Obilisk 02:10, 17 November 2015 (PST)
- For some reason the dispenser healing beam disappears at 1:48 and again for level 3...? — Wind 23:23, 22 November 2015 (PST)
- It appears to be a TF2 sided bug. Standing against a dispenser during upgrades will make the healing emitter disappear. I could stand back after each upgrade them move back into my original position if you want, only way around this one sorry to say. Obilisk 02:11, 27 November 2015 (PST)
- For some reason the dispenser healing beam disappears at 1:48 and again for level 3...? — Wind 23:23, 22 November 2015 (PST)
- Alright, I added an additional clip. How's this? Obilisk 02:10, 17 November 2015 (PST)
- Idea: Replacing the dispenser upgrade clip with one that upgrades a friendly engineer's sentry instead. I think it'd be more consistent with the other wrench-like demos, and it would also show that as a gunslinger engineer you can still help out your nongunslinger teammates with sentry upgrades. The clip would need to show the sentry being built by the other engineer to make it clear that it wasn't built by the player though. What do you think? — Wind 22:11, 15 November 2015 (PST)
Homewrecker
Updated description to better detail the weapon's features.
This demonstration has been reserved: Obilisk 22:23, 17 October 2015 (PDT)
I don't think this needs to be redone. The current Demonstration's description is identical to the Homewrecker's at the moment. Obilisk 00:36, 10 September 2015 (PDT)
- The difference is the text has been updated from "100% damage vs buildings" to "+100% damage vs buildings" adding a "+" before the number to correct the attribute to how it's supposed to be calculated.
- 100% would mean 65 damage.
- +100% means 130 damage.
- The current demonstration has the outdated wrong description though. InstantMan (talk) 06:31, 10 September 2015 (PDT)
- Ah alright, didn't look that close. Nice. Obilisk 19:03, 10 September 2015 (PDT)
How's this? Obilisk 04:36, 20 October 2015 (PDT)
- Is good, please upload~ — Wind 15:23, 25 October 2015 (PDT)
Invis Watch
While invisible, Spy receives 20% less damage from all damage sources
While invisible, Spy has reduced timer on debuffs (fire, jarate, milk, bleed)
This demonstration has been reserved: Obilisk 06:02, 3 October 2015 (PDT)
Alright so in order to show the reduced timers on the debuffs, would you prefer 3 way or 2 way splitscreens? I have examples of the two. 2 way 3 way Which do you think works better? Also should I show all of them? Or for example not show the Milk, as Jarate's practically the same? And do you think they should all be from the Spy's POV? Or perhaps from the 'Attacker's?' Also, which weapon would you suggest to show the bleed effect? I was thinking perhaps a cleaver, but if the Scout's standing where the Pyro is in the example clip I showed you and threw it, would viewers understand that he's indeed throwing a cleaver? Just wanting to clear this up before I srcdemo2 all the clips. Phew. Those are a lot of questions for ya :P Obilisk 04:30, 7 October 2015 (PDT)
- There's no need to show all debuffs. The 2-way split-screen clip there already shows everything except the fact that it's not fire-specific. I'd opt for 2 2-way clips: One for damage, such as the flare gun already done there, and then one with the Jarate, because the on-screen effect is obvious when it's gone and because it's one that's easily recognized as a debuff. — Wind 17:13, 10 October 2015 (PDT)
- Take a look at my Quäckenbirdt video. Since it was already accepted, it should give a good hint of what it should look like.
— The preceding unsigned comment was added by Uufje (talk) • (contribs)
- Thanks, I already had the clips recorded, but they're practically identical. Good to see! Obilisk 18:02, 17 October 2015 (PDT)
- Alright how's this? Sorry for the massive delay, been very busy IRL. I've combined some clips throughout as I thought it looked better. I've also added a few small things that I thought should be shown (Such as me shooting the invisible spy at 4:07) However, you tell me if it should be different. Also, when I disguised and used the teleporter at 2:21 I had to disguise as a spy, otherwise my shadow would glitch and show the class' weapon that I disguised as on my shadow. (So the Pyro's flamethrower would show up on the spy's silhouette for example.) For some reason the glitch only occurred in that clip. Also, expect me to be a taking a little longer with demonstrations in the near future, as my schedule is really getting filled up. Obilisk 21:53, 17 October 2015 (PDT)
- Thanks, I already had the clips recorded, but they're practically identical. Good to see! Obilisk 18:02, 17 October 2015 (PDT)
Iron Bomber
Removed damage penalty on self-detonate
Reduced radius penalty from -20% to -15%
This demonstration has been reserved: Obilisk 03:40, 15 September 2015 (PDT)
How's this? Call me lazy, but many of the clips I was able to reuse, since the weapon functioned identically in those clips. Also, at the end of the first clip I hit the backboard with a roller grenade. I've always been meaning to ask, does this matter? Or should I always hit them with a direct hit in future grenade launcher demonstrations? Obilisk 03:34, 16 September 2015 (PDT)
- Nice jump. It doesn't really matter how you hit the wooden target at the back, the point of that is to show the projectile trajectory over a long distance. Is good, please upload~ — Wind 18:45, 26 September 2015 (PDT)
Maul
Updated description to better detail the weapon's features.
