Difference between revisions of "Team Fortress Wiki talk:Weapon Demonstration"

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{{Team Fortress Wiki:Weapon Demonstration/Talk archives}}
 
{{Team Fortress Wiki:Weapon Demonstration/Talk archives}}
==batalionsbackup,cloakanddagger,inviswatch,natascha,rocketlauncher,tribalman's shiv,shortstop,stickybomblauncher,enthusiaststimepeice weapon demonstrations==
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__NOTOC__
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{{clr}}
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= Needed =
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= Tools =
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== {{Demo Header|Chemistry Set}} ==
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{{DemoEntry
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| begin
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| status = nodemo
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| reservation =
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| changes =
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| video =
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}}
  
here are the links in order:
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<div class="mw-collapsible mw-collapsed" style="width:100%">
http://www.youtube.com/watch?v=FdZxL-YSD9o
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Old discussion (2020)
http://www.youtube.com/watch?v=FroHsFWL5Lk
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<div class="mw-collapsible-content" style="width:100%; text-align:left">
http://www.youtube.com/watch?v=eSRRBXM6SNs
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Hi, just made a vid demonstration about Chemistry kit. https://www.youtube.com/watch?v=R2uEkaw6Jbs&feature=youtu.be
http://www.youtube.com/watch?v=fupo2hy5VVA
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What should i do next? ~ Fokus 03.06.2020 16:50 GMT+2
http://www.youtube.com/watch?v=acYfnFtrBRs
 
http://www.youtube.com/watch?v=MXia7L7-RNA
 
http://www.youtube.com/watch?v=q334r_PpuHQ
 
http://www.youtube.com/watch?v=Gx-hcShzOwI
 
http://www.youtube.com/watch?v=YoBDftrYCLs
 
  
There they all are please post comments and tell me if i did anything wrong =D {{unsigned|Nivekkevin97}}
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:Hi there,
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: You now have to wait for [[User:WindPower|WindPower]] to respond. He usually does this every week on Sundays, though he's very busy nowadays.
==Back Scratcher Demonstration==
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: My advice on your video is: Don't start in the Main Menu, start in the backpack (first page) instead. Make sure your backpack's page is also clear of other stuff, so when you finished using the chemistry set it doesnt go to the third page and you'll have to drag it from there. Show yourself using the Chemistry Set, too, it's part of its functionality. Your video also seems to have a delay between sound and the video.
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: It also lacks editing.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 15:05, 3 June 2020 (UTC)
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:::> he's very busy nowadays
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:::You give me too much credit. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)
  
My first attempt xD
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::Hi, thanks for tips. I fixed the video, now it should be much better. https://www.youtube.com/watch?v=-fgON6QQ6Mk&feature=youtu.be <br />
http://www.youtube.com/watch?v=inS4VG9OE4E
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::[[User:Fokuskii|Fokuskii]] ([[User talk:Fokuskii|talk]]) 23:53, 3 June 2020 (UTC)
I noticed no one had done the back scratcher yet so. here it is :) {{unsigned|Jerico55}}
 
:OK, not bad for a first attempt, but there are quite a few things that need fixing:
 
* It is not HD and 16:9. Make sure to record at a 16:9 resolution greater than or equal to 1280x720.
 
* Don't kill the spy. They spy is only there for taunt kills. Since you cannot taunt kill with the rake, the spy should not be in the video at all.
 
* Start recording with your mouseover the weapon. You started with the mouse centered, then moved to mouseover it.
 
* You need to demonstrate the healing effects of the backscratcher. You're going to need to spawn a health kit and a friendly medic, then take some damage and show how each heal you.
 
: I am watching it with no audio, because I am at work, so I cannot comment on if you did the music correctly. Also, please create new topics at the bottom of the talk page, and sign your posts by putting <nowiki>~~~~</nowiki> at the end. [[User:Natemckn|Natemckn]] 15:14, 3 January 2011 (UTC)
 
 
*Thanks for the tip, ill try my best to edit it. --[[User:Jerico55|Jerico55]] 15:39, 3 January 2011 (UTC)
 
:Here are more things, There's no music and the volume is too low. Shock394 23:02, 3 January 2011 (UTC)
 
  
* Oh wait how to spawn healthkits? i tried googling, i cant seem to found out how, little help? so i can now finish this :) --[[User:Jerico55|Jerico55]] 13:59, 11 January 2011 (UTC)
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:::The same problem applies with the backpack. It should start on the first page (that's empty except for the required items). The section where you hover over the chemistry set is too long, perhaps make it 1 or 2 seconds. The same thing applies to the end, show the strangifier being applied. It also lacks fading (A lot of these things can be fixed with simple editing, but I think the pages thing will have to be done with a new one :\)<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:10, 4 June 2020 (UTC)
::The only way I can think to do it would be either to use a sourcemod plugin, or go scout and use the candy cane and kill a bot or two before you start recording. Just make sure not to have blood everywhere when you record --[[User:natemckn|<span style="font-family:TF2 Build; color:deeppink">Nate</span>]] <sup>([[User_talk:natemckn|T]] | [[Special:Contributions/natemckn|C]])</sup> 14:15, 11 January 2011 (UTC)
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:::The video should also be 1080p (your first version was 1080p but the second version is 720p). Agreed with all other comments — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)
:: riiightt, ill try that --[[User:Jerico55|Jerico55]] 14:39, 11 January 2011 (UTC)
 
::Is it ok to use the normal ratio? i dont have a widescreen monitor :(--[[User:Jerico55|Jerico55]] 15:04, 11 January 2011 (UTC)
 
:::Sorry, in order to keep the videos consistent, all videos must be 16:9 and at least 1280x720 resolution. Depending on your setup, you may be able to run at this resolution windowed for recording. --[[User:natemckn|<span style="font-family:TF2 Build; color:deeppink">Nate</span>]] <sup>([[User_talk:natemckn|T]] | [[Special:Contributions/natemckn|C]])</sup> 15:20, 11 January 2011 (UTC)
 
  
== Equalizer ==
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I have both an alt and a professor speks chemistry set for this demonstration, I just have yet to find the password to the account...<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)
I'm interested in making Equalizer's demonstartion but I can't do it during January. Can someone reserve Equalizer for me? Thanks. [[User:Bling1907|Bling1907]] - 04 January 2011 8 pm. (UTC)
 
:If you can't do it for the next 3+ weeks, then we're not going to reserve it for you. Reservations are for when someone is currently working on the video, so that we don't end up with two people doing the same one at the same time [[User:Natemckn|Natemckn]] 18:07, 4 January 2011 (UTC)
 
::I'm preparing the files and others tomorrow and start recording at 14th. [[User:Bling1907|Bling1907]] - 05 January 2011 1 pm. (UTC)
 
::A little side note: How i can spawn a bot with Equalizer? -[[User:Bling1907|Bling1907]]
 
:::You can't :( TF2's bots are quite limited, and it is a shame. Use a human player if you need. But why would you need such a bot for the Equalizer demo? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:28, 5 January 2011 (UTC)
 
::::You know, to show that you can't healed while holding Equalizer. Many people doesn't know this. Can you belive it? [[User:Bling1907|Bling1907]]
 
:::::Oh yeah, that's a good point. Get a friend (that should rename himself to "Friendly Soldier" to stand around on the map, I guess. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:02, 5 January 2011 (UTC)
 
::::::But I open the map from console. Can he join my game? Also I have a problem with adding bots. I got the cfg files and type exec weaponref but it doesn't add bots. (I'm bad at controlling game from console) [[User:Bling1907|Bling1907]] 06 January 2011 12 am. (UTC)
 
:::::::Type sv_lan 0, reload the map, and your TF2 client is now a server that your friend can connect to (if you've forwarded the ports correctly). I don't know why the weaponreg file wouldn't work though (did you save it as atxt file? Did you save it as a .cfg file but extensions are hidden so in reality it's a .cfg.txt file?) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:13, 6 January 2011 (UTC)
 
::::::::Well I'm still trying to add the bots. Thanks for the sv_lan 0 tip. Also bad news for me: 14th changed to 17th. Is it ok? [[User:Bling1907|Bling1907]] - 7 January 2011 2 pm (UTC)
 
::::::::Uh.. I was saying 'bad news' and appearantly my PC got crashed (I'm writing these from my friends') and I need to re-install everything. Can it 'wait' or..? - Bling
 
  
== Overall improvement of the quality of the videos ==
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Hey, was wondering if this was still open? I can do a possible version with a collector chemistry kit but not sure if it matters if it's strangifier or collector's. [[User:God&#39;sWrath|God&#39;sWrath]] ([[User talk:God&#39;sWrath|talk]]) 01:15, 16 February 2024 (UTC)
  
I've pointed out in the last officially released video, the Chargin' Targe's, that the way the weapon was showcased was much better than the previously shown ones.
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:It's still open, although a collector's kit may be too large as it would require showing all 100 items added.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 11:13, 16 February 2024 (UTC)
  
First of all it clearly shows what the weapon can do, both actively (damage with or without extra heads) and passively (the fire and explosive resistance), by comparing two different situations (as with the Friendly demoman being annihilated while the Targe-wearing one could survive multiple hits), something that in some videos (ex. Pain Train demonstration) wasn't done. Secondly, it shows how the weapon functions in combination with other ones, such as the grenade launcher.
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::Ah, alright so what if I show a strangifier first and add a section for the collector's where I only put 1 in but I put disclaimer stating it's x amount of x items and not 1 item for a collector's kit? So video doesn't drag out. [[User:God&#39;sWrath|God&#39;sWrath]] ([[User talk:God&#39;sWrath|talk]]) 03:41, 17 February 2024 (UTC)
Now, while I do understand that videos showing EVERY possible combination would take forever to make, but think about certain combos: for example, what about the Steak + the GRUs, to show that the speed boost doesn't stack? Or what about the Wrangled sentry and minisentry differences? I am not saying you should make every combo, just the most significant ones.
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:::Just pick a simpler, cheaper chemistry set like in the first video · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:15, 17 February 2024 (UTC)
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</div></div>
  
I'd be glad if someone could remake or at least make an addendum to certain old videos, and I'm looking forward to see more videos like Chargin' Targe's.[[User:Meower|Meower]] 19:48, 4 January 2011 (UTC)
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I've reserved this but I've been thinking it over and I'm not sure if it's really necessary. The [[Strangifier]] demonstration shows the exact same process of completing a chemistry set to acquire a strangifier and then applying it to the item. Both demonstrations would bassically be the same. Do we really need two demonstrations showing the exact same thing? Or what should this demonstration do to be different from the Strangifier demonstration? [[User:Mediarch|<font color="ec5c69">'''Mediarch'''</font>]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|<font color="ec5c69">'''Talk'''</font>]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|<font color="ec5c69">'''My Edits'''</font>]] 22:01, 29 May 2024 (UTC)
:After discussing this with Wind, we have decided that this new method of demonstrating resistances/vulnerabilities is much better and will be the standard moving forward. I am going to add a bullet point to the project page describing this, and I'm marking the Pain Train, Southern Hospitality, and Fists of Steel to be redone because of this.
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{{DemoEntry|end}}
:As for using combos in videos, I think they should only be included in rare situations. The targe is the obvious one because you cant use the targe alone, so we had to demonstrate how you can use it with a melee weapon and with the primary weapon. Also the eyelander directly affects the targe's stats, so that had do be demonstrated also. Other situations I can think of would be the bushwacka + jarate, because jarate is needed to use the bushwacka's abilities, the frontier justice + sentries, crit-a-cola + another weapon, etc. [[User:Natemckn|Natemckn]] 22:13, 4 January 2011 (UTC)
 
  
::I'd like to point out that Wrangled sentries and minisentries have a completely different rate of fire, or that the GRU+Steak won't stack their effects, or that the Skullcutter will still slow you down, even while you're charging.[[User:Meower|Meower]] 22:13, 5 January 2011 (UTC)
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== {{Demo Header|Upgrade to Premium Gift}} ==
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{{DemoEntry
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| begin
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| status = nodemo
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| reservation = [[User:Rocket bacon|Rocket bacon]] ([[User talk:Rocket bacon|talk]]) 00:04, 3 July 2024 (UTC)
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| changes =
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| video =
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}}
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:I'm not quite sure if this one is necessary [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 9:12 PM 8/24/2014 (PDT)
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::Nah, probably not unless someone just happens to run upon that item — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:59, 27 October 2014 (PDT)
  
== Getting a Weapon I don't own ==
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Question: Do I need to show I, person giving the premium gift, receive the professor speks?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 11:04, 6 September 2019 (UTC)
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:Yes, that's part of the item's effects. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:39, 8 September 2019 (UTC)
  
How could I give myself a Weapon that I don't own for demonstrating it? --Adam.GameDev 20:58, 5 January 2011 (UTC)
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I have brought the premium gift to another account, the only issue is that the professor speks is already on my TF2 account, so I would need a third account to receive the speks (while already having premium). It may take a while longer but if anyone else wants to give a crack at it.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)
:Edit your game files, you read the whole thing? Shock394 21:51, 5 January 2011 (UTC)
 
::I meant what file. --Adam.GameDev 16:37, 6 January 2011 (UTC)
 
:::No need to be condescending about it, Shock394.
 
:::Adam.GameDev: You need to modify items_game.txt. There are lots of guides about this on Google and apparently even a [http://forums.steampowered.com/forums/showthread.php?t=1405198 program to do it for you] [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:13, 6 January 2011 (UTC)
 
  
== Homewrecker and Bushwacka ==
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I think I can do this one, I got two extra accounts just sitting here for years, I want to give it a shot. [[User:Rocket bacon|Rocket bacon]] ([[User talk:Rocket bacon|talk]]) 00:04, 3 July 2024 (UTC)
  
So I made 2 new demonstrations, and once again, please correct and help improve my mistakes.
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Question: Must I show the "Use" option even if the account I'll be using to gift it already is premium (a pop-up comes up saying the account already is premium)? Or should I use it on an account with no premium, and then demonstrate the process of gifting it? Sorry if it sounds confusing, I'm just trying to come up with the best way to do this one. [[User:Rocket bacon|Rocket bacon]] ([[User talk:Rocket bacon|talk]]) 19:53, 3 July 2024 (UTC)  
[http://www.youtube.com/watch?v=TV_mnqAeVrE Homewrecker]
 
[http://www.youtube.com/watch?v=FYv8z43JyFM Bushwacka] [[User:20xx0|20xx0]] 01:30, 6 January 2011 (UTC)
 
:Homewrecker:
 
:* Homewrecker not held right after backpack view (switch before opening the backpack)
 
:* Audio is not balanced (cannot hear the sound of the game)
 
:* Music is not long enough and loops (pick a longer one)
 
:* Missed a hit at the teleporter Sapper, making it look like it takes two shots to destroy it
 
:* Transition too quick after unsapping; wait a second before destroying the Sapper, and wait a second after the Sapper is destroyed
 
:* Framerate a bit low...
 
:Bushwacka:
 
:* Bushwacka not held right after backpack view (switch before opening the backpack)
 
:* Same audio issue
 
:* Chat text visible at 0:30
 
:* Framerate a bit low still...
 
