Team Fortress Wiki talk:Weapon Demonstration/Archive 18
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Mantreads
Just a question but how will we showcase it's fall damage ability and the reduction of push force? The roof of the map is a tad too low and for the second effect to be showcased we'd need a Soldier to shoot at our feet. Denmax 14:06, 30 June 2011 (PDT)
- There should be enough height to fall from if you stand on the metal bars. Otherwise, just jump off from the roof of 2fort or something~ And yes, the second one needs a soldier to shoot at the feet. — Wind 14:23, 30 June 2011 (PDT)
- The bug section lists that the Mantreads currently only do 30 damage at max regardless of the fall distance. I recommend you to wait until this gets fixed, if you don't mind redoing part of the video from scratch afterwards. :3 — Zhnigo 06:18, 9 July 2011 (PDT)
- I think I'll do this. The bug that the Mantreads currently only do 30 damage at max regardless of the fall distance is fix. Hinaomi 01:07, 23 August 2011 (PDT)
- The bug section lists that the Mantreads currently only do 30 damage at max regardless of the fall distance. I recommend you to wait until this gets fixed, if you don't mind redoing part of the video from scratch afterwards. :3 — Zhnigo 06:18, 9 July 2011 (PDT)
- http://www.youtube.com/watch?v=DmkJZFlwRSo — Armisael (T | C) 06:31, 4 September 2011 (PDT)
- Show nades and stickies :3 Also, in the last jumping clip, look at the Soldier's corpse after the damage label has disappeared. Otherwise it kinda looks like you haven't hit anything since the Soldier is only visible for a few, fast-moving frames — Wind 11:32, 4 September 2011 (PDT)
- http://www.youtube.com/watch?v=IREDkodK4ao This comparison section is kinda long. — Armisael (T | C) 13:43, 4 September 2011 (PDT)
- I swear I replied there and somehow it didn't get saved... Anyway, yes, dis is good. Feel free to remove one of the comparisons if you feel it's too long, but this looks good to me. Please upload whatever your version of choice is~ :3 — Wind 20:44, 4 September 2011 (PDT)
- http://www.youtube.com/watch?v=IREDkodK4ao This comparison section is kinda long. — Armisael (T | C) 13:43, 4 September 2011 (PDT)
- Show nades and stickies :3 Also, in the last jumping clip, look at the Soldier's corpse after the damage label has disappeared. Otherwise it kinda looks like you haven't hit anything since the Soldier is only visible for a few, fast-moving frames — Wind 11:32, 4 September 2011 (PDT)
Nessie's Nine Iron
I've wanted help out the wiki by demonstrating this weapon,and followed the instructions to do so to a T (as far as I can tell), but when I type in "exec weaponref.cfg", I get this error:
exec weaponref.cfg
Unknown command: Resource/UI/HudDamageAccount.res
Unknown command: { Unknown command: CDamageAccountPanel
Unknown command: {
Unknown command: fieldName
Unknown command: text_x
Unknown command: text_y
Unknown command: delta_item_end_y
Unknown command: PositiveColor
Unknown command: NegativeColor
Unknown command: delta_lifetime
Unknown command: delta_item_font
Unknown command: delta_item_font_big
Unknown command: }
Unknown command: }
Anybody know where I went wrong? (as an added note, i know this has nothing to do with the weapon, but I guess I might as well put it under this for the topic, so i can just go back and link the video when successful.)--Wellgolly 00:10, 7 July 2011 (PDT)
- You mixed up weaponref.cfg and HudDamageAccount.res :3 These "commands" are the text inside what should be HudDamageAccount.res. — Wind 20:57, 8 July 2011 (PDT)
- [1] Thanks, pally! --Wellgolly 23:00, 8 July 2011 (PDT)
I made one for this, check it out guys: http://www.youtube.com/watch?v=9_tjigv1Ty4 TheHatlessMan 12:27, 14 August 2011 (PDT)
- Is good, but as I said on IRC, the Eyelander demo is being redone to add the speed comparison thing. That means it'll have to be added here too, so keep the footage you have right now :3 — Wind 13:17, 14 August 2011 (PDT)
ohhhhhhhhhhhhhhhh, so, can I do eyelander`s? and then this??? if yes, give me instructions :> TheHatlessMan 15:45, 14 August 2011 (PDT)
- No, Zhingo just finished it right now :3 But the video he submitted is a very good template to follow, so you should be able to work on Nessie's Nine Iron now — Wind 17:33, 14 August 2011 (PDT)
- http://www.youtube.com/watch?v=YKDgzOZ-RIE — Armisael 21:23, 28 August 2011 (PDT)