This demonstration has been reserved: Obilisk 22:25, 17 October 2015 (PDT)
Same as the Homewrecker, I don't think the description has changed. Obilisk 00:37, 10 September 2015 (PDT)
- I stand corrected, the description now contains a "+" I think I need glasses haha. Obilisk 19:06, 10 September 2015 (PDT)
How's this? Obilisk 04:36, 20 October 2015 (PDT)
- Is good, please upload~ — Wind 15:23, 25 October 2015 (PDT)
Panic Attack
Base Fire rate increased (from 15% to 30%)
Base reload speed increased (from 33% to 50%)
Added increased switch to speed by +50%
This demonstration has been reserved: Obilisk 01:55, 1 August 2015 (PDT)
- Hey, Obilisk can't access the wiki, so I'm posting this here for him. Quote from Obilisk: " How's this? Overall I think everything's covered except for the faster weapon switch to the Panic Attack. How would you suggest showing it? I would have done the usual 'shoot primary, shoot secondary, swing melee' like the degreaser, but it's a bit more tricky than that, as the Panic Attack has to be reloaded first in order to shoot. Would I perhaps have the shotgun in the splitscreen also unloaded then compare? Or something completley different? As usual, your call." Karmacharger 9:08 PM 8/6/2015 (PDT)
- The usual "shoot primary, shoot secondary, swing melee" with splitscreen against vanilla loadout. The weapon has to be pre-loaded and that's part of the deal you get by having this weapon, so the vanilla shotgun should be fully loaded when comparing. Might also want to show it with 200/100/1 HP to see if that tilts the balance from one side to the other — Wind 15:56, 16 August 2015 (PDT)
- I made a test clip(s) how's this? Not sure if it's noticeable but switching after shooting the rocket is hard to predict, as you can almost switch instantly (cutting off the audio for the rocket) or wait for the entire sound to happen then switch, not sure if it matters too much, but I think It to sync rather well. Do you think the three way splitscreen works? I was thinking that I should at least change the weapon to idle the end clip with the rocket launcher, as the shovel's not visible on the 3 way splitscreen, or I could change to the shotgun and reload if necessary. Also, do you think what I have recorded here shows that it only has a faster switch speed to the panic attack? Or should I try a different method to show it? And last but not least, ignore the steam messages I receive while recording, this is all just a fraps preview so nothing has been edited properly. Obilisk 04:40, 20 August 2015 (PDT)
- I think the final weapon should be the shotgun instead of the shovel, such that it is visible on 3-way and you can reload the stock shotgun. Though you're right that it doesn't show which switch it accelerates or not. No matter what you do, it's going to be pretty hard to notice at this speed and when there's so much going on on the screen so I'd say not worth showing. — Wind 20:21, 9 September 2015 (PDT)
- Alrighty, how's this? I redid just the two way splitscreen. Obilisk 06:41, 12 September 2015 (PDT)
- I think the final weapon should be the shotgun instead of the shovel, such that it is visible on 3-way and you can reload the stock shotgun. Though you're right that it doesn't show which switch it accelerates or not. No matter what you do, it's going to be pretty hard to notice at this speed and when there's so much going on on the screen so I'd say not worth showing. — Wind 20:21, 9 September 2015 (PDT)
- I made a test clip(s) how's this? Not sure if it's noticeable but switching after shooting the rocket is hard to predict, as you can almost switch instantly (cutting off the audio for the rocket) or wait for the entire sound to happen then switch, not sure if it matters too much, but I think It to sync rather well. Do you think the three way splitscreen works? I was thinking that I should at least change the weapon to idle the end clip with the rocket launcher, as the shovel's not visible on the 3 way splitscreen, or I could change to the shotgun and reload if necessary. Also, do you think what I have recorded here shows that it only has a faster switch speed to the panic attack? Or should I try a different method to show it? And last but not least, ignore the steam messages I receive while recording, this is all just a fraps preview so nothing has been edited properly. Obilisk 04:40, 20 August 2015 (PDT)
- The usual "shoot primary, shoot secondary, swing melee" with splitscreen against vanilla loadout. The weapon has to be pre-loaded and that's part of the deal you get by having this weapon, so the vanilla shotgun should be fully loaded when comparing. Might also want to show it with 200/100/1 HP to see if that tilts the balance from one side to the other — Wind 15:56, 16 August 2015 (PDT)
Scotsman's Skullcutter
Updated description to better detail the weapon's features.