:That's it :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 03:00, 6 January 2011 (UTC)
 
::One more thing I noticed about the homewrecker, theres a blue engie corpse hanging around on the left at the beginning --[[User:natemckn|<span style="font-family:TF2 Build; color:deeppink">Nate</span>]] <sup>([[User_talk:natemckn|T]] | [[Special:Contributions/natemckn|C]])</sup> 03:02, 6 January 2011 (UTC)
 
[http://www.youtube.com/watch?v=Fzast0F3_XU Bushwacka] remade. [[User:20xx0|20xx0]] 15:58, 6 January 2011 (UTC)
 
:::Nice idea to use the afterburn to better show damage vulnerability. However:
 
:::* Music is looping; please pick a longer one that doesn't loop
 
:::* Lift your head a little to better show damage numbers on the Soldier
 
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:13, 6 January 2011 (UTC)
 
  
Again, [http://www.youtube.com/watch?v=Rnu7kJ4ZK-k The Bushwacka]. I picked the longest track, still the final seconds are soundless, so i'm out of ideas. Somehow edit the audio or something? [[User:20xx0|20xx0]] 00:44, 7 January 2011 (UTC)
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:Yes, the item must be used, and the trading itself must also be shown, as well as showing the gifter receiving the speks.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:15, 3 July 2024 (UTC)
  
== Tribalman Shiv, Redone Sticky Bomb Launcher, Loch-N-Load Demonstrations ==
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{{DemoEntry|end}}
Blip.tv' still won't cooperate with me (and no, I can't set them as unlisted on Youtube thanks to Egoraptor strike) so here are the files for download... again. http://www.mediafire.com/?xzz3649485famzq Akuago220, The Jungle Expeditioner 02:56, 6 January 2011 (UTC)
 
:You could simply create a new YouTube account. Anyway, nate will probably review those~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 03:00, 6 January 2011 (UTC)
 
: I guess I'll just waste some of my unlimited fast bandwidth:
 
: http://www.youtube.com/watch?v=hN3bJTBL-k8
 
: http://www.youtube.com/watch?v=LDyvEpEPS9c
 
: http://www.youtube.com/watch?v=2ZvSqbOIxZo
 
: --[[User:natemckn|<span style="font-family:TF2 Build; color:deeppink">Nate</span>]] <sup>([[User_talk:natemckn|T]] | [[Special:Contributions/natemckn|C]])</sup> 03:22, 6 January 2011 (UTC)
 
::They all look good, save one thing: The (ugly, if I may) non-default cursor in backpack view... Other than that: Show a fully charged sticky shot, show sticky jumping, show self-damage for the SL;  move a bit away from the barrier in the LnL one when taunting, so that the Demoman's whole model is visible — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 03:34, 6 January 2011 (UTC)
 
  
== Added Golden Wrench ==
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== {{anchor|Ring}}{{Demo Header|Something Special For Someone Special}} (Tool)==
--[[User:Jessecar96|Jessecar96]] 04:38, 6 January 2011 (UTC)
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{{DemoEntry
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| begin
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| status = nodemo
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| reservation = [[User:Mediarch|<font color="ec5c69">'''Mediarch'''</font>]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|<font color="ec5c69">'''Talk'''</font>]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|<font color="ec5c69">'''My Edits'''</font>]] 00:29, 2 May 2024 (UTC)
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| video =
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}}
  
I added a Golden Wrench demo. No, I don't have it, I modified items_game
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<div class="mw-collapsible mw-collapsed" style="width:100%">
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Old discussion (2019)
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<div class="mw-collapsible-content" style="width:100%; text-align:left">
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Hi. I know this item is quite expensive for someone to make a demonstration, but I was thinking, a video showcasing how the item works (which the purchaser's choose they person), and then, on the same video, showing the chosen player's screen perspective, showing the option to accept the proposal, and after that, showing the notification on the Main Menu for the accepted proposal.
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<br>Considering the high cost that would be making this demonstration, I wonder if Valve could gives us a hand and supply one for our demonstrations purposes, as long we delete both rings after doing the full video.
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<br>It seems that the process is mostly the same as the [[Gift Wrap]], but I have no idea how are the things when someone receives that Gift. We also lack a proper Gift Wrap video, apparently. [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 19:26, 16 July 2019 (UTC)
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: Keep dreaming, valve won't even fix server issues much less give us free items. If you are planning to make a demonstration though, better ask windpower for some super detailed instructions to make sure it's right the first time. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 21:37, 18 July 2019 (UTC)
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::Well, they have the ability to both give and delete items, it could work? Yes. Will it happen? We don't know. If there's anything we can do, is ask for someone who plans on buying one legitimately and asking them for help. Last time that the item got in 50% off, a lot of people bought one, so. [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 20:01, 19 July 2019 (UTC)
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:::If you give it some time, I could save up to get it and try to make it. <br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 20:16, 19 July 2019 (UTC)
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:I offer to give a 50 USD Steam gift card to anyone who has already gotten an item demonstration video approved and uploaded in order to make this demonstration, and then another 50 USD Steam gift card upon video approval. I'm not sure what the price of the item is in other currencies but I'll also match that if possible as long as it's not too much more expensive. Please make sure to record both sides (sender account and receiver account). — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:00, 21 July 2019 (UTC)
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::Well, I guess we should start discussing how should it be done. Firstly, I think the Gifter should be named "Scout" and the Recipient be "Miss Pauling". Scout has the [https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c7/c718b0c234a3f5ff5fc8f0b99c3f64f0de4ccefe_full.jpg Scout avatar] (184x184 version from Steam), while Miss Pauling can use [https://i.imgur.com/bBLbzuP.png this]. I think the name could be something along what Scout would say, my suggestion, name it as "You are really frickin' sweet". That'd go nice, eh?
 +
::Secondly, I don't know who's going to be the Recipient. Should we create a Steam account just for that, or should we rely with another Video Demonstration Creator to do a collab? [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 23:55, 21 July 2019 (UTC)
 +
::<br> well how about we can hit two birds with one store and do the ring and the Upgrade to Premium Gift from the same two account?, First the two account would demostrate the Upgrade to Premium Gift which the sender should buy it from the store and send to the receiver who don't have premium. them Recycle the same account to do the ring. We could make a story out of it as well from friendship when a user gifted the premium to the other use then after few days they both got engaged via the sender would give the ring. It won't end up a awkward situation. but for this situation we need 4 people to do the ring tho 2 sender reciever, 2 regular tf2 player to recieved the message one in the tf2 main menu and the other while in-game[[User:Jomarcenter|Jomarcenter]] ([[User talk:Jomarcenter|talk]]) 14:27, 28 August 2019 (UTC)
 +
::::That's a cute story, but let's keep the demonstration to just one item (the ring), not the Upgrade to Premium Gift on top of it. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:17, 1 September 2019 (UTC)
 +
:::: I don't know what you're talking about, wind. Story time is clearly more important than the actual video. (but in all seriousness the two '''accounts''' would be okay to reuse right?) [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 04:52, 4 September 2019 (UTC)
 +
:::::Yeah, sure, it would just be two separate videos — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:39, 8 September 2019 (UTC)
 +
:::<br> I kind of thought the role playing names were unnnecessary to begin with, and could also cause confusion as to whether or not those texts always appear in game. But if WP or thed feels that's the best way to do it without commercializing it then oh well for me.
 +
::: The two steam accounts would be kinda hard to sync up (and would also be a waste of $100), i'm willing to be proposed to if no one else will :) [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 01:06, 25 July 2019 (UTC)
 +
::::No need for roleplaying. It's cool if you want to do it but totally optional. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 06:26, 29 July 2019 (UTC)
 +
</div></div>
  
[http://www.youtube.com/watch?v=anb4WIdH0mI Here's the video]
+
I guess I should give an update on this. I'm still up for doing this one. The plan was to do it with Cheddar but currently a lot of the community wanted to boycott spending money on the game because of the bot situation so Cheddar wanted to delay this until....idk when. Valve just banned the majority of the bots and new bot hosting accounts are getting banned as they're being created so I think now is as good as time as any to do this demo. But I can't do it by myself so I need to talk with Cheddar_ and see if he's still available for it or I need an assistant who's willing to help with it. [[User:Mediarch|<font color="ec5c69">'''Mediarch'''</font>]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|<font color="ec5c69">'''Talk'''</font>]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|<font color="ec5c69">'''My Edits'''</font>]] 11:17, 29 June 2024 (UTC)
 +
:I get that you don't agree with the decision but the sassy "delayed until Idk I guess" comments are pretty annoying. No one can see in the future as to when stuff like this will cool down. If I say something like "do it in a week" and it's still an issue in a week, you would've been upset too.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 11:59, 29 June 2024 (UTC)
 +
:: I'm not trying to be sassy. I'm not complaining. Sorry if it comes off that way. That's not my intention. It's just been nearly two full months with zero communication about the status of the demonstration. Reservations are technically only valid for two weeks so I simply wanted to make sure that everyone knew that I was still planning to do it. [[User:Mediarch|<font color="ec5c69">'''Mediarch'''</font>]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|<font color="ec5c69">'''Talk'''</font>]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|<font color="ec5c69">'''My Edits'''</font>]] 12:41, 29 June 2024 (UTC)
  
I might redo it because I forgot i had net_graph on.
+
{{DemoEntry|end}}
  
I'll be making a bunch more soonAny other suggestions?
+
== [[File:Mannpower Powerup King.png|16px|link=Mannpower]] [[Mannpower]] powerups ==
:There's lots of problems with this, but the one that everyone else without a real Golden Wrench has had is that the backpack preview model is a regular wrench. Try it out~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:56, 6 January 2011 (UTC)
+
{{DemoEntry
 +
  | begin
 +
| status = nodemo
 +
| reservation =
 +
| changes = {{c|Demonstrate all powerups.}}<br>{{c|Show you can switch to the Grappling Hook under the effects of the Knockout powerup.}}
 +
| video =
 +
}}
  
== Tribalman's Shiv, Flamethrower and Huntsman ==
+
Hello, I had a question about preforming/recording this demonstration. Mannpower has a domination mechanic (Not to be confused with [[Domination|dominations]]), this mechanic works by when a player has many more kills than other players on the enemy team, and so that player gets nerfs on their power ups. I'm guessing I would have to demonstrate this in the video, however I do not know how to activate it. I have not been able to activate this on myself in tr_karma, however even if I did, the player who is dominating does not get the message on their screen showing that they are dominating. The only effects the player who is dominating sees is they are marked for death if they have a power up, and a nerf on that power up for that player. I don't know how I would go about demonstrating the effects of domination mechanic, considering the viewer wouldn't know that being marked for death with a power up means you are dominating. If I were to get the domination mechanic to work, should I just show the class as marked for death, or something else? [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 01:51, 12 July 2022 (UTC)
[http://www.youtube.com/watch?v=5RZXUvdDCSw Here's the Tribalman's Shiv demonstration.] I filmed it without knowing it was already done by The Jungle Expeditioner, and it's my own fault for not reserving it in the first place, but I decided to upload it anyway. The differences are that the Shiv is not vintage (although I have one) and the death by bleeding out is shown more clearly. Again, I apologize to the original maker of the demonstration that I did mine without knowing it was already done.
 
To prevent this from happening again, I'd like to reserve the Huntsman and the Flamethrower. I will inlcude advanced tactics like igniting the sniper's arrow (in both vids from different perspectives), pinning enemies to walls with the Huntsman; reflecting various projectiles (namely stickies and grenades, to show that the former can be blown away after being planted and the latter no longer damage you or your team), igniting invisible and disgused spies, extinguishing teammates. I also plan to demonstrate the flamethrower damage falloff in respect to the distance - on the Pyro, so the afterburn damage won't get in the way. - [[User:Zhnigo|Zhnigo]] 19:17, 6 January 2011 (UTC)
 
:Your demonstration looks better than Akuago220's IMO, so yours should be uploaded if there is a choice to make. Right now though, both demonstrations aren't satisfactory yet~ (In your case, there's a slight delay at the end staring at the grate, and you should lift your head a little to better show damage values).
 
:If you can pull off all of that for the Flamethrower and Huntsman demos, that would be pretty epic. Please reserve them~ (Page isn't locked) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:13, 6 January 2011 (UTC)
 
:[http://www.youtube.com/watch?v=j3XlJGkAyzw The second version of the Shiv.] - [[User:Zhnigo|Zhnigo]] 04:59, 7 January 2011 (UTC)
 
::Looks good, please upload the original~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:34, 7 January 2011 (UTC)
 
[http://www.mediafire.com/?qh8s4b7aok33yn7 Shiv demo ready for downloading],[http://www.youtube.com/watch?v=3wCuZOwT2qw Flamethrower demo], [http://www.youtube.com/watch?v=efgq1-o0nz0 Huntsman demo]. - [[User:Zhnigo|Zhnigo]] 16:10, 7 January 2011 (UTC)
 
:Oh wait, the Huntsman demo doesn't have music. Silly me. - [[User:Zhnigo|Zhnigo]] 16:13, 7 January 2011 (UTC)
 
::The flamethrower was done already, what's wrong with it? http://www.youtube.com/watch?v=IcmD2vW79-E -- [[File:User Swordz Swordz.png|25px]][[User:Swordz|<span style="color:#70B04A;font-size:13px;font-family:
 
'TF2 Build';text-shadow:#e3e3e3 1px 1px 0px;"><u>Swordz</u></span>]]{{mod}}[[File:User Swordz Swordz.png|25px]] <span style="font-size:10px">([[User talk:Swordz|talk]] | [[Special:Contributions/Swordz|contribs]])</span> 16:17, 7 January 2011 (UTC)
 
:Shiv video uploaded --[[User:natemckn|<span style="font-family:TF2 Build; color:deeppink">Nate</span>]] <sup>([[User_talk:natemckn|T]] | [[Special:Contributions/natemckn|C]])</sup> 16:19, 8 January 2011 (UTC)
 
::Should I change something else in the Huntsman video while adding the music to it? Is the flamethrower video ok? - [[User:Zhnigo|Zhnigo]] 06:03, 9 January 2011 (UTC)
 
Since there's no feedback I'll just upload [http://www.youtube.com/watch?v=1eqG7tJ0WGM the huntsman with music]. This video differs from the one that is already up at the huntsman page in that it shows differences in headshot damage corresponding to arrow drawing time, the ability to draw in midair, walk with the arrow drawn, have the arrow lit by a pyro and also pin the ragdoll to a wall. :) The differences in the flamethrower video are: damage falloff demonstration with distance, igniting cloaked and disguised spies, blowing stickies away and again igniting a friendly sniper's arrow. Please respond, I'm waiting for a couple of days now. - [[User:Zhnigo|Zhnigo]] 04:24, 10 January 2011 (UTC)
 
:Shots are good; however, please place the heavy somewhere distinct (not exactly behind the Pyro); for example, in front of the yellow barrels next to the Soldier. For the final "target" shot, you showed the "shakey" trajectory but not the usual one; you need to show the usual non-charged one (big arc) and the fully charged one (small arc) as well. Additionally, the "shakey" trajectory's offset from the usual one is random, so try to get a shot for which the trajectory differs a lot. There are some white splotches of color in one frame during the middle of the transition after the tauntkill, and an audio/video "freeze" when the demoman gets arrowed by 0:56. Let the afterburn finish. And then pin him mercilessly like you did~ Thanks, that's a big demonstration — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:56, 10 January 2011 (UTC)
 
::Thanks for your answer. :) [http://www.youtube.com/watch?v=vJoWYqkgAwY The huntsman demo, corrected.] What about the flamethrower? - [[User:Zhnigo|Zhnigo]] 07:33, 10 January 2011 (UTC)
 
::Not sure about placing the Heavy instead of the Medic... Could you keep the regular placement, just add the heavy somewhere else? If you feel like redoing it, that is. Flamethrower one is really cool. Can't listen to its audio right now, but the video looks perfect. Please upload the original if the audio is correct — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:44, 10 January 2011 (UTC)
 
:::Nnnghhhhnot sure if I feel like redoing it. :) If it is that important, hovewer, I will. Is it?
 