- Don't show the Spy until it's tauntkill time! D: All the rest is great :3 — Wind 22:00, 28 August 2011 (PDT)
- http://www.youtube.com/watch?v=3xTx-muaxJk Upload at my new dorm are rather throttled, so I'm going to have to restrict myself to waiting on mediafire uploads until a video has been approved. Sorry. — Armisael 11:12, 29 August 2011 (PDT)
- I see that your new dorm also comes with a 1080p screen :3 Please upload~ — Wind 17:40, 29 August 2011 (PDT)
- Because the monitor was totally the limiting factor in FRAPSing at 1080p. — Armisael 19:47, 29 August 2011 (PDT)
- Yes, I'd think it is >: TF2 refuses to run at a higher resolution than your monitor, even in windowed mode, so you do need a monitor that large. I'd also assume that people with such screens probably also have decent hardware to take advantage of that — Wind 20:00, 29 August 2011 (PDT)
- Because the monitor was totally the limiting factor in FRAPSing at 1080p. — Armisael 19:47, 29 August 2011 (PDT)
- I see that your new dorm also comes with a 1080p screen :3 Please upload~ — Wind 17:40, 29 August 2011 (PDT)
- http://www.youtube.com/watch?v=3xTx-muaxJk Upload at my new dorm are rather throttled, so I'm going to have to restrict myself to waiting on mediafire uploads until a video has been approved. Sorry. — Armisael 11:12, 29 August 2011 (PDT)
- Don't show the Spy until it's tauntkill time! D: All the rest is great :3 — Wind 22:00, 28 August 2011 (PDT)
- http://www.youtube.com/watch?v=YKDgzOZ-RIE — Armisael 21:23, 28 August 2011 (PDT)
- http://www.youtube.com/watch?v=ocuiX2muklY I realized that the previous video didn't ever show the head cap in any real way. I updated the first section to mimic the eyelander demo. (And by thw ay, the problem was I/O. I didn't have a secondary drive). — Armisael (T | C) 15:14, 1 September 2011 (PDT)
- Yay, thanks~ Please upload :3 — Wind 12:58, 2 September 2011 (PDT)
Splendid Screen
I'm currently editing and putting the demonstration together. Epicwaffles 18:03, 31 July 2011 (PDT)
Is the resolution good on this sample? http://www.youtube.com/watch?v=d-E7zmZ6SzE&feature=channel_video_title Epicwaffles 19:32, 31 July 2011 (PDT)
- Yes, but be careful, as you have a custom crosshair and don't have the custom HudDamageAccount.res :3 — Wind 19:41, 31 July 2011 (PDT)
Ahh, I'll make sure to get it to default ^__^ Epicwaffles 19:46, 31 July 2011 (PDT)
I need help for split screen, I know how to do it, but the hud keeps getting left out, how did the person split screen for the chargin targe video with the hud in tact? Epicwaffles 16:16, 1 August 2011 (PDT)
- It's using custom .res files, Armisael or Zhingo probably have it :3 — Wind 14:59, 2 August 2011 (PDT)
- Now on my user page. making me give away my secret stash of huds — Armisael 15:34, 2 August 2011 (PDT)
- Might even want to poot it on the project homepage, as it's a high-demand thing — Wind 15:38, 2 August 2011 (PDT)
- Now on the main page, right underneath the normal HUD links. — Armisael 16:28, 2 August 2011 (PDT)
- Thanks a lot,I appreciate the help and sorry for making you give up your stash Armisael xD Epicwaffles 16:40, 2 August 2011 (PDT)
- Now on the main page, right underneath the normal HUD links. — Armisael 16:28, 2 August 2011 (PDT)
- Might even want to poot it on the project homepage, as it's a high-demand thing — Wind 15:38, 2 August 2011 (PDT)
- Now on my user page. making me give away my secret stash of huds — Armisael 15:34, 2 August 2011 (PDT)
- How do you want to deal with the different styles this has? — Armisael 11:12, 29 August 2011 (PDT)
- Just use the default one, no spike/no arrow — Wind 17:40, 29 August 2011 (PDT)
- http://www.youtube.com/watch?v=SDgCKHy9fz4 I know that I need to reload the grande launcher after that section. I also should hsow how long it takes for the charge to recharge; I was thinking after the first charge of the video? I realized these after I started uploading, and thought I might as well check to see if you see anything else that needs correcting. — Armisael 16:43, 30 August 2011 (PDT)
- Slow down man D: All transitions are very fast. And yes, you've identified the two problems with it; you also need to demonstrate impact damage at any range — Wind 18:31, 30 August 2011 (PDT)
- http://www.youtube.com/watch?v=2yGQ9DE5nUc 12:32, 31 August 2011 (PDT) - This hilarious screwup of a signature was written by Armisael.
