Difference between revisions of "Lugermorph"

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{{Item infobox
 
{{Item infobox
 
| type              = weapon
 
| type              = weapon
| image              = Weapon_lugermorph.png
+
| image              = Weapon lugermorph.png
| used-by            = [[Scout]], [[Engineer]]
+
| used-by            = {{used by|Scout|Engineer}}
 
| slot              = secondary
 
| slot              = secondary
 
| released          = {{Patch name|4|15|2010}}
 
| released          = {{Patch name|4|15|2010}}
| availability      = [[Promotional items|Promotional]] <small>{{tooltip|(note)|Granted upon pre-purchasing Sam & Max: The Devil's Playhouse}}</small><br />[[Achievement items|Unlock]] <small>{{tooltip|(note)|Granted upon unlocking an achievement in Poker Night at the Inventory}}</small>
+
| availability      = {{avail|promotional-expired|promotional-unlock}}
| trade              = {{tooltip|Yes|If obtained through Sam & Max: The Devil's Playhouse}}<br />{{tooltip|No|If obtained through Poker Night at the Inventory}}
+
| trade              = no
 +
| gift              = no
 +
| marketable        = yes
 
| numbered          = no
 
| numbered          = no
 
| medieval          = no
 
| medieval          = no
 
| ammo-loaded        = 12
 
| ammo-loaded        = 12
 
| ammo-carried      = 36 <small>(Scout)</small><br>200 <small>(Engineer)</small>
 
| ammo-carried      = 36 <small>(Scout)</small><br>200 <small>(Engineer)</small>
| reload            = Magazine
+
| reload            = Clip
 
| loadout            = yes
 
| loadout            = yes
   | level           = Level 5 Pistol
+
   | item-kind        = {{item kind|Pistol}}
   | item-description = The ultimate in semi-concealed weaponry. There's no question you need this gun, the only question is: where will you keep it?
+
  | item-level       = 5
   | loadout-name    = The Lugermorph
+
   | item-description = {{item description|Lugermorph}}
 +
   | item-flags      = {{attribute|AchievementItem}}
 
}}
 
}}
 +
 
{{Quotation|'''Lugermorph''' publicity blurb|Who wouldn't want to squeeze off a couple rounds with the murder weapon of choice of a sociopathic cartoon rabbit? Probably quite a lot of people, when you get right down to it. Luckily, those people are all well-adjusted contributors to society with no police records, spotless credit ratings and few unresolvable moral failings. They also probably have no interest in playing TF2, so that means more murder-rabbit gun shooting for the rest of us.}}
 
{{Quotation|'''Lugermorph''' publicity blurb|Who wouldn't want to squeeze off a couple rounds with the murder weapon of choice of a sociopathic cartoon rabbit? Probably quite a lot of people, when you get right down to it. Luckily, those people are all well-adjusted contributors to society with no police records, spotless credit ratings and few unresolvable moral failings. They also probably have no interest in playing TF2, so that means more murder-rabbit gun shooting for the rest of us.}}
  
The '''Lugermorph''' ({{pronounce|'ljuːgɛrmɒrf}} {{respell|loo|gerr|morf}}) is a [[Promotional items|promotional]] [[Weapons#scoutsecondary|secondary weapon]] for the [[Scout]] and [[Engineer]]. It is based upon the sidearm of Max, the "hyperkinetic rabbity thing" from ''Sam & Max''.
+
The '''Lugermorph''' ({{pronounce|ˈlu.ɡɚ.mɔɹf/ or /ˈlu.ɡə.mɔːf}} {{respell|loo|gerr-morf}}) is a [[Promotional items|promotional]] [[Weapons#scoutsecondary|secondary weapon]] for the {{cl|Scout}} and {{cl|Engineer}}. It is based on the {{botignore|pistol}} used by [[wikia:w:c:samandmax:Max|Max]] from the ''[[w:Sam & Max|Sam & Max]]'' franchise.
 +
 
 +
This weapon functions identically to the [[Pistol]].
 +
 
 +
This item was awarded in [[Vintage]] quality ([[Trading|tradable]] and [[Gift Wrap|giftable]]) to players who purchased ''[[Sam & Max: The Devil's Playhouse]]'' on [[Steam]] before April 26, 2010. The promotion was also extended to players who purchased the game from the Telltale Games store within the same deadline and redeemed the promotional code they were eligible to claim.
  
