Difference between revisions of "Team Fortress Wiki talk:Weapon Demonstration"

From Team Fortress Wiki
Jump to: navigation, search
m (Shotgun, Revolver, Powerjack, and Axtinguisher)
({{Demo Header|Sandvich}})
 
Line 1: Line 1:
== What if in the case one cannot set unlisted videos? ==
+
{{Team Fortress Wiki:Weapon Demonstration/Talk archives}}
 +
__NOTOC__
  
--[[User:Superslinger2007|Superslinger2007]] 06:19, 16 November 2010 (UTC)
+
= Needed =
:Create a new account. If you can't set unlisted videos, it's because your account is in bad copyright standing. Or just upload them somewhere else; the point is to have an easy way for the editors to review the video without downloading the large original file — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{adm}} 06:20, 16 November 2010 (UTC)
 
  
== Done a Huntsman demonstration ==
+
= Tools =
 +
== {{Demo Header|Chemistry Set}} ==
 +
<div class="mw-collapsible mw-collapsed" style="width:100%">
 +
Old discussion (2020)
 +
<div class="mw-collapsible-content" style="width:100%; text-align:left">
 +
Hi, just made a vid demonstration about Chemistry kit. https://www.youtube.com/watch?v=R2uEkaw6Jbs&feature=youtu.be
 +
What should i do next? ~ Fokus 03.06.2020 16:50 GMT+2
  
I hope it's good enough. Here it is: http://www.youtube.com/watch?v=OUKf7OFnnl0
+
:Hi there,
 +
: You now have to wait for [[User:WindPower|WindPower]] to respond. He usually does this every week on Sundays, though he's very busy nowadays.
 +
: My advice on your video is: Don't start in the Main Menu, start in the backpack (first page) instead. Make sure your backpack's page is also clear of other stuff, so when you finished using the chemistry set it doesnt go to the third page and you'll have to drag it from there. Show yourself using the Chemistry Set, too, it's part of its functionality. Your video also seems to have a delay between sound and the video.
 +
: It also lacks editing.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 15:05, 3 June 2020 (UTC)
 +
:::> he's very busy nowadays
 +
:::You give me too much credit. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)
  
http://www.youtube.com/watch?v=OUKf7OFnnl0&fmt=22 here is a higher quality one. It's the same video, but with settings that will show it at higher quality.
+
::Hi, thanks for tips. I fixed the video, now it should be much better. https://www.youtube.com/watch?v=-fgON6QQ6Mk&feature=youtu.be <br />
 +
::[[User:Fokuskii|Fokuskii]] ([[User talk:Fokuskii|talk]]) 23:53, 3 June 2020 (UTC)
  
:Not bad but your aspect ratio is screwed up. As for the actual demo, i would make sure to show 1) no charge bodyshots 2) full charge bodyshot 3) no charge headshot and 4 ) full charge headshot. I dont feel your video effectively showed all 4 of those [[User:Natemckn|Natemckn]] 16:01, 24 November 2010 (UTC)
+
:::The same problem applies with the backpack. It should start on the first page (that's empty except for the required items). The section where you hover over the chemistry set is too long, perhaps make it 1 or 2 seconds. The same thing applies to the end, show the strangifier being applied. It also lacks fading (A lot of these things can be fixed with simple editing, but I think the pages thing will have to be done with a new one :\)<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:10, 4 June 2020 (UTC)
 +
:::The video should also be 1080p (your first version was 1080p but the second version is 720p). Agreed with all other comments — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)
  
== scatter gun video ==
+
I have both an alt and a professor speks chemistry set for this demonstration, I just have yet to find the password to the account...<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)
Here is what I made for the scouts scatter gun demonstration I hope you add.I had a bit of trouble with the bots but it shows what the gun is like.--[[User:Round-the-clock|hj]] 00:17, 18 November 2010 (UTC)
 
 
[http://www.youtube.com/watch?v=rZg9VWNebd0]
 
  
:I'm sorry but this does not follow the standard at all [[User:Natemckn|Natemckn]] 00:20, 18 November 2010 (UTC)
+
Hey, was wondering if this was still open? I can do a possible version with a collector chemistry kit but not sure if it matters if it's strangifier or collector's. [[User:God&#39;sWrath|God&#39;sWrath]] ([[User talk:God&#39;sWrath|talk]]) 01:15, 16 February 2024 (UTC)
:Yeah, and there's already a Scattergun demo D: — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{adm}} 00:24, 18 November 2010 (UTC)
 
I'm sorry I'm having a bad time getting the bots to work :( and I'm new so sorry. <small>--''The preceding unsigned comment was added by'' [[User:Round-the-clock|Round-the-clock]] ([[User talk:Round-the-clock|talk]]) • ([[Special:Contributions/Round-the-clock|contribs]]) </small>
 
:We appreciate the effort nonetheless :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{adm}} 01:12, 18 November 2010 (UTC)
 
  
== Tips on making videos not suck! ==
+
:It's still open, although a collector's kit may be too large as it would require showing all 100 items added.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 11:13, 16 February 2024 (UTC)
  
Figured it'd be better in here than a new page. I can record just fine, yeah. But the sound is atrocious (Very very loud), and I'm unsure how to combat this besides turning game volume down (Unless that's the ''ONLY'' way to beat it..) --[[User:Vaught|<span style="text-shadow:pink 0px 0px 3px;"><font color=" #FFA6C9"><tt><big>'''Vaught'''</big></tt></font>]]</span> 06:47, 17 November 2010 (UTC)
+
::Ah, alright so what if I show a strangifier first and add a section for the collector's where I only put 1 in but I put disclaimer stating it's x amount of x items and not 1 item for a collector's kit? So video doesn't drag out. [[User:God&#39;sWrath|God&#39;sWrath]] ([[User talk:God&#39;sWrath|talk]]) 03:41, 17 February 2024 (UTC)
:Executing the config file should set the "ding" sound low enough~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{adm}} 00:09, 18 November 2010 (UTC)
+
:::Just pick a simpler, cheaper chemistry set like in the first video · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:15, 17 February 2024 (UTC)
:If you meant the game's volume, you can simply do "volume 0.5" in console to turn it down to 50% volume. Or you can use your OS per-application volume control if using Windows 7 or Pulseaudio — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{adm}} 07:25, 18 November 2010 (UTC)
+
</div></div>
::Okay! Now...how do I combine audio from both the game and the training_vid music of choice? I only seem to replace one or the other. :x (You can tell I'm a total expert at this) --[[User:Vaught|<span style="text-shadow:pink 0px 0px 3px;"><font color=" #FFA6C9"><tt><big>'''Vaught'''</big></tt></font>]]</span> 21:31, 18 November 2010 (UTC)
 
:::Either use a video editor that's not VirtualDub or Windows Movie Maker, or do this in VirtualDub: Export audio, import that in Audacity, merge that with a traning music, export the resulting sound to a file, then in VirtualDub, pick Audio -> From other file... and pick the exported file. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{adm}} 21:55, 18 November 2010 (UTC)
 
  
== Shotgun Demonstration ==
+
I've reserved this but I've been thinking it over and I'm not sure if it's really necessary. The [[Strangifier]] demonstration shows the exact same process of completing a chemistry set to acquire a strangifier and then applying it to the item. Both demonstrations would bassically be the same. Do we really need two demonstrations showing the exact same thing? Or what should this demonstration do to be different from the Strangifier demonstration? [[User:Mediarch|<font color="ec5c69">'''Mediarch'''</font>]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|<font color="ec5c69">'''Talk'''</font>]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|<font color="ec5c69">'''My Edits'''</font>]] 22:01, 29 May 2024 (UTC)
  
http://www.youtube.com/watch?v=0RSDmwDVU3Q <small>--''The preceding unsigned comment was added by'' [[User:Tank|Tank]] ([[User talk:Tank|talk]]) • ([[Special:Contributions/Tank|contribs]]) 00:24, 18 November 2010</small>
+
== {{Demo Header|Upgrade to Premium Gift}} ==
:Not bad not bad; things to do, however: Shoot at full speed after killing the Pyro, to give an idea of firing rate; shoot the target at the back to show spread; reload after shooting the target at the back; pick a longer training music so that it covers the whole video (they range from 36 seconds to a minute). Thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{adm}} 00:09, 18 November 2010 (UTC)
+
:I'm not quite sure if this one is necessary [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 9:12 PM 8/24/2014 (PDT)
Alright, thanks for the feedback, I'll record another demo. Also what do you mean by shooting the target at the back? Do you mean that I should run over to a bot's back and shoot him? [[User:Tank|Tank]] 00:51, 18 November 2010 (UTC)Tank
+
::Nah, probably not unless someone just happens to run upon that item — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:59, 27 October 2014 (PDT)
:There is a wooden target of a soldier on the far side of the map (check one of the other videos if you cant find it). The last thing you want to do is shoot at it once or twice, reload, then taunt and explode. [[User:Natemckn|Natemckn]] 00:53, 18 November 2010 (UTC)
 
  
==Grenade Launcher, Sticky Bomb Launcher, and Bottle Demonstrations==
+
Question: Do I need to show I, person giving the premium gift, receive the professor speks?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 11:04, 6 September 2019 (UTC)
http://blip.tv/file/4395689
+
:Yes, that's part of the item's effects. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:39, 8 September 2019 (UTC)
http://blip.tv/file/4395543
 
http://blip.tv/file/4395725
 
  
Download all 3 here: http://www.mediafire.com/?56w6xqz3vqwja2a
+
I have brought the premium gift to another account, the only issue is that the professor speks is already on my TF2 account, so I would need a third account to receive the speks (while already having premium). It may take a while longer but if anyone else wants to give a crack at it.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)
  
Sticky fix here: http://www.mediafire.com/?y3br473jmliiwno
+
== {{Demo Header|Something Special For Someone Special}} (Tool)==
 +
{{reservation|[[User:Mediarch|<font color="ec5c69">'''Mediarch'''</font>]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|<font color="ec5c69">'''Talk'''</font>]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|<font color="ec5c69">'''My Edits'''</font>]] 00:29, 2 May 2024 (UTC)}}
  
All in order, fixed the links. I had to re-render these videos in another file type for blip.tv to accept, but if you guys accept these, the download link will have better-quality visuals. Akuago220, The Jungle Expeditioner 00:03, 18 November 2010 (UTC)
+
<div class="mw-collapsible mw-collapsed" style="width:100%">
:Thanks for those, but there's also a few things wrong with them:
+
Old discussion (2019)
* Grenade Launcher shows map for a second before the backpack is opened (can cut with a video editor but it'd be nice if you did it so that quality isn't lost by recompression)
+
<div class="mw-collapsible-content" style="width:100%; text-align:left">
* Spy is killed in the Bottle one (Spy should only be killed by tauntkills)
+
Hi. I know this item is quite expensive for someone to make a demonstration, but I was thinking, a video showcasing how the item works (which the purchaser's choose they person), and then, on the same video, showing the chosen player's screen perspective, showing the option to accept the proposal, and after that, showing the notification on the Main Menu for the accepted proposal.
* Audio quality is very bad. Not sure if it's blip.tv though; will download the originals and see...
+
<br>Considering the high cost that would be making this demonstration, I wonder if Valve could gives us a hand and supply one for our demonstrations purposes, as long we delete both rings after doing the full video.
* Relative audio volume is also a bit off; training music shouldn't be that loud in order not to cover the in-game sounds.
+
<br>It seems that the process is mostly the same as the [[Gift Wrap]], but I have no idea how are the things when someone receives that Gift. We also lack a proper Gift Wrap video, apparently. [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 19:26, 16 July 2019 (UTC)
Sticky bomb one is the best~ :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{adm}} 00:22, 18 November 2010 (UTC)
+
: Keep dreaming, valve won't even fix server issues much less give us free items. If you are planning to make a demonstration though, better ask windpower for some super detailed instructions to make sure it's right the first time. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 21:37, 18 July 2019 (UTC)
:Follow-up: Yes, it was blip.tv's audio quality. Only thing to fix for the Sticky bomb one is the relative audio volume (try listening to the other videos as reference) and it should be perfect — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{adm}} 00:29, 18 November 2010 (UTC)
+
::Well, they have the ability to both give and delete items, it could work? Yes. Will it happen? We don't know. If there's anything we can do, is ask for someone who plans on buying one legitimately and asking them for help. Last time that the item got in 50% off, a lot of people bought one, so. [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 20:01, 19 July 2019 (UTC)
::Second follow-up: Thanks a lot, it's up. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{adm}} 07:46, 18 November 2010 (UTC)
+
:::If you give it some time, I could save up to get it and try to make it. <br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 20:16, 19 July 2019 (UTC)
 +
:I offer to give a 50 USD Steam gift card to anyone who has already gotten an item demonstration video approved and uploaded in order to make this demonstration, and then another 50 USD Steam gift card upon video approval. I'm not sure what the price of the item is in other currencies but I'll also match that if possible as long as it's not too much more expensive. Please make sure to record both sides (sender account and receiver account). — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:00, 21 July 2019 (UTC)
 +
::Well, I guess we should start discussing how should it be done. Firstly, I think the Gifter should be named "Scout" and the Recipient be "Miss Pauling". Scout has the [https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c7/c718b0c234a3f5ff5fc8f0b99c3f64f0de4ccefe_full.jpg Scout avatar] (184x184 version from Steam), while Miss Pauling can use [https://i.imgur.com/bBLbzuP.png this]. I think the name could be something along what Scout would say, my suggestion, name it as "You are really frickin' sweet". That'd go nice, eh?
 +
::Secondly, I don't know who's going to be the Recipient. Should we create a Steam account just for that, or should we rely with another Video Demonstration Creator to do a collab? [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 23:55, 21 July 2019 (UTC)
 +
::<br> well how about we can hit two birds with one store and do the ring and the Upgrade to Premium Gift from the same two account?, First the two account would demostrate the Upgrade to Premium Gift which the sender should buy it from the store and send to the receiver who don't have premium. them Recycle the same account to do the ring. We could make a story out of it as well from friendship when a user gifted the premium to the other use then after few days they both got engaged via the sender would give the ring. It won't end up a awkward situation. but for this situation we need 4 people to do the ring tho 2 sender reciever, 2 regular tf2 player to recieved the message one in the tf2 main menu and the other while in-game[[User:Jomarcenter|Jomarcenter]] ([[User talk:Jomarcenter|talk]]) 14:27, 28 August 2019 (UTC)
 +
::::That's a cute story, but let's keep the demonstration to just one item (the ring), not the Upgrade to Premium Gift on top of it. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:17, 1 September 2019 (UTC)
 +
:::: I don't know what you're talking about, wind. Story time is clearly more important than the actual video. (but in all seriousness the two '''accounts''' would be okay to reuse right?) [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 04:52, 4 September 2019 (UTC)
 +
:::::Yeah, sure, it would just be two separate videos — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:39, 8 September 2019 (UTC)
 +
:::<br> I kind of thought the role playing names were unnnecessary to begin with, and could also cause confusion as to whether or not those texts always appear in game. But if WP or thed feels that's the best way to do it without commercializing it then oh well for me.
 +
::: The two steam accounts would be kinda hard to sync up (and would also be a waste of $100), i'm willing to be proposed to if no one else will :) [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 01:06, 25 July 2019 (UTC)
 +
::::No need for roleplaying. It's cool if you want to do it but totally optional. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 06:26, 29 July 2019 (UTC)
 +
</div></div>
  
== Non-Projectile Weapons? ==
+
== [[File:Mannpower Powerup King.png|16px|link=Mannpower]] [[Mannpower]] powerups ==
 +
{{c|Demonstrate all powerups.}}
  
Batallion's Backup, Bonk! Atomic Punch, etc...
+
{{c|Show you can switch to the Grappling Hook under the effects of the Knockout powerup.}}
What's the criteria for the videos on these?
 
Demonstrate getting hurt prior to use and then after use? [[User:Fendermcbender|Fendermcbender]] 02:32, 18 November 2010 (UTC)
 
:Batallion's Backup: Get the bots to damage you until it's ready, heal yourself, use it, show damage reduction; Bonk!: Use it, get the bots to fire at you, show that you get no damage~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{adm}} 02:35, 18 November 2010 (UTC)
 
  
== Battalion's Backup Demo  ==
+
Hello, I had a question about preforming/recording this demonstration. Mannpower has a domination mechanic (Not to be confused with [[Domination|dominations]]), this mechanic works by when a player has many more kills than other players on the enemy team, and so that player gets nerfs on their power ups. I'm guessing I would have to demonstrate this in the video, however I do not know how to activate it. I have not been able to activate this on myself in tr_karma, however even if I did, the player who is dominating does not get the message on their screen showing that they are dominating. The only effects the player who is dominating sees is they are marked for death if they have a power up, and a nerf on that power up for that player. I don't know how I would go about demonstrating the effects of domination mechanic, considering the viewer wouldn't know that being marked for death with a power up means you are dominating. If I were to get the domination mechanic to work, should I just show the class as marked for death, or something else? [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 01:51, 12 July 2022 (UTC)
  
http://www.youtube.com/watch?v=a2HrDM0dcQs
+
:This does sound hard to demonstrate. If you enable third-person mode, do you see the skull icon above the player's head in the 3D world (not on the HUD)? If so, here's a structure that might work:
  
Few things I should mention.
+
* Spawn enough enemies on the map such that you can reach domination status, and still have enough enemies left over to show that the effect isn't about killing *all* other enemies.
1. This was the first of the "non-combat weapons", so there's not really a set-in-stone format. Because of that, it might be a little loose and I viewed this as a test for all of those weapons.  
+
* Start the demonstration in first-person mode.
2. The audio when uploaded to Youtube, as you can see, is masked with a horrible "SCCH" when sound plays. It appears to be happening at random intervals. This doesn't happen with the original file, strangely enough. I'm going to assume there was a codec problem somewhere in the mixes. Will look into later? Unless one of you souls has an idea. :3 I used the codec provided on the guidelines and what not.  
+
* Switch to third-person mode.
 +
* Kill enough enemies such that domination status appears.
 +
* Highlight the correlation between the third-person skull icon and the HUD one, for example by zooming in on both at once, or drawing a red box around both or something.
  
So give me some guidelines on how to make it better, I've also uploaded the original of this file here: http://www.mediafire.com/?jo1wpiwkeh6mbn3
+
Now you've established that "skull on HUD" = "having killed enough enemies".
:That's exactly what I had in mind, awesome. The only bad thing is, indeed, the audio. You used some weird codec that even VLC couldn't recognize, so I'm impressed YouTube even worked with it, even though it clipped badly as you noticed. I suggest you reencoded the audio using MP3 compression (128 kbps or more, stereo). You can do that in VirtualDub by installing LAME (yeah that's the name of the MP3 library) and select it from the Audio compression thingy, after enabling Full processing for Audio. Also do "Direct stream copy" for video in order not to reencode the video (which would lose quality in the process) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{adm}} 04:31, 18 November 2010 (UTC)
 
  
:: http://www.youtube.com/watch?v=QyA-ngmnuTg  Dunno if it'll have to be changed. Audio has been fixed. [[User:Fendermcbender|Fendermcbender]] 23:27, 18 November 2010 (UTC)
+
Now, demonstrate each powerup one by one. For each powerup, do a split-screen, with the left being non-dominating, and the right being already-in-dominating status. Pick up the powerup on both clips and demonstrate the effect. The skull icon being visible on the clip on the right should be enough of a hint that this is the cause. If not obvious enough, you can draw attention to it at the beginning of the clip, such as by drawing a red box over it or something.
::: EDIT: All fixed. :3 http://www.youtube.com/watch?v=lfRDkeOnyG0 Lemme know on here or on IRC if it's good enough for the original file. [[User:Fendermcbender|Fendermcbender]] 22:16, 19 November 2010 (UTC)
 
::::Should be good, can has original? TheMedik had some ideas on this page for the Buff Banner though, that might need to be reproduced on the Battalion's Backup. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{adm}} 00:51, 20 November 2010 (UTC)
 
::::: http://www.mediafire.com/?9iu62un6bc7br7n  I'd love to redo it with Medik if need be. [[User:Fendermcbender|Fendermcbender]] 01:22, 20 November 2010 (UTC)
 
  
== Questions and complaints ==
+
Hope this helps. I suggest doing a test demo with just one or two powerups demonstrated and posting it here first before doing all the work it would take to get this all done for all powerups, as there are a lot. (Perhaps each powerup should have its own video? That's a separate question...)
  
There are numerous complaints on the YouTube comments about exploding/suiciding after taunting. It should stop and we should probably change the videos that feature it. Also, the user should change their name to something uniform for all videos. Perhaps {{lsb}}NAME{{rsb}} or Team Fortress Wiki. Also I think some feature custom HUDs. They should go too. My opinions. &ndash; [[User:Smashman|<span class="mod">Smashman</span>]]<sub>&nbsp;([[User_talk:Smashman|talk]])</sub> {{sta}} 13:37, 18 November 2010 (UTC)
+
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)
:Ummm... maybe I can't read but, what exactly are there numerous youtube complaints about? Your first two sentences are unclear. I agree with you on the name uniformity. I dont think anyone them have custom HUDs, but we should make sure we are standard between the default and the minimum HUD. (Nice post time, 1337) [[User:Natemckn|Natemckn]] 13:51, 18 November 2010 (UTC)
 
::Oh sorry. I changed the Title which was what the first senteces were referring to. I'll fix that up. There we go. Hope that's clearer. &ndash; [[User:Smashman|<span class="mod">Smashman</span>]]<sub>&nbsp;([[User_talk:Smashman|talk]])</sub> {{sta}} 15:44, 18 November 2010 (UTC)
 
::I say we use the default HUD, as this is the HUD that new players will be greeted with. And yeah. 1337! &ndash; [[User:Smashman|<span class="mod">Smashman</span>]]<sub>&nbsp;([[User_talk:Smashman|talk]])</sub> {{sta}} 15:47, 18 November 2010 (UTC)
 
:::I agree with the default full HUD and I updated the config to include "cl_hud_minmode 0". It was my videos that were using the minimum HUD because I had been using a custom one for so long I forgot what the default one looks like. I sent 4 more videos to Wind this morning that still use the minimum HUD, but from now on my videos will have the full HUD. As for the name, my vote goes for "TF2 Wiki". Short, simple, and clear [[User:Natemckn|Natemckn]] 15:53, 18 November 2010 (UTC)
 
::::We're trying to avoid the TF2 Wiki and Team Fortress Wiki confusion. Perhaps TF Wiki or OTF Wiki? &ndash; [[User:Smashman|<span class="mod">Smashman</span>]]<sub>&nbsp;([[User_talk:Smashman|talk]])</sub> {{sta}} 15:54, 18 November 2010 (UTC)
 
:::::OK then, "TF Wiki" works or we could go with the url "Wiki.TF2.com". I'll stick with whatever we agree on[[User:Natemckn|Natemckn]] 15:57, 18 November 2010 (UTC)
 
::::::Actually I like that. But keep it lowercase, so wiki.tf2.com I'll whack up a vote or something. &ndash; [[User:Smashman|<span class="mod">Smashman</span>]]<sub>&nbsp;([[User_talk:Smashman|talk]])</sub> {{sta}} 16:45, 18 November 2010 (UTC)
 
They don't have custom HUDs, but Nate had the mini HUD enabled so that's what's caused the mix. This has been fixed in the config and they should be redone. As for the exploding, the complaints they are on are on videos where people explode during the taunt; the explosion should be fine if done after the taunt, which hasn't been respected all the time sadly. As for the name, it's a way to give back credit to who filmed the video, I don't think it should be changed. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{adm}} 16:46, 18 November 2010 (UTC)
 
:If we want consistency on the exploding, we should change the guidelines. Right now they state: "and (if you want to) explode at the end of the taunt,". [[User:Natemckn|Natemckn]] 16:48, 18 November 2010 (UTC)
 
::I just think the explosion is entirely pointless. I understand about minmode, and I'm glad that's getting fixed. The name isn't required, but it'd be nice to have it as uniform as possible. &ndash; [[User:Smashman|<span class="mod">Smashman</span>]]<sub>&nbsp;([[User_talk:Smashman|talk]])</sub> {{sta}} 16:49, 18 November 2010 (UTC)
 
:::And as for redoing the ones with the wrong HUD, I have no problem doing that, but I feel time would be better spent getting one up for every weapon before going back and redoing some of them due to minor inconsistencies. [[User:Natemckn|Natemckn]] 16:55, 18 November 2010 (UTC)
 
::::I agree. Get the content up and then fix problems. &ndash; [[User:Smashman|<span class="mod">Smashman</span>]]<sub>&nbsp;([[User_talk:Smashman|talk]])</sub> {{sta}} 16:58, 18 November 2010 (UTC)
 
  
== Minigun, Fists, GRU, Sandvich ==
+
:I might try my hand at this, but only after I finish my other demonstrations and receive feedback and corrections for them. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 23:56, 14 December 2023 (UTC)
http://www.youtube.com/watch?v=iAQuL4CjzwY
 
http://www.youtube.com/watch?v=16DOvJMsNPs
 
http://www.youtube.com/watch?v=ditl0g6xSlA
 
http://www.youtube.com/watch?v=MTFne9goS9E
 
I think they are still processing so wait a bit. I didn't knew exactly what to do in the sandvich, so i tried something new. The quality was way better on my pc, youtube knows how to mess some things :/ [[User:Swordz|Swordz]] 18:22, 18 November 2010 (UTC)
 
  
:Hate to be a downer, but you probably should have thrown some rights, instead of only lefts. Maybe you could have stood back a bit more for the taunt kill, too.
 
