Team Fortress Wiki:Weapon Demonstration/Archive 63
Archives 01 – 02 – 03 – 04 – 05 – 06 – 07 – 08 – 09 – 10 – 11 – 12 – 13 – 14 – 15 – 16 – 17 – 18 – 19 – 20 – 21 – 22 – 23 – 24 – 25 – 26 – 27 – 28 – 29 – 30 – 31 – 32 – 33 – 34 – 35 – 36 – 37 – 38 – 39 – 40 – 41 – 42 – 43 – 44 – 45 – 46 – 47 – 48 – 49 – 50 – 51 – 52 – 53 – 54 – 55 – 56 – 57 – 58 – 59 – 60 – 61 – 62 – 63 – 64 – 65 – 2024 |
Mechanics
Projectile Shield
This demonstration has been reserved: Ashe (talk) 22:07, 27 June 2021 (UTC)
Projectile Shield says there's a need for a video, should this also be an official demo or just a video demonstrating some features on an unaffiliated channel? Either way, it would be nice to know what kinds of things there should be shown off in the video.
GrampaSwood (talk) 23:39, 17 August 2019 (UTC)
- "it would be nice to know what kinds of things there should be shown off in the video."
- Short list:
- Stopping bullets, rockets, grenades, stickies, scout throws
- Do grenades, stickies, scout throws explode or bounce off?
- Do rocket (etc.) detonations on the shield cause splash damage to teammates in front of the shield?
- Comparison of shield width between 1st and 2nd upgrade.
- Graphics of protection cones for Medic and others in different places behind the shield.
- Comparison of damage done to robots by 1st and 2nd upgrade.
- Comparison of damage done to bots vs tanks.
- Can shield damage crit?
- Mechanism where bot attacks get past the shield:
- Splash damage around edge of shield
- Walking the shield over pre-detonate grenades.1
- Walking the shield over stickies.1
- How Scorch Shot interacts with shield?.
- How Flame (or other) particles are affected ( I think there is some protection ). (compare shield/no shield/upgrade).
- How bots can still attack "through" the shield (shooting and melee, particularly giants and Demoknights) when they are embedded in the shield.
- Any effect of upgrade level on the above.
- Stopping bullets, rockets, grenades, stickies, scout throws
- M I K A D O 282 oOOOOo oo oo (talk) (Help Wanted!) 12:55, 30 August 2019 (UTC)
- 1A common way I get killed behind my shield is explosion damage. I have not figured out if they are always grenades that bounce around the edge of the shield or if the shield can pass over grenades on the ground or stickies, or if some amount of splash damage can get through the shield if detonated just outside the shield. M I K A D O 282 oOOOOo oo oo (talk) (Help Wanted!) 14:51, 31 August 2019 (UTC)
- This is great! Thanks, I have a bit of a direction now. I do want to know, however, how would I do this? Probably not on AI robots, maybe use custom skins to make the puppet bots appear as robots? Maybe use regular users? This question is more for Windpower. I think it might be useful to only demonstrate stuff that's currently being used in official content. (Stickies do not appear afaIk).
GrampaSwood (talk) 15:12, 31 August 2019 (UTC)
- This is great! Thanks, I have a bit of a direction now. I do want to know, however, how would I do this? Probably not on AI robots, maybe use custom skins to make the puppet bots appear as robots? Maybe use regular users? This question is more for Windpower. I think it might be useful to only demonstrate stuff that's currently being used in official content. (Stickies do not appear afaIk).
- See clarification on stickies. M I K A D O 282 oOOOOo oo oo (talk) (Help Wanted!) 22:41, 31 August 2019 (UTC)
- That's a pretty nice list, but also consider to not try to demonstrate all the edge cases, especially those that aren't intended and likely to get patched away soon (e.g. the scorch shot case is likely a bug more than a feature). This avoids a redo down the line...
- As for how to demonstrate this, whatever map was used here would be good... Doesn't have to be on
tr_target_whatever
since this is a MvM-only feature. If you want you could also use a human Soldier in the robot halloween costume if you'd like to add a bit of humor to it... Options are open. — Wind 22:17, 1 September 2019 (UTC)
- Fair enough. There is some research needed for the shield function main article, but not necessary for the demo.