This weapon functions in exactly the same way as the [[Pistol]].
+
Currently, it is awarded in [[Unique]] quality to players who earn the ''[[Poker Night at the Inventory]]'' achievement ''Special Item: Max'' by defeating Max in a knockout round. As of May 23, 2019, the game has been removed from sale. However, any owners may still obtain its promotional items.
  
The Lugermorph was first given in the [[Vintage]] [[item quality]] to players who pre-ordered ''[[Sam & Max: The Devil's Playhouse]]'' or who bought it up to a week after release. Later, it was made available through defeating Max in a knockout round of ''[[Poker Night at the Inventory]]'' in the [[Unique]] [[item quality]] however it is a Achievement item so it is non-tradable  .
+
The kill icon for the Lugermorph was contributed by [https://steamcommunity.com/id/neodement NeoDement].
  
The kill icon for the Lugermorph was contributed by [http://steamcommunity.com/id/neodement NeoDement].
 
 
== Damage and function times ==
 
== Damage and function times ==
 
{{Damage table
 
{{Damage table
| type              = [[Hitscan]]
+
| identical        = [[Pistol]]
| identical          = [[Pistol]]
+
| type            = [[Hitscan]]
 +
| damagetype      = Bullet
 +
| rangetype        = Ranged
  
| damage             = yes
+
| damage           = yes
|  base             = 15
+
|  base           = 15
|  fall off         = 8
+
|  fall off       = {{tooltip|8|Long range}}
|  ramp up           = 22
+
|  ramp up         = {{tooltip|22|Point blank}}
| point blank       = 20-22
+
pellet spread  = 50
medium range      = 10-15
+
|  crit           = 45
|  long range        = 8-9
+
|  minicrit       = {{tooltip|20|Long range}} - {{tooltip|30|Point blank}}
|  crit             = 45
 
|  minicrit         = 20-29.7
 
  
| function times     = yes
+
| function times   = yes
|  attack interval   = 0.17 s
+
|  attack interval = 0.15 s
|  reload           = [[Engineer]]: 1.36 s<br/>[[Scout]]: 1.25 s
+
|  reload         = <!--
|  spread recovery   = 1.25 s
+
--><div style="float:left">{{cl|Scout}}:</div> 1.005 s<br/><!--
 +
--><div style="float:left">{{cl|Engineer}}:</div> 1.035 s
 +
|  spread recovery = 1.25 s
 
}}
 
}}
 
  
 
{{Weapon Demonstration}}
 
{{Weapon Demonstration}}
  
 
== Related achievements ==
 
== Related achievements ==
==={{Class link|Scout}}===
+
=== {{class link|Scout}} ===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Scout|Gun Down}}
 
| 1 = {{Show achievement|Scout|Gun Down}}
 
}}
 
}}
==={{class link|Engineer}}===
+
 
{{Achievement table
+
 
| 1 = {{Show achievement|Engineer|How the Pests was Gunned}}
+
=== {{Achiev type link|pokernight}} ===
 +
{{Achievement table|
 +
| 1 = {{Show achievement|Other games|Special Item - Max}}
 
}}
 
}}
===[[File:Poker Night Icon.png|20px|link=Poker Night at the Inventory{{if lang}}]] ''[[Poker Night at the Inventory]]''===
 
{{Achievement|Special Item: Max|Knock out Max after he's bought in with his special item.|Pokernight max.png|width=50%}}
 
  
 
== Update history ==
 
== Update history ==
Line 68: Line 76:
  
 
'''{{Patch name|7|1|2010}}'''
 
'''{{Patch name|7|1|2010}}'''
* This weapon became equipable by the Engineer.
+
* The Lugermorph became equipable by the Engineer.
  