:Also, I think we should (somehow) show crit animations for melee weapons in general. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] 23:41, 18 November 2010 (UTC)
 
::Already posted some criticism for those on IRC, but here goes again:
 
**Show right-fist action (Fists and GRU)
 
**Hover the right item in the backpack on the Minigun one
 
**Make sure that the Spy is in the field of view when he is tauntkilled
 
**GRU: Run around a bit (but don't show Spy!) to show speed increase
 
**Sandvich: Drop the sandvich on the ground and have the Sniper pick it up; throwing it directly makes it look like you can throw it at people.
 
**Sandvich: Don't taunt with the Minigun, taunt with the sandvich.
 
**Sandvich: Get the bots to fire at you to inflict self-damage.
 
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{adm}} 23:46, 18 November 2010 (UTC)
 
:::Yup i'm fixing it now. Also how am i going to taunt with the sandvich if i gave it to the sniper? [[User:Swordz|Swordz]] 15:03, 19 November 2010 (UTC)
 
::::Do the throwing last. Perhaps you could also show the Sandvich recharging, if it's not too boring. &ndash; [[User:Smashman|<span class="mod">Smashman</span>]]<sub>&nbsp;([[User_talk:Smashman|talk]])</sub> {{sta}} 15:11, 19 November 2010 (UTC)
 
:::::Wait until it recharges, just like the wait between the initial nomming and the Sniper throw. You can put a fade like you did to speed things up~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{adm}} 15:12, 19 November 2010 (UTC)
 
:::::Here's an update, I think sandvich is still wrong so tell me what i should do
 
http://www.youtube.com/watch?v=cGQ0jJZq6_8
 
  
http://www.youtube.com/watch?v=aNDlQUXuCjk
 
  
http://www.youtube.com/watch?v=gik59Zafak4
+
= Action =
 +
== {{Demo Header|Spellbook Magazine}} ==
 +
{{c|Demonstrate all Magic spells with the Stock (Normal quality) version equipped.}}
  
http://www.youtube.com/watch?v=FVmAr6naDSg
+
{{c|Maybe include this one on the [[Magic spells]] page, other spellbook variants are not needed (Fancy and Diary).}}<br>
 +
Suggestion: Use {{cvar|tf_test_spellindex}} to always get a specific spell · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:19, 28 January 2024 (UTC)
  
http://www.youtube.com/watch?v=_R5vuDm_4Lk [[User:Swordz|Swordz]] 17:32, 19 November 2010 (UTC)
+
== {{Demo Header|Fancy Spellbook}} ==
:Very nice, and good idea for the Natascha one. Only trouble I found is in the Sandvich one: It goes a bit fast when transitioning from the throw at the sniper. Don't throw it directly at people, just do the drop-on-ground-and-have-bots-pick-it-up thing, and the self-pickup one. Take your time between transitions. Anyway, other than the Sandvich, they're all perfect, so please upload them somewhere (or on the channel directly, as unlisted) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{adm}} 17:38, 19 November 2010 (UTC)
+
{{c|Same as above, with the exception that the particle effects that emit on the hand are different.}}
  
== Flamethrower vid ==
+
== {{Demo Header|Fireproof Secret Diary}} ==
 +
{{c|Same as above, with the exception that the particle effects that emit on the hand are different.}}
  
http://www.youtube.com/watch?v=qWK4PPRipvI
+
== {{Demo Header|Kritz or Treat Canteen}} ==
  
I wanted to get a basic idea down. Things I need to improve:
+
== [[File:Heavyhumiliation.png|16px|link=Match outcomes]] [[Match outcomes]] ==
*Stupid friendslist pop-ups. Forgot to go offline.
+
{{c|Current one does not show front, crouching, running, etc, at all angles.}}
*Don't suicide at the end. Read Smash's complaint too late.
 
*Kill spy before recording?
 
  
Anything else?
+
So there's a bit of a problem with showing the other angles with this demonstration, as you can't actually rotate the camera. Despite it being in third person, you cannot change the angle of the camera nor use +left or +right to make only the camera move. Any attempt to move the camera either doesn't work or makes the character move along with the camera. My original plan for this demonstration was the following:
 +
* Show a split screen with a player on RED team on one screen and player on BLU team on the other screen
 +
** The RED player would capture the intelligence on 2Fort, and the other screen would show the BLU player in humiliation after they lose
 +
*** This part would repeat for each class
 +
* It would then cut to tr_karma where I would rotate the camera around the class when they're standing, crouching, running, etc
 +
* After this I would move on to the next class until all of them are done<br>
 +
However I can't do this because I can't rotate the camera, does anyone have any ideas on how to rotate or have other ideas of how to demonstration and show the different angles? <br>[[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 22:47, 6 February 2023 (UTC)
  
:Sound seems a little quiet, but it might be okay. Dunno, should get Wind's opinion on that. Usually the players in the video attack Pyro, Soldier, and Medic in that order. I didn't catch a glimpse of the Spy at all in your video. If he was - make sure he's not in your field of view. Try to plan the medic demo accordingly. (Attacking from the left side, facing more right side, if anything.) The Spy is solely used in videos in which the weapon has a taunt kill. [[User:Fendermcbender|Fendermcbender]] 05:17, 19 November 2010 (UTC)
+
::How about just use the RED player to see the BLU humiliation animation. Like:
::I lowered the volume due to it being extremely loud on full. I'll knock the volume up a few notches. I did Medic second to showcase afterburn, then Soldier to showcase the compression blast and its capabilities. The Spy isn't seen, but he still fires when I press the command key, which bugs me endlessly. --[[User:Vaught|<span style="text-shadow:pink 0px 0px 3px;"><font color=" #FFA6C9"><tt><big>'''Vaught'''</big></tt></font>]]</span> 05:35, 19 November 2010 (UTC)
+
::''RED player is the main camera, BLU player is a bot/a smaller pip/split screen in the video''
:More things to improve: Use the default crosshair; don't hide the mouse cursor in backpack view; don't spew flames randomly in nothingness (at least don't flick the mouse around so fast, take your time, be smooth) kill the spy before recording so that you don't hear him shooting; let the Medic die from afterburn (the video right now kind of seems like you can't kill him without actively firing); play with the airblast on the Medic too so that you don't have to show it for pushing purposes on the Soldier. It is normal to kill the Medic before the Soldier in this one. But most important problem is the sound... It clips quite a lot (did you use a microphone to record your speakers or something? o_O), the training song is a bit too long for this video (some of them are shorter, I think one is exactly 41 seconds), and the relative volume between in-game sound and music is a bit off compared to the other videos. Still, good job mate~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{adm}} 05:58, 19 November 2010 (UTC)
+
::#BLU player stands beside the intel point
:Oh yeah, make sure you're not using the HDR version of the map, too (try redownloading it to make sure) and that you have the latest config (it has changed quite a lot, even yesterday) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{adm}} 06:08, 19 November 2010 (UTC)
+
::#RED player captures the intel and win the game
Forgot about those silly crosshairs! Forgot to untick the "Hide cursor" box in Fraps, blach. The spewing flames bit was to show the range, as in "I can't reach these guys, my flames are too sort!". I'll be more smooth though! I'll kill the spy then! Trying to kill medics with afterburn is somewhat long, which is why I ended him short. I can try and time it right so he dies from afterburn if that'd work. The sound is something I've yet to figure out as it comes out amazingly loud. I'm still tweaking a few things, but so far, the best I've come up with is lowering its overall sound. The music is a bit loud to cover up for my sound problem, eh-heh..oh, and the HDR is from the fact that I have HDR ticked on. Wasn't sure if that mattered or not. I'll give it another go and see if my tweaks worked! Thanks, love. --[[User:Vaught|<span style="text-shadow:pink 0px 0px 3px;"><font color=" #FFA6C9"><tt><big>'''Vaught'''</big></tt></font>]]</span> 07:41, 19 November 2010 (UTC)
+
::#BLU player enters humiliation
::Try opening the sound mixer where you can adjust the channels, and turn Stereo Mix very low (about 5~8%), see if that's better — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{adm}} 07:44, 19 November 2010 (UTC)
+
::#RED player look at the BLU player
:::I...don't seem to be able to touch Stereo Mix. How odd..--[[User:Vaught|<span style="text-shadow:pink 0px 0px 3px;"><font color=" #FFA6C9"><tt><big>'''Vaught'''</big></tt></font>]]</span> 07:54, 19 November 2010 (UTC)
+
::#BLU player moves around to show off the humiliation animation.
:::Guess I won't be able to do this then. My audio comes out very dull and blech no matter what I try. If you're curious, I use RealTek Audio thingy. Sorry, guys.. --[[User:Vaught|<span style="text-shadow:pink 0px 0px 3px;"><font color=" #FFA6C9"><tt><big>'''Vaught'''</big></tt></font>]]</span> 08:01, 19 November 2010 (UTC)
+
::I feel like this also shows off the concept of "match outcomes", make the whole story connected via one team wins and see another team loses with humiliation animations. Do we have to use tr_karma map for demonstration? Is this demonstration video about "match outcomes" or "humiliation animations"?--[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]][[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 03:19, 7 February 2023 (UTC)
:::: What OS are you on? [[User:Fendermcbender|Fendermcbender]] 12:38, 19 November 2010 (UTC)
 
:::: Windows XP (32bit) --[[User:Vaught|<span style="text-shadow:pink 0px 0px 3px;"><font color=" #FFA6C9"><tt><big>'''Vaught'''</big></tt></font>]]</span> 12:46, 19 November 2010 (UTC)
 
  
== The Golden Wrench, Buff Banner, Übersaw. ==
+
:Simply using {{code|thirdperson_mayamode}} it would be possible to show off these animations from a stationary angle (turning your character rather than camera, although tr_karma/tr_target have no winning objective, so you'd need a different map for it (I suggest [[Thunder Mountain]] and standing in first BLU's spawn so it's still somewhat related to the tr_target map, using {{code|mp_bonusroundtime}} to extend the time at the end and just capping the first point).<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:01, 7 February 2023 (UTC)
  
Now, I've got the Golden Wrench working again, but there's a problem with HDR. Without HDR, the wrench only appears slightly golden, but more of a gold-brown. Can work with if needed.
+
::I'm a bit confused on what you mean on the capping part, as you say to stay in BLU spawn, but also cap the point to win which would make BLU would win and RED would be in humiliation. Do you mean to make the time run out so RED wins instead? <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 23:24, 7 February 2023 (UTC)
*Buff Banner - Gain Rage, use Banner, Shoot one enemy. At the same time, have another player move in and out of the aoe to show range, also have friend use weapon to show minicrit buff.
 
*Übersaw: hit enemy, switch to Medi Gun to show über gain. Continue until fully charged, then use charge. Tauntkill spy.
 
Just my two centpieces on these. <3[[User:TheMedik|TheMedik]] 07:36, 19 November 2010 (UTC)
 
:Golden Wrench should be done with that map, no HDR. That's how it is in game, that's how it should be. Buff Banner: Not sure if it's necessary to have a friend showing range; would be cool but then need to do that for Batallion's Backup as well. Remember to only bind the bot_teleport commands in order to respawn bot; don't re-add bots, otherwise it'll show in the message window. Übersaw idea is good. Also, go to sleep~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{adm}} 07:44, 19 November 2010 (UTC)
 
::fffff fine. Will use no HDR map :<. I still think that, at least, we show the teamwork equivalent of the banner. Don't want to make it seem like it's a one-person buff only :D. [[User:TheMedik|TheMedik]] 15:00, 19 November 2010 (UTC)
 
::: If you're not planning on doing this with bots or something Medik, I'd be willing to work with you on that sometime. [[User:Fendermcbender|Fendermcbender]] 01:23, 20 November 2010 (UTC)
 
  
== SMG ==
+
:::Either works. Just any way to make the classes go into the humiliation pose. I personally wouldn't mind it that much if RED was in BLU spawn, but it's up to you.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 12:33, 8 February 2023 (UTC)
  
I made a SMG video:
+
::::I went in game to test out thirdperson_mayamode, and it does not work, as for some reason the losing animation isn't considered as in "thirdperson" by the game I think. Does anyone else have any other ideas? Only other way I can think of is using SourceTV, however I don't know how to set that up. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 01:15, 12 February 2023 (UTC)
  
http://www.youtube.com/watch?v=4sowi2-3l2g
+
= Need to be redone=
 +
== {{Demo Header|Crusader's Crossbow}} ==
  
Everything seem alright? If it looks fine I'd like to call dibs on like a dozen others. I can have them done in the next few days. :)
+
{{c|Ubercharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, Ubercharge build rate) is - it is based on the last time the target was in combat.}}
  
Oh, and here's the original video for download: http://www.mediafire.com/?u815ccsx133uxu3 - [[User:Annephrank|Annephrank]] 11:19, 19 November 2010 (UTC)
+
{{c|Does not show that if you try to heal up an enemy Spy, Über is not built.}}
:Looks pretty good. You followed all of the guidelines. Good job. It'll probably go up in a day or two. &ndash; [[User:Smashman|<span class="mod">Smashman</span>]]<sub>&nbsp;([[User_talk:Smashman|talk]])</sub> {{sta}} 14:29, 19 November 2010 (UTC)
 
::{{c|Nope}} While you respected all the directions, the video is 960x540, while the minimum resolution is 1280x720. D: Can you record it at that resolution? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{adm}} 14:46, 19 November 2010 (UTC)
 
  
Sure, it's uploading now and I have to go to work so I'll have them posted here later tonight in 720HD goodness. -  [[User:Annephrank|Annephrank]] 19:42, 19 November 2010
+
{{c|Does not show that if you heal an enemy player through a Pyro's reflect, Über is built.}}
  
: Here they are! :D
+
I removed the clip from the previous demonstration when the medic is building his übercharge with the crossbow, the actual changes make it way too long. [https://youtu.be/Ssaodg-dl7g Video] — [[User:Thedop|Thedop]] ([[User talk:Thedop|talk]]) 14:44, 11 September 2019 (UTC)
 +
:The picture-in-picture clip is too large and covers the center of the main video's vision. So when the heavy/spy turns to see the medic, it just doesn't show up on the screen. Please decrease the size of the picture-in-picture — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:38, 16 September 2019 (UTC)
 +
::[https://www.youtube.com/watch?v=g6asv69_x0o&feature=youtu.be Second try] — [[User:Thedop|Thedop]] ([[User talk:Thedop|talk]]) 06:45, 25 September 2019 (UTC)
 +
:::The Minigun is still hiding the medic when he's firing... — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:07, 30 September 2019 (UTC)
 +
::::''*sigh*'' Thedop's demonstration has been in hiatus for two years. Maybe I can make my own demonstration if Thedop doesn't mind. — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 06:43, 14 April 2022 (UTC)
 +
:::::Demonstration reservations are only valid for 2 weeks. If the reservation tag remains on a video and no action has happened since, you can ignore the reservation and replace it with a reservation of your own. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)
 +
::::::Oh, and by the way, don't forget to add a demonstration of healing afterburn (probably the most common type of status effect). [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 23:17, 16 June 2022 (UTC)
 +
::::::: Definitely doable for making an entry about using Crossbow at point blank range to both hit enemies and heal teammates. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 21:06, 25 June 2022 (UTC)
  
http://www.youtube.com/watch?v=1lm9f0qoeOk
+
== {{Demo Header|Enforcer}} ==
http://www.filedropper.com/showdownload.php/hl22010-11-1914-06-12-67
+
Note: Future redos won't have to do as many status effect clips as the previous video. - '''[[User:Thedop|Thedop]]''' 19:11, 20 October 2018 (UTC+1)
  
I just made 4 more too, I'll have them up soon. [[User:Annephrank|Annephrank]] 04:13, 20 November 2010 (UTC)
+
== {{Demo Header|Gloves of Running Urgently}} ==
  
== I'll do the Equalizer ==
+
{{c|Show the hidden (?) functionality with Dalakohs Bar/Fishcake.}}
  
Just one question: Where should I put the file up? [[User:ThePylo|ThePylo]] 17:24, 19 November 2010 (UTC)
+
{{c|Have a section dedicated to see if it's faster to run with the GRU at a certain point + eating the Dalokhs vs. not using the GRU.}}
:Put it on Youtube as unlisted. If it's good, put it on some file hosting service (mediafire) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{adm}} 17:41, 19 November 2010 (UTC)
 
::Nevermind, my computer's too slow for it. [[User:ThePylo|ThePylo]] 04:00, 20 November 2010 (UTC)
 
  
== Gunslinger Video ==
+
GRU has a hidden (?) functionality with the chocolate bar which can regenerate all the health lost upon eating. Not shown on the demonstration video, should it be? [https://www.youtube.com/watch?v=MvV_CnCpezo Video about the functionality]. I am also not sure if this should be a thing on the Daloks/Fishcake video or GRU (or both). [[File:User Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 14:29, 14 August 2021 (UTC)
 +
:It's most likely a glitch and not intended. Yes, it's been out since forever, but so are other glitches out there, and these videos typically don't demonstrate these, in order to avoid a redo in case valve ever fixes them (lol, I know). — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:03, 17 September 2021 (UTC)
  
http://www.youtube.com/watch?v=q4IXZnYXqCo
+
== {{Demo Header|Holiday Punch}} ==
 +
{{c|Does not demonstrate that disguised spies do not laugh from Holiday Punch.}}
  
Here. Review please? [[User:JackIsASpy|JackIsASpy]] 19:22, 19 November 2010 (UTC)
+
{{c|Does not demonstrate interaction between cloaked spies and Holiday Punch crits.}}
:Some things are wrong here :(
 
* Uses custom skins
 
* Has no HUD
 
* Resolution and framerate are too low (30 fps @ 1280x720 minimum)
 
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{adm}} 17:41, 19 November 2010 (UTC)
 
  
OK will be improving sometime soon. [[User:JackIsASpy|JackIsASpy]] 18:08, 19 November 2010 (UTC)
+
I kind of felt Holiday Punch could possibly be redone such that it demonstrates its interaction with cloaked and disguised spies. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 08:11, 17 March 2020 (UTC)
 +
:Not very practical, but sure, if anyone's up for it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)
 +
::Not sure if I have to create a new section for the Holiday Punch or add information on an already existing one, but there's several things that probably should also be demonstrated:
 +
::{{c|Demonstrate that enemies underwater doesn't laugh on the back / critical hits, which therefore, they don't receive damage}} (The map used for demonstrations does not have water, though)
 +
::{{c|Demonstrate that punching an enemy at the back / doing a critical hit on an enemy that is jumping / is on the air, has no effect, and does no damage}}
 +
::{{c|Demonstrate that it's possible to tickle enemies that are being Ubercharged, possibly include both the patient and the Medic being tickled}}
 +
::* Tickle the patient first, show that it's still in the effects of Uber, and tickle the Medic second, that would probably be more ideal, so it shows that when a Medic is tickled, his target loses the healing / ubercharge
 +
::* Perhaps also demonstrate the Quick-Fix ubercharge, since it mentions it blocks "movement-impairing effects", which isn't the case for the Holiday Punch (I'm pretty sure you can still get tickled with the Quick-Fix uber)
 +
::{{c|Demonstrate that a Scout with the effects of Bonk! can be tickled}}
 +
::{{c|Demonstrate that a Soldier with the Battalion's Backup active, as well his teammates receiving the Backup effect, can still be tickled}}
 +
:: A few other ones that I am unsure about:
 +
::{{c|Demonstrate that it's not possible to tickle robots and giant robots on MVM}} (I don't think we often make MVM-related stuff on these demonstrations, unless it's an unique mechanic like the Projectile Shield)
 +
::{{c|Demonstrate that an enemy who is taunting does not get tickled, and that it receives no damage on critical hits}} [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 04:23, 24 April 2022 (UTC)
 +
:::The <code>tr_karma_rc1</code> map has water (see [[Sydney Sleeper]] demonstration [https://youtu.be/95qD-3XF8ws?t=132 here]). I use that map for demonstrations, as it is preferred (according to the Weapon Demonstration page). — [[User:Exaskliri|Exaskliri]] <sub>({{gender:Exaskliri|he/him|she/her|they/them}})</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 09:23, 24 April 2022 (UTC)
 +
:::No to the Quick-Fix + Bonk + Battalion's Backup things; as the project page states, non-stock item interactions are usually not demonstrated, in order to avoid having a full explosion of weapon interactions to demonstrate. The Quick Fix one also sounds like a bug, so usually that isn't worth demonstrating either because it has marginal utility and may eventually get patched, which would just create more video work later down the line. But all the other points are good to demonstrate, so +1 that a redo is in order for this one — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:49, 12 May 2022 (UTC)
  
Okay perhaps this version is improved.
+
I have an idea on how the new video might be represented:
http://www.youtube.com/watch?v=7z1Gm-vOpJ8 [[User:JackIsASpy|JackIsASpy]] 19:22, 19 November 2010 (UTC)
 
:Still too low resolution and framerate. Your computer probably can't do it :( — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{adm}} 20:57, 19 November 2010 (UTC)
 
  
But my resolution is set at 1360x768 (or maybe 760), how is that too low of a resolution? [[User:JackIsASpy|JackIsASpy]] 07:34, 20 November 2010 (UTC)
+
'''Part 1: The Main Gang (Pyro, Soldier, Medic, Spy)'''
:Well, the YouTube video doesn't have the 720p option. So the viedo you uploaded was probably shrinked from the original version. When uploading a video to YouTube, click on the arrow that says "Upload details" and it will tell you the resolution of your video~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{adm}} 07:36, 20 November 2010 (UTC)
+
*Do the same actions as was done in the original video
  
Alrighty sir, I will be working on that sometime soon. [[User:JackIsASpy|JackIsASpy]] 15:16, 20 November 2010 (UTC)
+
'''Part 2: Basic Interactions'''
 +
Do the same actions as was done in the original video, demonstrating Kritzkrieg on Soldier (via friendly Medic) and Jarate on Demoman (via friendly Sniper), plus another for Medic interactions.
  
My third attempt is here. This has got to work, come on. http://www.youtube.com/watch?v=mqRF3qOjlxk [[User:JackIsASpy|JackIsASpy]] 15:59, 20 November 2010 (UTC)
+
'''Part 2a:'''
:Sorry but again, no D: This looks like it has been enlarged to make it "HD", and the framerate is still under 30 fps (see [http://www.youtube.com/watch?v=CF3KJq70t7I this] for example, don't you feel it's smoother?). I don't think your computer is capable of doing it, sorry... — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{adm}} 17:32, 20 November 2010 (UTC)
+
# Approach friendly Kritzkrieg Medic, who has full charge
 +
# Get charged with the Kritzkrieg buff
 +
# Keep punching the enemy Soldier until the buff wears off
 +
# Punch again while the buff is off, and keep doing it until the Soldier dies
  
You don't think there's a way of making my framerate better? [[User:JackIsASpy|JackIsASpy]] 18:28, 20 November 2010 (UTC)
+
'''Part 2b:'''
:Other than getting a new graphics card, no, sorry :( — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{adm}} 21:19, 20 November 2010 (UTC)
+
# Approach friendly Sniper holding Jarate
 +
# Let the Sniper throw Jarate at the enemy Demoman
 +
# Attack the Demoman normally while he is Jarated
 +
# Attack the Demoman from behind while he is Jarated
 +
# Kill the Demoman normally again while he is Jarated
  
Does the dxlevel have to be at least 90? [[User:JackIsASpy|JackIsASpy]] 14:29, 21 November 2010 (UTC)
+
'''Part 2c:'''
:Yes, says so in the first requirement — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{adm}} 20:12, 21 November 2010 (UTC)
+
# '''(This is where the new stuff begins)''' Approach an enemy Medic who is healing a <s>friendly</s> enemy Scout with his Medi Gun
 +
# Attack the Scout from the front and behind
 +
# Enemy Medic activate Medi Gun invulnerability
 +
# Do the same as Step 2 onto Scout except while Übercharged
 +
# Do the same as Step 4 except on Medic
  
How about mine? http://www.youtube.com/watch?v=BlK4Lhs-KRI [[User:Blue A10|Blue A10]] 04:22, 23 November 2010 (UTC)
+
'''Part 3: Versus Mittens Heavy'''
:Some things to fix:
+
# Approach the enemy Mittens Heavy
* Gunslinger is not selected on character preview in the backpack (shotgun is selected)
+
# Attack the Mittens Heavy with your Holiday Punch. Watch him laugh.
* Gunslinger tooltip in the backpack is transparent (custom UI?)
+
# Let the Mittens Heavy attack you with his Holiday Punch. Watch yourself laugh.
* Not starting in normal location (you should be in the little wooden thing)
+
# Mittens Heavy will swap out Holiday Punch for Minigun.
Pretty close though, don't think anyone has gotten it this close on their first try~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{adm}} 04:33, 23 November 2010 (UTC)
+
# Attack the Heavy with your Holiday Punch.
 +
# Swap your Holiday Punch for the Shotgun
 +
# Mittens Heavy will swap out Minigun for Holiday Punch
 +
# Let the Mittens Heavy attack you with his Holiday Punch.
 +
# '''(This is where the new stuff begins)''' Jump, and while mid-air let the Mittens Heavy attack you with his Holiday Punch. There should be no laugh.
 +
# Go behind the Mitten Heavy's back
 +
# Let the Mittens Heavy jump, and attack the Mittens Heavy with your Holiday Punch. There should be no laugh.
  