- The basic demo should be instructional -- basic elements: upgrading, charging, activation and duration, blocking bot attack, and damaging bots:
How to upgrade,Dead!how to charge,Dead!how to activate (believe me, I had trouble finding out on the wiki how to do the last this April, I had to adjust my binds)I don't know how a video could show this.Basic charging by OverhealDead!Then charging by healing teammate Damage,Dead!healing teammates who are damaging Robots,Dead! orReanimating fallen teammates.Dead!(Maybe this is unnecessary because these are all things the Medic should be doing continuously anyway.)If done, this could be a four-way side-by-side, I would expect overheal charging to be slower
What the shield blocks and what it does not, by design (leave projectile penetration and other bugs out)Dead!I visualize a tr_target sort of an affair; in a converse of the POV shooting the same weapon at different classes, having the different classes shooting their stock primaries at the Medic with a first upgrade shield up.Coal Town was good choiceBut for the Pyro's attacks, compare side-by-side shield down vs first upgrade shield up (only because it seemed to me to block some proportion of the particles don't do the comparison if I am wrong), only do the second upgrade if there is more protection from particles. (the normal tr_target video may have a problem here if the low wall blocks some proportion of particles)unnecessary
How to damage robots with the shield.Dead!Basic: Side-by-side time to kill a scout bot and a heavy bot (going though all classes separately is tedious and adds nothing, IMO).Dead!Maybe kill a cloaked or disguised spybot.I think I would still enjoy seeing a short clip of the shield running though an area with 2-4 cloaked spybots, but it is not necessary.Maybe show crit effect (if any, can't recall) would be overdoing it, crits are not a normal part of basic weapon demos?Dead!Maybe show reduced damage on Tanks, this is intermediate tactical training, maybe a side-by-side of Medic Melee vs Shield.Dead! Please keep the tank scene it is a basic job of the Shield Medic (yes, secondary to the basic shielding job).- Maybe show stopping a wave of melee scout bots at a choke.
- Intermediate instructional elements: (of the sort I think I see in some demos)
Effects of the second upgrade on width and damage, the point being to inform the player of the cost/benefits of the second upgrade (yes, this should be in diagrams and tables on the main article, but is this the sort of content in weapon demos (e.g., how conditions affect damage))Dead!A side-by-side of the charge and duration times with first and second upgrades (IIRC, this is sort of comparison is standard in demos with buildings)Dead!
Advanced:Dead!Four-way side-by-side of the charge and duration (if any) of the shield depending on which Med Gun type is equipped.Dead!Long range demo melee still hits the Medic (corner case?)Dead!
- _✊ M I K A D O 282 ✊_ oOOOOo oo oo (talk) (Labour) 00:51, 3 September 2019 (UTC)
- Reviving this. Surely i can do the job.
However, i have a question. Can we use plugins like this to simulate robots?· Ashe (talk) 22:07, 27 June 2021 (UTC)- I'd say no, it should be achieved fully through vanilla TF2.
GrampaSwood (talk) 22:10, 27 June 2021 (UTC)I'm not sure. The plugin just makes a cosmetic change that will be unnoticeable in the final product. It can ease the production of the scenes· Ashe (talk) 22:44, 27 June 2021 (UTC)- Alright, i have a first look of how the video would look like.
- Despiste of the guidelines of the project, i have to use a modification that removes the wave start music. It is just so annoying for the process.
- I have to use a custom wave file (.pop) with normal robot scouts.
- I used mvm_coaltown because mvm_example is kinda glitched and Coaltown has a large corridor and looks better in my opinion.
- After a big research i didn't found a way to manipulate robots · Ashe (talk) 13:45, 1 July 2021 (UTC)
- New report: Blocking scenes
- Video. I demonstrated most of the attacks that can be blocked by the shield that exists in official MVM missions. Not sure about the scouts with Mad Milk but a lot of custom MVM missions uses mad milk scouts, so i had to.