 
'''{{Patch name|7|8|2010}}''' ([[Engineer Update]])
 
'''{{Patch name|7|8|2010}}''' ([[Engineer Update]])
* {{Undocumented}} This weapon received its own [[kill icon]].
+
* {{Undocumented}} The Lugermorph received its own [[kill icon]].
  
 
'''{{Patch name|10|12|2010}}'''
 
'''{{Patch name|10|12|2010}}'''
* Fixed some viewmodel [[bugs]].
+
* Fixed some viewmodel [[Glitches|bugs]].
  
 
'''{{Patch name|11|19|2010}}'''
 
'''{{Patch name|11|19|2010}}'''
* {{Undocumented}} Versions of this weapon obtained by preordering ''The Devil's Playhouse'' were changed to [[Vintage]], distinguishing them from versions acquired through ''[[Poker Night at the Inventory]]''.
+
* {{Undocumented}} Lugermorphs obtained from the ''The Devil's Playhouse'' promotional event rather than through ''[[Poker Night at the Inventory]]'' are now [[Vintage]].
  
 
'''{{Patch name|4|5|2011}}'''
 
'''{{Patch name|4|5|2011}}'''
* {{Undocumented}} Turned quality of some Vintage Lugermorphs to unique.
+
* {{Undocumented}} Changed the quality of some Vintage Lugermorphs to Unique in players' [[backpack]]s.
 +
 
 +
'''{{Patch name|2|7|2014}}'''
 +
* Added Killstreak Kits for this weapon.
 +
 
 +
'''{{Patch name|2|11|2014}}'''
 +
* Lugermorph [[Killstreak Kit|Killstreakifier]] can now be applied to all Lugermorph guns.
 +
 
 +
'''{{Patch name|6|20|2014}}'''
 +
* Fixed Lugermorph animations.
 +
 
 +
'''{{Patch name|4|12|2018}}'''
 +
* Fixed The Lugermorph not displaying when inspected in the backpack.
 +
 
 +
'''{{Patch name|7|29|2022}}''' ([[Summer 2022 Pack]])
 +
* {{Undocumented}} Updated the description for the Lugermorph.
 
}}
 
}}
  
 
== Bugs ==
 
== Bugs ==
* When "Details" is selected for a Lugermorph obtained from ''Poker Night at The Inventory'', the Mann Co. Catalog will jump to the first item, the [[Kritzkrieg]], likely due to its separate internal item ID from the {{botignore|original}}.
+
* When reloading or inspecting the Lugermorph, no magazine is removed or loaded into the weapon.<ref>[https://www.youtube.com/watch?v=hdxuTfp3GVg No magazine when reload bug]</ref>
*With the [[Lugermorph]] if you begin to shoot, then follow up by holding down the reload button with it, the animation will bug and it will appear as if the Scout is holding and shooting the gun with just one finger. This is apparent due to the reloading animation corresponding with the firing animation, it shows the trigger being pulled but also shows the gun being flipped upwards as it is done in the [[Lugermorph]] and any other Scout Pistol reloading animation.
 
  
 
== Trivia ==
 
== Trivia ==
* The name "Lugermorph" is a portmanteau of "{{w|Luger P08}}", a German sidearm that the Lugermorph's model is based on, and "{{w|lagomorph}}", the taxonomic order that Max claims to be part of.
+
<!-- Do not add the trivia about Sparkle Lugermorph; it was removed several times. -->
* The weapon's in-game description alludes to a running joke in the Sam & Max series, which references how no one knows where Max keeps items in his inventory.
+
* The name "Lugermorph" is a portmanteau of "[[w:Luger P08|Luger]]", a German sidearm that the Lugermorph's model is based on, and "[[w:Lagomorpha|lagomorph]]", the taxonomic order that Max claims to be part of.
* The Lugermorph [http://optf2.com/tf2/item/294 released with ''Poker Night at the Inventory''] uses a separate internal item ID from the Lugermorph [http://optf2.com/tf2/item/160 originally released in ''The Devil's Playhouse'' promotion]; this technically makes it a different item, though the only difference is that the ''Poker Night'' Lugermorph cannot be traded, and does not have the vintage tag.
+
* The weapon's in-game description alludes to a running joke in the Sam & Max series, in which characters ask where Max keeps his {{botignore|pistol}} and other possessions, as he does not wear any clothes.
 +
* As with all pistols, the Lugermorph's slide does not cycle when firing.
  