:::As of now, here are the [http://www.mediafire.com/?d9ipelj481jwjui huntsman] and [http://www.mediafire.com/?13o73of40p3h8vy flamethrower] ready for download. - [[User:Zhnigo|Zhnigo]] 16:55, 10 January 2011 (UTC)
 
::::So should I redo it with the heavy near the soldier or not? - [[User:Zhnigo|Zhnigo]] 16:00, 12 January 2011 (UTC)
 
:::::IMHO its fine. I'll upload them when I get home from work. --[[User:natemckn|<span style="font-family:TF2 Build; color:deeppink">Nate</span>]] <sup>([[User_talk:natemckn|T]] | [[Special:Contributions/natemckn|C]])</sup> 16:05, 12 January 2011 (UTC)
 
::::::Huntsman done, Flamethrower going up right now --[[User:natemckn|<span style="font-family:TF2 Build; color:deeppink">Nate</span>]] <sup>([[User_talk:natemckn|T]] | [[Special:Contributions/natemckn|C]])</sup> 18:57, 12 January 2011 (UTC)
 
::::::Flamethrower done. Good work. --[[User:natemckn|<span style="font-family:TF2 Build; color:deeppink">Nate</span>]] <sup>([[User_talk:natemckn|T]] | [[Special:Contributions/natemckn|C]])</sup> 19:14, 12 January 2011 (UTC)
 
  
== Candy Cane Demo. ==
+
:This does sound hard to demonstrate. If you enable third-person mode, do you see the skull icon above the player's head in the 3D world (not on the HUD)? If so, here's a structure that might work:
  
[http://www.youtube.com/watch?v=9nodiOw9cEw]
+
* Spawn enough enemies on the map such that you can reach domination status, and still have enough enemies left over to show that the effect isn't about killing *all* other enemies.
30 seconds, only killing with the cane.
+
* Start the demonstration in first-person mode.
[http://www.youtube.com/watch?v=-m09MesORVY]
+
* Switch to third-person mode.
30 sec using different weapons also.
+
* Kill enough enemies such that domination status appears.
 +
* Highlight the correlation between the third-person skull icon and the HUD one, for example by zooming in on both at once, or drawing a red box around both or something.
  
I know Ill have to record these again later so just tell me what to do differently.
+
Now you've established that "skull on HUD" = "having killed enough enemies".
Please and thank you. <small>--''The preceding unsigned comment was added by'' [[User:Elgin U1613|Elgin U1613]] ([[User talk:Elgin U1613|talk]]) • ([[Special:Contributions/Elgin U1613|contribs]]) </small>
 
:Alright:
 
:*Has "www.fraps.com" on top
 
:*Has no music
 
:*Backpack view is wrong (no model rotation, no weapon selection thingy)
 
:*Doesn't use modified HudDamageAccount.res
 
:*Doesn't show taunt (completely)
 
:*Doesn't show increased explosive damage vulnerability
 
:I suggest you look at the current [[Candy Cane]] demo, as there is nothing wrong with it (shows damage vulnerability and everything) except the weapon model — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:33, 7 January 2011 (UTC)
 
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:33, 7 January 2011 (UTC)
 
::The "www.fraps.com" thing shows that he's using the free version, buy it or change the recorder. Shock394 04:26, 8 January 2011 (UTC)
 
  
'''Original Poster EDIT...'''
+
Now, demonstrate each powerup one by one. For each powerup, do a split-screen, with the left being non-dominating, and the right being already-in-dominating status. Pick up the powerup on both clips and demonstrate the effect. The skull icon being visible on the clip on the right should be enough of a hint that this is the cause. If not obvious enough, you can draw attention to it at the beginning of the clip, such as by drawing a red box over it or something.
:*Major Problem: Using free version
 
:*Reason: I'm Cheap
 
:*Solutions: Stop being cheap OR Leave it to the pros.
 
Sorry but I just don't have the money for it at the moment.. Maybe when I get out of school and get a job. <nowiki>T _T</nowiki> --Elgin F. 20:58, 8 January 2011 (UTC)
 
  
== Sydney Sleeper (redone) ==
+
Hope this helps. I suggest doing a test demo with just one or two powerups demonstrated and posting it here first before doing all the work it would take to get this all done for all powerups, as there are a lot. (Perhaps each powerup should have its own video? That's a separate question...)
  
[http://www.youtube.com/watch?v=NQm8PIkY2V4 Remade the Sydney Sleeper], now with the new kill icon.
+
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)
And looking at the list of weapons that need to be redone, I was wondering if anyone can redo the videos, or the ones who made the videos originally.
 
And once I'm making a new section, I'll just repost my latest link to the [http://www.youtube.com/watch?v=Rnu7kJ4ZK-k Bushwacka] video, which hasn't seem to have gotten any response. [[User:20xx0|20xx0]] 18:13, 8 January 2011 (UTC)
 
:The ones that need to be redone can be done by anyone, just make sure you mimic the video as close as possible while fixing the things listed.
 
:Your Sydney Sleeper video looks good. I am watching without sound right now, so assuming you fixed the unbalanced audio issue you had earlier, you can go ahead and upload that and I will add it to the channel.
 
:The Bushwacka one also looks good, but it needs the new kill icon. You showed the fire vulnerability very well. Again, I can't comment on the sound or music. --[[User:natemckn|<span style="font-family:TF2 Build; color:deeppink">Nate</span>]] <sup>([[User_talk:natemckn|T]] | [[Special:Contributions/natemckn|C]])</sup> 18:25, 8 January 2011 (UTC)
 
::[http://www.upload.ee/files/1038586/sydney.wmv.html Here's] the download link for the Sydney Sleeper. I'll post the Bushwacka video as soon as I'm back. [[User:20xx0|20xx0]] 19:24, 8 January 2011 (UTC)
 
:::Sydney Sleeper video is uploaded --[[User:natemckn|<span style="font-family:TF2 Build; color:deeppink">Nate</span>]] <sup>([[User_talk:natemckn|T]] | [[Special:Contributions/natemckn|C]])</sup> 19:34, 8 January 2011 (UTC)
 
::::Wait wait wait, the Sydney Sleeper video has the wrong taunt at the end. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] 19:44, 8 January 2011 (UTC)
 
::::: D: You're right! --[[User:natemckn|<span style="font-family:TF2 Build; color:deeppink">Nate</span>]] <sup>([[User_talk:natemckn|T]] | [[Special:Contributions/natemckn|C]])</sup> 19:45, 8 January 2011 (UTC)
 
::For the Bushwacka, stick the music so that the end of the music is at the end of the video. It's better to leave music out of the backpack view rather than out of the rest of the video. I've done that for the [[Wrangler]] demonstration~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:36, 8 January 2011 (UTC)
 
:::I just noticed that in the Bushwacka video, during the first kill there's a blue sniper corpse in the background, but it disappears by the second kill, so do I have to redo it, or it isn't that big of a problem?[http://www.youtube.com/watch?v=ayIwfEtRN-c Take a look for yourselves.] And here's the [http://www.youtube.com/watch?v=wjRvJU2t1YM Sydney Sleeper] (this time I got the taunt right!) Also I had free time so I remade the [http://www.youtube.com/watch?v=be_R6AL1EGM Frying Pan], but I once again fear that the audio is not balanced, but I'll redo it as soon as you take a look at it and point out any other mistakes.[[User:20xx0|20xx0]] 21:05, 8 January 2011 (UTC)
 
::::Yes, it is a problem, also given the copious amount of blood already on the barrels and on the floor in that video. Ideally, the stage should be all clean in demonstrations. One or two blood splatters is fine, as it's not quite easy and it's a hassle to reload the map every time. But a non-natural corpse and yellow barrels turned red is a bit too much, sorry :( Could you upload the original for the Sydney Sleeper? And the audio is indeed not balanced, as there is a bit of fuzz/cracking in the frying pan "BONG" sounds — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:19, 9 January 2011 (UTC)
 
:::::Fair enough, here's the download [http://www.upload.ee/files/1039067/sydney.wmv.html link]. Expect the Bushwacka and Frying Pan in the near future (again). And since I am new to this whole Wiki thing, I keep having questions. Right now I'd like to know if I have the permission to reserve a weapon for demonstration, or do I have to report it here and someone will reserve it for me? [[User:20xx0|20xx0]] 00:58, 9 January 2011 (UTC)
 
::::::Just edit the page and add yourself — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 02:43, 9 January 2011 (UTC)
 
:::::::Soo, did my Sydney Sleeper get uploaded yet? No rush, I'll wait. In the meantime, here's the [http://www.youtube.com/watch?v=dQXbeeZwW6U Frying Pan], now with balanced audio! [[User:20xx0|20xx0]] 11:45, 9 January 2011 (UTC)
 
:::::::And once again, [http://www.youtube.com/watch?v=dk4Chpc4WG8 The Bushwacka], and a redone [http://www.youtube.com/watch?v=LmFfKcL-Ul4 Black Box]. [[User:20xx0|20xx0]] 18:28, 9 January 2011 (UTC)
 
::::::::Sydney Sleeper v3 uploaded --[[User:natemckn|<span style="font-family:TF2 Build; color:deeppink">Nate</span>]] <sup>([[User_talk:natemckn|T]] | [[Special:Contributions/natemckn|C]])</sup> 22:07, 9 January 2011 (UTC)
 
::::::::Bushwacka: Okay save for the fact that the bot is named "Friendly_Sniper" (should be a space, not an underscore). Frying Pan looks ok, please upload original~ Black Box doesn't show splash damage well enough (only shows it on the Medic by the end but it's hard to see), forgot to reload at the end, and there's a long black screen at the end of the video — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:09, 9 January 2011 (UTC)
 
:::::::::Frying pan [http://www.upload.ee/files/1042573/frythepan.wmv.html download], [http://www.youtube.com/watch?v=AF6TJmZqMIY Bushwacka v8] or something and if I manage to make new videos, shall I put them in this section or make a new one ? [[User:20xx0|20xx0]] 15:42, 10 January 2011 (UTC)
 
::::::::::I'm uploading the Frying Pan video right now. As for new videos, I would say new sections, just so that it is easier to follow the discussion/feedback on each one. Since you are getting quite good at this, for future videos feel free to post the youtube link and the download link together, so I can upload them faster (assuming this isn't terribly inconvenient for you). --[[User:natemckn|<span style="font-family:TF2 Build; color:deeppink">Nate</span>]] <sup>([[User_talk:natemckn|T]] | [[Special:Contributions/natemckn|C]])</sup> 15:58, 10 January 2011 (UTC)
 
:::::::::::I still don't have the opinion on the Bushwacka and the recently uploaded Frying Pan cuts off the last 8 seconds or so. [[User:20xx0|20xx0]] 17:29, 10 January 2011 (UTC)
 
::::::::::::I'm at work so I can't give a good review of your Bushwacka video right now. As for the Frying Pan, I unlisted it and will try reuploading it when I get home and have better internet. I'm assuming its not a problem with the file, its probably a bad download (my work has really poor internet connection) --[[User:natemckn|<span style="font-family:TF2 Build; color:deeppink">Nate</span>]] <sup>([[User_talk:natemckn|T]] | [[Special:Contributions/natemckn|C]])</sup> 17:38, 10 January 2011 (UTC)
 
:::::::::::::OK, reuploaded and not cut off. I guess I learned my lesson about trying to upload videos while at work--[[User:natemckn|<span style="font-family:TF2 Build; color:deeppink">Nate</span>]] <sup>([[User_talk:natemckn|T]] | [[Special:Contributions/natemckn|C]])</sup> 21:21, 10 January 2011 (UTC)
 
::::::::::::::But what about the Bushwacka video? It seems to be forgotten. [[User:20xx0|20xx0]] 18:06, 12 January 2011 (UTC)
 
:::::::::::::::It looks good, but Wind mentioned in your other section that there is an audio glitch when hitting the pyro. Can you fix that please? --[[User:natemckn|<span style="font-family:TF2 Build; color:deeppink">Nate</span>]] <sup>([[User_talk:natemckn|T]] | [[Special:Contributions/natemckn|C]])</sup> 18:43, 12 January 2011 (UTC)
 
::::::::::::::::[http://www.youtube.com/watch?v=VgP_yutNcgU Bushwacka], I think I've made almost 10 of these, but the last ones have been all the same video file, I just custom added the hit sounds, they still don't sound right, but I'm hoping for the best. If this also doesn't get accepted, I should probably redo it for 1 more time. [[User:20xx0|20xx0]] 20:14, 12 January 2011 (UTC)
 
:::::::::::::::::Still the same audio bug the first time you hit the Pyro (0:05), the sound "skips". It's the only thing wrong with it D: — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 13 January 2011 (UTC)
 
::::::::::::::::::I made a [http://www.youtube.com/watch?v=_8Q_-9T53nk Bushwacka], hoping to stop this section from overflowing with Bushwacka links. Also how can I put a space in a bots name? If I do, it will only give the bot the name of the first word before the space. [[User:20xx0|20xx0]] 11:08, 14 January 2011 (UTC)
 
:::::::::::::::::::Put quotes around the name — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:31, 15 January 2011 (UTC)
 
::::::::::::::::::::Okay, I'll do it when I need to but as you can see, I edited out the underscore and there's no audio bug, so is the video OK? [[User:20xx0|20xx0]] 09:29, 16 January 2011 (UTC)
 
:::::::::::::::::::::Well that's nicely done but it's still visible for a moment when you hover the bot, and it's also visible in the kill feed on the top right. So yes it's a (lettle) problem~ Also, you can make it not swing his knife when the Pyro fires, by using bot_forcefireweapon. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:56, 16 January 2011 (UTC)
 
::::::::::::::::::::::It makes the Pyro shoot the flamethrower continously, so I can't show afterburn. I tried the command "bind o bot_forcefireweapon tf_weapon_flamethrower" and then "bind p bot_forcefireweapon tf_weapon_flame" to make the Pyro begin shooting and then quickly stop, but they didn't work. Since I'm not the best at using the console, could anyone tell me what did I do wrong in these bind commands? [[User:20xx0|20xx0]] 18:51, 17 January 2011 (UTC)
 
::::::::::::::::::::::You must put quotes around the commands to bind. (<pre>bind o "bot_forcefireweapon tf_weapon_flamethrower"</pre>, <pre>bind p "bot_forcefireweapon tf_weapon_flame"</pre>) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 02:05, 18 January 2011 (UTC)
 
== Xfire? ==
 
  
Just reading the guidelines for creating these videos again, and I noticed you mention FRAPS and WeGame, but not Xfire? Shouldn't it maybe be added so that people don't have to feel compelled to use one of the two that are already there? And maybe also clarify that it needs to be a licensed full version of FRAPS, not the free trial. '''[[User:TheChrisD|<font color="green" face="Verdana">TheChrisD</font>]]''' <sup>[[User_talk:TheChrisD|<font color="lime">Rants</font>]]•[[Special:Contributions/TheChrisD|<font color="lime">Edits</font>]]</sup> 21:47, 8 January 2011 (UTC)
+
:I might try my hand at this, but only after I finish my other demonstrations and receive feedback and corrections for them. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 23:56, 14 December 2023 (UTC)
:Whatever works, as long as it doesn't look like crap — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:19, 9 January 2011 (UTC)
 
::From my experience, Xfire tends to look like crap. I wouldn't recommend it. -- [[User:General coolio|<span style="color:#476291;font-size:13px;font-family:
 
'TF2 Build';text-shadow:#050505 1px 1px 0px;">GenCoolio</span>]] <span style="font-size:10px">[[File:User_GenCoolioSig.png|Never Trade Ever]] ([[User talk:General coolio|talk]] | [[Special:Contributions/General coolio|contribs]])</span> 06:23, 9 January 2011 (UTC)
 
