Difference between revisions of "Shotgun"

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m (Undo edit by MrCoolioPants (Talk) (3853756) IRL Guns aren't listed)
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| kill-icon-2    = hadouken
 
| kill-icon-2    = hadouken
 
| kill-tooltip-2 = Pyro Taunting Only
 
| kill-tooltip-2 = Pyro Taunting Only
| used-by        = [[Engineer]], [[Soldier]], [[Pyro]], [[Heavy]]
+
| used-by        = {{used by|Engineer|Soldier|Pyro|Heavy}}
 
| slot          = [[Weapons#engieprimary|Primary]] <small>(Engineer)</small><br>[[Weapons#soldiersecondary|Secondary]] <small>(Soldier, Pyro, Heavy)</small>
 
| slot          = [[Weapons#engieprimary|Primary]] <small>(Engineer)</small><br>[[Weapons#soldiersecondary|Secondary]] <small>(Soldier, Pyro, Heavy)</small>
 
| custom-slot    = yes
 
| custom-slot    = yes
| availability  = {{avail|stock|crate20-strange|crate21-strange|crate28-strange|crate88-festive|contract|crate93|crate94|warpaint}}
+
| availability  = {{avail|stock|crate20-strange|crate21-strange|crate28-strange|crate88-festive|case93|case94|case99|case100|contract|warpaint}}
 
| marketable    = yes
 
| marketable    = yes
 
| numbered      = no
 
| numbered      = no
Line 24: Line 24:
 
| loadout        = yes
 
| loadout        = yes
 
   | quality      = normal
 
   | quality      = normal
   | item-kind    = Shotgun
+
   | item-kind    = {{item kind|Shotgun}}
 
   | item-level  = 1
 
   | item-level  = 1
 
}}
 
}}
  
{{hatnote|This article is about the stock primary or secondary weapon shared by the Soldier, Pyro, Heavy, and Engineer. For other shotguns, see [[Shotgun (disambiguation)]].}}
+
{{Other uses|this=the stock primary or secondary weapon shared by the Soldier, Pyro, Heavy, and Engineer|for=other shotguns|Shotgun (disambiguation)}}
  
 
{{Quotation|'''The Engineer'''|Son, I'm gonna blow that dumb look right off your stupid face.|sound=Engineer_taunts12.wav}}
 
{{Quotation|'''The Engineer'''|Son, I'm gonna blow that dumb look right off your stupid face.|sound=Engineer_taunts12.wav}}
Line 34: Line 34:
 
The '''Shotgun''' is the default secondary weapon for the [[Soldier]], [[Pyro]], and [[Heavy]], and the default [[Weapons#engieprimary|primary weapon]] for the [[Engineer]]. It is a pump-action, sawed-off {{botignore|shotgun}}.
 
The '''Shotgun''' is the default secondary weapon for the [[Soldier]], [[Pyro]], and [[Heavy]], and the default [[Weapons#engieprimary|primary weapon]] for the [[Engineer]]. It is a pump-action, sawed-off {{botignore|shotgun}}.
  
It fires 10 pellets per shot for a total of up to 90 damage at point-blank range, enough to kill every class but the Soldier and the Heavy in two hits. However, it has damage falloff over distance and a wide spread, making it weak in long-range firefights.
+
The Shotgun deals high damage at close range. However, its [[Damage#Distance modifier|damage falloff]] at range and low accuracy makes it weak in long-ranged firefights.
  
Usage and strategies will vary between [[class]]es:
+
The Shotgun's shells always fire at least one pellet straight down the [[Heads-up display|crosshair]], while the other bullets are spread out. Random bullet spread, enabled in [[Casual Mode]], causes the bullets to spread out in a random pattern. When random bullet spread is disabled, the pellets instead spread in a fixed three-by-three grid pattern, with two pellets overlapping in the center of the grid.
  
* Soldiers will often rely on the Shotgun if they are out of rockets and cannot take the time to reload, when in close-quarters combat where explosions would cause self-damage, or against enemy Pyros who are attempting to [[Compression Blast|airblast]] their rockets.
+
[[Taunts|Taunting]] as Pyro with the Shotgun equipped results in the [[Hadouken]] kill taunt.
* Pyros may use their Shotgun to engage targets outside the range of their [[Flamethrower]], as a finishing blow on burning targets, or when underwater.
 