- Now i will remake the charging scenes. I'm in times of exams so i'll probably take a few weeks · Ashe (talk) 04:37, 4 July 2021 (UTC)
- Looking good so far, though the splitscreens don't make much sense IMO. They're typically used in demonstrations for comparing things synchronously, whereas here it seems that it's just to compress information down to a shorter time. That may have its merit for a demonstration that may end up being over 10 minutes in total, but in that case the clips should be grouped logically: Demo grenades and Soldier rockets together, sure, those are the typical "explosive" projectiles, but groupings like Sandman balls + Heavy Minigun don't sem that clearly related to each other. — Wind
- New report: VIDEO
- Intro: Not sure if the video should start in the loadout (maybe change the intro to something similar but in the loadout?)
- Redone the charging section. Still missing the "charge via patient damage" because i'm not sure how it works. Did the Jungle Inferno changes to the Flamethrower affected it in MVM? I tried with a Pyro and it doesn't seems to work.
- Removed Sandman Scouts section and recorded Heavies at 1920x.
- New: Damage. The Giant Scout slowdown sections was very VERY hard to do, as they move very unpredictable and the maps has 4 random routes. AND, i'm not sure if those records, since as the scout moves unpredictable, probably the distance between me and the robot affects his behaviour. This took me like 50 attempts.
- Also, not sure if the tank section should go.
- Other things: The video is already at roughly 700 MB, and with the rest of the next sections, it will likely be more than 1 GB lol. I had to render the video at 1280x to upload it to YT.
- I have 2 bloopers. Wanna see them?
- · Ashe (talk) 05:30, 18 July 2021 (UTC)
- New report. Release Candidate 1
- Added "charge via reviving with vaccinator uber" scene.
- Charge section: Added "charging via teammate damage". It works with Heavy.
- Giant Scout slowdown: After checking the video, it seems that the PS actually slows them.
- I think i will delete the tank scene (maybe just shorten it) because it seems that the PS deals the same damage as to robots
- NEW: Level 2. I had to record the damage comparison scenes in Decoy as i couldn't see the shield due to the terrain color of Coaltown. In first person the viewers wouldn't distinguish which side is the LVL 2 scene due to the splitted scenes, so i had to start in third person.
- · Ashe (talk) 17:07, 21 July 2021 (UTC)
- New report. Release Candidate 1
- New report: VIDEO
- Looking good so far, though the splitscreens don't make much sense IMO. They're typically used in demonstrations for comparing things synchronously, whereas here it seems that it's just to compress information down to a shorter time. That may have its merit for a demonstration that may end up being over 10 minutes in total, but in that case the clips should be grouped logically: Demo grenades and Soldier rockets together, sure, those are the typical "explosive" projectiles, but groupings like Sandman balls + Heavy Minigun don't sem that clearly related to each other. — Wind
- Alright, i have a first look of how the video would look like.
- I'd say no, it should be achieved fully through vanilla TF2.
- Reviving this. Surely i can do the job.
┌────────────────────────────────────────────────────────────────────────────────────────────────────┘ Comments I worked up overnight: Great job!
- When I think of blocking Giant Scout, I usually think of standing in its known path, especially at corners; but, you show the importance of following the Giant Scout with the Projectile Shield (it slows the Giant Scout enough that Medic can keep up with it!). As you seem to suggest, the slowdown effect is not widely known, but that amount of slowdown seems enough to almost double the damage your teammates can do.
- The role of side-by-side in my mind is primarily to show how conditions effect how processes speed up or slow down, like about halfway through the Dispenser video. So, I was wondering if the Overhealing Heavy, healing 1 point Heavy, and healing damage dealing Heavy could be side-by-side.
- While the side-by-sides work well with the reviving, the "charge via reviving with vaccinator uber" is so astonishing that it stands well by itself.
- The part of Overhealing Heavy right off the bat could be confusing to the new player, but the experience Shield Medic know it. Yes, Overhealing charging must be the starting point. This is one of those few time I could wish for a voice over or annotation. My impression was that you could lose the attention of the newer player. This is where I think the side-by-side with the 1 point Heavy would improve the attention-getting impact of the early part of the video.
- Maybe a Side-by-side with Overhealing without interruption to show that continuous beaming takes just as long as the interrupted healing.