  
== Amputator - new kill icon ==
+
{{DemoEntry|end}}
Amputator demonstration with the new kill icon - [http://www.youtube.com/watch?v=CYVkV29B0xc on youtube] and [http://www.mediafire.com/?dm8dmty1o4h6vmg the original]. - [[User:Zhnigo|Zhnigo]] 06:06, 9 January 2011 (UTC)
 
:Looks good, uploaded --[[User:natemckn|<span style="font-family:TF2 Build; color:deeppink">Nate</span>]] <sup>([[User_talk:natemckn|T]] | [[Special:Contributions/natemckn|C]])</sup> 22:26, 9 January 2011 (UTC)
 
  
== Who needs a 2nd person? ==
+
= Action =
 +
== {{Demo Header|Spellbook Magazine}} ==
 +
{{DemoEntry
 +
| begin
 +
| status = nodemo
 +
| reservation =
 +
| changes = {{c|Demonstrate all Magic spells with the Stock (Normal quality) version equipped.}}
 +
| video =
 +
}}
  
For those of you that could use a second person in one of these demonstration vids, I'll help out.
+
{{c|Maybe include this one on the [[Magic spells]] page, other spellbook variants are not needed (Fancy and Diary).}}<br>
http://steamcommunity.com/id/zippy38 [[User:Zippy|Zippy]] 06:19, 9 January 2011 (UTC)
+
Suggestion: Use {{cvar|tf_test_spellindex}} to always get a specific spell · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:19, 28 January 2024 (UTC)
 +
{{DemoEntry|end}}
  
== Golden Wrench ==
+
== {{Demo Header|Fancy Spellbook}} ==
 +
{{DemoEntry
 +
| begin
 +
| status = nodemo
 +
| reservation =
 +
| changes = {{c|Same as above, with the exception that the particle effects that emit on the hand are different.}}
 +
| video =
 +
}}
  
My second attempt at a demonstration video. I feel that this one is much better than my first, but I guess that's up for you to judge.
+
{{DemoEntry|end}}
  
http://www.youtube.com/watch?v=k70NqsG3imA
+
== {{Demo Header|Fireproof Secret Diary}} ==
 +
{{DemoEntry
 +
| begin
 +
| status = nodemo
 +
| reservation =
 +
| changes = {{c|Same as above, with the exception that the particle effects that emit on the hand are different.}}
 +
| video =
 +
}}
  
It has the option for 720p HD and Closed Captioning. Thoughts? [[User:I-ghost|I-ghost]] 22:04, 9 January 2011 (UTC)
+
{{DemoEntry|end}}
:That's a lot better yes, but the same flaw as other golden wrenches is still there: In the backpack view avatar thing in the center, he is holding a Wrench, not a Golden Wrench. I'm starting to think it does that for real GWs too, but I'm not sure — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:27, 10 January 2011 (UTC)
 
::Regarding the backpack view: http://forums.steampowered.com/forums/showthread.php?t=1711778
 
::Whilst this has confirmed my suspicions, I feel that only a true Golden Wrench owner would be able to give the undeniable truth in the matter.[[User:I-ghost|i-ghost]] 19:14, 12 January 2011 (UTC) (sorry forgot to sign)
 
:::Well, wouldn't it be possible to copy the golden wrench material and to overwrite the regular wrench material with it? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:46, 12 January 2011 (UTC)
 
::I'll have a try at that once I finish encoding the new Invis Watch\Timepiece demos.[[User:I-ghost|i-ghost]] 19:14, 12 January 2011 (UTC)
 
  
== GRU and Black Box ==
+
== {{Demo Header|Kritz or Treat Canteen}} ==
 +
{{DemoEntry
 +
| begin
 +
| status = nodemo
 +
| reservation =
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| video =
 +
}}
  
:Gloves of Running Urgently : [http://www.youtube.com/watch?v=crSSjDB_BzI Video], [http://www.upload.ee/files/1042621/gru.wmv.html download].
+
{{DemoEntry|end}}
:Black Box : [http://www.youtube.com/watch?v=L_hwzMIirD4 Video], [http://www.upload.ee/files/1042921/blackthebox.wmv.html download].
 
:[[User:20xx0|20xx0]] 17:27, 10 January 2011 (UTC)
 
::Might wanna double check that GRU youtube link. As for the black box, it looks good to me (though I have no sound right now) --[[User:natemckn|<span style="font-family:TF2 Build; color:deeppink">Nate</span>]] <sup>([[User_talk:natemckn|T]] | [[Special:Contributions/natemckn|C]])</sup> 21:29, 10 January 2011 (UTC)
 
::That's a Bushwacka demo... Which has an audio glitch (the first time the Pyro is hit, the pyro's sound skips a bit). As for the Black Box one, you forgot to shoot the target at the back — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:42, 10 January 2011 (UTC)
 
:::Awww sorry, that's what i get for working with multiple videos at the same time. GRU link updated.[[User:20xx0|20xx0]] 15:42, 11 January 2011 (UTC)
 
:::But is it necessary to shoot the target at the back? I know it's in the guidelines to shoot, but I've seen some other videos that don't do that either. But if it's important, I'll add it to the video. [[User:20xx0|20xx0]] 19:16, 11 January 2011 (UTC)
 
::::Yes, it is important (except for melee weapons, obviously). If you've seen a video that doesn't do it, please say which! They need to be fixed too. Also, for the GRU, it would be nice if, after killing everyone, you switched to the Minigun and walked around the room, then switched to the GRU and do the same path (but faster because of the GRU). That would show the speed difference well. I know the current GRU demonstration doesn't show that, and that's a problem). Or even better, if your video program allows it: Start on one corner of the map and walk to a specific point of the map, one time with the Fists and another time with the GRU, then put those two side-by-side. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:57, 11 January 2011 (UTC)
 
:::::Or have a bot heavy with the minigun mimic you and race to show the speed difference --[[User:natemckn|<span style="font-family:TF2 Build; color:deeppink">Nate</span>]] <sup>([[User_talk:natemckn|T]] | [[Special:Contributions/natemckn|C]])</sup> 20:59, 11 January 2011 (UTC)
 
::::::[http://www.youtube.com/watch?v=-M2MNXlXxMY Remade GRU], I know, I could've made the comparison a lot better, but I hope this will do also. [[User:20xx0|20xx0]] 19:31, 12 January 2011 (UTC)
 
:::::::Remade [http://www.youtube.com/watch?v=lbU7n2iyzpQ Black Box] and since I have the time, I (again) remade the [http://www.youtube.com/watch?v=1z55sFmN3Xs GRU], showing the speed difference in a different way. Just watch this one and the one before and say which one is better. [[User:20xx0|20xx0]] 10:51, 14 January 2011 (UTC)
 
::::::::I much prefer that method of showing the GRU speed, and the black box one looks good to me. Could you post download links for these? I'll upload them once I run them past Wind, but I don't think he will catch anything. Great job. --[[User:natemckn|<span style="font-family:TF2 Build; color:deeppink">Nate</span>]] <sup>([[User_talk:natemckn|T]] | [[Special:Contributions/natemckn|C]])</sup> 19:52, 14 January 2011 (UTC)
 
:::::::::[http://www.upload.ee/files/1052001/blackthebox.wmv.html Black Box download], [http://www.mediafire.com/?lvzto2x8849e3z5 GRU download]. [[User:20xx0|20xx0]] 20:18, 14 January 2011 (UTC)
 
::::::::::Both are uploaded and live :D --[[User:natemckn|<span style="font-family:TF2 Build; color:deeppink">Nate</span>]] <sup>([[User_talk:natemckn|T]] | [[Special:Contributions/natemckn|C]])</sup> 21:10, 14 January 2011 (UTC)
 
  
== The Backburner (Reupload) ==
+
== [[File:Heavyhumiliation.png|16px|link=Match outcomes]] [[Match outcomes]] ==
 +
{{DemoEntry
 +
| begin
 +
| status = nodemo
 +
| reservation =
 +
| video =
 +
}}
  
So i made my first weapon demonstration video. Please help me correct my mistakes. http://www.youtube.com/watch?v=iGz2zJqjDok {{unsigned|Glowz}}
+
So there's a bit of a problem with showing the other angles with this demonstration, as you can't actually rotate the camera. Despite it being in third person, you cannot change the angle of the camera nor use +left or +right to make only the camera move. Any attempt to move the camera either doesn't work or makes the character move along with the camera. My original plan for this demonstration was the following:
:Thanks for the effort but there definitely some issues that need addressing:
+
* Show a split screen with a player on RED team on one screen and player on BLU team on the other screen
* 1) The size of video. Videos must be at least 1280x720 and 16:9 ratio, which will eliminate the black bars on the sides and top that yours currently has.
+
** The RED player would capture the intelligence on 2Fort, and the other screen would show the BLU player in humiliation after they lose
* 2) The pyro's pose in the first part. There isn't really a standard for this, as long as you can see the pyro and the weapon being demonstrated. In yours, the backburner is coming straight at the camera which obscures the view. Click and drag to rotate it a bit.
+
*** This part would repeat for each class
* 3) As for the demonstration itself, this one can definitly be done in one take:
+
* It would then cut to tr_karma where I would rotate the camera around the class when they're standing, crouching, running, etc
: * Burn the pyro, then burn the pyro a bit from behind.
+
* After this I would move on to the next class until all of them are done<br>
: * Burn the soldier and show the afterburn damage/duration. Then kill the soldier from the back.
+
However I can't do this because I can't rotate the camera, does anyone have any ideas on how to rotate or have other ideas of how to demonstration and show the different angles? <br>[[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 22:47, 6 February 2023 (UTC)
: * Kill the medic from the front.
 
* 4) The spy shouldn't be visable at any point (you can remove him completely if you are having trouble with this).
 
If you can fix all those things, you will be much closer (if not perfect). Good luck --[[User:natemckn|<span style="font-family:TF2 Build; color:deeppink">Nate</span>]] <sup>([[User_talk:natemckn|T]] | [[Special:Contributions/natemckn|C]])</sup> 20:09, 11 January 2011 (UTC)
 
  
More things:
+
::How about just use the RED player to see the BLU humiliation animation. Like:
* The framerate is quite low (video is not smooth).
+
::''RED player is the main camera, BLU player is a bot/a smaller pip/split screen in the video''
* The audio is unbalanced. The in-game audio sounds fuzzy (it sounds like it was clipped, then the volume was reduced on the clipped version) {{unsigned|WindPower}}
+
::#BLU player stands beside the intel point
 +
::#RED player captures the intel and win the game
 +
::#BLU player enters humiliation
 +
::#RED player look at the BLU player
 +
::#BLU player moves around to show off the humiliation animation.
 +
::I feel like this also shows off the concept of "match outcomes", make the whole story connected via one team wins and see another team loses with humiliation animations. Do we have to use tr_karma map for demonstration? Is this demonstration video about "match outcomes" or "humiliation animations"?--[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 03:19, 7 February 2023 (UTC)
  
 +
:Simply using {{code|thirdperson_mayamode}} it would be possible to show off these animations from a stationary angle (turning your character rather than camera, although tr_karma/tr_target have no winning objective, so you'd need a different map for it (I suggest [[Thunder Mountain]] and standing in first BLU's spawn so it's still somewhat related to the tr_target map, using {{code|mp_bonusroundtime}} to extend the time at the end and just capping the first point).<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:01, 7 February 2023 (UTC)
  
Okay here is the redone video. Link http://www.youtube.com/watch?v=xTx9AY1ISSI. [[User:Glowz|Glowz]] 19:39, 12 January 2011 (UTC)
+
::I'm a bit confused on what you mean on the capping part, as you say to stay in BLU spawn, but also cap the point to win which would make BLU would win and RED would be in humiliation. Do you mean to make the time run out so RED wins instead? <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 23:24, 7 February 2023 (UTC)
:Still some things~
 
* Framerate is still kind of low
 
* Corpses fall in slow motion... What?
 
* Considering the recently-redone video demonstration of the [[Flamethrower]], the Backburner demonstration should also show some of these features (damage depends on flame distance, you can light up huntsman arrows, etc)
 
[[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 13 January 2011 (UTC)
 
  
== Invisibility Watch / Enthusiast's Timepiece ==
+
:::Either works. Just any way to make the classes go into the humiliation pose. I personally wouldn't mind it that much if RED was in BLU spawn, but it's up to you.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 12:33, 8 February 2023 (UTC)
  
Here's another one: http://www.youtube.com/watch?v=F92QJ1d6KE4 (Edit: OLD)
+
::::I went in game to test out thirdperson_mayamode, and it does not work, as for some reason the losing animation isn't considered as in "thirdperson" by the game I think. Does anyone else have any other ideas? Only other way I can think of is using SourceTV, however I don't know how to set that up. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 01:15, 12 February 2023 (UTC)
 +
{{DemoEntry|end}}
  
I tried to demonstrate comprehensively how invisibility works in-game. Thoughts?[[User:I-ghost|I-ghost]] 22:33, 11 January 2011 (UTC)
+
= Need to be redone=
:Video's too long, passed one minute, the video is 2:26. Shock394 23:42, 11 January 2011 (UTC)
+
== {{Demo Header|Crusader's Crossbow}} ==
::The official upload of the Shotgun is 2:40 and the Chargin' Targe surpasses the one minute mark, and there was a lot of ground to cover with this video.[[User:I-ghost|I-ghost]] 23:58, 11 January 2011 (UTC)
+
{{DemoEntry
:::Going over a minute is ok when necessary. It's more of a guideline. Your video did include a ton of content and I'm gonna watch it a few more times and try to see what bits you could cut out or shorten. I really like it, but it is quite long in comparison to the rest of them. --[[User:natemckn|<span style="font-family:TF2 Build; color:deeppink">Nate</span>]] <sup>([[User_talk:natemckn|T]] | [[Special:Contributions/natemckn|C]])</sup> 00:01, 12 January 2011 (UTC)
+
| begin
 +
| status = nodemo
 +
| reservation =
 +
| changes = {{c|Ubercharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, Ubercharge build rate) is - it is based on the last time the target was in combat.}}<br>{{c|Does not show that if you try to heal up an enemy Spy, Über is not built.}}<br>{{c|Does not show that if you heal an enemy player through a Pyro's reflect, Über is built.}}
 +
| video =
 +
}}
  
Very good effort, showing almost everything that's important to know. But there are problems:
+
I removed the clip from the previous demonstration when the medic is building his übercharge with the crossbow, the actual changes make it way too long. [https://youtu.be/Ssaodg-dl7g Video] — [[User:Thedop|Thedop]] ([[User talk:Thedop|talk]]) 14:44, 11 September 2019 (UTC)
*Don't taunt at the end; there's no taunt associated with the watch so don't do any of them.
+
:The picture-in-picture clip is too large and covers the center of the main video's vision. So when the heavy/spy turns to see the medic, it just doesn't show up on the screen. Please decrease the size of the picture-in-picture — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:38, 16 September 2019 (UTC)
*Good show with disguising while invisible, but may want to show that the smoke clouds don't go away if you disguise before you're completely invisible. Maybe.
+
::[https://www.youtube.com/watch?v=g6asv69_x0o&feature=youtu.be Second try] — [[User:Thedop|Thedop]] ([[User talk:Thedop|talk]]) 06:45, 25 September 2019 (UTC)
*Custom teleporter particles should go away; that part can also be cut a bit.
+
:::The Minigun is still hiding the medic when he's firing... — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:07, 30 September 2019 (UTC)
*You showed flickering on bump, but not flickering on damage. Shoot the RED Spy when he's insivible and/or let him shoot you. Also shows that invisible Spies don't say "ow".
+
::::''*sigh*'' Thedop's demonstration has been in hiatus for two years. Maybe I can make my own demonstration if Thedop doesn't mind. — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 06:43, 14 April 2022 (UTC)
Yeah, it's pretty long, but for things like this there's nothing you can do about it. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] 00:25, 12 January 2011 (UTC)
+
:::::Demonstration reservations are only valid for 2 weeks. If the reservation tag remains on a video and no action has happened since, you can ignore the reservation and replace it with a reservation of your own. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)
 +
::::::Oh, and by the way, don't forget to add a demonstration of healing afterburn (probably the most common type of status effect). [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 23:17, 16 June 2022 (UTC)
 +
::::::: Definitely doable for making an entry about using Crossbow at point blank range to both hit enemies and heal teammates. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 21:06, 25 June 2022 (UTC)
 +
{{DemoEntry|end}}
  
