Difference between revisions of "Team Fortress Wiki talk:Weapon Demonstration"

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(SMG Demonstration)
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{{Team Fortress Wiki:Weapon Demonstration/Talk archives}}
 
{{Team Fortress Wiki:Weapon Demonstration/Talk archives}}
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__NOTOC__
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{{clr}}
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= Needed =
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= Tools =
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== {{Demo Header|Chemistry Set}} ==
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{{DemoEntry
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| begin
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| status = nodemo
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| reservation =
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| changes =
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| video =
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}}
  
== Horseless Headless Horsemann's Headtaker ==
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<div class="mw-collapsible mw-collapsed" style="width:100%">
I noticed this weapon was one of the few easy melee weapons that hadn't been reserved, so i figured i would take a stab at it.
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Old discussion (2020)
http://www.youtube.com/watch?v=9PoVeGoCRgg
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<div class="mw-collapsible-content" style="width:100%; text-align:left">
(Sorry for the lag at the beginning, other than that i hope it's okay.) [[User:Kryzoid|Kryzoid]] 21:51, 5 December 2010 (UTC)
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Hi, just made a vid demonstration about Chemistry kit. https://www.youtube.com/watch?v=R2uEkaw6Jbs&feature=youtu.be
:Yes, other than that it's all okay (perhaps cut the video a bit sooner, don't state into nothingness for 5 seconds). Everything's perfect save that lag (and audio lag at the same time too)~ If you get that fixed, please upload the video somewhere — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 22:29, 5 December 2010 (UTC)
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What should i do next? ~ Fokus 03.06.2020 16:50 GMT+2
  
== Powerjack Demonstration ==
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:Hi there,
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: You now have to wait for [[User:WindPower|WindPower]] to respond. He usually does this every week on Sundays, though he's very busy nowadays.
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: My advice on your video is: Don't start in the Main Menu, start in the backpack (first page) instead. Make sure your backpack's page is also clear of other stuff, so when you finished using the chemistry set it doesnt go to the third page and you'll have to drag it from there. Show yourself using the Chemistry Set, too, it's part of its functionality. Your video also seems to have a delay between sound and the video.
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: It also lacks editing.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 15:05, 3 June 2020 (UTC)
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:::> he's very busy nowadays
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:::You give me too much credit. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)
  
http://www.youtube.com/watch?v=sZlVURlWD40
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::Hi, thanks for tips. I fixed the video, now it should be much better. https://www.youtube.com/watch?v=-fgON6QQ6Mk&feature=youtu.be <br />
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::[[User:Fokuskii|Fokuskii]] ([[User talk:Fokuskii|talk]]) 23:53, 3 June 2020 (UTC)
  
Criticisms? Things I've missed? I had the Soldier shoot the Pyro just to demonstrate the +75 hp on kill more effectively. - [[User:Mr. Magoolachub|Mr. Magoolachub]] 14:40, 25 November 2010 (UTC)
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:::The same problem applies with the backpack. It should start on the first page (that's empty except for the required items). The section where you hover over the chemistry set is too long, perhaps make it 1 or 2 seconds. The same thing applies to the end, show the strangifier being applied. It also lacks fading (A lot of these things can be fixed with simple editing, but I think the pages thing will have to be done with a new one :\)<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:10, 4 June 2020 (UTC)
:Looks perfect to me. Upload it somewhere so we can add it to the wiki youtube channel [[User:Natemckn|Natemckn]] 15:06, 25 November 2010 (UTC)
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:::The video should also be 1080p (your first version was 1080p but the second version is 720p). Agreed with all other comments — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)
:: http://www.mediafire.com/?vied6hcavvi6x6d - [[User:Mr. Magoolachub|Mr. Magoolachub]] 15:58, 25 November 2010 (UTC)
 
:::Done [[User:Natemckn|Natemckn]] 03:42, 26 November 2010 (UTC)
 
  
== Video editing tool? ==
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I have both an alt and a professor speks chemistry set for this demonstration, I just have yet to find the password to the account...<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)
  
Yeah... I'm trying to do a video for the Bushwhacka, and the way I'm planning to do requires a couple of fade in/out, etc. Any help? --[[User:Jetamo|Jetamo]] 10:59, 26 November 2010 (UTC)
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Hey, was wondering if this was still open? I can do a possible version with a collector chemistry kit but not sure if it matters if it's strangifier or collector's. [[User:God&#39;sWrath|God&#39;sWrath]] ([[User talk:God&#39;sWrath|talk]]) 01:15, 16 February 2024 (UTC)
:Use Sony Vegas if you have it. You can fade things by just throwing a video inside the other (on the last seconds), i think movie maker can fades too [[User:Swordz|Swordz]] 16:08, 26 November 2010 (UTC)
 
  
== L'etranger Video ==
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:It's still open, although a collector's kit may be too large as it would require showing all 100 items added.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 11:13, 16 February 2024 (UTC)
  
L'etranger video here
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::Ah, alright so what if I show a strangifier first and add a section for the collector's where I only put 1 in but I put disclaimer stating it's x amount of x items and not 1 item for a collector's kit? So video doesn't drag out. [[User:God&#39;sWrath|God&#39;sWrath]] ([[User talk:God&#39;sWrath|talk]]) 03:41, 17 February 2024 (UTC)
http://www.youtube.com/watch?v=hTi49f6DmJU [[User:JackIsASpy|JackIsASpy]] 17:51, 26 November 2010 (UTC)
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:::Just pick a simpler, cheaper chemistry set like in the first video · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:15, 17 February 2024 (UTC)
:A few issues: 1) Your high viewmodel fov. Set it back to default please 2) Make sure to start with full ammo. Fix those two things and I think you're good. [[User:Natemckn|Natemckn]] 17:54, 26 November 2010 (UTC)
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</div></div>
Okay I'm on it [[User:JackIsASpy|JackIsASpy]] 18:27, 26 November 2010 (UTC)
 
  
Ok I hope this works out. http://www.youtube.com/watch?v=E2-GySRP1Js [[User:JackIsASpy|JackIsASpy]] 19:32, 26 November 2010 (UTC)
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I've reserved this but I've been thinking it over and I'm not sure if it's really necessary. The [[Strangifier]] demonstration shows the exact same process of completing a chemistry set to acquire a strangifier and then applying it to the item. Both demonstrations would bassically be the same. Do we really need two demonstrations showing the exact same thing? Or what should this demonstration do to be different from the Strangifier demonstration? [[User:Mediarch|<font color="ec5c69">'''Mediarch'''</font>]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|<font color="ec5c69">'''Talk'''</font>]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|<font color="ec5c69">'''My Edits'''</font>]] 22:01, 29 May 2024 (UTC)
:One thing I didn't notice on your old vid. You are not using the custom damage numbers. They should be yellow. The project page details how to install the custom Huddamageaccount.res. Sorry I didn't point that out on the first one. Keep up the good work [[User:Natemckn|Natemckn]] 20:17, 26 November 2010 (UTC)
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{{DemoEntry|end}}
::Some other things...
 
* In backpack view, the "head" slot looks like it's selected (bug?)
 
* Has timer at the top
 
* Audio: The steel training video is 1:02 in length, you should use that one instead, to avoid looping
 
* Didn't shoot target at the back
 
[[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 20:40, 26 November 2010 (UTC)
 
  
Another attempt - http://www.youtube.com/watch?v=_C83DfB4O2o [[User:JackIsASpy|JackIsASpy]] 21:09, 26 November 2010 (UTC)
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== {{Demo Header|Upgrade to Premium Gift}} ==
:Still didn't shoot the target at the back, and still has timer at the top (did you use the latest config, with mp_timelimit 0?); also, use the default crosshair (forgot to include that in the previous list) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 21:13, 26 November 2010 (UTC)
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{{DemoEntry
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| begin
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| status = approved
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| reservation = [[User:Rocket bacon|Rocket bacon]] ([[User talk:Rocket bacon|talk]]) 00:04, 3 July 2024 (UTC)
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| changes =
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| video = https://drive.google.com/file/d/1enK923xOs7IJqRMSUnO_bEvEVUyIEH1g/view?usp=drive_link
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}}
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:I'm not quite sure if this one is necessary [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 9:12 PM 8/24/2014 (PDT)
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::Nah, probably not unless someone just happens to run upon that item — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:59, 27 October 2014 (PDT)
  
:It looks right to me, but i think it would be better if you killed those 3 normally, and then fade to another take where you do the cloak thing on the spy. It's what i would do. (I'm not a moderator) [[User:Swordz|Swordz]] 21:13, 26 November 2010 (UTC)
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Question: Do I need to show I, person giving the premium gift, receive the professor speks?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 11:04, 6 September 2019 (UTC)
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:Yes, that's part of the item's effects. [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:39, 8 September 2019 (UTC)
  
:Make sure you have updated config file, it will remove the timer at the top. Only reload when you are out of ammo (with the exception of reloading before taunting at the end). Shoot the target then reload before you taunt. Keep trying, you're getting close, the first is always the hardest to get right. [[User:Natemckn|Natemckn]] 21:14, 26 November 2010 (UTC)
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I have brought the premium gift to another account, the only issue is that the professor speks is already on my TF2 account, so I would need a third account to receive the speks (while already having premium). It may take a while longer but if anyone else wants to give a crack at it.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)
  
Wow hard work. But i'll do it. [[User:JackIsASpy|JackIsASpy]] 21:18, 26 November 2010 (UTC)
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I think I can do this one, I got two extra accounts just sitting here for years, I want to give it a shot. [[User:Rocket bacon|Rocket bacon]] ([[User talk:Rocket bacon|talk]]) 00:04, 3 July 2024 (UTC)
  
Here it is. http://www.youtube.com/watch?v=aWHuuAjC56k [[User:JackIsASpy|JackIsASpy]] 10:13, 27 November 2010 (UTC)
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Question: Must I show the "Use" option even if the account I'll be using to gift it already is premium (a pop-up comes up saying the account already is premium)? Or should I use it on an account with no premium, and then demonstrate the process of gifting it? Sorry if it sounds confusing, I'm just trying to come up with the best way to do this one. [[User:Rocket bacon|Rocket bacon]] ([[User talk:Rocket bacon|talk]]) 19:53, 3 July 2024 (UTC)  
:Sooo close! One thing: Only reload when you are out of ammo (except for at then end). Thats the only thing I noticed.[[User:Natemckn|Natemckn]] 16:20, 27 November 2010 (UTC)
 
  
http://www.youtube.com/watch?v=2BuQlJZitzc [[User:JackIsASpy|JackIsASpy]] 18:37, 27 November 2010 (UTC)
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:Yes, the item must be used, and the trading itself must also be shown, as well as showing the gifter receiving the speks.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:15, 3 July 2024 (UTC)
:I cannot see anything more to fix (Wind might though). If you could upload that to dropbox or mediafire, I'll go ahead and upload it to the wiki youtube channel. I wont make it public or embed it until Wind takes a look at it first (he has a much sharper eye for details). Good work, sorry it took you so many tries [[User:Natemckn|Natemckn]] 18:53, 27 November 2010 (UTC)
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::Looks good, however, you need to wait a few more seconds in the first clip to let people read the description. Thankfully, you just have to take a screenshot of the clip and edit the video. I think the fade to black transitions are ok here because it helps to understand that the next clip is another player. Finally, wait a few more seconds in the last clip to let people read too · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 03:33, 15 July 2024 (UTC)
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:::[https://drive.google.com/file/d/1gA0rSy49FPRHm1IpOAJQjSuO59_ozNhX/view?usp=sharing RE-EDITED VERSION] Video has been re-edited following your advice, let me know it anything still needs to be changed. [[User:Rocket bacon|Rocket bacon]] ([[User talk:Rocket bacon|talk]]) 17:35, 15 July 2024 (UTC)
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::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:03, 16 July 2024 (UTC)
  
Can't it be rapidshare? I find it easier and faster. [[User:JackIsASpy|JackIsASpy]] 19:06, 27 November 2010 (UTC)
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{{DemoEntry|end}}
:Sure, its not my personal favorite, but whatever floats your boat[[User:Natemckn|Natemckn]] 19:09, 27 November 2010 (UTC)
 
http://rapidshare.com/files/433505686/Weapon_Demonstration_-_L_etranger.wmv [[User:JackIsASpy|JackIsASpy]] 19:26, 27 November 2010 (UTC)
 
:I'm sorry but I have to ask, what resolution did you record this at and what sort of compression did you use? I'm comparing your source file to some of the others that I have uploaded and there is noticeable difference. See for yourself: Yours [http://min.us/icSyM2.PNG] vs sniper rifle [http://min.us/iG40u.PNG]. They are both 720p so there shouldn't be this big of a difference. [[User:Natemckn|Natemckn]] 19:36, 27 November 2010 (UTC)
 
  
I don't see the difference, may be my eyes but I record my game at 1360x760 (or 1360x768) somewhere there and what do you mean by compress? [[User:JackIsASpy|JackIsASpy]] 19:41, 27 November 2010 (UTC)
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== {{anchor|Ring}}{{Demo Header|Something Special For Someone Special}} (Tool)==
:Here are some full size screencaps [http://min.us/iGcIG.png] vs [http://min.us/icSKjO.png] [[User:Natemckn|Natemckn]] 19:50, 27 November 2010 (UTC)
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{{DemoEntry
::Mind joining us in [[Team_Fortress_Wiki:IRC|IRC]] so we can try to figure out what you did? [[User:Natemckn|Natemckn]] 19:55, 27 November 2010 (UTC)
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| begin
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| status = nodemo
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| reservation = [[User:Mediarch|<font color="ec5c69">'''Mediarch'''</font>]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|<font color="ec5c69">'''Talk'''</font>]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|<font color="ec5c69">'''My Edits'''</font>]] 00:29, 2 May 2024 (UTC)
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| video =
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}}
  
I don't understand it.. how do I use it? [[User:JackIsASpy|JackIsASpy]] 20:37, 27 November 2010 (UTC)
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<div class="mw-collapsible mw-collapsed" style="width:100%">
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Old discussion (2019)
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<div class="mw-collapsible-content" style="width:100%; text-align:left">
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Hi. I know this item is quite expensive for someone to make a demonstration, but I was thinking, a video showcasing how the item works (which the purchaser's choose they person), and then, on the same video, showing the chosen player's screen perspective, showing the option to accept the proposal, and after that, showing the notification on the Main Menu for the accepted proposal.
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<br>Considering the high cost that would be making this demonstration, I wonder if Valve could gives us a hand and supply one for our demonstrations purposes, as long we delete both rings after doing the full video.
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<br>It seems that the process is mostly the same as the [[Gift Wrap]], but I have no idea how are the things when someone receives that Gift. We also lack a proper Gift Wrap video, apparently. [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 19:26, 16 July 2019 (UTC)
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: Keep dreaming, valve won't even fix server issues much less give us free items. If you are planning to make a demonstration though, better ask windpower for some super detailed instructions to make sure it's right the first time. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 21:37, 18 July 2019 (UTC)
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::Well, they have the ability to both give and delete items, it could work? Yes. Will it happen? We don't know. If there's anything we can do, is ask for someone who plans on buying one legitimately and asking them for help. Last time that the item got in 50% off, a lot of people bought one, so. [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 20:01, 19 July 2019 (UTC)
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:::If you give it some time, I could save up to get it and try to make it. <br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 20:16, 19 July 2019 (UTC)
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:I offer to give a 50 USD Steam gift card to anyone who has already gotten an item demonstration video approved and uploaded in order to make this demonstration, and then another 50 USD Steam gift card upon video approval. I'm not sure what the price of the item is in other currencies but I'll also match that if possible as long as it's not too much more expensive. Please make sure to record both sides (sender account and receiver account). — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:00, 21 July 2019 (UTC)
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::Well, I guess we should start discussing how should it be done. Firstly, I think the Gifter should be named "Scout" and the Recipient be "Miss Pauling". Scout has the [https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c7/c718b0c234a3f5ff5fc8f0b99c3f64f0de4ccefe_full.jpg Scout avatar] (184x184 version from Steam), while Miss Pauling can use [https://i.imgur.com/bBLbzuP.png this]. I think the name could be something along what Scout would say, my suggestion, name it as "You are really frickin' sweet". That'd go nice, eh?
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::Secondly, I don't know who's going to be the Recipient. Should we create a Steam account just for that, or should we rely with another Video Demonstration Creator to do a collab? [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 23:55, 21 July 2019 (UTC)
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::<br> well how about we can hit two birds with one store and do the ring and the Upgrade to Premium Gift from the same two account?, First the two account would demostrate the Upgrade to Premium Gift which the sender should buy it from the store and send to the receiver who don't have premium. them Recycle the same account to do the ring. We could make a story out of it as well from friendship when a user gifted the premium to the other use then after few days they both got engaged via the sender would give the ring. It won't end up a awkward situation. but for this situation we need 4 people to do the ring tho 2 sender reciever, 2 regular tf2 player to recieved the message one in the tf2 main menu and the other while in-game[[User:Jomarcenter|Jomarcenter]] ([[User talk:Jomarcenter|talk]]) 14:27, 28 August 2019 (UTC)
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::::That's a cute story, but let's keep the demonstration to just one item (the ring), not the Upgrade to Premium Gift on top of it. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:17, 1 September 2019 (UTC)
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:::: I don't know what you're talking about, wind. Story time is clearly more important than the actual video. (but in all seriousness the two '''accounts''' would be okay to reuse right?) [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 04:52, 4 September 2019 (UTC)
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:::::Yeah, sure, it would just be two separate videos — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:39, 8 September 2019 (UTC)
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:::<br> I kind of thought the role playing names were unnnecessary to begin with, and could also cause confusion as to whether or not those texts always appear in game. But if WP or thed feels that's the best way to do it without commercializing it then oh well for me.
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::: The two steam accounts would be kinda hard to sync up (and would also be a waste of $100), i'm willing to be proposed to if no one else will :) [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 01:06, 25 July 2019 (UTC)
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::::No need for roleplaying. It's cool if you want to do it but totally optional. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 06:26, 29 July 2019 (UTC)
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</div></div>
  
[http://webchat.freenode.net/?channels=tfwiki] <-- Just click there [[User:Natemckn|Natemckn]] 20:44, 27 November 2010 (UTC)
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I guess I should give an update on this. I'm still up for doing this one. The plan was to do it with Cheddar but currently a lot of the community wanted to boycott spending money on the game because of the bot situation so Cheddar wanted to delay this until....idk when. Valve just banned the majority of the bots and new bot hosting accounts are getting banned as they're being created so I think now is as good as time as any to do this demo. But I can't do it by myself so I need to talk with Cheddar_ and see if he's still available for it or I need an assistant who's willing to help with it. [[User:Mediarch|<font color="ec5c69">'''Mediarch'''</font>]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|<font color="ec5c69">'''Talk'''</font>]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|<font color="ec5c69">'''My Edits'''</font>]] 11:17, 29 June 2024 (UTC)
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:I get that you don't agree with the decision but the sassy "delayed until Idk I guess" comments are pretty annoying. No one can see in the future as to when stuff like this will cool down. If I say something like "do it in a week" and it's still an issue in a week, you would've been upset too.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 11:59, 29 June 2024 (UTC)
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:: I'm not trying to be sassy. I'm not complaining. Sorry if it comes off that way. That's not my intention. It's just been nearly two full months with zero communication about the status of the demonstration. Reservations are technically only valid for two weeks so I simply wanted to make sure that everyone knew that I was still planning to do it. [[User:Mediarch|<font color="ec5c69">'''Mediarch'''</font>]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|<font color="ec5c69">'''Talk'''</font>]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|<font color="ec5c69">'''My Edits'''</font>]] 12:41, 29 June 2024 (UTC)
  
This is my last attempt. http://www.youtube.com/watch?v=wIQH2m0NRKM [[User:JackIsASpy|JackIsASpy]] 22:04, 27 November 2010 (UTC)
+
{{DemoEntry|end}}
:Rapidshare it! I actually took the time to watch it in HD on youtube and it looks good quality-wise. On par with everything else we have. Good work. [[User:Natemckn|Natemckn]] 22:09, 27 November 2010 (UTC)
 
  
http://rapidshare.com/files/433616818/Weapon_Demonstration_-_L_etranger.wmv Here [[User:JackIsASpy|JackIsASpy]] 10:03, 28 November 2010 (UTC)
+
== [[File:Mannpower Powerup King.png|16px|link=Mannpower]] [[Mannpower]] powerups ==
 +
{{DemoEntry
 +
| begin
 +
| status = nodemo
 +
| reservation =
 +
| changes = {{c|Demonstrate all powerups.}}<br>{{c|Show you can switch to the Grappling Hook under the effects of the Knockout powerup.}}
 +
| video =
 +
}}
  
Any confirmations? [[User:JackIsASpy|JackIsASpy]] 18:57, 28 November 2010 (UTC)
+
Hello, I had a question about preforming/recording this demonstration. Mannpower has a domination mechanic (Not to be confused with [[Domination|dominations]]), this mechanic works by when a player has many more kills than other players on the enemy team, and so that player gets nerfs on their power ups. I'm guessing I would have to demonstrate this in the video, however I do not know how to activate it. I have not been able to activate this on myself in tr_karma, however even if I did, the player who is dominating does not get the message on their screen showing that they are dominating. The only effects the player who is dominating sees is they are marked for death if they have a power up, and a nerf on that power up for that player. I don't know how I would go about demonstrating the effects of domination mechanic, considering the viewer wouldn't know that being marked for death with a power up means you are dominating. If I were to get the domination mechanic to work, should I just show the class as marked for death, or something else? [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 01:51, 12 July 2022 (UTC)
  
Ok tell me I didn't do all this **** for nothing, right? [[User:JackIsASpy|JackIsASpy]] 16:06, 29 November 2010 (UTC)
+
:This does sound hard to demonstrate. If you enable third-person mode, do you see the skull icon above the player's head in the 3D world (not on the HUD)? If so, here's a structure that might work:
:Calm down, simply didn't notice your message (this page is getting huge). As for your video, it is perfect save one detail: unnecessarily long (longer than the music). Cloak regeneration doesn't have to be demonstrated three times, once (or probably twice would be better while not making it too long). If you can make another attempt that's exactly the same as this one but without the third demonstration of cloak regen, it'd be perfect~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 22:08, 29 November 2010 (UTC)
 
  
Please be more specific sir(s), how long should it be? [[User:JackIsASpy|JackIsASpy]] 15:06, 30 November 2010 (UTC)
+
* Spawn enough enemies on the map such that you can reach domination status, and still have enough enemies left over to show that the effect isn't about killing *all* other enemies.
:From 35 to 50 seconds should be enough for L'Etranger. That's what you should get if you only demonstrate cloak regen twice~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 06:08, 1 December 2010 (UTC)
+
* Start the demonstration in first-person mode.
 +
* Switch to third-person mode.
 +
* Kill enough enemies such that domination status appears.
 +
* Highlight the correlation between the third-person skull icon and the HUD one, for example by zooming in on both at once, or drawing a red box around both or something.
  
== Sniper Rifle Demonstration ==
+
Now you've established that "skull on HUD" = "having killed enough enemies".
  
http://www.youtube.com/watch?v=slWWlxKCYng
+
Now, demonstrate each powerup one by one. For each powerup, do a split-screen, with the left being non-dominating, and the right being already-in-dominating status. Pick up the powerup on both clips and demonstrate the effect. The skull icon being visible on the clip on the right should be enough of a hint that this is the cause. If not obvious enough, you can draw attention to it at the beginning of the clip, such as by drawing a red box over it or something.
  
Can someone please let me know if this is the right idea?
+
Hope this helps. I suggest doing a test demo with just one or two powerups demonstrated and posting it here first before doing all the work it would take to get this all done for all powerups, as there are a lot. (Perhaps each powerup should have its own video? That's a separate question...)
SMG on the way as well.  
 
[[User:Feneer|Feneer]] 18:27, 26 November 2010 (UTC)
 
  
This is just me, but I woulda shown noscopes on the Pyro, shortscopes on the Soldier, and a fully charged bodyshot on the Medic, then a fully charged headshot onto the Spy. [[User:JackIsASpy|JackIsASpy]] 18:31, 26 November 2010 (UTC)
+
[[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)
:Ok, one thing i noticed, you're using a 16:10 ratio, hence the black bars on the sides. please use  16:9 (example 1280x720). Besides that, I like it [[User:Natemckn|Natemckn]] 18:46, 26 November 2010 (UTC)
 
  
Taken both your comments on board, here's the new version: http://www.youtube.com/watch?v=a2Esek8ItIE
+
:I might try my hand at this, but only after I finish my other demonstrations and receive feedback and corrections for them. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 23:56, 14 December 2023 (UTC)
[[User:Feneer|Feneer]] 19:18, 26 November 2010 (UTC)
 
:I feel that your first video demonstrated it better, it effectively showed all 5 possible shots (noscope, uncharged bodyshot, uncharged headshot, charged bodyshot and charged headshot). The spy is to only be used to taunt kills. Sorry for the confusion.[[User:Natemckn|Natemckn]] 19:24, 26 November 2010 (UTC)
 
::Some other things...
 
