Team Fortress Wiki talk:Weapon Demonstration/Archive 44
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Fancy Spellbook
- Do we really need to demonstration a halloween-only item that only works on one official map? — Armisael (T · C) 14:34, 12 November 2013 (PST)
- It would be pretty sweet to watch, but down that path be dragons (i.e. demos for every aspect of every event and whatnot), so probably better to leave these alone — Wind 12:57, 23 November 2013 (PST)
Unknown Monkeynaut
Pyroland assists
- This demonstration has been reserved: Karmacharger 7:37 PM 11/13/2013 (PDT)
- http://youtu.be/0yQwGdHzyLg Karmacharger 11:52 PM 11/15/2013 (PDT)
- Wind , are you there? Karmacharger 8:19 PM 11/23/2013 (PDT)
- In the soldier and demoman backpack view with the pyrovision goggles, the goggles are in the "hovered" color even when your mouse isn't over them. It only shows for half a second so you don't need to fix it, but be careful next time. Is good, please upload~ — Wind 12:57, 23 November 2013 (PST)
- Part 1 , Part 2 Karmacharger 2:02 PM 11/24/2013 (PDT)
- Thanks~ — Wind 18:05, 7 December 2013 (PST)
- Part 1 , Part 2 Karmacharger 2:02 PM 11/24/2013 (PDT)
- http://youtu.be/0yQwGdHzyLg Karmacharger 11:52 PM 11/15/2013 (PDT)
Bazaar Bargain
This demonstration has been reserved: — Armisael (T · C) 06:17, 4 November 2013 (PST)
- http://youtu.be/_VAuNBZm1hw — Armisael (T · C) 20:56, 5 November 2013 (PST)
- The delay between the shot being charged and shooting is not the same in the 1:30 clip. Rest is good — Wind 20:17, 10 November 2013 (PST)
- http://youtu.be/3Uf93KoVyio — Armisael (T · C) 13:31, 11 November 2013 (PST)
- Ending sound is cut off. Please fix it and upload directly — Wind 12:57, 23 November 2013 (PST)
- http://youtu.be/3Uf93KoVyio — Armisael (T · C) 13:31, 11 November 2013 (PST)
- The delay between the shot being charged and shooting is not the same in the 1:30 clip. Rest is good — Wind 20:17, 10 November 2013 (PST)
Conscientious Objector
- This demonstration has been reserved: Karmacharger 9:22 PM 11/17/2013 (PDT)
- http://youtu.be/WMm3s_fwSoA Vegas pro cuts the ending sound. Karmacharger 1:42 AM 12/4/2013 (PDT)
- Bad audio mixing during the soldier loadout screen and just before the pyro loadout screen; the other loadout screens also tend to have noticeable mixing transition as well. Try to mix on a whole-video basis rather than one a per-class basis. Ending sound is clipped as you noted, just add a quarter-second of black video at the end to fix it. — Wind 18:05, 7 December 2013 (PST)
- http://youtu.be/-mgIuRno4J8 Karmacharger 7:04 PM 12/10/2013 (PDT)
- Is good, please upload~ — Wind 13:35, 27 December 2013 (PST)
- Download Link Karmacharger 11:06 PM 1/2/2014 (PDT)
- Is good, please upload~ — Wind 13:35, 27 December 2013 (PST)
- http://youtu.be/-mgIuRno4J8 Karmacharger 7:04 PM 12/10/2013 (PDT)
Croc-o-Style Kit
This demonstration has been reserved: Obilisk 2:31 AM 11/11/2013 (PDT)
Hey guys, here's the finished product of my first demonstration. Tell me what you think. http://www.youtube.com/watch?v=LBImPV45Fwc Obilisk (talk) 03:59, 15 November 2013 (PST)
I realized that there was a few errors with the video. So I've fixed up the problems that I noticed and re uploaded the video. Check it out! http://www.youtube.com/watch?v=03qtIyNcs5k&feature=youtu.be Obilisk (talk) 19:53, 20 November 2013 (PST)