- Maybe this is just standard expected knowledge for Medics, but a side-by-side with spreading Overhealing over a team rather than just the pocket would demonstrate the accelerated charging.
- The series of paired attackers to demonstrate what blocks and what doesn't works very well. The choice of having paired attackers with the choice of Coal Town setting works very well visually, much more engaging than the simpler single attackers. Good direction!
- Excellent 3rd person comparison of the upgrades -- exactly what I hoped for.
- The side-by-side of the doubling damage of the second upgrade illustrates the point perfectly.
M I K A D O 282 ⊙⊙⊙⊙⊙⊙ ⊙⊙ ⊙⊙ (talk | contribs) (Help Wanted!) 13:04, 22 July 2021 (UTC)
- Giant Scout: Well actually... i bought Speed. I made some tests and it seems that yes, Medic can still keep up with the Scout.
- Side by side: I don't think that's a good idea. It is too much info for a single scene.
- Overhealing the Heavy: I think it's a good idea to heal a full team instead of just the Heavy. I'll change it.
- · Ashe (talk) 03:01, 23 July 2021 (UTC)
- I still see value in comparing the speed up of Team healing vs pocketing.
- M I K A D O 282 ⊙⊙⊙⊙⊙⊙ ⊙⊙ ⊙⊙ (talk | contribs) (Help Wanted!) 03:11, 23 July 2021 (UTC)
- New report: RC2
- Added a scene that shows that i bought Speed for Medic in the Slowdown comparison. I tried to remake the scenes without the Speed but, it's still VERY hard to do, Giant Scouts doesn't cooperate :'( . One thing i can try is to make a server with plugins like Stop that Tank or Play as Robots, but i couldn't find the plugins and i don't know much about Sourcemod.
- Changed the Overhealing Heavy scene for a "Overheal the team" scene as Mikado suggested. One thing the Projectile Shield doesn't mention is that if you fully overheal a teammate, that teammate shouldn't give you more energy, but because how the game rounds numbers, it keeps building energy. I realized of this when i overhealed an Engineer (125 HP). The game rounds perfectly the HP number to 185 and then i didn't receive more energy while keeping healing the Engy.
- · Ashe (talk) 02:59, 25 July 2021 (UTC)
- This is very impressive. Much improved~
- In the very first non-loadout clip, please remain a bit longer in the upgrade menu after getting the shield, to give time for viewers to read the description text on the left.
- For the first few clips showing the energy buildup rate, I think those can be compressed down time-wise with split-screens. The first basic clip showing demo+soldier+heavy is good just as a general intro to show you can heal around and it's effective, but for the next clip, consider doing a 3-way between 1HP heavy, normal-health heavy, and ressurecting heavy (+ healing him afterwards).
- I think the tank scene (as-is) is good. It wasn't obvious to me that you could legitimately do this with the tank. Perhaps do a split-screen showing the DPS you could get with the next best Medic stock weapon.
- And, given that the PS slows downs bots, it's indeed useful to show its effect on the giant scout. The current clip looks fine. The way it's shown is clear, in that the Medic can actually keep up. I'm still not sure if it's because of the Scout's slightly different paths (trying to get close to you to hit you and then back away repeatedly) is what's causing all the slowdown or not, but either way it's clear that it's possible to do decent damage and buy time using this strategy, so good enough given how hard this is to record.
- Also, regarding video quality: Yes, a high-quality pre-YouTube 1080p video of 6 minutes will likely be around 1.5 GB. It's OK for review purposes to keep uploading 720p versions, as long as you can render and upload a higher-quality version once approved.
- New report: RC2
— Wind 04:51, 14 August 2021 (UTC)
- Alright, Release candidate 3. Now, about the 3-way screen, sadly the HUD gets too buggy with 640x :(. If you are concerned about duration, i'll add timestamps to the video so viewers can choose what section (charge, block, damage, etc) they want to see.
- Changed intro to loadout.
- Increased the upgrade menu scene duration to allow viewers to see the attributes as Wind suggested.
- Improved "hurting multiple heavies".