* Didn't shoot the target at the back
 
* Start the recording with your mouse on the weapon, with the tooltip displayed
 
[[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 20:40, 26 November 2010 (UTC)
 
  
Fixed the things we talked about, link: http://dl.dropbox.com/u/14614191/SniperRifle.wmv [[User:Feneer|Feneer]] 22:10, 26 November 2010 (UTC)
+
{{DemoEntry|end}}
:I think you may have uploaded the wrong one, its 16:10 and the mouse doesn't start at on the mouseover
 
::This makes me feel very silly indeed, here's the correct version: http://dl.dropbox.com/u/14614191/SniperRifle.wmv [[User:Feneer|Feneer]] 05:31, 27 November 2010 (UTC)
 
:::No really, it's '''totally fixed now''' XD Same link as before, if you please [[User:Feneer|Feneer]] 13:53, 27 November 2010 (UTC)
 
  
== SMG Demonstration ==
+
= Action =
 +
== {{Demo Header|Spellbook Magazine}} ==
 +
{{DemoEntry
 +
| begin
 +
| status = review needed
 +
| reservation = [[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 15:37, 5 July 2024 (UTC)
 +
| changes = {{c|Demonstrate all Magic spells with the Stock (Normal quality) version equipped.}}
 +
| video = https://drive.google.com/file/d/1A2NFVM9htV8_qu2s5CrfMrdsofdDXERO/view?usp=sharing
 +
}}
  
http://www.youtube.com/watch?v=5CjBilTdYbU
+
{{c|Maybe include this one on the [[Magic spells]] page, other spellbook variants are not needed (Fancy and Diary).}}<br>
Is this good enough to embed? <small>--''The preceding unsigned comment was added by'' [[User:Feneer|Feneer]] ([[User talk:Feneer|talk]]) • ([[Special:Contributions/Feneer|contribs]]) </small>
+
Suggestion: Use {{cvar|tf_test_spellindex}} to always get a specific spell · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:19, 28 January 2024 (UTC)
:Looks good to me. Upload it to a place like mediafire.com and post the link here so we can upload it to the wiki youtube channel [[User:Natemckn|Natemckn]] 20:18, 26 November 2010 (UTC)
 
::Some things are wrong:
 
* Start the recording with your mouse on the weapon, with the tooltip displayed
 
* Didn't shoot the target at the back
 
* Let the final reload animation finish before taunting
 
[[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 20:40, 26 November 2010 (UTC)
 
  
Fixed the things we talked about, here's the download link: http://dl.dropbox.com/u/14614191/SMG.wmv [[User:Feneer|Feneer]] 22:10, 26 November 2010 (UTC)
+
Maybe show that Blast Jump/Shadow Leap can kill enemies? (Unlikely, but they have their own kill icons). Also, it doesn't show that Minify heals for 100 health or that the medium-sized skeletons will break into smaller ones. [[User:Andreng|Andreng]] ([[User talk:Andreng|talk]]) 07:24, 7 July 2024 (UTC)
:Uploaded, embedded, & marked as done [[User:Natemckn|Natemckn]] 23:54, 26 November 2010 (UTC)
 
::Put as unlisted and needs to be redone, because the Sniper isn't holding the SMG at the beginning of the video :( Also, the relative volume of the audio is quite off (you can't hear the Sniper go "yyyaaahh" at the end) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 00:03, 27 November 2010 (UTC)
 
::: D: How did I not notice that [[User:Natemckn|Natemckn]] 00:04, 27 November 2010 (UTC)
 
::Sigh, there's always something XD. I spliced in a new intro, sniper holding SMG this time, and cut the music volume by 5dB, hope it's ok: http://dl.dropbox.com/u/14614191/SMG.wmv
 
[[User:Feneer|Feneer]] 05:31, 27 November 2010 (UTC)
 
  
 +
I believe the default key for spells is H, so that should probably be reflected in the bottom left. It also uses the non-stock variant, though I know that's because of the map.
 +
Other than that, it should show the skeletons can be killed and turned into smaller skeletons. If it's not a ton of hassle, I would wait for the map to be fixed to include the stock variant + bind the key to H.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:49, 13 July 2024 (UTC)
 +
{{DemoEntry|end}}
  
I'm just wondering why my SMG video wasn't used since it's the same exact thing pretty much and I posted it before. Not a big deal, just wondering. [[User:Annephrank|Annephrank]] 19:07, 27 November 2010 (UTC)
+
== {{Demo Header|Fancy Spellbook}} ==
:Looking up where you posted it, I see that Wind pointed out some things to fix on your SMG video, and I don't see any followup by you. I apologize if there was a miscommunication and you were working on fixing those things. [[User:Natemckn|Natemckn]] 19:15, 27 November 2010 (UTC)
+
{{DemoEntry
: The things he said happen in this video too. I can't reload at the end because the clip is on the final one. [[User:Annephrank|Annephrank]] 06:53, 7 December 2010 (UTC)
+
| begin
 +
| status = nodemo
 +
| reservation = [[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 15:37, 5 July 2024 (UTC)
 +
| changes = {{c|Same as above, with the exception that the particle effects that emit on the hand are different.}}
 +
| video =
 +
}}
  
== Shortstop ==
+
{{DemoEntry|end}}
So, i tried to do it like the natascha video, but this weapon doesn't slowdown anything after all. What should i do? [[User:Swordz|Swordz]] 19:53, 26 November 2010 (UTC)
 
:The shortstop has no slowdown. If it did, it would be even more overpowered compared to what it is now. Don't demonstrate it, that's all — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 20:37, 26 November 2010 (UTC)
 
::http://www.youtube.com/watch?v=ZgZ4zZP92yA That's what i got. PS: I have uploaded directly to the channel (unlisted of course) so i don't need to upload it again if it's right (slow internet + i can't use it when it's uploading because everything becomes soo slow :P) [[User:Swordz|Swordz]] 21:08, 26 November 2010 (UTC)
 
:"The shortstop has no slowdown" [[Shortstop#Slowdown|Um, lol?]] It does have slowdown, it's just weak compared to what Natascha does. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] 23:03, 26 November 2010 (UTC)
 
::Nope, it has no slowdown at all. Try it out for yourself — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 23:19, 26 November 2010 (UTC)
 
  
 +
== {{Demo Header|Fireproof Secret Diary}} ==
 +
{{DemoEntry
 +
| begin
 +
| status = nodemo
 +
| reservation =
 +
| changes = {{c|Same as above, with the exception that the particle effects that emit on the hand are different.}}
 +
| video =
 +
}}
  
== Frying pan ==
+
{{DemoEntry|end}}
Yay! I contributed too, I am still new to this tough.
 
http://www.youtube.com/watch?v=1t9xjowj5Ps
 
[[User:Lurkys302|Lurkys302]] 00:40, 27 November 2010 (UTC)
 
:Looks pretty good for a first try. One thing I noticed, at the very beginning, when you are mouseovering the frying pan, the demo is holding the sticky launcher. To make him hold the frying pan, (before you record) edit the melee slot and click "keep" next to the frying pan. Voila, he is holding the frying pan, then you can start recording. Since the frying is equippable by both the soldier and demo, you need to record the exact same thing for the soldier and add it to the end. See the Lugermorph video for a good example. Thanks for contributing [[User:Natemckn|Natemckn]] 22:57, 26 November 2010 (UTC)
 
::What Natemckn said. Also, please put a download link to the original file~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 23:01, 26 November 2010 (UTC)
 
  
Video : http://www.youtube.com/watch?v=D2XeCfbCgu4
+
== {{Demo Header|Kritz or Treat Canteen}} ==
Download : http://dl.dropbox.com/u/15770113/tf2_wiki_frying_pan_ratchet302.wmv (to download choose "save as")
+
{{DemoEntry
[[User:Lurkys302|Lurkys302]] 01:12, 27 November 2010 (UTC)
+
| begin
Opps, I uploaded the edited version. The original file is bigger tough, I think it would take more time to upload. --[[User:Lurkys302|Lurkys302]] 01:25, 27 November 2010 (UTC)[[User:Lurkys302|Lurkys302]]
+
| status = nodemo
:As Natemckn said, since this weapon can be used by both the Demoman and the Soldier, you need to record both videos and put them into one, then add the music on top of that; see [[Lugermorph]]'s demonstration. Why would the "original file" be bigger? By original file, I mean the file that you uploaded to YouTube. It takes the same time as the time it takes to upload it to YouTube. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 23:28, 26 November 2010 (UTC)
+
| reservation =  
Oh ok, going to film for the soldier too! --[[User:Lurkys302|Lurkys302]] 01:25, 27 November 2010 (UTC)[[User:Lurkys302|Lurkys302]]
+
| video =
There it is : http://www.youtube.com/watch?v=uZDLkNqYg6I
+
}}
http://dl.dropbox.com/u/15770113/tf2_wiki_final_frying_pan_ratchet302_solly_and_demo.wmv (as before right click and "save as" :D) Have to do else? --[[User:Lurkys302|Lurkys302]] 01:25, 27 November 2010 (UTC)[[User:Lurkys302|Lurkys302]]
 
:Aaaalmost there. First, put the song over the final thing, not over each video; second, the Spy is visible during the Soldier taunt; and third, there is a delay at the end of the Soldier one (5 seconds of staring forward, lol) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 00:16, 27 November 2010 (UTC)
 
I refilmed everything again lol, I kicked the Spy while I was at it. Now I am editing. --[[User:Lurkys302|Lurkys302]] 01:25, 27 November 2010 (UTC)[[User:Lurkys302|Lurkys302]]
 
http://www.youtube.com/watch?v=Th8l6cEhi-8 ? --[[User:Lurkys302|Lurkys302]] 01:25, 27 November 2010 (UTC)[[User:Lurkys302|Lurkys302]]
 
:That's good, Natemckn should upload this :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 01:00, 27 November 2010 (UTC)
 
There's the dl linky (again) then xD http://dl.dropbox.com/u/15770113/not_actualy_a_real_title.wmv --[[User:Lurkys302|Lurkys302]] 01:25, 27 November 2010 (UTC)[[User:Lurkys302|Lurkys302]]>
 
:Alright (please sign your comments) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 01:02, 27 November 2010 (UTC)
 
:Uploading [[User:Natemckn|Natemckn]] 01:08, 27 November 2010 (UTC)
 
:Right after I finished to add the signs explorer crashed before I could save Q_Q [[User:Lurkys302|Lurkys302]]
 
::Your video is live, congrats. See it here: [[Frying Pan]] [[User:Natemckn|Natemckn]] 01:22, 27 November 2010 (UTC)
 
:Oh cool! Thank you --[[User:Lurkys302|Lurkys302]] 01:26, 27 November 2010 (UTC)[[User:Lurkys302|Lurkys302]]
 
  
== Ambassador Initial ==
+
{{DemoEntry|end}}
  
Just want to make sure if all areas are already covered.
+
== [[File:Heavyhumiliation.png|16px|link=Match outcomes]] [[Match outcomes]] ==
 +
{{DemoEntry
 +
| begin
 +
| status = nodemo
 +
| reservation =
 +
| video =
 +
}}
  
I still have not added the loadout part of the video and I think I did something wrong on the taunt thing. Freaking VirtualDub :(
+
So there's a bit of a problem with showing the other angles with this demonstration, as you can't actually rotate the camera. Despite it being in third person, you cannot change the angle of the camera nor use +left or +right to make only the camera move. Any attempt to move the camera either doesn't work or makes the character move along with the camera. My original plan for this demonstration was the following:
 +
* Show a split screen with a player on RED team on one screen and player on BLU team on the other screen
 +
** The RED player would capture the intelligence on 2Fort, and the other screen would show the BLU player in humiliation after they lose
 +
*** This part would repeat for each class
 +
* It would then cut to tr_karma where I would rotate the camera around the class when they're standing, crouching, running, etc
 +
* After this I would move on to the next class until all of them are done<br>
 +
However I can't do this because I can't rotate the camera, does anyone have any ideas on how to rotate or have other ideas of how to demonstration and show the different angles? <br>[[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 22:47, 6 February 2023 (UTC)
  
http://www.youtube.com/watch?v=y0Bmq7y5rx0
+
::How about just use the RED player to see the BLU humiliation animation. Like:
 +
::''RED player is the main camera, BLU player is a bot/a smaller pip/split screen in the video''
 +
::#BLU player stands beside the intel point
 +
::#RED player captures the intel and win the game
 +
::#BLU player enters humiliation
 +
::#RED player look at the BLU player
 +
::#BLU player moves around to show off the humiliation animation.
 +
::I feel like this also shows off the concept of "match outcomes", make the whole story connected via one team wins and see another team loses with humiliation animations. Do we have to use tr_karma map for demonstration? Is this demonstration video about "match outcomes" or "humiliation animations"?--[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 03:19, 7 February 2023 (UTC)
  
04:35, 27 November 2010 (UTC)
+
:Simply using {{code|thirdperson_mayamode}} it would be possible to show off these animations from a stationary angle (turning your character rather than camera, although tr_karma/tr_target have no winning objective, so you'd need a different map for it (I suggest [[Thunder Mountain]] and standing in first BLU's spawn so it's still somewhat related to the tr_target map, using {{code|mp_bonusroundtime}} to extend the time at the end and just capping the first point).<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:01, 7 February 2023 (UTC)
  
Weird, using four tilde's don't show my name
+
::I'm a bit confused on what you mean on the capping part, as you say to stay in BLU spawn, but also cap the point to win which would make BLU would win and RED would be in humiliation. Do you mean to make the time run out so RED wins instead? <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 23:24, 7 February 2023 (UTC)
  
[[Denmax]]
+
:::Either works. Just any way to make the classes go into the humiliation pose. I personally wouldn't mind it that much if RED was in BLU spawn, but it's up to you.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 12:33, 8 February 2023 (UTC)
  
[[User:Denmax|Denmax]] 04:36, 27 November 2010 (UTC)
+
::::I went in game to test out thirdperson_mayamode, and it does not work, as for some reason the losing animation isn't considered as in "thirdperson" by the game I think. Does anyone else have any other ideas? Only other way I can think of is using SourceTV, however I don't know how to set that up. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 01:15, 12 February 2023 (UTC)
 +
{{DemoEntry|end}}
  
:A few things I noticed
+
= Need to be redone=
*You need to show that shooting too fast you cant get headshots
+
== {{Demo Header|Crusader's Crossbow}} ==
*You need to shoot the target in the back at the end
+
{{DemoEntry
*After shooting the target, but before taunting, you need to manually reload
+
| begin
:I'm sure Wind will point out a few more things, but its a good start. You can see the ambassador video I made with the old config. Its embedded on the [[ambassador]] page[[User:Natemckn|Natemckn]] 04:39, 27 November 2010 (UTC)
+
| status = nodemo
 +
| reservation =
 +
| changes = {{c|Ubercharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, Ubercharge build rate) is - it is based on the last time the target was in combat.}}<br>{{c|Does not show that if you try to heal up an enemy Spy, Über is not built.}}<br>{{c|Does not show that if you heal an enemy player through a Pyro's reflect, Über is built.}}
 +
| video =
 +
}}
  
:* Already did the first point; but maybe it would have been best if I did it on the Pyro perhaps, since it was barely noticeable the Medic being too far.
+
I removed the clip from the previous demonstration when the medic is building his übercharge with the crossbow, the actual changes make it way too long. [https://youtu.be/Ssaodg-dl7g Video] — [[User:Thedop|Thedop]] ([[User talk:Thedop|talk]]) 14:44, 11 September 2019 (UTC)
:* I noticed two targets, the one standing on top of the crates and the barely noticeable "behind the cart".
+
:The picture-in-picture clip is too large and covers the center of the main video's vision. So when the heavy/spy turns to see the medic, it just doesn't show up on the screen. Please decrease the size of the picture-in-picture — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:38, 16 September 2019 (UTC)
:* I see; should I avoid moving the direction whilst taunting?
+
::[https://www.youtube.com/watch?v=g6asv69_x0o&feature=youtu.be Second try] — [[User:Thedop|Thedop]] ([[User talk:Thedop|talk]]) 06:45, 25 September 2019 (UTC)
 +
:::The Minigun is still hiding the medic when he's firing... — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:07, 30 September 2019 (UTC)
 +
::::''*sigh*'' Thedop's demonstration has been in hiatus for two years. Maybe I can make my own demonstration if Thedop doesn't mind. — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 06:43, 14 April 2022 (UTC)
 +
:::::Demonstration reservations are only valid for 2 weeks. If the reservation tag remains on a video and no action has happened since, you can ignore the reservation and replace it with a reservation of your own. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)
 +
::::::Oh, and by the way, don't forget to add a demonstration of healing afterburn (probably the most common type of status effect). [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 23:17, 16 June 2022 (UTC)
 +
::::::: Definitely doable for making an entry about using Crossbow at point blank range to both hit enemies and heal teammates. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 21:06, 25 June 2022 (UTC)
 +
{{DemoEntry|end}}
  
:* [[User:Denmax|Denmax]] 08:37, 27 November 2010 (UTC)
+
== {{Demo Header|Enforcer}} ==
::::I'd suggest demonstrating that fast headshots dont work on the soldier. (Two slow headshots on the pyro, then click and hold on the soldiers head to show that fast headshots dont work, then bodyshots on the medic). The target on top of the crates is the one you want (See any other video including the old [[Ambassador]] one for an example [[User:Natemckn|Natemckn]] 16:23, 27 November 2010 (UTC)
+
{{DemoEntry
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| begin
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| status = nodemo
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| reservation =
 +
| changes =
 +
| video =
 +
}}
  
== Bushwacka Help - Video Editing Exp. Needed ==
+
Note: Future redos won't have to do as many status effect clips as the previous video. - '''[[User:Thedop|Thedop]]''' 19:11, 20 October 2018 (UTC+1)
 +
{{DemoEntry|end}}
  
So I've been working on the Bushwacka on and off because I've been busy. The problem I've run into is the video editing part of it. Specifically the exporting of the video file. I'm using Adobe Premiere Pro CS4 and I've filmed all my footage at 1900 X 1000, give or take. (I have a weird dimension because I use my TV as a monitor.) Because of this, all the footage takes forever to export and encode. I know a quick and easy way to solve this would be recording at a lower resolution. However, that's not all. The TF2 files are at 60fps where the project file that I use for Premiere is 29.97 fps. I think it's because of this that when I export the file (after it takes like, 2 hours :V) that the footage is all blurry. It's good quality and all, but when I move the screen, the closest thing I could compare it to would be a major overkill on motion blur. Are there any video editing gurus that can help me out? Perhaps recommend another program they use or essentially hold my hand through this process? [[User:Fendermcbender|Fendermcbender]] 05:00, 27 November 2010 (UTC)
+
== {{Demo Header|Holiday Punch}} ==
 +
{{DemoEntry
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| begin
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| status = nodemo
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| reservation =
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| changes = {{c|Does not demonstrate that disguised spies do not laugh from Holiday Punch.}}<br>{{c|Does not demonstrate interaction between cloaked spies and Holiday Punch crits.}}
 +
| video =
 +
}}
  
Use Sony Vegas. It's much easier, bro. [[User:JackIsASpy|JackIsASpy]] 10:38, 27 November 2010 (UTC)
+
I kind of felt Holiday Punch could possibly be redone such that it demonstrates its interaction with cloaked and disguised spies. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 08:11, 17 March 2020 (UTC)
 +
:Not very practical, but sure, if anyone's up for it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)
 +
::Not sure if I have to create a new section for the Holiday Punch or add information on an already existing one, but there's several things that probably should also be demonstrated:
 +
::{{c|Demonstrate that enemies underwater doesn't laugh on the back / critical hits, which therefore, they don't receive damage}} (The map used for demonstrations does not have water, though)
 +
::{{c|Demonstrate that punching an enemy at the back / doing a critical hit on an enemy that is jumping / is on the air, has no effect, and does no damage}}
 +
::{{c|Demonstrate that it's possible to tickle enemies that are being Ubercharged, possibly include both the patient and the Medic being tickled}}
 +
::* Tickle the patient first, show that it's still in the effects of Uber, and tickle the Medic second, that would probably be more ideal, so it shows that when a Medic is tickled, his target loses the healing / ubercharge
 +
::* Perhaps also demonstrate the Quick-Fix ubercharge, since it mentions it blocks "movement-impairing effects", which isn't the case for the Holiday Punch (I'm pretty sure you can still get tickled with the Quick-Fix uber)
 +
::{{c|Demonstrate that a Scout with the effects of Bonk! can be tickled}}
 +
::{{c|Demonstrate that a Soldier with the Battalion's Backup active, as well his teammates receiving the Backup effect, can still be tickled}}
 +
:: A few other ones that I am unsure about:
 +
::{{c|Demonstrate that it's not possible to tickle robots and giant robots on MVM}} (I don't think we often make MVM-related stuff on these demonstrations, unless it's an unique mechanic like the Projectile Shield)
 +
::{{c|Demonstrate that an enemy who is taunting does not get tickled, and that it receives no damage on critical hits}} [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 04:23, 24 April 2022 (UTC)
 +
:::The <code>tr_karma_rc1</code> map has water (see [[Sydney Sleeper]] demonstration [https://youtu.be/95qD-3XF8ws?t=132 here]). I use that map for demonstrations, as it is preferred (according to the Weapon Demonstration page). — [[User:Exaskliri|Exaskliri]] <sub>({{gender:Exaskliri|he/him|she/her|they/them}})</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 09:23, 24 April 2022 (UTC)
 +
:::No to the Quick-Fix + Bonk + Battalion's Backup things; as the project page states, non-stock item interactions are usually not demonstrated, in order to avoid having a full explosion of weapon interactions to demonstrate. The Quick Fix one also sounds like a bug, so usually that isn't worth demonstrating either because it has marginal utility and may eventually get patched, which would just create more video work later down the line. But all the other points are good to demonstrate, so +1 that a redo is in order for this one — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:49, 12 May 2022 (UTC)
  
I have to agree with Jack, Vegas is the way to go, and surprisingly cheap if you drop by a certain Swedish website [[User:Feneer|Feneer]] 13:56, 27 November 2010 (UTC)
+
I have an idea on how the new video might be represented:
:Crop to 16:9 if needed. 1920x1080 is good and is not a "weird" resolution (it's the 1080p option in youtube) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 16:51, 27 November 2010 (UTC)
 
  
== Frontier Justice (Equalizer too) ==
+
'''Part 1: The Main Gang (Pyro, Soldier, Medic, Spy)'''
How should everythind proceed? --[[User:Lurkys302|Lurkys302]] 08:39, 27 November 2010 (UTC)
+
*Do the same actions as was done in the original video
:For the frontier justice, your gonna have to spawn the bots separately. Spawn the pyro and kill him with the nocrit FJ,then build a level 1 sentry, then spawn the medic & the soldier at the same time and have one of them die, while the other kills the sentry, then use your revenge crit to kill the survivor. For the Equalizer, beat the pyro to death while at full health, run from the left wall to the right wall then back to center (to demonstrate speed), then have the medic and soldier shoot at you (till about half health), kill the soldier, demonstrate speed, have the medic shoot you to <25hp, kill the medic, demonstrate speed, tauntkill spy. Disclaimer: These are only my ideas and are not the only correct way to do these videos. Good luck [[User:Natemckn|Natemckn]] 16:38, 27 November 2010 (UTC)
 
::I suggest spawning the Soldier and the Medic separately, otherwise it's going to be hard to have only one of them destroy the sentry since you can't order just one of them to fire. Spawn Pyro, kill it, spawn medic, build a regular level 1 sentry on the path between the starting box and the spot where the Soldier will be, sentry will kill the medic, then spawn soldier, make him rain rockets on your sentry, and then revengecrit him (and tauntkill the spy) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 16:51, 27 November 2010 (UTC)
 
:I already got an idea and arranged the video, uploading, is kinda similar tough just that they don't attact my sentry. --[[User:Lurkys302|Lurkys302]] 17:43, 27 November 2010 (UTC)
 
:::Finished, how's it? : http://www.youtube.com/watch?v=3Tq-rJfQF7o --[[User:Lurkys302|Lurkys302]] 17:59, 27 November 2010 (UTC)
 
: Should I put the download link already? --[[User:Lurkys302|Lurkys302]] 23:12, 27 November 2010 (UTC)
 
::Sorry for the delay for feedback. Wind and I talked this over and we liked parts of what you did, but we feel it would be done better in one continuous recording. You have some of the right pieces but they seem jumbled. Try following the process detailed by Wind in the post above as closely as possible so that the video is one continuous recording which better demonstrates the frontier justice and is easier to follow. [[User:Natemckn|Natemckn]] 00:39, 28 November 2010 (UTC)
 
::In a nutshell: the content and the idea are right, only the order in which the sequences are shown is wrong. Try to fit it into one single sequence (put the sentry in the line of fire of the soldier), like the [[Wrangler]] demo — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 00:43, 28 November 2010 (UTC)
 
::::Oh, ok! But I have a little problem, I won't be having a lot of time this weekend until maybe Christmas to make the demonstrations.
 
  
== Flamethrower and other things ==
+
'''Part 2: Basic Interactions'''
http://www.youtube.com/watch?v=I-2-gUp1acA
+
Do the same actions as was done in the original video, demonstrating Kritzkrieg on Soldier (via friendly Medic) and Jarate on Demoman (via friendly Sniper), plus another for Medic interactions.
  
http://www.youtube.com/watch?v=JUXNXxm8Vfk
+
'''Part 2a:'''
 +
# Approach friendly Kritzkrieg Medic, who has full charge
 +
# Get charged with the Kritzkrieg buff
 +
# Keep punching the enemy Soldier until the buff wears off
 +
# Punch again while the buff is off, and keep doing it until the Soldier dies
  
http://www.youtube.com/watch?v=kJ8dCDna87I - This one was made by Feneer. He asked me to upload for him.
+
'''Part 2b:'''
 +
# Approach friendly Sniper holding Jarate
 +
# Let the Sniper throw Jarate at the enemy Demoman
 +
# Attack the Demoman normally while he is Jarated
 +
# Attack the Demoman from behind while he is Jarated
 +
# Kill the Demoman normally again while he is Jarated
  
PS: Already on the channel [[User:Swordz|Swordz]] 13:22, 27 November 2010 (UTC)
+
'''Part 2c:'''
 +
# '''(This is where the new stuff begins)''' Approach an enemy Medic who is healing a <s>friendly</s> enemy Scout with his Medi Gun
 +
# Attack the Scout from the front and behind
 +
# Enemy Medic activate Medi Gun invulnerability
 +
# Do the same as Step 2 onto Scout except while Übercharged
 +
# Do the same as Step 4 except on Medic
  
:The only problem I see with the three is the weird flamethrower visual bug thingy where you light the soldier yet the flames dont go near him. The same thing happened in the degreaser video and Wind said to redo it so I'm sure the same applies here. Just jump on or out of the box to light the soldier. Besides that, I see no problem with the other two. [[User:Natemckn|Natemckn]] 16:31, 27 November 2010 (UTC)
+
'''Part 3: Versus Mittens Heavy'''
::What Nate said — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 16:51, 27 November 2010 (UTC)
+
# Approach the enemy Mittens Heavy
::Corrected and re-uploaded. I think i did it too fast. If you want me to remake it leave that one public and i will do another one
+
# Attack the Mittens Heavy with your Holiday Punch. Watch him laugh.
:::Yeah, it looks good, just too fast for some to follow. Redoing it with some pauses between stuff would help. [[User:Natemckn|Natemckn]] 22:38, 27 November 2010 (UTC)
+
# Let the Mittens Heavy attack you with his Holiday Punch. Watch yourself laugh.
Also, did pain train: http://www.youtube.com/watch?v=tUxuRKJX4V8 [[User:Swordz|Swordz]] 20:57, 27 November 2010 (UTC)
+
# Mittens Heavy will swap out Holiday Punch for Minigun.
:More: http://www.youtube.com/watch?v=VcndsdpRVeA
+
# Attack the Heavy with your Holiday Punch.
 +
# Swap your Holiday Punch for the Shotgun
 +
# Mittens Heavy will swap out Minigun for Holiday Punch
 +
# Let the Mittens Heavy attack you with his Holiday Punch.
 +
# '''(This is where the new stuff begins)''' Jump, and while mid-air let the Mittens Heavy attack you with his Holiday Punch. There should be no laugh.
 +
# Go behind the Mitten Heavy's back
 +
# Let the Mittens Heavy jump, and attack the Mittens Heavy with your Holiday Punch. There should be no laugh.
  