:Huh, I thought that was normal, I don't have a custom UI. I didn't watch other melee weapon videos until after I did it, and I thought it was annoying to jump over the box. Later I saw everyone else doing that and thought about it. I'll try to do another one real quick, but it takes like an hour to upload Youtube videos through HughesNet. Also, do you think I wasted too much time in the video, and should I taunt again after killing the Spy? [[User:Blue A10|Blue A10]] 04:43, 23 November 2010 (UTC)
+
'''Part 4: Spy Interactions'''
::That's weird, yeah, shouldn't be transparent... Hmm. And no, the timing was just right, don't waste more time but don't spend more time waiting either. And no, don't taunt again after killing the Spy; end the recording right when the camera is back to first person after the tauntkill — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{adm}} 05:45, 23 November 2010 (UTC)
+
View from the Heavy's and Spy's points of view, with a smaller video on the top-right (or something like that) for the Spy's point of view.
:::I think it has to do with the resources reloading over and over, like when you alt tab out, and then back after like 30 minutes, the console won't work, and killcam says %playername%. I was running the game in windowed mode since my monitors native resolution is 1920 x 1200. I have another video I'm fixing to upload to youtube that is 46 seconds instead, where I cut wait times a tiny bit, and ends the video after the taunt. You also can't see the blood where I rehearsed it all over the floor and walls. :p If you want me to, I could try using more AA or 1920 x 1200, but I don't think even my new computer could handle that + fraps. Oops, forgot sig. [[User:Blue A10|Blue A10]] 22:47, 23 November 2010 (UTC)
+
# Approach the enemy Spy
 +
# Let the enemy Spy cloak
 +
# Attack the Spy with your Holiday Punch from behind. There should be no laugh.
 +
# Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)
 +
# Attack the Spy with your Holiday Punch from behind. There should be no laugh.
  
I see Nate went ahead and made one, but here's mine anyway. http://www.youtube.com/watch?v=kxzYVgwIEo0 [[User:Blue A10|Blue A10]] 23:38, 23 November 2010 (UTC)
+
'''Part 5: Taunts and Water'''
:That one looks perfect to me. Sorry I already did that one. When you start your next one, go on the list of weapons and mark it as {{c|wait|reserved by blue a10}} so people dont work on the same ones [[User:Natemckn|Natemckn]] 03:21, 24 November 2010 (UTC)
+
# Let the enemy Engineer taunt from his Shotgun. It should be the one where he dances around.
 +
# While the enemy Engineer is taunting, attack him from behind with the Holiday Punch. There should be no laugh.
 +
# Repeat Steps 1 and 2 except attack him from the front.
 +
# The enemy Engineer runs to the water. Follow him into the water.
 +
# Attack him from behind with the Holiday Punch. There should be no laugh.
  
== Vintage weapons ==
+
'''Part 6: Robots'''
 +
# Approach an enemy Robot, preferably the Holiday Punch Heavy Robot.
 +
# Attack him with your Holiday Punch from the front, and then attack him from behind. There should be no laugh.
  
Anyone else think the weapons in the videos should be non vintage just for default sake? Everything else seems to be strict and default so why not? Just a thought :D - [[User:Annephrank|Annephrank]] 19:47, 19 November 2010 (UTC)
+
<s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:49, 8 June 2022 (UTC)</s> <s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:51, 8 June 2022 (UTC)</s> [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 10:08, 8 June 2022 (UTC)
:I brought this up earlier and I agree. But people may not have a non-vintage weapon, and we don't want to discriminate because of this. &ndash; [[User:Smashman|<span class="mod">Smashman</span>]]<sub>&nbsp;([[User_talk:Smashman|talk]])</sub> {{sta}} 20:15, 19 November 2010 (UTC)
+
:Very detailed, nice. [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:48, 19 June 2022 (UTC)
::It shouldn't be too difficult to obtain a non vintage item. I'd gladly donate one to anyone who needs one. :) Having vintage and non vintage is inconsistent and possibly confusing to a new player. It's not too big of a deal though. - [[User:Annephrank|Annephrank]] 20:57, 19 November 2010 (UTC)
+
::By the way, I also think that it would be helpful to add a section dedicating to observing a duration comparison for all [[Schadenfreude]] taunts. I have a feeling that the length of the taunt has an impact on gameplay of the Holiday Punch. So maybe we could do a section where 9 Holiday Punch Heavies simultaneously attack one of each class, which demonstrates the time it would take to get out of the forced animation.  [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 01:41, 22 June 2022 (UTC)
 +
:::Might be cool if only for the comedy of it all. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)
 +
::::On "Part 4 - Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)", why not make the Spy disguise as the Heavy, and make sure that the Holiday Punch is active? The Spy won't be able to laugh, but I wonder if you (the player), would laugh. In case that happens, then it would be important to also showcase trying to punch the Spy from behind without having him with the Holiday Punch active. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 03:19, 18 February 2023 (UTC)
 +
:::::Actually, never mind. For some reason I thought you also laughed with who you just punched that is also wearing the mittens (it commonly happens when both Heavies hold their left clicks after being tickled). But, the Spy wearing the Holiday Punch may be the best scenario here, so it shows that the disguise is not lost (although make sure to show also without the mittens active, and, when the mittens is active for Spy, punch him from the back, then punch him from the front). [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 13:08, 18 February 2023 (UTC)
  
== Bonk! Atomic Punch, Bottle  ==
+
== {{Demo Header|Original}} ==
 +
{{Reservation|[[User:MudkipOnYT|MudkipOnYT]] ([[User talk:MudkipOnYT|talk]]) 18:23, 5 April 2024 (UTC)}}
  
http://www.youtube.com/watch?v=Yr0tW_ZXj-4 Bonk! Atomic Punch
+
Old Reservation (5th January 2024)
  
http://www.youtube.com/watch?v=TIb3BBBqpm8 Bottle
+
{{c|Missing new reload sound}}
 +
I'd say this is an incredibly low priority one, may not even be worth redoing.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:23, 17 January 2023 (UTC)
  
[[User:Fendermcbender|Fendermcbender]] 02:03, 20 November 2010 (UTC)
+
I hope I've done this correctly, I am just beginning to get to work setting up to film my demonstration — [[User:MudkipOnYT|MudkipOnYT]] ([[User talk:MudkipOnYT|talk]]) 18:23, 5 April 2024 (UTC)
:First, don't rotate the model at the beginning (have it already placed at a nice angle) (if you redo the Batallion's Backup one, do that too). Don't taunt in the BonK! video because Bonk has no taunt. Also try to keep holding F instead of just tapping to make the Pyro actually attack. As for the Bottle one, is says "%A..." where the stickiy count usually is D: — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{adm}} 02:20, 20 November 2010 (UTC)
 
:: http://www.youtube.com/watch?v=NuypxbOFhjA Bonk! Atomic Punch  http://www.youtube.com/watch?v=O50EgrSSHZs Bottle  [[User:Fendermcbender|Fendermcbender]] 03:59, 20 November 2010 (UTC)
 
:::All good. Upload originals please~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{adm}} 05:46, 20 November 2010 (UTC)
 
:::: http://www.mediafire.com/?oxoofxlx1ajfj6z Bonk! Atomic Punch  http://www.mediafire.com/?ypwpqjpfaqjilvw Bottle  [[User:Fendermcbender|Fendermcbender]] 06:37, 20 November 2010 (UTC)
 
:::::Will upload tomorrow~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{adm}} 07:36, 20 November 2010 (UTC)
 
::::::Done, thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{adm}} 04:57, 21 November 2010 (UTC)
 
  
== Weapon Demonstration ==
+
[https://drive.google.com/file/d/1AFvw7WW2T2ND179t1MBsemdeGDrhApZV/view?usp=share_link Here is the link] to my finished demonstration, I noticed other users who uploaded to Google Drive being told by the Moderators that their videos were in 30FPS. This one is at 60FPS, it just doesn't play at 60FPS in the Google Drive embedded player, it must be downloaded. Awaiting feedback! — [[User:MudkipOnYT|MudkipOnYT]] ([[User talk:MudkipOnYT|talk]]) 12:10, 6 April 2024 (UTC)
 +
:In the firing angle demonstrations, wait for about 3 seconds before commencing the firing. The rightwards angle demonstration is a bit too quick. Same with the frontal angle demonstration. Also, for the rocket jumping demonstration, don't wiggle around the screen so much during those idle phases; 1:29-1:31 are quite noticeably obvious. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 22:03, 22 April 2024 (UTC)
  
I want to do the Huntsman Demonstration, the Sub Machine Gun Demonstration (SMG), the Big Kill Demonstration and the Frying Pan Demonstration, if I can do all of them let me know, thanks.
+
Yeah I notice all of that now, can just go and re-record it at some point, I also interrupted the reload animation at the beginning. - [[User:MudkipOnYT|MudkipOnYT]] ([[User talk:MudkipOnYT|talk]]) 10:05, 23 April 2024 (UTC)
  
IIRC the SMG and Big Kill have already been done. [[User:JackIsASpy|JackIsASpy]] 15:19, 20 November 2010 (UTC)
+
== {{Demo Header|Power Up Canteen}} ==
 +
{{c|doesn't show Canteen Specialist upgrades like Battery Canteens demo does}}
  
== [[Template:Youtube]] ==
+
I feel like I can do a demonstration for this one. But my canteen is a crafted version so it has my username on it. Is that acceptable ? [[User:Kaezle|Kaezle]] ([[User talk:Kaezle|talk]]) 04:21, 25 August 2019 (UTC)
 +
: If you right click on it you should be able to remove that. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 06:22, 25 August 2019 (UTC)
 +
::I think the stock version (Normal quality) should be used over the Unique one, considering all players have it. [[File:User Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 04:23, 14 August 2021 (UTC)
  
Seeing as the point of this project is to make all the weapon demonstration videos into widescreen HD - can we '''PLEASE''' update the [[Template:Youtube]] code to use a widescreen player? '''[[User:TheChrisD|<font color="green" face="Verdana">TheChrisD</font>]]''' <sup>[[User_talk:TheChrisD|<font color="lime">Rants</font>]]•[[Special:Contributions/TheChrisD|<font color="lime">Edits</font>]]</sup> 16:10, 20 November 2010 (UTC)
+
== {{Demo Header|Sandvich}} ==
:No, we can't, because that's part of a MediaWiki extension which we cannot modify since we don't have direct access to the server the Wiki is hosted on. However, I might add some JavaScript that, when the page loads, detects all the embeds in page and replaces them with HD embeds. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{adm}} 17:32, 20 November 2010 (UTC)
+
{{c|Show that a dropped plate doesn't heal}}
::Yea, I ended up doing some research into it and found the extension involved, but the current version of it apparently has support for a ''youtubehd'' service, which I presume would do the change necessary (widescreen + HD). Although I question how it was on in the first place seeing as it's an extension and not bundled into Mediawiki? '''[[User:TheChrisD|<font color="green" face="Verdana">TheChrisD</font>]]''' <sup>[[User_talk:TheChrisD|<font color="lime">Rants</font>]]•[[Special:Contributions/TheChrisD|<font color="lime">Edits</font>]]</sup> 23:49, 20 November 2010 (UTC)
 
:::Because we asked Valve to add it (see [[Team Fortress Wiki:Technical requests]]) and they did. Since then, we asked them to add a lot, but none of them have been added so far, so it's unlikely that they will add it anytime soon :( — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{adm}} 03:43, 21 November 2010 (UTC)
 
  
== Axtinguisher video ==
+
{{reservation|[[User:Mediarch|<font color="ec5c69">'''Mediarch'''</font>]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|<font color="ec5c69">'''Talk'''</font>]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|<font color="ec5c69">'''My Edits'''</font>]] 19:57, 20 May 2024 (UTC)}}
  
[http://www.youtube.com/watch?v=BMsb3CVWsDc Here it is]
+
Hinaomi recommended this, so might as well try it. I would be up to make it if it's a valid reason [[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 12:02, 13 September 2019 (UTC)
I've followed all the instructions, I believe. [[User:Samiam22|Samiam22]] 04:05, 21 November 2010 (UTC)
+
:Not sure I follow. You mean that picking up a dropped plate restocks the sandvich? That's already demonstrated... — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:38, 16 September 2019 (UTC)
:Doesn't have the correct ratio (16:9) D: Also, the colors look kind of... off. Did you modify the contrast? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{adm}} 04:25, 21 November 2010 (UTC)
+
::Show that picking up a sandvich that's dropped via mouse2 doesn't heal.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 05:30, 16 September 2019 (UTC)
No I did not modify the contrast. I can do it again in 16:9 if its necessary.[[User:Samiam22|Samiam22]] 05:20, 21 November 2010 (UTC)
+
:::Oh OK, yeah. Might replace the existing pickup from full health then, so that it doesn't make the clip longer. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:28, 23 September 2019 (UTC)
 +
::::Sure. Yes, please replace the existing pickup. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)
 +
:Just talked on the IRC channel today ([https://irc.biringa.com/channel/tfwiki/2022-04-18.html#07-53-57 log]) and GrampaSwood willingly relinquished the reservation for me. I am gonna focus on my reservations first, though. — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 15:54, 18 April 2022 (UTC)
  
== All done: Ubersaw, Engi and Scout lugermorphs, and the KGB + Some questions. ==
+
Here's [https://drive.google.com/file/d/1A2K5061AnWDvaXwJvSn98fTeI9XRARPR/view?usp=sharing Sandvich demonstration] ready for feedback [[User:Mediarch|<font color="ec5c69">'''Mediarch'''</font>]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|<font color="ec5c69">'''Talk'''</font>]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|<font color="ec5c69">'''My Edits'''</font>]] 19:59, 21 May 2024 (UTC)
 +
:Would you mind to use a unique quality sandvich for the loadout? · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 00:10, 8 June 2024 (UTC)
  
Ubersaw: http://www.youtube.com/watch?v=4DR9innX3kE
+
:: I can do that yes, the previous version had a vintage sandvich so I figured it was ok. But if you really think it should be a unique one instead I can redo the intro [[User:Mediarch|<font color="ec5c69">'''Mediarch'''</font>]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|<font color="ec5c69">'''Talk'''</font>]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|<font color="ec5c69">'''My Edits'''</font>]] 00:14, 8 June 2024 (UTC)
  
 +
::: [https://drive.google.com/file/d/1m6dJF7dZ0s-ErKzqIq_FbXlgxZGaYdhu/view?usp=sharing Here's a version with a Unique Sandvich] [[User:Mediarch|<font color="ec5c69">'''Mediarch'''</font>]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|<font color="ec5c69">'''Talk'''</font>]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|<font color="ec5c69">'''My Edits'''</font>]] 01:22, 8 June 2024 (UTC)
 +
::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 00:10, 14 June 2024 (UTC)
  
Lugermorph (scout): http://www.youtube.com/watch?v=x20q3xmP-2k
+
== {{Demo Header|Self-Aware Beauty Mark}} ==
 +
{{Reservation|[[User:KingK|KingK]] ([[User talk:KingK|talk]]) 04:16, 6 January 2024 (UTC)}}
  
 +
{{c|Updated description. (Also handy for putting out a fire)}}
  
Lugermorph (engi): http://www.youtube.com/watch?v=wew81GDA_7w
+
{{c|Extinguish an ally reduces the cooldown by 20%}}
  
 +
[https://imgur.com/a/4bwI65r A funny bug] but i think i better waiting for Valve to fix it. - '''[[User:Thedop|Thedop]]''' 10:35, 12 October 2018 (UTC+1)
  
KGB: http://www.youtube.com/watch?v=6bm3t7kIH0g
+
Hey there, I decided I'd help out on this
 +
Hopefully around Jan 8-9 would be where I have everything for this demonstration. [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 04:16, 6 January 2024 (UTC)
  
 +
Alright I got it all right here.
  
And I fixed the SMG one if you missed it: http://www.youtube.com/watch?v=1lm9f0qoeOk  Download: http://www.filedropper.com/showdownload.php/hl22010-11-1914-06-12-67
+
[https://www.youtube.com/watch?v=JM1TOt4zxiw Video]
 +
- [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 03:51, 10 January 2024 (UTC)
  
 +
:Seems like your graphics settings aren't on the max, the windows on tr_karma also seem to be bugged. For the first clip, your kill sound should be turned off. For the second clip, make sure to switch all the bots back to the Shotgun. For the third clip, the clip is quite laggy and the sound suddenly increases halfway through. Fourth clip looks fine, albeit with some quality issues as mentioned before. For the first Spy clip, make sure to wait until he's fully invisible to throw the Jarate on him. Splitting up the cloaked and disguised Spy clip like this is better imo, rather than having it be one clip like the original. In the clip where you extinguish 3 teammates, it's fine to just use a single Heavy for that rather than 3 teammates. Maybe 3 clips at the same time would also be suitable for this: one to show off no extinguish, one to show off 1 extinguish, and one to show off extinguishing 2 teammates. It would show that 1 ally extinguished and 2 allies extinguished equally reduces the cooldown.
  
Here's the file download containing all of them (sans smg): http://www.filedropper.com/kgbubersaw2lugers
+
:Other than that, remember to stand still between each clip. It seems like this was most notable on the clip with you and the Heavy being extinguished. The minimum acceptable video quality would be 1080p 60fps, perhaps recording only at that resolution rather than 4k will help with running the game a bit smoother, as currently some clips are very laggy even on 1080p.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 11:48, 10 January 2024 (UTC)
  
  
 +
::Aight will get working on it, Thanks Grampa Swood  [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 11:52, 10 January 2024 (UTC)
 +
::Here's the newly updated video
 +
::[https://www.youtube.com/watch?v=9_3_hfEnpB4 Video]
 +
::[[User:KingK|KingK]] ([[User talk:KingK|talk]]) 15:54, 12 January 2024 (UTC)
  
 +
:::The video still looks laggy. It was not recorded at 60 fps. Also your antialiasing settings are still low. Use 4x or 8x.
 +
:::The video still has some problems. General: You wait too much between clips. When using half/third width clips don't disabled the HUD. I know that sometimes the elements look out of place but that can be fixed by editing the hud. First clip: The jar being misplaced is not your fault, but I think I can send a fix here. Second clip: The demoman should hit his 2 pipes instead of trying to kill the medic with rollers. 4th clip: I think you recorded the clips with normal width. Use half-width. 5th clip: The spy clips are now similar to the mad milk video. That's good, however, don't separate the spy clips. Record the clip in one shot. 6th clip: wait a bit before extinguishing yourself and the heavy. 7th clip: again, don't hide the hud. Final clip: It still shows the match hud bar. You can fix this by reloading the hud using hud_reloadscheme. · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:30, 24 January 2024 (UTC)
 +
::::For a future demonstrator, you will have to use [https://drive.google.com/file/d/1xGrTrf_eeTMqVaegi9VM5yGH70mbMLvB/view?usp=sharing these files] that override the allclass animations of the sniper so the self aware appears at it should in the loadout. Use it only for the loadout. It also includes a fix for the mutated milk loadout pose too · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 18:20, 7 June 2024 (UTC)
  
Questions:
+
== {{Demo Header|Chargin' Targe}}, {{Demo Header|Tide Turner}}, and {{Demo Header|Splendid Screen}} ==
 +
Should these be redone to show that they remove debuffs such as Jarate, bleeding, afterburn, etc.? If so, which effects should I specifically show?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 08:31, 25 June 2020 (UTC)
 +
:{{c|yes}}, the effects that should show are just some of them, not all
 +
:* Soaking, Jarate is preferable as it make the screen yellow tint.
 +
:* Fire, simple burn from Flamethrower.
 +
:* Bleeding, from Southern Hospitality?
 +
:* Mark for death, from Fan O'War
 +
:I think those are all. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 12:47, 25 June 2020 (UTC)
 +
::Yes, that would all be good. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)
  
I made three different versions of a degreaser video. 1) Shows quick weapon switch, single flame, holding the flame down, and airblast. 2) Shows single flame, holding the flame down, airblast, then flame + quick kill switch to fire axe. 3) Shows single flame, holding the flame down, airblast, then flame + quick kill switch to axetinguisher. Which one would be most appropriate to upload here? I personally think number three is since the quick sting kill is an important part of the weapon's use.
+
== {{Demo Header|Quick-Fix}} ==
  
Also, in all three of them I show the spy. I don't kill him but he is visible. There's nothing wrong with this, right?
+
<div class="mw-collapsible mw-collapsed" style="width:100%">
 +
Old reservation (29 April 2021)
 +
<div class="mw-collapsible-content" style="width:100%; text-align:left">
  
Thanks guys :D [[User:Annephrank|Annephrank]] 07:04, 21 November 2010 (UTC)
+
{{c|What I've done in addition to the existing one (the timestamp in the parentheses are the old/new ones):}}
:Again, some things to do:
+
# ([https://youtu.be/mWbjD7LjtVg?t=74 1:14]/[https://youtu.be/hj5FuFVFV2U?t=84 1:24]) On the first scene demonstrating the Quick-Fix's basic functions, I did the same as the old one, plus damaging myself and the patient Heavy while being Ubered, demonstrating that the Quick-Fix's Uber doesn't reduce incoming damage. I also damaged myself (the Medic) twice instead of once.
* Engineer Logermorph/SMG: Re-read the reloading guidelines: Only reload when completely empty, and reload at the end before taunting
+
# ([https://youtu.be/mWbjD7LjtVg?t=129 2:09]/[https://youtu.be/hj5FuFVFV2U?t=159 2:39]) When demonstrating the Quick-Fix's heal rate in comparison to the stock [[Medi Gun]], while mostly the same, I used a recently-injured Heavy, so that the heal rate (for each medigun) is at the slowest. I used an offscreen pistol Engineer (hence why the starting HP is 14), teleport commands, and <code>r_cleardecals</code>, so it should look neat.
* Add music everywhere please~ (But not the Lugermorph ones because they have to be concatenated)
+
# ([https://youtu.be/mWbjD7LjtVg?t=137 2:17]/[https://youtu.be/hj5FuFVFV2U?t=181 3:01]) I demonstrated the knockback immunity from Quick-Fix's Uber the same way, but now there's health and Ubercharge HUD.
* Ubersaw: Have to show that it charges! See Swordz's video below. Also don't show the spy until the very end
+
# ([https://youtu.be/mWbjD7LjtVg?t=176 2:56]/[https://youtu.be/hj5FuFVFV2U?t=227 3:47]) I did the "mirror blast jumping" part outdoors, although it might not look neat. I'm sorry.
* SMG: Opening backpack thing: Only start recording when the weapon's tooltip is displayed. Wait for a few seconds, then close
+
# ([https://youtu.be/mWbjD7LjtVg?t=206 3:26]/[https://youtu.be/hj5FuFVFV2U?t=257 4:17]) I demonstrated crit healing (after the recipient doesn't take damage for 10-15 seconds) with the Quick-Fix's Uber in addition to the non-Uber Quick-Fix. Yes, the 3x healing rate Uber stacks with the crit heal.
 +
# ([https://youtu.be/mWbjD7LjtVg?t=233 3:53]/[https://youtu.be/hj5FuFVFV2U?t=416 6:56]) I redid the "Uber build rate comparison on different HP threshold" because the old one didn't have the Quick-Fix as the second healing beam, hence it doesn't explain if the second healing beam alone would slow down the Quick-Fix's Uber build rate (the Quick-Fix has 125% maximum overheal, lower than the usual Uber build rate penalty at 142.5% overheal).
 +
# ([https://youtu.be/mWbjD7LjtVg?t=266 4:26]/[https://youtu.be/hj5FuFVFV2U?t=306 5:06]) I demonstrated the Quick-Fix maximum overheal limit and decay rate on Scout vs. Heavy as well as comparing it to the stock [[Medi Gun]]'s overheal in addition to the "maintain overheal above 125%" that the old video demonstrated. For the last part, I only used one Heavy, as the aforementioned added demonstrations make up for that, and I maintained the overheal above and below 142.5% overheal (Uber build rate comparison) as well as healing the Heavy when the overheal goes down below 125%.
 +
# ([https://youtu.be/mWbjD7LjtVg?t=286 4:46]/[https://youtu.be/hj5FuFVFV2U?t=512 8:32]) For the "healing disguised Spy" part, I have two enemy bots (Heavy and Demoman) so that the Spy doesn't disguise as a Demoman named "Medic". Both bots are injured, so my disguise will be healed, too.
 +
{{c|The new ones (the timestamps refer to the new demonstration):}}
 +
# ([https://youtu.be/hj5FuFVFV2U?t=459 7:39]) Demonstrating stock [[Medi Gun]]'s Uber vs. Quick-Fix's Uber (the latter doesn't reduce incoming damage, but prevents incoming knockback unlike the former) and the fact that they have same duration (barring the stock's lingering effect). Also has Quick-Fix's Uber without incoming rockets to demonstrate that the duration is the same.
 +
# ([https://youtu.be/hj5FuFVFV2U?t=478 7:58]) Ubering multiple teammates at the same time drain faster than Ubering a single teammate alone. Also, only the aforementioned Ubering multiple teammates drains Uber faster; Ubering an injured teammate drains at the same rate as Ubering a healthy teammate (fully overhealed) and not healing someone when Ubered.
 +
<br>
  