How's this? Obilisk 02:42, 3 October 2015 (PDT)
- Is good, please upload~ — Wind 21:08, 4 October 2015 (PDT)
Sentry Gun
Increased base wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed)
Teleporters and Dispensers redeploy +50% faster (2.5x without wrench boost, 5.5x with wrench boost)
Building repair costs increased from 20 metal to 33 metal to repair 100hp per wrench hit (from 5HP per metal to 3HP per metal)
- This demonstration has been reserved: Karmacharger 3:07 PM 7/27/2015 (PDT)
- https://www.youtube.com/watch?v=wOuwYJKoiIY At 3:49 for some reason my sentry can hit that spy if he taunts Karmacharger 5:06 PM 8/17/2015 (PDT)
- Even if it's the crab taunt? Maybe you just got unlucky sentry placement. Please try again a few times, I really would like to keep spycrab as long as possible. If not then please upload~ — Wind 20:21, 9 September 2015 (PDT)
- I tried many times, no matter how i place my buildings, my Sentry can still hit him if he taunts, and yes even the crab taunt :/ Karmacharger 4:11 PM 9/13/2015 (PDT)
- https://youtu.be/KoK9kv-MRCI I re-recorded all the clips which has lagging-movements, and rendered in Srcdemo2 Karmacharger 3:28 PM 9/19/2015 (PDT)
- Oh well, no taunt. :( Is good, please upload~ — Wind 18:45, 26 September 2015 (PDT)
- https://youtu.be/KoK9kv-MRCI I re-recorded all the clips which has lagging-movements, and rendered in Srcdemo2 Karmacharger 3:28 PM 9/19/2015 (PDT)
- I tried many times, no matter how i place my buildings, my Sentry can still hit him if he taunts, and yes even the crab taunt :/ Karmacharger 4:11 PM 9/13/2015 (PDT)
- Even if it's the crab taunt? Maybe you just got unlucky sentry placement. Please try again a few times, I really would like to keep spycrab as long as possible. If not then please upload~ — Wind 20:21, 9 September 2015 (PDT)
- https://www.youtube.com/watch?v=wOuwYJKoiIY At 3:49 for some reason my sentry can hit that spy if he taunts Karmacharger 5:06 PM 8/17/2015 (PDT)
Teleporter
Increased base wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed)
- This demonstration has been reserved: Karmacharger 3:02 PM 7/27/2015 (PDT)
- https://www.youtube.com/watch?v=iLf9W61Hots I couldn't find the "building only" 3 split-screen hud. I'm pretty sure Armisael modified the hud himself just for the video, it's a shame he didn't release it on public or whatsoever. Anyway, tell me what you think about the video. Also Wind, sorry about that i reserved more than 4 demonstrations at a time, just hoping can get stuff done as soon as possible before any big update release or something, hope you don't mind :> Karmacharger 9:02 PM 9/25/2015 (PDT)
- More work done is good, especially when I'm late on reviews... All is good, please srcdemo2. — Wind 18:45, 26 September 2015 (PDT)
- https://www.youtube.com/watch?v=lxLcHw9eDhk At 2:51, yes that darn bread. I don't think i have a second chance to render that clip again, because my game crashes everytime during the half-way render due to it's too long. I have to borrow my friend's PC with greater specs to render. I hope that's acceptable... Karmacharger 3:02 AM 10/25/2015 (PDT)
- Is good, please upload~ — Wind 15:23, 25 October 2015 (PDT)
- https://www.youtube.com/watch?v=lxLcHw9eDhk At 2:51, yes that darn bread. I don't think i have a second chance to render that clip again, because my game crashes everytime during the half-way render due to it's too long. I have to borrow my friend's PC with greater specs to render. I hope that's acceptable... Karmacharger 3:02 AM 10/25/2015 (PDT)
- More work done is good, especially when I'm late on reviews... All is good, please srcdemo2. — Wind 18:45, 26 September 2015 (PDT)
- https://www.youtube.com/watch?v=iLf9W61Hots I couldn't find the "building only" 3 split-screen hud. I'm pretty sure Armisael modified the hud himself just for the video, it's a shame he didn't release it on public or whatsoever. Anyway, tell me what you think about the video. Also Wind, sorry about that i reserved more than 4 demonstrations at a time, just hoping can get stuff done as soon as possible before any big update release or something, hope you don't mind :> Karmacharger 9:02 PM 9/25/2015 (PDT)