:http://www.youtube.com/watch?v=gs7mQFws4AM
+
'''Part 4: Spy Interactions'''
 +
View from the Heavy's and Spy's points of view, with a smaller video on the top-right (or something like that) for the Spy's point of view.
 +
# Approach the enemy Spy
 +
# Let the enemy Spy cloak
 +
# Attack the Spy with your Holiday Punch from behind. There should be no laugh.
 +
# Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)
 +
# Attack the Spy with your Holiday Punch from behind. There should be no laugh.
  
:http://www.youtube.com/watch?v=Q19BNtf7Vcw
+
'''Part 5: Taunts and Water'''
 +
# Let the enemy Engineer taunt from his Shotgun. It should be the one where he dances around.
 +
# While the enemy Engineer is taunting, attack him from behind with the Holiday Punch. There should be no laugh.
 +
# Repeat Steps 1 and 2 except attack him from the front.
 +
# The enemy Engineer runs to the water. Follow him into the water.
 +
# Attack him from behind with the Holiday Punch. There should be no laugh.
  
:http://www.youtube.com/watch?v=k19euvxv4so
+
'''Part 6: Robots'''
:I'm sorry about the problems on others videos. It's very easy to screw something when you do it 20+ times. I usually start doing everything extremelly fast when it goes wrong a bunch of times. [[User:Swordz|Swordz]] 13:37, 28 November 2010 (UTC)
+
# Approach an enemy Robot, preferably the Holiday Punch Heavy Robot.
::Sandman video should probably show a moon shot as well as a regular hit (and maybe even one that's too close-range to work), if the map is big enough for it to be possible. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] 14:48, 28 November 2010 (UTC)
+
# Attack him with your Holiday Punch from the front, and then attack him from behind. There should be no laugh.
::I think there's enough space. [[User:Swordz|Swordz]] 15:39, 28 November 2010 (UTC)
 
  
* Sandman: Yes, show a moon shot, put a bot somewhere or something.
+
<s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:49, 8 June 2022 (UTC)</s> <s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:51, 8 June 2022 (UTC)</s> [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 10:08, 8 June 2022 (UTC)
* Pain train: Do all of the Soldier stuff before the Demoman stuff, don't mix things up. This will also allow you to show bullet vulnerability in one take (less takes is always better)
+
:Very detailed, nice. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:48, 19 June 2022 (UTC)
* Dalokohs bar: Doesn't really demonstrate all of it. Has to show that it goes back to normal after 30 seconds, has to show that eating again won't get you 400 health, and has to show that the overheal limit is still 450; see the other video about it on this page
+
::By the way, I also think that it would be helpful to add a section dedicating to observing a duration comparison for all [[Schadenfreude]] taunts. I have a feeling that the length of the taunt has an impact on gameplay of the Holiday Punch. So maybe we could do a section where 9 Holiday Punch Heavies simultaneously attack one of each class, which demonstrates the time it would take to get out of the forced animation.  [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 01:41, 22 June 2022 (UTC)
All the others are good, please publish~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 22:08, 29 November 2010 (UTC)
+
:::Might be cool if only for the comedy of it all. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)
:Huntsman/Revolver published. Going to do pain train/dalocks/sandman/flamethrower remake tomorrow. [[User:Swordz|Swordz]] 22:42, 29 November 2010 (UTC)
+
::::On "Part 4 - Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)", why not make the Spy disguise as the Heavy, and make sure that the Holiday Punch is active? The Spy won't be able to laugh, but I wonder if you (the player), would laugh. In case that happens, then it would be important to also showcase trying to punch the Spy from behind without having him with the Holiday Punch active. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 03:19, 18 February 2023 (UTC)
::Oh, i think i will do just pain train/flamethrower. People reserved the videos :P I forgot to do that. [[User:Swordz|Swordz]] 23:11, 29 November 2010 (UTC)
+
:::::Actually, never mind. For some reason I thought you also laughed with who you just punched that is also wearing the mittens (it commonly happens when both Heavies hold their left clicks after being tickled). But, the Spy wearing the Holiday Punch may be the best scenario here, so it shows that the disguise is not lost (although make sure to show also without the mittens active, and, when the mittens is active for Spy, punch him from the back, then punch him from the front). [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 13:08, 18 February 2023 (UTC)
:::Here's fixed Flamethrower and Pain Train (Map isn't big enough for Sandman Moon Shot
+
{{DemoEntry|end}}
http://www.youtube.com/watch?v=po6wUeVEsc0
 
  
http://www.youtube.com/watch?v=TCtXSuEntXU -- [[File:User Swordz Swordz.png|25px]][[User:Swordz|<font color="green"><tt><big><u>'''Swordz'''</u></big></tt></font>]]{{mod}}[[File:User Swordz Swordz.png|25px]] 15:43, 1 December 2010 (UTC)
+
== {{Demo Header|Original}} ==
:The flamethrower one still goes way too fast (do nothing for like 3 seconds before having the Soldier fire), and you should take some steps back when reflecting the rocket back at the Soldier, otherwise it looks like the rocket doesn't appear on screen at all. Also, both videos have a very long period of black screen (Especially the Flamethrower video, all of the second half is a black screen) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 04:08, 3 December 2010 (UTC)
+
{{DemoEntry
::I have no idea how this black screen thing happened. I think i forgot to cut the music, but it was ok when i rendered :O You didn't said anything about pain train, so i guess it's ok? http://www.youtube.com/watch?v=_pP2BWIoxVE -- [[File:User Swordz Swordz.png|25px]][[User:Swordz|<span style="color:#70B04A;font-size:13px;font-family:
+
| begin
'TF2 Build';text-shadow:#e3e3e3 1px 1px 0px;"><u>Swordz</u></span>]]{{mod}}[[File:User Swordz Swordz.png|25px]] <span style="font-size:10px">([[User talk:Swordz|talk]] | [[Special:Contributions/Swordz|contribs]])</span> 09:31, 3 December 2010 (UTC)
+
| status = nodemo
::Pain train is perfect :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 22:38, 5 December 2010 (UTC)
+
| reservation = [[User:MudkipOnYT|MudkipOnYT]] ([[User talk:MudkipOnYT|talk]]) 18:23, 5 April 2024 (UTC)
:::Done mistur wind -- [[File:User Swordz Swordz.png|25px]][[User:Swordz|<span style="color:#70B04A;font-size:13px;font-family:
+
| changes = {{c|Missing new reload sound}}
'TF2 Build';text-shadow:#e3e3e3 1px 1px 0px;"><u>Swordz</u></span>]]{{mod}}[[File:User Swordz Swordz.png|25px]] <span style="font-size:10px">([[User talk:Swordz|talk]] | [[Special:Contributions/Swordz|contribs]])</span> 12:34, 6 December 2010 (UTC)
+
| video =
 +
}}
 +
Old Reservation (5th January 2024)
  
== Bushwacka Demo ==
+
I'd say this is an incredibly low priority one, may not even be worth redoing.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:23, 17 January 2023 (UTC)
  
http://www.youtube.com/watch?v=ozQfUu27M8M
+
I hope I've done this correctly, I am just beginning to get to work setting up to film my demonstration — [[User:MudkipOnYT|MudkipOnYT]] ([[User talk:MudkipOnYT|talk]]) 18:23, 5 April 2024 (UTC)
Starting all the more complex videos today [[User:Fendermcbender|Fendermcbender]] 20:20, 27 November 2010 (UTC)
 
:Your aspect ratio is off. There shouldn't be black bars at the top and bottom. [[User:Natemckn|Natemckn]] 20:25, 27 November 2010 (UTC)
 
::Couldn't I just crop that out and reupload? [[User:Fendermcbender|Fendermcbender]] 20:31, 27 November 2010 (UTC)
 
:::Nope, cropping wont help. Your video got stretched horizontally at some point. Check all the 'aspect ratio' settings in whatever video editing software you are using [[User:Natemckn|Natemckn]] 20:44, 27 November 2010 (UTC)
 
  
== Shotgun, Powerjack, Axtinguisher, Mad Milk, and Frontier Justice ==
+
[https://drive.google.com/file/d/1AFvw7WW2T2ND179t1MBsemdeGDrhApZV/view?usp=share_link Here is the link] to my finished demonstration, I noticed other users who uploaded to Google Drive being told by the Moderators that their videos were in 30FPS. This one is at 60FPS, it just doesn't play at 60FPS in the Google Drive embedded player, it must be downloaded. Awaiting feedback! — [[User:MudkipOnYT|MudkipOnYT]] ([[User talk:MudkipOnYT|talk]]) 12:10, 6 April 2024 (UTC)
Soldier Shotgun: http://www.youtube.com/watch?v=OMqyZPWoep4
+
:In the firing angle demonstrations, wait for about 3 seconds before commencing the firing. The rightwards angle demonstration is a bit too quick. Same with the frontal angle demonstration. Also, for the rocket jumping demonstration, don't wiggle around the screen so much during those idle phases; 1:29-1:31 are quite noticeably obvious. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 22:03, 22 April 2024 (UTC)
  
Pyro Shotgun: http://www.youtube.com/watch?v=EE5e88PDjg0
+
Yeah I notice all of that now, can just go and re-record it at some point, I also interrupted the reload animation at the beginning. - [[User:MudkipOnYT|MudkipOnYT]] ([[User talk:MudkipOnYT|talk]]) 10:05, 23 April 2024 (UTC)
 +
{{DemoEntry|end}}
  
Heavy Shotgun: http://www.youtube.com/watch?v=WooAEG6YiDA
+
== {{Demo Header|Power Up Canteen}} ==
 +
{{DemoEntry
 +
| begin
 +
| status = nodemo
 +
| reservation =
 +
| changes = {{c|doesn't show Canteen Specialist upgrades like Battery Canteens demo does}}
 +
| video =
 +
}}
  
Engineer Shotgun: http://www.youtube.com/watch?v=gfR5l71qLlk
+
I feel like I can do a demonstration for this one. But my canteen is a crafted version so it has my username on it. Is that acceptable ? [[User:Kaezle|Kaezle]] ([[User talk:Kaezle|talk]]) 04:21, 25 August 2019 (UTC)
 +
: If you right click on it you should be able to remove that. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 06:22, 25 August 2019 (UTC)
 +
::I think the stock version (Normal quality) should be used over the Unique one, considering all players have it. [[File:User Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 04:23, 14 August 2021 (UTC)
 +
{{DemoEntry|end}}
  
Powerjack: http://www.youtube.com/watch?v=6vdKloCA10k
+
== {{Demo Header|Self-Aware Beauty Mark}} ==
 +
{{DemoEntry
 +
| begin
 +
| status = nodemo
 +
| reservation = [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 04:16, 6 January 2024 (UTC)
 +
| changes = {{c|Updated description. (Also handy for putting out a fire)}}<br>{{c|Extinguish an ally reduces the cooldown by 20%}}
 +
| video =
 +
}}
 +
[https://imgur.com/a/4bwI65r A funny bug] but i think i better waiting for Valve to fix it. - '''[[User:Thedop|Thedop]]''' 10:35, 12 October 2018 (UTC+1)
  
Axtinguisher: http://www.youtube.com/watch?v=0GtITNnJp2c
+
Hey there, I decided I'd help out on this
 +
Hopefully around Jan 8-9 would be where I have everything for this demonstration. [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 04:16, 6 January 2024 (UTC)
  
Mad Milk: http://www.youtube.com/watch?v=AgEOsGXcq9M
+
Alright I got it all right here.
  
Frontier Justice (Alternative, because the other one isn't up yet. It runs longer because it goes through the full weapon test): http://www.youtube.com/watch?v=u_V86HWqMw8
+
[https://www.youtube.com/watch?v=JM1TOt4zxiw Video]
 +
- [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 03:51, 10 January 2024 (UTC)
  
[[User:Armisael|Armisael]] 16:28, 28 November 2010 (UTC)
+
:Seems like your graphics settings aren't on the max, the windows on tr_karma also seem to be bugged. For the first clip, your kill sound should be turned off. For the second clip, make sure to switch all the bots back to the Shotgun. For the third clip, the clip is quite laggy and the sound suddenly increases halfway through. Fourth clip looks fine, albeit with some quality issues as mentioned before. For the first Spy clip, make sure to wait until he's fully invisible to throw the Jarate on him. Splitting up the cloaked and disguised Spy clip like this is better imo, rather than having it be one clip like the original. In the clip where you extinguish 3 teammates, it's fine to just use a single Heavy for that rather than 3 teammates. Maybe 3 clips at the same time would also be suitable for this: one to show off no extinguish, one to show off 1 extinguish, and one to show off extinguishing 2 teammates. It would show that 1 ally extinguished and 2 allies extinguished equally reduces the cooldown.
  
:I feel that the framerate is a bit too low... was it at 30 fps? [[User:Swordz|Swordz]] 17:31, 28 November 2010 (UTC)
+
:Other than that, remember to stand still between each clip. It seems like this was most notable on the clip with you and the Heavy being extinguished. The minimum acceptable video quality would be 1080p 60fps, perhaps recording only at that resolution rather than 4k will help with running the game a bit smoother, as currently some clips are very laggy even on 1080p.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 11:48, 10 January 2024 (UTC)
  
::That's what FRAPS said I was doing. I can try running them again at 50 fps if you think it's necessary. [[User:Armisael|Armisael]] 17:58, 28 November 2010 (UTC)
 
  
Also: how are the shotgun segments going to be concatenated? Run all the inventory bits, one of the classes running through the tests, and then all the taunts?
+
::Aight will get working on it, Thanks Grampa Swood  [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 11:52, 10 January 2024 (UTC)
 +
::Here's the newly updated video
 +
::[https://www.youtube.com/watch?v=9_3_hfEnpB4 Video]
 +
::[[User:KingK|KingK]] ([[User talk:KingK|talk]]) 15:54, 12 January 2024 (UTC)
  
== The watches ==
+
:::The video still looks laggy. It was not recorded at 60 fps. Also your antialiasing settings are still low. Use 4x or 8x.
Changed my mind. Thought about doing one for the watches. Any tips for the videos? I was thinking for the cloak and dagger to show how quickly it depletes while running, how slowly it depletes while crouch walking, and a 3rd person view of what happens when you move without any cloak left. [[User:Tardisphere|Tardisphere]] 19:35, 28 November 2010 (UTC)
+
:::The video still has some problems. General: You wait too much between clips. When using half/third width clips don't disabled the HUD. I know that sometimes the elements look out of place but that can be fixed by editing the hud. First clip: The jar being misplaced is not your fault, but I think I can send a fix here. Second clip: The demoman should hit his 2 pipes instead of trying to kill the medic with rollers. 4th clip: I think you recorded the clips with normal width. Use half-width. 5th clip: The spy clips are now similar to the mad milk video. That's good, however, don't separate the spy clips. Record the clip in one shot. 6th clip: wait a bit before extinguishing yourself and the heavy. 7th clip: again, don't hide the hud. Final clip: It still shows the match hud bar. You can fix this by reloading the hud using hud_reloadscheme. · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:30, 24 January 2024 (UTC)
 +
::::For a future demonstrator, you will have to use [https://drive.google.com/file/d/1xGrTrf_eeTMqVaegi9VM5yGH70mbMLvB/view?usp=sharing these files] that override the allclass animations of the sniper so the self aware appears at it should in the loadout. Use it only for the loadout. It also includes a fix for the mutated milk loadout pose too · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 18:20, 7 June 2024 (UTC)
 +
{{DemoEntry|end}}
  
Don't forget to show yourself standing still to show that the meter isn't depleting. [[User:Armisael|Armisael]] 20:43, 28 November 2010 (UTC)
+
== {{Demo Header|Chargin' Targe}}, {{Demo Header|Tide Turner}}, and {{Demo Header|Splendid Screen}} ==
 +
{{DemoEntry
 +
| begin
 +
| status =
 +
| reservation = [[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 13:01, 18 July 2024 (UTC)
 +
| changes = {{c|Should be redone to show that charging with the shields remove debuffs}}
 +
| video =
 +
}}
  
Forgot to add that too. I can get a video up tomorrow. [[User:Tardisphere|Tardisphere]] 21:08, 28 November 2010 (UTC)
+
Should these be redone to show that they remove debuffs such as Jarate, bleeding, afterburn, etc.? If so, which effects should I specifically show?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 08:31, 25 June 2020 (UTC)
:Don't forget to show enemy shots on you will reveal your position. [[User:Moussekateer|Moussekateer]] 21:10, 28 November 2010 (UTC)
+
:{{c|yes}}, the effects that should show are just some of them, not all
 +
:* Soaking, Jarate is preferable as it make the screen yellow tint.
 +
:* Fire, simple burn from Flamethrower.
 +
:* Bleeding, from Southern Hospitality?
 +
:* Mark for death, from Fan O'War
 +
:I think those are all. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 12:47, 25 June 2020 (UTC)
 +
::Yes, that would all be good. [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)
 +
{{DemoEntry|end}}
  
== Gunboats, Crit-a-Cola, Dalokohs Bar, and Jarate (redone) ==
+
== {{Demo Header|Quick-Fix}} ==
Gunboats: http://www.youtube.com/watch?v=7kuWqk1Qa_E
+
{{DemoEntry
 +
| begin
 +
| status = nodemo
 +
| reservation =  
 +
| changes =  
 +
| video =
 +
}}
  
Crit-a-Cola: http://www.youtube.com/watch?v=50uffLrI4Dw
+
<div class="mw-collapsible mw-collapsed" style="width:100%">
 +
Old reservation (29 April 2021)
 +
<div class="mw-collapsible-content" style="width:100%; text-align:left">
  
Dalokohs Bar: http://www.youtube.com/watch?v=sQFcwUXujiA
+
{{c|What I've done in addition to the existing one (the timestamp in the parentheses are the old/new ones):}}
 +
# ([https://youtu.be/mWbjD7LjtVg?t=74 1:14]/[https://youtu.be/hj5FuFVFV2U?t=84 1:24]) On the first scene demonstrating the Quick-Fix's basic functions, I did the same as the old one, plus damaging myself and the patient Heavy while being Ubered, demonstrating that the Quick-Fix's Uber doesn't reduce incoming damage. I also damaged myself (the Medic) twice instead of once.
 +
# ([https://youtu.be/mWbjD7LjtVg?t=129 2:09]/[https://youtu.be/hj5FuFVFV2U?t=159 2:39]) When demonstrating the Quick-Fix's heal rate in comparison to the stock [[Medi Gun]], while mostly the same, I used a recently-injured Heavy, so that the heal rate (for each medigun) is at the slowest. I used an offscreen pistol Engineer (hence why the starting HP is 14), teleport commands, and <code>r_cleardecals</code>, so it should look neat.
 +
# ([https://youtu.be/mWbjD7LjtVg?t=137 2:17]/[https://youtu.be/hj5FuFVFV2U?t=181 3:01]) I demonstrated the knockback immunity from Quick-Fix's Uber the same way, but now there's health and Ubercharge HUD.
 +
# ([https://youtu.be/mWbjD7LjtVg?t=176 2:56]/[https://youtu.be/hj5FuFVFV2U?t=227 3:47]) I did the "mirror blast jumping" part outdoors, although it might not look neat. I'm sorry.
 +
# ([https://youtu.be/mWbjD7LjtVg?t=206 3:26]/[https://youtu.be/hj5FuFVFV2U?t=257 4:17]) I demonstrated crit healing (after the recipient doesn't take damage for 10-15 seconds) with the Quick-Fix's Uber in addition to the non-Uber Quick-Fix. Yes, the 3x healing rate Uber stacks with the crit heal.
 +
# ([https://youtu.be/mWbjD7LjtVg?t=233 3:53]/[https://youtu.be/hj5FuFVFV2U?t=416 6:56]) I redid the "Uber build rate comparison on different HP threshold" because the old one didn't have the Quick-Fix as the second healing beam, hence it doesn't explain if the second healing beam alone would slow down the Quick-Fix's Uber build rate (the Quick-Fix has 125% maximum overheal, lower than the usual Uber build rate penalty at 142.5% overheal).
 +
# ([https://youtu.be/mWbjD7LjtVg?t=266 4:26]/[https://youtu.be/hj5FuFVFV2U?t=306 5:06]) I demonstrated the Quick-Fix maximum overheal limit and decay rate on Scout vs. Heavy as well as comparing it to the stock [[Medi Gun]]'s overheal in addition to the "maintain overheal above 125%" that the old video demonstrated. For the last part, I only used one Heavy, as the aforementioned added demonstrations make up for that, and I maintained the overheal above and below 142.5% overheal (Uber build rate comparison) as well as healing the Heavy when the overheal goes down below 125%.
 +
# ([https://youtu.be/mWbjD7LjtVg?t=286 4:46]/[https://youtu.be/hj5FuFVFV2U?t=512 8:32]) For the "healing disguised Spy" part, I have two enemy bots (Heavy and Demoman) so that the Spy doesn't disguise as a Demoman named "Medic". Both bots are injured, so my disguise will be healed, too.
 +
{{c|The new ones (the timestamps refer to the new demonstration):}}
 +
# ([https://youtu.be/hj5FuFVFV2U?t=459 7:39]) Demonstrating stock [[Medi Gun]]'s Uber vs. Quick-Fix's Uber (the latter doesn't reduce incoming damage, but prevents incoming knockback unlike the former) and the fact that they have same duration (barring the stock's lingering effect). Also has Quick-Fix's Uber without incoming rockets to demonstrate that the duration is the same.
 +
# ([https://youtu.be/hj5FuFVFV2U?t=478 7:58]) Ubering multiple teammates at the same time drain faster than Ubering a single teammate alone. Also, only the aforementioned Ubering multiple teammates drains Uber faster; Ubering an injured teammate drains at the same rate as Ubering a healthy teammate (fully overhealed) and not healing someone when Ubered.
 +
<br>
  
Jarate: http://www.youtube.com/watch?v=ykuyiyfzDw8
+
:I did the "Uber draining when dropped" part, but both mediguns show "Dropped by Exaskliri." Is it allowed? I gave the bot the Quick-Fix via bot_mirror command. https://youtu.be/0ZlwvHZrjdU [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 04:27, 30 April 2021 (UTC)
 +
::Nothing you can do about that, that's just how it shows. Shouldn't be too noticeable and there's no point in going through the trouble of setting up a server and getting a buddy to join only so it doesn't show. Though the confusion on where the quick-fix actually is should be redone so it doesn't look like you are looking for it.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:37, 30 April 2021 (UTC)
 +
:# I just did the "mirroring the explosive jump" part, though I don't think it looks neat. Is it OK? https://youtu.be/NQo1iTxQSEA [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 03:31, 3 May 2021 (UTC)
 +
:# Just finished the whole demonstration. I just need to attach the segments. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 15:15, 4 May 2021 (UTC)
 +
:# Just finished <s>uploading</s> re-uploading the new Quick-Fix demonstration video to YouTube and MediaFire.
 +
::# https://youtu.be/hj5FuFVFV2U
 +
::# https://www.mediafire.com/file/kx7kbaik5vwpwyj/Quick-Fix_Weapon_Demonstration_Video.mp4/file
 +
:::[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 08:08, 6 May 2021 (UTC)
 +
:::: I don't see any problems, except for the the explosive jumps scenes, that looks a bit laggy, and in general the quality, that seems to be more like a rendering issue, though shouldn't be a problem · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:40, 5 May 2021 (UTC)
 +
: I'm fixing the video right now (quieting projector sound, incorrect fade out time, etc.). Gotta reupload soon. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 10:39, 5 May 2021 (UTC)
 +
: Just uploaded the fixed version of the [[Quick-Fix]] demonstration video. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 13:01, 5 May 2021 (UTC)
 +
::This is spectacular work, thanks a lot! Just two comments, none of which should require a lot of work to fix hopefully:
 +
* Video quality also seems to have the same artifacts as the Winger demonstration. Please increase the bitrate. Unlike the Winger demonstration, I understand that a demonstration this long could take forever and use a lot of bandwidth to upload twice (to YouTube and to MediaFire), so if the video quality is approved for the Winger demonstration is good enough and you've used the same settings for re-rendering this demonstration, feel free to just upload the higher-quality Quick Fix demonstration to MediaFire only, in order to avoid having to upload the huge file twice.
 +
* There is an audio/video glitch at 9:56 - 9:57.
 +
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:46, 10 May 2021 (UTC)
 +
:::You finally responded! Thank you so much. The video/audio glitch is from the .dem recording, so I had to conduct another play, especially since it involves another player. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 15:12, 10 May 2021 (UTC)
 +
::::Alright. Can you upload the new version? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:40, 1 June 2021 (UTC)
 +
</div></div>
 +
{{DemoEntry|end}}
  
[[User:Armisael|Armisael]] 21:26, 28 November 2010 (UTC)
+
== {{Demo Header|Eyelander}}, {{Demo Header|Nessie's Nine Iron}}, {{Demo Header|Horseless Headless Horsemann's Headtaker}}, and {{Demo Header|Half-Zatoichi}} ==
 +
{{DemoEntry
 +
| begin
 +
| status = review needed
 +
| reservation = [[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:35, 3 July 2024 (UTC)
 +
| changes = {{c|Show slower deploy and holster comparision.}}
 +
| video = https://drive.google.com/file/d/1vs7Q4T4RS0YK84e6p83JL6n1yGYy6d5Y/view?usp=sharing
 +
| video-text = Eyelander
 +
| video-extra = [https://drive.google.com/file/d/1gN2oGqc8LyIJrdMLZixe5F_wKogqA0l0/view?usp=sharing Nine-Iron], [https://drive.google.com/file/d/1NMvfY5OuaB30twGRSuzUct40YA-YVWjF/view?usp=sharing Horseless Headless Horsemann's Headtaker], [https://drive.google.com/file/d/1HinxTZxm3suN2NvXCoLS4waEpu9B890u/view?usp=sharing Half-Zatoichi]
 +
}}
 +
The other swords shows the comparision except for the above ones. [[User:ThunderRunner|ThunderRunner]] ([[User talk:ThunderRunner|talk]]) 08:54, 18 December 2021 (UTC)
  
:I recommend to leave the videos that need to be redone to the people that did them. My jarate video was alright, it just needed a spy cloak thing in the end. (Please not that i'm not impeding you from doing it :P)
+
I think I am capable of doing demonstrations again.  As someone on the wiki that doesn't get credited for shit, I think these might upper my reputation.<br>----[[File:User Slimyboi500 Logo.png|100px|link=User:Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]] [https://steamcommunity.com/profiles/76561199515551163/ Steam]  [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 04:32, 19 April 2024 (UTC)
  
:: Fair enough. I did it because I was bored and knew how to do that video. [[User:Armisael|Armisael]] 21:37, 28 November 2010 (UTC)
+
:What edits/contributions have you made that you did not get credited for?<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 05:13, 19 April 2024 (UTC)
:::The framerate is very low. If you set Fraps to 30 frames per second but only get this output, then Fraps is trying to get 30 frames per second but can't because there simply isn't that many frames to grab. I suggest lowering your resolution to 1280x720 to see it that helps (less strain on your graphics card and less strain on your hard drive). Make sure the weapon you want to demonstrate is selected in backpack view. Take your time between transitions (especially the jarate/mad milk ones), and only do them if necessary (try your best to make it fit in one take). Don't forget to shoot the target at the back (only once, it's enough). The above applies to your previous videos as well, so yes, I'm afraid all of them will have to be redone :(
 
Now for weapon-specific things:
 
* Jarate: Why headshot the medic and soldier?)
 