- Make sure the damage numbers are visible long enough at 0:20 and 0:55~ Also, those transitions are still kinda fast, especially in the second half of the video. It's also not easy to guess which Demoman is holding the screen, because the only visible indicator of it is the charge meter. So give them a little more time~ — Wind 13:12, 1 September 2011 (PDT)
- http://www.youtube.com/watch?v=R3HZ9G1Ppn0 — Armisael (T | C) 15:14, 1 September 2011 (PDT)
- The first part looks de-contrasted compared to your previous videos and to the next parts o_O Put two videos side by side and you'll immediately see the contrast difference. Also, it's lacking music, though you probably already knew that — Wind 12:58, 2 September 2011 (PDT)
- http://www.youtube.com/watch?v=MB8nE0h71OY — Armisael (T | C) 16:25, 2 September 2011 (PDT)
- The first part looks de-contrasted compared to your previous videos and to the next parts o_O Put two videos side by side and you'll immediately see the contrast difference. Also, it's lacking music, though you probably already knew that — Wind 12:58, 2 September 2011 (PDT)
- http://www.youtube.com/watch?v=R3HZ9G1Ppn0 — Armisael (T | C) 15:14, 1 September 2011 (PDT)
- Make sure the damage numbers are visible long enough at 0:20 and 0:55~ Also, those transitions are still kinda fast, especially in the second half of the video. It's also not easy to guess which Demoman is holding the screen, because the only visible indicator of it is the charge meter. So give them a little more time~ — Wind 13:12, 1 September 2011 (PDT)
- http://www.youtube.com/watch?v=2yGQ9DE5nUc 12:32, 31 August 2011 (PDT) - This hilarious screwup of a signature was written by Armisael.
- Slow down man D: All transitions are very fast. And yes, you've identified the two problems with it; you also need to demonstrate impact damage at any range — Wind 18:31, 30 August 2011 (PDT)
- http://www.youtube.com/watch?v=SDgCKHy9fz4 I know that I need to reload the grande launcher after that section. I also should hsow how long it takes for the charge to recharge; I was thinking after the first charge of the video? I realized these after I started uploading, and thought I might as well check to see if you see anything else that needs correcting. — Armisael 16:43, 30 August 2011 (PDT)
- Just use the default one, no spike/no arrow — Wind 17:40, 29 August 2011 (PDT)
Big Kill
Needs to be redone to show enemy health
- http://www.youtube.com/watch?v=si0zylsjt_4 — Armisael (T | C) 17:57, 2 September 2011 (PDT)
- Thanks~ :3 — Wind 22:00, 2 September 2011 (PDT)
Cow Mangler 5000
Done, but needs to be redone (new kill icon)
Hi I was wondering if i could do this one? I'm Interested in helping the community, but i'm new, so i may mess up.