Mannpower Perks
As Mannpower has been released as an official game mode (and is still confusing to players), I was thinking there should be videos on the different perks in Mannpower and what they do. I was thinking it'd primarily be in a split screen point of view for most of the time with most of the perks. For example, Resistance could have one side be a Soldier launching rockets on a normal class and the same except the normal class has the Resistance perk instead. I also think maybe including showing the icon that appears above the head would need to be. I'm just pitching it out there, so don't feel inclined to start doing the videos if you agree. Punishment Fatal (talk) 01:18, 31 October 2015 (PDT)
- It would be interesting to demonstrate all of the perks, although in a similar sense we haven't demonstrated the Halloween Spells, Mannpower however, is an all year 'round game mode so it may make an exception. Let's see what Wind thinks. Personally I think it could be cool to show, but it would be a very long demonstration and it may require a number of redos, as Valve seem to update the perks heaps. (Although since Mannpower is out of beta the perk updates may come to a halt.) Obilisk 03:21, 4 November 2015 (PST)
- I think it'd be cool to show both mannpower perks and halloween spells. We could have a rule like "cannot make a demonstration until at least 2 months have passed since the last change to this perk" to cut down on the redos. — Wind 15:11, 8 November 2015 (PST)
The Gun Mettle rebalancing
You guys better clear out your schedules, because Valve has a big order coming up. My guestimate is that about a fifth of all videos need to be redone.--Henke37 (talk) 04:46, 2 July 2015 (PDT)
- Yeah, when I saw the list of update notes tears of either joy or sadness came down my cheeks... Not sure which though, haha. Obilisk 06:31, 2 July 2015 (PDT)
- Well, looks like it's time to dust off Fraps and get back into the swing of things here. --Akuago220, The Jungle Expeditioner (talk) 06:42, 2 July 2015 (PDT)
- Did anyone miss me? I'm ready to help too. - Uufje 08:12, 2 July 2015 (PDT)
- Well, i think that we are ready for this update.PETPO (talk) 08:21, 2 July 2015 (PDT)
- Let's do this. Karmacharger 1:30 AM 7/3/2015 (PDT)
- Well, looks like it's time to dust off Fraps and get back into the swing of things here. --Akuago220, The Jungle Expeditioner (talk) 06:42, 2 July 2015 (PDT)
Phew.wav. I've put everything in here that was changed. It's probably not perfect, please correct or add anything if needed. - Uufje 01:40, 3 July 2015 (PDT)
- Good luck to all. Might want to wait a week or so before doing the updated weapons in case they tweak the balance changes a bit? Or feel free to redo them right away if you're feeling adventurous and don't mind having to redo things. — Wind 21:37, 4 July 2015 (PDT)
Pending videos
On the project page I see a list of videos that are done and good to go, but haven't been uploaded yet. Apparently we're waiting for thumbnails? It's been five months since anything was uploaded to the channel. Isn't there a way to get those thumbnails? - Uufje 02:03, 3 July 2015 (PDT)
- Yeah, it's getting badly needed at this point. RagnarHomsar used to do all of them, and got (understandably) tired of doing so. He did write a guide on how to make those thumbnails though. If anyone has Windows + a bunch of free time + HLMV setup + Photoshop, please try following that guide and see if it's doable — Wind 21:37, 4 July 2015 (PDT)
- Apparently you need a resolution of 2560x1440... goodness. I'll fiddle around with it and see if I can make it work, but I can't promise anything. - Uufje 02:33, 5 July 2015 (PDT)
- Alright, I've got it to work! I'll start working on cranking out some thumbnails. - Uufje 06:18, 8 July 2015 (PDT)
- Thanks a lot for doing these. There's a huge backlog to go through :( — Wind 15:20, 12 July 2015 (PDT)