- Shorted tank scene just to show that the PS hurts it. The Syringe Gun has more DPS.
- Changed LVL 2 upgrade scene for consistency.
- Improved LVL 2 showcase and changed map for LVL comparison to Decoy for more visibility.
- · Ashe (talk) 04:14, 17 August 2021 (UTC)
- Still a bit long between the start of the demo and the time when the Projectile Shield is actually used to do projectile shielding. Perhaps just swap the shielding clips (2:51 - 4:12) to be first (after the basic demonstration of what the shield looks like at 0:50), and then put the energy-charging clips afterwards? The "using the projectile shield as damage dealer" clips can go after all that.
- Otherwise the video content looks great, just needs a higher quality version for upload. — Wind 05:03, 17 September 2021 (UTC)
- Release candidate 4. Just did what Wind said. Also, here is a high quality version of a fraction of the video · Ashe (talk) 00:53, 30 September 2021 (UTC)
- Quality looks good, video looks good. Sorry I took this long. Please upload~ — Wind
- Release candidate 4. Just did what Wind said. Also, here is a high quality version of a fraction of the video · Ashe (talk) 00:53, 30 September 2021 (UTC)
- Alright, Release candidate 3. Now, about the 3-way screen, sadly the HUD gets too buggy with 640x :(. If you are concerned about duration, i'll add timestamps to the video so viewers can choose what section (charge, block, damage, etc) they want to see.
Cosmetics
A Handsome Handy Thing
Show assists in Pyroland
Balloonicorpse
Show assists in Pyroland
Is it okay if I use a strange version of the Balloonicorpse for a demonstration video? It's the only version I have. Gage64 (talk) 06:05, 18 August 2021 (UTC)
- Unfortunately, no. — Wind 05:03, 17 September 2021 (UTC)
Bird's Eye Viewer
Show assists in Pyroland
Boston Boom-Bringer
Demonstration of how the sound effect works
Pardon me if I'm putting in the wrong place, but I noticed that Infernal Orchestrina includes the demonstration. I know that was for a pyroland item, but what if the Boston Boom-Bringer had a demonstration video where it shows the sound effect that is played when taunting? Just like the Orchestrina had (albeit the Pyroland thing). There is several sound effects, though, so all of them has to be played. ▪ - 21:32, 26 March 2015 (PDT)
- Infernal Orchestrina was demonstrated because it turns pyroland vision on by itself, not because of the sound effect it adds. This item has no such dramatic change, so no need to demonstrate — Wind 15:08, 29 March 2015 (PDT)
Breadcrab
Show assists in Pyroland
Catastrophic Companions
Show assists in Pyroland
Croaking Hazard
This demonstration has been reserved: Ashe (talk) 04:19, 27 December 2020 (UTC)
Show assists in Pyroland
- I finished the video, but for the moment I uploaded it in low quality. Still, the original video is in 1920x1080 HD 60 fps, 8x AA, High texture and model, etc. You can see it here. · Ashe (talk) 00:46, 28 December 2020 (UTC)
- Looks fine to me. Next time, no need to show any other classes getting assists though, only the loadout screen and in-game view.
GrampaSwood (talk) 19:00, 28 December 2020 (UTC)- So i delete the other class scenes? (except for the Scout, Engineer and Spy i guess) · Ashe (talk) 19:44, 28 December 2020 (UTC)
- Yes. Also, please upload the video to YouTube in full quality. If you're concerned about it taking forever to upload or using too much upload bandwidth, you can upload both a low-quality full version of the video (as before) but also upload a short high-quality sample of the video (e.g. just the clips for one class) for quality check. Or if it's the same as your other videos like the Sole Mate, then ignore this, as I think it's safe to assume it's mighty fine quality. — Wind 05:33, 5 January 2021 (UTC)
- Yes, it has the same quality. Also, i deleted the other classes getting assists but i'm not sure about deleting the engineer sentry kills and the spy sapper scenes · Ashe (talk) 21:56, 9 January 2021 (UTC)
- I did some final adjustments. Just cutted some seconds in the class loadouts scenes, deleted all the pyroland demonstrations scenes for all the classes except Scout, the Sentry Gun scene of Engineer and the Sapper scene of Spy.