KGB one is great, though; I added the music and put it on [[KGB]]. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{adm}} 20:12, 21 November 2010 (UTC)
+
:I did the "Uber draining when dropped" part, but both mediguns show "Dropped by Exaskliri." Is it allowed? I gave the bot the Quick-Fix via bot_mirror command. https://youtu.be/0ZlwvHZrjdU [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 04:27, 30 April 2021 (UTC)
 +
::Nothing you can do about that, that's just how it shows. Shouldn't be too noticeable and there's no point in going through the trouble of setting up a server and getting a buddy to join only so it doesn't show. Though the confusion on where the quick-fix actually is should be redone so it doesn't look like you are looking for it.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:37, 30 April 2021 (UTC)
 +
:# I just did the "mirroring the explosive jump" part, though I don't think it looks neat. Is it OK? https://youtu.be/NQo1iTxQSEA [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 03:31, 3 May 2021 (UTC)
 +
:# Just finished the whole demonstration. I just need to attach the segments. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 15:15, 4 May 2021 (UTC)
 +
:# Just finished <s>uploading</s> re-uploading the new Quick-Fix demonstration video to YouTube and MediaFire.
 +
::# https://youtu.be/hj5FuFVFV2U
 +
::# https://www.mediafire.com/file/kx7kbaik5vwpwyj/Quick-Fix_Weapon_Demonstration_Video.mp4/file
 +
:::[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 08:08, 6 May 2021 (UTC)
 +
:::: I don't see any problems, except for the the explosive jumps scenes, that looks a bit laggy, and in general the quality, that seems to be more like a rendering issue, though shouldn't be a problem · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:40, 5 May 2021 (UTC)
 +
: I'm fixing the video right now (quieting projector sound, incorrect fade out time, etc.). Gotta reupload soon. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 10:39, 5 May 2021 (UTC)
 +
: Just uploaded the fixed version of the [[Quick-Fix]] demonstration video. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 13:01, 5 May 2021 (UTC)
 +
::This is spectacular work, thanks a lot! Just two comments, none of which should require a lot of work to fix hopefully:
 +
* Video quality also seems to have the same artifacts as the Winger demonstration. Please increase the bitrate. Unlike the Winger demonstration, I understand that a demonstration this long could take forever and use a lot of bandwidth to upload twice (to YouTube and to MediaFire), so if the video quality is approved for the Winger demonstration is good enough and you've used the same settings for re-rendering this demonstration, feel free to just upload the higher-quality Quick Fix demonstration to MediaFire only, in order to avoid having to upload the huge file twice.
 +
* There is an audio/video glitch at 9:56 - 9:57.
 +
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:46, 10 May 2021 (UTC)
 +
:::You finally responded! Thank you so much. The video/audio glitch is from the .dem recording, so I had to conduct another play, especially since it involves another player. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 15:12, 10 May 2021 (UTC)
 +
::::Alright. Can you upload the new version? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:40, 1 June 2021 (UTC)
 +
</div></div>
  
== More from Swordz (Ubersaw, Southern Hospitality, Crit-a-cola, etc) ==
 
  
I have just saw that someone already did ubersaw, but i will put it anyway
 
  
Also, whoever see this, i got an idea: I'm sure you guys have contacts with valve (due to the wiki cap thing), so why don't you suggest them to put all this thing in-game after we finish this? I mean, in the loadout there will be a button: "See Demonstration" and a box would open and the youtube video would load. Then EVERYONE would see our job :D It shouldn't be that hard, just throw the map demonstration thing and load the youtube video, or put all the videos into the files (My videos are like 20mb, i don't know about people who records in .avi)
+
== {{Demo Header|Eyelander}}, {{Demo Header|Nessie's Nine Iron}}, {{Demo Header|Horseless Headless Horsemann's Headtaker}}, and {{Demo Header|Half-Zatoichi}} ==
  
http://www.youtube.com/watch?v=NBSbBw7vgW4
+
{{c|Show slower deploy and holster comparision.}}
  
http://www.youtube.com/watch?v=HxW7UxZy56g
+
The other swords shows the comparision except for the above ones. [[User:ThunderRunner|ThunderRunner]] ([[User talk:ThunderRunner|talk]]) 08:54, 18 December 2021 (UTC)
  
http://www.youtube.com/watch?v=QHMDe6-NB6A
+
{{Reservation|----[[File:User Slimyboi500 Logo.png|100px|link=User:Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]] [https://steamcommunity.com/profiles/76561199515551163/ Steam]  [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 04:32, 19 April 2024 (UTC)}}
  
http://www.youtube.com/watch?v=twbKxsp26OM
+
I think I am capable of doing demonstrations again.  As someone on the wiki that doesn't get credited for shit, I think these might upper my reputation.<br>----[[File:User Slimyboi500 Logo.png|100px|link=User:Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]] [https://steamcommunity.com/profiles/76561199515551163/ Steam]  [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 04:32, 19 April 2024 (UTC)
  
http://www.youtube.com/watch?v=LJGaCF_Ybes
+
:What edits/contributions have you made that you did not get credited for?<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 05:13, 19 April 2024 (UTC)
  
http://www.youtube.com/watch?v=3iRoGRG5AmA [[User:Swordz|Swordz]] 11:20, 21 November 2010 (UTC)
+
::Oh, I dunno, [https://wiki.teamfortress.com/w/index.php?title=Soldier_Robot&diff=3568960&oldid=3552448 this], [https://wiki.teamfortress.com/w/index.php?title=Template:Item_set_infobox&diff=3618268&oldid=3565663 this], and [https://wiki.teamfortress.com/w/index.php?title=Ghost&diff=3649086&oldid=3401209 especially] [https://wiki.teamfortress.com/w/index.php?title=Saw_blade&diff=3649104&oldid=3314666 these].
:It took them a few months to get the "Community Comments" button in-game, and all it does is open a web browser. I doubt we could see them in-game in the foreseeable future (+Valve time), but I agree that it would be very cool. In the meantime, let's be happy that they are in the articles, which are themselves accessible in-game. On to the videos:
+
::----[[File:User Slimyboi500 Logo.png|100px|link=User:Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]] [https://steamcommunity.com/profiles/76561199515551163/ Steam]  [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 15:57, 19 April 2024 (UTC)
* Crit-a-Cola: The Scattergun isn't a melee weapon, don't leave the starting position when shooting. Don't taunt, since the Crit-a-Cola has no taunt. As for demonstrating self-mini-crit: type teleport_spy_back to hide the spy; bind a key to teleport_soldier; once you have killed everyone, press the teleport_soldier key and then have him fire at you.
 
* Ubersaw is very good, but there's one thing it doesn't show: that you can refill your uber while it's going. I suggest, after hitting 4 times, activating the uber, then swinging a hit of Ubersaw, then showing uber being refilled, switching back, etc (only a few times though). So: Hit Pyro 3 times, hit Soldier once, activate uber, wait a bit until like 50% ober, hit Soldier once, switch back to uber to show that it has refilled, hit soldier again, show uber again, wait until it dies out, then hit soldier once to kill it, hit medic thrice to kill it, activate uber, then do what you did with the spy, that was cool.
 
* Southern Hospitality: Needs to show the whole duration of the bleeding. Let the Pyro get the whole bleeding before killing him off. Rotate the camera during taunt to show the engineer from the side or something. Also, why killing yourself by the Spy? I like the last thingy showing that it reveals cloaked spies though, but take more time there (wait until the bleeding ends)
 
* Jarate: I really liked the little bounce it did on the wooden thingy at the beginning. Kill the Soldier, though! He's jarateed, so... The fire extinguishing thing is very cool though.
 
* Equalizer: Take damage "naturally", by having enemies shoot at you, rather than setting it to set values. Kill the Pyro at full health, go back in there and take some damage until ~half health, kill the Soldier, go in front of the Medic and take some damage until you're almost dead, kill the Medic, then tauntkill the Spy.
 
  
Kukri is perfect though, can you upload the original? [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{adm}} 20:12, 21 November 2010 (UTC)
+
:::On all of these edits you are credited just fine. How did you expect to be credited?<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 16:00, 19 April 2024 (UTC)
  
:I don't understand what you want from the crit a cola. It's impossible to kill all of them without getting out of the wood thing AND teleporting the soldier to hit me before the crit ends... [[User:Swordz|Swordz]] 17:33, 22 November 2010 (UTC)
+
::::Wikicheivments?  I never got another one since [[User talk:Slimyboi500/Arch1#Wikichievement unlocked|November]]. [[User:Mediarch|Mediarch]] is [[User talk:Mediarch#Wikichievement unlocked.21|getting]] [[User talk:Mediarch#Wikichievement Unlocked.21 2|all]] [[User talk:Mediarch#Wikichievement Unlocked.21 3|the]] [[User talk:Mediarch#Wikichievement unlocked.21 4|fame]] [[User talk:Mediarch#C .3E 7|and glory]].  I just don't wanna think I'm the odd one out.
::Then do it separately with a fade in between~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{adm}} 17:39, 22 November 2010 (UTC)
+
::::----[[File:User Slimyboi500 Logo.png|100px|link=User:Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]] [https://steamcommunity.com/profiles/76561199515551163/ Steam]  [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 16:15, 19 April 2024 (UTC)
:::Alright... Also, i had recorded everything now just to notice that i have recorded everything on 1440x900 instead of 1200x720, goddamnit [[User:Swordz|Swordz]] 17:44, 22 November 2010 (UTC)
 
::::Higher resolutions are fine (and better), as long as they have the correct ratio (16:9) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{adm}} 17:45, 22 November 2010 (UTC)
 
:::::That's the problem. 1440x900 is 16:10 so it fucks up youtube's widescreen :P [[User:Swordz|Swordz]] 19:30, 24 November 2010 (UTC)
 
::::::Yeah but you could go 1440x810 or something — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 21:18, 24 November 2010 (UTC)
 
:::::::Alright, i have re-done some. Just missing the crit-a-cola and equalizer
 
http://www.youtube.com/watch?v=WkNkIxGL20Y
 
  
http://www.youtube.com/watch?v=bVgE-ZbnyTQ
+
::::: Slimy, you don't need Wikichievements on a wiki. The point of it is to inform, not be popular. Also, Mediarch has been constantly doing this sort of thing, pretty consistently too. Just look at the recent changes. Besides, your contributions don't warrant most of the stuff Medi has, n' you've already got a decent amount of Wikichieves. — [[User:Payn|payn.]] [[File:Beggar's Bazooka.png|30px|link=User:Payn]] [[User talk:Payn|Talk]] [[File:Speech voice.png|25px|link=User talk:Payn]]  [[Special:Contributions/Payn|Contribs]] [[File:Market Gardener.png|30px|link=Special:Contributions/Payn]] 00:02, 13 May 2024 (UTC)
  
http://www.youtube.com/watch?v=7mkqiHiAEpY
+
== {{Demo Header|Kritzkrieg}} ==
  
http://www.youtube.com/watch?v=WUdmoUXKRso
+
{{c|Does not show that Kritz Über does not prevent capping or carrying the Intelligence.}}
  
I could not replicate the bouncing jarate thing :( [[User:Swordz|Swordz]] 16:43, 26 November 2010 (UTC)
+
{{c|Does not show health of patients, overheal is not shown properly.}}
:All great, and yes you did replicate the bouncing Jarate thing at the very end of the video. Please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 16:49, 26 November 2010 (UTC)
 
  
== Buff Banner and Battalion's Backup (revise) ==
+
I think I'll take this one! [[User:Greenfox|Greenfox]] ([[User talk:Greenfox|talk]]) 20:51, 22 October 2022 (UTC)
  
http://www.youtube.com/watch?v=79ix7fj97Rk Battalion's Backup
+
:Please sign your comments using <nowiki>~~~~</nowiki>.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 20:56, 22 October 2022 (UTC)
  
http://www.youtube.com/watch?v=i7Li5gx2TBw Buff Banner 
+
sorry! [[User:Greenfox|Greenfox]] ([[User talk:Greenfox|talk]]) 06:27, 23 October 2022 (UTC)
  
[[User:Fendermcbender|Fendermcbender]] 21:32, 21 November 2010 (UTC)
+
== Trading demonstration ==
 +
{{c|Doesn't show the "Requires Steam Guard verification" window}}
  
: http://www.mediafire.com/?cs1vod6bsq937tc Battalion's Backup  http://www.mediafire.com/?4i9137lcz30ai6v Buff Banner    [[User:Fendermcbender|Fendermcbender]] 23:24, 21 November 2010 (UTC)
+
We can make the same Medic and Heavy conversation joke.
::Buff Banner's ok, but the Battalion's Backup doesn't have a taunt, so don't taunt. [[User:Shock394|Shock394]] 23:49, 21 November 2010 (UTC)
+
:Alright, it seems that Steam won't allow me to change the Trading window language for some reason, so i'm leaving this to a English-speaker user · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:55, 27 February 2022 (UTC)
::: How else do you propose I show the differences between the Buff Banner's flag and the Battalion's Backup flag? [[User:Fendermcbender|Fendermcbender]] 23:51, 21 November 2010 (UTC)
+
:I don't think we should redo this just for this reason; there may be more UI changes to that process in the future, and it seems unnecessary. [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)
:::The taunt shows what the flag and effect on the player looks like. I think it should stay. [[User:Natemckn|Natemckn]] 23:52, 21 November 2010 (UTC)
 
  
== PDA demonstration ==
+
== {{Demo Header|Ullapool Caber}} ==
here is my second attempt at a demonstration I hope its good enough.As it is the PDA I could not show the engineer in full model but I do demonstrate how it works.Please note I'm new to video making and video demonstrating. :) --[[User:Round-the-clock|hj]] 20:22, 22 November 2010 (UTC)   
+
{{Reservation|[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 11:04, 20 April 2024 (UTC)}}
[http://www.youtube.com/watch?v=jHeEySqu_QY[]]
+
*{{c|Does not demonstrate activation on cloaked enemy Spies}}
:Good start but I noticed a few minor technical things. 1) The Fraps watermark has to go. You need to find the full version of fraps or use the source recorder. 2) The round timer on the top shouldnt be there. Make sure you are using the script posted here and there should be no time. As for the demonstration, I think all 4 buildings should be built/destroyed. [[User:Natemckn|Natemckn]] 20:27, 22 November 2010 (UTC)
+
*{{c|Does not demonstrate activation on disguised enemy Spies}}
Ok thanks for the help.:)--[[User:Round-the-clock|hj]] 20:31, 22 November 2010 (UTC)
+
*{{c|Does not demonstrate damage penalty of the grenade stick}}
:One more thing i just noticed. Don't taunt at the end. The PDA has no taunt so you shouldn't demo the pistol one [[User:Natemckn|Natemckn]] 20:42, 22 November 2010 (UTC)
 
::Natemckn is right on. Also, the framerate is too low, it should be 30 frames per second. I think I should add hud_fastswitch to the config, too... — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{adm}} 20:46, 22 November 2010 (UTC)
 
  
== Sandman demo ==
+
This video does not need a desperate rework, but it is worth adding some extra stuff here and there. Specifically the cloak and disguise interactions.
  
I made a sandman demo following the guidelines as best as I could. I wasn't able to get behind the spy, so I just let him pop into the air.
+
'''Part 1: The Main Gang (Pyro, Soldier, Medic)'''
 +
#Attack the Pyro with a full caber. Watch the explosion and Demoman saying "Kablooey!" or similar.
 +
#After landing, kill the Pyro with the now empty caber.
 +
#Kill the Soldier with consecutive hits of the empty caber.
 +
#Kill the Medic with consecutive hits of the empty caber.
 +
#Taunt
  
[http://www.youtube.com/watch?v=PbYi0uKx0E4 1]
+
'''Part 2: Blast Radius Tests + Caber Jumping'''
  
[[User:Yoyomama|Yoyomama]] 19:42, 23 November 2010 (UTC)
+
Do the same as current video's Part 2 except friendly Scout is removed. And some more added too.
:The spy is slightly visible before the taunt kill, and you don't need to taunt twice. [[User:Shock394|Shock394]] 20:41, 23 November 2010 (UTC)
+
# Approach between an enemy Engineer and an enemy Sniper. '''[Note: Friendly Scout is moved to the next Act]'''
::More stuff to fix:
+
# Look at both of them while standing still.
* Sandman is not selected in backpack view
+
# Look down at the ground and then swing the caber.
* Video seems to lag when you close the backpack
+
# Crouch, look down, and then swing the caber. Watch the explosion affect the enemy players.
* Resolution is too low (no 720p option)
+
# Look at the enemy players again.
* Video seems stretched vertically (players are tall and slim, health bar "+" sign seems non-proportional)
+
# Run to the Resupply room, look at the sign, and enter the room.
* Not using the modified HudDamageAccount.res
+
# Touch the Resupply cabinet.
* Need to go back to the starting area (inside the wooden thing) before launching the ball
+
# Repeat Step 4.
* Taunted twice
+
# Run to the Resupply room and immediately go to the Resupply cabinet and out.
Should be it :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{adm}} 22:02, 23 November 2010 (UTC)
+
# Approach a high location (in the current video, it is a bunch of crates)
 +
# Jump and strike the wall of the high location to get to the top of it.
  
 +
'''Part 3: Player Interactions'''
  
Well I think I got it this time. [http://www.youtube.com/watch?v=QNp-KjRrs2M 1]
+
First part is a single enemy Spy.
  
[[User:Yoyomama|Yoyomama]] 05:06, 24 November 2010 (UTC)
+
'''Part 3a: Cloaked Spy'''
 +
# Let the Spy cloak
 +
# Approach cloaked Spy and attack with the full caber. If the facts are right, an explosion should trigger.
 +
# Refresh the screen to the next scene...
  
: You are much closer this time, but now the video is double letterboxed. Since its 16:9, it should take up the whole youtube player. As for the demonstration, I would hit the ball at all three targets to show that short range does no stun, medium range does short stun, and long range does long stun, then beat them all to death. As for the taunt kill, I personally would edit the config so the spy is a few steps forward so you can get behind him and hit a home run. Keep up the good work, you're almost there [[User:Natemckn|Natemckn]] 16:07, 24 November 2010 (UTC)
+
There are two players on the side, a friendly Scout and an enemy Spy.
  
Gotcha. I'm having trouble with putting the music in though. Sony Vegas and MSS both automatically resize the video when I put it in, and I don't know how to put it in 720p.
+
'''Part 3b: Disguised Spy'''
[[User:Yoyomama|Yoyomama]] 18:22, 24 November 2010 (UTC)
+
# Let the Spy disguise as a friendly Scout.
:Add me on steam and I will help you with Vegas. My steamID is ths same as my ID here [[User:Natemckn|Natemckn]] 19:27, 24 November 2010 (UTC)
+
# Approach friendly Scout and attack with the full caber. Nothing should happen.
 +
# Now go to the disguised Spy and repeat Step 3. The difference is that the explosion should trigger.
  
== A series of demos ==
+
'''Part 4: Deployment and Holstering'''
I was wondering if I could go ahead and make videos for the Bonesaw, Chargin' Targe, Flamethrower, Grenade Launcher, Huntsman, Shotgun, Sniper Rifle, Stickybomb Launcher, and the SMG.
+
*Do the same set of actions as the current video, or in any appropriate method.
NOTICE: I'll start on this tomorrow, today I'm going to play around with them and see if I can unlock more stuff for videos.
 
  
For the '''Flamethrower''', I want to Kill the pyro at close and medium range to show damage drop of flames. I want to set the Medic on fire to show the flame damage, and for the Soldier, I want to deflect his rocket back at him to show off combustion blast.
+
<s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:23, 22 June 2022 (UTC)</s> [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:31, 22 June 2022 (UTC)
  
For the '''Grenade Launcher''', I'll have to get past the pyro or use direct hits on him, then shoot nearby the soldier and let them blow up on the ground, then show the weapon's projectile arc while going for the medic.
+
:Good list, but agree that this isn't worth redoing if it's only for those extra interactions. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)
  
I need to know which class I should do the '''Shotgun''' with. The Soldier/Heavy, the Pyro for his tauntkill, or the Engineer because its his primary.
+
:: [https://drive.google.com/file/d/1UYRHocDtVBJbtYHnGVX6UjG_olg-VjqU/view?usp=sharing Here] is the video, feedback needed!<br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 11:03, 4 May 2024 (UTC)
 +
:::I consider that the holster penalty clip doesn't show the penalty properly. For this case, you should just use the sticky launcher. Also, the demo doesn't show the dmg penalty the stick has. You should use a demoman to show the dmg as 55*3 = 165, not enough dmg to kill a demo · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 00:07, 8 June 2024 (UTC)
 +
::::I agree with the addition of one more clip of the empty caber versus the bottle. Here’s what I think should occur after the deployment and bolstering scene…
  
For the '''Hunstman''', I'll kill the Pyro with just quick shots/no charge, and follow with, 1:Kill the Soldier with fully charged bodyshots, then kill the medic with one fully charged headshot. Or 2: Kill the soldier with halfway charged shots, with a halfway charged headshot to finish, and then one fully charged bodyshot followed with a fully charged headshot. I also want to show how the fully charged arrows will pin targets to objects behind them, but all that will be left and the only one close to a wall, is the Spy, and I still need to kill him with the Skewer tauntkill.
+
'''Part 5: Rate and Damage Comparison'''
  
For the '''Sniper Rifle''', I want to shoot the pyro with a no scope, then zoom in and fire without the charge to show damage similarities. Afterwards, I would shoot the soldier(or the medic with his low health) with a half-way charged body shot, and then a halfway charged headshot. For the Medic(or Soldier with his high health), I will do one fully charged body shot and one fully charged headshot.
+
Two clips side by side with enemy Pyro. One side is the bottle, the other side is the empty caber.
 +
# Wait for a few seconds
 +
# Strike the Pyro off cooldown with both weapons
  
For the '''Stickybomb Launcher''', I don't really know what to do, and would like someone to tell me.
+
[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 23:29, 8 June 2024 (UTC)
  
For the '''Chargin' Targe''', I also don't really know what to do.
+
== [[File:RED Teleporter.png|16px|link=Teleporters]] [[Teleporters]] ==
[[User:Blue A10|Blue A10]] 23:38, 23 November 2010 (UTC)
+
{{c|Needs to show the updated metal cost.}}
:I was planning on doing the Chargin' Targe. But it's totally fine if you do it. I was planning on it being a fairly complex video. I'd jump out of the kiosk you start in and show a short range charge on the pyro. Fade out. Next clip, medium range charge for a mini crit on soldier. Fade out. Show a full range charge on medic in order to get a crit. This is all with the bottle. Longer fade to a cross-showing of a demo getting hit with solely a rocket with Chargin Targe and without. do the same for one burst of a flame from the pyro. (At least I think Chargin Targe is fire resistance, can't remember.) thoughts? If you'd like to take that idea, go for it. [[User:Fendermcbender|Fendermcbender]] 01:11, 24 November 2010 (UTC)
 
::Go ahead, that's much better than anything I could have done for it. [[User:Blue A10|Blue A10]] 01:36, 24 November 2010 (UTC)
 
:Advice: Don't do them in bulk because there's high chances you'll have to redo them.
 
* Flamethrower: OK. Remember to wait until the fire goes away on the medic at least once to show duration. Also remember to show airblast on players (knockback)
 
* Grenade Launcher: Use direct hits for the Pyro, it shows self-damage, which is pretty important to know.
 
* Shotgun: For multi-class weapon, record the thing for all classes as if they were separate videos, then queue them together and put (probably multiple for this one) songs over it.
 
* Huntsman: Second way seems the best to me; not sure if showing the pin effect is really necessary, though it's funny. Maybe move someone next to some crate and add that as an extra sequence after the taunt.
 
* Sniper Rifle: Give the Medic the fully charged bodyshot to show that it kills him (which is pretty important to know)
 
* Stickybomb launcher: Put a sticky next to the pyro, explode (it's good if it shows self-damage), repeat one sticky at a time. Then do multiple stickies at once for the soldier, same deal for medic. For the medic, switch to another weapon to show that you can explode stickies without having the weapon selected.
 
* Chargin' Targe: What Fendermcbender said. With rockets and flames, that's 4 videos to take, so they can be all displayed at once with one video in each quadrant — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{adm}} 02:55, 24 November 2010 (UTC)
 
  
:Don't forget to show the charge itself dealing damage at some point. As for stickies, maybe you can also do a detonation while taunting? [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] 03:01, 24 November 2010 (UTC)
 
  
== Doing some videos ==
 
  
I've been recording some videos using the "record" and "startmovie" commands.
+
== {{Demo Header|Amputator}} ==
 +
{{c|Does not show damage against players vs stock}}
  
I can't really say I can finish these videos, so I can't promise a "reservation" or the like
+
{{Reservation|[[User:Mediarch|<font color="ec5c69">'''Mediarch'''</font>]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|<font color="ec5c69">'''Talk'''</font>]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|<font color="ec5c69">'''My Edits'''</font>]] 04:11, 31 May 2024 (UTC)}}
  
What I've currently finished are Ambassador, Revolver, and the Sniper Rifle. What I'm missing now are the loadout part and the bg music
+
I recorded most of this but medic's health regen is completely random as far I can tell. I can't get the clips to line up so I can properly demonstrate the increased health regen so I'm removing my reservation for the time being. I might try again some other time to brute force it but it doesn't seem promising [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 18:34, 28 March 2024 (UTC)
  
Here's what I've covered up on each weapon:
+
:Not having them be synced up is fine as long as it's clear that the Amputator goes faster.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:55, 28 March 2024 (UTC)
  
Ambassador:  
+
:: That's not the issue I'm having. It's the part where you're showing that it only regenerates faster while you are actively holding the amputator itself. The original video has a 3-way splitscreen with the left side being Amputator, the middle having the Amputator equipped but switched to hold the medi gun, and the right holding the stock bonesaw. I can't the medi gun side and bonesaw side to sync up so it looks like one of them is slightly faster than the other. One of the two is always slightly faster or slower which makes it really difficult to properly demonstrate that part. Even the actual health you gain each tick is slightly variable from what I can tell. I had 6 different clips and synched them all up and they all finished at different times and would have different health values despite all other variables being equal. All 6 clips started at the same time but all 6 of them have different HP https://imgur.com/3NVTjSG. My only thought for a fix is I could try to cheat and essentially just crop the health bar from one of the clips and paste it onto the other so that way they are perfectly synced up. It'd have to be a seamless edit though which is pretty hard to do. [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 19:15, 28 March 2024 (UTC)
  
 +
== {{Demo Header|Direct Hit}} ==
 +
{{c|Does not show splash damage size compared to stock. No damage comparison to stock. You can airshot a soldier that rocket jumps.}}
  
2 Headshots - '''Pyro'''
+
== {{Demo Header|Pomson 6000}} ==
 +
{{c|October 21, 2016 Patch - Fixed the Pomson 6000 playing the Shotgun reload sound.}}
  
3 Bodyshots at maximum fire rate; +1 Headshot to show no damage fall-off - '''Soldier'''
+
== {{Demo Header|Thermal Thruster}} ==
 +
{{c|Video doesn't show the increased knockback while using the item}}
 +
This video was created when the rule was just "at least 30 fps". Now, the knockback clips are a bit random and doesn't properly show the actual effect. Maybe the demonstrator can show it by placing a pyro aiming upwards and make it airblast them. The clips would be in badwater roof, the left clip without the thermal just falling off from it and the right clip, jumping with the thermal onto the pyro. · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:18, 28 March 2024 (UTC)
  
1 Headshot and multiple failed headshots to show that the Ambassador needs full accuracy regardless if the target was actually hit on the head - '''Medic'''
+
== {{Demo Header|Natascha}} ==
 +
{{c|Needs to show that when an enemy is being healed by a medi gun or other source (like a dispenser) they're immune to the slowdown.}}
  
 +
= [[Main Page (Classic)|Team Fortress Classic]] =
 +
== [[File:TFC Crowbar.PNG|16px]] [[Crowbar (Classic)]] ==
 +
{{c|Haven't been able to find a proper bot program. Will need another players in order to successfully demonstrate}}
  
 +
=Questions and Proposals=
 +
'''Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the [[Team_Fortress_Wiki_talk:Weapon_Demonstration#Need_to_be_redone|Need to be Redone]] section above and it will be dealt with.'''
  