: To show the non-stacking nature of crits and minicrits.
 
* Gunboats: Rocket jump multiple times, from the same position to the same position
 
: Fair enough.
 
* Dalokohs: I suggest speeding up the 30 seconds instead of transitioning out
 
: I was trying to indicate how long the buff lasts, and if there's no game clock we'll need an overlay to indicate the time. Is the speed up preferred just for matters of style? Neither conveys the passage of time accurately. Also, in the post-processing step of the main page it says not to mess with the speed of the videos.
 
* Crit-A-Cola: Show the things using the Scattergun and against the Soldier. This way, there is more distance (and time, since rockets have travel time) for the viewer to realize what is going on.
 
:The melée weapons have more reliable damage. I can run the attacks slower if you think that'd be better, but I really don't see the need for the scattergun and the RL.
 
* Powerjack: Spy is visible
 
:My bad
 
* Shotgun videos: Good; they'll be concatenated without cutting any part of it (so yes, it will be a very long video). Add the audio track after concatenation, not before
 
:Alright. There actually isn't an audio track that runs long enough for that unless each shotgun run can be done in 16 seconds (ha, I wish); cp_steel only runs 1:06. Ideas?
 
* Frontier Justice should be done in one take; there's the plan of the video somewhere on that page~
 
: Fair enough
 
I strongly suggest doing only one at a time until one of them is perfect; then it's okay to do them in bulk. Otherwise, lots of footage might go to waste :(
 
Another thing: You have set your name to "Official Team Fortress Wiki". While this is not a requirement, feel free to use your own name, as it is a way to give you credit for making the video. This being said, you're also free to leave it as "Official Team Fortress Wiki" if you prefer~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 04:41, 29 November 2010 (UTC)
 
  
 +
::Oh, I dunno, [https://wiki.teamfortress.com/w/index.php?title=Soldier_Robot&diff=3568960&oldid=3552448 this], [https://wiki.teamfortress.com/w/index.php?title=Template:Item_set_infobox&diff=3618268&oldid=3565663 this], and [https://wiki.teamfortress.com/w/index.php?title=Ghost&diff=3649086&oldid=3401209 especially] [https://wiki.teamfortress.com/w/index.php?title=Saw_blade&diff=3649104&oldid=3314666 these].
 +
::----[[File:User Slimyboi500 Logo.png|100px|link=User:Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]] [https://steamcommunity.com/profiles/76561199515551163/ Steam]  [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 15:57, 19 April 2024 (UTC)
  
Responses are in the sub-bullets. Also: I won't have free time to do this for at least a couple days, so don't let me stop anyone who wants to redo these. [[User:Armisael|Armisael]] 15:02, 29 November 2010 (UTC)
+
:::On all of these edits you are credited just fine. How did you expect to be credited?<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 16:00, 19 April 2024 (UTC)
  
Powerjack redux: http://www.youtube.com/watch?v=jgeQZdjTFh0 -[[User:Armisael|Armisael]] 02:53, 30 November 2010 (UTC)
+
::::Wikicheivments?  I never got another one since [[User talk:Slimyboi500/Arch1#Wikichievement unlocked|November]].  [[User:Mediarch|Mediarch]] is [[User talk:Mediarch#Wikichievement unlocked.21|getting]] [[User talk:Mediarch#Wikichievement Unlocked.21 2|all]] [[User talk:Mediarch#Wikichievement Unlocked.21 3|the]] [[User talk:Mediarch#Wikichievement unlocked.21 4|fame]] [[User talk:Mediarch#C .3E 7|and glory]].  I just don't wanna think I'm the odd one out.
:Looks good to me, can you upload the original? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 23:06, 4 December 2010 (UTC)
+
::::----[[File:User Slimyboi500 Logo.png|100px|link=User:Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]] [https://steamcommunity.com/profiles/76561199515551163/ Steam]  [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 16:15, 19 April 2024 (UTC)
  
I apologize for the delay: http://www.mediafire.com/?25pznou9afhkq0l [[User:Armisael|Armisael]] 13:54, 6 December 2010 (UTC)
+
::::: Slimy, you don't need Wikichievements on a wiki. The point of it is to inform, not be popular. Also, Mediarch has been constantly doing this sort of thing, pretty consistently too. Just look at the recent changes. Besides, your contributions don't warrant most of the stuff Medi has, n' you've already got a decent amount of Wikichieves. — [[User:Payn|payn.]] [[File:Beggar's Bazooka.png|30px|link=User:Payn]] [[User talk:Payn|Talk]] [[File:Speech voice.png|25px|link=User talk:Payn]] [[Special:Contributions/Payn|Contribs]] [[File:Market Gardener.png|30px|link=Special:Contributions/Payn]] 00:02, 13 May 2024 (UTC)
:[[Powerjack|Done]], thanks :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 19:12, 6 December 2010 (UTC)
 
  
== Bushwacka Demonstration ==
+
:Looks good, waiting for the other demos to put it on approved (putting it to "nodemo" for now).<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:49, 13 July 2024 (UTC)
 +
{{DemoEntry|end}}
  
http://www.youtube.com/watch?v=F05RCdLBDeA&fmt=22
+
== {{Demo Header|Kritzkrieg}} ==
How's this? I was initially going to show off the Bushwacka with Jarate and the Sydney Sleeper in two seperate portions, but that ended up going over the one minute requirement.
+
{{DemoEntry
[[User:RagnarHomsar|RagnarHomsar]] 01:13, 29 November 2010 (UTC)
+
| begin
 +
| status = nodemo
 +
| reservation =
 +
| changes = {{c|Does not show that Kritz Über does not prevent capping or carrying the Intelligence.}}<br>{{c|Does not show health of patients, overheal is not shown properly.}}
 +
| video =
 +
}}
 +
I think I'll take this one! [[User:Greenfox|Greenfox]] ([[User talk:Greenfox|talk]]) 20:51, 22 October 2022 (UTC)
  
: In your inventory you have translucent tooltips (which makes me think you use frankenhud). Those can be removed by taking every file in tf\resource\ui (or better yet, throwing them in a storage folder). I don't know if that's a game breaker, but if you do redo it, that's something to watch for.
+
:Please sign your comments using <nowiki>~~~~</nowiki>.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 20:56, 22 October 2022 (UTC)
  
:: Ach, I thought I got rid of FrankenHUD when I was preparing to record the video. Shoulda redone it when I noticed it, but oh well. Here's a fixed version: http://www.youtube.com/watch?v=47n_EYJTe6E&fmt=22 . [[User:RagnarHomsar|RagnarHomsar]] 02:01, 29 November 2010 (UTC)
+
sorry! [[User:Greenfox|Greenfox]] ([[User talk:Greenfox|talk]]) 06:27, 23 October 2022 (UTC)
 +
{{DemoEntry|end}}
  
:::Not sure if it's a requirement, but you didn't show the 20% fire vulnerability. I had an example in my Bushwacka video above. Again, not sure if it's a requirement.  [[User:Fendermcbender|Fendermcbender]] 17:25, 29 November 2010 (UTC)
+
== Trading demonstration ==
::::Would be nice, yes, just like the Southern Hospitality demo — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 22:08, 29 November 2010 (UTC)
+
{{DemoEntry
 +
| begin
 +
| status = nodemo
 +
| reservation =
 +
| changes = {{c|Doesn't show the "Requires Steam Guard verification" window}}
 +
| video =
 +
}}
 +
We can make the same Medic and Heavy conversation joke.
 +
:Alright, it seems that Steam won't allow me to change the Trading window language for some reason, so i'm leaving this to a English-speaker user · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:55, 27 February 2022 (UTC)
 +
:I don't think we should redo this just for this reason; there may be more UI changes to that process in the future, and it seems unnecessary. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)
 +
{{DemoEntry|end}}
  
== Eyelander and Headtaker Demonstrations ==
+
== {{Demo Header|Ullapool Caber}} ==
 +
{{DemoEntry
 +
| begin
 +
| status = approved
 +
| reservation =
 +
| changes = {{c|Does not demonstrate activation on cloaked enemy Spies}}<br>{{c|Does not demonstrate activation on disguised enemy Spies}}<br>{{c|Does not demonstrate damage penalty of the grenade stick}}
 +
| video = https://drive.google.com/file/d/1Y_7OfZIdnLsXaGoYAU-4_0PbkOy1faWB/view?usp=sharing
 +
}}
  
According to the checklist, these haven't been done and I don't see a topic on it in here or the archive so here are my contributions (once they finish processing)
+
This video does not need a desperate rework, but it is worth adding some extra stuff here and there. Specifically the cloak and disguise interactions.
  
Eyelander after corrections: http://www.youtube.com/watch?v=jfYnzD6qzsU&fmt=22
+
'''Part 1: The Main Gang (Pyro, Soldier, Medic)'''
 +
#Attack the Pyro with a full caber. Watch the explosion and Demoman saying "Kablooey!" or similar.
 +
#After landing, kill the Pyro with the now empty caber.
 +
#Kill the Soldier with consecutive hits of the empty caber.
 +
#Kill the Medic with consecutive hits of the empty caber.
 +
#Taunt
  
Headtaker after corrections: http://www.youtube.com/watch?v=yKn3ljuDSyM&fmt=22 Final :l
+
'''Part 2: Blast Radius Tests + Caber Jumping'''
  
Also, I've just noticed that in both, the Sticky Bomb launcher is out.. That would be because when I boot up the CFG, the number of stickybombs out changes to '%ACC' which I remove by shooting a sticky off to the side and detonating it.
+
Do the same as current video's Part 2 except friendly Scout is removed. And some more added too.
: That's happening to me as well in my default config. Anyone know why or have a solution?
+
# Approach between an enemy Engineer and an enemy Sniper. '''[Note: Friendly Scout is moved to the next Act]'''
 +
# Look at both of them while standing still.
 +
# Look down at the ground and then swing the caber.
 +
# Crouch, look down, and then swing the caber. Watch the explosion affect the enemy players.
 +
# Look at the enemy players again.
 +
# Run to the Resupply room, look at the sign, and enter the room.
 +
# Touch the Resupply cabinet.
 +
# Repeat Step 4.
 +
# Run to the Resupply room and immediately go to the Resupply cabinet and out.
 +
# Approach a high location (in the current video, it is a bunch of crates)
 +
# Jump and strike the wall of the high location to get to the top of it.
  
Forgot to sign again.. [[User:Sentry|Sentry]] 09:05, 30 November 2010 (UTC)
+
'''Part 3: Player Interactions'''
  
:Nice work, but just some things I noticed. The sound seems to be dull and quiet, I can barely hear the Pyro's muffles for example. Also you don't need to do to the taunt twice. Once is enough. '''<span style="font-family:Georgia;font-size:83%;">—[[File:User Moussekateer signature sprite.png|31px|link=User:Moussekateer]][[User:Moussekateer|<span style="color:black">Moussekateer</span>]]·[[User talk:Moussekateer|<span style="color:black;font-size:82%;">talk</span>]]</span>''' 03:09, 30 November 2010 (UTC)
+
First part is a single enemy Spy.
::Please have the class hold the demonstrated weapon during the backpack view (applies to both videos); sound seems off-sync for the eyelander one at the beginning; framerate is quite choppy; have the mouse on the weapon slot when you start recording — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 23:06, 4 December 2010 (UTC)
 
  
== Gunboats ==
+
'''Part 3a: Cloaked Spy'''
 +
# Let the Spy cloak
 +
# Approach cloaked Spy and attack with the full caber. If the facts are right, an explosion should trigger.
 +
# Refresh the screen to the next scene...
  
[http://www.freeimagehosting.net/uploads/07eb8f9f48.png Here]'s a possible plan for the gunboats, but I won't be able to get to it till the weekend. [[User:Quantumkayos|Quantumkayos]] 21:32, 30 November 2010 (UTC)
+
There are two players on the side, a friendly Scout and an enemy Spy.
  
== Horseless Headless Horsemann's Headtaker ==
+
'''Part 3b: Disguised Spy'''
 +
# Let the Spy disguise as a friendly Scout.
 +
# Approach friendly Scout and attack with the full caber. Nothing should happen.
 +
# Now go to the disguised Spy and repeat Step 3. The difference is that the explosion should trigger.
  
Hi, I plan on doing a demonstration for the headtaker, but my pc does not have the good enough specs to record
+
'''Part 4: Deployment and Holstering'''
and play on the required settings, I want to know if you can keep this weapon on reserve, I plan on getting a new pc
+
*Do the same set of actions as the current video, or in any appropriate method.
for Christmas. Thanks. --[[User:DarkShard|DarkShard]] 00:17, 1 December 2010 (UTC)
 
:Let someone else do it, since you can't do anything to record for now. Shock394 00:47, 3 December 2010 (UTC)
 
::I have one like two topics above this one :< [[User:Sentry|Sentry]] 07:23, 3 December 2010 (UTC)
 
  
== Joke on Project's Wiki Page ==
+
<s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:23, 22 June 2022 (UTC)</s> [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:31, 22 June 2022 (UTC)
  
On the [[Team Fortress Wiki:Weapon Demonstration|page about the Weapon Demonstration Project]], someone has inserted a small inside joke into the page for careful readers (referencing an internet video about Super Smash Bros. -- cannot find link right now).
+
:Good list, but agree that this isn't worth redoing if it's only for those extra interactions. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)
  
In the Requirements section, someone has written
+
:: [https://drive.google.com/file/d/1UYRHocDtVBJbtYHnGVX6UjG_olg-VjqU/view?usp=sharing Here] is the video, feedback needed!<br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 11:03, 4 May 2024 (UTC)
:"Having the item you want to demonstrate in either normal or vintage quality ('''no nametag, no description tag, no gifted weapons, no community weapon, final destination'''); you can edit your game files to give yourself the item (Golden Wrench for example)"
+
:::I consider that the holster penalty clip doesn't show the penalty properly. For this case, you should just use the sticky launcher. Also, the demo doesn't show the dmg penalty the stick has. You should use a demoman to show the dmg as 55*3 = 165, not enough dmg to kill a demo · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 00:07, 8 June 2024 (UTC)
 +
::::I agree with the addition of one more clip of the empty caber versus the bottle. Here’s what I think should occur after the deployment and bolstering scene…
  
Even though (IMHO) the joke is funny and well-used, it probably violates the TF2 Wiki style guidelines and should be removed.
+
'''Part 5: Rate and Damage Comparison'''
However, I was wondering if the TF2 Wiki has a "Bad Jokes And Other Deleted Nonsense" (often shortened to "BJAODN") page or something similar (see [http://en.wikipedia.org/wiki/CAT:BJAODN Wikipedia's BJAODN pages] for examples) where humorous content is preserved. Wikipedia's criteria for inclusion in BJAODN is "at least one Wikipedian found it funny." If the TF2 Wiki does not yet have some form of BJAODN page, I think that creating one would be a good idea: the TF2 community tends to have an excellent sense of humor, and I doubt this is an isolated instance. Having a place to preserve jokes like this would help maintain the style guidelines while still allowing the Wiki to have a sense of humor.
 
  
[[User:VNilla|VNilla]] 21:43, 3 December 2010 (UTC)
+
Two clips side by side with enemy Pyro. One side is the bottle, the other side is the empty caber.
:This is a project page not a real article, and ifaik, the style guide doesn't really apply here. As for the BJAODN, here we have the [[Team Fortress Wiki:Trivia Wall of Shame]], which showcases the strange, odd, and absurd trivia additions that people have added. [[User:Natemckn|Natemckn]] 21:50, 3 December 2010 (UTC)
+
# Wait for a few seconds
::I'm with Natemckn on this one. The page is meant as a means of organization and a way to simplify the division of labour. It is not the face of the Wiki and doesn't really need to be held to quite the same standard as article. It shouldn't look like total crap, but a small joke isn't exactly out of line. -- [[Image:User Alex2539 Sig.png|47px|link=User:Alex2539|Alex2539]] - {{mod}} <sub>([[User_talk:Alex2539|talk]] | [[Special:Contributions/Alex2539|contribs]])</sub> -- 22:11, 3 December 2010 (UTC)
+
# Strike the Pyro off cooldown with both weapons
  
== Mad Milk ==
+
[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 23:29, 8 June 2024 (UTC)
  
Mad Milk demonstration video: http://www.youtube.com/watch?v=P0MRbcOXABs <small>--''The preceding unsigned comment was added by'' [[User:Ksakacep|Ksakacep]] ([[User talk:Ksakacep|talk]]) • ([[Special:Contributions/Ksakacep|contribs]]) </small>
+
:I would turn the Demoman so that the Caber is visible in the Loadout menu, as the current demo does. I'm assuming the first miss when looking at the ground is intentional, to show off it needs crouching. Because of the viewmodel of the Caber, it may be a neat addition (in the Bottle damage comparison clip) to first inspect the caber and show it as broken. I would also like to see an additional clip that shows that hitting someone's legs (while you crouch) will do more damage. Show this off on a side-by-side comparison with a regular hit to the body on a class with 125 HP, as it can make the difference between life and death.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:54, 30 June 2024 (UTC)
:This looks good, but it has no sound from the actual game, only music. It'd also be nice to show that teammates also get health somehow, for example by getting a friendly bot to be damaged and shoot a coated player. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 23:06, 4 December 2010 (UTC)
 
  
== Grenade Launcher Demonstration ==
+
::Very good!<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:49, 13 July 2024 (UTC)
http://www.youtube.com/watch?v=ygOAJ5v8qXI
 
  
I probably need to clean this up a little bit. Mainly removing the extra Grenade I launched at the Medic. [[User:Bferret|Bferret]] 22:02, 4 December 2010 (UTC)
+
:::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 03:50, 15 July 2024 (UTC)
:Alright, lots of things here:
+
{{DemoEntry|end}}
* Video looks blurry and upscaled; did you record at a low resolution and stretch it to 1920x1080?
 
* Video has no music
 
* Demoman is not holding the grenade launcher in backpack view
 
* On the HUD, the sticky counter is overlapping the grenade ammo count for some reason
 
* Video needs to demonstrate that grenades can bounce and roll, and still do damage when exploding (so don't do only direct hits)
 
* Didn't reload at the end
 
A good attempt though~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 23:06, 4 December 2010 (UTC)
 
  
I will roll them towards the medic and add music.  
+
== [[File:RED Teleporter.png|16px|link=Teleporters]] [[Teleporters]] ==
 +
{{DemoEntry
 +
| begin
 +
| status = nodemo
 +
| reservation =
 +
| changes = {{c|Needs to show the updated metal cost.}}
 +
| video =
 +
}}
 +
{{DemoEntry|end}}
  
I run the game at 1920 x 1080 and record at max quality and 60FPS in Fraps. I will fix these issues today or tomorrow for you.
+
== {{Demo Header|Amputator}} ==
[[User:Bferret|Bferret]] 23:11, 4 December 2010 (UTC)
+
{{DemoEntry
:Also, is that a custom kill feed I see? I can't be all too sure. If it is, please switch to the default HUD when recording this. Thanks. :) -[[User:The Neotank|<font color="#507D2A">'''The Neotank'''</font>]]&nbsp;({{sta}}<small> | [[User talk:The Neotank|Talk]]</small>) [[File:User The Neotank Signeotank.gif]] 23:26, 4 December 2010 (UTC)
+
| begin
 +
| status = nodemo
 +
| reservation = [[User:Mediarch|<font color="ec5c69">'''Mediarch'''</font>]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|<font color="ec5c69">'''Talk'''</font>]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|<font color="ec5c69">'''My Edits'''</font>]] 04:11, 31 May 2024 (UTC)
 +
| changes = {{c|Does not show damage against players vs stock}}
 +
| video =
 +
}}
  
It shouldn't be but I can reset my TF2 to defaults and see how that goes. [[User:Bferret|Bferret]] 17:57, 5 December 2010 (UTC)
+
I recorded most of this but medic's health regen is completely random as far I can tell. I can't get the clips to line up so I can properly demonstrate the increased health regen so I'm removing my reservation for the time being. I might try again some other time to brute force it but it doesn't seem promising [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 18:34, 28 March 2024 (UTC)
  
== A Couple of Videos I Made ==
+
:Not having them be synced up is fine as long as it's clear that the Amputator goes faster.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:55, 28 March 2024 (UTC)
  
Hey, I've done some videos some time ago, and I had them lying around until I uploaded them to YouTube today.
+
:: That's not the issue I'm having. It's the part where you're showing that it only regenerates faster while you are actively holding the amputator itself. The original video has a 3-way splitscreen with the left side being Amputator, the middle having the Amputator equipped but switched to hold the medi gun, and the right holding the stock bonesaw. I can't the medi gun side and bonesaw side to sync up so it looks like one of them is slightly faster than the other. One of the two is always slightly faster or slower which makes it really difficult to properly demonstrate that part. Even the actual health you gain each tick is slightly variable from what I can tell. I had 6 different clips and synched them all up and they all finished at different times and would have different health values despite all other variables being equal. All 6 clips started at the same time but all 6 of them have different HP https://imgur.com/3NVTjSG. My only thought for a fix is I could try to cheat and essentially just crop the health bar from one of the clips and paste it onto the other so that way they are perfectly synced up. It'd have to be a seamless edit though which is pretty hard to do. [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 19:15, 28 March 2024 (UTC)
 +
{{DemoEntry|end}}
  
I know some were already made above or reserved, but at the time they were made, they weren't.
+
== {{Demo Header|Direct Hit}} ==
 +
{{DemoEntry
 +
| begin
 +
| status = nodemo
 +
| reservation =
 +
| changes = {{c|Does not show splash damage size compared to stock. No damage comparison to stock. You can airshot a soldier that rocket jumps.}}
 +
| video =
 +
}}
 +
{{DemoEntry|end}}
  
* [http://www.youtube.com/watch?v=k0wFfpWg6Zc '''Mad Milk''']
+
== {{Demo Header|Pomson 6000}} ==
* [http://www.youtube.com/watch?v=rOhVjuQiVOA '''Grenade Launcher''']
+
{{DemoEntry
* [http://www.youtube.com/watch?v=xJnLgo-NuvI '''Eyelander''']
+
| begin
* [http://www.youtube.com/watch?v=INn8TzNLzVw '''Ambassador''']
+
| status = nodemo
* [http://www.youtube.com/watch?v=YLiI7RuGKKo '''Invisibility Watch''']
+
| reservation =  
* [http://www.youtube.com/watch?v=TnBFq8I12OM '''Enthusiast's Timepiece''']
+
| changes = {{c|October 21, 2016 Patch - Fixed the Pomson 6000 playing the Shotgun reload sound.}}
* [http://www.youtube.com/watch?v=-CJ42TeTlVc '''Dead Ringer''']
+
| video =
* [http://www.youtube.com/watch?v=QS1_IfJDWf8 '''Cloak and Dagger''']
+
}}
 +
{{DemoEntry|end}}
  
I had some doubts on how to proceed with the Mad Milk and the Cloak and Dagger, but I think they are fine. --[[User:EpicEric|EpicEric]] 16:02, 6 December 2010 (UTC)
+
== {{Demo Header|Thermal Thruster}} ==
:I'm sorry, but while the idea is nailed down perfectly, the visual quality of the video is poor. It looks like you are running in DirectX 8 mode, too. The minimum requirements for graphics is 1280x720 resolution with DirectX 9 and at least 2X antialiasing. D: — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 19:32, 6 December 2010 (UTC)
+
{{DemoEntry
::Oh, I forgot about that. Well, I'm going to remake them. Regardless of graphical issues, do you think they are OK? --[[User:EpicEric|EpicEric]] 20:11, 6 December 2010 (UTC)
+
| begin
:Alright~
+
| status = nodemo
* Mad Milk: Good~
+
| reservation =
* Grenade Launcher: Needs to show that grenades can roll and detonate, so don't do only direct hits. Also, the Demoman is holding the wrong weapon in backpack
+
| changes = {{c|Video doesn't show the increased knockback while using the item}}
* Eyelander: Also holding wrong weapon. Don't wait 15 seconds in backpack view, 3~5 seconds is enough~ Sticky counter is displaying "%A" for some reason... I think you might also want to add one bot or two to show that there is a cap on max health after 4 heads.
+
| video =
* Ambassador: Distinguish headshots/bodyshots more: instead of shooting at head and neck, shoot at head and balls or something. Also show that you can't get headshots if you fire too fast
+
}}
* Watches: All watches should also show cloak regeneration: by ammo, by standing still, etc. It'd also need to have a third-person perspective, and a perspective from the other team, kind of like the [[Razorback]] video... It's a lot of work, and probably can't be done alone with bots, so I suggest you ask a friend or something (or don't do them, lol)
+
This video was created when the rule was just "at least 30 fps". Now, the knockback clips are a bit random and doesn't properly show the actual effect. Maybe the demonstrator can show it by placing a pyro aiming upwards and make it airblast them. The clips would be in badwater roof, the left clip without the thermal just falling off from it and the right clip, jumping with the thermal onto the pyro. · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:18, 28 March 2024 (UTC)
 +
{{DemoEntry|end}}
  