- Pretty good. Please add a half-second fade between the two clips and it'll be perfect — Wind 12:57, 23 November 2013 (PST)
- Alright I've altered the duration of the fades as you requested. Check it out! http://www.youtube.com/watch?v=B_7S5ELD0ak&feature=youtu.be Obilisk (talk) 15:41, 26 November 2013 (PST)
- Is good, please upload~ (and your .dem's) — Wind 18:05, 7 December 2013 (PST)
- Alright I have uploaded the .dems files. And here is the link for the download to the video: http://www.mediafire.com/watch/3z3z5vc32d8b5v2/Croc-o-style%20demonstrationavi Obilisk (talk) 01:18, 9 December 2013 (PST)
- Thanks~ — Wind 13:35, 27 December 2013 (PST)
- Alright I have uploaded the .dems files. And here is the link for the download to the video: http://www.mediafire.com/watch/3z3z5vc32d8b5v2/Croc-o-style%20demonstrationavi Obilisk (talk) 01:18, 9 December 2013 (PST)
- Is good, please upload~ (and your .dem's) — Wind 18:05, 7 December 2013 (PST)
- Alright I've altered the duration of the fades as you requested. Check it out! http://www.youtube.com/watch?v=B_7S5ELD0ak&feature=youtu.be Obilisk (talk) 15:41, 26 November 2013 (PST)
Crusader's Crossbow
- http://youtu.be/uE2gbk7YseI — Armisael (T · C) 15:26, 21 November 2013 (PST)
- Was this demo made after the patch on the 21st? If so then is good. I can't really tell because there's no max-distance shot (although maybe that's something to show in the video...) — Wind 12:57, 23 November 2013 (PST)
- http://youtu.be/PTAcQHk4is4 — Armisael (T · C) 10:07, 24 November 2013 (PST)
- Guess not. Is good, please upload~ — Wind 18:05, 7 December 2013 (PST)
- http://youtu.be/PTAcQHk4is4 — Armisael (T · C) 10:07, 24 November 2013 (PST)
As Huu mee pointed out in the video, it doesn't show that "You can reload even when you don't equip." Dogman15 (talk) 02:27, 9 December 2013 (PST)
- http://youtu.be/tBx3Kp4E8uw See the golden frying pan section for comments. — Armisael (T · C) 14:27, 11 December 2013 (PST)
- Is good, thanks~ — Wind 13:35, 27 December 2013 (PST)
Freedom Staff
This demonstration has been reserved: Akuago220, The Jungle Expeditioner (talk) 20:09, 19 November 2013 (PST)
Here's your revision for this staff. Download it here. --Akuago220, The Jungle Expeditioner (talk) 13:31, 23 November 2013 (PST)
- Because the stick takes a lot of room on the screen and the animation swings it pretty fast across the screen, it is easy to see every distinct frame of the swing animation. This would benefit a lot from some frame blending. The video is all good and fits the requirements so it's all OK to upload this as is though, so feel free not to re-render it — Wind 18:05, 7 December 2013 (PST)
Frying Pan
This demonstration has been reserved: Obilisk 1:09 AM 11/14/2013(UTC+12:00)
Alright, I've finished the demonstration of the Pan. Tell me what you think! http://www.youtube.com/watch?v=ZYR87BY0cIk Obilisk (talk) 04:29, 19 November 2013 (PST)
- No background soundtrack
- Video glitch at 0:05, 0:09, 0:22, 1:09, 1:12, 1:16, 1:36, 1:48, 2:06, 2:11, 2:15, 2:41, 3:04, and 3:09
- Framerate dropped at 0:37
- Disco screen at 2:22
- You got new notification! at 2:53
- No need to explain more... Rikka Takanashi (talk) • (contributions) 05:11, 19 November 2013 (PST)
Haha crap, I forgot to watch it properly after uploading. Thanks for the fast response, I will try and fix it all.