What kill icon do I have to demonstrate the after burn, the contact kill, or both? - Fishy 17:51, 27 August 2011 (PDT)
- I think what was changed is the afterburn icon indeed. So try it out and see if it matches the one in the current demo — Wind 00:12, 28 August 2011 (PDT)
- Really? Thought it was the contact kill. Just test both; it shouldn't be that hard once you've already gotten into the listen server. — Armisael 04:40, 28 August 2011 (PDT)
All the icons were changed, and here's my attempt at it. Download it here. --Akuago220, The Jungle Expeditioner 11:03, 28 August 2011 (PDT)
- I think you forgot a little something at 2:11~ — Wind 11:10, 28 August 2011 (PDT)
- Yeah, Split Screen fail. Fix it. :) Hinaomi 02:25, 31 August 2011 (PDT)
..... I gotta look into upgrading Sony Vegas... if you're done having your unnecessary chortles(if you were), here's the FIXED version. Download here. --Akuago220, The Jungle Expeditioner 09:25, 31 August 2011 (PDT)
- Thanks~ — Wind 13:12, 1 September 2011 (PDT)
Dalokohs Bar
Done, but needs to be redone (voice responses)
- The current video has the Heavy calling it a Sandvich. This no longer happens in-game since the June 3, 2011 Patch. -- OluapPlayer (t) 09:37, 30 August 2011 (PDT)
- http://www.youtube.com/watch?v=nnYDSufyIJk — Armisael 11:27, 30 August 2011 (PDT)
- If you watch it, I'm sure you'll find out the little thing wrong with it :3 Rest is good — Wind 18:31, 30 August 2011 (PDT)
- http://www.youtube.com/watch?v=nnYDSufyIJk — Armisael 11:27, 30 August 2011 (PDT)
Direct Hit
Done, but needs to be redone (projectile travel speed comparison)
- Eez not necessary. When the Liberty Launcher was being done, someone asked about projectile speed comparison. Wind said it was not necessary. SpaceAnimator 02:19, 27 August 2011 (PDT)
So, if one were to do these two videos again (Direct Hit and Liberty Launcher), one would simply need to recreate their original videos, then tack on a projectile speed comparison somewhere in them (assuming BEFORE the last clip of which the taunt is shown)? 21:24, 2 September 2011 (PDT)
- Yes — Wind 22:00, 2 September 2011 (PDT)
http://www.youtube.com/watch?v=WTTigvxPqMU — Armisael (T | C) 13:34, 10 September 2011 (PDT)
- The jump at 0:41 should be after the demonstration that the launcher mini-crits on airshots (viewers need to be shown that before they are shown that it doesn't work on simple jumps). Also, the respawn screen (and a fully respawned soldier) is left over at the end... Cut the demo at the end of the killcam. Last but not least, did you notice there's finally that working HDR version of the map? Go get it :3 You don't have to reshoot everything on that map though, I'm just saying that for future demos. Don't mix the maps within a single demo, either — Wind 13:49, 10 September 2011 (PDT)
- http://www.youtube.com/watch?v=aNU1RuaQ9QE — Armisael (T | C) 14:41, 10 September 2011 (PDT)
- Is good, please upload~ — Wind 15:16, 10 September 2011 (PDT)
- http://www.youtube.com/watch?v=aNU1RuaQ9QE — Armisael (T | C) 14:41, 10 September 2011 (PDT)
L'Etranger
Needs to be redone to show enemy health
- http://www.youtube.com/watch?v=hRDy2dugcP8 — Armisael (T | C) 17:57, 2 September 2011 (PDT)
- Thanks too~ — Wind 22:00, 2 September 2011 (PDT)
Horseless Headless Horsemann's Headtaker
Done but needs to be redone (now has taunt kill)
- This needs to be redone because it now uses the Decapitation taunt.
SpaceAnimator 11:30, 4 June 2011 (GMT)
- Can I do this? I have lv.64 UHHH but I didn't use widescreen moniter. Hinaomi
- As long as the video is 16:9 and of resolution larger than or equal to 1280x720, yes~ — Wind 18:32, 4 June 2011 (UTC)
While he does his version, I'll post mine. Download here. --Akuago220, The Jungle Expeditioner 00:35, 6 June 2011 (UTC)
- Needs more heads, like the Eyelander demo :3 Otherwise it doesn't show the "capped at 4 heads" thingy — Wind 01:25, 6 June 2011 (UTC)
- Here's V2 for you, then. Download here. --Akuago220, The Jungle Expeditioner 16:45, 6 June 2011 (UTC)
- Here's a "is good, thanks~" for you then :3 — Wind 00:49, 7 June 2011 (UTC)
- Here's V2 for you, then. Download here. --Akuago220, The Jungle Expeditioner 16:45, 6 June 2011 (UTC)
Unfortunately may have to be redone yet again; the version i watched does not adequately show the difference in speed between the various head counts. It also neglects to show the increase in damage to the Chargin' Targe.