The best piece of advice that I can give you, though, is to not do them in bulk. Do them one at a time and wait for the OK before moving on, otherwise a lot of footage goes to the void D: — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 20:33, 6 December 2010 (UTC)
+
== {{Demo Header|Natascha}} ==
 +
{{DemoEntry
 +
| begin
 +
| status = nodemo
 +
| reservation =
 +
| changes = {{c|Needs to show that when an enemy is being healed by a medi gun or other source (like a dispenser) they're immune to the slowdown.}}
 +
| video =
 +
}}
 +
{{DemoEntry|end}}
  
:::Also, the milk video should show spy cloak and fire extinguishing effects. [[User:Armisael|Armisael]] 00:00, 7 December 2010 (UTC)
+
== {{Demo Header|Surgeon's Squeezebox}} ==
 +
{{DemoEntry
 +
| begin
 +
| status = review needed
 +
| reservation = [[User:GrampaSwood|GrampaSwood]]
 +
| changes = {{c|Needs to show the full music loop.}}
 +
| video = https://drive.google.com/file/d/1SYxiCSMn2A0LVL1nI0CkAzLcEwAm52Sx/view?usp=sharing
 +
}}
 +
My only concern is the audio being too quiet. The music fades out before the taunt music starts, as usual, and the music should be a full loop.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:54, 30 June 2024 (UTC)
  
== Gunboats, Axtinguisher, Dalokohs Bar and Shotgun  ==
+
:Increase the volume to the same level as the current video in the channel · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 03:47, 15 July 2024 (UTC)
  
* [http://www.youtube.com/watch?v=C4RXoHFS1TM '''Axtinguisher''']
+
{{DemoEntry|end}}
* [http://www.youtube.com/watch?v=TMx_8OEZurs '''Dalokohs Bar''']
 
* [http://www.youtube.com/watch?v=Rovr_fdvNok '''Gunboats''']
 
  
I made two shotgun videos to be chosen from. The first runs each audio track until it ends, and then starts the next one. The second associates each audio track with one of the classes and fades with that class's video.
+
== {{Demo Header|Soda Popper}} ==
 +
{{DemoEntry
 +
| begin
 +
| status = nodemo
 +
| reservation =
 +
| changes = {{c|Needs to show Hype build on disguised spies.}}
 +
| video =
 +
}}
 +
{{DemoEntry|end}}
  
* [http://www.youtube.com/watch?v=eRUdoHxwoks '''Shotgun (audio track based)''']
+
== {{Demo Header|Widowmaker}} ==
* [http://www.youtube.com/watch?v=V-fXvGbKdJk '''Shotgun (video track based''']
+
{{DemoEntry
 +
| begin
 +
| status = nodemo
 +
| reservation =
 +
| changes = {{c|Needs to show that metal is not gained when shooting disguised spies.}}
 +
| video =  
 +
}}
 +
{{DemoEntry|end}}
  
[[User:Armisael|Armisael]] 16:23, 6 December 2010 (UTC)
+
== {{Demo Header|Ubersaw}} ==
:Axtinguisher is perfect, please upload the original. Dalokohs Bar needs to demonstrate that it also heals, too, when you are damaged. Also, wait a moment before having the Medic heal you so that viewers realize the health change, and preferably, drop takes where the Heavy says "Sandvich" while eating a chocolate bar... A small detail, but it just sounds wrong, lol. Gunboats: It's cool, but for a player who doesn't know what the map looks like, he woudl get confused, as the video starts with the cursor pointing all the way down; it's a bit disorienting. I suggest doing the same, but starting from the regular starting position, get in place near that fence, and rocket jump. Also, you should use a script for rocket jumps so that the delay between the jump+crouch and the firing is consistent between jumps (otherwise, damage differences could be attributed to that difference in timing). I might do a [[Wind's config|shameless plug]] for this one... As for the Shotgun, I originally suggested to put the audio tracks aftert everything had been concatenated (which would correspond to the first version). After having watched both versions, however, I'd say I prefer the second one. So I guess the choice is yours: please upload the original for whichever version you prefer. Thanks for all of these~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 19:32, 6 December 2010 (UTC)
+
{{DemoEntry
 +
| begin
 +
| status = nodemo
 +
| reservation =
 +
| changes = {{c|Needs swing speed penalty compared to stock.}}
 +
| video =  
 +
}}
 +
{{DemoEntry|end}}
  
:: I completely understand your comment about the chocolate and the boats, with one exception. I did use a script for the rocket jumps, and the damage on those is identical for each jump.
+
== {{Demo Header|Machina}}, {{Demo Header|Shooting Star}} ==
* [http://www.mediafire.com/?88kn3gkg51yr174 '''Axtinguisher''']
+
{{DemoEntry
* [http://www.mediafire.com/?3wefj66mmhbmf3c '''Shotgun (classy)''']
+
| begin
[[User:Armisael|Armisael]] 19:59, 6 December 2010 (UTC)
+
| status = nodemo
 +
| reservation =
 +
| changes = {{c|Does not show fully charged damage vs stock.}}
 +
| video =
 +
}}
 +
Might as well add in the Shooting Star too. If possible, during the fully charged damage segment, show side-by-side that the Machina can't fire while unscoped. [[User:Andreng|Andreng]] ([[User talk:Andreng|talk]]) 13:23, 15 July 2024 (UTC)
 +
{{DemoEntry|end}}
  
 +
== {{Demo Header|Ap-Sap}}, {{Demo Header|Snack Attack}}, {{Demo Header|Red-Tape Recorder}} ==
 +
{{DemoEntry
 +
| begin
 +
| status = nodemo
 +
| reservation =
 +
| changes = {{c|Does not show Sapped Sentry Guns take 33% less damage from the Spy who applied the Sapper.}}
 +
| video =
 +
}}
 +
{{DemoEntry|end}}
  
Here are updated version of the boats and the chocolate. They run longer, and I don't feel that the Dalokohs Bar one is very clear, but I couldn't think of a better order of actions to show the length of the timers while avoiding taking up an unreasonable length of time.
+
== {{Demo Header|FrankenHeavy}} ==
 +
{{DemoEntry
 +
| begin
 +
| status = review needed
 +
| reservation = [[User:Mediarch|<font color="ec5c69">'''Mediarch'''</font>]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|<font color="ec5c69">'''Talk'''</font>]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|<font color="ec5c69">'''My Edits'''</font>]] 18:55, 15 July 2024 (UTC)
 +
| changes = {{c|Quality is pretty poor, doesn't show the taunt very well, and abruptly ends}}
 +
| video = https://drive.google.com/file/d/1CdlekQB7Bby4p4BFstdKEsrBWk-Bd1tq/view?usp=sharing
 +
}}
 +
{{DemoEntry|end}}
  
* [http://www.youtube.com/watch?v=HPLrhN4vdOI '''Gunboats''']
+
= [[Main Page (Classic)|Team Fortress Classic]] =
* [http://www.youtube.com/watch?v=S8Rmyl57wKw '''Dalokohs Bar'''] [[User:Armisael|Armisael]] 20:49, 6 December 2010 (UTC)
+
== [[File:TFC Crowbar.PNG|16px]] [[Crowbar (Classic)]] ==
:Gunboats is good, please upload the original. Dalokohs is also good, but he said Sandvich D: Also, the "Shotgun (classy)" link goes to the Axtinguisher demo — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 20:54, 6 December 2010 (UTC)
+
{{c|Haven't been able to find a proper bot program. Will need another players in order to successfully demonstrate}}
  
Shotgun is now fixed. The reason I didn't get non-sandvich lines is that 13 of the possible 17 responses to eating the Dalokohs Bar reference sandvich, which means that the odds of not getting one both of the times I ate it are about 5.5%. I didn't really feel like doing it the 13 or 14 times it would take.
+
=Questions and Proposals=
* [http://www.mediafire.com/?zsca1r5uoln8gdo '''Gunboats'''] [[User:Armisael|Armisael]] 21:13, 6 December 2010 (UTC)
+
'''Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the [[Team_Fortress_Wiki_talk:Weapon_Demonstration#Need_to_be_redone|Need to be Redone]] section above and it will be dealt with.'''
:Shotgun and Gunboars (and Axtinguisher) all done. Can you redo the Choco bar one though, please? >: — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 00:02, 7 December 2010 (UTC)
 
::A little poking around in the responses section has revealed to me how to disable the sandvich specific responses. I'll have a sandvich-less version up by tomorrow. [[User:Armisael|Armisael]] 01:06, 7 December 2010 (UTC)
 
  
== HHHH, Pistol & Frontier Justice ==
+
== [[File:Item icon Voodoo-Cursed Heavy Soul.png|20px|link=Zombie Infection]] [[Zombie Infection]] Zombies ==
 +
{{c|Zombies have different abillities than normal players}}.
  
* [http://www.youtube.com/watch?v=kH6bLlUqliI '''Horseless Headless Horsemann's Headtaker''']
+
Hello, I am Slimyboi500.  I will be doing the demostrations for each zombie in Zombie Infection.
* [http://www.youtube.com/watch?v=_VWB6PZRQ_c '''Pistol'''] (for both the Scout and Engineer)
+
 
* [http://www.youtube.com/watch?v=_oubvKpLdfM '''Frontier Justice''']
+
Why, you may ask?  Unlike normal gamemodes, the [[BLU]] team (or in this case, the zombies), have different [[Zombie_Infection#Zombie_abilities|abillities]] than normal:
The videos might still be processing, but at least they have a better graphical quality than my previous ones. --[[User:EpicEric|EpicEric]] 20:24, 6 December 2010 (UTC)
+
 
:That's a bit better, but it's still not 1280x720 and there is not antialiasing. The framerate is very low, too... I'm afraid your computer can't do it :( — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{sta|WindPower}} 22:13, 6 December 2010 (UTC)
+
*[[Scout]]: Speed Demon
::Oh, that's too bad... --[[User:EpicEric|EpicEric]] 22:23, 6 December 2010 (UTC)
+
*[[Soldier]]: Pounce
 +
*[[Pyro]]: Hellspawn
 +
*[[Demoman]]: Blast Charge
 +
*[[Heavy]]: The Tank
 +
*[[Engineer]]: EMP Grenade
 +
*[[Medic]]: Heal
 +
*[[Sniper]]: Spit
 +
*[[Spy]]: Reveal
 +
 
 +
They also have different effects, like different amounts of [[health]] and [[speed]].  The zombies only can use melee attacks however, which makes it harder to kill.
 +
 
 +
Let me know if it's a good idea or not.
 +
----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 17:35, 27 October 2023 (UTC)
 +
 
 +
:If we're doing this, I think there should be a demonstration made for each gamemode, rather than just Zombie Infection. Although ZI has gotten an introduction video now that shows off the mode pretty well, so I don't believe it is necessary.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:53, 27 October 2023 (UTC)
 +
 
 +
::The introduction is missing a few key details, such as not showing the Soldier or Heavy's abilities.  I feel like it would be a good idea.  Such as like there should be a demo for VSH.
 +
::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 18:12, 27 October 2023 (UTC)
 +
 
 +
:::It doesn't show each ability, but it does overall show the gamemode very well and I think does a sufficient job. Although, again, if we are making demonstrations for this, I think one should be made for each gamemode.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:18, 27 October 2023 (UTC)
 +
 
 +
::::Yes, I think there should be one for each gamemode.
 +
::::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 19:41, 27 October 2023 (UTC)
 +
 
 +
:::::Remember to also indent your signature and to keep your answers above the hidden comment.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:51, 27 October 2023 (UTC)
 +
 
 +
::::::Still, is that a yes on the idea?
 +
::::::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 20:28, 27 October 2023 (UTC)
 +
 
 +
{{Outdent|6}} I'm voting no, but other people might be in favour of it. [[User:Profiteer|Profiteer]] was, for example, so I'm waiting for more input.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:35, 27 October 2023 (UTC)
 +
 
 +
:I vote yes for the Zombie Infection zombies (as well Saxton Hale on VSH), but not for other gamemodes. I consider these zombies kinda like "new weapons". They all have different abilities, passives, first-person views, etc. I'm not quite sure if there needs to be a demonstration regarding the human part (only if demonstrated humans being infected by zombies upon dying), and perhaps the only thing related to humans would be that zombies drop small healthkits (because it's related to them, the zombies). A showcase of each zombie class, its ability, and some human interactions like being infected by them, and, killing them as humans, would probably be a nifty video package. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 22:34, 27 October 2023 (UTC)
 +
 
 +
:: I'm all in for ZI and VSH demos, but a significant issue would be future balance patches to the modes. Each balance patch so far has significantly changed the zombies, and if we had already made the demo, we would have to redo the video for each one of these updates, which would result in multiple uploads of the same video over and over again and a lot of work (and given how we can barely keep up with the current demos in the [[#Need_to_be_redone|backlog]]...). Maybe instead of a gamemode demonstration, we could simply do a "zombie class demonstration" ("Zombie Sniper", etc.) and a "mechanics demonstration" (weapon modifications, gamemode-specific elements). This way, if a zombie is changed, we wouldn't have to redo the entire video. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 22:51, 27 October 2023 (UTC)
 +
 
 +
::: I will do the demo as soon as I get enough votes for it
 +
::: ----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 18:42, 15 November 2023 (UTC)
 +
 
 +
::::Voting yes for the demo, ZI and VSH seems stable...for now at least[[User:Profiteer|Profiteer(奸商)the tryhard]] ([[User talk:Profiteer|talk]]) 11:05, 21 November 2023 (UTC)
 +
<!-- ~~~~ FIRM here for edits that aren't questions -->
 +
 
 +
== Flippin' Awesome and Skullcracker in VSH ==
 +
When Saxton Hale used [[Flippin' Awesome]] or [[Skullcracker]], the other mercenary participating the taunt will be [[VS_Saxton_Hale_Mode#cite_ref-10|taunt killed]], is this something worth remaking the taunt demonstration? Or we just keep the current taunt demonstration, but add this feature into the VSH demonstration? --[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 18:31, 22 July 2023 (UTC)
 +
 
 +
:I think a VSH demonstration would be better, as it may be confusing why Saxton Hale is suddenly there when he's not normally playable.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 19:52, 22 July 2023 (UTC)
 +
 
 +
::Yes, a demonstration regarding VSH, showing all Hale's abilities, and some unique taunt interactions, would be the most ideal (including his default taunt kill). That one would probably be more lengthy, and some things would probably require to be discussed beforehand. Like Mercs being able to wall climb (which is applied to even stock weaponry), should that be shown too? [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 20:31, 22 July 2023 (UTC)
 +
 
 +
:::I think maybe a demonstration for every game mode could be in order, as a sort of semi-tutorial created by us. A VSH one would fit that too.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 08:33, 23 July 2023 (UTC)
 +
 
 +
== Configs for partner taunt demonstrations ==
 +
I've created some configs for partner taunt demonstrations. It automatically spawns 2 bots, places you in the starting position, and has another small command ("teleport") to input after it to teleport both the bots to the right position. It binds H and J to the bots performing taunts, H = BLU bot does taunt, J = RED bot does taunt. They're all class-specific and automatically kick any other bots there. There's no way (right now) that I know of to update the weaponref.zip, so if anyone needs it I can forward you a zip of the files. Just let me know on my talk page (or if you know of a way to update weaponref).<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:56, 13 November 2023 (UTC)
 +
 
 +
== New tr_karma and requirements ==
 +
I've been working in the past week in fixing some issues tr_karma has and some new guidelines. The changes to tr_karma are:
 +
* Increased lightmap quality in the interiors
 +
* Fixed a "checkerboard" texture in the gas cylinder, the ceiling fan and the cardboard boxes
 +
* Added chat scripts to enable noclip (!n in the chat), regenerate (!r), spawn an ammo pack (!am) and enable demonstration server settings (!demo) (these commands are available also in the new tr_karma_basic.cfg)
 +
* Fixed the func_buttons in the wood targets only working once, thus displaying the hit particle once
 +
* Removed Tough Break cases and the Gargoyle prop as they didn't fit the ambience
 +
* Removed the mining cart prop in the rails due of a lighting issue
 +
* Repacked the map, reducing the map size from ~91 MB to ~18 MB
 +
The link to the download and new proposed guidelines are [[User:Ashe/Sandbox2|here]]. Check them out and give feedback · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:38, 13 December 2023 (UTC)
 +
 
 +
== Issues with tr_krama and tr_krama_event ==
 +
 
 +
When I start a local server and load tr_krama/tr_krama_event, it won't load (probably because it doesn't exsit) lights/shadow making the map super bright, this only happens on 2 krama maps, I tried to download a modified version of tr_krama on workshop and it worked perfectly, pretty sure something is missing in the map file from weaponref.zip.[[User:Profiteer|<font color="8470FF">Profiteer]] the tryhard ([[User talk:Profiteer|talk]]|[[Special:Contributions/Profiteer|contribute]])</font> 05:59, 10 March 2024 (UTC)
 +
 
 +
:It works fine on my end.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 10:11, 10 March 2024 (UTC)
 +
::Join the IRC to help you @Profiteer · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:33, 16 March 2024 (UTC)
 +
:::@Profiteer do you have HDR enabled? · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:50, 23 March 2024 (UTC)
 +
 
 +
== Question about 2D and 3D player models ==
 +
 
 +
A question I've had for a while about weapon demonstrations is, is there a specific reason that 2D player images in the HUD are standard rather than the 3D player model (be it for performance, consistency, or any other reason), also considering that 3D player models are enabled by default? The 3D model could also generally be more useful for certain cosmetics or demonstrations. [[User:Scorchshotgaming|Scorchshotgaming]] ([[User talk:Scorchshotgaming|talk]]) 16:47, 8 April 2024 (UTC)
 +
 
 +
: they're buggy, eat up frame rate on a lot of systems, and aren't really necessary. I don't think they really add anything of value to the videos so my vote would be to keep them disabled. [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 16:50, 8 April 2024 (UTC)
 +
 
 +
::As far as I know, there's no real reason that we prefer one over the other. 3D models are enabled by default, but it may have just been something that was done for a while and became the standard.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 16:57, 8 April 2024 (UTC)
 +
 
 +
:::Fair point, it would obviously be a massive hassle to redo every demonstration with a 2D player model. Also for some people I suppose keeping them off improves framerate. [[User:Scorchshotgaming|Scorchshotgaming]] ([[User talk:Scorchshotgaming|talk]]) 19:59, 8 April 2024 (UTC)
 +
::::I'm pretty sure it's because when they were added to the game, it caused lag to a lot of people. The recent 64 bits update fixed the 3d character using a lot of cpu and now it shouldn't affect fps (although i guess modern pcs didn't have issue with it anyways) · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 15:21, 3 May 2024 (UTC)
 +
 
 +
== Mastercomfig question ==
 +
 
 +
I am planning to make a demonstration, and the recommended requirements state that Mastercomfig High/Ultra is preferrable. However, I highly doubt my PC is able to run Mastercomfig High/Ultra properly and all the other high graphics settings. Is it acceptable if I use Mastercomfig Medium High and use average graphics settings? May look slightly lower quality than a typical reservation, but I don't think much will be affected. [[User:Scorchshotgaming|Scorchshotgaming]] ([[User talk:Scorchshotgaming|talk]]) 21:44, 18 April 2024 (UTC)
 +
 
 +
:Ultra is preferable, but setting your game to all max settings should suffice.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:45, 18 April 2024 (UTC)
 +
 
 +
::Well, I'll look through some configurations, and if I find one that looks high enough quality without sacrificing my computer's performance I will use it (my PC is not too high spec, to say the least). My demonstration is for the Cleaner's Carbine; once you review it tell me your thoughts. For me this is especially important because I will need to screen record this too. [[User:Scorchshotgaming|Scorchshotgaming]] ([[User talk:Scorchshotgaming|talk]]) 21:48, 18 April 2024 (UTC)
 +
 
 +
== Closed Captions/Subtitles ==
 +
 
 +
Random thought today for a low priority task: creating subtitle files to explain what is being demonstrated during the videos. Potentially beneficial for new players; for example, and what made me think of this, during the [https://www.youtube.com/watch?v=pzaDV6NNHXs pomson] video we're shown a spy POV getting hit by the pomson to demonstrate the cloak drain, which is only noticed if the player is looking at the cloak HUD element, which is pretty easy to miss (imo), especially if you're new and have no idea what's going on and are just looking at the engie firing the shot.
 +
 
 +
<strike>Looking at [https://support.google.com/youtube/answer/2734698?hl=en#zippy=%2Cadvanced-file-formats youtube supported formats] I'd reckon TTML is probably the way to go since it supports positioning (important imo) and styling (not very important imo). I've found [https://github.com/SubtitleEdit/subtitleedit this open source] editor which supports TTML and offers a built in video-from-url import for syncing.</strike> - After messing around for a bit, positioning seems very disconnected between the previews in that app and actually uploading the files to youtube, although once the proper settings are found it should be a breeze to copy paste the templates before submitting, might investigate after finals done next week if I can remember.
 +
 