* Heavies may employ the Shotgun when there is no time to spin up the [[Minigun]], when the Minigun's loud spin-up sounds would interfere with an ambush, or when the Heavy needs to be able to run and jump during combat.
 
* As the Engineer's most powerful weapon, it is used primarily for defending [[buildings]] from nearby enemies, to [[spy checking|Spy-check]] suspicious players, or to help a [[Sentry Gun]] finish off an enemy.
 
  
The Shotgun's first shell will fire at least one pellet straight down the [[Heads-up display|crosshair]] before "bullet spread" takes effect. When random bullet spread is disabled, the pellets will spread in a fixed three by three grid pattern, with two pellets overlapping in the center of the grid.
+
== Damage and function times ==
 +
{{Damage table
 +
| type            = [[Hitscan]]
 +
| damagetype      = Bullet
 +
| rangetype        = Ranged
  
[[Taunt]]ing as Pyro with the Shotgun equipped will perform the [[Hadouken]] kill taunt.
+
| damage          = yes
 +
|  pellet count    = 10
 +
|  base            = 6 / pellet
 +
|  fall off        = {{tooltip|3.168|Long range}} / pellet
 +
|  ramp up        = {{tooltip|9|Point blank}} / pellet
 +
|  point blank    = 9-90
 +
|  medium range    = 6-60
 +
|  long range      = 3-32
 +
|  pellet spread  = 30
 +
|  crit            = 18 / pellet
 +
|  minicrit        = {{tooltip|8.1|Long range}} - {{tooltip|12.2|Point blank}} / pellet
  
== Damage and function times ==
+
| function times   = yes
{{Damage table
+
| attack interval = 0.625 s
| type              = [[Hitscan]]
 
| damagetype        = Bullet
 
| rangetype          = Ranged
 
  
| damage            = yes
+
reload first    = <!--
pellet count      = 10
+
--><div style="float:left">{{cl|Soldier}}:</div> 1.005 s<br/><!--
|  base              = 6 / pellet
+
--><div style="float:left">{{cl|Pyro}}:</div> 1.035 s<br/><!--
|  fall off          = {{tooltip|3.168|Long range}} / pellet
+
--><div style="float:left">{{cl|Heavy}}:</div> 0.87 s<br/><!--
|  ramp up          = {{tooltip|9|Point blank}} / pellet
+
--><div style="float:left">{{cl|Engineer}}:</div> 0.87 s
|  point blank      = 9-90
 
|  medium range      = 6-60
 
|  long range        = 3-30
 
|  pellet spread    = 15
 
|  crit              = 18 / pellet
 
|  minicrit          = {{tooltip|8.1|Long range}} - {{tooltip|12.2|Point blank}} / pellet
 
  
| function times    = yes
+
|  reload more     = 0.51 s
|  attack interval  = 0.625 s
 
|  reload first      = 1.0 s
 
|  reload more       = 0.5 s
 
 
}}
 
}}
  
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== Strange variant ==
 
== Strange variant ==
 
{{Strange item info
 
{{Strange item info
  | item-type = Shotgun
+
  | item-type = {{item kind|Shotgun}}
 
  | rankson = kills
 
  | rankson = kills
 
  | can deal taunt damage = yes
 
  | can deal taunt damage = yes
Line 90: Line 89:
 
| 2 = {{Show achievement|Soldier|Worth a Thousand Words}}
 
| 2 = {{Show achievement|Soldier|Worth a Thousand Words}}
 
}}
 
}}
 +
  
 
=== {{class link|Pyro}} ===
 
=== {{class link|Pyro}} ===
Line 96: Line 96:
 
| 2 = {{Show achievement|Pyro|OMGWTFBBQ}}
 
| 2 = {{Show achievement|Pyro|OMGWTFBBQ}}
 
}}
 
}}
 +
  
 
=== {{class link|Heavy}} ===
 
=== {{class link|Heavy}} ===
Line 101: Line 102:
 
| 1 = {{Show achievement|Heavy|Rationing}}
 
| 1 = {{Show achievement|Heavy|Rationing}}
 
}}
 
}}
 +
  
 
=== {{class link|Engineer}} ===
 
=== {{class link|Engineer}} ===
Line 108: Line 110:
  