Radiant Void 02:49, 18 June 2011 (UTC)
- Yeah, and the current video has the old loadout pose (i.e. one handed) and there are new voice responses-SpaceAnimator 08:03, 18 June 2011 (UTC)
Did my own. Didn't show Targe though. D: [2] Sandvich Heavinski 16:14, 21 June 2011 (UTC)
- As noted above, the video should show the speed difference between head counts >: other than that, this video is lacking music, is not in 720p, and uses a custom crosshair color D: — Wind 16:16, 21 June 2011 (UTC)
Before I go remake this, for the differences in speed, should I use 4 screens at once (0 heads, 1 head, 2 heads, and 3 heads)or do you guys have something else in mind? Also, for the targe, how about I put a soldier at the end of the room, have me run, then use the chargin' targe to make the demoman strike while at full charge? --Akuago220, The Jungle Expeditioner 20:44, 22 June 2011 (UTC)
- You know what, I decided to do that anyway. Hopefully that'll do. Download here. --Akuago220, The Jungle Expeditioner 11:46, 23 June 2011 (PDT)
- Aww D: I should have replied quicker... Showing 0, 1, 2 and 3 doesn't show what the highest speed gain from the weapon with 4 heads, which most players probably want to know. Sadly it's not possible to put 5 videos on a screen and have them fit nicely, so how about doing 6 (0, 1, 2, 3, 4, 5) so that not only the maximum speed gain is demonstrated (4 heads), but the speed cap also is (5 heads)? It will require cropping in order to fit in 16:9, but make sure that the head counter is visible on all of them. Also, remember that the Spy shouldn't be visible until it's tauntkill time D: So please run around in a different order so that he doesn't show up until it's time to kill him :3 — Wind 15:54, 23 June 2011 (PDT)
It was a pain trying out several combinations of cropping and cutting, but here's the end result. Download it here. --Akuago220, The Jungle Expeditioner 13:32, 1 August 2011 (PDT)
- You don't show the health difference, or the difference in charge damage with different numbers of heads. (Also, you realize that once you make one of these, you have to make all three?) — Armisael 13:37, 1 August 2011 (PDT)
I have recorded and collected together the footage for an attempt at tackling this one. Would only using two different head counts (highest and lowest, being 0 and 5) be alright for comparisons? The comparisons I recorded are: walking speed, charge speed, impact damage dealt, and health difference. I did record 6 variations on walking speed, but if I should record the others like that as well, I will. 15:12, 14 August 2011 (PDT)
- If I were you, I'd wait for the Eyelander demo to be redone and everything, then copy the segments from that one. The variation on health is shown during the initial headcutting at the beginning (just add more enemies to the map so that there's 6 heads to cut, including tauntkill). For walking speed, yes, 6 videos as Akuago did, but with a customized HUD so that the heads counter is more visible (see Eyelander section). Charge speed and impact damage are both shown in the Chargin' Targe demo, not here — Wind 15:37, 14 August 2011 (PDT)
- It seems that Zhingo has (maybe) finished the Eyelander demo, so, later this week, I'll probably use that template to record a demo of the Headtaker. Now, two things I need to ask before doing that. 1) - How would I go about using a custom HUD to show the speed differences and health counter depending on the head counter. And, 2) - How could one program a BOT to specifically attack other BOTS? 23:24, 16 August 2011 (PDT)