Obilisk (talk) 20:14, 19 November 2013 (PST)
- I have fixed all the issues, however I am still having rendering problems with the video. I will try get the video up ASAP. Obilisk (talk) 17:59, 26 November 2013 (PST)
Alright, after countless attempts to render the video I finally got it to work. I have uploaded it to youtube. Have a look! http://www.youtube.com/watch?v=sCgqV2FuYUM&feature=youtu.be Obilisk (talk) 04:05, 1 December 2013 (PST)
- All good, please upload~ — Wind 18:05, 7 December 2013 (PST)
- Alright here is the link for the rendered video. https://www.mediafire.com/download/6mowz6osjl5a9o5/Frying%20Pan%20Demonstration.wmv - The .dem files have also been uploaded. Obilisk (talk) 05:07, 9 December 2013 (PST)
- Thanks~ — Wind 13:35, 27 December 2013 (PST)
- Alright here is the link for the rendered video. https://www.mediafire.com/download/6mowz6osjl5a9o5/Frying%20Pan%20Demonstration.wmv - The .dem files have also been uploaded. Obilisk (talk) 05:07, 9 December 2013 (PST)
Gas Jockey's Gear
This demonstration has been reserved: Akuago220, The Jungle Expeditioner (talk) 21:10, 12 November 2013 (PST)
I decided to try my hand on how to demonstrate the calling cards here. Note that calling cards do NOT appear by using Taunt Kills. --Akuago220, The Jungle Expeditioner (talk) 15:30, 26 November 2013 (PST)
- All good, please upload~ — Wind 18:05, 7 December 2013 (PST)
Ham Shank
This demonstration has been reserved: Akuago220, The Jungle Expeditioner (talk) 12:57, 10 December 2013 (PST)
This should hopefully do it. Download it here. --Akuago220, The Jungle Expeditioner (talk) 15:15, 12 December 2013 (PST)
- Ouch, dem jigglebones, some frame-y. Is good, thanks~ — Wind 13:35, 27 December 2013 (PST)
Hardy Laurel
Need to show sentry busters
- This demonstration has been reserved: Karmacharger 1:10 AM 12/11/2013 (PDT)
It should also show final wave tank. InstantMan (talk) 08:54, 10 December 2013 (PST)
- http://youtu.be/w8RQ9W4r8Og Karmacharger 10:48 PM 12/11/2013 (PDT)
- Please don't cut the tank shots in the middle of the noise they make. Wait until the noise ends and cut there. Rest is good. Please upload directly, no need for youtube~ — Wind 13:35, 27 December 2013 (PST)
- Download Link Karmacharger 4:57 PM 1/4/2014 (PDT)
- Please don't cut the tank shots in the middle of the noise they make. Wait until the noise ends and cut there. Rest is good. Please upload directly, no need for youtube~ — Wind 13:35, 27 December 2013 (PST)
- http://youtu.be/w8RQ9W4r8Og Karmacharger 10:48 PM 12/11/2013 (PDT)
Holy Mackerel
Thanks to Ashes for redirecting me here, this should show how Dead Ringer feigned deaths and building destructions with our fishy friend do not produce FISH KILL! notifications. You've redone videos for less than this... User:Rainbowsnivy (Talk with me) 14:25, 14 December 2013 (PST)
- Possibly, but given how hard it is to get a video with the jigglebones acting like they should (they look great in the current video), it may be more trouble than it's worth — Wind 13:35, 27 December 2013 (PST)
Powerjack
This demonstration has been reserved: — Armisael (T · C) 12:59, 1 November 2013 (PDT)
http://youtu.be/CV0fKTnAFv4 — Armisael (T · C) 13:27, 11 July 2013 (PDT)
- What's the purpose of the sniper in the first clip? Just more health regen? Also, I'd take the damage before killing the pyro, so it shows healing, then overhealing. Darkid (|) 21:32, 14 July 2013 (PDT)