 
== Update history ==
 
== Update history ==
{{Update history | '''{{Patch name|6|19|2008}}''' ([[Pyro Update]])
+
{{Update history|
 +
'''{{Patch name|6|19|2008}}''' ([[Pyro Update]])
 
* Pyro's [[Hadouken]] taunt now kills people it hits.
 
* Pyro's [[Hadouken]] taunt now kills people it hits.
 +
 +
'''{{Patch name|12|11|2008}}'''
 +
* The Shotgun can now break apart the [[Demoman]]'s [[stickybomb]]s.
  
 
'''{{Patch name|8|31|2009}}'''
 
'''{{Patch name|8|31|2009}}'''
Line 115: Line 121:
  
 
'''{{Patch name|12|17|2009}}''' ([[WAR! Update]])
 
'''{{Patch name|12|17|2009}}''' ([[WAR! Update]])
* Soldier's Shotgun [[taunt]] changed to 3 Volley Salute (previously was the [[Buff Banner]]'s juggling taunt).
+
* Soldier's Shotgun [[Taunts|taunt]] changed to 3 Volley Salute (previously was the [[Buff Banner]]'s juggling taunt).
  
 
'''{{Patch name|7|8|2010}}''' ([[Engineer Update]])
 
'''{{Patch name|7|8|2010}}''' ([[Engineer Update]])
Line 123: Line 129:
 
* Fixed Engineer Shotgun and [[Pistol]] not using team skins for the Engineer's arms.
 
* Fixed Engineer Shotgun and [[Pistol]] not using team skins for the Engineer's arms.
  
'''{{Patch name|9|30|2010}}''' ([[The Mann-Conomy Update]])
+
'''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]])
 
* Every class's Shotgun now reloads at the same speed.
 
* Every class's Shotgun now reloads at the same speed.
  
Line 136: Line 142:
  
 
'''{{Patch name|2|14|2011}}'''
 
'''{{Patch name|2|14|2011}}'''
* {{Undocumented}} [[Nametag]]ged Shotguns now properly use <code><nowiki>c_model</nowiki></code> technology.
+
* {{Undocumented}} [[Name Tag|Nametagged]] Shotguns now properly use <code><nowiki>c_model</nowiki></code> technology.
 
* {{Undocumented}} Fixed Engineer's first-person arms using the wrong bodygroup when having a renamed Shotgun equipped with the [[Gunslinger]].
 
* {{Undocumented}} Fixed Engineer's first-person arms using the wrong bodygroup when having a renamed Shotgun equipped with the [[Gunslinger]].
  
Line 149: Line 155:
 
}}
 
}}
  
==Bugs==
+
== Bugs ==
* Sometimes the player will get stuck in the reloading animation in world view while playing as a Soldier. This can be fixed by switching weapons.
+
* Sometimes the player gets stuck in the reloading animation in world view while playing as a Soldier. This can be fixed by switching weapons.
 +
* The [[Stock weapons|stock]] variant of the Shotgun has a different viewmodel position compared to non-stock variants of the weapon.
  
 
== Trivia ==
 
== Trivia ==
* The Shotgun is based off the [[Single-Barrel Shotgun (Classic)|Single-Barrel Shotgun]] from [[Team Fortress Classic]].
+
* As with most {{botignore|shotguns}} in the game, the Shotgun is a left-handed model (as shown by the ejection port being visible on the left hand side of the gun), despite all classes holding it right-handed. A right-handed Shotgun has the ejection port on its right side to prevent ejected shells from striking the user.
* The Shotgun is a left-handed model (as shown by the ejection port being visible on the left hand side of the gun), despite all classes holding it right-handed. A right-handed Shotgun has the ejection port on its right side to prevent ejected shells from striking the user.
 
** Curiously enough, the Shotgun ejects shells from the right side of the model anyway, despite the lack of an ejection port.
 