Revolver:
+
== [[File:Item icon Voodoo-Cursed Heavy Soul.png|20px|link=Zombie Infection]] [[Zombie Infection]] Zombies ==
 +
{{c|Zombies have different abillities than normal players}}.
  
 +
Hello, I am Slimyboi500.  I will be doing the demostrations for each zombie in Zombie Infection.
  
Shots; also showing that it does not register headshots via shooting at head - '''Pyro'''
+
Why, you may ask?  Unlike normal gamemodes, the [[BLU]] team (or in this case, the zombies), have different [[Zombie_Infection#Zombie_abilities|abillities]] than normal:
  
Shots to show damage fall-off at mid-range; max attack rate - '''Soldier'''
+
*[[Scout]]: Speed Demon
 +
*[[Soldier]]: Pounce
 +
*[[Pyro]]: Hellspawn
 +
*[[Demoman]]: Blast Charge
 +
*[[Heavy]]: The Tank
 +
*[[Engineer]]: EMP Grenade
 +
*[[Medic]]: Heal
 +
*[[Sniper]]: Spit
 +
*[[Spy]]: Reveal
  
Shots to show damage fall-off at longer ranges - '''Medic'''
+
They also have different effects, like different amounts of [[health]] and [[speed]].  The zombies only can use melee attacks however, which makes it harder to kill.
  
 +
Let me know if it's a good idea or not.
 +
----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 17:35, 27 October 2023 (UTC)
  
 +
:If we're doing this, I think there should be a demonstration made for each gamemode, rather than just Zombie Infection. Although ZI has gotten an introduction video now that shows off the mode pretty well, so I don't believe it is necessary.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:53, 27 October 2023 (UTC)
  
 +
::The introduction is missing a few key details, such as not showing the Soldier or Heavy's abilities.  I feel like it would be a good idea.  Such as like there should be a demo for VSH.
 +
::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 18:12, 27 October 2023 (UTC)
  
Sniper Rifle:
+
:::It doesn't show each ability, but it does overall show the gamemode very well and I think does a sufficient job. Although, again, if we are making demonstrations for this, I think one should be made for each gamemode.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:18, 27 October 2023 (UTC)
  
 +
::::Yes, I think there should be one for each gamemode.
 +
::::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 19:41, 27 October 2023 (UTC)
  
Noscopes; also showing that it does not register headshots when unscoped - '''Pyro'''
+
:::::Remember to also indent your signature and to keep your answers above the hidden comment.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:51, 27 October 2023 (UTC)
  
Full bodyshot + full headshot - [[Soldier]]
+
::::::Still, is that a yes on the idea?
 +
::::::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 20:28, 27 October 2023 (UTC)
  
Fail headshot (when shooting too soon) + 0% headshot - '''Medic'''
+
{{Outdent|6}} I'm voting no, but other people might be in favour of it. [[User:Profiteer|Profiteer]] was, for example, so I'm waiting for more input.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:35, 27 October 2023 (UTC)
  
 +
:I vote yes for the Zombie Infection zombies (as well Saxton Hale on VSH), but not for other gamemodes. I consider these zombies kinda like "new weapons". They all have different abilities, passives, first-person views, etc. I'm not quite sure if there needs to be a demonstration regarding the human part (only if demonstrated humans being infected by zombies upon dying), and perhaps the only thing related to humans would be that zombies drop small healthkits (because it's related to them, the zombies). A showcase of each zombie class, its ability, and some human interactions like being infected by them, and, killing them as humans, would probably be a nifty video package. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 22:34, 27 October 2023 (UTC)
  
 +
:: I'm all in for ZI and VSH demos, but a significant issue would be future balance patches to the modes. Each balance patch so far has significantly changed the zombies, and if we had already made the demo, we would have to redo the video for each one of these updates, which would result in multiple uploads of the same video over and over again and a lot of work (and given how we can barely keep up with the current demos in the [[#Need_to_be_redone|backlog]]...). Maybe instead of a gamemode demonstration, we could simply do a "zombie class demonstration" ("Zombie Sniper", etc.) and a "mechanics demonstration" (weapon modifications, gamemode-specific elements). This way, if a zombie is changed, we wouldn't have to redo the entire video. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 22:51, 27 October 2023 (UTC)
  
 +
::: I will do the demo as soon as I get enough votes for it
 +
::: ----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 18:42, 15 November 2023 (UTC)
  
Tell me anything I've forgotten to place so I could do them again.
+
::::Voting yes for the demo, ZI and VSH seems stable...for now at least[[User:Profiteer|Profiteer(奸商)the tryhard]] ([[User talk:Profiteer|talk]]) 11:05, 21 November 2023 (UTC)
 +
<!-- ~~~~ FIRM here for edits that aren't questions -->
  
 +
== Flippin' Awesome and Skullcracker in VSH ==
 +
When Saxton Hale used [[Flippin' Awesome]] or [[Skullcracker]], the other mercenary participating the taunt will be [[VS_Saxton_Hale_Mode#cite_ref-10|taunt killed]], is this something worth remaking the taunt demonstration? Or we just keep the current taunt demonstration, but add this feature into the VSH demonstration? --[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 18:31, 22 July 2023 (UTC)
  
[[User:Denmax|Denmax]] 11:40, 24 November 2010 (UTC)
+
:I think a VSH demonstration would be better, as it may be confusing why Saxton Hale is suddenly there when he's not normally playable.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 19:52, 22 July 2023 (UTC)
  
:Those all sound pretty good. You can see the ambassador video that I made (using the old config, so it needs to be redone) http://www.youtube.com/watch?v=GCAQYlPRpM0  Make sure to demonstrate that if you shoot too fast you cant get headshots.
+
::Yes, a demonstration regarding VSH, showing all Hale's abilities, and some unique taunt interactions, would be the most ideal (including his default taunt kill). That one would probably be more lengthy, and some things would probably require to be discussed beforehand. Like Mercs being able to wall climb (which is applied to even stock weaponry), should that be shown too? [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 20:31, 22 July 2023 (UTC)
:Your plan for the revolver sounds good.
 
:As for the sniper rifle, make sure to demonstrate 1) noscope 2) 0% bodyshot 3) 0% headshot 4) 100% bodyshot 5) 100% headshot. As long as your video shows all 5 of those shots it should be good  [[User:Natemckn|Natemckn]] 16:19, 24 November 2010 (UTC)
 
  
== Degreaser demonstration ==
+
:::I think maybe a demonstration for every game mode could be in order, as a sort of semi-tutorial created by us. A VSH one would fit that too.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 08:33, 23 July 2023 (UTC)
  
http://www.youtube.com/watch?v=PF0PjIecMMg  I followed the guidelines pretty closely, or at least I hope. [[User:Wernstrum|Wernstrum]] 22:52, 24 November 2010 (UTC)
+
== Configs for partner taunt demonstrations ==
:That does respect all guidelines (wow, didn't think you could reach the Soldier from there) but doesn't demonstrate the unique things about the Degreaser: Fast weapon switch and reduced afterburn. To show this, you need to let the whole afterburn last on either the medic or the Soldier, and you need to switch weapons to show how fast it is.
+
I've created some configs for partner taunt demonstrations. It automatically spawns 2 bots, places you in the starting position, and has another small command ("teleport") to input after it to teleport both the bots to the right position. It binds H and J to the bots performing taunts, H = BLU bot does taunt, J = RED bot does taunt. They're all class-specific and automatically kick any other bots there. There's no way (right now) that I know of to update the weaponref.zip, so if anyone needs it I can forward you a zip of the files. Just let me know on my talk page (or if you know of a way to update weaponref).<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:56, 13 November 2023 (UTC)
It also needs to demonstrate airblast, so have the soldier fire a few rockets and reflect them; also demonstrate airblast on people (push the medic back, etc)
 
Good start though~ And if you redo it, try not to linger this long on the backpack view (3~5 seconds is enough) [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 22:55, 24 November 2010 (UTC)
 
  
No problem; here's the redone version. http://www.youtube.com/watch?v=rF7tTLnhJaY[[User:Wernstrum|Wernstrum]] 23:53, 24 November 2010 (UTC)
+
== New tr_karma and requirements ==
:Very nice (especially the reflect-rocket-towards-Pyro part, that looks cool). However, two things still need to be changed: Do not fire with the shotgun (only switch weapon to show speed, and wait a second after having switched before changing back; take your time), and try to hide the spy next to the Medic; he is quite visible in this video while burninating the Medic.
+
I've been working in the past week in fixing some issues tr_karma has and some new guidelines. The changes to tr_karma are:
I trust that this 3rd take will be perfect, so please upload the original on some file host rather than putting it on YouTube, so that it may be uploaded to the official youtube channel. [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 23:58, 24 November 2010 (UTC)
+
* Increased lightmap quality in the interiors
 +
* Fixed a "checkerboard" texture in the gas cylinder, the ceiling fan and the cardboard boxes
 +
* Added chat scripts to enable noclip (!n in the chat), regenerate (!r), spawn an ammo pack (!am) and enable demonstration server settings (!demo) (these commands are available also in the new tr_karma_basic.cfg)
 +
* Fixed the func_buttons in the wood targets only working once, thus displaying the hit particle once
 +
* Removed Tough Break cases and the Gargoyle prop as they didn't fit the ambience
 +
* Removed the mining cart prop in the rails due of a lighting issue
 +
* Repacked the map, reducing the map size from ~91 MB to ~18 MB
 +
The link to the download and new proposed guidelines are [[User:Ashe/Sandbox2|here]]. Check them out and give feedback · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:38, 13 December 2023 (UTC)
  
Here's the video redone with the changes ( http://www.youtube.com/watch?v=q7vn3HG9n-M ) and the download link ( http://www.filedropper.com/degreasertake4compressed ) I've actually been putting a download link in the descriptions of all the previous YouTube videos as well, but that's a moot point.[[User:Wernstrum|Wernstrum]] 00:34, 25 November 2010 (UTC)
+
== Issues with tr_krama and tr_krama_event ==
:Oh derp, sorry. Thanks, uploaded~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 01:46, 25 November 2010 (UTC)
 
:I think this is going to have to be redone again :( [http://www.youtube.com/comment_servlet?all_comments=1&v=zqniJ21hn6I The comments] are complaining about the long-range-ness (also seems fishy to me); maybe try jumping up so that the flame isn't deformed. Also, you didn't wait after weapon switching — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 15:34, 25 November 2010 (UTC)
 
Yeah, I noticed that the flames coming out of the weapon don't look like they should reach the Soldier even though they do. I left in because I've seen the weapon distort in-game but I'll redo it to prevent confusion. Also, I'm a little confused by what you mean by waiting after weapon switching; do you mean switch from the degreaser to another weapon, then wait? On that note, I was thinking about when weapon switching to switch to the Axtinguisher and kill a bot to show the speed of the puff & sting (minus the puff) since they go together so well, but I thought I'd ask before I added it in. I could do it with the default axe, but no one does that when the Axtinguisher does it so much better.[[User:Wernstrum|Wernstrum]] 16:22, 25 November 2010 (UTC)
 
:By waiting after weapon switching, I mean switch to some weapon weapon and then wait, and then switch back, and then wait. Axtinguishing the Medic as fast as possible would be good too (make sure to bind a key to slot3+attack at the same time so that you attack really as fast as possible) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 02:16, 26 November 2010 (UTC)
 
  
== Force-A-Nature demonstration ==
+
When I start a local server and load tr_krama/tr_krama_event, it won't load (probably because it doesn't exsit) lights/shadow making the map super bright, this only happens on 2 krama maps, I tried to download a modified version of tr_krama on workshop and it worked perfectly, pretty sure something is missing in the map file from weaponref.zip.[[User:Profiteer|<font color="8470FF">Profiteer]] the tryhard ([[User talk:Profiteer|talk]]|[[Special:Contributions/Profiteer|contribute]])</font> 05:59, 10 March 2024 (UTC)
  
I hope this is a good vid...http://www.youtube.com/watch?v=R13xE8s_KaE [[User:Chibiku|Chibiku]] 02:42, 25 November 2010 (UTC)
+
:It works fine on my end.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 10:11, 10 March 2024 (UTC)
:Looks good, but I would add one thing: demonstrating self knockback. Maybe do a triple jump with it and a force-jump with it. Add that and upload it somewhere so we can add it to the official wiki youtube channel [[User:Natemckn|Natemckn]] 03:33, 25 November 2010 (UTC)
+
::Join the IRC to help you @Profiteer · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:33, 16 March 2024 (UTC)
 +
:::@Profiteer do you have HDR enabled? · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:50, 23 March 2024 (UTC)
  
Ok, mind reserving this weap for me? gotta sleep. [[User:Chibiku|Chibiku]] 04:06, 25 November 2010 (UTC)
+
== Question about 2D and 3D player models ==
:Done [[User:Natemckn|Natemckn]] 04:10, 25 November 2010 (UTC)
 
:Video looks a tiny bit choppy; it's okay but next time close all background programs and stuff to get best performance. I also like the fact that you only shot once at the target in the back, showing that you lose a shot if you reload after having fired one shot only. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 04:40, 25 November 2010 (UTC)
 
  
I made a new video, showing the Force Jump's height boost and the Triple Jump giving me enough distance and vertical momentum to cross a large area. See here: http://www.youtube.com/watch?v=xMLfLV3hJmE Sorry if it's a bit over a minute, doing all that force jumping added a few seconds. [[User:Chibiku|Chibiku]] 22:51, 25 November 2010 (UTC)
+
A question I've had for a while about weapon demonstrations is, is there a specific reason that 2D player images in the HUD are standard rather than the 3D player model (be it for performance, consistency, or any other reason), also considering that 3D player models are enabled by default? The 3D model could also generally be more useful for certain cosmetics or demonstrations. [[User:Scorchshotgaming|Scorchshotgaming]] ([[User talk:Scorchshotgaming|talk]]) 16:47, 8 April 2024 (UTC)
:The video is perfect but you can go [http://www.youtube.com/watch?v=REEVuL8zh-Y a lot higher than that] with a Force Jump, so I suggest you do another take to show the jump's maximum altitude. Lots of people don't know about it, so it is quite important to demonstrate this, indeed. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 23:11, 25 November 2010 (UTC)
 
:Whew, finally made a vid that's under a minute and shows off some tricks a FaN scout can use to cover ground. Here it is. http://www.youtube.com/watch?v=t1Z9cqsHE5M [[User:Chibiku|Chibiku]] 01:09, 26 November 2010 (UTC)
 
::Is good. Please upload this, Natemckn~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 02:16, 26 November 2010 (UTC)
 
:::Upload is here. http://www.mediafire.com/?b49tgsalx46dq3b [[User:Chibiku|Chibiku]] 02:30, 26 November 2010 (UTC)
 
::::Done [[User:Natemckn|Natemckn]] 03:42, 26 November 2010 (UTC)
 
  
== Weapon Switch Animation ==
+
: they're buggy, eat up frame rate on a lot of systems, and aren't really necessary. I don't think they really add anything of value to the videos so my vote would be to keep them disabled. [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 16:50, 8 April 2024 (UTC)
Shouldn't the video really showcase the animation that is shown when a user switches to the weapon? I'd suggest that the recorder should either start the video with a different weapon and then switch to the weapon being demonstrated, or switch away and then switch back towards the end. - [[User:Mr. Magoolachub|Mr. Magoolachub]] 08:43, 25 November 2010 (UTC)
 
:It's a nice idea, but that would require redoing everything done so far, which isn't quite feasible at this point :( — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 23:11, 25 November 2010 (UTC)
 
  
==Lugermorph Demonstration==
+
::As far as I know, there's no real reason that we prefer one over the other. 3D models are enabled by default, but it may have just been something that was done for a while and became the standard.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 16:57, 8 April 2024 (UTC)
http://www.youtube.com/watch?v=ykRHuQ6fsFc
 
The quality is perhaps a little lower than I'd have liked, but other than that, any criticisms or things I have not done? I also realised afterwards that I should probably have included scout with Lugermorph, so I will likely redo this again anyway with the scout attached to the end. Or at the start, who knows. - [[User:Mr. Magoolachub|Mr. Magoolachub]] 11:09, 25 November 2010 (UTC)
 
  
: http://www.youtube.com/watch?v=Ds7KtJK976o it is not yet uploaded, but I really need to go to bed, so I'm just leaving it to upload while I sleep, I imagine it will be viewable in about an hour. - [[User:Mr. Magoolachub|Mr. Magoolachub]] 16:09, 25 November 2010 (UTC)
+
:::Fair point, it would obviously be a massive hassle to redo every demonstration with a 2D player model. Also for some people I suppose keeping them off improves framerate. [[User:Scorchshotgaming|Scorchshotgaming]] ([[User talk:Scorchshotgaming|talk]]) 19:59, 8 April 2024 (UTC)
::Looks good to me, I'll wait for Nate to upload it because I have limited bandwidth >: — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 23:11, 25 November 2010 (UTC)
+
::::I'm pretty sure it's because when they were added to the game, it caused lag to a lot of people. The recent 64 bits update fixed the 3d character using a lot of cpu and now it shouldn't affect fps (although i guess modern pcs didn't have issue with it anyways) · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 15:21, 3 May 2024 (UTC)
::Looks great, just need a download link [[User:Natemckn|Natemckn]] 03:18, 26 November 2010 (UTC)
 
::: http://www.zshare.net/download/831488007a133a0d/ There you go, sorry it took a little while. - [[User:Mr. Magoolachub|Mr. Magoolachub]] 09:08, 26 November 2010 (UTC)
 
  
== Powerjack Demonstration ==
+
== Mastercomfig question ==
  
http://www.youtube.com/watch?v=sZlVURlWD40
+
I am planning to make a demonstration, and the recommended requirements state that Mastercomfig High/Ultra is preferrable. However, I highly doubt my PC is able to run Mastercomfig High/Ultra properly and all the other high graphics settings. Is it acceptable if I use Mastercomfig Medium High and use average graphics settings? May look slightly lower quality than a typical reservation, but I don't think much will be affected. [[User:Scorchshotgaming|Scorchshotgaming]] ([[User talk:Scorchshotgaming|talk]]) 21:44, 18 April 2024 (UTC)
  
Criticisms? Things I've missed? I had the Soldier shoot the Pyro just to demonstrate the +75 hp on kill more effectively. - [[User:Mr. Magoolachub|Mr. Magoolachub]] 14:40, 25 November 2010 (UTC)
+
:Ultra is preferable, but setting your game to all max settings should suffice.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:45, 18 April 2024 (UTC)
:Looks perfect to me. Upload it somewhere so we can add it to the wiki youtube channel [[User:Natemckn|Natemckn]] 15:06, 25 November 2010 (UTC)
 
:: http://www.mediafire.com/?vied6hcavvi6x6d - [[User:Mr. Magoolachub|Mr. Magoolachub]] 15:58, 25 November 2010 (UTC)
 
:::Done [[User:Natemckn|Natemckn]] 03:42, 26 November 2010 (UTC)
 
  
== Video editing tool? ==
+
::Well, I'll look through some configurations, and if I find one that looks high enough quality without sacrificing my computer's performance I will use it (my PC is not too high spec, to say the least). My demonstration is for the Cleaner's Carbine; once you review it tell me your thoughts. For me this is especially important because I will need to screen record this too. [[User:Scorchshotgaming|Scorchshotgaming]] ([[User talk:Scorchshotgaming|talk]]) 21:48, 18 April 2024 (UTC)
 
 
Yeah... I'm trying to do a video for the Bushwhacka, and the way I'm planning to do requires a couple of fade in/out, etc. Any help? --[[User:Jetamo|Jetamo]] 10:59, 26 November 2010 (UTC)
 
:Use Sony Vegas if you have it. You can fade things by just throwing a video inside the other (on the last seconds), i think movie maker can fades too [[User:Swordz|Swordz]] 16:08, 26 November 2010 (UTC)
 
 
 
== L'etranger Video ==
 
 
 
L'etranger video here
 
http://www.youtube.com/watch?v=hTi49f6DmJU [[User:JackIsASpy|JackIsASpy]] 17:51, 26 November 2010 (UTC)
 
:A few issues: 1) Your high viewmodel fov. Set it back to default please 2) Make sure to start with full ammo. Fix those two things and I think you're good. [[User:Natemckn|Natemckn]] 17:54, 26 November 2010 (UTC)
 
Okay I'm on it [[User:JackIsASpy|JackIsASpy]] 18:27, 26 November 2010 (UTC)
 
 
 
Ok I hope this works out. http://www.youtube.com/watch?v=E2-GySRP1Js [[User:JackIsASpy|JackIsASpy]] 19:32, 26 November 2010 (UTC)
 
:One thing I didn't notice on your old vid. You are not using the custom damage numbers. They should be yellow. The project page details how to install the custom Huddamageaccount.res. Sorry I didn't point that out on the first one. Keep up the good work [[User:Natemckn|Natemckn]] 20:17, 26 November 2010 (UTC)
 
::Some other things...
 
* In backpack view, the "head" slot looks like it's selected (bug?)
 
* Has timer at the top
 
* Audio: The steel training video is 1:02 in length, you should use that one instead, to avoid looping
 
* Didn't shoot target at the back
 
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 20:40, 26 November 2010 (UTC)
 
 
 
Another attempt - http://www.youtube.com/watch?v=_C83DfB4O2o [[User:JackIsASpy|JackIsASpy]] 21:09, 26 November 2010 (UTC)
 
:Still didn't shoot the target at the back, and still has timer at the top (did you use the latest config, with mp_timelimit 0?); also, use the default crosshair (forgot to include that in the previous list) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 21:13, 26 November 2010 (UTC)
 
 
 
:It looks right to me, but i think it would be better if you killed those 3 normally, and then fade to another take where you do the cloak thing on the spy. It's what i would do. (I'm not a moderator) [[User:Swordz|Swordz]] 21:13, 26 November 2010 (UTC)
 
 
 
:Make sure you have updated config file, it will remove the timer at the top. Only reload when you are out of ammo (with the exception of reloading before taunting at the end). Shoot the target then reload before you taunt. Keep trying, you're getting close, the first is always the hardest to get right. [[User:Natemckn|Natemckn]] 21:14, 26 November 2010 (UTC)
 
 
 
Wow hard work. But i'll do it. [[User:JackIsASpy|JackIsASpy]] 21:18, 26 November 2010 (UTC)
 
 
 
Here it is. http://www.youtube.com/watch?v=aWHuuAjC56k [[User:JackIsASpy|JackIsASpy]] 10:13, 27 November 2010 (UTC)
 
:Sooo close! One thing: Only reload when you are out of ammo (except for at then end). Thats the only thing I noticed.[[User:Natemckn|Natemckn]] 16:20, 27 November 2010 (UTC)
 
 
 
http://www.youtube.com/watch?v=2BuQlJZitzc [[User:JackIsASpy|JackIsASpy]] 18:37, 27 November 2010 (UTC)
 
:I cannot see anything more to fix (Wind might though). If you could upload that to dropbox or mediafire, I'll go ahead and upload it to the wiki youtube channel. I wont make it public or embed it until Wind takes a look at it first (he has a much sharper eye for details). Good work, sorry it took you so many tries [[User:Natemckn|Natemckn]] 18:53, 27 November 2010 (UTC)
 
 
 
Can't it be rapidshare? I find it easier and faster. [[User:JackIsASpy|JackIsASpy]] 19:06, 27 November 2010 (UTC)
 
:Sure, its not my personal favorite, but whatever floats your boat[[User:Natemckn|Natemckn]] 19:09, 27 November 2010 (UTC)
 
http://rapidshare.com/files/433505686/Weapon_Demonstration_-_L_etranger.wmv [[User:JackIsASpy|JackIsASpy]] 19:26, 27 November 2010 (UTC)
 
:I'm sorry but I have to ask, what resolution did you record this at and what sort of compression did you use? I'm comparing your source file to some of the others that I have uploaded and there is noticeable difference. See for yourself: Yours [http://min.us/icSyM2.PNG] vs sniper rifle [http://min.us/iG40u.PNG]. They are both 720p so there shouldn't be this big of a difference. [[User:Natemckn|Natemckn]] 19:36, 27 November 2010 (UTC)
 
 
 
I don't see the difference, may be my eyes but I record my game at 1360x760 (or 1360x768) somewhere there and what do you mean by compress? [[User:JackIsASpy|JackIsASpy]] 19:41, 27 November 2010 (UTC)
 
:Here are some full size screencaps [http://min.us/iGcIG.png] vs [http://min.us/icSKjO.png] [[User:Natemckn|Natemckn]] 19:50, 27 November 2010 (UTC)
 
::Mind joining us in [[Team_Fortress_Wiki:IRC|IRC]] so we can try to figure out what you did? [[User:Natemckn|Natemckn]] 19:55, 27 November 2010 (UTC)
 
 
 
I don't understand it.. how do I use it? [[User:JackIsASpy|JackIsASpy]] 20:37, 27 November 2010 (UTC)
 
 
 
[http://webchat.freenode.net/?channels=tfwiki] <-- Just click there [[User:Natemckn|Natemckn]] 20:44, 27 November 2010 (UTC)
 
 
 
This is my last attempt. http://www.youtube.com/watch?v=wIQH2m0NRKM [[User:JackIsASpy|JackIsASpy]] 22:04, 27 November 2010 (UTC)
 
:Rapidshare it! I actually took the time to watch it in HD on youtube and it looks good quality-wise. On par with everything else we have. Good work. [[User:Natemckn|Natemckn]] 22:09, 27 November 2010 (UTC)
 
 
 
http://rapidshare.com/files/433616818/Weapon_Demonstration_-_L_etranger.wmv Here [[User:JackIsASpy|JackIsASpy]] 10:03, 28 November 2010 (UTC)
 
 
 
== Sniper Rifle Demonstration ==
 
 
 
http://www.youtube.com/watch?v=slWWlxKCYng
 
 
 
Can someone please let me know if this is the right idea?
 