First, let me say that this looks really awesome and the effort that was put in it shows (even doing a custom loop for the music). However, there are indeed problems with it, other than what others have said:
+
== {{Demo Header|Enforcer}} ==
*Length: While the 1-minute mark is not strictly enforced, 2 minutes and a half is a bit too much for a single weapon (Shotgun one demonstrate the same thing for 4 classes so it's obviously 4 times as long as it should be). To shorten it, you could cut some things. For example, no need to show the cloak recovery from all 3 types of ammo boxes (one is enough; probably best to choose the middle one). You could also spend less time demonstrating the Sentry detection thing, and merge it with the get-cloak-from-dispenser thing: cloak, go in front of the sentry, hang around for a second, disguise, show cloak recovery from dispenser, undisguise while cloaked, uncloak, take a bit of damage, recloak, exit.
+
{{DemoEntry
*PLDX particles: I know they look great, but all videos should use unmodified versions of everything (except the HudDamageAccount.res file).
+
| begin
*Consistency: Specifically, consistency between all the Spy watches videos here. Since this is such a content-heavy video, all Spy watches video should be of the same format ideally. Thus, would you mind doing the other Spy watches' demonstrations? (Not now, of course, but later) Specifically, the Enthusiast's Timepiece should be identical.
+
| status = nodemo
*Running out of cloak: This is not demonstrated in the video, but it needs to be, because all other watches behave differently (Cloak and Dagger doesn't force-uncloak, and Dead Ringer makes a special sound). Thus, for consistency, all Spy watches videos should demonstrate their running-out-of-cloak behavior. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 01:17, 12 January 2011 (UTC)
+
| reservation =  
Thanks for doing this, and keep up the good work. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 01:17, 12 January 2011 (UTC)
+
| changes =  
:Thanks very much for the feedback guys, I'm in the process of making the new version. I just have a small question; I've noticed that the Jarate and Flamethrower videos do not demonstrate the ability to reveal cloaked spies and that Mad Milk does not even have a video. Do you want me to make an addendum of sorts to this video demonstrating the revealing abilities of both fluids and Flamethrower, or should that be restricted to the respective weapons?[[User:I-ghost|i-ghost]] 12:40, 12 January 2011 (UTC)
+
| video =
::I feel that should be parts of the jarate, mad milk, flamethrower, etc, videos. The jarate one is currently marked to be redone because it didn't include a cloaked spy, and I saw someone <del>was working on</del> ''was waiting for me to upload'' a flamethower video that included a cloaked spy. And its one less thing you need to include in this (already long) video. --[[User:natemckn|<span style="font-family:TF2 Build; color:deeppink">Nate</span>]] <sup>([[User_talk:natemckn|T]] | [[Special:Contributions/natemckn|C]])</sup> 13:04, 12 January 2011 (UTC)
+
}}
:::"Someone working on a flamethrower video"? The video is long since ready and waiting for someone to upload it. :) - [[User:Zhnigo|Zhnigo]] 16:11, 12 January 2011 (UTC)
 
::::Sorry about that, fixed. Yours will be uploaded in a few hours when I get home from work --[[User:natemckn|<span style="font-family:TF2 Build; color:deeppink">Nate</span>]] <sup>([[User_talk:natemckn|T]] | [[Special:Contributions/natemckn|C]])</sup> 16:15, 12 January 2011 (UTC)
 
  
Ok, I've taken your suggestions into consideration and done both the invisibility watches.
+
Note: Future redos won't have to do as many status effect clips as the previous video. - '''[[User:Thedop|Thedop]]''' 19:11, 20 October 2018 (UTC+1)
 +
{{DemoEntry|end}}
  
Invis Watch: http://www.youtube.com/watch?v=394PaOxP1t0 (Edit: OLD)
+
== {{Demo Header|Holiday Punch}} ==
Enthusiast's Timepiece: http://www.youtube.com/watch?v=GKRkYkRM024 (Edit: OLD)
+
{{DemoEntry
 +
| begin
 +
| status = nodemo
 +
| reservation =
 +
| changes = {{c|Does not demonstrate that disguised spies do not laugh from Holiday Punch.}}<br>{{c|Does not demonstrate interaction between cloaked spies and Holiday Punch crits.}}
 +
| video =
 +
}}
  
Thoughts?
+
I kind of felt Holiday Punch could possibly be redone such that it demonstrates its interaction with cloaked and disguised spies. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 08:11, 17 March 2020 (UTC)
[[User:I-ghost|i-ghost]] 22:31, 15 January 2011 (UTC)
+
:Not very practical, but sure, if anyone's up for it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)
:Sorry, but you don't seem to have the modified HudDamageAccount.res in place D: The damage number is red and small. Also, step back a bit before destroying the teleporter, because some fragments of the teleporter fly into you and recharge your cloak, making it feel like you are restoring cloak because the teleporter broke, rather than from the fragment of said teleporter. Also, bot name shouldn't have underscores (Should be Friendly Spy; use quotes to make it know that it's a single argument). — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:37, 15 January 2011 (UTC)
+
::Not sure if I have to create a new section for the Holiday Punch or add information on an already existing one, but there's several things that probably should also be demonstrated:
 +
::{{c|Demonstrate that enemies underwater doesn't laugh on the back / critical hits, which therefore, they don't receive damage}} (The map used for demonstrations does not have water, though)
 +
::{{c|Demonstrate that punching an enemy at the back / doing a critical hit on an enemy that is jumping / is on the air, has no effect, and does no damage}}
 +
::{{c|Demonstrate that it's possible to tickle enemies that are being Ubercharged, possibly include both the patient and the Medic being tickled}}
 +
::* Tickle the patient first, show that it's still in the effects of Uber, and tickle the Medic second, that would probably be more ideal, so it shows that when a Medic is tickled, his target loses the healing / ubercharge
 +
::* Perhaps also demonstrate the Quick-Fix ubercharge, since it mentions it blocks "movement-impairing effects", which isn't the case for the Holiday Punch (I'm pretty sure you can still get tickled with the Quick-Fix uber)
 +
::{{c|Demonstrate that a Scout with the effects of Bonk! can be tickled}}
 +
::{{c|Demonstrate that a Soldier with the Battalion's Backup active, as well his teammates receiving the Backup effect, can still be tickled}}
 +
:: A few other ones that I am unsure about:
 +
::{{c|Demonstrate that it's not possible to tickle robots and giant robots on MVM}} (I don't think we often make MVM-related stuff on these demonstrations, unless it's an unique mechanic like the Projectile Shield)
 +
::{{c|Demonstrate that an enemy who is taunting does not get tickled, and that it receives no damage on critical hits}} [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 04:23, 24 April 2022 (UTC)
 +
:::The <code>tr_karma_rc1</code> map has water (see [[Sydney Sleeper]] demonstration [https://youtu.be/95qD-3XF8ws?t=132 here]). I use that map for demonstrations, as it is preferred (according to the Weapon Demonstration page). — [[User:Exaskliri|Exaskliri]] <sub>({{gender:Exaskliri|he/him|she/her|they/them}})</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 09:23, 24 April 2022 (UTC)
 +
:::No to the Quick-Fix + Bonk + Battalion's Backup things; as the project page states, non-stock item interactions are usually not demonstrated, in order to avoid having a full explosion of weapon interactions to demonstrate. The Quick Fix one also sounds like a bug, so usually that isn't worth demonstrating either because it has marginal utility and may eventually get patched, which would just create more video work later down the line. But all the other points are good to demonstrate, so +1 that a redo is in order for this one — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:49, 12 May 2022 (UTC)
  
Ok, here's the latest versions of both which use correct bot names, huddamageaccount.res and is distanced from the teleporter when exploding:
+
I have an idea on how the new video might be represented:
  
Invis Watch: http://www.youtube.com/watch?v=xrSr06YnZ-E
+
'''Part 1: The Main Gang (Pyro, Soldier, Medic, Spy)'''
Enthusiast's Timepiece: http://www.youtube.com/watch?v=fZzZFK2qisk
+
*Do the same actions as was done in the original video
  
These should be ok now, right? :3 [[User:I-ghost|i-ghost]] 14:13, 16 January 2011 (UTC)
+
'''Part 2: Basic Interactions'''
 +
Do the same actions as was done in the original video, demonstrating Kritzkrieg on Soldier (via friendly Medic) and Jarate on Demoman (via friendly Sniper), plus another for Medic interactions.
  
Thanks for accepting these videos, download link is here: http://www.mediafire.com/?v1b2efz50isgl6n [[User:I-ghost|i-ghost]] 11:46, 17 January 2011 (UTC)
+
'''Part 2a:'''
:Uploaded--[[User:natemckn|<span style="font-family:TF2 Build; color:deeppink">Nate</span>]] <sup>([[User_talk:natemckn|T]] | [[Special:Contributions/natemckn|C]])</sup> 00:52, 18 January 2011 (UTC)
+
# Approach friendly Kritzkrieg Medic, who has full charge
 +
# Get charged with the Kritzkrieg buff
 +
# Keep punching the enemy Soldier until the buff wears off
 +
# Punch again while the buff is off, and keep doing it until the Soldier dies
  
== Sandman and Minigun ==
+
'''Part 2b:'''
 +
# Approach friendly Sniper holding Jarate
 +
# Let the Sniper throw Jarate at the enemy Demoman
 +
# Attack the Demoman normally while he is Jarated
 +
# Attack the Demoman from behind while he is Jarated
 +
# Kill the Demoman normally again while he is Jarated
  
Made 2 new demonstrations. Once again please help me correct my mistakes.
+
'''Part 2c:'''
Minigun: http://www.youtube.com/watch?v=570k8f6_p0Y
+
# '''(This is where the new stuff begins)''' Approach an enemy Medic who is healing a <s>friendly</s> enemy Scout with his Medi Gun
Sandman: http://www.youtube.com/watch?v=3Cwh7zrh8rQ
+
# Attack the Scout from the front and behind
[[User:Glowz|Glowz]] 20:34, 12 January 2011 (UTC)
+
# Enemy Medic activate Medi Gun invulnerability
:Sandman: Use the spy to tauntkill, not the Medic. I checked other videos and it shows a response.
+
# Do the same as Step 2 onto Scout except while Übercharged
:Minigun: Shoot at the target.
+
# Do the same as Step 4 except on Medic
:Those are the only ones I can find. Shock394 23:02, 12 January 2011 (UTC)
 
:Alright:
 
*Both videos: Framerate is low and the audio is unbalanced (in-game audio is not loud enough compared to the music, and feels like it was clipped as it has a fuzz to it)
 
*Both videos: Music end (abruptly) 1 second before the video does. Either add a fade until the end of the video, or let the music keep going until the end of the video
 
*Minigun: Move closer to the wooden barrier. This is because the Minigun's muzzleflash has a bug which makes the muzzleflash look weird with the wooden barrier's top part. If you move closer to the barrier, this bug will be hidden.
 
*Minigun still: Show complete spin-up/spin-down animations (giving time for the barrel to completely stop spinning)
 
*Minigun: Show movement speed difference when revved up
 
*What Shock394 said (by "shoot at the target" he means "Shoot at the cardboard target at the back")
 
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 13 January 2011 (UTC)
 
::As for the Sandman, as mentioned somewhere else (possibly in the actual WDP article, don't feel like finding it again) it might be a good idea to do the tauntkill in a way that it shows how far the body files. —[[User:KarasuGamma|烏Γ]] ''<sup>([[User talk:KarasuGamma|kaw at me]])</sup>, 05:31, 14 January 2011 (UTC)''
 
  
== Wrench ==
+
'''Part 3: Versus Mittens Heavy'''
 +
# Approach the enemy Mittens Heavy
 +
# Attack the Mittens Heavy with your Holiday Punch. Watch him laugh.
 +
# Let the Mittens Heavy attack you with his Holiday Punch. Watch yourself laugh.
 +
# Mittens Heavy will swap out Holiday Punch for Minigun.
 +
# Attack the Heavy with your Holiday Punch.
 +
# Swap your Holiday Punch for the Shotgun
 +
# Mittens Heavy will swap out Minigun for Holiday Punch
 +
# Let the Mittens Heavy attack you with his Holiday Punch.
 +
# '''(This is where the new stuff begins)''' Jump, and while mid-air let the Mittens Heavy attack you with his Holiday Punch. There should be no laugh.
 +
# Go behind the Mitten Heavy's back
 +
# Let the Mittens Heavy jump, and attack the Mittens Heavy with your Holiday Punch. There should be no laugh.
  
My first attempt. Tired my hardest to fallow the standards. I also demonstrated that the wrench speeds up buildings by hitting them, which I think should be part of it. If you don't like it I can remove it.  
+
'''Part 4: Spy Interactions'''
 +
View from the Heavy's and Spy's points of view, with a smaller video on the top-right (or something like that) for the Spy's point of view.
 +
# Approach the enemy Spy
 +
# Let the enemy Spy cloak
 +
# Attack the Spy with your Holiday Punch from behind. There should be no laugh.
 +
# Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)
 +
# Attack the Spy with your Holiday Punch from behind. There should be no laugh.
  
If you like it I"ll put a download link
+
'''Part 5: Taunts and Water'''
 +
# Let the enemy Engineer taunt from his Shotgun. It should be the one where he dances around.
 +
# While the enemy Engineer is taunting, attack him from behind with the Holiday Punch. There should be no laugh.
 +
# Repeat Steps 1 and 2 except attack him from the front.
 +
# The enemy Engineer runs to the water. Follow him into the water.
 +
# Attack him from behind with the Holiday Punch. There should be no laugh.
  
http://www.youtube.com/watch?v=Pz5LVUSEGE4 [[User:KingofKoopas|KingofKoopas]] 06:09, 13 January 2011 (UTC)
+
'''Part 6: Robots'''
:I think it should also show upgrading and repairing a building. [[User:20xx0|20xx0]] 06:34, 13 January 2011 (UTC)
+
# Approach an enemy Robot, preferably the Holiday Punch Heavy Robot.
 +
# Attack him with your Holiday Punch from the front, and then attack him from behind. There should be no laugh.
  