- I don't want to do anything before killing the pyro, because it might make viewers think that that action is required. Thus, the sniper is present to show that the powerjack can't take beyond the 260 health overheal ceiling. The previous powerjack demonstration had an almost identical first clip, for the record. — Armisael (T · C) 12:33, 15 July 2013 (PDT)
- Is it me or are there lighting issues in the last clip? It looks brighter than the other clips. The rest looks good to me though. - Uufje 10:45, 23 July 2013 (PDT)
- http://youtu.be/WLosXlC4ExM This look better? — Armisael (T · C) 14:29, 23 July 2013 (PDT)
- I'm still seeing a difference between the first clip and the last clip. - Uufje 10:23, 24 July 2013 (PDT)
- http://youtu.be/UwQfFL3dDCg I think I've caught it this time - it was farther back in my render pipeline than I expected. — Armisael (T · C) 11:48, 24 July 2013 (PDT)
- Yeah, it looks fine now. - Uufje 01:29, 26 July 2013 (PDT)
- http://youtu.be/UwQfFL3dDCg I think I've caught it this time - it was farther back in my render pipeline than I expected. — Armisael (T · C) 11:48, 24 July 2013 (PDT)
- I'm still seeing a difference between the first clip and the last clip. - Uufje 10:23, 24 July 2013 (PDT)
- http://youtu.be/WLosXlC4ExM This look better? — Armisael (T · C) 14:29, 23 July 2013 (PDT)
- Is it me or are there lighting issues in the last clip? It looks brighter than the other clips. The rest looks good to me though. - Uufje 10:45, 23 July 2013 (PDT)
- I don't want to do anything before killing the pyro, because it might make viewers think that that action is required. Thus, the sniper is present to show that the powerjack can't take beyond the 260 health overheal ceiling. The previous powerjack demonstration had an almost identical first clip, for the record. — Armisael (T · C) 12:33, 15 July 2013 (PDT)
- http://youtu.be/yMjToGecZqQ Let's try this again. — Armisael (T · C) 12:59, 1 November 2013 (PDT)
- Is good, please upload~ — Wind 20:27, 3 November 2013 (PST)
Sticky Jumper
Recent Patch: Limited sticky limit to 2.
This demonstration has been reserved: — Armisael (T · C)
Should we also show the carrier getting the Australium, and even a robot in MvM with the sticky jumper unable to carry the bomb? UltimentM (talk) 23:33, 30 September 2013 (PDT)
- Australium's function is the same as Intel so no, and there's not the wave with "Sticky Jumper Demobot"... Rikka Takanashi (talk) • (contributions) 23:42, 30 September 2013 (PDT)
http://youtu.be/7wz4JD3jHJM — Armisael (T · C) 22:02, 1 November 2013 (PDT)
- Is good, please upload~ — Wind 20:27, 3 November 2013 (PST)
Ubersaw
New taunt kill icon
This demonstration has been reserved: Akuago220, The Jungle Expeditioner (talk) 20:37, 4 October 2013 (PDT)
Hoping this is sufficient for you. Download it here. --Akuago220, The Jungle Expeditioner (talk) 09:32, 5 October 2013 (PDT)
- I think we need to show that hit disguise spy with Spinal Tap gain 50% Ubercharge. Rikka Takanashi (talk) • (contributions) 14:44, 5 October 2013 (PDT)
- Is good idea. While we're at it, I think this needs some restructuring, as the third kill is a bit busy because of the ubercharge going on at the same time as the crit. I think it'd be clearer to kill the medic with a crit but without having used the ubercharge. Then face the Spy, use the ubercharge, and have the spy fire a few shots. When the ubercharge fades, tauntkill the Spy. Then, the next clip can have a bunch of enemies to poke away at in order to demonstrate the various charging percentages, the effect of weapon switching, and the ability to refill the charge while it's draining — Wind 14:24, 6 October 2013 (PDT)