SMG on the way as well.
 
[[User:Feneer|Feneer]] 18:27, 26 November 2010 (UTC)
 
 
 
This is just me, but I woulda shown noscopes on the Pyro, shortscopes on the Soldier, and a fully charged bodyshot on the Medic, then a fully charged headshot onto the Spy. [[User:JackIsASpy|JackIsASpy]] 18:31, 26 November 2010 (UTC)
 
:Ok, one thing i noticed, you're using a 16:10 ratio, hence the black bars on the sides. please use  16:9 (example 1280x720). Besides that, I like it [[User:Natemckn|Natemckn]] 18:46, 26 November 2010 (UTC)
 
 
 
Taken both your comments on board, here's the new version: http://www.youtube.com/watch?v=a2Esek8ItIE
 
[[User:Feneer|Feneer]] 19:18, 26 November 2010 (UTC)
 
:I feel that your first video demonstrated it better, it effectively showed all 5 possible shots (noscope, uncharged bodyshot, uncharged headshot, charged bodyshot and charged headshot). The spy is to only be used to taunt kills. Sorry for the confusion.[[User:Natemckn|Natemckn]] 19:24, 26 November 2010 (UTC)
 
::Some other things...
 
* Didn't shoot the target at the back
 
* Start the recording with your mouse on the weapon, with the tooltip displayed
 
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 20:40, 26 November 2010 (UTC)
 
 
 
Fixed the things we talked about, link: http://dl.dropbox.com/u/14614191/SniperRifle.wmv [[User:Feneer|Feneer]] 22:10, 26 November 2010 (UTC)
 
:I think you may have uploaded the wrong one, its 16:10 and the mouse doesn't start at on the mouseover
 
::This makes me feel very silly indeed, here's the correct version: http://dl.dropbox.com/u/14614191/SniperRifle.wmv [[User:Feneer|Feneer]] 05:31, 27 November 2010 (UTC)
 
:::No really, it's '''totally fixed now''' XD Same link as before, if you please [[User:Feneer|Feneer]] 13:53, 27 November 2010 (UTC)
 
 
 
== SMG Demonstration ==
 
 
 
http://www.youtube.com/watch?v=5CjBilTdYbU
 
Is this good enough to embed? <small>--''The preceding unsigned comment was added by'' [[User:Feneer|Feneer]] ([[User talk:Feneer|talk]]) • ([[Special:Contributions/Feneer|contribs]]) </small>
 
:Looks good to me. Upload it to a place like mediafire.com and post the link here so we can upload it to the wiki youtube channel [[User:Natemckn|Natemckn]] 20:18, 26 November 2010 (UTC)
 
::Some things are wrong:
 
* Start the recording with your mouse on the weapon, with the tooltip displayed
 
* Didn't shoot the target at the back
 
* Let the final reload animation finish before taunting
 
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 20:40, 26 November 2010 (UTC)
 
 
 
Fixed the things we talked about, here's the download link: http://dl.dropbox.com/u/14614191/SMG.wmv [[User:Feneer|Feneer]] 22:10, 26 November 2010 (UTC)
 
:Uploaded, embedded, & marked as done [[User:Natemckn|Natemckn]] 23:54, 26 November 2010 (UTC)
 
::Put as unlisted and needs to be redone, because the Sniper isn't holding the SMG at the beginning of the video :( Also, the relative volume of the audio is quite off (you can't hear the Sniper go "yyyaaahh" at the end) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 00:03, 27 November 2010 (UTC)
 
::: D: How did I not notice that [[User:Natemckn|Natemckn]] 00:04, 27 November 2010 (UTC)
 
::Sigh, there's always something XD. I spliced in a new intro, sniper holding SMG this time, and cut the music volume by 5dB, hope it's ok: http://dl.dropbox.com/u/14614191/SMG.wmv
 
[[User:Feneer|Feneer]] 05:31, 27 November 2010 (UTC)
 
 
 
 
 
I'm just wondering why my SMG video wasn't used since it's the same exact thing pretty much and I posted it before. Not a big deal, just wondering. [[User:Annephrank|Annephrank]] 19:07, 27 November 2010 (UTC)
 
:Looking up where you posted it, I see that Wind pointed out some things to fix on your SMG video, and I don't see any followup by you. I apologize if there was a miscommunication and you were working on fixing those things. [[User:Natemckn|Natemckn]] 19:15, 27 November 2010 (UTC)
 
 
 
== Shortstop ==
 
So, i tried to do it like the natascha video, but this weapon doesn't slowdown anything after all. What should i do? [[User:Swordz|Swordz]] 19:53, 26 November 2010 (UTC)
 
:The shortstop has no slowdown. If it did, it would be even more overpowered compared to what it is now. Don't demonstrate it, that's all — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 20:37, 26 November 2010 (UTC)
 
::http://www.youtube.com/watch?v=ZgZ4zZP92yA That's what i got. PS: I have uploaded directly to the channel (unlisted of course) so i don't need to upload it again if it's right (slow internet + i can't use it when it's uploading because everything becomes soo slow :P) [[User:Swordz|Swordz]] 21:08, 26 November 2010 (UTC)
 
:"The shortstop has no slowdown" [[Shortstop#Slowdown|Um, lol?]] It does have slowdown, it's just weak compared to what Natascha does. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] 23:03, 26 November 2010 (UTC)
 
::Nope, it has no slowdown at all. Try it out for yourself — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 23:19, 26 November 2010 (UTC)
 
 
 
 
 
== Frying pan ==
 
Yay! I contributed too, I am still new to this tough.
 
http://www.youtube.com/watch?v=1t9xjowj5Ps
 
[[User:Lurkys302|Lurkys302]] 00:40, 27 November 2010 (UTC)
 
:Looks pretty good for a first try. One thing I noticed, at the very beginning, when you are mouseovering the frying pan, the demo is holding the sticky launcher. To make him hold the frying pan, (before you record) edit the melee slot and click "keep" next to the frying pan. Voila, he is holding the frying pan, then you can start recording. Since the frying is equippable by both the soldier and demo, you need to record the exact same thing for the soldier and add it to the end. See the Lugermorph video for a good example. Thanks for contributing [[User:Natemckn|Natemckn]] 22:57, 26 November 2010 (UTC)
 
::What Natemckn said. Also, please put a download link to the original file~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 23:01, 26 November 2010 (UTC)
 
 
 
Video : http://www.youtube.com/watch?v=D2XeCfbCgu4
 
Download : http://dl.dropbox.com/u/15770113/tf2_wiki_frying_pan_ratchet302.wmv (to download choose "save as")
 
[[User:Lurkys302|Lurkys302]] 01:12, 27 November 2010 (UTC)
 
Opps, I uploaded the edited version. The original file is bigger tough, I think it would take more time to upload. --[[User:Lurkys302|Lurkys302]] 01:25, 27 November 2010 (UTC)[[User:Lurkys302|Lurkys302]]
 
:As Natemckn said, since this weapon can be used by both the Demoman and the Soldier, you need to record both videos and put them into one, then add the music on top of that; see [[Lugermorph]]'s demonstration. Why would the "original file" be bigger? By original file, I mean the file that you uploaded to YouTube. It takes the same time as the time it takes to upload it to YouTube. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 23:28, 26 November 2010 (UTC)
 
Oh ok, going to film for the soldier too! --[[User:Lurkys302|Lurkys302]] 01:25, 27 November 2010 (UTC)[[User:Lurkys302|Lurkys302]]
 
There it is : http://www.youtube.com/watch?v=uZDLkNqYg6I
 
http://dl.dropbox.com/u/15770113/tf2_wiki_final_frying_pan_ratchet302_solly_and_demo.wmv (as before right click and "save as" :D) Have to do else? --[[User:Lurkys302|Lurkys302]] 01:25, 27 November 2010 (UTC)[[User:Lurkys302|Lurkys302]]
 
:Aaaalmost there. First, put the song over the final thing, not over each video; second, the Spy is visible during the Soldier taunt; and third, there is a delay at the end of the Soldier one (5 seconds of staring forward, lol) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 00:16, 27 November 2010 (UTC)
 
I refilmed everything again lol, I kicked the Spy while I was at it. Now I am editing. --[[User:Lurkys302|Lurkys302]] 01:25, 27 November 2010 (UTC)[[User:Lurkys302|Lurkys302]]
 
http://www.youtube.com/watch?v=Th8l6cEhi-8 ? --[[User:Lurkys302|Lurkys302]] 01:25, 27 November 2010 (UTC)[[User:Lurkys302|Lurkys302]]
 
:That's good, Natemckn should upload this :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 01:00, 27 November 2010 (UTC)
 
There's the dl linky (again) then xD http://dl.dropbox.com/u/15770113/not_actualy_a_real_title.wmv --[[User:Lurkys302|Lurkys302]] 01:25, 27 November 2010 (UTC)[[User:Lurkys302|Lurkys302]]>
 
:Alright (please sign your comments) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 01:02, 27 November 2010 (UTC)
 
:Uploading [[User:Natemckn|Natemckn]] 01:08, 27 November 2010 (UTC)
 
:Right after I finished to add the signs explorer crashed before I could save Q_Q [[User:Lurkys302|Lurkys302]]
 
::Your video is live, congrats. See it here: [[Frying Pan]] [[User:Natemckn|Natemckn]] 01:22, 27 November 2010 (UTC)
 
:Oh cool! Thank you --[[User:Lurkys302|Lurkys302]] 01:26, 27 November 2010 (UTC)[[User:Lurkys302|Lurkys302]]
 
 
 
== Ambassador Initial ==
 
 
 
Just want to make sure if all areas are already covered.
 
 
 
I still have not added the loadout part of the video and I think I did something wrong on the taunt thing. Freaking VirtualDub :(
 
 
 
http://www.youtube.com/watch?v=y0Bmq7y5rx0
 
 
 
04:35, 27 November 2010 (UTC)
 
 
 
Weird, using four tilde's don't show my name
 
 
 
[[Denmax]]
 
 
 
[[User:Denmax|Denmax]] 04:36, 27 November 2010 (UTC)
 
 
 
:A few things I noticed
 
*You need to show that shooting too fast you cant get headshots
 
*You need to shoot the target in the back at the end
 
*After shooting the target, but before taunting, you need to manually reload
 
:I'm sure Wind will point out a few more things, but its a good start. You can see the ambassador video I made with the old config. Its embedded on the [[ambassador]] page[[User:Natemckn|Natemckn]] 04:39, 27 November 2010 (UTC)
 
 
 
:* Already did the first point; but maybe it would have been best if I did it on the Pyro perhaps, since it was barely noticeable the Medic being too far.
 
:* I noticed two targets, the one standing on top of the crates and the barely noticeable "behind the cart".
 
:* I see; should I avoid moving the direction whilst taunting?
 
 
 
:* [[User:Denmax|Denmax]] 08:37, 27 November 2010 (UTC)
 
::::I'd suggest demonstrating that fast headshots dont work on the soldier. (Two slow headshots on the pyro, then click and hold on the soldiers head to show that fast headshots dont work, then bodyshots on the medic). The target on top of the crates is the one you want (See any other video including the old [[Ambassador]] one for an example [[User:Natemckn|Natemckn]] 16:23, 27 November 2010 (UTC)
 
 
 
== Bushwacka Help - Video Editing Exp. Needed ==
 
 
 
So I've been working on the Bushwacka on and off because I've been busy. The problem I've run into is the video editing part of it. Specifically the exporting of the video file. I'm using Adobe Premiere Pro CS4 and I've filmed all my footage at 1900 X 1000, give or take. (I have a weird dimension because I use my TV as a monitor.) Because of this, all the footage takes forever to export and encode. I know a quick and easy way to solve this would be recording at a lower resolution. However, that's not all. The TF2 files are at 60fps where the project file that I use for Premiere is 29.97 fps. I think it's because of this that when I export the file (after it takes like, 2 hours :V) that the footage is all blurry. It's good quality and all, but when I move the screen, the closest thing I could compare it to would be a major overkill on motion blur. Are there any video editing gurus that can help me out? Perhaps recommend another program they use or essentially hold my hand through this process? [[User:Fendermcbender|Fendermcbender]] 05:00, 27 November 2010 (UTC)
 
 
 
Use Sony Vegas. It's much easier, bro. [[User:JackIsASpy|JackIsASpy]] 10:38, 27 November 2010 (UTC)
 
 
 
I have to agree with Jack, Vegas is the way to go, and surprisingly cheap if you drop by a certain Swedish website [[User:Feneer|Feneer]] 13:56, 27 November 2010 (UTC)
 
:Crop to 16:9 if needed. 1920x1080 is good and is not a "weird" resolution (it's the 1080p option in youtube) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 16:51, 27 November 2010 (UTC)
 
 
 
== Frontier Justice (Equalizer too) ==
 
How should everythind proceed? --[[User:Lurkys302|Lurkys302]] 08:39, 27 November 2010 (UTC)
 
:For the frontier justice, your gonna have to spawn the bots separately. Spawn the pyro and kill him with the nocrit FJ,then build a level 1 sentry, then spawn the medic & the soldier at the same time and have one of them die, while the other kills the sentry, then use your revenge crit to kill the survivor. For the Equalizer, beat the pyro to death while at full health, run from the left wall to the right wall then back to center (to demonstrate speed), then have the medic and soldier shoot at you (till about half health), kill the soldier, demonstrate speed, have the medic shoot you to <25hp, kill the medic, demonstrate speed, tauntkill spy. Disclaimer: These are only my ideas and are not the only correct way to do these videos. Good luck [[User:Natemckn|Natemckn]] 16:38, 27 November 2010 (UTC)
 
::I suggest spawning the Soldier and the Medic separately, otherwise it's going to be hard to have only one of them destroy the sentry since you can't order just one of them to fire. Spawn Pyro, kill it, spawn medic, build a regular level 1 sentry on the path between the starting box and the spot where the Soldier will be, sentry will kill the medic, then spawn soldier, make him rain rockets on your sentry, and then revengecrit him (and tauntkill the spy) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 16:51, 27 November 2010 (UTC)
 
:I already got an idea and arranged the video, uploading, is kinda similar tough just that they don't attact my sentry. --[[User:Lurkys302|Lurkys302]] 17:43, 27 November 2010 (UTC)
 
:::Finished, how's it? : http://www.youtube.com/watch?v=3Tq-rJfQF7o --[[User:Lurkys302|Lurkys302]] 17:59, 27 November 2010 (UTC)
 
: Should I put the download link already? --[[User:Lurkys302|Lurkys302]] 23:12, 27 November 2010 (UTC)
 
::Sorry for the delay for feedback. Wind and I talked this over and we liked parts of what you did, but we feel it would be done better in one continuous recording. You have some of the right pieces but they seem jumbled. Try following the process detailed by Wind in the post above as closely as possible so that the video is one continuous recording which better demonstrates the frontier justice and is easier to follow. [[User:Natemckn|Natemckn]] 00:39, 28 November 2010 (UTC)
 
::In a nutshell: the content and the idea are right, only the order in which the sequences are shown is wrong. Try to fit it into one single sequence (put the sentry in the line of fire of the soldier), like the [[Wrangler]] demo — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 00:43, 28 November 2010 (UTC)
 
 
 
== Flamethrower and other things ==
 
http://www.youtube.com/watch?v=I-2-gUp1acA
 
 
 
http://www.youtube.com/watch?v=JUXNXxm8Vfk
 
 
 
http://www.youtube.com/watch?v=kJ8dCDna87I - This one was made by Feneer. He asked me to upload for him.
 
 
 
PS: Already on the channel [[User:Swordz|Swordz]] 13:22, 27 November 2010 (UTC)
 
 
 
:The only problem I see with the three is the weird flamethrower visual bug thingy where you light the soldier yet the flames dont go near him. The same thing happened in the degreaser video and Wind said to redo it so I'm sure the same applies here. Just jump on or out of the box to light the soldier. Besides that, I see no problem with the other two. [[User:Natemckn|Natemckn]] 16:31, 27 November 2010 (UTC)
 
::What Nate said — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 16:51, 27 November 2010 (UTC)
 
::Corrected and re-uploaded. I think i did it too fast. If you want me to remake it leave that one public and i will do another one
 
:::Yeah, it looks good, just too fast for some to follow. Redoing it with some pauses between stuff would help. [[User:Natemckn|Natemckn]] 22:38, 27 November 2010 (UTC)
 
Also, did pain train: http://www.youtube.com/watch?v=tUxuRKJX4V8 [[User:Swordz|Swordz]] 20:57, 27 November 2010 (UTC)
 
:More: http://www.youtube.com/watch?v=VcndsdpRVeA
 
 
 
:http://www.youtube.com/watch?v=gs7mQFws4AM
 
 
 
:http://www.youtube.com/watch?v=Q19BNtf7Vcw
 
 
 
:http://www.youtube.com/watch?v=k19euvxv4so
 
:I'm sorry about the problems on others videos. It's very easy to screw something when you do it 20+ times. I usually start doing everything extremelly fast when it goes wrong a bunch of times. [[User:Swordz|Swordz]] 13:37, 28 November 2010 (UTC)
 
::Sandman video should probably show a moon shot as well as a regular hit (and maybe even one that's too close-range to work), if the map is big enough for it to be possible. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] 14:48, 28 November 2010 (UTC)
 
::I think there's enough space. [[User:Swordz|Swordz]] 15:39, 28 November 2010 (UTC)
 
 
 
== Bushwacka Demo ==
 
 
 
http://www.youtube.com/watch?v=ozQfUu27M8M
 
Starting all the more complex videos today [[User:Fendermcbender|Fendermcbender]] 20:20, 27 November 2010 (UTC)
 
:Your aspect ratio is off. There shouldn't be black bars at the top and bottom. [[User:Natemckn|Natemckn]] 20:25, 27 November 2010 (UTC)
 
::Couldn't I just crop that out and reupload? [[User:Fendermcbender|Fendermcbender]] 20:31, 27 November 2010 (UTC)
 
:::Nope, cropping wont help. Your video got stretched horizontally at some point. Check all the 'aspect ratio' settings in whatever video editing software you are using [[User:Natemckn|Natemckn]] 20:44, 27 November 2010 (UTC)
 
 
 
== Shotgun, Revolver, Powerjack, and Axtinguisher ==
 
Soldier Shotgun: http://www.youtube.com/watch?v=OMqyZPWoep4
 
 
 
Pyro Shotgun: http://www.youtube.com/watch?v=EE5e88PDjg0
 
 
 
Heavy Shotgun: http://www.youtube.com/watch?v=WooAEG6YiDA
 
 
 
Engineer Shotgun: http://www.youtube.com/watch?v=q9VUprGDYys
 
 
 
Revolver: http://www.youtube.com/watch?v=HMBza_cdSe4
 
 
 
Powerjack: http://www.youtube.com/watch?v=D0TzXr17_Tc
 
 
 
Axtinguisher: http://www.youtube.com/watch?v=0GtITNnJp2c
 
 
 
-Armisael
 
 
 
== What hasn't been done? ==
 
I'd very much like to help out with this, but I'm not sure which has been done and which hasn't. I actually made a shotgun demo for the Engie, but checked this talk and saw it was actually done (the front page wasn't editted...>>)
 
 
 
I'd much rather do something that doesn't involve me having to spawn more bots, because I don't know how to on that map. [[User:Tardisphere|Tardisphere]] 16:52, 28 November 2010 (UTC)
 

Latest revision as of 00:13, 14 June 2024


Needed

Tools

Chemistry Set Chemistry Set

Old discussion (2020)

Hi, just made a vid demonstration about Chemistry kit. https://www.youtube.com/watch?v=R2uEkaw6Jbs&feature=youtu.be What should i do next? ~ Fokus 03.06.2020 16:50 GMT+2

Hi there,
You now have to wait for WindPower to respond. He usually does this every week on Sundays, though he's very busy nowadays.
My advice on your video is: Don't start in the Main Menu, start in the backpack (first page) instead. Make sure your backpack's page is also clear of other stuff, so when you finished using the chemistry set it doesnt go to the third page and you'll have to drag it from there. Show yourself using the Chemistry Set, too, it's part of its functionality. Your video also seems to have a delay between sound and the video.
It also lacks editing.
GrampaSwood (talk) 15:05, 3 June 2020 (UTC)
> he's very busy nowadays
You give me too much credit. — Wind 05:44, 8 July 2020 (UTC)
Hi, thanks for tips. I fixed the video, now it should be much better. https://www.youtube.com/watch?v=-fgON6QQ6Mk&feature=youtu.be
Fokuskii (talk) 23:53, 3 June 2020 (UTC)
The same problem applies with the backpack. It should start on the first page (that's empty except for the required items). The section where you hover over the chemistry set is too long, perhaps make it 1 or 2 seconds. The same thing applies to the end, show the strangifier being applied. It also lacks fading (A lot of these things can be fixed with simple editing, but I think the pages thing will have to be done with a new one :\)
GrampaSwood (talk) 13:10, 4 June 2020 (UTC)
The video should also be 1080p (your first version was 1080p but the second version is 720p). Agreed with all other comments — Wind 05:44, 8 July 2020 (UTC)

I have both an alt and a professor speks chemistry set for this demonstration, I just have yet to find the password to the account...
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 21:36, 12 November 2023 (UTC)

Hey, was wondering if this was still open? I can do a possible version with a collector chemistry kit but not sure if it matters if it's strangifier or collector's. God'sWrath (talk) 01:15, 16 February 2024 (UTC)

It's still open, although a collector's kit may be too large as it would require showing all 100 items added.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 11:13, 16 February 2024 (UTC)
Ah, alright so what if I show a strangifier first and add a section for the collector's where I only put 1 in but I put disclaimer stating it's x amount of x items and not 1 item for a collector's kit? So video doesn't drag out. God'sWrath (talk) 03:41, 17 February 2024 (UTC)
Just pick a simpler, cheaper chemistry set like in the first video · Ashe (talk) 05:15, 17 February 2024 (UTC)

I've reserved this but I've been thinking it over and I'm not sure if it's really necessary. The Strangifier demonstration shows the exact same process of completing a chemistry set to acquire a strangifier and then applying it to the item. Both demonstrations would bassically be the same. Do we really need two demonstrations showing the exact same thing? Or what should this demonstration do to be different from the Strangifier demonstration? Mediarch User Mediarch PFP.pngTalkMy Edits 22:01, 29 May 2024 (UTC)

Upgrade to Premium Gift Upgrade to Premium Gift

I'm not quite sure if this one is necessary User Karmacharger Charger 2.png Karmacharger 9:12 PM 8/24/2014 (PDT)
Nah, probably not unless someone just happens to run upon that item — Wind 19:59, 27 October 2014 (PDT)

Question: Do I need to show I, person giving the premium gift, receive the professor speks?
GrampaSwood (talk) 11:04, 6 September 2019 (UTC)

Yes, that's part of the item's effects. — Wind 23:39, 8 September 2019 (UTC)

I have brought the premium gift to another account, the only issue is that the professor speks is already on my TF2 account, so I would need a third account to receive the speks (while already having premium). It may take a while longer but if anyone else wants to give a crack at it.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 21:36, 12 November 2023 (UTC)

Something Special For Someone Special Something Special For Someone Special (Tool)

Pictogram wait.png This demonstration has been reserved: Mediarch User Mediarch PFP.pngTalkMy Edits 00:29, 2 May 2024 (UTC)

Old discussion (2019)

Hi. I know this item is quite expensive for someone to make a demonstration, but I was thinking, a video showcasing how the item works (which the purchaser's choose they person), and then, on the same video, showing the chosen player's screen perspective, showing the option to accept the proposal, and after that, showing the notification on the Main Menu for the accepted proposal.
Considering the high cost that would be making this demonstration, I wonder if Valve could gives us a hand and supply one for our demonstrations purposes, as long we delete both rings after doing the full video.
It seems that the process is mostly the same as the Gift Wrap, but I have no idea how are the things when someone receives that Gift. We also lack a proper Gift Wrap video, apparently. User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 19:26, 16 July 2019 (UTC)

Keep dreaming, valve won't even fix server issues much less give us free items. If you are planning to make a demonstration though, better ask windpower for some super detailed instructions to make sure it's right the first time. Naleksuh (talk) 21:37, 18 July 2019 (UTC)
Well, they have the ability to both give and delete items, it could work? Yes. Will it happen? We don't know. If there's anything we can do, is ask for someone who plans on buying one legitimately and asking them for help. Last time that the item got in 50% off, a lot of people bought one, so. User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 20:01, 19 July 2019 (UTC)
If you give it some time, I could save up to get it and try to make it.
GrampaSwood (talk) 20:16, 19 July 2019 (UTC)
I offer to give a 50 USD Steam gift card to anyone who has already gotten an item demonstration video approved and uploaded in order to make this demonstration, and then another 50 USD Steam gift card upon video approval. I'm not sure what the price of the item is in other currencies but I'll also match that if possible as long as it's not too much more expensive. Please make sure to record both sides (sender account and receiver account). — Wind 23:00, 21 July 2019 (UTC)
Well, I guess we should start discussing how should it be done. Firstly, I think the Gifter should be named "Scout" and the Recipient be "Miss Pauling". Scout has the Scout avatar (184x184 version from Steam), while Miss Pauling can use this. I think the name could be something along what Scout would say, my suggestion, name it as "You are really frickin' sweet". That'd go nice, eh?
Secondly, I don't know who's going to be the Recipient. Should we create a Steam account just for that, or should we rely with another Video Demonstration Creator to do a collab? User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 23:55, 21 July 2019 (UTC)

well how about we can hit two birds with one store and do the ring and the Upgrade to Premium Gift from the same two account?, First the two account would demostrate the Upgrade to Premium Gift which the sender should buy it from the store and send to the receiver who don't have premium. them Recycle the same account to do the ring. We could make a story out of it as well from friendship when a user gifted the premium to the other use then after few days they both got engaged via the sender would give the ring. It won't end up a awkward situation. but for this situation we need 4 people to do the ring tho 2 sender reciever, 2 regular tf2 player to recieved the message one in the tf2 main menu and the other while in-gameJomarcenter (talk) 14:27, 28 August 2019 (UTC)
That's a cute story, but let's keep the demonstration to just one item (the ring), not the Upgrade to Premium Gift on top of it. — Wind 22:17, 1 September 2019 (UTC)
I don't know what you're talking about, wind. Story time is clearly more important than the actual video. (but in all seriousness the two accounts would be okay to reuse right?) Naleksuh (talk) 04:52, 4 September 2019 (UTC)
Yeah, sure, it would just be two separate videos — Wind 23:39, 8 September 2019 (UTC)

I kind of thought the role playing names were unnnecessary to begin with, and could also cause confusion as to whether or not those texts always appear in game. But if WP or thed feels that's the best way to do it without commercializing it then oh well for me.
The two steam accounts would be kinda hard to sync up (and would also be a waste of $100), i'm willing to be proposed to if no one else will :) Naleksuh (talk) 01:06, 25 July 2019 (UTC)
No need for roleplaying. It's cool if you want to do it but totally optional. — Wind 06:26, 29 July 2019 (UTC)

Mannpower Powerup King.png Mannpower powerups

Pictogram comment.png Demonstrate all powerups.