  
 
== Gallery ==
 
== Gallery ==
 +
{{Tabs
 +
| noalign = 1
 +
| width = 90%
 +
| title = {{common string|Gallery}}
 +
| orientation = horizontal
 +
| icon1 = {{class name|Soldier}}
 +
| icon2 = {{class name|Pyro}}
 +
| icon3 = {{class name|Heavy}}
 +
| icon4 = {{class name|Engineer}}
 +
| icon5 = {{common string|Other}}
 +
| content1 = <nowiki></nowiki>
 +
<gallery>
 +
File:Shotgun Soldier 1st person red.png|[[RED]] first-person view.
 +
File:Shotgun Soldier 1st person blu.png|[[BLU]] first-person view.
 +
File:Festive Shotgun Soldier RED First Person.png|RED [[Festive weapons|Festive]] variant.
 +
File:Festive Shotgun Soldier BLU First Person.png|BLU Festive variant.
 +
File:Festivized Shotgun Soldier 1st person red.png|RED [[Festivizer|Festivized]] variant.
 +
File:Festivized Shotgun Soldier 1st person blu.png|BLU Festivized variant.
 +
</gallery>
 +
| content2 = <nowiki></nowiki>
 +
<gallery>
 +
File:Shotgun Pyro 1st person.png|First-person view.
 +
File:Festive Shotgun Pyro RED First Person.png|RED Festive variant.
 +
File:Festive Shotgun Pyro BLU First Person.png|BLU Festive variant.
 +
File:Festivized Shotgun Pyro 1st person red.png|RED Festivized variant.
 +
File:Festivized Shotgun Pyro 1st person blu.png|BLU Festivized variant.
 +
</gallery>
 +
| content3 = <nowiki></nowiki>
 +
<gallery>
 +
File:Shotgun Heavy 1st person.png|First-person view.
 +
File:Festive Shotgun Heavy RED First Person.png|RED Festive variant.
 +
File:Festive Shotgun Heavy BLU First Person.png|BLU Festive variant.
 +
File:Festivized Shotgun Heavy 1st person red.png|RED Festivized variant.
 +
File:Festivized Shotgun Heavy 1st person blu.png|BLU Festivized variant.
 +
</gallery>
 +
| content4 = <nowiki></nowiki>
 +
<gallery>
 +
File:Shotgun Engineer 1st person.png|First-person view.
 +
File:Shotgun Engineer with Gunslinger 1st person.png|First-person view with the [[Gunslinger]] equipped.
 +
File:Festive Shotgun Engineer RED First Person.png|RED Festive variant.
 +
File:Festive Shotgun Engineer BLU First Person.png|BLU Festive variant.
 +
File:Festive Shotgun Engineer with Gunslinger RED First Person.png|RED Festive variant with the Gunslinger equipped.
 +
File:Festive Shotgun Engineer with Gunslinger BLU First Person.png|BLU Festive variant with the Gunslinger equipped.
 +
File:Festivized Shotgun Engineer 1st person red.png|RED Festivized variant.
 +
File:Festivized Shotgun Engineer 1st person blu.png|BLU Festivized variant.
 +
File:Festivized Shotgun Engineer Gunslinger 1st person red.png|RED Festivized variant with the Gunslinger equipped.
 +
File:Festivized Shotgun Engineer Gunslinger 1st person blu.png|BLU Festivized variant with the Gunslinger equipped.
 +
</gallery>
 +
| content5 = <nowiki></nowiki>
 
<gallery>
 
<gallery>
File:Shotgun Soldier 1st person red.png|[[Soldier]] [[RED]] first-person view.
 
File:Shotgun Soldier 1st person blu.png|Soldier [[BLU]] first-person view.
 
File:Shotgun Pyro 1st person.png|[[Pyro]] first-person view.
 
File:Shotgun Heavy 1st person.png|[[Heavy]] first-person view.
 
File:Shotgun Engineer 1st person.png|[[Engineer]] first-person view.
 
File:Shotgun Engineer with Gunslinger 1st person.png|Engineer first-person view with the [[Gunslinger]] equipped.
 