 +
On the admin side of things, seems like it's about 5 clicks to add a subtitle file. [https://www.youtube.com/watch?v=mnKOX2PaQZY Subtitle editor permissions] exist so it doesn't have to only be one person officially implementing these (which is what uploads appears to be if I'm not mistaken). Potentially the actual subtitle file contents could be put into this project's page as subpages e.g. [[Weapon Demonstration/Subtitles/Pomson 6000]] [[Weapon Demonstration/Subtitles/Pomson 6000/es]] and then create a category to mark them as ready to upload/update. [[User:Jh34ghu43gu|Jh34ghu43gu]] ([[User talk:Jh34ghu43gu|talk]]) 19:31, 27 June 2024 (UTC)
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:Investigation has been made, a combination of the subtitling software [https://aegisub.org/ aegisub] and a corresponding [https://github.com/arcusmaximus/YTSubConverter converter] app work wonderfully. No positioning nonsense like all the other editors I could find and they offer style + positional templates so everything can be standardized. I've uploaded an [https://www.youtube.com/watch?v=W_7Nhmng61c example] for half of the pomson demo (creating templates and finding the software wore me out too much to finish it rn). 240p bc I have .1kbps upload and can't be arsed waiting to upload HD. [[User:Jh34ghu43gu|Jh34ghu43gu]] ([[User talk:Jh34ghu43gu|talk]]) 06:27, 1 July 2024 (UTC)
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:: The issue is actually uploading the subtitles. I've actually uploaded subtitles for all intro videos back when we uploaded the zombie infection one and it was such a pain... I took me ''days''. YouTube has a way to bulk upload them, but it seems limited to business accounts, which we are not and can't apply for.
 +
:: A request that is very frequent, and something that I've done a few times, is adding timestamps for when something happens in a video ([https://www.youtube.com/watch?v=pN-cAG3kW2I&lc=Ugzg0JWOWoTusUnnkqJ4AaABAg.9x1ptkjgJ8x9y19le2sD_i c this video] - a commenter asked to add timestamps for each minigun). I think we could do that more often out of courtesy (it actually does help), but not as a requirement for demos. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 17:41, 4 July 2024 (UTC)
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::: As mentioned, there is a separate permission for subtitles. Seems like you can also upload the subtitles from an [https://developers.google.com/youtube/v3/docs/captions/insert API]. Potentially this can be combined with the subtitle page idea and have a bot with a subtitle permission yt account to automatically upload them from the wiki. [[User:Jh34ghu43gu|Jh34ghu43gu]] ([[User talk:Jh34ghu43gu|talk]]) 18:37, 4 July 2024 (UTC)
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::::I personally don't like the idea of describing it with text, as I'm afraid we or the people might get reliant on it, rather than the textless demonstration. Plus, it'll likely become outdated very fast.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:25, 4 July 2024 (UTC)
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 +
== Achievement Demonstrations on the official TF Wiki YouTube channel ==
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Weapon demonstrations are very helpful in letting newer players know how a weapon fires or how an unlock's attributes affect standard gameplay, while keeping older players up-to-date on balance changes. But what if we assisted players of all kinds in learning how to earn TF2's 520 [[achievements]]? Introducing [https://www.drive.google.com/drive/u/5/folders/1yN_aq-13yxwwgsZrs0LbnkKCk1f3YZfE Achievement Demonstrations]! ([https://www.youtube.com/watch?v=kJGNf5H5IRU Video])
 +
=== ''"Why demonstrate achievements?"'' ===
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TF2 has '''hundreds''' of achievements, with many having rather ''vague'' descriptions. Thus, actively attempting to earn them may seem daunting to many players. Demonstration videos would provide clarity and encouragement to both newcomers and achievement hunters alike.
 +
=== ''"How should achievements be demonstrated?"'' ===
 +
Any achievements showcased should be earned in intended ways, utilizing simplest methods. [[Strategy#Achievement_strategies|This page]] should serve as a general guide. Weapon unlocks and cosmetics should be avoided unless essential to earning the achievement. General achievements that are earnable by any class should feature the [[Scout]] by default. Demonstrations should be primarily versus [[bots]], though versing another player will be necessary at times.
 +
* '''''[[Taunts#Kill_taunts|Taunt kill]] and [[Deathcam]]-related achievements:''''' Should feature the victim's Deathcam perspective of the player earning the achievement.
 +
* '''''Achievements involving performance of a repetitive task over a lengthy period of time:''''' Should be presented with a fade effect representing a time lapse, with only the start and earning of the achievement needed to be shown.
 +
* '''''[[Achievement_items|Milestone achievements]]:''''' Could be accomplished with either a brief compilation of the prerequisite achievements being earned, or with a simple showing of only the final achievement popup, along with the associated achievement item being claimed from the notifications menu.
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* '''''Achievements requiring Steam friends:''''' These will require alt accounts or coordination amongst contributors.
 +
* '''''Unobtainable achievements (ie certain [[Replay_achievements|Replay achievements]]):''''' Should be presented with a note informing watchers the achievement is currently unable to be earned.
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* '''''[[Achievements#Joke_achievements|Joke achievements]]:''''' A demonstration should not be necessary for these.
 +
=== ''"Where should achievements be demonstrated?"'' ===
 +
Achievements should generally be showcased on tr_karma_wiki, tr_karma_event_wiki, or a variant edited in [[Valve_Hammer_Editor|Hammer]] with altered bot spawn locations.
 +
* '''''[[Arena]] achievements:''''' arena_karma_wiki.
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* '''''[[Capture the Flag]] achievements:''''' ctf_karma_wiki.
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* '''''[[Control point]] achievements:''''' cp_karma_wiki.
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* '''''[[King of the Hill]] achievements:''''' koth_karma_wiki.
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* '''''[[Mann_vs._Machievements|MvM achievements]]:''''' mvm_karma_wiki. Can utilize custom waves.
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* '''''[[Payload]] achievements:''''' pl_karma_wiki.
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* '''''[[List_of_maps|Map]]-specific achievements:''''' The official map associated with the achievement. MvM maps can utilize custom waves.
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* '''''Event-related achievements:''''' tr_karma_event_wiki or an edited variant.
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* '''''[[Replay]] achievements:''''' Should only use replays taken from one of the maps listed above.
 +
[[User:$ɪʀ ₱ʀɪᴢᴇ|$ɪʀ ₱ʀɪᴢᴇ]] ([[User talk:$ɪʀ ₱ʀɪᴢᴇ|talk]]) 19:43, 27 June 2024 (UTC)
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: {{c|con}} My personal vote on this would be a no. I just don't see the need and it would feel spammy. The majority of achievements are pretty self explanitory. The few that are vague are thouroughly explained in the [[Obtaining General achievements|"Obtaining Achievements"]] type pages. This would be a massive ammount of work to produce and aprove all of these for what feels like very little to no gain in my opinion. Producing hundreds of videos explaining basic things feels like a huge waste of energy. I could maybe see an argument for making "official guides" for some of the more convoluted achievements but the wiki definitely shouldn't be making hundreds of videos covering basic stuff like "Destroy 3 teleporter entrances". [[User:Mediarch|<font color="ec5c69">'''Mediarch'''</font>]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|<font color="ec5c69">'''Talk'''</font>]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|<font color="ec5c69">'''My Edits'''</font>]] 20:15, 27 June 2024 (UTC)
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:: Time and energy are non-factors as I am entirely willing to solo produce these if needed. And even basic achievements have their nuances. Per your example, does "Destroy 3 teleporter entrances" include ones that are being constructed? What about ones that are being sapped? Do destruction assists count? Et cetera. [[User:$ɪʀ ₱ʀɪᴢᴇ|$ɪʀ ₱ʀɪᴢᴇ]] ([[User talk:$ɪʀ ₱ʀɪᴢᴇ|talk]]) 20:39, 27 June 2024 (UTC)
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:::I've heard that quite a few times about different projects, this is not something you will finish, trust me. I personally don't believe these add much value, some achievements are very self-explanatory, and the how-to is exactly why we have these pages. It's a neat idea, but there's too much that would go into these (including needing to pretty much reset all your achievements each time). If a project is going to be made, it needs to be accessible for everyone, or at least more than a few people willing to reset all their achievements.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 22:17, 27 June 2024 (UTC)
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::::It took only a few hours to make/edit the 5 example videos, the rest of the time I spent working on this project was spent planning and mapping (I had to learn how to use Hammer). Realistically, it would only take a few months for me to complete them all, and that's just with one person working on them. As for resetting achievements, [https://github.com/gibbed/SteamAchievementManager Steam Achievement Manager] is a facilitative way to modify your Steam achievement progress at will. [[User:$ɪʀ ₱ʀɪᴢᴇ|$ɪʀ ₱ʀɪᴢᴇ]] ([[User talk:$ɪʀ ₱ʀɪᴢᴇ|talk]]) 23:18, 27 June 2024 (UTC)
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:::::And to refute the idea that a lot of the achievements are ''"too basic,"'' this same logic could apply just as much to any other demonstrations: [[weapons]] can simply be playtested by anyone booting up the game and firing them a few times, [[taunts]] can be freely previewed in the [[Mann Co. Store]], all the [[Cosmetic_item|cosmetic]] videos exist simply to show they can earn assists, and so on. Meanwhile, a great deal of achievements are rather specific or obtuse in how to actually earn them and would greatly benefit from a video demonstration. [[User:$ɪʀ ₱ʀɪᴢᴇ|$ɪʀ ₱ʀɪᴢᴇ]] ([[User talk:$ɪʀ ₱ʀɪᴢᴇ|talk]]) 23:43, 27 June 2024 (UTC)
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{{Outdent|5}}There is no real refuting here, this is people giving their opinion. The issue is that, yeah, it's possible to do this on your own, but if you're going to have to make 520 videos you're going to give up at some point. As for Steam Achievement Manager, that's an outside program that may or may not be considered a cheat by Valve (at the very least, we don't wanna rely on this program to have to reset specific achievements). Weapons can be playtested, unless you don't have them. Taunts can be previewed in the store, except it doesn't show off M1/M2, and doesn't show off a full taunt (intro, loop, exit). Cosmetic demonstrations aren't being made anymore because they're all the same, so we scrapped them.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:58, 27 June 2024 (UTC)
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:SAM is moreso a debugging tool than a cheat. I'm certain most people use it to earn bugged achievements that wouldn't activate for them for whatever reason. That argument aside, I am more than willing to continue working on this project if given a greenlight, or in the case the greenlight only comes after a certain trust is built, I'd still be working on it until then. I'll provide updates, including more videos, more maps, thumbnails, etc. The only achievements I might need outside help with are the ones which require multiple Steam friends. [[User:$ɪʀ ₱ʀɪᴢᴇ|$ɪʀ ₱ʀɪᴢᴇ]] ([[User talk:$ɪʀ ₱ʀɪᴢᴇ|talk]]) 00:13, 28 June 2024 (UTC)
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 +
::It's not much of a debugging tool, but there are in-game features to reset achievements, too, which is what we would use instead. The Wiki being official means if we officially require people to use that program, it's a form of endorsement, which is not something we want. Many achievement demonstrations would also simply not be interesting or very hard to demonstrate (winning 142 rounds of a map, collect 1 million MvM credits/killing 1 million robots, destroying 100 enemy stickybombs with the Scottish Resistance). Some would also not be a proper demonstration: Winning a map without losing a control point on Hydro or winning a round of Well within 5 minutes would just consist of either regular gameplay or an empty server where you run on control points. The former is too much for a demonstration, and the latter is not demonstrating anything. Also note, this is the last message I'll leave here (but I will still watch the conversation) as I don't want the convo being stopped by a constant back-and-forth and possibly have people not engage in the conversation because of it.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 00:29, 28 June 2024 (UTC)
 +
:::I can see the rationale behind wanting to use the more 'official' means of resetting achievements, and I will aim to utilize that from now on. As far as whether or not an achievement is demonstrated ''"properly,"'' this is entirely subjective, as achievements can be earned in a variety of ways outside the intended/idealistic means; I merely wish to provide an example of the most basic methods which anyone can reliably follow. Whether or not a demonstration is ''"interesting"'' is also subjective. I appreciate the earnest provision of your viewpoints and criticisms, and I too shall disengage from this back-and-forth to allow more opinions to be shared. [[User:$ɪʀ ₱ʀɪᴢᴇ|$ɪʀ ₱ʀɪᴢᴇ]] ([[User talk:$ɪʀ ₱ʀɪᴢᴇ|talk]]) 00:43, 28 June 2024 (UTC)
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 +
:::: I really don't see the issue with using SAM or any other tool to lock/unlock the achievements as needed for the demo... The argument that we'd be endorsing it is quite absurd, this would be behind-the-scenes stuff.
 +
:::: That said, it is unreasonable to make over 500 videos and some achievements would be hard to demonstrate (progress ones, for example). I wouldn't be against making a "walkthrough" for some very specific achievements like the Merasmus TV one, but that wouldn't really fall under this project (it would just be an addition to the strategy page). — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 17:55, 4 July 2024 (UTC)
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 +
<!-- ~~~~ -->

Latest revision as of 13:06, 18 July 2024

Needed

Tools

Chemistry Set Chemistry Set

Pictogram wait.png This demonstration has been reserved: No one

Pictogram comment.png Status: No demonstration submitted

Old discussion (2020)

Hi, just made a vid demonstration about Chemistry kit. https://www.youtube.com/watch?v=R2uEkaw6Jbs&feature=youtu.be What should i do next? ~ Fokus 03.06.2020 16:50 GMT+2

Hi there,
You now have to wait for WindPower to respond. He usually does this every week on Sundays, though he's very busy nowadays.
My advice on your video is: Don't start in the Main Menu, start in the backpack (first page) instead. Make sure your backpack's page is also clear of other stuff, so when you finished using the chemistry set it doesnt go to the third page and you'll have to drag it from there. Show yourself using the Chemistry Set, too, it's part of its functionality. Your video also seems to have a delay between sound and the video.
It also lacks editing.
GrampaSwood (talk) 15:05, 3 June 2020 (UTC)
> he's very busy nowadays
You give me too much credit. — Wind 05:44, 8 July 2020 (UTC)
Hi, thanks for tips. I fixed the video, now it should be much better. https://www.youtube.com/watch?v=-fgON6QQ6Mk&feature=youtu.be
Fokuskii (talk) 23:53, 3 June 2020 (UTC)
The same problem applies with the backpack. It should start on the first page (that's empty except for the required items). The section where you hover over the chemistry set is too long, perhaps make it 1 or 2 seconds. The same thing applies to the end, show the strangifier being applied. It also lacks fading (A lot of these things can be fixed with simple editing, but I think the pages thing will have to be done with a new one :\)
GrampaSwood (talk) 13:10, 4 June 2020 (UTC)
The video should also be 1080p (your first version was 1080p but the second version is 720p). Agreed with all other comments — Wind 05:44, 8 July 2020 (UTC)

I have both an alt and a professor speks chemistry set for this demonstration, I just have yet to find the password to the account...
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 21:36, 12 November 2023 (UTC)

Hey, was wondering if this was still open? I can do a possible version with a collector chemistry kit but not sure if it matters if it's strangifier or collector's. God'sWrath (talk) 01:15, 16 February 2024 (UTC)

It's still open, although a collector's kit may be too large as it would require showing all 100 items added.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 11:13, 16 February 2024 (UTC)
Ah, alright so what if I show a strangifier first and add a section for the collector's where I only put 1 in but I put disclaimer stating it's x amount of x items and not 1 item for a collector's kit? So video doesn't drag out. God'sWrath (talk) 03:41, 17 February 2024 (UTC)
Just pick a simpler, cheaper chemistry set like in the first video · Ashe (talk) 05:15, 17 February 2024 (UTC)

I've reserved this but I've been thinking it over and I'm not sure if it's really necessary. The Strangifier demonstration shows the exact same process of completing a chemistry set to acquire a strangifier and then applying it to the item. Both demonstrations would bassically be the same. Do we really need two demonstrations showing the exact same thing? Or what should this demonstration do to be different from the Strangifier demonstration? Mediarch User Mediarch PFP.pngTalkMy Edits 22:01, 29 May 2024 (UTC)

Upgrade to Premium Gift Upgrade to Premium Gift

Pictogram wait.png This demonstration has been reserved: Rocket bacon (talk) 00:04, 3 July 2024 (UTC)
Demonstration link

Pictogram tick.png  Status: Demonstration approved

I'm not quite sure if this one is necessary User Karmacharger Charger 2.png Karmacharger 9:12 PM 8/24/2014 (PDT)
Nah, probably not unless someone just happens to run upon that item — Wind 19:59, 27 October 2014 (PDT)

Question: Do I need to show I, person giving the premium gift, receive the professor speks?
GrampaSwood (talk) 11:04, 6 September 2019 (UTC)

Yes, that's part of the item's effects. — Wind 23:39, 8 September 2019 (UTC)

I have brought the premium gift to another account, the only issue is that the professor speks is already on my TF2 account, so I would need a third account to receive the speks (while already having premium). It may take a while longer but if anyone else wants to give a crack at it.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 21:36, 12 November 2023 (UTC)

I think I can do this one, I got two extra accounts just sitting here for years, I want to give it a shot. Rocket bacon (talk) 00:04, 3 July 2024 (UTC)

Question: Must I show the "Use" option even if the account I'll be using to gift it already is premium (a pop-up comes up saying the account already is premium)? Or should I use it on an account with no premium, and then demonstrate the process of gifting it? Sorry if it sounds confusing, I'm just trying to come up with the best way to do this one. Rocket bacon (talk) 19:53, 3 July 2024 (UTC)

Yes, the item must be used, and the trading itself must also be shown, as well as showing the gifter receiving the speks.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 20:15, 3 July 2024 (UTC)
Looks good, however, you need to wait a few more seconds in the first clip to let people read the description. Thankfully, you just have to take a screenshot of the clip and edit the video. I think the fade to black transitions are ok here because it helps to understand that the next clip is another player. Finally, wait a few more seconds in the last clip to let people read too · Ashe (talk) 03:33, 15 July 2024 (UTC)
RE-EDITED VERSION Video has been re-edited following your advice, let me know it anything still needs to be changed. Rocket bacon (talk) 17:35, 15 July 2024 (UTC)
Looks good. Thanks · Ashe (talk) 21:03, 16 July 2024 (UTC)

Something Special For Someone Special Something Special For Someone Special (Tool)

Pictogram wait.png This demonstration has been reserved: Mediarch User Mediarch PFP.pngTalkMy Edits 00:29, 2 May 2024 (UTC)

Pictogram comment.png Status: No demonstration submitted

Old discussion (2019)

Hi. I know this item is quite expensive for someone to make a demonstration, but I was thinking, a video showcasing how the item works (which the purchaser's choose they person), and then, on the same video, showing the chosen player's screen perspective, showing the option to accept the proposal, and after that, showing the notification on the Main Menu for the accepted proposal.
Considering the high cost that would be making this demonstration, I wonder if Valve could gives us a hand and supply one for our demonstrations purposes, as long we delete both rings after doing the full video.
It seems that the process is mostly the same as the Gift Wrap, but I have no idea how are the things when someone receives that Gift. We also lack a proper Gift Wrap video, apparently. User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 19:26, 16 July 2019 (UTC)

Keep dreaming, valve won't even fix server issues much less give us free items. If you are planning to make a demonstration though, better ask windpower for some super detailed instructions to make sure it's right the first time. Naleksuh (talk) 21:37, 18 July 2019 (UTC)
Well, they have the ability to both give and delete items, it could work? Yes. Will it happen? We don't know. If there's anything we can do, is ask for someone who plans on buying one legitimately and asking them for help. Last time that the item got in 50% off, a lot of people bought one, so. User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 20:01, 19 July 2019 (UTC)
If you give it some time, I could save up to get it and try to make it.
GrampaSwood (talk) 20:16, 19 July 2019 (UTC)
I offer to give a 50 USD Steam gift card to anyone who has already gotten an item demonstration video approved and uploaded in order to make this demonstration, and then another 50 USD Steam gift card upon video approval. I'm not sure what the price of the item is in other currencies but I'll also match that if possible as long as it's not too much more expensive. Please make sure to record both sides (sender account and receiver account). — Wind 23:00, 21 July 2019 (UTC)
Well, I guess we should start discussing how should it be done. Firstly, I think the Gifter should be named "Scout" and the Recipient be "Miss Pauling". Scout has the Scout avatar (184x184 version from Steam), while Miss Pauling can use this. I think the name could be something along what Scout would say, my suggestion, name it as "You are really frickin' sweet". That'd go nice, eh?
Secondly, I don't know who's going to be the Recipient. Should we create a Steam account just for that, or should we rely with another Video Demonstration Creator to do a collab? User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 23:55, 21 July 2019 (UTC)

well how about we can hit two birds with one store and do the ring and the Upgrade to Premium Gift from the same two account?, First the two account would demostrate the Upgrade to Premium Gift which the sender should buy it from the store and send to the receiver who don't have premium. them Recycle the same account to do the ring. We could make a story out of it as well from friendship when a user gifted the premium to the other use then after few days they both got engaged via the sender would give the ring. It won't end up a awkward situation. but for this situation we need 4 people to do the ring tho 2 sender reciever, 2 regular tf2 player to recieved the message one in the tf2 main menu and the other while in-gameJomarcenter (talk) 14:27, 28 August 2019 (UTC)
That's a cute story, but let's keep the demonstration to just one item (the ring), not the Upgrade to Premium Gift on top of it. — Wind 22:17, 1 September 2019 (UTC)
I don't know what you're talking about, wind. Story time is clearly more important than the actual video. (but in all seriousness the two accounts would be okay to reuse right?) Naleksuh (talk) 04:52, 4 September 2019 (UTC)
Yeah, sure, it would just be two separate videos — Wind 23:39, 8 September 2019 (UTC)

I kind of thought the role playing names were unnnecessary to begin with, and could also cause confusion as to whether or not those texts always appear in game. But if WP or thed feels that's the best way to do it without commercializing it then oh well for me.
The two steam accounts would be kinda hard to sync up (and would also be a waste of $100), i'm willing to be proposed to if no one else will :) Naleksuh (talk) 01:06, 25 July 2019 (UTC)
No need for roleplaying. It's cool if you want to do it but totally optional. — Wind 06:26, 29 July 2019 (UTC)

I guess I should give an update on this. I'm still up for doing this one. The plan was to do it with Cheddar but currently a lot of the community wanted to boycott spending money on the game because of the bot situation so Cheddar wanted to delay this until....idk when. Valve just banned the majority of the bots and new bot hosting accounts are getting banned as they're being created so I think now is as good as time as any to do this demo. But I can't do it by myself so I need to talk with Cheddar_ and see if he's still available for it or I need an assistant who's willing to help with it. Mediarch User Mediarch PFP.pngTalkMy Edits 11:17, 29 June 2024 (UTC)

I get that you don't agree with the decision but the sassy "delayed until Idk I guess" comments are pretty annoying. No one can see in the future as to when stuff like this will cool down. If I say something like "do it in a week" and it's still an issue in a week, you would've been upset too.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 11:59, 29 June 2024 (UTC)
I'm not trying to be sassy. I'm not complaining. Sorry if it comes off that way. That's not my intention. It's just been nearly two full months with zero communication about the status of the demonstration. Reservations are technically only valid for two weeks so I simply wanted to make sure that everyone knew that I was still planning to do it. Mediarch User Mediarch PFP.pngTalkMy Edits 12:41, 29 June 2024 (UTC)

Mannpower Powerup King.png Mannpower powerups

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Demonstrate all powerups.
Pictogram comment.png Show you can switch to the Grappling Hook under the effects of the Knockout powerup.

Pictogram comment.png Status: No demonstration submitted

Hello, I had a question about preforming/recording this demonstration. Mannpower has a domination mechanic (Not to be confused with dominations), this mechanic works by when a player has many more kills than other players on the enemy team, and so that player gets nerfs on their power ups. I'm guessing I would have to demonstrate this in the video, however I do not know how to activate it. I have not been able to activate this on myself in tr_karma, however even if I did, the player who is dominating does not get the message on their screen showing that they are dominating. The only effects the player who is dominating sees is they are marked for death if they have a power up, and a nerf on that power up for that player. I don't know how I would go about demonstrating the effects of domination mechanic, considering the viewer wouldn't know that being marked for death with a power up means you are dominating. If I were to get the domination mechanic to work, should I just show the class as marked for death, or something else? Andrew360 Edit icon.png Taunt Rancho Relaxo.png 01:51, 12 July 2022 (UTC)

This does sound hard to demonstrate. If you enable third-person mode, do you see the skull icon above the player's head in the 3D world (not on the HUD)? If so, here's a structure that might work:
  • Spawn enough enemies on the map such that you can reach domination status, and still have enough enemies left over to show that the effect isn't about killing *all* other enemies.
  • Start the demonstration in first-person mode.
  • Switch to third-person mode.
  • Kill enough enemies such that domination status appears.
  • Highlight the correlation between the third-person skull icon and the HUD one, for example by zooming in on both at once, or drawing a red box around both or something.

Now you've established that "skull on HUD" = "having killed enough enemies".

Now, demonstrate each powerup one by one. For each powerup, do a split-screen, with the left being non-dominating, and the right being already-in-dominating status. Pick up the powerup on both clips and demonstrate the effect. The skull icon being visible on the clip on the right should be enough of a hint that this is the cause. If not obvious enough, you can draw attention to it at the beginning of the clip, such as by drawing a red box over it or something.

Hope this helps. I suggest doing a test demo with just one or two powerups demonstrated and posting it here first before doing all the work it would take to get this all done for all powerups, as there are a lot. (Perhaps each powerup should have its own video? That's a separate question...)

Wind 21:39, 31 July 2022 (UTC)

I might try my hand at this, but only after I finish my other demonstrations and receive feedback and corrections for them. Po1yb1ank (talk) 23:56, 14 December 2023 (UTC)

Action

Spellbook Magazine Spellbook Magazine

Pictogram wait.png This demonstration has been reserved: CheddarTalk 15:37, 5 July 2024 (UTC)
Pictogram comment.png Demonstrate all Magic spells with the Stock (Normal quality) version equipped.
Demonstration link

Pictogram info.png  Status: Review needed

Pictogram comment.png Maybe include this one on the Magic spells page, other spellbook variants are not needed (Fancy and Diary).
Suggestion: Use tf_test_spellindex to always get a specific spell · Ashe (talk) 21:19, 28 January 2024 (UTC)

Maybe show that Blast Jump/Shadow Leap can kill enemies? (Unlikely, but they have their own kill icons). Also, it doesn't show that Minify heals for 100 health or that the medium-sized skeletons will break into smaller ones. Andreng (talk) 07:24, 7 July 2024 (UTC)

I believe the default key for spells is H, so that should probably be reflected in the bottom left. It also uses the non-stock variant, though I know that's because of the map. Other than that, it should show the skeletons can be killed and turned into smaller skeletons. If it's not a ton of hassle, I would wait for the map to be fixed to include the stock variant + bind the key to H.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 20:49, 13 July 2024 (UTC)

Fancy Spellbook Fancy Spellbook

Pictogram wait.png This demonstration has been reserved: CheddarTalk 15:37, 5 July 2024 (UTC)
Pictogram comment.png Same as above, with the exception that the particle effects that emit on the hand are different.

Pictogram comment.png Status: No demonstration submitted

Fireproof Secret Diary Fireproof Secret Diary

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Same as above, with the exception that the particle effects that emit on the hand are different.

Pictogram comment.png Status: No demonstration submitted

Kritz or Treat Canteen Kritz or Treat Canteen

Pictogram wait.png This demonstration has been reserved: No one

Pictogram comment.png Status: No demonstration submitted

Heavyhumiliation.png Match outcomes

Pictogram wait.png This demonstration has been reserved: No one

Pictogram comment.png Status: No demonstration submitted

So there's a bit of a problem with showing the other angles with this demonstration, as you can't actually rotate the camera. Despite it being in third person, you cannot change the angle of the camera nor use +left or +right to make only the camera move. Any attempt to move the camera either doesn't work or makes the character move along with the camera. My original plan for this demonstration was the following:

  • Show a split screen with a player on RED team on one screen and player on BLU team on the other screen
    • The RED player would capture the intelligence on 2Fort, and the other screen would show the BLU player in humiliation after they lose
      • This part would repeat for each class
  • It would then cut to tr_karma where I would rotate the camera around the class when they're standing, crouching, running, etc
  • After this I would move on to the next class until all of them are done

However I can't do this because I can't rotate the camera, does anyone have any ideas on how to rotate or have other ideas of how to demonstration and show the different angles?
Andrew360 Edit icon.png Taunt Rancho Relaxo.png 22:47, 6 February 2023 (UTC)

How about just use the RED player to see the BLU humiliation animation. Like:
RED player is the main camera, BLU player is a bot/a smaller pip/split screen in the video
  1. BLU player stands beside the intel point
  2. RED player captures the intel and win the game
  3. BLU player enters humiliation
  4. RED player look at the BLU player
  5. BLU player moves around to show off the humiliation animation.
I feel like this also shows off the concept of "match outcomes", make the whole story connected via one team wins and see another team loses with humiliation animations. Do we have to use tr_karma map for demonstration? Is this demonstration video about "match outcomes" or "humiliation animations"?--AlexT 03:19, 7 February 2023 (UTC)
Simply using thirdperson_mayamode it would be possible to show off these animations from a stationary angle (turning your character rather than camera, although tr_karma/tr_target have no winning objective, so you'd need a different map for it (I suggest Thunder Mountain and standing in first BLU's spawn so it's still somewhat related to the tr_target map, using mp_bonusroundtime to extend the time at the end and just capping the first point).
GrampaSwood (talk) 11:01, 7 February 2023 (UTC)
I'm a bit confused on what you mean on the capping part, as you say to stay in BLU spawn, but also cap the point to win which would make BLU would win and RED would be in humiliation. Do you mean to make the time run out so RED wins instead?
Andrew360 Edit icon.png Taunt Rancho Relaxo.png 23:24, 7 February 2023 (UTC)
Either works. Just any way to make the classes go into the humiliation pose. I personally wouldn't mind it that much if RED was in BLU spawn, but it's up to you.
GrampaSwood (talk) 12:33, 8 February 2023 (UTC)
I went in game to test out thirdperson_mayamode, and it does not work, as for some reason the losing animation isn't considered as in "thirdperson" by the game I think. Does anyone else have any other ideas? Only other way I can think of is using SourceTV, however I don't know how to set that up.
Andrew360 Edit icon.png Taunt Rancho Relaxo.png 01:15, 12 February 2023 (UTC)

Need to be redone

Crusader's Crossbow Crusader's Crossbow

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Ubercharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, Ubercharge build rate) is - it is based on the last time the target was in combat.
Pictogram comment.png Does not show that if you try to heal up an enemy Spy, Über is not built.
Pictogram comment.png Does not show that if you heal an enemy player through a Pyro's reflect, Über is built.