Pictogram comment.png Show you can switch to the Grappling Hook under the effects of the Knockout powerup.

Hello, I had a question about preforming/recording this demonstration. Mannpower has a domination mechanic (Not to be confused with dominations), this mechanic works by when a player has many more kills than other players on the enemy team, and so that player gets nerfs on their power ups. I'm guessing I would have to demonstrate this in the video, however I do not know how to activate it. I have not been able to activate this on myself in tr_karma, however even if I did, the player who is dominating does not get the message on their screen showing that they are dominating. The only effects the player who is dominating sees is they are marked for death if they have a power up, and a nerf on that power up for that player. I don't know how I would go about demonstrating the effects of domination mechanic, considering the viewer wouldn't know that being marked for death with a power up means you are dominating. If I were to get the domination mechanic to work, should I just show the class as marked for death, or something else? Andrew360 Edit icon.png Taunt Rancho Relaxo.png 01:51, 12 July 2022 (UTC)

This does sound hard to demonstrate. If you enable third-person mode, do you see the skull icon above the player's head in the 3D world (not on the HUD)? If so, here's a structure that might work:
  • Spawn enough enemies on the map such that you can reach domination status, and still have enough enemies left over to show that the effect isn't about killing *all* other enemies.
  • Start the demonstration in first-person mode.
  • Switch to third-person mode.
  • Kill enough enemies such that domination status appears.
  • Highlight the correlation between the third-person skull icon and the HUD one, for example by zooming in on both at once, or drawing a red box around both or something.

Now you've established that "skull on HUD" = "having killed enough enemies".

Now, demonstrate each powerup one by one. For each powerup, do a split-screen, with the left being non-dominating, and the right being already-in-dominating status. Pick up the powerup on both clips and demonstrate the effect. The skull icon being visible on the clip on the right should be enough of a hint that this is the cause. If not obvious enough, you can draw attention to it at the beginning of the clip, such as by drawing a red box over it or something.

Hope this helps. I suggest doing a test demo with just one or two powerups demonstrated and posting it here first before doing all the work it would take to get this all done for all powerups, as there are a lot. (Perhaps each powerup should have its own video? That's a separate question...)

Wind 21:39, 31 July 2022 (UTC)

I might try my hand at this, but only after I finish my other demonstrations and receive feedback and corrections for them. Po1yb1ank (talk) 23:56, 14 December 2023 (UTC)


Action

Spellbook Magazine Spellbook Magazine

Pictogram comment.png Demonstrate all Magic spells with the Stock (Normal quality) version equipped.

Pictogram comment.png Maybe include this one on the Magic spells page, other spellbook variants are not needed (Fancy and Diary).
Suggestion: Use tf_test_spellindex to always get a specific spell · Ashe (talk) 21:19, 28 January 2024 (UTC)

Fancy Spellbook Fancy Spellbook

Pictogram comment.png Same as above, with the exception that the particle effects that emit on the hand are different.

Fireproof Secret Diary Fireproof Secret Diary

Pictogram comment.png Same as above, with the exception that the particle effects that emit on the hand are different.

Kritz or Treat Canteen Kritz or Treat Canteen

Heavyhumiliation.png Match outcomes

Pictogram comment.png Current one does not show front, crouching, running, etc, at all angles.

So there's a bit of a problem with showing the other angles with this demonstration, as you can't actually rotate the camera. Despite it being in third person, you cannot change the angle of the camera nor use +left or +right to make only the camera move. Any attempt to move the camera either doesn't work or makes the character move along with the camera. My original plan for this demonstration was the following:

  • Show a split screen with a player on RED team on one screen and player on BLU team on the other screen
    • The RED player would capture the intelligence on 2Fort, and the other screen would show the BLU player in humiliation after they lose
      • This part would repeat for each class
  • It would then cut to tr_karma where I would rotate the camera around the class when they're standing, crouching, running, etc
  • After this I would move on to the next class until all of them are done

However I can't do this because I can't rotate the camera, does anyone have any ideas on how to rotate or have other ideas of how to demonstration and show the different angles?
Andrew360 Edit icon.png Taunt Rancho Relaxo.png 22:47, 6 February 2023 (UTC)

How about just use the RED player to see the BLU humiliation animation. Like:
RED player is the main camera, BLU player is a bot/a smaller pip/split screen in the video
  1. BLU player stands beside the intel point
  2. RED player captures the intel and win the game
  3. BLU player enters humiliation
  4. RED player look at the BLU player
  5. BLU player moves around to show off the humiliation animation.
I feel like this also shows off the concept of "match outcomes", make the whole story connected via one team wins and see another team loses with humiliation animations. Do we have to use tr_karma map for demonstration? Is this demonstration video about "match outcomes" or "humiliation animations"?--AlexT 03:19, 7 February 2023 (UTC)
Simply using thirdperson_mayamode it would be possible to show off these animations from a stationary angle (turning your character rather than camera, although tr_karma/tr_target have no winning objective, so you'd need a different map for it (I suggest Thunder Mountain and standing in first BLU's spawn so it's still somewhat related to the tr_target map, using mp_bonusroundtime to extend the time at the end and just capping the first point).
GrampaSwood (talk) 11:01, 7 February 2023 (UTC)
I'm a bit confused on what you mean on the capping part, as you say to stay in BLU spawn, but also cap the point to win which would make BLU would win and RED would be in humiliation. Do you mean to make the time run out so RED wins instead?
Andrew360 Edit icon.png Taunt Rancho Relaxo.png 23:24, 7 February 2023 (UTC)
Either works. Just any way to make the classes go into the humiliation pose. I personally wouldn't mind it that much if RED was in BLU spawn, but it's up to you.
GrampaSwood (talk) 12:33, 8 February 2023 (UTC)
I went in game to test out thirdperson_mayamode, and it does not work, as for some reason the losing animation isn't considered as in "thirdperson" by the game I think. Does anyone else have any other ideas? Only other way I can think of is using SourceTV, however I don't know how to set that up.
Andrew360 Edit icon.png Taunt Rancho Relaxo.png 01:15, 12 February 2023 (UTC)

Need to be redone

Crusader's Crossbow Crusader's Crossbow

Pictogram comment.png Ubercharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, Ubercharge build rate) is - it is based on the last time the target was in combat.

Pictogram comment.png Does not show that if you try to heal up an enemy Spy, Über is not built.

Pictogram comment.png Does not show that if you heal an enemy player through a Pyro's reflect, Über is built.

I removed the clip from the previous demonstration when the medic is building his übercharge with the crossbow, the actual changes make it way too long. VideoThedop (talk) 14:44, 11 September 2019 (UTC)

The picture-in-picture clip is too large and covers the center of the main video's vision. So when the heavy/spy turns to see the medic, it just doesn't show up on the screen. Please decrease the size of the picture-in-picture — Wind 00:38, 16 September 2019 (UTC)
Second tryThedop (talk) 06:45, 25 September 2019 (UTC)
The Minigun is still hiding the medic when he's firing... — Wind 00:07, 30 September 2019 (UTC)
*sigh* Thedop's demonstration has been in hiatus for two years. Maybe I can make my own demonstration if Thedop doesn't mind. — Exaskliri (they/them) (talk | contribs) 06:43, 14 April 2022 (UTC)
Demonstration reservations are only valid for 2 weeks. If the reservation tag remains on a video and no action has happened since, you can ignore the reservation and replace it with a reservation of your own. — Wind 00:33, 24 April 2022 (UTC)
Oh, and by the way, don't forget to add a demonstration of healing afterburn (probably the most common type of status effect). Qwertyxp2000 (talk) 23:17, 16 June 2022 (UTC)
Definitely doable for making an entry about using Crossbow at point blank range to both hit enemies and heal teammates. Qwertyxp2000 (talk) 21:06, 25 June 2022 (UTC)

Enforcer Enforcer

Note: Future redos won't have to do as many status effect clips as the previous video. - Thedop 19:11, 20 October 2018 (UTC+1)

Gloves of Running Urgently Gloves of Running Urgently

Pictogram comment.png Show the hidden (?) functionality with Dalakohs Bar/Fishcake.

Pictogram comment.png Have a section dedicated to see if it's faster to run with the GRU at a certain point + eating the Dalokhs vs. not using the GRU.

GRU has a hidden (?) functionality with the chocolate bar which can regenerate all the health lost upon eating. Not shown on the demonstration video, should it be? Video about the functionality. I am also not sure if this should be a thing on the Daloks/Fishcake video or GRU (or both). User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 14:29, 14 August 2021 (UTC)

It's most likely a glitch and not intended. Yes, it's been out since forever, but so are other glitches out there, and these videos typically don't demonstrate these, in order to avoid a redo in case valve ever fixes them (lol, I know). — Wind 05:03, 17 September 2021 (UTC)

Holiday Punch Holiday Punch

Pictogram comment.png Does not demonstrate that disguised spies do not laugh from Holiday Punch.

Pictogram comment.png Does not demonstrate interaction between cloaked spies and Holiday Punch crits.

I kind of felt Holiday Punch could possibly be redone such that it demonstrates its interaction with cloaked and disguised spies. Qwertyxp2000 (talk) 08:11, 17 March 2020 (UTC)

Not very practical, but sure, if anyone's up for it — Wind 04:11, 24 April 2020 (UTC)
Not sure if I have to create a new section for the Holiday Punch or add information on an already existing one, but there's several things that probably should also be demonstrated:
Pictogram comment.png Demonstrate that enemies underwater doesn't laugh on the back / critical hits, which therefore, they don't receive damage (The map used for demonstrations does not have water, though)
Pictogram comment.png Demonstrate that punching an enemy at the back / doing a critical hit on an enemy that is jumping / is on the air, has no effect, and does no damage
Pictogram comment.png Demonstrate that it's possible to tickle enemies that are being Ubercharged, possibly include both the patient and the Medic being tickled
  • Tickle the patient first, show that it's still in the effects of Uber, and tickle the Medic second, that would probably be more ideal, so it shows that when a Medic is tickled, his target loses the healing / ubercharge
  • Perhaps also demonstrate the Quick-Fix ubercharge, since it mentions it blocks "movement-impairing effects", which isn't the case for the Holiday Punch (I'm pretty sure you can still get tickled with the Quick-Fix uber)
Pictogram comment.png Demonstrate that a Scout with the effects of Bonk! can be tickled
Pictogram comment.png Demonstrate that a Soldier with the Battalion's Backup active, as well his teammates receiving the Backup effect, can still be tickled
A few other ones that I am unsure about:
Pictogram comment.png Demonstrate that it's not possible to tickle robots and giant robots on MVM (I don't think we often make MVM-related stuff on these demonstrations, unless it's an unique mechanic like the Projectile Shield)
Pictogram comment.png Demonstrate that an enemy who is taunting does not get tickled, and that it receives no damage on critical hits Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 04:23, 24 April 2022 (UTC)
The tr_karma_rc1 map has water (see Sydney Sleeper demonstration here). I use that map for demonstrations, as it is preferred (according to the Weapon Demonstration page). — Exaskliri (they/them) (talk | contribs) 09:23, 24 April 2022 (UTC)
No to the Quick-Fix + Bonk + Battalion's Backup things; as the project page states, non-stock item interactions are usually not demonstrated, in order to avoid having a full explosion of weapon interactions to demonstrate. The Quick Fix one also sounds like a bug, so usually that isn't worth demonstrating either because it has marginal utility and may eventually get patched, which would just create more video work later down the line. But all the other points are good to demonstrate, so +1 that a redo is in order for this one — Wind 04:49, 12 May 2022 (UTC)

I have an idea on how the new video might be represented:

Part 1: The Main Gang (Pyro, Soldier, Medic, Spy)

  • Do the same actions as was done in the original video

Part 2: Basic Interactions Do the same actions as was done in the original video, demonstrating Kritzkrieg on Soldier (via friendly Medic) and Jarate on Demoman (via friendly Sniper), plus another for Medic interactions.

Part 2a:

  1. Approach friendly Kritzkrieg Medic, who has full charge
  2. Get charged with the Kritzkrieg buff
  3. Keep punching the enemy Soldier until the buff wears off
  4. Punch again while the buff is off, and keep doing it until the Soldier dies

Part 2b:

  1. Approach friendly Sniper holding Jarate
  2. Let the Sniper throw Jarate at the enemy Demoman
  3. Attack the Demoman normally while he is Jarated
  4. Attack the Demoman from behind while he is Jarated
  5. Kill the Demoman normally again while he is Jarated

Part 2c:

  1. (This is where the new stuff begins) Approach an enemy Medic who is healing a friendly enemy Scout with his Medi Gun
  2. Attack the Scout from the front and behind
  3. Enemy Medic activate Medi Gun invulnerability
  4. Do the same as Step 2 onto Scout except while Übercharged
  5. Do the same as Step 4 except on Medic

Part 3: Versus Mittens Heavy

  1. Approach the enemy Mittens Heavy
  2. Attack the Mittens Heavy with your Holiday Punch. Watch him laugh.
  3. Let the Mittens Heavy attack you with his Holiday Punch. Watch yourself laugh.
  4. Mittens Heavy will swap out Holiday Punch for Minigun.
  5. Attack the Heavy with your Holiday Punch.
  6. Swap your Holiday Punch for the Shotgun
  7. Mittens Heavy will swap out Minigun for Holiday Punch
  8. Let the Mittens Heavy attack you with his Holiday Punch.
  9. (This is where the new stuff begins) Jump, and while mid-air let the Mittens Heavy attack you with his Holiday Punch. There should be no laugh.
  10. Go behind the Mitten Heavy's back
  11. Let the Mittens Heavy jump, and attack the Mittens Heavy with your Holiday Punch. There should be no laugh.

Part 4: Spy Interactions View from the Heavy's and Spy's points of view, with a smaller video on the top-right (or something like that) for the Spy's point of view.

  1. Approach the enemy Spy
  2. Let the enemy Spy cloak
  3. Attack the Spy with your Holiday Punch from behind. There should be no laugh.
  4. Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)
  5. Attack the Spy with your Holiday Punch from behind. There should be no laugh.

Part 5: Taunts and Water

  1. Let the enemy Engineer taunt from his Shotgun. It should be the one where he dances around.
  2. While the enemy Engineer is taunting, attack him from behind with the Holiday Punch. There should be no laugh.
  3. Repeat Steps 1 and 2 except attack him from the front.
  4. The enemy Engineer runs to the water. Follow him into the water.
  5. Attack him from behind with the Holiday Punch. There should be no laugh.

Part 6: Robots

  1. Approach an enemy Robot, preferably the Holiday Punch Heavy Robot.
  2. Attack him with your Holiday Punch from the front, and then attack him from behind. There should be no laugh.

Qwertyxp2000 (talk) 02:49, 8 June 2022 (UTC) Qwertyxp2000 (talk) 02:51, 8 June 2022 (UTC) Qwertyxp2000 (talk) 10:08, 8 June 2022 (UTC)

Very detailed, nice. — Wind 22:48, 19 June 2022 (UTC)
By the way, I also think that it would be helpful to add a section dedicating to observing a duration comparison for all Schadenfreude taunts. I have a feeling that the length of the taunt has an impact on gameplay of the Holiday Punch. So maybe we could do a section where 9 Holiday Punch Heavies simultaneously attack one of each class, which demonstrates the time it would take to get out of the forced animation. Qwertyxp2000 (talk) 01:41, 22 June 2022 (UTC)
Might be cool if only for the comedy of it all. — Wind 21:39, 31 July 2022 (UTC)
On "Part 4 - Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)", why not make the Spy disguise as the Heavy, and make sure that the Holiday Punch is active? The Spy won't be able to laugh, but I wonder if you (the player), would laugh. In case that happens, then it would be important to also showcase trying to punch the Spy from behind without having him with the Holiday Punch active. Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 03:19, 18 February 2023 (UTC)
Actually, never mind. For some reason I thought you also laughed with who you just punched that is also wearing the mittens (it commonly happens when both Heavies hold their left clicks after being tickled). But, the Spy wearing the Holiday Punch may be the best scenario here, so it shows that the disguise is not lost (although make sure to show also without the mittens active, and, when the mittens is active for Spy, punch him from the back, then punch him from the front). Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 13:08, 18 February 2023 (UTC)

Original Original

Pictogram wait.png This demonstration has been reserved: MudkipOnYT (talk) 18:23, 5 April 2024 (UTC)

Old Reservation (5th January 2024)

Pictogram comment.png Missing new reload sound I'd say this is an incredibly low priority one, may not even be worth redoing.
GrampaSwood (talk) 11:23, 17 January 2023 (UTC)

I hope I've done this correctly, I am just beginning to get to work setting up to film my demonstration — MudkipOnYT (talk) 18:23, 5 April 2024 (UTC)

Here is the link to my finished demonstration, I noticed other users who uploaded to Google Drive being told by the Moderators that their videos were in 30FPS. This one is at 60FPS, it just doesn't play at 60FPS in the Google Drive embedded player, it must be downloaded. Awaiting feedback! — MudkipOnYT (talk) 12:10, 6 April 2024 (UTC)

In the firing angle demonstrations, wait for about 3 seconds before commencing the firing. The rightwards angle demonstration is a bit too quick. Same with the frontal angle demonstration. Also, for the rocket jumping demonstration, don't wiggle around the screen so much during those idle phases; 1:29-1:31 are quite noticeably obvious. Qwertyxp2000 (talk) 22:03, 22 April 2024 (UTC)

Yeah I notice all of that now, can just go and re-record it at some point, I also interrupted the reload animation at the beginning. - MudkipOnYT (talk) 10:05, 23 April 2024 (UTC)

Power Up Canteen Power Up Canteen

Pictogram comment.png Doesn't show Canteen Specialist upgrades like Battery Canteens demo does

I feel like I can do a demonstration for this one. But my canteen is a crafted version so it has my username on it. Is that acceptable ? Kaezle (talk) 04:21, 25 August 2019 (UTC)

If you right click on it you should be able to remove that. Naleksuh (talk) 06:22, 25 August 2019 (UTC)
I think the stock version (Normal quality) should be used over the Unique one, considering all players have it. User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 04:23, 14 August 2021 (UTC)

Sandvich Sandvich

Pictogram comment.png Show that a dropped plate doesn't heal

Pictogram wait.png This demonstration has been reserved: Mediarch User Mediarch PFP.pngTalkMy Edits 19:57, 20 May 2024 (UTC)

Hinaomi recommended this, so might as well try it. I would be up to make it if it's a valid reason GrampaSwood (talk) 12:02, 13 September 2019 (UTC)

Not sure I follow. You mean that picking up a dropped plate restocks the sandvich? That's already demonstrated... — Wind 00:38, 16 September 2019 (UTC)
Show that picking up a sandvich that's dropped via mouse2 doesn't heal.
GrampaSwood (talk) 05:30, 16 September 2019 (UTC)
Oh OK, yeah. Might replace the existing pickup from full health then, so that it doesn't make the clip longer. — Wind 04:28, 23 September 2019 (UTC)
Sure. Yes, please replace the existing pickup. — Wind 04:11, 24 April 2020 (UTC)
Just talked on the IRC channel today (log) and GrampaSwood willingly relinquished the reservation for me. I am gonna focus on my reservations first, though. — Exaskliri (they/them) (talk | contribs) 15:54, 18 April 2022 (UTC)

Here's Sandvich demonstration ready for feedback Mediarch User Mediarch PFP.pngTalkMy Edits 19:59, 21 May 2024 (UTC)

Would you mind to use a unique quality sandvich for the loadout? · Ashe (talk) 00:10, 8 June 2024 (UTC)
I can do that yes, the previous version had a vintage sandvich so I figured it was ok. But if you really think it should be a unique one instead I can redo the intro Mediarch User Mediarch PFP.pngTalkMy Edits 00:14, 8 June 2024 (UTC)
Here's a version with a Unique Sandvich Mediarch User Mediarch PFP.pngTalkMy Edits 01:22, 8 June 2024 (UTC)
Looks good. Thanks · Ashe (talk) 00:10, 14 June 2024 (UTC)

Self-Aware Beauty Mark Self-Aware Beauty Mark

Pictogram wait.png This demonstration has been reserved: KingK (talk) 04:16, 6 January 2024 (UTC)

Pictogram comment.png Updated description. (Also handy for putting out a fire)

Pictogram comment.png Extinguish an ally reduces the cooldown by 20%

A funny bug but i think i better waiting for Valve to fix it. - Thedop 10:35, 12 October 2018 (UTC+1)

Hey there, I decided I'd help out on this Hopefully around Jan 8-9 would be where I have everything for this demonstration. KingK (talk) 04:16, 6 January 2024 (UTC)

Alright I got it all right here.