File:Festive Shotgun Soldier RED First Person.png|Soldier RED [[Festive weapons|Festive]] variant.
 
File:Festive Shotgun Soldier BLU First Person.png|Soldier BLU Festive variant.
 
File:Festive Shotgun Pyro RED First Person.png|Pyro RED Festive variant.
 
File:Festive Shotgun Pyro BLU First Person.png|Pyro BLU Festive variant.
 
File:Festive Shotgun Heavy RED First Person.png|Heavy RED Festive variant.
 
File:Festive Shotgun Heavy BLU First Person.png|Heavy BLU Festive variant.
 
File:Festive Shotgun Engineer RED First Person.png|Engineer RED Festive variant.
 
File:Festive Shotgun Engineer BLU First Person.png|Engineer BLU Festive variant.
 
File:Festive Shotgun Engineer with Gunslinger RED First Person.png|Engineer with Gunslinger RED Festive variant.
 
File:Festive Shotgun Engineer with Gunslinger BLU First Person.png|Engineer with Gunslinger BLU Festive variant.
 
File:Festivized Shotgun Soldier 1st person red.png|Soldier RED [[Festivizer|Festivized]] variant.
 
File:Festivized Shotgun Soldier 1st person blu.png|Soldier BLU Festivized variant.
 
File:Festivized Shotgun Pyro 1st person red.png|Pyro RED Festivized variant.
 
File:Festivized Shotgun Pyro 1st person blu.png|Pyro BLU Festivized variant.
 
File:Festivized Shotgun Heavy 1st person red.png|Heavy RED Festivized variant.
 
File:Festivized Shotgun Heavy 1st person blu.png|Heavy BLU Festivized variant.
 
File:Festivized Shotgun Engineer 1st person red.png|Engineer RED Festivized variant.
 
File:Festivized Shotgun Engineer 1st person blu.png|Engineer BLU Festivized variant.
 
File:Festivized Shotgun Engineer Gunslinger 1st person red.png|Engineer with Gunslinger RED Festivized variant.
 
File:Festivized Shotgun Engineer Gunslinger 1st person blu.png|Engineer with Gunslinger BLU Festivized variant.
 
 
File:Shotgun concept.jpg|Shotgun concept art.
 
File:Shotgun concept.jpg|Shotgun concept art.
 
File:Shotgun concept2.jpg|Shotgun concept art.
 
File:Shotgun concept2.jpg|Shotgun concept art.
 
File:Shotgun concept3.jpg|Shotgun concept art.
 
File:Shotgun concept3.jpg|Shotgun concept art.
 +
File:Standard icon Shotgun.png|Icon from the TF2 DIY kit.
 
</gallery>
 
</gallery>
 +
}}
  
 
== See also ==
 
== See also ==
* [[Soldier strategy#Shotgun + reskins|Shotgun strategy (Soldier)]]
+
* [[Basic Soldier strategy#Shotgun + reskins|Shotgun strategy (Soldier)]]
* [[Pyro strategy#Shotgun + reskins|Shotgun strategy (Pyro)]]
+
* [[Basic Pyro strategy#Shotgun + reskins|Shotgun strategy (Pyro)]]
* [[Heavy strategy#Shotgun + reskins|Shotgun strategy (Heavy)]]
+
* [[Basic Heavy strategy#Shotgun + reskins|Shotgun strategy (Heavy)]]
* [[Engineer strategy#Shotgun + reskins|Shotgun strategy (Engineer)]]
+
* [[Basic Engineer strategy#Shotgun + reskins|Shotgun strategy (Engineer)]]
 
* [[Festive weapons]]
 
* [[Festive weapons]]
  

Latest revision as of 19:54, 7 November 2024

This article is about the stock primary or secondary weapon shared by the Soldier, Pyro, Heavy, and Engineer. For other shotguns, see Shotgun (disambiguation).

The Shotgun is the default secondary weapon for the Soldier, Pyro, and Heavy, and the default primary weapon for the Engineer. It is a pump-action, sawed-off shotgun.

The Shotgun deals high damage at close range. However, its damage falloff at range and low accuracy makes it weak in long-ranged firefights.