You can see a sample here · Ashe (talk) 03:21, 24 March 2021 (UTC)- Alright, full video here · Ashe (talk) 22:07, 27 June 2021 (UTC)
- All good, please upload~ — Wind 05:06, 12 July 2021 (UTC)
- Alright, full video here · Ashe (talk) 22:07, 27 June 2021 (UTC)
- I did some final adjustments. Just cutted some seconds in the class loadouts scenes, deleted all the pyroland demonstrations scenes for all the classes except Scout, the Sentry Gun scene of Engineer and the Sapper scene of Spy.
- So i delete the other class scenes? (except for the Scout, Engineer and Spy i guess) · Ashe (talk) 19:44, 28 December 2020 (UTC)
- Looks fine to me. Next time, no need to show any other classes getting assists though, only the loadout screen and in-game view.
Elizabeth the Third
This demonstration has been reserved: Ashe (talk) 17:13, 10 May 2021 (UTC)
Show assists in Pyroland
- Finished the video · Ashe (talk) 01:43, 11 May 2021 (UTC)
- Is good, please upload~ — Wind 04:40, 1 June 2021 (UTC)
Gingerbread Mann
Show assists in Pyroland
Glow from Below
Show assists in Pyroland
Grim Tweeter
Show assists in Pyroland
Grub Grenades
This demonstration has been reserved: Ashe (talk) 22:07, 27 June 2021 (UTC) Show assists in Pyroland
- I can buy the unique quality item, but i would prefer to buy just the haunted one as it's more cheap. Does it counts for the demonstration? · Ashe (talk) 22:44, 27 June 2021 (UTC)
Momma Kiev
Show assists in Pyroland
Pebbles the Penguin
Show assists in Pyroland
Pocket-Medes
Show assists in Pyroland This demonstration has been reserved: Ashe (talk) 15:28, 10 May 2021 (UTC)
- Finished the video · Ashe (talk) 16:59, 10 May 2021 (UTC)
- Is good, please upload~ — Wind 04:40, 1 June 2021 (UTC)
Pocket Halloween Boss
Show assists in Pyroland
Pocket Raiders
Show assists in Pyroland
Pocket Santa
Show assists in Pyroland
This demonstration has been reserved: Fokuskii (talk 03.06.2020 17:04 GMT+2)
Demonstration: https://www.youtube.com/watch?v=dLwUP1F_97w&feature=youtu.be Fokuskii (talk) 21:03, 9 June 2020 (UTC)
- Nice, but two things:
- The Sniper and Spy backpack loadout views have the top right cosmetic slot in "highlighted" color
- Please install the HUD mod listed on the instructions page to make damage numbers larger and yellow
Pocket Saxton
Show assists in Pyroland
Pocket Villains
Show assists in Pyroland
Pocket Yeti
Show assists in Pyroland
This demonstration has been reserved: Fokuskii (talk Fokuskii (talk) 13:07, 4 June 2020 (UTC)
Polar Pal
Show assists in Pyroland
Puggyback
Show assists in Pyroland
This demonstration has been reserved: Memayz (talk) 03:08, 21 July 2021 (UTC)
YouTube, MediaFire. If the assets used for the thumbnail are available somewhere I can make one. Memayz (talk) 23:04, 21 July 2021 (UTC)
- Video content is good, but visual quality is too low. I downloaded from MediaFire in order to check if it was due to YouTube's low-ish bitrate for 720p videos or because the source video is low quality, and I think it's the former. It causes all sorts of blurry zones and artifacts (especially when there's movement on-screen, see here for example). Please record at 1080p, and reupload as such to YouTube. — Wind 04:51, 14 August 2021 (UTC)
Quizzical Quetzal
Show assists in Pyroland
Quoth
I'm not sure if this calls for a redo, but the current video only demonstrates the Soldier, when this is an all-class cosmetic. Ben10508 (talk) 19:42, 11 September 2018 (UTC)
- I don't think that's a good enough reason on its own to warrant a redo for something this minor. — Wind 23:38, 16 September 2018 (UTC)
Sackcloth Spook
Show assists in Pyroland
Semi-tame Trapper's Hat Semi-tame Trapper's Hat
Show assists in Pyroland
Sledder's Sidekick
Show assists in Pyroland This demonstration has been reserved: D-ray (talk) 09:14, 12 May 2020 (UTC)