Video - KingK (talk) 03:51, 10 January 2024 (UTC)

Seems like your graphics settings aren't on the max, the windows on tr_karma also seem to be bugged. For the first clip, your kill sound should be turned off. For the second clip, make sure to switch all the bots back to the Shotgun. For the third clip, the clip is quite laggy and the sound suddenly increases halfway through. Fourth clip looks fine, albeit with some quality issues as mentioned before. For the first Spy clip, make sure to wait until he's fully invisible to throw the Jarate on him. Splitting up the cloaked and disguised Spy clip like this is better imo, rather than having it be one clip like the original. In the clip where you extinguish 3 teammates, it's fine to just use a single Heavy for that rather than 3 teammates. Maybe 3 clips at the same time would also be suitable for this: one to show off no extinguish, one to show off 1 extinguish, and one to show off extinguishing 2 teammates. It would show that 1 ally extinguished and 2 allies extinguished equally reduces the cooldown.
Other than that, remember to stand still between each clip. It seems like this was most notable on the clip with you and the Heavy being extinguished. The minimum acceptable video quality would be 1080p 60fps, perhaps recording only at that resolution rather than 4k will help with running the game a bit smoother, as currently some clips are very laggy even on 1080p.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 11:48, 10 January 2024 (UTC)


Aight will get working on it, Thanks Grampa Swood KingK (talk) 11:52, 10 January 2024 (UTC)
Here's the newly updated video
Video
KingK (talk) 15:54, 12 January 2024 (UTC)
The video still looks laggy. It was not recorded at 60 fps. Also your antialiasing settings are still low. Use 4x or 8x.
The video still has some problems. General: You wait too much between clips. When using half/third width clips don't disabled the HUD. I know that sometimes the elements look out of place but that can be fixed by editing the hud. First clip: The jar being misplaced is not your fault, but I think I can send a fix here. Second clip: The demoman should hit his 2 pipes instead of trying to kill the medic with rollers. 4th clip: I think you recorded the clips with normal width. Use half-width. 5th clip: The spy clips are now similar to the mad milk video. That's good, however, don't separate the spy clips. Record the clip in one shot. 6th clip: wait a bit before extinguishing yourself and the heavy. 7th clip: again, don't hide the hud. Final clip: It still shows the match hud bar. You can fix this by reloading the hud using hud_reloadscheme. · Ashe (talk) 22:30, 24 January 2024 (UTC)
For a future demonstrator, you will have to use these files that override the allclass animations of the sniper so the self aware appears at it should in the loadout. Use it only for the loadout. It also includes a fix for the mutated milk loadout pose too · Ashe (talk) 18:20, 7 June 2024 (UTC)

Chargin' Targe Chargin' Targe, Tide Turner Tide Turner, and Splendid Screen Splendid Screen

Should these be redone to show that they remove debuffs such as Jarate, bleeding, afterburn, etc.? If so, which effects should I specifically show?
GrampaSwood (talk) 08:31, 25 June 2020 (UTC)

Pictogram tick.png Yes, the effects that should show are just some of them, not all
  • Soaking, Jarate is preferable as it make the screen yellow tint.
  • Fire, simple burn from Flamethrower.
  • Bleeding, from Southern Hospitality?
  • Mark for death, from Fan O'War
I think those are all. User Hinaomi Hinaomi-sig.png Rikka Takanashi (talk) • (contributions) 12:47, 25 June 2020 (UTC)
Yes, that would all be good. — Wind 05:44, 8 July 2020 (UTC)

Quick-Fix Quick-Fix

Old reservation (29 April 2021)

Pictogram comment.png What I've done in addition to the existing one (the timestamp in the parentheses are the old/new ones):

  1. (1:14/1:24) On the first scene demonstrating the Quick-Fix's basic functions, I did the same as the old one, plus damaging myself and the patient Heavy while being Ubered, demonstrating that the Quick-Fix's Uber doesn't reduce incoming damage. I also damaged myself (the Medic) twice instead of once.
  2. (2:09/2:39) When demonstrating the Quick-Fix's heal rate in comparison to the stock Medi Gun, while mostly the same, I used a recently-injured Heavy, so that the heal rate (for each medigun) is at the slowest. I used an offscreen pistol Engineer (hence why the starting HP is 14), teleport commands, and r_cleardecals, so it should look neat.
  3. (2:17/3:01) I demonstrated the knockback immunity from Quick-Fix's Uber the same way, but now there's health and Ubercharge HUD.
  4. (2:56/3:47) I did the "mirror blast jumping" part outdoors, although it might not look neat. I'm sorry.
  5. (3:26/4:17) I demonstrated crit healing (after the recipient doesn't take damage for 10-15 seconds) with the Quick-Fix's Uber in addition to the non-Uber Quick-Fix. Yes, the 3x healing rate Uber stacks with the crit heal.
  6. (3:53/6:56) I redid the "Uber build rate comparison on different HP threshold" because the old one didn't have the Quick-Fix as the second healing beam, hence it doesn't explain if the second healing beam alone would slow down the Quick-Fix's Uber build rate (the Quick-Fix has 125% maximum overheal, lower than the usual Uber build rate penalty at 142.5% overheal).
  7. (4:26/5:06) I demonstrated the Quick-Fix maximum overheal limit and decay rate on Scout vs. Heavy as well as comparing it to the stock Medi Gun's overheal in addition to the "maintain overheal above 125%" that the old video demonstrated. For the last part, I only used one Heavy, as the aforementioned added demonstrations make up for that, and I maintained the overheal above and below 142.5% overheal (Uber build rate comparison) as well as healing the Heavy when the overheal goes down below 125%.
  8. (4:46/8:32) For the "healing disguised Spy" part, I have two enemy bots (Heavy and Demoman) so that the Spy doesn't disguise as a Demoman named "Medic". Both bots are injured, so my disguise will be healed, too.

Pictogram comment.png The new ones (the timestamps refer to the new demonstration):

  1. (7:39) Demonstrating stock Medi Gun's Uber vs. Quick-Fix's Uber (the latter doesn't reduce incoming damage, but prevents incoming knockback unlike the former) and the fact that they have same duration (barring the stock's lingering effect). Also has Quick-Fix's Uber without incoming rockets to demonstrate that the duration is the same.
  2. (7:58) Ubering multiple teammates at the same time drain faster than Ubering a single teammate alone. Also, only the aforementioned Ubering multiple teammates drains Uber faster; Ubering an injured teammate drains at the same rate as Ubering a healthy teammate (fully overhealed) and not healing someone when Ubered.


I did the "Uber draining when dropped" part, but both mediguns show "Dropped by Exaskliri." Is it allowed? I gave the bot the Quick-Fix via bot_mirror command. https://youtu.be/0ZlwvHZrjdU Exaskliri (talk) 04:27, 30 April 2021 (UTC)
Nothing you can do about that, that's just how it shows. Shouldn't be too noticeable and there's no point in going through the trouble of setting up a server and getting a buddy to join only so it doesn't show. Though the confusion on where the quick-fix actually is should be redone so it doesn't look like you are looking for it.
GrampaSwood (talk) 10:37, 30 April 2021 (UTC)
  1. I just did the "mirroring the explosive jump" part, though I don't think it looks neat. Is it OK? https://youtu.be/NQo1iTxQSEA Exaskliri (talk) 03:31, 3 May 2021 (UTC)
  2. Just finished the whole demonstration. I just need to attach the segments. Exaskliri (talk) 15:15, 4 May 2021 (UTC)
  3. Just finished uploading re-uploading the new Quick-Fix demonstration video to YouTube and MediaFire.
  1. https://youtu.be/hj5FuFVFV2U
  2. https://www.mediafire.com/file/kx7kbaik5vwpwyj/Quick-Fix_Weapon_Demonstration_Video.mp4/file
Exaskliri (talk) 08:08, 6 May 2021 (UTC)
I don't see any problems, except for the the explosive jumps scenes, that looks a bit laggy, and in general the quality, that seems to be more like a rendering issue, though shouldn't be a problem · Ashe (talk) 04:40, 5 May 2021 (UTC)
I'm fixing the video right now (quieting projector sound, incorrect fade out time, etc.). Gotta reupload soon. Exaskliri (talk) 10:39, 5 May 2021 (UTC)
Just uploaded the fixed version of the Quick-Fix demonstration video. Exaskliri (talk) 13:01, 5 May 2021 (UTC)
This is spectacular work, thanks a lot! Just two comments, none of which should require a lot of work to fix hopefully:
  • Video quality also seems to have the same artifacts as the Winger demonstration. Please increase the bitrate. Unlike the Winger demonstration, I understand that a demonstration this long could take forever and use a lot of bandwidth to upload twice (to YouTube and to MediaFire), so if the video quality is approved for the Winger demonstration is good enough and you've used the same settings for re-rendering this demonstration, feel free to just upload the higher-quality Quick Fix demonstration to MediaFire only, in order to avoid having to upload the huge file twice.
  • There is an audio/video glitch at 9:56 - 9:57.

Wind 05:46, 10 May 2021 (UTC)

You finally responded! Thank you so much. The video/audio glitch is from the .dem recording, so I had to conduct another play, especially since it involves another player. Exaskliri (talk) 15:12, 10 May 2021 (UTC)
Alright. Can you upload the new version? — Wind 04:40, 1 June 2021 (UTC)


Eyelander Eyelander, Nessie's Nine Iron Nessie's Nine Iron, Horseless Headless Horsemann's Headtaker Horseless Headless Horsemann's Headtaker, and Half-Zatoichi Half-Zatoichi

Pictogram comment.png Show slower deploy and holster comparision.

The other swords shows the comparision except for the above ones. ThunderRunner (talk) 08:54, 18 December 2021 (UTC)

Pictogram wait.png This demonstration has been reserved: ----User Slimyboi500 Logo.png User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png Steam Steam tray.png 04:32, 19 April 2024 (UTC)

I think I am capable of doing demonstrations again. As someone on the wiki that doesn't get credited for shit, I think these might upper my reputation.
----User Slimyboi500 Logo.png User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png Steam Steam tray.png 04:32, 19 April 2024 (UTC)

What edits/contributions have you made that you did not get credited for?
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 05:13, 19 April 2024 (UTC)
Oh, I dunno, this, this, and especially these.
----User Slimyboi500 Logo.png User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png Steam Steam tray.png 15:57, 19 April 2024 (UTC)
On all of these edits you are credited just fine. How did you expect to be credited?
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 16:00, 19 April 2024 (UTC)
Wikicheivments? I never got another one since November. Mediarch is getting all the fame and glory. I just don't wanna think I'm the odd one out.
----User Slimyboi500 Logo.png User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png Steam Steam tray.png 16:15, 19 April 2024 (UTC)
Slimy, you don't need Wikichievements on a wiki. The point of it is to inform, not be popular. Also, Mediarch has been constantly doing this sort of thing, pretty consistently too. Just look at the recent changes. Besides, your contributions don't warrant most of the stuff Medi has, n' you've already got a decent amount of Wikichieves. — payn. Beggar's Bazooka.png Talk Speech voice.png Contribs Market Gardener.png 00:02, 13 May 2024 (UTC)

Kritzkrieg Kritzkrieg

Pictogram comment.png Does not show that Kritz Über does not prevent capping or carrying the Intelligence.

Pictogram comment.png Does not show health of patients, overheal is not shown properly.

I think I'll take this one! Greenfox (talk) 20:51, 22 October 2022 (UTC)

Please sign your comments using ~~~~.
GrampaSwood (talk) 20:56, 22 October 2022 (UTC)

sorry! Greenfox (talk) 06:27, 23 October 2022 (UTC)

Trading demonstration

Pictogram comment.png Doesn't show the "Requires Steam Guard verification" window

We can make the same Medic and Heavy conversation joke.

Alright, it seems that Steam won't allow me to change the Trading window language for some reason, so i'm leaving this to a English-speaker user · Ashe (talk) 04:55, 27 February 2022 (UTC)
I don't think we should redo this just for this reason; there may be more UI changes to that process in the future, and it seems unnecessary. — Wind 00:33, 24 April 2022 (UTC)

Ullapool Caber Ullapool Caber

Pictogram wait.png This demonstration has been reserved: CheddarTalk 11:04, 20 April 2024 (UTC)

  • Pictogram comment.png Does not demonstrate activation on cloaked enemy Spies
  • Pictogram comment.png Does not demonstrate activation on disguised enemy Spies
  • Pictogram comment.png Does not demonstrate damage penalty of the grenade stick

This video does not need a desperate rework, but it is worth adding some extra stuff here and there. Specifically the cloak and disguise interactions.

Part 1: The Main Gang (Pyro, Soldier, Medic)

  1. Attack the Pyro with a full caber. Watch the explosion and Demoman saying "Kablooey!" or similar.
  2. After landing, kill the Pyro with the now empty caber.
  3. Kill the Soldier with consecutive hits of the empty caber.
  4. Kill the Medic with consecutive hits of the empty caber.
  5. Taunt

Part 2: Blast Radius Tests + Caber Jumping

Do the same as current video's Part 2 except friendly Scout is removed. And some more added too.

  1. Approach between an enemy Engineer and an enemy Sniper. [Note: Friendly Scout is moved to the next Act]
  2. Look at both of them while standing still.
  3. Look down at the ground and then swing the caber.
  4. Crouch, look down, and then swing the caber. Watch the explosion affect the enemy players.
  5. Look at the enemy players again.
  6. Run to the Resupply room, look at the sign, and enter the room.
  7. Touch the Resupply cabinet.
  8. Repeat Step 4.
  9. Run to the Resupply room and immediately go to the Resupply cabinet and out.
  10. Approach a high location (in the current video, it is a bunch of crates)
  11. Jump and strike the wall of the high location to get to the top of it.

Part 3: Player Interactions

First part is a single enemy Spy.

Part 3a: Cloaked Spy

  1. Let the Spy cloak
  2. Approach cloaked Spy and attack with the full caber. If the facts are right, an explosion should trigger.
  3. Refresh the screen to the next scene...

There are two players on the side, a friendly Scout and an enemy Spy.

Part 3b: Disguised Spy

  1. Let the Spy disguise as a friendly Scout.
  2. Approach friendly Scout and attack with the full caber. Nothing should happen.
  3. Now go to the disguised Spy and repeat Step 3. The difference is that the explosion should trigger.

Part 4: Deployment and Holstering

  • Do the same set of actions as the current video, or in any appropriate method.

Qwertyxp2000 (talk) 02:23, 22 June 2022 (UTC) Qwertyxp2000 (talk) 02:31, 22 June 2022 (UTC)

Good list, but agree that this isn't worth redoing if it's only for those extra interactions. — Wind 21:39, 31 July 2022 (UTC)
Here is the video, feedback needed!
CheddarTalk 11:03, 4 May 2024 (UTC)
I consider that the holster penalty clip doesn't show the penalty properly. For this case, you should just use the sticky launcher. Also, the demo doesn't show the dmg penalty the stick has. You should use a demoman to show the dmg as 55*3 = 165, not enough dmg to kill a demo · Ashe (talk) 00:07, 8 June 2024 (UTC)
I agree with the addition of one more clip of the empty caber versus the bottle. Here’s what I think should occur after the deployment and bolstering scene…

Part 5: Rate and Damage Comparison

Two clips side by side with enemy Pyro. One side is the bottle, the other side is the empty caber.

  1. Wait for a few seconds
  2. Strike the Pyro off cooldown with both weapons

Qwertyxp2000 (talk) 23:29, 8 June 2024 (UTC)

RED Teleporter.png Teleporters

Pictogram comment.png Needs to show the updated metal cost.


Amputator Amputator

Pictogram comment.png Does not show damage against players vs stock

Pictogram wait.png This demonstration has been reserved: Mediarch User Mediarch PFP.pngTalkMy Edits 04:11, 31 May 2024 (UTC)

I recorded most of this but medic's health regen is completely random as far I can tell. I can't get the clips to line up so I can properly demonstrate the increased health regen so I'm removing my reservation for the time being. I might try again some other time to brute force it but it doesn't seem promising Mediarch User Mediarch PFP.pngTalkMy Edits 18:34, 28 March 2024 (UTC)

Not having them be synced up is fine as long as it's clear that the Amputator goes faster.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 18:55, 28 March 2024 (UTC)
That's not the issue I'm having. It's the part where you're showing that it only regenerates faster while you are actively holding the amputator itself. The original video has a 3-way splitscreen with the left side being Amputator, the middle having the Amputator equipped but switched to hold the medi gun, and the right holding the stock bonesaw. I can't the medi gun side and bonesaw side to sync up so it looks like one of them is slightly faster than the other. One of the two is always slightly faster or slower which makes it really difficult to properly demonstrate that part. Even the actual health you gain each tick is slightly variable from what I can tell. I had 6 different clips and synched them all up and they all finished at different times and would have different health values despite all other variables being equal. All 6 clips started at the same time but all 6 of them have different HP https://imgur.com/3NVTjSG. My only thought for a fix is I could try to cheat and essentially just crop the health bar from one of the clips and paste it onto the other so that way they are perfectly synced up. It'd have to be a seamless edit though which is pretty hard to do. Mediarch User Mediarch PFP.pngTalkMy Edits 19:15, 28 March 2024 (UTC)

Direct Hit Direct Hit

Pictogram comment.png Does not show splash damage size compared to stock. No damage comparison to stock. You can airshot a soldier that rocket jumps.

Pomson 6000 Pomson 6000

Pictogram comment.png October 21, 2016 Patch - Fixed the Pomson 6000 playing the Shotgun reload sound.

Thermal Thruster Thermal Thruster

Pictogram comment.png Video doesn't show the increased knockback while using the item This video was created when the rule was just "at least 30 fps". Now, the knockback clips are a bit random and doesn't properly show the actual effect. Maybe the demonstrator can show it by placing a pyro aiming upwards and make it airblast them. The clips would be in badwater roof, the left clip without the thermal just falling off from it and the right clip, jumping with the thermal onto the pyro. · Ashe (talk) 17:18, 28 March 2024 (UTC)

Natascha Natascha

Pictogram comment.png Needs to show that when an enemy is being healed by a medi gun or other source (like a dispenser) they're immune to the slowdown.

Team Fortress Classic

TFC Crowbar.PNG Crowbar (Classic)

Pictogram comment.png Haven't been able to find a proper bot program. Will need another players in order to successfully demonstrate

Questions and Proposals

Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the Need to be Redone section above and it will be dealt with.

Item icon Voodoo-Cursed Heavy Soul.png Zombie Infection Zombies

Pictogram comment.png Zombies have different abillities than normal players.

Hello, I am Slimyboi500. I will be doing the demostrations for each zombie in Zombie Infection.

Why, you may ask? Unlike normal gamemodes, the BLU team (or in this case, the zombies), have different abillities than normal:

They also have different effects, like different amounts of health and speed. The zombies only can use melee attacks however, which makes it harder to kill.

Let me know if it's a good idea or not.


Slimyboi500 (talk) User Slimyboi500 Profile.jpg 17:35, 27 October 2023 (UTC)

If we're doing this, I think there should be a demonstration made for each gamemode, rather than just Zombie Infection. Although ZI has gotten an introduction video now that shows off the mode pretty well, so I don't believe it is necessary.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 17:53, 27 October 2023 (UTC)
The introduction is missing a few key details, such as not showing the Soldier or Heavy's abilities. I feel like it would be a good idea. Such as like there should be a demo for VSH.
----Slimyboi500 (talk) User Slimyboi500 Profile.jpg 18:12, 27 October 2023 (UTC)
It doesn't show each ability, but it does overall show the gamemode very well and I think does a sufficient job. Although, again, if we are making demonstrations for this, I think one should be made for each gamemode.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 18:18, 27 October 2023 (UTC)
Yes, I think there should be one for each gamemode.
----Slimyboi500 (talk) User Slimyboi500 Profile.jpg 19:41, 27 October 2023 (UTC)
Remember to also indent your signature and to keep your answers above the hidden comment.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 19:51, 27 October 2023 (UTC)
Still, is that a yes on the idea?
----Slimyboi500 (talk) User Slimyboi500 Profile.jpg 20:28, 27 October 2023 (UTC)

──────────────────────────────────────────────────────────────────────────────────────────────────── I'm voting no, but other people might be in favour of it. Profiteer was, for example, so I'm waiting for more input.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 20:35, 27 October 2023 (UTC)

I vote yes for the Zombie Infection zombies (as well Saxton Hale on VSH), but not for other gamemodes. I consider these zombies kinda like "new weapons". They all have different abilities, passives, first-person views, etc. I'm not quite sure if there needs to be a demonstration regarding the human part (only if demonstrated humans being infected by zombies upon dying), and perhaps the only thing related to humans would be that zombies drop small healthkits (because it's related to them, the zombies). A showcase of each zombie class, its ability, and some human interactions like being infected by them, and, killing them as humans, would probably be a nifty video package. Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 22:34, 27 October 2023 (UTC)
I'm all in for ZI and VSH demos, but a significant issue would be future balance patches to the modes. Each balance patch so far has significantly changed the zombies, and if we had already made the demo, we would have to redo the video for each one of these updates, which would result in multiple uploads of the same video over and over again and a lot of work (and given how we can barely keep up with the current demos in the backlog...). Maybe instead of a gamemode demonstration, we could simply do a "zombie class demonstration" ("Zombie Sniper", etc.) and a "mechanics demonstration" (weapon modifications, gamemode-specific elements). This way, if a zombie is changed, we wouldn't have to redo the entire video. — Tark 22:51, 27 October 2023 (UTC)
I will do the demo as soon as I get enough votes for it
----Slimyboi500 (talk) User Slimyboi500 Profile.jpg 18:42, 15 November 2023 (UTC)
Voting yes for the demo, ZI and VSH seems stable...for now at leastProfiteer(奸商)the tryhard (talk) 11:05, 21 November 2023 (UTC)

Flippin' Awesome and Skullcracker in VSH

When Saxton Hale used Flippin' Awesome or Skullcracker, the other mercenary participating the taunt will be taunt killed, is this something worth remaking the taunt demonstration? Or we just keep the current taunt demonstration, but add this feature into the VSH demonstration? --AlexT 18:31, 22 July 2023 (UTC)

I think a VSH demonstration would be better, as it may be confusing why Saxton Hale is suddenly there when he's not normally playable.
BLU Wiki Cap.png | s | GrampaSwood (talk) 19:52, 22 July 2023 (UTC)
Yes, a demonstration regarding VSH, showing all Hale's abilities, and some unique taunt interactions, would be the most ideal (including his default taunt kill). That one would probably be more lengthy, and some things would probably require to be discussed beforehand. Like Mercs being able to wall climb (which is applied to even stock weaponry), should that be shown too? Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 20:31, 22 July 2023 (UTC)
I think maybe a demonstration for every game mode could be in order, as a sort of semi-tutorial created by us. A VSH one would fit that too.
BLU Wiki Cap.png | s | GrampaSwood (talk) 08:33, 23 July 2023 (UTC)

Configs for partner taunt demonstrations

I've created some configs for partner taunt demonstrations. It automatically spawns 2 bots, places you in the starting position, and has another small command ("teleport") to input after it to teleport both the bots to the right position. It binds H and J to the bots performing taunts, H = BLU bot does taunt, J = RED bot does taunt. They're all class-specific and automatically kick any other bots there. There's no way (right now) that I know of to update the weaponref.zip, so if anyone needs it I can forward you a zip of the files. Just let me know on my talk page (or if you know of a way to update weaponref).
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 23:56, 13 November 2023 (UTC)

New tr_karma and requirements

I've been working in the past week in fixing some issues tr_karma has and some new guidelines. The changes to tr_karma are:

  • Increased lightmap quality in the interiors
  • Fixed a "checkerboard" texture in the gas cylinder, the ceiling fan and the cardboard boxes
  • Added chat scripts to enable noclip (!n in the chat), regenerate (!r), spawn an ammo pack (!am) and enable demonstration server settings (!demo) (these commands are available also in the new tr_karma_basic.cfg)
  • Fixed the func_buttons in the wood targets only working once, thus displaying the hit particle once
  • Removed Tough Break cases and the Gargoyle prop as they didn't fit the ambience
  • Removed the mining cart prop in the rails due of a lighting issue
  • Repacked the map, reducing the map size from ~91 MB to ~18 MB

The link to the download and new proposed guidelines are here. Check them out and give feedback · Ashe (talk) 16:38, 13 December 2023 (UTC)

Issues with tr_krama and tr_krama_event

When I start a local server and load tr_krama/tr_krama_event, it won't load (probably because it doesn't exsit) lights/shadow making the map super bright, this only happens on 2 krama maps, I tried to download a modified version of tr_krama on workshop and it worked perfectly, pretty sure something is missing in the map file from weaponref.zip.Profiteer the tryhard (talk|contribute) 05:59, 10 March 2024 (UTC)

It works fine on my end.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 10:11, 10 March 2024 (UTC)
Join the IRC to help you @Profiteer · Ashe (talk) 21:33, 16 March 2024 (UTC)
@Profiteer do you have HDR enabled? · Ashe (talk) 16:50, 23 March 2024 (UTC)

Question about 2D and 3D player models

A question I've had for a while about weapon demonstrations is, is there a specific reason that 2D player images in the HUD are standard rather than the 3D player model (be it for performance, consistency, or any other reason), also considering that 3D player models are enabled by default? The 3D model could also generally be more useful for certain cosmetics or demonstrations. Scorchshotgaming (talk) 16:47, 8 April 2024 (UTC)

they're buggy, eat up frame rate on a lot of systems, and aren't really necessary. I don't think they really add anything of value to the videos so my vote would be to keep them disabled. Mediarch User Mediarch PFP.pngTalkMy Edits 16:50, 8 April 2024 (UTC)
As far as I know, there's no real reason that we prefer one over the other. 3D models are enabled by default, but it may have just been something that was done for a while and became the standard.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 16:57, 8 April 2024 (UTC)
Fair point, it would obviously be a massive hassle to redo every demonstration with a 2D player model. Also for some people I suppose keeping them off improves framerate. Scorchshotgaming (talk) 19:59, 8 April 2024 (UTC)
I'm pretty sure it's because when they were added to the game, it caused lag to a lot of people. The recent 64 bits update fixed the 3d character using a lot of cpu and now it shouldn't affect fps (although i guess modern pcs didn't have issue with it anyways) · Ashe (talk) 15:21, 3 May 2024 (UTC)

Mastercomfig question

I am planning to make a demonstration, and the recommended requirements state that Mastercomfig High/Ultra is preferrable. However, I highly doubt my PC is able to run Mastercomfig High/Ultra properly and all the other high graphics settings. Is it acceptable if I use Mastercomfig Medium High and use average graphics settings? May look slightly lower quality than a typical reservation, but I don't think much will be affected. Scorchshotgaming (talk) 21:44, 18 April 2024 (UTC)

Ultra is preferable, but setting your game to all max settings should suffice.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 21:45, 18 April 2024 (UTC)
Well, I'll look through some configurations, and if I find one that looks high enough quality without sacrificing my computer's performance I will use it (my PC is not too high spec, to say the least). My demonstration is for the Cleaner's Carbine; once you review it tell me your thoughts. For me this is especially important because I will need to screen record this too. Scorchshotgaming (talk) 21:48, 18 April 2024 (UTC)