 
== Gallery ==
 
== Gallery ==
<gallery perrow="5">
+
<gallery>
File:Lugermorph Scout 1st person.png|Scout first-person view
+
File:Lugermorph Scout 1st person.png|[[Scout]] first-person view.
File:Lugermorph Engineer 1st person.png|Engineer first-person view
+
File:Lugermorph Engineer 1st person.png|[[Engineer]] first-person view.
File:Lugermorph Engineer with Gunslinger 1st person red.png|RED Engineer first-person view with the [[Gunslinger]] equipped
+
File:Lugermorph Engineer with Gunslinger 1st person red.png|RED Engineer first-person view with the [[Gunslinger]] equipped.
File:Lugermorph Engineer with Gunslinger 1st person blu.png|BLU Engineer first-person view with the Gunslinger equipped
+
File:Lugermorph Engineer with Gunslinger 1st person blu.png|BLU Engineer first-person view with the Gunslinger equipped.
File:Max Lugermorph.jpg|Max wields his Luger in ''The Devil's Playhouse''
+
File:Max Lugermorph.jpg|Max wields his Luger in ''The Devil's Playhouse''.
File:Sam and Max Steam announcement.jpg|Steam advertisement for ''Sam & Max: The Devil's Playhouse''
+
File:Sam and Max Steam announcement.jpg|Steam advertisement for ''Sam & Max: The Devil's Playhouse''.
File:Poker MaxGun+Badge.png|Unlock window from ''Poker Night at the Inventory''
+
File:Poker MaxGun+Badge.png|Unlock window from ''Poker Night at the Inventory''.
File:News item 2010-11-18 Poker Night At The Inventory.png|In-game announcement of the Poker Night items' imminent arrival
+
File:News item 2010-11-18 Poker Night At The Inventory.png|In-game announcement of the Poker Night items' imminent arrival.
 
</gallery>
 
</gallery>
  
 
== See also ==
 
== See also ==
*[[Scout strategy#Pistol / Lugermorph|Pistol strategy (Scout)]]
+
* [[Basic Scout strategy#Pistol + reskins|Lugermorph strategy (Scout)]]
*[[Engineer strategy#Pistol / Lugermorph|Pistol strategy (Engineer)]]
+
* [[Basic Engineer strategy#Pistol + reskins|Lugermorph strategy (Engineer)]]
*[[Sam & Max: The Devil's Playhouse]]
+
* ''[[Sam & Max: The Devil's Playhouse]]''
 +
* ''[[Poker Night at the Inventory]]''
 +
* {{item link|Big Kill}}
 +
* {{item link|Bloodhound}}
 +
* {{item link|License to Maim}}
 +
* {{item link|Max's Severed Head}}
 +
 
 +
== References ==
 +
<references />
  
 
== External links ==
 
== External links ==
*[http://teamfortress.com/post.php?id=3698 TF2 Official Blog: "It is a good day to be giant man"]
+
* [https://teamfortress.com/post.php?id=3698 TF2 Official Blog: "It is a good day to be giant man"]
*[http://www.samandmax.net/wiki/Max%27s_Gun Sam & Max Wiki - Max's Gun]
+
* [https://web.archive.org/web/20100420191434/http://www.telltalegames.com:80/community/blogs/id-607 Telltale Games Official Blog: "SnM + Steam = BFF"]
*[http://store.steampowered.com/app/31280/ Poker Night At The Inventory]
+
* [https://web.archive.org/web/20100527220952/http://www.telltalegames.com:80/tf2hats "Get Your Telltale TF2 Items!"]
 