- Okay, then. Here's my approach to how your suggestions are demonstrated. Download it here. And if anyone has any suggestions, state ALL that you have; having to do revisions because some random user thought of something ESPECIALLY after the demonstration is accepted can get a bit agitating over time, like having to deal with a bidder who forgot to place a bid on an auctioned item after the auction is over. --Akuago220, The Jungle Expeditioner (talk) 11:08, 7 October 2013 (PDT)
- Sorry >: Can you mute one of the clips during the last part? That way there's no echo effect on the medic's voice. Please upload directly, no need for youtube — Wind 14:06, 13 October 2013 (PDT)
- Okay, then. Here's my approach to how your suggestions are demonstrated. Download it here. And if anyone has any suggestions, state ALL that you have; having to do revisions because some random user thought of something ESPECIALLY after the demonstration is accepted can get a bit agitating over time, like having to deal with a bidder who forgot to place a bid on an auctioned item after the auction is over. --Akuago220, The Jungle Expeditioner (talk) 11:08, 7 October 2013 (PDT)
- Is good idea. While we're at it, I think this needs some restructuring, as the third kill is a bit busy because of the ubercharge going on at the same time as the crit. I think it'd be clearer to kill the medic with a crit but without having used the ubercharge. Then face the Spy, use the ubercharge, and have the spy fire a few shots. When the ubercharge fades, tauntkill the Spy. Then, the next clip can have a bunch of enemies to poke away at in order to demonstrate the various charging percentages, the effect of weapon switching, and the ability to refill the charge while it's draining — Wind 14:24, 6 October 2013 (PDT)
- Was an acceptable version of this ever uploaded? — Armisael (T · C) 07:34, 15 November 2013 (PST)
- Yes, will be in next push — Wind 12:57, 23 November 2013 (PST)
Winger
http://youtu.be/xvbpLKuTokg — Armisael (T · C) 13:27, 11 July 2013 (PDT)
Wouldn't it be better to show in a splitscreen. InstantMan (talk) 18:28, 12 July 2013 (PDT)
- I think it wouldn't work very well in a splitscreen. You have to jump at different times with and without the winger to maximize your height/distance, so a splitscreen would either be disingenuous or hard to follow. I can post a quick version if you'd like, though. — Armisael (T · C) 09:16, 13 July 2013 (PDT)
- Agree about the splitscreen. However, you didn't shoot the target, and last time you did this demo you ended it with 2 ammo, not 1. That would save you ammo, and would mean you could put the jumps in a separate clip (a visual break for the viewer?) Darkid (|) 21:35, 14 July 2013 (PDT)
- http://youtu.be/o46NpltJLzA Is this better?
- Agree about the splitscreen. However, you didn't shoot the target, and last time you did this demo you ended it with 2 ammo, not 1. That would save you ammo, and would mean you could put the jumps in a separate clip (a visual break for the viewer?) Darkid (|) 21:35, 14 July 2013 (PDT)
- I've uploaded another Winger video, but I think it needs a little work though. It hasn't been edited. http://youtu.be/gtcpvWl_iyU UltimentMUltimentM (talk) 01:44, 15 July 2013 (PDT)
- First, technical flaws (in order of appearance): you have a custom font, your mouse isn't visible in the backpack screen, and you need to download the new map patch from the main page.