Good idea. however I can record till Friday, so till then I'll reserve this weapon. In the mean time please tell me how I can improve the video. If there aren't any problems quality wise I'll record a bunch of these on Friday.[[User:KingofKoopas|KingofKoopas]] 06:47, 13 January 2011 (UTC)
+
<s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:49, 8 June 2022 (UTC)</s> <s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:51, 8 June 2022 (UTC)</s> [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 10:08, 8 June 2022 (UTC)
:I'm not an admin, but if I may speak, it'll look better and more obvious if instead of picture-in-picture you'll make a vertical split-screen. :) Secondly, the admins have scolded me for not keeping the character's head high enough so that damage numbers can be seen more clearly. And lastly, are you sure it's native 16:9? The video looks stretched horizontally. :)
+
:Very detailed, nice. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:48, 19 June 2022 (UTC)
:P.S. Damn, I just wanted to reserve the wrench to myself. Well, I'll stick with the Jag. - [[User:Zhnigo|Zhnigo]] 17:08, 13 January 2011 (UTC)
+
::By the way, I also think that it would be helpful to add a section dedicating to observing a duration comparison for all [[Schadenfreude]] taunts. I have a feeling that the length of the taunt has an impact on gameplay of the Holiday Punch. So maybe we could do a section where 9 Holiday Punch Heavies simultaneously attack one of each class, which demonstrates the time it would take to get out of the forced animation. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 01:41, 22 June 2022 (UTC)
 +
:::Might be cool if only for the comedy of it all. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)
 +
::::On "Part 4 - Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)", why not make the Spy disguise as the Heavy, and make sure that the Holiday Punch is active? The Spy won't be able to laugh, but I wonder if you (the player), would laugh. In case that happens, then it would be important to also showcase trying to punch the Spy from behind without having him with the Holiday Punch active. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 03:19, 18 February 2023 (UTC)
 +
:::::Actually, never mind. For some reason I thought you also laughed with who you just punched that is also wearing the mittens (it commonly happens when both Heavies hold their left clicks after being tickled). But, the Spy wearing the Holiday Punch may be the best scenario here, so it shows that the disguise is not lost (although make sure to show also without the mittens active, and, when the mittens is active for Spy, punch him from the back, then punch him from the front). [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 13:08, 18 February 2023 (UTC)
 +
{{DemoEntry|end}}
  
1: Yes split screen would work. I'll see what I can do about that.
+
== {{Demo Header|Original}} ==
2: While I don't think that's a problem I can see where your coming from. I kinda want to do a re record anyway as I didn't have multicore rendering on so I got slower frames then I wanted.
+
{{DemoEntry
3: Yes it is stretched. You see my monitor is kinda funky and it's 16:10 1689 1060. I can easily convert this to 720, but I really didn't want to as I think it looks kinda weird. However if it looks stretched I'll convert it to 720 on my second take.
+
| begin
 +
| status = nodemo
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| reservation = [[User:MudkipOnYT|MudkipOnYT]] ([[User talk:MudkipOnYT|talk]]) 18:23, 5 April 2024 (UTC)
 +
| changes = {{c|Missing new reload sound}}
 +
| video =
 +
}}
 +
Old Reservation (5th January 2024)
  
Thanks for the tips. I'll keep this stuff in mind, and I think I'll also be doing a bunch of these on Friday.
+
I'd say this is an incredibly low priority one, may not even be worth redoing.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:23, 17 January 2023 (UTC)
  
Also is filesize of any important? The one for my first take was 181 MB.
+
I hope I've done this correctly, I am just beginning to get to work setting up to film my demonstration — [[User:MudkipOnYT|MudkipOnYT]] ([[User talk:MudkipOnYT|talk]]) 18:23, 5 April 2024 (UTC)
[[User:KingofKoopas|KingofKoopas]] 17:58, 13 January 2011 (UTC)
 
  
:You can get a 16:9 720p output on any monitor, be it 16:10 or 4:3, if you launch TF2 in a window. The launch options to use are "-windowed -w 1280 -h 720" and optionally "-noborder". Concerning the filesize, you'll get an adequate size if you use the x264 codec. As stated on the project page, "It is recommended to use [http://sourceforge.net/projects/x264vfw/ x264vfw], single-pass, quantizer-based, with q '''smaller than or equal to 20'''". :) - [[User:Zhnigo|Zhnigo]] 18:57, 13 January 2011 (UTC)
+
[https://drive.google.com/file/d/1AFvw7WW2T2ND179t1MBsemdeGDrhApZV/view?usp=share_link Here is the link] to my finished demonstration, I noticed other users who uploaded to Google Drive being told by the Moderators that their videos were in 30FPS. This one is at 60FPS, it just doesn't play at 60FPS in the Google Drive embedded player, it must be downloaded. Awaiting feedback! — [[User:MudkipOnYT|MudkipOnYT]] ([[User talk:MudkipOnYT|talk]]) 12:10, 6 April 2024 (UTC)
:Actually, I've seen several people already who were complaining that their monitors don't support 720p, so maybe a note about windowed mode is worth being posted at the project page? - [[User:Zhnigo|Zhnigo]] 19:18, 13 January 2011 (UTC)
+
:In the firing angle demonstrations, wait for about 3 seconds before commencing the firing. The rightwards angle demonstration is a bit too quick. Same with the frontal angle demonstration. Also, for the rocket jumping demonstration, don't wiggle around the screen so much during those idle phases; 1:29-1:31 are quite noticeably obvious. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 22:03, 22 April 2024 (UTC)
  
Thanks, however I can't find the codec for use in Sony Vegas, Help? [[User:KingofKoopas|KingofKoopas]] 19:18, 13 January 2011 (UTC)
+
Yeah I notice all of that now, can just go and re-record it at some point, I also interrupted the reload animation at the beginning. - [[User:MudkipOnYT|MudkipOnYT]] ([[User talk:MudkipOnYT|talk]]) 10:05, 23 April 2024 (UTC)
:You can export the video from Vegas in uncompressed, or better yet, lossless format (I'm using the lagarith codec), and then recompress it with some simple converter like VirtualDub. :) - [[User:Zhnigo|Zhnigo]] 19:20, 13 January 2011 (UTC)
+
{{DemoEntry|end}}
  
Alright I'll give that a shot. I find it weird in Sony vegas the dimensions are way bigger then 720, yet they still need to be stretched. But I'll play along. Edit: How do i export it as uncompressed or with that codec. (I have it installed)[[User:KingofKoopas|KingofKoopas]] 19:27, 13 January 2011 (UTC)
+
== {{Demo Header|Power Up Canteen}} ==
:Your monitor should support 1980x945, which one might call "midway between 720p and 1080p", so use that if you can. Or the whole 1920x1080 if that works somehow. Bigger resolution is better, as long as the framerate doesn't suffer (which doesn't seem to be a problem in your video). If you've installed x264vfw, it should show up in Vegas's codecs list (it's what I use). You shouldn't worry about file size, as YouTube supports up to 2 GB for videos; so yes, you can go for H264-lossless if you want. My (lossless 1080p) demonstrations weigh about 200 MB if you need an idea, but it doesn't matter since our dear natemckn has unlimited bandwidth to upload them. As for the video contents, you should either split-screen completely (rather than using a small non-aligned corner), or not using splitscreen at all have a bot building it a building in the background while only one of you uses the Wrench. I also recommend using a Dispenser instead of a Sentry Gun, because it takes longer to build than a Sentry Gun (so the difference is more visible) and it is clear when its construction is finished (the screen lights up, whereas the teleporter does nothing) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 13 January 2011 (UTC)
+
{{DemoEntry
 +
| begin
 +
| status = nodemo
 +
| reservation =
 +
| changes = {{c|doesn't show Canteen Specialist upgrades like Battery Canteens demo does}}
 +
| video =
 +
}}
  
Alright if that's the case I'll just use my monitors normal native resolution and then render it in 720. I'll see how that works and I'll just continue to render videos the way I normally do. Should be smaller by rendering in 720 anyhow. I'll be sure to get my video up on youtube by tomorrow sometime. [[User:KingofKoopas|KingofKoopas]] 22:17, 13 January 2011 (UTC)
+
I feel like I can do a demonstration for this one. But my canteen is a crafted version so it has my username on it. Is that acceptable ? [[User:Kaezle|Kaezle]] ([[User talk:Kaezle|talk]]) 04:21, 25 August 2019 (UTC)
 +
: If you right click on it you should be able to remove that. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 06:22, 25 August 2019 (UTC)
 +
::I think the stock version (Normal quality) should be used over the Unique one, considering all players have it. [[File:User Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 04:23, 14 August 2021 (UTC)
 +
{{DemoEntry|end}}
  
Earlier then I thought but v2.
+
== {{Demo Header|Self-Aware Beauty Mark}} ==
http://www.youtube.com/watch?v=TDiaqODKHRc
+
{{DemoEntry
 +
| begin
 +
| status = nodemo
 +
| reservation = [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 04:16, 6 January 2024 (UTC)
 +
| changes = {{c|Updated description. (Also handy for putting out a fire)}}<br>{{c|Extinguish an ally reduces the cooldown by 20%}}
 +
| video =
 +
}}
 +
[https://imgur.com/a/4bwI65r A funny bug] but i think i better waiting for Valve to fix it. - '''[[User:Thedop|Thedop]]''' 10:35, 12 October 2018 (UTC+1)
  
Splitscreen isn't perfect but it's my first go at it and it serves it purpose. Also demonstrated upgrading,repairing and that it can destroy sappers. Hope this is a little better. This took me a while to make and drove me to insanity trying to get the splitscreen to work. [[User:KingofKoopas|KingofKoopas]] 01:26, 14 January 2011 (UTC)
+
Hey there, I decided I'd help out on this
:This still looks stretched; did you really record in a 16:9 resolution? If you recorded at your monitor's native resolution and your monitor's resolution isn't 16:9, then no.
+
Hopefully around Jan 8-9 would be where I have everything for this demonstration. [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 04:16, 6 January 2024 (UTC)
:Math time~ Your monitor's native resolution is "1689x1060" (hint: it's probably not that; I have yet to see odd-number resolutions). Take the largest "conventional" video width that is smaller than or equal to your monitor's width ("conventional" video widths are 1920, 1680, 1280), multiply it by 9, then divide it by 16. The number you get is the height that your video should be. Do NOT resize the video; record it at the correct resolution straight away; so set your game's resolution to that, then record. If you run your game full-screen and use a ratio that does not correspond to your monitor's ratio, then the picture on your monitor will obviously look horribly deformed; however, the resulting video, assuming your recording program records pixels as 1:1 squares, will look fine.
 
:Other than that, the demo is better, but still some things to fix:
 
:* Splitscreen isn't synchronized (you probably guessed that one already). Synchronize the two sequences using the first frame where you see the Dispenser model as keyframe.
 
:* It is probably a better idea to show upgrading on a Sentry, because the visual difference between building levels is a lot clearer
 
:* Wait a bit after upgrading to level 2 (before upgrading to level 3)
 
:* Wait a bit after destroying the Sapper (before repairing the damage caused by the Sapper)
 
[[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 02:17, 14 January 2011 (UTC)
 
  
Alright I'll used the windowed settings before. Just did a test and ti works without stretching. I doubt I'll be able to 100% synchronized but I'll get it as close as I can. Thanks for all the tips, I'll get started on another take tomorow :)[[User:KingofKoopas|KingofKoopas]] 02:28, 14 January 2011 (UTC)
+
Alright I got it all right here.
  
Take 3 http://www.youtube.com/watch?v=286MeMjGpeI If this is good for upload I'll post a link. The file is about 188 mb. Hope that isn't to big. [[User:KingofKoopas|KingofKoopas]] 06:32, 14 January 2011 (UTC)
+
[https://www.youtube.com/watch?v=JM1TOt4zxiw Video]
 +
- [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 03:51, 10 January 2024 (UTC)
  
 +
:Seems like your graphics settings aren't on the max, the windows on tr_karma also seem to be bugged. For the first clip, your kill sound should be turned off. For the second clip, make sure to switch all the bots back to the Shotgun. For the third clip, the clip is quite laggy and the sound suddenly increases halfway through. Fourth clip looks fine, albeit with some quality issues as mentioned before. For the first Spy clip, make sure to wait until he's fully invisible to throw the Jarate on him. Splitting up the cloaked and disguised Spy clip like this is better imo, rather than having it be one clip like the original. In the clip where you extinguish 3 teammates, it's fine to just use a single Heavy for that rather than 3 teammates. Maybe 3 clips at the same time would also be suitable for this: one to show off no extinguish, one to show off 1 extinguish, and one to show off extinguishing 2 teammates. It would show that 1 ally extinguished and 2 allies extinguished equally reduces the cooldown.
  
I realize there's a video glitch in one of the transitions. Made another copy and is fixed. [[User:KingofKoopas|KingofKoopas]] 20:45, 14 January 2011 (UTC)
+
:Other than that, remember to stand still between each clip. It seems like this was most notable on the clip with you and the Heavy being extinguished. The minimum acceptable video quality would be 1080p 60fps, perhaps recording only at that resolution rather than 4k will help with running the game a bit smoother, as currently some clips are very laggy even on 1080p.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 11:48, 10 January 2024 (UTC)
:Take 3 looks quite good. Fix the glitch in the transition and the custom cursor and I think its perfect. --[[User:natemckn|<span style="font-family:TF2 Build; color:deeppink">Nate</span>]] <sup>([[User_talk:natemckn|T]] | [[Special:Contributions/natemckn|C]])</sup> 04:56, 15 January 2011 (UTC)
 
  
Took me 5 tries but here's a download link http://www.mediafire.com/file/u2hy73c7d4hy682/wrenchfinal.avi [[User:KingofKoopas|KingofKoopas]] 19:42, 15 January 2011 (UTC)
 
:Uploaded --[[User:natemckn|<span style="font-family:TF2 Build; color:deeppink">Nate</span>]] <sup>([[User_talk:natemckn|T]] | [[Special:Contributions/natemckn|C]])</sup> 20:19, 15 January 2011 (UTC)
 
  
== Jag ==
+
::Aight will get working on it, Thanks Grampa Swood  [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 11:52, 10 January 2024 (UTC)
Actually I wanted to make a video for the regular wrench, but KingofKoopas is already working on it, so i'll switch to the Jag. The Jag was reserved almost a month ago, and it's stil not done, so I figure it's okay if I do it. The plan is: first a regular melee demo, then a splitscreen comparison between the jag and the normal wrench. Should I also include the comparison of upgrading a building to show no difference in upgrading speed? - [[User:Zhnigo|Zhnigo]] 17:25, 13 January 2011 (UTC)
+
::Here's the newly updated video
 +
::[https://www.youtube.com/watch?v=9_3_hfEnpB4 Video]
 +
::[[User:KingK|KingK]] ([[User talk:KingK|talk]]) 15:54, 12 January 2024 (UTC)
  
Not trying to put you down, but remember that the Jag only uses like 12/30 percent of it's bonus. It's only a matter of time before it gets patched and you'll have to do another take. Just my two cents. [[User:KingofKoopas|KingofKoopas]] 17:59, 13 January 2011 (UTC)
+
:::The video still looks laggy. It was not recorded at 60 fps. Also your antialiasing settings are still low. Use 4x or 8x.
:Thanks, I wasn't aware of that. Anyway, I've already started and it'll be easy to rerecord one part of the video later when this will be patched, like with the Amputator, so I'll continue. :) - [[User:Zhnigo|Zhnigo]] 19:00, 13 January 2011 (UTC)
+
:::The video still has some problems. General: You wait too much between clips. When using half/third width clips don't disabled the HUD. I know that sometimes the elements look out of place but that can be fixed by editing the hud. First clip: The jar being misplaced is not your fault, but I think I can send a fix here. Second clip: The demoman should hit his 2 pipes instead of trying to kill the medic with rollers. 4th clip: I think you recorded the clips with normal width. Use half-width. 5th clip: The spy clips are now similar to the mad milk video. That's good, however, don't separate the spy clips. Record the clip in one shot. 6th clip: wait a bit before extinguishing yourself and the heavy. 7th clip: again, don't hide the hud. Final clip: It still shows the match hud bar. You can fix this by reloading the hud using hud_reloadscheme. · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:30, 24 January 2024 (UTC)
[http://www.youtube.com/watch?v=Wb4C4G1p68A The jag demo, version 1.] - [[User:Zhnigo|Zhnigo]] 21:19, 13 January 2011 (UTC)
+
::::For a future demonstrator, you will have to use [https://drive.google.com/file/d/1xGrTrf_eeTMqVaegi9VM5yGH70mbMLvB/view?usp=sharing these files] that override the allclass animations of the sniper so the self aware appears at it should in the loadout. Use it only for the loadout. It also includes a fix for the mutated milk loadout pose too · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 18:20, 7 June 2024 (UTC)
 +
{{DemoEntry|end}}
  