- Zhingo, can you upload the HUD files you used for the speed comparison part? (That should solve question 1). As for question 2, there is no way. You have to have the bot be facing the enemy bot and ready to fire, then have that bot fire; you can't say "hey bot, fire at this guy", but you can say "hey bot, fire straight in front of you". See the project page on how to do that, it's explained in the bot scripting section (bot_forcefireweapon) — Wind 00:27, 17 August 2011 (PDT)
- It seems that Zhingo has (maybe) finished the Eyelander demo, so, later this week, I'll probably use that template to record a demo of the Headtaker. Now, two things I need to ask before doing that. 1) - How would I go about using a custom HUD to show the speed differences and health counter depending on the head counter. And, 2) - How could one program a BOT to specifically attack other BOTS? 23:24, 16 August 2011 (PDT)
Ah, it seems that Zhingo has uploaded the 3x2 splitscreen HUD, but I seem to have trouble with it in a few spots. For instance, no matter how hard I try, I cannot seem to get rid of the meter of charge/sticky/pipes below the head counter, in addition to the font for the head counter numbers itself being oddly small. I'll be getting right to work on that part once that's fixed, or I can just use whatever I have now (with the sticky counter there and whatnot). Also, still trying to figure out that last part where you take the heads collected by another head-collecting Demo. Should I "require some assistance" on pulling that off? 21:35, 21 August 2011 (PDT)
- Just use the HudDemomanPipes_INVIS.res file in there, rename it to HudDemomanPipes.res and the sticky counter will be invisible. And yes, you should require some assistance to pull that off~ — Wind 22:01, 21 August 2011 (PDT)
http://www.youtube.com/watch?v=hTVCeAToDec — Armisael (T | C) 07:25, 3 September 2011 (PDT)
- Yus~ Please upload :3 — Wind 13:09, 3 September 2011 (PDT)
Liberty Launcher
Done, but needs to be redone (projectile travel speed comparison)
- Same as Direct Hit. SpaceAnimator 02:19, 27 August 2011 (PDT)
- Same as Direct Hit. — Armisael 07:32, 27 August 2011 (PDT)
http://www.youtube.com/watch?v=cjp9X2I6W-c Somehow I've managed to avoid making a RL demo up to this point. Odd. — Armisael (T | C) 15:40, 9 September 2011 (PDT)
- Try to show it at different ranges, from closest to farthest :3 — Wind 15:50, 9 September 2011 (PDT)
- http://www.youtube.com/watch?v=dfNWPy7voFQ Sigh. See if you can see the difference. — Armisael (T | C) 20:07, 9 September 2011 (PDT)
- herp depr rocketjumping yeah that was a bit fail for both of us >: Please upload this~ — Wind 20:53, 9 September 2011 (PDT)
Loch-n-Load
Done, but needs to be redone (projectile travel speed comparison)
- Ditto. SpaceAnimator 02:19, 27 August 2011 (PDT)
- Ditto. — Armisael 07:32, 27 August 2011 (PDT)
- This is going to be tricky to show. Here's a side-by-side comparison of the lnl and the gl. Any farther away, and the firing angles have to be different for the two. http://www.youtube.com/watch?v=xffK6HNqKF4 — Armisael (T | C) 12:20, 1 September 2011 (PDT)
- That's fine, it shows the difference just fine (by showing that is is extremely small). If anything, people will think it's a damage comparison, so it's alright :3 — Wind 13:12, 1 September 2011 (PDT)
- http://www.youtube.com/watch?v=TkGtCaLgMb4 — Armisael (T | C) 20:00, 1 September 2011 (PDT)
- This also has a desaturated feel. Fix it if you can, otherwise upload~ — Wind 12:58, 2 September 2011 (PDT)
- http://www.youtube.com/watch?v=_3bRWEsNQ4Y — Armisael (T | C) 16:25, 2 September 2011 (PDT)
- That's two good videos in a row, you sell them too. Please upload~ — Wind 16:34, 2 September 2011 (PDT)
- http://www.youtube.com/watch?v=_3bRWEsNQ4Y — Armisael (T | C) 16:25, 2 September 2011 (PDT)
- This also has a desaturated feel. Fix it if you can, otherwise upload~ — Wind 12:58, 2 September 2011 (PDT)
- http://www.youtube.com/watch?v=TkGtCaLgMb4 — Armisael (T | C) 20:00, 1 September 2011 (PDT)