- As for content, you should use the escape key to close the backpack menu, use
r_cleardecals
to clean up enormous blood stains (like in the jump clip), a scout without the winger can make the jump you show by crouch-jumping, and you should show a long distance jump as well. Also, do you have bullet spread disabled? You had fantastic accuracy in the opening clip. - I apologize if this is a little terse - I didn't want to make you hunt through a wall of text for these points. This is really good for a first demo. — Armisael (T · C) 12:33, 15 July 2013 (PDT)
- Wait, do we not disable bullet spread? I thought that we did, to help with those long-range shots. Darkid (|) 12:35, 15 July 2013 (PDT)
- Unlike damage spread and random pellet spread, bullet spread is definitely left enabled. Disabling the random spread results in wildly different results than what actually happens in game. With spread, the winger only manages to kill all the bots and hit the target before running out of bullets about 40% of the time. Without spread, it does it with a full mag left. — Armisael (T · C) 12:39, 15 July 2013 (PDT)
- Thanks, I appreciate all of your feedback and responses. It is hard to make a demonstration video. UltimentM (talk) 23:06, 15 July 2013 (PDT)
- Good luck! @Armisael, wait, what's the difference between pellet spread and bullet spread? I was just thinking of the command
tf_use_fixed_weaponspreads
. Darkid (|) 06:38, 16 July 2013 (PDT)- Using a fixed pellet spread gives you a particular pattern to the pellets as they come out - a grid, in our case. Disabling bullet spread results in all bullets going exactly down the crosshair, even on a minigun. It's not very representative of actual gameplay, unles you're hacking. — Armisael (T · C) 07:00, 16 July 2013 (PDT)
- Good luck! @Armisael, wait, what's the difference between pellet spread and bullet spread? I was just thinking of the command
- Wait, do we not disable bullet spread? I thought that we did, to help with those long-range shots. Darkid (|) 12:35, 15 July 2013 (PDT)
- http://youtu.be/RkCgCBRN7d0 — Armisael (T · C) 18:00, 22 November 2013 (PST)
- Is good, please upload~ — Wind 12:57, 23 November 2013 (PST)
Move all the technical demonstraiton videos to our channel
Technical Channel This channel is almost dead as well and not many peoples know there is a channel showing how tool items works. just look at the video views and subs. Most people are searching through the youtube to find out how does the name tags or paint can works. and Grand-O-Rand is the only host of the technical project and channel. but he since doesn't care about it anymore whenever i try to talk to him , No response. So i would suggest to redo or move all the technical videos to our main channel. easy for everyone to find out , so what do you guys think? it would be helpful for newbie players. Karmacharger 9:52 PM 8/19/2013 (PDT)
- This has sat for a long time, and it can sit for another week or two. I'm kicking this one off to wind. — Armisael (T · C) 10:21, 19 August 2013 (PDT)
- Very well. Probably a good idea to redo those that are simple enough to redo and those that are outdated and those that are too low-quality for which a download-from-youtube-and-reupload-it copy would result in too low quality — Wind 17:29, 29 September 2013 (PDT)
- Welcome back mate , glad you agreed with my suggestion. if we are going to redo all that what thumbnail should we use? This one or the technical demo one? heres Download link for the technical thumb photo (.psd) Karmacharger 1:56 AM 10/2/2013 (PDT)
- PSD files have recently been allowed for upload on the wiki, so you should upload that PSD file here. I think it needs to be modified in order to work, because the "7 - Styles" on this image will not be readable when shrunk to youtube thumbnail resolution (120x90). Should also probably use a TF2 font — Wind 14:24, 6 October 2013 (PDT)
- can't upload to wiki because my psd (3.4 mb) Max size file upload limit are 2 mbs , Here is my cheap edited thumbnail Karmacharger 5:11 AM 10/8/2013
- That crosshair looks weird, please use the one from the logo. I know it will probably need to be upscaled to fit the large image, but it should still look good enough I guess. No need for such heavy drop shadow on it either — Wind 14:06, 13 October 2013 (PDT)