I like it. how big was the file? Want to get a general idea of how big the files can be. [[User:KingofKoopas|KingofKoopas]] 21:31, 13 January 2011 (UTC)
+
== {{Demo Header|Chargin' Targe}}, {{Demo Header|Tide Turner}}, and {{Demo Header|Splendid Screen}} ==
:Pretty cool; video glitches at the top of the screen when you give the killing blow to the Medic (some weird lines show up during one frame); very minor audio glitch during the transition in the middle. Other than that, it does what it should do, so it's good~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 13 January 2011 (UTC)
+
{{DemoEntry
::Both glitches corrected, [http://www.mediafire.com/?pa29e03498jm2xn download link]. This particular video ended up being 39 Mb compressed or 833 Mb uncompressed. :) - [[User:Zhnigo|Zhnigo]] 04:46, 14 January 2011 (UTC)
+
| begin
:::Uploaded --[[User:natemckn|<span style="font-family:TF2 Build; color:deeppink">Nate</span>]] <sup>([[User_talk:natemckn|T]] | [[Special:Contributions/natemckn|C]])</sup> 17:05, 15 January 2011 (UTC)
+
| status =  
 +
| reservation =
 +
| changes = {{c|Should be redone to show that charging with the shields remove debuffs}}
 +
| video =
 +
}}
  
== Vita Saw, Loch-n-Load, Homewrecker, Fontier Justice ==
+
Should these be redone to show that they remove debuffs such as Jarate, bleeding, afterburn, etc.? If so, which effects should I specifically show?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 08:31, 25 June 2020 (UTC)
 +
:{{c|yes}}, the effects that should show are just some of them, not all
 +
:* Soaking, Jarate is preferable as it make the screen yellow tint.
 +
:* Fire, simple burn from Flamethrower.
 +
:* Bleeding, from Southern Hospitality?
 +
:* Mark for death, from Fan O'War
 +
:I think those are all. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 12:47, 25 June 2020 (UTC)
 +
::Yes, that would all be good. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)
 +
{{DemoEntry|end}}
  
I'd like to reserve these weapons if possible. Thanks. [[User:KingofKoopas|KingofKoopas]] 18:04, 13 January 2011 (UTC)
+
== {{Demo Header|Quick-Fix}} ==
:Reserve them yourself, page isn't locked~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 13 January 2011 (UTC)
+
{{DemoEntry
::Isn't four at a time a bit too much? I wanted to do the Homewrecker myself, so could you please work on the other three before taking the homewrecker on, if you have a choice? :) Thanks. - [[User:Zhnigo|Zhnigo]] 22:19, 13 January 2011 (UTC)
+
| begin
 +
| status = nodemo
 +
| reservation =
 +
| changes =  
 +
| video =
 +
}}
  
Sure not a problem. These aren't hard to make so I wanted to do these on Friday. But sure go ahead and do the homewrecker. :) [[User:KingofKoopas|KingofKoopas]] 01:06, 14 January 2011 (UTC)
+
<div class="mw-collapsible mw-collapsed" style="width:100%">
 +
Old reservation (29 April 2021)
 +
<div class="mw-collapsible-content" style="width:100%; text-align:left">
  
Did my First takes. not perfect and I can improve on them. Post them as there uploaded
+
{{c|What I've done in addition to the existing one (the timestamp in the parentheses are the old/new ones):}}
 +
# ([https://youtu.be/mWbjD7LjtVg?t=74 1:14]/[https://youtu.be/hj5FuFVFV2U?t=84 1:24]) On the first scene demonstrating the Quick-Fix's basic functions, I did the same as the old one, plus damaging myself and the patient Heavy while being Ubered, demonstrating that the Quick-Fix's Uber doesn't reduce incoming damage. I also damaged myself (the Medic) twice instead of once.
 +
# ([https://youtu.be/mWbjD7LjtVg?t=129 2:09]/[https://youtu.be/hj5FuFVFV2U?t=159 2:39]) When demonstrating the Quick-Fix's heal rate in comparison to the stock [[Medi Gun]], while mostly the same, I used a recently-injured Heavy, so that the heal rate (for each medigun) is at the slowest. I used an offscreen pistol Engineer (hence why the starting HP is 14), teleport commands, and <code>r_cleardecals</code>, so it should look neat.
 +
# ([https://youtu.be/mWbjD7LjtVg?t=137 2:17]/[https://youtu.be/hj5FuFVFV2U?t=181 3:01]) I demonstrated the knockback immunity from Quick-Fix's Uber the same way, but now there's health and Ubercharge HUD.
 +
# ([https://youtu.be/mWbjD7LjtVg?t=176 2:56]/[https://youtu.be/hj5FuFVFV2U?t=227 3:47]) I did the "mirror blast jumping" part outdoors, although it might not look neat. I'm sorry.
 +
# ([https://youtu.be/mWbjD7LjtVg?t=206 3:26]/[https://youtu.be/hj5FuFVFV2U?t=257 4:17]) I demonstrated crit healing (after the recipient doesn't take damage for 10-15 seconds) with the Quick-Fix's Uber in addition to the non-Uber Quick-Fix. Yes, the 3x healing rate Uber stacks with the crit heal.
 +
# ([https://youtu.be/mWbjD7LjtVg?t=233 3:53]/[https://youtu.be/hj5FuFVFV2U?t=416 6:56]) I redid the "Uber build rate comparison on different HP threshold" because the old one didn't have the Quick-Fix as the second healing beam, hence it doesn't explain if the second healing beam alone would slow down the Quick-Fix's Uber build rate (the Quick-Fix has 125% maximum overheal, lower than the usual Uber build rate penalty at 142.5% overheal).
 +
# ([https://youtu.be/mWbjD7LjtVg?t=266 4:26]/[https://youtu.be/hj5FuFVFV2U?t=306 5:06]) I demonstrated the Quick-Fix maximum overheal limit and decay rate on Scout vs. Heavy as well as comparing it to the stock [[Medi Gun]]'s overheal in addition to the "maintain overheal above 125%" that the old video demonstrated. For the last part, I only used one Heavy, as the aforementioned added demonstrations make up for that, and I maintained the overheal above and below 142.5% overheal (Uber build rate comparison) as well as healing the Heavy when the overheal goes down below 125%.
 +
# ([https://youtu.be/mWbjD7LjtVg?t=286 4:46]/[https://youtu.be/hj5FuFVFV2U?t=512 8:32]) For the "healing disguised Spy" part, I have two enemy bots (Heavy and Demoman) so that the Spy doesn't disguise as a Demoman named "Medic". Both bots are injured, so my disguise will be healed, too.
 +
{{c|The new ones (the timestamps refer to the new demonstration):}}
 +
# ([https://youtu.be/hj5FuFVFV2U?t=459 7:39]) Demonstrating stock [[Medi Gun]]'s Uber vs. Quick-Fix's Uber (the latter doesn't reduce incoming damage, but prevents incoming knockback unlike the former) and the fact that they have same duration (barring the stock's lingering effect). Also has Quick-Fix's Uber without incoming rockets to demonstrate that the duration is the same.
 +
# ([https://youtu.be/hj5FuFVFV2U?t=478 7:58]) Ubering multiple teammates at the same time drain faster than Ubering a single teammate alone. Also, only the aforementioned Ubering multiple teammates drains Uber faster; Ubering an injured teammate drains at the same rate as Ubering a healthy teammate (fully overhealed) and not healing someone when Ubered.
 +
<br>
  
-Loch-n-Load http://www.youtube.com/watch?v=Q1ZvEJdM1oU [[User:KingofKoopas|KingofKoopas]] 03:25, 15 January 2011 (UTC)
+
:I did the "Uber draining when dropped" part, but both mediguns show "Dropped by Exaskliri." Is it allowed? I gave the bot the Quick-Fix via bot_mirror command. https://youtu.be/0ZlwvHZrjdU [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 04:27, 30 April 2021 (UTC)
:Not bad, but a few minor issues:
+
::Nothing you can do about that, that's just how it shows. Shouldn't be too noticeable and there's no point in going through the trouble of setting up a server and getting a buddy to join only so it doesn't show. Though the confusion on where the quick-fix actually is should be redone so it doesn't look like you are looking for it.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:37, 30 April 2021 (UTC)
: * Custom cursor. (Is that a knife?)
+
:# I just did the "mirroring the explosive jump" part, though I don't think it looks neat. Is it OK? https://youtu.be/NQo1iTxQSEA [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 03:31, 3 May 2021 (UTC)
: * The Stickybomb counter is glitched, just lay/detonate one to fix it
+
:# Just finished the whole demonstration. I just need to attach the segments. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 15:15, 4 May 2021 (UTC)
: * There is blood everywhere before you even start. Try to have a (mostly) clean map. --[[User:natemckn|<span style="font-family:TF2 Build; color:deeppink">Nate</span>]] <sup>([[User_talk:natemckn|T]] | [[Special:Contributions/natemckn|C]])</sup> 04:00, 15 January 2011 (UTC)
+
:# Just finished <s>uploading</s> re-uploading the new Quick-Fix demonstration video to YouTube and MediaFire.
 +
::# https://youtu.be/hj5FuFVFV2U
 +
::# https://www.mediafire.com/file/kx7kbaik5vwpwyj/Quick-Fix_Weapon_Demonstration_Video.mp4/file
 +
:::[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 08:08, 6 May 2021 (UTC)
 +
:::: I don't see any problems, except for the the explosive jumps scenes, that looks a bit laggy, and in general the quality, that seems to be more like a rendering issue, though shouldn't be a problem · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:40, 5 May 2021 (UTC)
 +
: I'm fixing the video right now (quieting projector sound, incorrect fade out time, etc.). Gotta reupload soon. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 10:39, 5 May 2021 (UTC)
 +
: Just uploaded the fixed version of the [[Quick-Fix]] demonstration video. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 13:01, 5 May 2021 (UTC)
 +
::This is spectacular work, thanks a lot! Just two comments, none of which should require a lot of work to fix hopefully:
 +
* Video quality also seems to have the same artifacts as the Winger demonstration. Please increase the bitrate. Unlike the Winger demonstration, I understand that a demonstration this long could take forever and use a lot of bandwidth to upload twice (to YouTube and to MediaFire), so if the video quality is approved for the Winger demonstration is good enough and you've used the same settings for re-rendering this demonstration, feel free to just upload the higher-quality Quick Fix demonstration to MediaFire only, in order to avoid having to upload the huge file twice.
 +
* There is an audio/video glitch at 9:56 - 9:57.
 +
[[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:46, 10 May 2021 (UTC)
 +
:::You finally responded! Thank you so much. The video/audio glitch is from the .dem recording, so I had to conduct another play, especially since it involves another player. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 15:12, 10 May 2021 (UTC)
 +
::::Alright. Can you upload the new version? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:40, 1 June 2021 (UTC)
 +
</div></div>
 +
{{DemoEntry|end}}
  
Yes it's a knife. If that's a problem I won't bother doing this anymore cause that means I need to re-record every last bit of my footage.  
+
== {{Demo Header|Eyelander}}, {{Demo Header|Nessie's Nine Iron}}, {{Demo Header|Horseless Headless Horsemann's Headtaker}}, and {{Demo Header|Half-Zatoichi}} ==
 +
{{DemoEntry
 +
| begin
 +
| status = nodemo
 +
| reservation = [[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:35, 3 July 2024 (UTC)
 +
| changes = {{c|Show slower deploy and holster comparision.}}
 +
| video =
 +
}}
 +
The other swords shows the comparision except for the above ones. [[User:ThunderRunner|ThunderRunner]] ([[User talk:ThunderRunner|talk]]) 08:54, 18 December 2021 (UTC)
  
Vita Saw http://www.youtube.com/watch?v=AJmo04jVqRo [[User:KingofKoopas|KingofKoopas]] 03:54, 15 January 2011 (UTC)
+
I think I am capable of doing demonstrations again.  As someone on the wiki that doesn't get credited for shit, I think these might upper my reputation.<br>----[[File:User Slimyboi500 Logo.png|100px|link=User:Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]] [https://steamcommunity.com/profiles/76561199515551163/ Steam]  [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 04:32, 19 April 2024 (UTC)
: * knife cursor
 
: * look up a bit to see the damage
 
: * your ubercharge bar doesn't look full before you die --[[User:natemckn|<span style="font-family:TF2 Build; color:deeppink">Nate</span>]] <sup>([[User_talk:natemckn|T]] | [[Special:Contributions/natemckn|C]])</sup> 04:04, 15 January 2011 (UTC)
 
  
Ubercharge bar I don't know. it says 100% though.  
+
:What edits/contributions have you made that you did not get credited for?<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 05:13, 19 April 2024 (UTC)
  
Ok I won't bother posting anymore videos. I'm going to re-record the first parts in order to get rid of my cursor. Want to also have a look at my wrench video? Haven't gotten any feedback on v3 yet. [[User:KingofKoopas|KingofKoopas]] 04:36, 15 January 2011 (UTC)
+
::Oh, I dunno, [https://wiki.teamfortress.com/w/index.php?title=Soldier_Robot&diff=3568960&oldid=3552448 this], [https://wiki.teamfortress.com/w/index.php?title=Template:Item_set_infobox&diff=3618268&oldid=3565663 this], and [https://wiki.teamfortress.com/w/index.php?title=Ghost&diff=3649086&oldid=3401209 especially] [https://wiki.teamfortress.com/w/index.php?title=Saw_blade&diff=3649104&oldid=3314666 these].
 +
::----[[File:User Slimyboi500 Logo.png|100px|link=User:Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]] [https://steamcommunity.com/profiles/76561199515551163/ Steam]  [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 15:57, 19 April 2024 (UTC)
  
Uploaded take two of my demonstrations.
+
:::On all of these edits you are credited just fine. How did you expect to be credited?<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 16:00, 19 April 2024 (UTC)
  
Loch-n-load http://www.youtube.com/watch?v=zx3KaR-4d0M
+
::::Wikicheivments?  I never got another one since [[User talk:Slimyboi500/Arch1#Wikichievement unlocked|November]].  [[User:Mediarch|Mediarch]] is [[User talk:Mediarch#Wikichievement unlocked.21|getting]] [[User talk:Mediarch#Wikichievement Unlocked.21 2|all]] [[User talk:Mediarch#Wikichievement Unlocked.21 3|the]] [[User talk:Mediarch#Wikichievement unlocked.21 4|fame]] [[User talk:Mediarch#C .3E 7|and glory]].  I just don't wanna think I'm the odd one out.
 +
::::----[[File:User Slimyboi500 Logo.png|100px|link=User:Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]] [https://steamcommunity.com/profiles/76561199515551163/ Steam]  [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 16:15, 19 April 2024 (UTC)
  
Vita-saw http://www.youtube.com/watch?v=hzzdS2NEPTc
+
::::: Slimy, you don't need Wikichievements on a wiki. The point of it is to inform, not be popular. Also, Mediarch has been constantly doing this sort of thing, pretty consistently too. Just look at the recent changes. Besides, your contributions don't warrant most of the stuff Medi has, n' you've already got a decent amount of Wikichieves. — [[User:Payn|payn.]] [[File:Beggar's Bazooka.png|30px|link=User:Payn]] [[User talk:Payn|Talk]] [[File:Speech voice.png|25px|link=User talk:Payn]]  [[Special:Contributions/Payn|Contribs]] [[File:Market Gardener.png|30px|link=Special:Contributions/Payn]] 00:02, 13 May 2024 (UTC)
 +
{{DemoEntry|end}}
  