Since I have enough metal, I'd like to give a shot in making a demonstration (Pyroland demonstration). D-ray (talk) 09:14, 12 May 2020 (UTC)
Slithering Scarf
Show assists in Pyroland
Space Hamster Hammy
Show assists in Pyroland
Teddy Robobelt
This demonstration has been reserved: GrampaSwood (talk) 09:05, 11 September 2019 (UTC)
Show assists in Pyroland
Working on it. Should be done soon! — The preceding unsigned comment was added by Vman11 (talk) • (contribs) 19:38, 12 August 2019 (UTC)
- Video Done! — The preceding unsigned comment was added by Vman11 (talk) • (contribs) 02:17, 13 August 2019 (UTC)
- Please sign your comments each time you commented on any discucssion with ~~~~, so people can actually know who provided the sentences. Thank you. Rikka Takanashi (talk) • (contributions) 12:58, 13 August 2019 (UTC)
- Thanks for the demonstration! The contents of the video are perfect, but the video and audio quality aren't up to the standard unfortunately...
- You can for example consider the video encoding artifacts of what should be a brown background on the loadout screen here (this is in 720p), or the low-resolution turret blueprint model, and compare those to other published videos in their highest quality on YouTube. The sound quality of the music is OK, but the in-game sound feels muffled and a bit radio-y, probably from low bitrate as well. I suggest increasing all that you can increase about video recording encoding quality, audio recording encoding quality, video export encoding quality, audio export encoding quality, and in-game graphics settings as much as possible (without framerate drops) and see how much this can be improved. — Wind 00:18, 25 August 2019 (UTC)
I've made a version video which hopefully fixes the shortfalls of the previous one. Link Memayz (talk) 18:41, 16 June 2021 (UTC)
- Seems good to me, however I don't think every weapon needs to be demonstrated (Which goes for every cosmetic demonstration, not necessarily this one specifically).
GrampaSwood (talk) 12:15, 23 June 2021 (UTC)- I thought the same, that it would be more efficient to just have a general video demonstrating pyrovision assists than a unique one for each cosmetic. Whatever the wiki wants. Memayz (talk) 13:04, 23 June 2021 (UTC)
- It would be, but here we are with the long method :)
- This video looks good, please upload~ — Wind 21:49, 27 June 2021 (UTC)
- I've seen a problem, the pyroland scenes don't have the pyrovision overlay · Ashe (talk) 22:07, 27 June 2021 (UTC)
- lol whoops — Wind 05:06, 12 July 2021 (UTC)
- I noticed that as well while recording. It wouldn't re-enable even when changing the advanced settings option. Unsure why. I'm also wondering if recording the demo files is still a requirement or not. I have them in case it is, just want to be sure. Memayz (talk) 00:22, 28 June 2021 (UTC)
- Oh, I forgot to mention: I fixed the border issue and I have it uploaded. Please let me know where to put the link to the MediaFire page. Thanks! Memayz (talk) 17:10, 4 July 2021 (UTC)
- Here · Ashe (talk) 18:03, 4 July 2021 (UTC)
- Sorry for cluttering this discussion so much, next time will go much smoother. MediaFire. Memayz (talk) 05:42, 9 July 2021 (UTC)
- Here · Ashe (talk) 18:03, 4 July 2021 (UTC)
- Oh, I forgot to mention: I fixed the border issue and I have it uploaded. Please let me know where to put the link to the MediaFire page. Thanks! Memayz (talk) 17:10, 4 July 2021 (UTC)
- I've seen a problem, the pyroland scenes don't have the pyrovision overlay · Ashe (talk) 22:07, 27 June 2021 (UTC)
- I thought the same, that it would be more efficient to just have a general video demonstrating pyrovision assists than a unique one for each cosmetic. Whatever the wiki wants. Memayz (talk) 13:04, 23 June 2021 (UTC)