- Newer one Karmacharger 4:18 PM 10/23/2013 (PDT)
- Is good — Wind 16:42, 27 October 2013 (PDT)
- Thanks , Should i upload to wiki or keep it for myself? Karmacharger 2:42 PM 10/28/2013 (PDT)
- Download Link Uploaded to mediafire , just in case Karmacharger 8:35 PM 10/31/2013 (PDT)
- Upload to wiki — Wind 20:27, 3 November 2013 (PST)
- hmm... why? actually 2 maximum file size for .psd are definitely too low. File:New Tool Demo Thumbnail.PSD i need to hide all the layers to reduce the file size , original size (3.5 MB) Karmacharger 8:33 PM 11/5/2013 (PDT)
- I meant upload the PNG of that (and put a link to the .psd on the .png file page) — Wind 20:17, 10 November 2013 (PST)
- Done Karmacharger 11:20 PM 11/15/2013 (PDT)
- I meant upload the PNG of that (and put a link to the .psd on the .png file page) — Wind 20:17, 10 November 2013 (PST)
- hmm... why? actually 2 maximum file size for .psd are definitely too low. File:New Tool Demo Thumbnail.PSD i need to hide all the layers to reduce the file size , original size (3.5 MB) Karmacharger 8:33 PM 11/5/2013 (PDT)
- Upload to wiki — Wind 20:27, 3 November 2013 (PST)
- Download Link Uploaded to mediafire , just in case Karmacharger 8:35 PM 10/31/2013 (PDT)
- Thanks , Should i upload to wiki or keep it for myself? Karmacharger 2:42 PM 10/28/2013 (PDT)
- Is good — Wind 16:42, 27 October 2013 (PDT)
- Newer one Karmacharger 4:18 PM 10/23/2013 (PDT)
- That crosshair looks weird, please use the one from the logo. I know it will probably need to be upscaled to fit the large image, but it should still look good enough I guess. No need for such heavy drop shadow on it either — Wind 14:06, 13 October 2013 (PDT)
- can't upload to wiki because my psd (3.4 mb) Max size file upload limit are 2 mbs , Here is my cheap edited thumbnail Karmacharger 5:11 AM 10/8/2013
- PSD files have recently been allowed for upload on the wiki, so you should upload that PSD file here. I think it needs to be modified in order to work, because the "7 - Styles" on this image will not be readable when shrunk to youtube thumbnail resolution (120x90). Should also probably use a TF2 font — Wind 14:24, 6 October 2013 (PDT)
- Welcome back mate , glad you agreed with my suggestion. if we are going to redo all that what thumbnail should we use? This one or the technical demo one? heres Download link for the technical thumb photo (.psd) Karmacharger 1:56 AM 10/2/2013 (PDT)
- Very well. Probably a good idea to redo those that are simple enough to redo and those that are outdated and those that are too low-quality for which a download-from-youtube-and-reupload-it copy would result in too low quality — Wind 17:29, 29 September 2013 (PDT)
Need to redone?
Since October 31, 2013 Patch the animation for weapons used Saxxy's animation got updated. Are these weapons need to redone? Because they changed the Scout draw animation and when hold it in world view. Rikka Takanashi (talk) • (contributions) 05:28, 11 November 2013 (PST)
- I don't think that either of those animations are actually shown in any of those videos, so I'd think not. — Armisael (T · C)
- Draw animation is in client view. Also the world view can be seen in backpack view. Rikka Takanashi (talk) • (contributions) 18:45, 12 November 2013 (PST)
- If you never draw the weapon on camera, it doesn't matter if the draw animation has changed. The world view is a good point - I always forget about the backpack screen. — Armisael (T · C) 19:07, 12 November 2013 (PST)
- So, I'll count that as redo then. Rikka Takanashi (talk) • (contributions) 03:10, 13 November 2013 (PST)
- If you never draw the weapon on camera, it doesn't matter if the draw animation has changed. The world view is a good point - I always forget about the backpack screen. — Armisael (T · C) 19:07, 12 November 2013 (PST)
- The Saxxy demo does show the draw animation for every class. It's the only demo where I forced you to do it :3 I wish more demos would show it but is not hard requirement, except on the Saxxy demo because Saxxy. — Wind 12:57, 23 November 2013 (PST)
- Draw animation is in client view. Also the world view can be seen in backpack view. Rikka Takanashi (talk) • (contributions) 18:45, 12 November 2013 (PST)