The Shotgun's shells always fire at least one pellet straight down the crosshair, while the other bullets are spread out. Random bullet spread, enabled in Casual Mode, causes the bullets to spread out in a random pattern. When random bullet spread is disabled, the pellets instead spread in a fixed three-by-three grid pattern, with two pellets overlapping in the center of the grid.

Taunting as Pyro with the Shotgun equipped results in the Hadouken kill taunt.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 150% 9 / pellet
Base damage 100% 6 / pellet
Maximum fall-off 52.8% 3.168 / pellet
Pellet count 10
Point blank 9-90
Medium range 6-60
Long range 3-32
Pellet spread 30:1
Critical 18 / pellet
Mini-crit 8.1 - 12.2 / pellet
Function times
Attack interval 0.625 s
Reload (first) 1.005 s
1.035 s
0.87 s
0.87 s
Reload (consecutive) 0.51 s
Values are approximate and determined by community testing.

Demonstration

Strange variant


Related achievements

Leaderboard class soldier.png Soldier

Bomb Squaddie
Bomb Squaddie
Destroy 10 sticky bombs with the shotgun in a single life.


For Whom the Shell Trolls
For Whom the Shell Trolls
Bounce an opponent into the air with a rocket and then kill them with the shotgun before they land.
Worth a Thousand Words
Worth a Thousand Words
Provide the enemy with a freezecam of your 21 gun salute.


Leaderboard class pyro.png Pyro

Combined Fire
Combined Fire
Use your shotgun to finish off 20 players you've ignited.
OMGWTFBBQ
OMGWTFBBQ
Kill an enemy with a taunt.


Leaderboard class heavy.png Heavy

Rationing
Rationing
Kill an enemy with your shotgun while you're out of minigun ammo.


Leaderboard class engineer.png Engineer

Texas Two-Step
Texas Two-Step
Use your shotgun to finish off an enemy recently damaged by your sentry gun.

Update history

June 19, 2008 Patch (Pyro Update)
  • Pyro's Hadouken taunt now kills people it hits.

December 11, 2008 Patch

August 31, 2009 Patch

  • Fixed Pyro's Hadouken killing Scouts that have used Bonk! and are phasing.

December 17, 2009 Patch (WAR! Update)

  • Soldier's Shotgun taunt changed to 3 Volley Salute (previously was the Buff Banner's juggling taunt).

July 8, 2010 Patch (Engineer Update)

  • [Undocumented] The Engineer's Shotgun is now a c_model and shares its animations with the Frontier Justice. Additionally, an alternative Frontier Justice firing animation has been added.

July 9, 2010 Patch

  • Fixed Engineer Shotgun and Pistol not using team skins for the Engineer's arms.

September 30, 2010 Patch (Mann-Conomy Update)

  • Every class's Shotgun now reloads at the same speed.

October 6, 2010 Patch

  • Fixed being unable to equip customized shotguns on some classes.

November 19, 2010 Patch

  • Fixed the Shotgun reload animations for the Soldier/Pyro/Heavy looping endlessly.

January 7, 2011 Patch

February 14, 2011 Patch

  • [Undocumented] Nametagged Shotguns now properly use c_model technology.
  • [Undocumented] Fixed Engineer's first-person arms using the wrong bodygroup when having a renamed Shotgun equipped with the Gunslinger.

June 23, 2011 Patch (Über Update)

June 18, 2014 Patch (Love & War Update)

  • Converted the Shotgun models to use the c_models system.

December 22, 2014 Patch (Smissmas 2014)

Bugs

  • Sometimes the player gets stuck in the reloading animation in world view while playing as a Soldier. This can be fixed by switching weapons.
  • The stock variant of the Shotgun has a different viewmodel position compared to non-stock variants of the weapon.

Trivia

  • As with most shotguns in the game, the Shotgun is a left-handed model (as shown by the ejection port being visible on the left hand side of the gun), despite all classes holding it right-handed. A right-handed Shotgun has the ejection port on its right side to prevent ejected shells from striking the user.

Gallery

[hide]Gallery
  • Soldier
  • Pyro
  • Heavy
  • Engineer
  • Other
show;hide

See also