+
* [https://web.archive.org/web/20161001232744/http://www.samandmax.net/wiki/Max%27s_Gun Sam & Max Wiki - Max's Gun]
  
{{Promo nav}}
+
{{Promo Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
{{Scout Nav}}
+
{{Scout Nav|state=collapsed}}
{{Engineer Nav}}
+
{{Engineer Nav|state=collapsed}}
  
[[Category:Sam & Max: The Devil's Playhouse promotional items]]
+
[[Category:Achievement Items]]
 
[[Category:Poker Night at the Inventory promotional items]]
 
[[Category:Poker Night at the Inventory promotional items]]
 
[[Category:Reskins]]
 
[[Category:Reskins]]
 +
[[Category:Sam & Max: The Devil's Playhouse promotional items]]

Latest revision as of 19:31, 23 February 2024

Who wouldn't want to squeeze off a couple rounds with the murder weapon of choice of a sociopathic cartoon rabbit? Probably quite a lot of people, when you get right down to it. Luckily, those people are all well-adjusted contributors to society with no police records, spotless credit ratings and few unresolvable moral failings. They also probably have no interest in playing TF2, so that means more murder-rabbit gun shooting for the rest of us.
Lugermorph publicity blurb

The Lugermorph (/ˈlu.ɡɚ.mɔɹf/ or /ˈlu.ɡə.mɔːf/ loo-gerr-morf) is a promotional secondary weapon for the Scout and Engineer. It is based on the pistol used by Max from the Sam & Max franchise.

This weapon functions identically to the Pistol.

This item was awarded in Vintage quality (tradable and giftable) to players who purchased Sam & Max: The Devil's Playhouse on Steam before April 26, 2010. The promotion was also extended to players who purchased the game from the Telltale Games store within the same deadline and redeemed the promotional code they were eligible to claim.

Currently, it is awarded in Unique quality to players who earn the Poker Night at the Inventory achievement Special Item: Max by defeating Max in a knockout round. As of May 23, 2019, the game has been removed from sale. However, any owners may still obtain its promotional items.

The kill icon for the Lugermorph was contributed by NeoDement.

Damage and function times

See also: Damage
Identical to: Pistol
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 150% 22
Base damage 100% 15
Maximum fall-off 52.8% 8
Pellet spread 50:1
Critical 45
Mini-crit 20 - 30
Function times
Attack interval 0.15 s
Reload 1.005 s
1.035 s
Spread recovery 1.25 s
Values are approximate and determined by community testing.

Demonstration

Related achievements

Leaderboard class scout.png Scout

Gun Down
Gun Down
Destroy an active sentry gun using your pistol.


Poker Night Icon.png Poker Night at the Inventory

Special Item: Max
Special Item: Max
Knock out Max after he's bought in with his special item.

Update history

April 15, 2010 Patch
  • The Lugermorph was added to the game.

July 1, 2010 Patch

  • The Lugermorph became equipable by the Engineer.

July 8, 2010 Patch (Engineer Update)

  • [Undocumented] The Lugermorph received its own kill icon.

October 12, 2010 Patch

  • Fixed some viewmodel bugs.

November 19, 2010 Patch

April 5, 2011 Patch

  • [Undocumented] Changed the quality of some Vintage Lugermorphs to Unique in players' backpacks.

February 7, 2014 Patch

  • Added Killstreak Kits for this weapon.

February 11, 2014 Patch

June 20, 2014 Patch

  • Fixed Lugermorph animations.

April 12, 2018 Patch

  • Fixed The Lugermorph not displaying when inspected in the backpack.

July 29, 2022 Patch (Summer 2022 Pack)

  • [Undocumented] Updated the description for the Lugermorph.

Bugs

  • When reloading or inspecting the Lugermorph, no magazine is removed or loaded into the weapon.[1]

Trivia

  • The name "Lugermorph" is a portmanteau of "Luger", a German sidearm that the Lugermorph's model is based on, and "lagomorph", the taxonomic order that Max claims to be part of.
  • The weapon's in-game description alludes to a running joke in the Sam & Max series, in which characters ask where Max keeps his pistol and other possessions, as he does not wear any clothes.
  • As with all pistols, the Lugermorph's slide does not cycle when firing.

Gallery

See also

References

External links