- That's fine, it shows the difference just fine (by showing that is is extremely small). If anything, people will think it's a damage comparison, so it's alright :3 — Wind 13:12, 1 September 2011 (PDT)
- Someone's complaining about the fact that the Grenade Launcher is firing a bit before the LnL does. Fix dis~ — Wind 19:40, 3 September 2011 (PDT)
- http://www.youtube.com/watch?v=_pipiuymoqU Synced based on the recoil animation. — Armisael (T | C) 23:09, 3 September 2011 (PDT)
- Thanks~ — Wind 11:32, 4 September 2011 (PDT)
- http://www.youtube.com/watch?v=_pipiuymoqU Synced based on the recoil animation. — Armisael (T | C) 23:09, 3 September 2011 (PDT)
Postal Pummeler
Done, but needs to be redone (cleaned up kill icon)
- http://www.youtube.com/watch?v=RoKmUHmf4Kk — Armisael (T | C) 19:05, 9 September 2011 (PDT)
- Is good :3 Please upload~ — Wind 19:08, 9 September 2011 (PDT)
Revolver
Done but needs to be redone (Spy is able to see enemy health)
Alright, here you go. http://www.youtube.com/watch?v=JQxPwLMimGA http://www.mediafire.com/?464jk4jgwipblto--Mellotaku, The Sorcerous Shapeshifter 16:57, 25 August 2011 (PDT)
- I think you forgot to turn the antialias back up >: — Wind 11:47, 26 August 2011 (PDT)
- I do not recall editing that.--Mellotaku, The Sorcerous Shapeshifter 11:55, 26 August 2011 (PDT)
- Well it looks like it's off anyway D: — Wind 17:11, 26 August 2011 (PDT)
- Well, it uses the exact settings I have used for all of my other demonstrations. Here is my demonstration of The Enforcer for an example. http://www.youtube.com/watch?v=ZEM7yyBwJMo&feature=channel_video_title--Mellotaku, The Sorcerous Shapeshifter 17:32, 26 August 2011 (PDT)
- That one also looks like it doesn't have antialiasing. Check in your graphics advanced options, is it on (and if so, how many samples) or is it off? — Wind 00:12, 28 August 2011 (PDT)
- Wind, I checked, it's been on.--Mellotaku, The Sorcerous Shapeshifter 09:05, 28 August 2011 (PDT)
- Well alright then, I just dunno why it looks blocky >: Please upload~ — Wind 10:11, 28 August 2011 (PDT)
- It's already on MediaFire for you. Just follow the link from before.--Mellotaku, The Sorcerous Shapeshifter 10:32, 28 August 2011 (PDT)
- I'm a derp. Thanks~ :3 — Wind 10:55, 28 August 2011 (PDT)
- No problem Wind. :)--Mellotaku, The Sorcerous Shapeshifter 10:59, 28 August 2011 (PDT)
- I'm a derp. Thanks~ :3 — Wind 10:55, 28 August 2011 (PDT)
- It's already on MediaFire for you. Just follow the link from before.--Mellotaku, The Sorcerous Shapeshifter 10:32, 28 August 2011 (PDT)
- Well alright then, I just dunno why it looks blocky >: Please upload~ — Wind 10:11, 28 August 2011 (PDT)
- Wind, I checked, it's been on.--Mellotaku, The Sorcerous Shapeshifter 09:05, 28 August 2011 (PDT)
- That one also looks like it doesn't have antialiasing. Check in your graphics advanced options, is it on (and if so, how many samples) or is it off? — Wind 00:12, 28 August 2011 (PDT)
- Well, it uses the exact settings I have used for all of my other demonstrations. Here is my demonstration of The Enforcer for an example. http://www.youtube.com/watch?v=ZEM7yyBwJMo&feature=channel_video_title--Mellotaku, The Sorcerous Shapeshifter 17:32, 26 August 2011 (PDT)
- Well it looks like it's off anyway D: — Wind 17:11, 26 August 2011 (PDT)
- I do not recall editing that.--Mellotaku, The Sorcerous Shapeshifter 11:55, 26 August 2011 (PDT)
Solemn Vow
Done but needs to be redone (kill icon no longer has a random black square on it)
- The kill icon was updated since the video was made. Balladofwindfishes 08:22, 10 September 2011 (PDT)
http://www.youtube.com/watch?v=0T1utv7C7AY — Armisael (T | C) 16:12, 10 September 2011 (PDT)
- Is good, please upload~ *whacks mole* — Wind 16:17, 10 September 2011 (PDT)