Pictogram comment.png Status: No demonstration submitted

I removed the clip from the previous demonstration when the medic is building his übercharge with the crossbow, the actual changes make it way too long. VideoThedop (talk) 14:44, 11 September 2019 (UTC)

The picture-in-picture clip is too large and covers the center of the main video's vision. So when the heavy/spy turns to see the medic, it just doesn't show up on the screen. Please decrease the size of the picture-in-picture — Wind 00:38, 16 September 2019 (UTC)
Second tryThedop (talk) 06:45, 25 September 2019 (UTC)
The Minigun is still hiding the medic when he's firing... — Wind 00:07, 30 September 2019 (UTC)
*sigh* Thedop's demonstration has been in hiatus for two years. Maybe I can make my own demonstration if Thedop doesn't mind. — Exaskliri (they/them) (talk | contribs) 06:43, 14 April 2022 (UTC)
Demonstration reservations are only valid for 2 weeks. If the reservation tag remains on a video and no action has happened since, you can ignore the reservation and replace it with a reservation of your own. — Wind 00:33, 24 April 2022 (UTC)
Oh, and by the way, don't forget to add a demonstration of healing afterburn (probably the most common type of status effect). Qwertyxp2000 (talk) 23:17, 16 June 2022 (UTC)
Definitely doable for making an entry about using Crossbow at point blank range to both hit enemies and heal teammates. Qwertyxp2000 (talk) 21:06, 25 June 2022 (UTC)

Enforcer Enforcer

Pictogram wait.png This demonstration has been reserved: No one

Pictogram comment.png Status: No demonstration submitted

Note: Future redos won't have to do as many status effect clips as the previous video. - Thedop 19:11, 20 October 2018 (UTC+1)

Holiday Punch Holiday Punch

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Does not demonstrate that disguised spies do not laugh from Holiday Punch.
Pictogram comment.png Does not demonstrate interaction between cloaked spies and Holiday Punch crits.

Pictogram comment.png Status: No demonstration submitted

I kind of felt Holiday Punch could possibly be redone such that it demonstrates its interaction with cloaked and disguised spies. Qwertyxp2000 (talk) 08:11, 17 March 2020 (UTC)

Not very practical, but sure, if anyone's up for it — Wind 04:11, 24 April 2020 (UTC)
Not sure if I have to create a new section for the Holiday Punch or add information on an already existing one, but there's several things that probably should also be demonstrated:
Pictogram comment.png Demonstrate that enemies underwater doesn't laugh on the back / critical hits, which therefore, they don't receive damage (The map used for demonstrations does not have water, though)
Pictogram comment.png Demonstrate that punching an enemy at the back / doing a critical hit on an enemy that is jumping / is on the air, has no effect, and does no damage
Pictogram comment.png Demonstrate that it's possible to tickle enemies that are being Ubercharged, possibly include both the patient and the Medic being tickled
  • Tickle the patient first, show that it's still in the effects of Uber, and tickle the Medic second, that would probably be more ideal, so it shows that when a Medic is tickled, his target loses the healing / ubercharge
  • Perhaps also demonstrate the Quick-Fix ubercharge, since it mentions it blocks "movement-impairing effects", which isn't the case for the Holiday Punch (I'm pretty sure you can still get tickled with the Quick-Fix uber)
Pictogram comment.png Demonstrate that a Scout with the effects of Bonk! can be tickled
Pictogram comment.png Demonstrate that a Soldier with the Battalion's Backup active, as well his teammates receiving the Backup effect, can still be tickled
A few other ones that I am unsure about:
Pictogram comment.png Demonstrate that it's not possible to tickle robots and giant robots on MVM (I don't think we often make MVM-related stuff on these demonstrations, unless it's an unique mechanic like the Projectile Shield)
Pictogram comment.png Demonstrate that an enemy who is taunting does not get tickled, and that it receives no damage on critical hits Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 04:23, 24 April 2022 (UTC)
The tr_karma_rc1 map has water (see Sydney Sleeper demonstration here). I use that map for demonstrations, as it is preferred (according to the Weapon Demonstration page). — Exaskliri (they/them) (talk | contribs) 09:23, 24 April 2022 (UTC)
No to the Quick-Fix + Bonk + Battalion's Backup things; as the project page states, non-stock item interactions are usually not demonstrated, in order to avoid having a full explosion of weapon interactions to demonstrate. The Quick Fix one also sounds like a bug, so usually that isn't worth demonstrating either because it has marginal utility and may eventually get patched, which would just create more video work later down the line. But all the other points are good to demonstrate, so +1 that a redo is in order for this one — Wind 04:49, 12 May 2022 (UTC)

I have an idea on how the new video might be represented:

Part 1: The Main Gang (Pyro, Soldier, Medic, Spy)

  • Do the same actions as was done in the original video

Part 2: Basic Interactions Do the same actions as was done in the original video, demonstrating Kritzkrieg on Soldier (via friendly Medic) and Jarate on Demoman (via friendly Sniper), plus another for Medic interactions.

Part 2a:

  1. Approach friendly Kritzkrieg Medic, who has full charge
  2. Get charged with the Kritzkrieg buff
  3. Keep punching the enemy Soldier until the buff wears off
  4. Punch again while the buff is off, and keep doing it until the Soldier dies

Part 2b:

  1. Approach friendly Sniper holding Jarate
  2. Let the Sniper throw Jarate at the enemy Demoman
  3. Attack the Demoman normally while he is Jarated
  4. Attack the Demoman from behind while he is Jarated
  5. Kill the Demoman normally again while he is Jarated

Part 2c:

  1. (This is where the new stuff begins) Approach an enemy Medic who is healing a friendly enemy Scout with his Medi Gun
  2. Attack the Scout from the front and behind
  3. Enemy Medic activate Medi Gun invulnerability
  4. Do the same as Step 2 onto Scout except while Übercharged
  5. Do the same as Step 4 except on Medic

Part 3: Versus Mittens Heavy

  1. Approach the enemy Mittens Heavy
  2. Attack the Mittens Heavy with your Holiday Punch. Watch him laugh.
  3. Let the Mittens Heavy attack you with his Holiday Punch. Watch yourself laugh.
  4. Mittens Heavy will swap out Holiday Punch for Minigun.
  5. Attack the Heavy with your Holiday Punch.
  6. Swap your Holiday Punch for the Shotgun
  7. Mittens Heavy will swap out Minigun for Holiday Punch
  8. Let the Mittens Heavy attack you with his Holiday Punch.
  9. (This is where the new stuff begins) Jump, and while mid-air let the Mittens Heavy attack you with his Holiday Punch. There should be no laugh.
  10. Go behind the Mitten Heavy's back
  11. Let the Mittens Heavy jump, and attack the Mittens Heavy with your Holiday Punch. There should be no laugh.

Part 4: Spy Interactions View from the Heavy's and Spy's points of view, with a smaller video on the top-right (or something like that) for the Spy's point of view.

  1. Approach the enemy Spy
  2. Let the enemy Spy cloak
  3. Attack the Spy with your Holiday Punch from behind. There should be no laugh.
  4. Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)
  5. Attack the Spy with your Holiday Punch from behind. There should be no laugh.

Part 5: Taunts and Water

  1. Let the enemy Engineer taunt from his Shotgun. It should be the one where he dances around.
  2. While the enemy Engineer is taunting, attack him from behind with the Holiday Punch. There should be no laugh.
  3. Repeat Steps 1 and 2 except attack him from the front.
  4. The enemy Engineer runs to the water. Follow him into the water.
  5. Attack him from behind with the Holiday Punch. There should be no laugh.

Part 6: Robots

  1. Approach an enemy Robot, preferably the Holiday Punch Heavy Robot.
  2. Attack him with your Holiday Punch from the front, and then attack him from behind. There should be no laugh.

Qwertyxp2000 (talk) 02:49, 8 June 2022 (UTC) Qwertyxp2000 (talk) 02:51, 8 June 2022 (UTC) Qwertyxp2000 (talk) 10:08, 8 June 2022 (UTC)

Very detailed, nice. — Wind 22:48, 19 June 2022 (UTC)
By the way, I also think that it would be helpful to add a section dedicating to observing a duration comparison for all Schadenfreude taunts. I have a feeling that the length of the taunt has an impact on gameplay of the Holiday Punch. So maybe we could do a section where 9 Holiday Punch Heavies simultaneously attack one of each class, which demonstrates the time it would take to get out of the forced animation. Qwertyxp2000 (talk) 01:41, 22 June 2022 (UTC)
Might be cool if only for the comedy of it all. — Wind 21:39, 31 July 2022 (UTC)
On "Part 4 - Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)", why not make the Spy disguise as the Heavy, and make sure that the Holiday Punch is active? The Spy won't be able to laugh, but I wonder if you (the player), would laugh. In case that happens, then it would be important to also showcase trying to punch the Spy from behind without having him with the Holiday Punch active. Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 03:19, 18 February 2023 (UTC)
Actually, never mind. For some reason I thought you also laughed with who you just punched that is also wearing the mittens (it commonly happens when both Heavies hold their left clicks after being tickled). But, the Spy wearing the Holiday Punch may be the best scenario here, so it shows that the disguise is not lost (although make sure to show also without the mittens active, and, when the mittens is active for Spy, punch him from the back, then punch him from the front). Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 13:08, 18 February 2023 (UTC)

Original Original

Pictogram wait.png This demonstration has been reserved: MudkipOnYT (talk) 18:23, 5 April 2024 (UTC)
Pictogram comment.png Missing new reload sound

Pictogram comment.png Status: No demonstration submitted

Old Reservation (5th January 2024)

I'd say this is an incredibly low priority one, may not even be worth redoing.
GrampaSwood (talk) 11:23, 17 January 2023 (UTC)

I hope I've done this correctly, I am just beginning to get to work setting up to film my demonstration — MudkipOnYT (talk) 18:23, 5 April 2024 (UTC)

Here is the link to my finished demonstration, I noticed other users who uploaded to Google Drive being told by the Moderators that their videos were in 30FPS. This one is at 60FPS, it just doesn't play at 60FPS in the Google Drive embedded player, it must be downloaded. Awaiting feedback! — MudkipOnYT (talk) 12:10, 6 April 2024 (UTC)

In the firing angle demonstrations, wait for about 3 seconds before commencing the firing. The rightwards angle demonstration is a bit too quick. Same with the frontal angle demonstration. Also, for the rocket jumping demonstration, don't wiggle around the screen so much during those idle phases; 1:29-1:31 are quite noticeably obvious. Qwertyxp2000 (talk) 22:03, 22 April 2024 (UTC)

Yeah I notice all of that now, can just go and re-record it at some point, I also interrupted the reload animation at the beginning. - MudkipOnYT (talk) 10:05, 23 April 2024 (UTC)

Power Up Canteen Power Up Canteen

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Doesn't show Canteen Specialist upgrades like Battery Canteens demo does

Pictogram comment.png Status: No demonstration submitted

I feel like I can do a demonstration for this one. But my canteen is a crafted version so it has my username on it. Is that acceptable ? Kaezle (talk) 04:21, 25 August 2019 (UTC)

If you right click on it you should be able to remove that. Naleksuh (talk) 06:22, 25 August 2019 (UTC)
I think the stock version (Normal quality) should be used over the Unique one, considering all players have it. User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 04:23, 14 August 2021 (UTC)

Self-Aware Beauty Mark Self-Aware Beauty Mark

Pictogram wait.png This demonstration has been reserved: KingK (talk) 04:16, 6 January 2024 (UTC)
Pictogram comment.png Updated description. (Also handy for putting out a fire)
Pictogram comment.png Extinguish an ally reduces the cooldown by 20%

Pictogram comment.png Status: No demonstration submitted

A funny bug but i think i better waiting for Valve to fix it. - Thedop 10:35, 12 October 2018 (UTC+1)

Hey there, I decided I'd help out on this Hopefully around Jan 8-9 would be where I have everything for this demonstration. KingK (talk) 04:16, 6 January 2024 (UTC)

Alright I got it all right here.

Video - KingK (talk) 03:51, 10 January 2024 (UTC)

Seems like your graphics settings aren't on the max, the windows on tr_karma also seem to be bugged. For the first clip, your kill sound should be turned off. For the second clip, make sure to switch all the bots back to the Shotgun. For the third clip, the clip is quite laggy and the sound suddenly increases halfway through. Fourth clip looks fine, albeit with some quality issues as mentioned before. For the first Spy clip, make sure to wait until he's fully invisible to throw the Jarate on him. Splitting up the cloaked and disguised Spy clip like this is better imo, rather than having it be one clip like the original. In the clip where you extinguish 3 teammates, it's fine to just use a single Heavy for that rather than 3 teammates. Maybe 3 clips at the same time would also be suitable for this: one to show off no extinguish, one to show off 1 extinguish, and one to show off extinguishing 2 teammates. It would show that 1 ally extinguished and 2 allies extinguished equally reduces the cooldown.
Other than that, remember to stand still between each clip. It seems like this was most notable on the clip with you and the Heavy being extinguished. The minimum acceptable video quality would be 1080p 60fps, perhaps recording only at that resolution rather than 4k will help with running the game a bit smoother, as currently some clips are very laggy even on 1080p.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 11:48, 10 January 2024 (UTC)


Aight will get working on it, Thanks Grampa Swood KingK (talk) 11:52, 10 January 2024 (UTC)
Here's the newly updated video
Video
KingK (talk) 15:54, 12 January 2024 (UTC)
The video still looks laggy. It was not recorded at 60 fps. Also your antialiasing settings are still low. Use 4x or 8x.
The video still has some problems. General: You wait too much between clips. When using half/third width clips don't disabled the HUD. I know that sometimes the elements look out of place but that can be fixed by editing the hud. First clip: The jar being misplaced is not your fault, but I think I can send a fix here. Second clip: The demoman should hit his 2 pipes instead of trying to kill the medic with rollers. 4th clip: I think you recorded the clips with normal width. Use half-width. 5th clip: The spy clips are now similar to the mad milk video. That's good, however, don't separate the spy clips. Record the clip in one shot. 6th clip: wait a bit before extinguishing yourself and the heavy. 7th clip: again, don't hide the hud. Final clip: It still shows the match hud bar. You can fix this by reloading the hud using hud_reloadscheme. · Ashe (talk) 22:30, 24 January 2024 (UTC)
For a future demonstrator, you will have to use these files that override the allclass animations of the sniper so the self aware appears at it should in the loadout. Use it only for the loadout. It also includes a fix for the mutated milk loadout pose too · Ashe (talk) 18:20, 7 June 2024 (UTC)

Chargin' Targe Chargin' Targe, Tide Turner Tide Turner, and Splendid Screen Splendid Screen

Pictogram wait.png This demonstration has been reserved: CheddarTalk 13:01, 18 July 2024 (UTC)
Pictogram comment.png Should be redone to show that charging with the shields remove debuffs

Pictogram comment.png Status: No demonstration submitted

Should these be redone to show that they remove debuffs such as Jarate, bleeding, afterburn, etc.? If so, which effects should I specifically show?
GrampaSwood (talk) 08:31, 25 June 2020 (UTC)

Pictogram tick.png Yes, the effects that should show are just some of them, not all
  • Soaking, Jarate is preferable as it make the screen yellow tint.
  • Fire, simple burn from Flamethrower.
  • Bleeding, from Southern Hospitality?
  • Mark for death, from Fan O'War
I think those are all. User Hinaomi Hinaomi-sig.png Rikka Takanashi (talk) • (contributions) 12:47, 25 June 2020 (UTC)
Yes, that would all be good. — Wind 05:44, 8 July 2020 (UTC)

Quick-Fix Quick-Fix

Pictogram wait.png This demonstration has been reserved: No one

Pictogram comment.png Status: No demonstration submitted

Old reservation (29 April 2021)

Pictogram comment.png What I've done in addition to the existing one (the timestamp in the parentheses are the old/new ones):

  1. (1:14/1:24) On the first scene demonstrating the Quick-Fix's basic functions, I did the same as the old one, plus damaging myself and the patient Heavy while being Ubered, demonstrating that the Quick-Fix's Uber doesn't reduce incoming damage. I also damaged myself (the Medic) twice instead of once.
  2. (2:09/2:39) When demonstrating the Quick-Fix's heal rate in comparison to the stock Medi Gun, while mostly the same, I used a recently-injured Heavy, so that the heal rate (for each medigun) is at the slowest. I used an offscreen pistol Engineer (hence why the starting HP is 14), teleport commands, and r_cleardecals, so it should look neat.
  3. (2:17/3:01) I demonstrated the knockback immunity from Quick-Fix's Uber the same way, but now there's health and Ubercharge HUD.
  4. (2:56/3:47) I did the "mirror blast jumping" part outdoors, although it might not look neat. I'm sorry.
  5. (3:26/4:17) I demonstrated crit healing (after the recipient doesn't take damage for 10-15 seconds) with the Quick-Fix's Uber in addition to the non-Uber Quick-Fix. Yes, the 3x healing rate Uber stacks with the crit heal.
  6. (3:53/6:56) I redid the "Uber build rate comparison on different HP threshold" because the old one didn't have the Quick-Fix as the second healing beam, hence it doesn't explain if the second healing beam alone would slow down the Quick-Fix's Uber build rate (the Quick-Fix has 125% maximum overheal, lower than the usual Uber build rate penalty at 142.5% overheal).
  7. (4:26/5:06) I demonstrated the Quick-Fix maximum overheal limit and decay rate on Scout vs. Heavy as well as comparing it to the stock Medi Gun's overheal in addition to the "maintain overheal above 125%" that the old video demonstrated. For the last part, I only used one Heavy, as the aforementioned added demonstrations make up for that, and I maintained the overheal above and below 142.5% overheal (Uber build rate comparison) as well as healing the Heavy when the overheal goes down below 125%.
  8. (4:46/8:32) For the "healing disguised Spy" part, I have two enemy bots (Heavy and Demoman) so that the Spy doesn't disguise as a Demoman named "Medic". Both bots are injured, so my disguise will be healed, too.

Pictogram comment.png The new ones (the timestamps refer to the new demonstration):

  1. (7:39) Demonstrating stock Medi Gun's Uber vs. Quick-Fix's Uber (the latter doesn't reduce incoming damage, but prevents incoming knockback unlike the former) and the fact that they have same duration (barring the stock's lingering effect). Also has Quick-Fix's Uber without incoming rockets to demonstrate that the duration is the same.
  2. (7:58) Ubering multiple teammates at the same time drain faster than Ubering a single teammate alone. Also, only the aforementioned Ubering multiple teammates drains Uber faster; Ubering an injured teammate drains at the same rate as Ubering a healthy teammate (fully overhealed) and not healing someone when Ubered.


I did the "Uber draining when dropped" part, but both mediguns show "Dropped by Exaskliri." Is it allowed? I gave the bot the Quick-Fix via bot_mirror command. https://youtu.be/0ZlwvHZrjdU Exaskliri (talk) 04:27, 30 April 2021 (UTC)
Nothing you can do about that, that's just how it shows. Shouldn't be too noticeable and there's no point in going through the trouble of setting up a server and getting a buddy to join only so it doesn't show. Though the confusion on where the quick-fix actually is should be redone so it doesn't look like you are looking for it.
GrampaSwood (talk) 10:37, 30 April 2021 (UTC)
  1. I just did the "mirroring the explosive jump" part, though I don't think it looks neat. Is it OK? https://youtu.be/NQo1iTxQSEA Exaskliri (talk) 03:31, 3 May 2021 (UTC)
  2. Just finished the whole demonstration. I just need to attach the segments. Exaskliri (talk) 15:15, 4 May 2021 (UTC)
  3. Just finished uploading re-uploading the new Quick-Fix demonstration video to YouTube and MediaFire.
  1. https://youtu.be/hj5FuFVFV2U
  2. https://www.mediafire.com/file/kx7kbaik5vwpwyj/Quick-Fix_Weapon_Demonstration_Video.mp4/file
Exaskliri (talk) 08:08, 6 May 2021 (UTC)
I don't see any problems, except for the the explosive jumps scenes, that looks a bit laggy, and in general the quality, that seems to be more like a rendering issue, though shouldn't be a problem · Ashe (talk) 04:40, 5 May 2021 (UTC)
I'm fixing the video right now (quieting projector sound, incorrect fade out time, etc.). Gotta reupload soon. Exaskliri (talk) 10:39, 5 May 2021 (UTC)
Just uploaded the fixed version of the Quick-Fix demonstration video. Exaskliri (talk) 13:01, 5 May 2021 (UTC)
This is spectacular work, thanks a lot! Just two comments, none of which should require a lot of work to fix hopefully:
  • Video quality also seems to have the same artifacts as the Winger demonstration. Please increase the bitrate. Unlike the Winger demonstration, I understand that a demonstration this long could take forever and use a lot of bandwidth to upload twice (to YouTube and to MediaFire), so if the video quality is approved for the Winger demonstration is good enough and you've used the same settings for re-rendering this demonstration, feel free to just upload the higher-quality Quick Fix demonstration to MediaFire only, in order to avoid having to upload the huge file twice.
  • There is an audio/video glitch at 9:56 - 9:57.

Wind 05:46, 10 May 2021 (UTC)

You finally responded! Thank you so much. The video/audio glitch is from the .dem recording, so I had to conduct another play, especially since it involves another player. Exaskliri (talk) 15:12, 10 May 2021 (UTC)
Alright. Can you upload the new version? — Wind 04:40, 1 June 2021 (UTC)

Eyelander Eyelander, Nessie's Nine Iron Nessie's Nine Iron, Horseless Headless Horsemann's Headtaker Horseless Headless Horsemann's Headtaker, and Half-Zatoichi Half-Zatoichi

Pictogram wait.png This demonstration has been reserved: CheddarTalk 18:35, 3 July 2024 (UTC)
Pictogram comment.png Show slower deploy and holster comparision.
Eyelander Nine-Iron, Horseless Headless Horsemann's Headtaker, Half-Zatoichi

Pictogram info.png  Status: Review needed

The other swords shows the comparision except for the above ones. ThunderRunner (talk) 08:54, 18 December 2021 (UTC)

I think I am capable of doing demonstrations again. As someone on the wiki that doesn't get credited for shit, I think these might upper my reputation.
----User Slimyboi500 Logo.png User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png Steam Steam tray.png 04:32, 19 April 2024 (UTC)

What edits/contributions have you made that you did not get credited for?
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 05:13, 19 April 2024 (UTC)
Oh, I dunno, this, this, and especially these.
----User Slimyboi500 Logo.png User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png Steam Steam tray.png 15:57, 19 April 2024 (UTC)
On all of these edits you are credited just fine. How did you expect to be credited?
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 16:00, 19 April 2024 (UTC)
Wikicheivments? I never got another one since November. Mediarch is getting all the fame and glory. I just don't wanna think I'm the odd one out.
----User Slimyboi500 Logo.png User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png Steam Steam tray.png 16:15, 19 April 2024 (UTC)
Slimy, you don't need Wikichievements on a wiki. The point of it is to inform, not be popular. Also, Mediarch has been constantly doing this sort of thing, pretty consistently too. Just look at the recent changes. Besides, your contributions don't warrant most of the stuff Medi has, n' you've already got a decent amount of Wikichieves. — payn. Beggar's Bazooka.png Talk Speech voice.png Contribs Market Gardener.png 00:02, 13 May 2024 (UTC)
Looks good, waiting for the other demos to put it on approved (putting it to "nodemo" for now).
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 20:49, 13 July 2024 (UTC)

Kritzkrieg Kritzkrieg

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Does not show that Kritz Über does not prevent capping or carrying the Intelligence.
Pictogram comment.png Does not show health of patients, overheal is not shown properly.

Pictogram comment.png Status: No demonstration submitted

I think I'll take this one! Greenfox (talk) 20:51, 22 October 2022 (UTC)

Please sign your comments using ~~~~.
GrampaSwood (talk) 20:56, 22 October 2022 (UTC)

sorry! Greenfox (talk) 06:27, 23 October 2022 (UTC)

Trading demonstration

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Doesn't show the "Requires Steam Guard verification" window

Pictogram comment.png Status: No demonstration submitted

We can make the same Medic and Heavy conversation joke.

Alright, it seems that Steam won't allow me to change the Trading window language for some reason, so i'm leaving this to a English-speaker user · Ashe (talk) 04:55, 27 February 2022 (UTC)
I don't think we should redo this just for this reason; there may be more UI changes to that process in the future, and it seems unnecessary. — Wind 00:33, 24 April 2022 (UTC)

Ullapool Caber Ullapool Caber

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Does not demonstrate activation on cloaked enemy Spies
Pictogram comment.png Does not demonstrate activation on disguised enemy Spies
Pictogram comment.png Does not demonstrate damage penalty of the grenade stick
Demonstration link

Pictogram tick.png  Status: Demonstration approved

This video does not need a desperate rework, but it is worth adding some extra stuff here and there. Specifically the cloak and disguise interactions.

Part 1: The Main Gang (Pyro, Soldier, Medic)

  1. Attack the Pyro with a full caber. Watch the explosion and Demoman saying "Kablooey!" or similar.
  2. After landing, kill the Pyro with the now empty caber.
  3. Kill the Soldier with consecutive hits of the empty caber.
  4. Kill the Medic with consecutive hits of the empty caber.
  5. Taunt

Part 2: Blast Radius Tests + Caber Jumping

Do the same as current video's Part 2 except friendly Scout is removed. And some more added too.

  1. Approach between an enemy Engineer and an enemy Sniper. [Note: Friendly Scout is moved to the next Act]
  2. Look at both of them while standing still.
  3. Look down at the ground and then swing the caber.
  4. Crouch, look down, and then swing the caber. Watch the explosion affect the enemy players.
  5. Look at the enemy players again.
  6. Run to the Resupply room, look at the sign, and enter the room.
  7. Touch the Resupply cabinet.
  8. Repeat Step 4.
  9. Run to the Resupply room and immediately go to the Resupply cabinet and out.
  10. Approach a high location (in the current video, it is a bunch of crates)
  11. Jump and strike the wall of the high location to get to the top of it.

Part 3: Player Interactions

First part is a single enemy Spy.

Part 3a: Cloaked Spy

  1. Let the Spy cloak
  2. Approach cloaked Spy and attack with the full caber. If the facts are right, an explosion should trigger.
  3. Refresh the screen to the next scene...

There are two players on the side, a friendly Scout and an enemy Spy.

Part 3b: Disguised Spy

  1. Let the Spy disguise as a friendly Scout.
  2. Approach friendly Scout and attack with the full caber. Nothing should happen.
  3. Now go to the disguised Spy and repeat Step 3. The difference is that the explosion should trigger.

Part 4: Deployment and Holstering

  • Do the same set of actions as the current video, or in any appropriate method.