- Still very busy (got a flight to catch in 3 hours and I'm just sitting here reviewing weapon demonstration videos (now there's a sentence that will get me on various 3-lettered agencies' watchlist)), will try to release some videos next weekend. — Wind 18:10, 26 July 2015 (PDT)
- Thanks a lot for doing these. There's a huge backlog to go through :( — Wind 15:20, 12 July 2015 (PDT)
- Alright, I've got it to work! I'll start working on cranking out some thumbnails. - Uufje 06:18, 8 July 2015 (PDT)
- Apparently you need a resolution of 2560x1440... goodness. I'll fiddle around with it and see if I can make it work, but I can't promise anything. - Uufje 02:33, 5 July 2015 (PDT)
The jack
The new gamemode has a weaponlike item that you pickup and throw. I think it would be ideal for a demonstration video.--Henke37 (talk) 07:27, 20 August 2015 (PDT)
Strangifier
I forgot to mention, I made a Strangifier Demonstration quite a while ago and completley forgot about it. Think it's worth having anywhere? Otherwise I may trash it. Obilisk 04:56, 27 August 2015 (PDT)
- If you can set it to music and fix the UI glitches in the scout loadout view (slots appearing as hovered even though they're not) then sure, it's a good tool demonstration. You can fix the UI glitches by taking a snapshot of the scout inventory, cropping out just the item boxes (primary slot and cosmetic slot), and putting them on top of the video in all frames where the cursor isn't on top of the slots. — Wind 20:21, 9 September 2015 (PDT)
- Alright, I masked out the loadout view, but the problem is doing so makes the footage half of the old UI and half new. Tell me what you think. Overall it probably won't work out. :( Obilisk 18:12, 12 September 2015 (PDT)
- Yeah, bleh. Also the Scattergun is visible at 1:57, lol. Please upload the old footage with music. Also, raise the volume on it to match other weapon demonstrations. This is very quiet. — Wind 18:45, 26 September 2015 (PDT)
- Haha, can't believe I missed the scattergun, I was too busy focusing on the right side of the screen obviously... Alright I have updated / downdated..? The video. How's this? I've also included the download link, if all is good. Obilisk 03:12, 27 September 2015 (PDT)
- Is good, please upload~ — Wind 21:08, 4 October 2015 (PDT)
- Haha, can't believe I missed the scattergun, I was too busy focusing on the right side of the screen obviously... Alright I have updated / downdated..? The video. How's this? I've also included the download link, if all is good. Obilisk 03:12, 27 September 2015 (PDT)
- Yeah, bleh. Also the Scattergun is visible at 1:57, lol. Please upload the old footage with music. Also, raise the volume on it to match other weapon demonstrations. This is very quiet. — Wind 18:45, 26 September 2015 (PDT)
- Alright, I masked out the loadout view, but the problem is doing so makes the footage half of the old UI and half new. Tell me what you think. Overall it probably won't work out. :( Obilisk 18:12, 12 September 2015 (PDT)
Shred Alert
So it appears the current video of the Shred Alert has a glitch occurring on the Engineer's loadout, it's funny that neither of us spotted it first time 'round haha, I couldn't just redo the for the Engineer's loadout due to the new UI, so I redid them all. How's this? I double checked the loadout views this time haha. Obilisk 07:23, 3 October 2015 (PDT)
- Lol whoops. Is good, please upload~ — Wind 21:08, 4 October 2015 (PDT)
I wanna make Loadout Demonstratrions
Hey, I wanna make demonstrations of the famous loadouts (Like Pybro, Market Gardener Soldier) has been using by most of TF2 players and share it in my channel, can I do it? — The preceding unsigned comment was added by Man in the Moon (talk) • (contribs)
- It would help A LOT more if you can reserve some of the demonstrations above, and to answer your question, of course nah Karmacharger 7:24 PM 12/1/2015 (PDT)
- You're free to do anything with your own channel though. — Wind 17:32, 13 December 2015 (PST)
- I think i misunderstood your comment. Last time i didn't pay enough attention to read it, i'm sorry. Of course you are free to do whatever demonstrations you want. Sorry about that again. Karmacharger 11:24 PM 12/15/2015 (PDT)