Qwertyxp2000 (talk) 02:23, 22 June 2022 (UTC) Qwertyxp2000 (talk) 02:31, 22 June 2022 (UTC)

Good list, but agree that this isn't worth redoing if it's only for those extra interactions. — Wind 21:39, 31 July 2022 (UTC)
Here is the video, feedback needed!
CheddarTalk 11:03, 4 May 2024 (UTC)
I consider that the holster penalty clip doesn't show the penalty properly. For this case, you should just use the sticky launcher. Also, the demo doesn't show the dmg penalty the stick has. You should use a demoman to show the dmg as 55*3 = 165, not enough dmg to kill a demo · Ashe (talk) 00:07, 8 June 2024 (UTC)
I agree with the addition of one more clip of the empty caber versus the bottle. Here’s what I think should occur after the deployment and bolstering scene…

Part 5: Rate and Damage Comparison

Two clips side by side with enemy Pyro. One side is the bottle, the other side is the empty caber.

  1. Wait for a few seconds
  2. Strike the Pyro off cooldown with both weapons

Qwertyxp2000 (talk) 23:29, 8 June 2024 (UTC)

I would turn the Demoman so that the Caber is visible in the Loadout menu, as the current demo does. I'm assuming the first miss when looking at the ground is intentional, to show off it needs crouching. Because of the viewmodel of the Caber, it may be a neat addition (in the Bottle damage comparison clip) to first inspect the caber and show it as broken. I would also like to see an additional clip that shows that hitting someone's legs (while you crouch) will do more damage. Show this off on a side-by-side comparison with a regular hit to the body on a class with 125 HP, as it can make the difference between life and death.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 14:54, 30 June 2024 (UTC)
Very good!
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 20:49, 13 July 2024 (UTC)
Looks good. Thanks · Ashe (talk) 03:50, 15 July 2024 (UTC)

RED Teleporter.png Teleporters

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Needs to show the updated metal cost.

Pictogram comment.png Status: No demonstration submitted

Amputator Amputator

Pictogram wait.png This demonstration has been reserved: Mediarch User Mediarch PFP.pngTalkMy Edits 04:11, 31 May 2024 (UTC)
Pictogram comment.png Does not show damage against players vs stock

Pictogram comment.png Status: No demonstration submitted

I recorded most of this but medic's health regen is completely random as far I can tell. I can't get the clips to line up so I can properly demonstrate the increased health regen so I'm removing my reservation for the time being. I might try again some other time to brute force it but it doesn't seem promising Mediarch User Mediarch PFP.pngTalkMy Edits 18:34, 28 March 2024 (UTC)

Not having them be synced up is fine as long as it's clear that the Amputator goes faster.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 18:55, 28 March 2024 (UTC)
That's not the issue I'm having. It's the part where you're showing that it only regenerates faster while you are actively holding the amputator itself. The original video has a 3-way splitscreen with the left side being Amputator, the middle having the Amputator equipped but switched to hold the medi gun, and the right holding the stock bonesaw. I can't the medi gun side and bonesaw side to sync up so it looks like one of them is slightly faster than the other. One of the two is always slightly faster or slower which makes it really difficult to properly demonstrate that part. Even the actual health you gain each tick is slightly variable from what I can tell. I had 6 different clips and synched them all up and they all finished at different times and would have different health values despite all other variables being equal. All 6 clips started at the same time but all 6 of them have different HP https://imgur.com/3NVTjSG. My only thought for a fix is I could try to cheat and essentially just crop the health bar from one of the clips and paste it onto the other so that way they are perfectly synced up. It'd have to be a seamless edit though which is pretty hard to do. Mediarch User Mediarch PFP.pngTalkMy Edits 19:15, 28 March 2024 (UTC)

Direct Hit Direct Hit

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Does not show splash damage size compared to stock. No damage comparison to stock. You can airshot a soldier that rocket jumps.

Pictogram comment.png Status: No demonstration submitted

Pomson 6000 Pomson 6000

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png October 21, 2016 Patch - Fixed the Pomson 6000 playing the Shotgun reload sound.

Pictogram comment.png Status: No demonstration submitted

Thermal Thruster Thermal Thruster

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Video doesn't show the increased knockback while using the item

Pictogram comment.png Status: No demonstration submitted

This video was created when the rule was just "at least 30 fps". Now, the knockback clips are a bit random and doesn't properly show the actual effect. Maybe the demonstrator can show it by placing a pyro aiming upwards and make it airblast them. The clips would be in badwater roof, the left clip without the thermal just falling off from it and the right clip, jumping with the thermal onto the pyro. · Ashe (talk) 17:18, 28 March 2024 (UTC)

Natascha Natascha

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Needs to show that when an enemy is being healed by a medi gun or other source (like a dispenser) they're immune to the slowdown.

Pictogram comment.png Status: No demonstration submitted

Surgeon's Squeezebox Surgeon's Squeezebox

Pictogram wait.png This demonstration has been reserved: GrampaSwood
Pictogram comment.png Needs to show the full music loop.
Demonstration link

Pictogram info.png  Status: Review needed

My only concern is the audio being too quiet. The music fades out before the taunt music starts, as usual, and the music should be a full loop.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 14:54, 30 June 2024 (UTC)

Increase the volume to the same level as the current video in the channel · Ashe (talk) 03:47, 15 July 2024 (UTC)

Soda Popper Soda Popper

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Needs to show Hype build on disguised spies.

Pictogram comment.png Status: No demonstration submitted

Widowmaker Widowmaker

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Needs to show that metal is not gained when shooting disguised spies.

Pictogram comment.png Status: No demonstration submitted

Ubersaw Ubersaw

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Needs swing speed penalty compared to stock.

Pictogram comment.png Status: No demonstration submitted

Machina Machina, Shooting Star Shooting Star

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Does not show fully charged damage vs stock.

Pictogram comment.png Status: No demonstration submitted

Might as well add in the Shooting Star too. If possible, during the fully charged damage segment, show side-by-side that the Machina can't fire while unscoped. Andreng (talk) 13:23, 15 July 2024 (UTC)

Ap-Sap Ap-Sap, Snack Attack Snack Attack, Red-Tape Recorder Red-Tape Recorder

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Does not show Sapped Sentry Guns take 33% less damage from the Spy who applied the Sapper.

Pictogram comment.png Status: No demonstration submitted

FrankenHeavy FrankenHeavy

Pictogram wait.png This demonstration has been reserved: Mediarch User Mediarch PFP.pngTalkMy Edits 18:55, 15 July 2024 (UTC)
Pictogram comment.png Quality is pretty poor, doesn't show the taunt very well, and abruptly ends
Demonstration link

Pictogram info.png  Status: Review needed

Team Fortress Classic

TFC Crowbar.PNG Crowbar (Classic)

Pictogram comment.png Haven't been able to find a proper bot program. Will need another players in order to successfully demonstrate

Questions and Proposals

Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the Need to be Redone section above and it will be dealt with.

Item icon Voodoo-Cursed Heavy Soul.png Zombie Infection Zombies

Pictogram comment.png Zombies have different abillities than normal players.

Hello, I am Slimyboi500. I will be doing the demostrations for each zombie in Zombie Infection.

Why, you may ask? Unlike normal gamemodes, the BLU team (or in this case, the zombies), have different abillities than normal:

They also have different effects, like different amounts of health and speed. The zombies only can use melee attacks however, which makes it harder to kill.

Let me know if it's a good idea or not.


Slimyboi500 (talk) User Slimyboi500 Profile.jpg 17:35, 27 October 2023 (UTC)

If we're doing this, I think there should be a demonstration made for each gamemode, rather than just Zombie Infection. Although ZI has gotten an introduction video now that shows off the mode pretty well, so I don't believe it is necessary.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 17:53, 27 October 2023 (UTC)
The introduction is missing a few key details, such as not showing the Soldier or Heavy's abilities. I feel like it would be a good idea. Such as like there should be a demo for VSH.
----Slimyboi500 (talk) User Slimyboi500 Profile.jpg 18:12, 27 October 2023 (UTC)
It doesn't show each ability, but it does overall show the gamemode very well and I think does a sufficient job. Although, again, if we are making demonstrations for this, I think one should be made for each gamemode.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 18:18, 27 October 2023 (UTC)
Yes, I think there should be one for each gamemode.
----Slimyboi500 (talk) User Slimyboi500 Profile.jpg 19:41, 27 October 2023 (UTC)
Remember to also indent your signature and to keep your answers above the hidden comment.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 19:51, 27 October 2023 (UTC)
Still, is that a yes on the idea?
----Slimyboi500 (talk) User Slimyboi500 Profile.jpg 20:28, 27 October 2023 (UTC)

──────────────────────────────────────────────────────────────────────────────────────────────────── I'm voting no, but other people might be in favour of it. Profiteer was, for example, so I'm waiting for more input.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 20:35, 27 October 2023 (UTC)

I vote yes for the Zombie Infection zombies (as well Saxton Hale on VSH), but not for other gamemodes. I consider these zombies kinda like "new weapons". They all have different abilities, passives, first-person views, etc. I'm not quite sure if there needs to be a demonstration regarding the human part (only if demonstrated humans being infected by zombies upon dying), and perhaps the only thing related to humans would be that zombies drop small healthkits (because it's related to them, the zombies). A showcase of each zombie class, its ability, and some human interactions like being infected by them, and, killing them as humans, would probably be a nifty video package. Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 22:34, 27 October 2023 (UTC)
I'm all in for ZI and VSH demos, but a significant issue would be future balance patches to the modes. Each balance patch so far has significantly changed the zombies, and if we had already made the demo, we would have to redo the video for each one of these updates, which would result in multiple uploads of the same video over and over again and a lot of work (and given how we can barely keep up with the current demos in the backlog...). Maybe instead of a gamemode demonstration, we could simply do a "zombie class demonstration" ("Zombie Sniper", etc.) and a "mechanics demonstration" (weapon modifications, gamemode-specific elements). This way, if a zombie is changed, we wouldn't have to redo the entire video. — Tark 22:51, 27 October 2023 (UTC)
I will do the demo as soon as I get enough votes for it
----Slimyboi500 (talk) User Slimyboi500 Profile.jpg 18:42, 15 November 2023 (UTC)
Voting yes for the demo, ZI and VSH seems stable...for now at leastProfiteer(奸商)the tryhard (talk) 11:05, 21 November 2023 (UTC)

Flippin' Awesome and Skullcracker in VSH

When Saxton Hale used Flippin' Awesome or Skullcracker, the other mercenary participating the taunt will be taunt killed, is this something worth remaking the taunt demonstration? Or we just keep the current taunt demonstration, but add this feature into the VSH demonstration? --AlexT 18:31, 22 July 2023 (UTC)

I think a VSH demonstration would be better, as it may be confusing why Saxton Hale is suddenly there when he's not normally playable.
BLU Wiki Cap.png | s | GrampaSwood (talk) 19:52, 22 July 2023 (UTC)
Yes, a demonstration regarding VSH, showing all Hale's abilities, and some unique taunt interactions, would be the most ideal (including his default taunt kill). That one would probably be more lengthy, and some things would probably require to be discussed beforehand. Like Mercs being able to wall climb (which is applied to even stock weaponry), should that be shown too? Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 20:31, 22 July 2023 (UTC)
I think maybe a demonstration for every game mode could be in order, as a sort of semi-tutorial created by us. A VSH one would fit that too.
BLU Wiki Cap.png | s | GrampaSwood (talk) 08:33, 23 July 2023 (UTC)

Configs for partner taunt demonstrations

I've created some configs for partner taunt demonstrations. It automatically spawns 2 bots, places you in the starting position, and has another small command ("teleport") to input after it to teleport both the bots to the right position. It binds H and J to the bots performing taunts, H = BLU bot does taunt, J = RED bot does taunt. They're all class-specific and automatically kick any other bots there. There's no way (right now) that I know of to update the weaponref.zip, so if anyone needs it I can forward you a zip of the files. Just let me know on my talk page (or if you know of a way to update weaponref).
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 23:56, 13 November 2023 (UTC)

New tr_karma and requirements

I've been working in the past week in fixing some issues tr_karma has and some new guidelines. The changes to tr_karma are:

  • Increased lightmap quality in the interiors
  • Fixed a "checkerboard" texture in the gas cylinder, the ceiling fan and the cardboard boxes
  • Added chat scripts to enable noclip (!n in the chat), regenerate (!r), spawn an ammo pack (!am) and enable demonstration server settings (!demo) (these commands are available also in the new tr_karma_basic.cfg)
  • Fixed the func_buttons in the wood targets only working once, thus displaying the hit particle once
  • Removed Tough Break cases and the Gargoyle prop as they didn't fit the ambience
  • Removed the mining cart prop in the rails due of a lighting issue
  • Repacked the map, reducing the map size from ~91 MB to ~18 MB

The link to the download and new proposed guidelines are here. Check them out and give feedback · Ashe (talk) 16:38, 13 December 2023 (UTC)

Issues with tr_krama and tr_krama_event

When I start a local server and load tr_krama/tr_krama_event, it won't load (probably because it doesn't exsit) lights/shadow making the map super bright, this only happens on 2 krama maps, I tried to download a modified version of tr_krama on workshop and it worked perfectly, pretty sure something is missing in the map file from weaponref.zip.Profiteer the tryhard (talk|contribute) 05:59, 10 March 2024 (UTC)

It works fine on my end.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 10:11, 10 March 2024 (UTC)
Join the IRC to help you @Profiteer · Ashe (talk) 21:33, 16 March 2024 (UTC)
@Profiteer do you have HDR enabled? · Ashe (talk) 16:50, 23 March 2024 (UTC)

Question about 2D and 3D player models

A question I've had for a while about weapon demonstrations is, is there a specific reason that 2D player images in the HUD are standard rather than the 3D player model (be it for performance, consistency, or any other reason), also considering that 3D player models are enabled by default? The 3D model could also generally be more useful for certain cosmetics or demonstrations. Scorchshotgaming (talk) 16:47, 8 April 2024 (UTC)

they're buggy, eat up frame rate on a lot of systems, and aren't really necessary. I don't think they really add anything of value to the videos so my vote would be to keep them disabled. Mediarch User Mediarch PFP.pngTalkMy Edits 16:50, 8 April 2024 (UTC)
As far as I know, there's no real reason that we prefer one over the other. 3D models are enabled by default, but it may have just been something that was done for a while and became the standard.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 16:57, 8 April 2024 (UTC)
Fair point, it would obviously be a massive hassle to redo every demonstration with a 2D player model. Also for some people I suppose keeping them off improves framerate. Scorchshotgaming (talk) 19:59, 8 April 2024 (UTC)
I'm pretty sure it's because when they were added to the game, it caused lag to a lot of people. The recent 64 bits update fixed the 3d character using a lot of cpu and now it shouldn't affect fps (although i guess modern pcs didn't have issue with it anyways) · Ashe (talk) 15:21, 3 May 2024 (UTC)

Mastercomfig question

I am planning to make a demonstration, and the recommended requirements state that Mastercomfig High/Ultra is preferrable. However, I highly doubt my PC is able to run Mastercomfig High/Ultra properly and all the other high graphics settings. Is it acceptable if I use Mastercomfig Medium High and use average graphics settings? May look slightly lower quality than a typical reservation, but I don't think much will be affected. Scorchshotgaming (talk) 21:44, 18 April 2024 (UTC)

Ultra is preferable, but setting your game to all max settings should suffice.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 21:45, 18 April 2024 (UTC)
Well, I'll look through some configurations, and if I find one that looks high enough quality without sacrificing my computer's performance I will use it (my PC is not too high spec, to say the least). My demonstration is for the Cleaner's Carbine; once you review it tell me your thoughts. For me this is especially important because I will need to screen record this too. Scorchshotgaming (talk) 21:48, 18 April 2024 (UTC)

Closed Captions/Subtitles

Random thought today for a low priority task: creating subtitle files to explain what is being demonstrated during the videos. Potentially beneficial for new players; for example, and what made me think of this, during the pomson video we're shown a spy POV getting hit by the pomson to demonstrate the cloak drain, which is only noticed if the player is looking at the cloak HUD element, which is pretty easy to miss (imo), especially if you're new and have no idea what's going on and are just looking at the engie firing the shot.

Looking at youtube supported formats I'd reckon TTML is probably the way to go since it supports positioning (important imo) and styling (not very important imo). I've found this open source editor which supports TTML and offers a built in video-from-url import for syncing. - After messing around for a bit, positioning seems very disconnected between the previews in that app and actually uploading the files to youtube, although once the proper settings are found it should be a breeze to copy paste the templates before submitting, might investigate after finals done next week if I can remember.

On the admin side of things, seems like it's about 5 clicks to add a subtitle file. Subtitle editor permissions exist so it doesn't have to only be one person officially implementing these (which is what uploads appears to be if I'm not mistaken). Potentially the actual subtitle file contents could be put into this project's page as subpages e.g. Weapon Demonstration/Subtitles/Pomson 6000 Weapon Demonstration/Subtitles/Pomson 6000/es and then create a category to mark them as ready to upload/update. Jh34ghu43gu (talk) 19:31, 27 June 2024 (UTC)

Investigation has been made, a combination of the subtitling software aegisub and a corresponding converter app work wonderfully. No positioning nonsense like all the other editors I could find and they offer style + positional templates so everything can be standardized. I've uploaded an example for half of the pomson demo (creating templates and finding the software wore me out too much to finish it rn). 240p bc I have .1kbps upload and can't be arsed waiting to upload HD. Jh34ghu43gu (talk) 06:27, 1 July 2024 (UTC)
The issue is actually uploading the subtitles. I've actually uploaded subtitles for all intro videos back when we uploaded the zombie infection one and it was such a pain... I took me days. YouTube has a way to bulk upload them, but it seems limited to business accounts, which we are not and can't apply for.
A request that is very frequent, and something that I've done a few times, is adding timestamps for when something happens in a video (c this video - a commenter asked to add timestamps for each minigun). I think we could do that more often out of courtesy (it actually does help), but not as a requirement for demos. — Tark 17:41, 4 July 2024 (UTC)
As mentioned, there is a separate permission for subtitles. Seems like you can also upload the subtitles from an API. Potentially this can be combined with the subtitle page idea and have a bot with a subtitle permission yt account to automatically upload them from the wiki. Jh34ghu43gu (talk) 18:37, 4 July 2024 (UTC)
I personally don't like the idea of describing it with text, as I'm afraid we or the people might get reliant on it, rather than the textless demonstration. Plus, it'll likely become outdated very fast.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 19:25, 4 July 2024 (UTC)

Achievement Demonstrations on the official TF Wiki YouTube channel

Weapon demonstrations are very helpful in letting newer players know how a weapon fires or how an unlock's attributes affect standard gameplay, while keeping older players up-to-date on balance changes. But what if we assisted players of all kinds in learning how to earn TF2's 520 achievements? Introducing Achievement Demonstrations! (Video)

"Why demonstrate achievements?"

TF2 has hundreds of achievements, with many having rather vague descriptions. Thus, actively attempting to earn them may seem daunting to many players. Demonstration videos would provide clarity and encouragement to both newcomers and achievement hunters alike.

"How should achievements be demonstrated?"

Any achievements showcased should be earned in intended ways, utilizing simplest methods. This page should serve as a general guide. Weapon unlocks and cosmetics should be avoided unless essential to earning the achievement. General achievements that are earnable by any class should feature the Scout by default. Demonstrations should be primarily versus bots, though versing another player will be necessary at times.

  • Taunt kill and Deathcam-related achievements: Should feature the victim's Deathcam perspective of the player earning the achievement.
  • Achievements involving performance of a repetitive task over a lengthy period of time: Should be presented with a fade effect representing a time lapse, with only the start and earning of the achievement needed to be shown.
  • Milestone achievements: Could be accomplished with either a brief compilation of the prerequisite achievements being earned, or with a simple showing of only the final achievement popup, along with the associated achievement item being claimed from the notifications menu.
  • Achievements requiring Steam friends: These will require alt accounts or coordination amongst contributors.
  • Unobtainable achievements (ie certain Replay achievements): Should be presented with a note informing watchers the achievement is currently unable to be earned.
  • Joke achievements: A demonstration should not be necessary for these.

"Where should achievements be demonstrated?"

Achievements should generally be showcased on tr_karma_wiki, tr_karma_event_wiki, or a variant edited in Hammer with altered bot spawn locations.

  • Arena achievements: arena_karma_wiki.
  • Capture the Flag achievements: ctf_karma_wiki.
  • Control point achievements: cp_karma_wiki.
  • King of the Hill achievements: koth_karma_wiki.
  • MvM achievements: mvm_karma_wiki. Can utilize custom waves.
  • Payload achievements: pl_karma_wiki.
  • Map-specific achievements: The official map associated with the achievement. MvM maps can utilize custom waves.
  • Event-related achievements: tr_karma_event_wiki or an edited variant.
  • Replay achievements: Should only use replays taken from one of the maps listed above.

$ɪʀ ₱ʀɪᴢᴇ (talk) 19:43, 27 June 2024 (UTC)

Pictogram minus.png Con My personal vote on this would be a no. I just don't see the need and it would feel spammy. The majority of achievements are pretty self explanitory. The few that are vague are thouroughly explained in the "Obtaining Achievements" type pages. This would be a massive ammount of work to produce and aprove all of these for what feels like very little to no gain in my opinion. Producing hundreds of videos explaining basic things feels like a huge waste of energy. I could maybe see an argument for making "official guides" for some of the more convoluted achievements but the wiki definitely shouldn't be making hundreds of videos covering basic stuff like "Destroy 3 teleporter entrances". Mediarch User Mediarch PFP.pngTalkMy Edits 20:15, 27 June 2024 (UTC)
Time and energy are non-factors as I am entirely willing to solo produce these if needed. And even basic achievements have their nuances. Per your example, does "Destroy 3 teleporter entrances" include ones that are being constructed? What about ones that are being sapped? Do destruction assists count? Et cetera. $ɪʀ ₱ʀɪᴢᴇ (talk) 20:39, 27 June 2024 (UTC)
I've heard that quite a few times about different projects, this is not something you will finish, trust me. I personally don't believe these add much value, some achievements are very self-explanatory, and the how-to is exactly why we have these pages. It's a neat idea, but there's too much that would go into these (including needing to pretty much reset all your achievements each time). If a project is going to be made, it needs to be accessible for everyone, or at least more than a few people willing to reset all their achievements.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 22:17, 27 June 2024 (UTC)
It took only a few hours to make/edit the 5 example videos, the rest of the time I spent working on this project was spent planning and mapping (I had to learn how to use Hammer). Realistically, it would only take a few months for me to complete them all, and that's just with one person working on them. As for resetting achievements, Steam Achievement Manager is a facilitative way to modify your Steam achievement progress at will. $ɪʀ ₱ʀɪᴢᴇ (talk) 23:18, 27 June 2024 (UTC)
And to refute the idea that a lot of the achievements are "too basic," this same logic could apply just as much to any other demonstrations: weapons can simply be playtested by anyone booting up the game and firing them a few times, taunts can be freely previewed in the Mann Co. Store, all the cosmetic videos exist simply to show they can earn assists, and so on. Meanwhile, a great deal of achievements are rather specific or obtuse in how to actually earn them and would greatly benefit from a video demonstration. $ɪʀ ₱ʀɪᴢᴇ (talk) 23:43, 27 June 2024 (UTC)

────────────────────────────────────────────────────────────────────────────────────────────────────There is no real refuting here, this is people giving their opinion. The issue is that, yeah, it's possible to do this on your own, but if you're going to have to make 520 videos you're going to give up at some point. As for Steam Achievement Manager, that's an outside program that may or may not be considered a cheat by Valve (at the very least, we don't wanna rely on this program to have to reset specific achievements). Weapons can be playtested, unless you don't have them. Taunts can be previewed in the store, except it doesn't show off M1/M2, and doesn't show off a full taunt (intro, loop, exit). Cosmetic demonstrations aren't being made anymore because they're all the same, so we scrapped them.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 23:58, 27 June 2024 (UTC)

SAM is moreso a debugging tool than a cheat. I'm certain most people use it to earn bugged achievements that wouldn't activate for them for whatever reason. That argument aside, I am more than willing to continue working on this project if given a greenlight, or in the case the greenlight only comes after a certain trust is built, I'd still be working on it until then. I'll provide updates, including more videos, more maps, thumbnails, etc. The only achievements I might need outside help with are the ones which require multiple Steam friends. $ɪʀ ₱ʀɪᴢᴇ (talk) 00:13, 28 June 2024 (UTC)
It's not much of a debugging tool, but there are in-game features to reset achievements, too, which is what we would use instead. The Wiki being official means if we officially require people to use that program, it's a form of endorsement, which is not something we want. Many achievement demonstrations would also simply not be interesting or very hard to demonstrate (winning 142 rounds of a map, collect 1 million MvM credits/killing 1 million robots, destroying 100 enemy stickybombs with the Scottish Resistance). Some would also not be a proper demonstration: Winning a map without losing a control point on Hydro or winning a round of Well within 5 minutes would just consist of either regular gameplay or an empty server where you run on control points. The former is too much for a demonstration, and the latter is not demonstrating anything. Also note, this is the last message I'll leave here (but I will still watch the conversation) as I don't want the convo being stopped by a constant back-and-forth and possibly have people not engage in the conversation because of it.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 00:29, 28 June 2024 (UTC)
I can see the rationale behind wanting to use the more 'official' means of resetting achievements, and I will aim to utilize that from now on. As far as whether or not an achievement is demonstrated "properly," this is entirely subjective, as achievements can be earned in a variety of ways outside the intended/idealistic means; I merely wish to provide an example of the most basic methods which anyone can reliably follow. Whether or not a demonstration is "interesting" is also subjective. I appreciate the earnest provision of your viewpoints and criticisms, and I too shall disengage from this back-and-forth to allow more opinions to be shared. $ɪʀ ₱ʀɪᴢᴇ (talk) 00:43, 28 June 2024 (UTC)
I really don't see the issue with using SAM or any other tool to lock/unlock the achievements as needed for the demo... The argument that we'd be endorsing it is quite absurd, this would be behind-the-scenes stuff.
That said, it is unreasonable to make over 500 videos and some achievements would be hard to demonstrate (progress ones, for example). I wouldn't be against making a "walkthrough" for some very specific achievements like the Merasmus TV one, but that wouldn't really fall under this project (it would just be an addition to the strategy page). — Tark 17:55, 4 July 2024 (UTC)