Frontier Justice http://www.youtube.com/watch?v=1-om3pBi0Bk
+
== {{Demo Header|Kritzkrieg}} ==
 +
{{DemoEntry
 +
| begin
 +
| status = nodemo
 +
| reservation =
 +
| changes = {{c|Does not show that Kritz Über does not prevent capping or carrying the Intelligence.}}<br>{{c|Does not show health of patients, overheal is not shown properly.}}
 +
| video =
 +
}}
 +
I think I'll take this one! [[User:Greenfox|Greenfox]] ([[User talk:Greenfox|talk]]) 20:51, 22 October 2022 (UTC)
  
Candy Cane http://www.youtube.com/watch?v=c2tn74sw03Q
+
:Please sign your comments using <nowiki>~~~~</nowiki>.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 20:56, 22 October 2022 (UTC)
[[User:KingofKoopas|KingofKoopas]] 19:45, 15 January 2011 (UTC)
 
:The first three look good to me, I sent them to Wind to see if he sees/hears something that I missed. I especially like how the frontier justice shows that a kill = 2 crits while an assist = 1 crit. The candy cane demo needs to show the explosive vulnerability better. You can do this one of two ways, either by having a friendly bot take the same shots as you to show the difference, or record you taking a rocket with the bat equipped then the same shot with the candy cane, and show them side by side to show the difference. The way you have it, its tough for users to see what the difference is. --[[User:natemckn|<span style="font-family:TF2 Build; color:deeppink">Nate</span>]] <sup>([[User_talk:natemckn|T]] | [[Special:Contributions/natemckn|C]])</sup> 20:45, 15 January 2011 (UTC)
 
  
Alright, I was just going by the previous candy cane demo. I'll see what I can do. Give me the pass and I"ll put a download for the first 3. [[User:KingofKoopas|KingofKoopas]] 22:05, 15 January 2011 (UTC)
+
sorry! [[User:Greenfox|Greenfox]] ([[User talk:Greenfox|talk]]) 06:27, 23 October 2022 (UTC)
:* Loch-n-Load is good~
+
{{DemoEntry|end}}
:* Vita-saw: The angle in the backpack view hides the little liquid tank thing of the saw. Might wanna change that... Also, it needs to show that you don't need to be holding the Vita-saw when dying in order to keep the 20%, and that you don't have to have full uber to have 20%. I'd suggest getting killed at like 75% while holding the Syringe Gun~
 
:* Frontier Justice: Needs to show that you can get crits when your Sentry Gun is destroyed by enemies; you don't have to demolish it yourself (to do that, have a soldier kill the sentry in the part where you show 1 kill = 2 crits). Also, forgot to reload at the end
 
:* Candy Cane: Also good if it weren't for forgetting to reload (twice) and for the damage comparison thing, yes. I know the current demo doesn't compare them, but it's much better if it does. Also, in order to show that you don't need to be wielding the Cane for additional damage vulnerability, I'd take the bat/candy cane, then switch to the Scattergun, then get shot.
 
[[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:31, 15 January 2011 (UTC)
 
  
Alright I'll get to work on fixing these. Loch-n-Load will come up later tonight <small>--''The preceding unsigned comment was added by'' [[User:KingofKoopas|KingofKoopas]] ([[User talk:KingofKoopas|talk]]) ([[Special:Contributions/KingofKoopas|contribs]]) </small>
+
== Trading demonstration ==
 +
{{DemoEntry
 +
| begin
 +
| status = nodemo
 +
| reservation =
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| changes = {{c|Doesn't show the "Requires Steam Guard verification" window}}
 +
| video =
 +
}}
 +
We can make the same Medic and Heavy conversation joke.
 +
:Alright, it seems that Steam won't allow me to change the Trading window language for some reason, so i'm leaving this to a English-speaker user · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:55, 27 February 2022 (UTC)
 +
:I don't think we should redo this just for this reason; there may be more UI changes to that process in the future, and it seems unnecessary. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)
 +
{{DemoEntry|end}}
  
 +
== {{Demo Header|Ullapool Caber}} ==
 +
{{DemoEntry
 +
| begin
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| status = review needed
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| reservation = [[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 11:04, 20 April 2024 (UTC)
 +
| changes = {{c|Does not demonstrate activation on cloaked enemy Spies}}<br>{{c|Does not demonstrate activation on disguised enemy Spies}}<br>{{c|Does not demonstrate damage penalty of the grenade stick}}<br>
 +
| video = https://drive.google.com/file/d/1Y_7OfZIdnLsXaGoYAU-4_0PbkOy1faWB/view?usp=sharing
 +
}}
  
Loch-n-Load download http://www.mediafire.com/?gstyinb137xdyu9 [[User:KingofKoopas|KingofKoopas]] 23:39, 15 January 2011 (UTC)
+
This video does not need a desperate rework, but it is worth adding some extra stuff here and there. Specifically the cloak and disguise interactions.
  
Take 2:
+
'''Part 1: The Main Gang (Pyro, Soldier, Medic)'''
Candy Cane http://www.youtube.com/watch?v=HcQwpJ7wGb0 (Couldn't do a splitscreen becuase of health and weapon placement)
+
#Attack the Pyro with a full caber. Watch the explosion and Demoman saying "Kablooey!" or similar.
Vita Saw http://www.youtube.com/watch?v=QV4POMuJN2w
+
#After landing, kill the Pyro with the now empty caber.
Frontier Justice http://www.youtube.com/watch?v=zJ7qn4HUV5w
+
#Kill the Soldier with consecutive hits of the empty caber.
 +
#Kill the Medic with consecutive hits of the empty caber.
 +
#Taunt
  
Also did my first takes of the Blutsauger and Degreaser.
+
'''Part 2: Blast Radius Tests + Caber Jumping'''
  
Degreaser: http://www.youtube.com/watch?v=7CHvxM3fTSA
+
Do the same as current video's Part 2 except friendly Scout is removed. And some more added too.
Blusauger: http://www.youtube.com/watch?v=Ty9UFA62uEM (Wanted to show health regeneration but again becuase of weapon and health placement I couldn't do a splitscreen.) [[User:KingofKoopas|KingofKoopas]] 02:20, 16 January 2011 (UTC)
+
# Approach between an enemy Engineer and an enemy Sniper. '''[Note: Friendly Scout is moved to the next Act]'''
:Vita Saw and Frontier Justice all look good to me.
+
# Look at both of them while standing still.
:*Candy Cane: Try doing a horizontal split screen. That way both health and weapon are visible. If doing it horizontally hides the Soldier, then give more room to the bottom (Candy Cane) one; if there is only one soldier, as long as the explosion is simultaneous, it's easy enough to understand that both Scouts have gotten rawkit'd.
+
# Look down at the ground and then swing the caber.
:*Degreaser: Show variable DPS based on distance (see the [[Flamethrower]] demo). Also show how fast you can shoot a Shotgun shot after switching, then go back to the Flamethrower and start burning again immediately. Also, name the bot "Friendly Sniper", not Bot14
+
# Crouch, look down, and then swing the caber. Watch the explosion affect the enemy players.
:*Blutsauger: Chat text visible at 0:06. You can also do a horizontal split-screen comparison like the Candy Cane here~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 02:52, 16 January 2011 (UTC)
+
# Look at the enemy players again.
 +
# Run to the Resupply room, look at the sign, and enter the room.
 +
# Touch the Resupply cabinet.
 +
# Repeat Step 4.
 +
# Run to the Resupply room and immediately go to the Resupply cabinet and out.
 +
# Approach a high location (in the current video, it is a bunch of crates)
 +
# Jump and strike the wall of the high location to get to the top of it.
  
Downloads coming soon.
+
'''Part 3: Player Interactions'''
  
Take 2 of Degreaser and Blutsauger and Candey Cane.  
+
First part is a single enemy Spy.
  
Degreaser: http://www.youtube.com/watch?v=KvWSPJlt8v4
+
'''Part 3a: Cloaked Spy'''
Candy Cane: http://www.youtube.com/watch?v=yK98hXK2iB8
+
# Let the Spy cloak
Bluesauger: http://www.youtube.com/watch?v=MqMApirc5jo [[User:KingofKoopas|KingofKoopas]] 05:11, 16 January 2011 (UTC)
+
# Approach cloaked Spy and attack with the full caber. If the facts are right, an explosion should trigger.
 +
# Refresh the screen to the next scene...
  
Download links up!
+
There are two players on the side, a friendly Scout and an enemy Spy.
  
Frontier Justice http://www.mediafire.com/?0k9dq8j8e0k76mu
+
'''Part 3b: Disguised Spy'''
Vita Saw http://www.mediafire.com/?sl3mhhbmsmhuu63  [[User:KingofKoopas|KingofKoopas]] 06:25, 16 January 2011 (UTC)
+
# Let the Spy disguise as a friendly Scout.
:Degreaser: Chat text visible at 0:50 D:
+
# Approach friendly Scout and attack with the full caber. Nothing should happen.
:Candy Cane: In the comparison part, the Candy Cane Scout has 123 health rather than 125
+
# Now go to the disguised Spy and repeat Step 3. The difference is that the explosion should trigger.
:Blutsauger is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 07:24, 16 January 2011 (UTC)
 
  
Darn it! I thought I got all the bugs ironed out for the degreaser. Oh well that's like 10 seconds of recording. I'll fix it up tomorrow. [[User:KingofKoopas|KingofKoopas]] 09:48, 16 January 2011 (UTC)
+
'''Part 4: Deployment and Holstering'''
 +
*Do the same set of actions as the current video, or in any appropriate method.
  
Anyhow download link for Blut http://www.mediafire.com/?8k7966z84k1etn8
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<s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:23, 22 June 2022 (UTC)</s> [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:31, 22 June 2022 (UTC)
:Blutsauger, FJ and Vitasaw are currently uploading... --[[User:natemckn|<span style="font-family:TF2 Build; color:deeppink">Nate</span>]] <sup>([[User_talk:natemckn|T]] | [[Special:Contributions/natemckn|C]])</sup> 19:46, 16 January 2011 (UTC)
 
  
Fixed up the bugs on Degreaser and Candycane. Here are the download links.  
+
:Good list, but agree that this isn't worth redoing if it's only for those extra interactions. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)
  
Candy Cane: http://www.mediafire.com/?b5b54pf54h4mpzy
+
:: [https://drive.google.com/file/d/1UYRHocDtVBJbtYHnGVX6UjG_olg-VjqU/view?usp=sharing Here] is the video, feedback needed!<br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 11:03, 4 May 2024 (UTC)
 +
:::I consider that the holster penalty clip doesn't show the penalty properly. For this case, you should just use the sticky launcher. Also, the demo doesn't show the dmg penalty the stick has. You should use a demoman to show the dmg as 55*3 = 165, not enough dmg to kill a demo · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 00:07, 8 June 2024 (UTC)
 +
::::I agree with the addition of one more clip of the empty caber versus the bottle. Here’s what I think should occur after the deployment and bolstering scene…
  
 +
'''Part 5: Rate and Damage Comparison'''
  
Degreaser: http://www.mediafire.com/?n9smjozsdop111y  [[User:KingofKoopas|KingofKoopas]] 22:39, 16 January 2011 (UTC)
+
Two clips side by side with enemy Pyro. One side is the bottle, the other side is the empty caber.
:Candy Cane and degreaser are uploading. The blutsauger needs to be redone because it has custom needle trail effects. --[[User:natemckn|<span style="font-family:TF2 Build; color:deeppink">Nate</span>]] <sup>([[User_talk:natemckn|T]] | [[Special:Contributions/natemckn|C]])</sup> 00:55, 17 January 2011 (UTC)
+
# Wait for a few seconds
 +
# Strike the Pyro off cooldown with both weapons
  
Way ahead of you. Already got a download link. http://www.mediafire.com/?n9smjozsdop111y [[User:KingofKoopas|KingofKoopas]] 01:13, 17 January 2011 (UTC)
+
[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 23:29, 8 June 2024 (UTC)
:might wanna double check that link. Thats the degreaser again --[[User:natemckn|<span style="font-family:TF2 Build; color:deeppink">Nate</span>]] <sup>([[User_talk:natemckn|T]] | [[Special:Contributions/natemckn|C]])</sup> 01:37, 17 January 2011 (UTC)
 
  
Ok there's two links but I think this is the one.http://www.mediafire.com/?06qal4n11wicpyg [[User:KingofKoopas|KingofKoopas]] 01:47, 17 January 2011 (UTC)
+
:I would turn the Demoman so that the Caber is visible in the Loadout menu, as the current demo does. I'm assuming the first miss when looking at the ground is intentional, to show off it needs crouching. Because of the viewmodel of the Caber, it may be a neat addition (in the Bottle damage comparison clip) to first inspect the caber and show it as broken. I would also like to see an additional clip that shows that hitting someone's legs (while you crouch) will do more damage. Show this off on a side-by-side comparison with a regular hit to the body on a class with 125 HP, as it can make the difference between life and death.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:54, 30 June 2024 (UTC)
::Needs to be redone again, because there is chat text 5 seconds in. :( [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:31, 17 January 2011 (UTC)
+
{{DemoEntry|end}}
  
Wow I must be going blind I checked for that. Final thing I do before i go to bed. [[User:KingofKoopas|KingofKoopas]] 06:19, 17 January 2011 (UTC)
+
== [[File:RED Teleporter.png|16px|link=Teleporters]] [[Teleporters]] ==
 +
{{DemoEntry
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| begin
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| status = nodemo
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| reservation =
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| changes = {{c|Needs to show the updated metal cost.}}
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| video =
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}}
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{{DemoEntry|end}}
  
 +
== {{Demo Header|Amputator}} ==
 +
{{DemoEntry
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| begin
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| status = nodemo
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| reservation = [[User:Mediarch|<font color="ec5c69">'''Mediarch'''</font>]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|<font color="ec5c69">'''Talk'''</font>]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|<font color="ec5c69">'''My Edits'''</font>]] 04:11, 31 May 2024 (UTC)
 +
| changes = {{c|Does not show damage against players vs stock}}
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| video =
 +
}}
  
Alright, I'm an idiot period. I watched this take 3 times, if I missed something my head will have a date with a  dictionary. Please watch it before uploading. http://www.mediafire.com/?lyyk55fs51a5ro7 [[User:KingofKoopas|KingofKoopas]] 06:56, 17 January 2011 (UTC)
+
I recorded most of this but medic's health regen is completely random as far I can tell. I can't get the clips to line up so I can properly demonstrate the increased health regen so I'm removing my reservation for the time being. I might try again some other time to brute force it but it doesn't seem promising [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 18:34, 28 March 2024 (UTC)
  
If I mess up again I'll let someone else do it. I want to move onto other weapons[[User:KingofKoopas|KingofKoopas]] 19:28, 17 January 2011 (UTC).
+
:Not having them be synced up is fine as long as it's clear that the Amputator goes faster.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:55, 28 March 2024 (UTC)
:I think this was uploaded~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 02:05, 18 January 2011 (UTC)
 
  
== Wrangler ==
+
:: That's not the issue I'm having. It's the part where you're showing that it only regenerates faster while you are actively holding the amputator itself. The original video has a 3-way splitscreen with the left side being Amputator, the middle having the Amputator equipped but switched to hold the medi gun, and the right holding the stock bonesaw. I can't the medi gun side and bonesaw side to sync up so it looks like one of them is slightly faster than the other. One of the two is always slightly faster or slower which makes it really difficult to properly demonstrate that part. Even the actual health you gain each tick is slightly variable from what I can tell. I had 6 different clips and synched them all up and they all finished at different times and would have different health values despite all other variables being equal. All 6 clips started at the same time but all 6 of them have different HP https://imgur.com/3NVTjSG. My only thought for a fix is I could try to cheat and essentially just crop the health bar from one of the clips and paste it onto the other so that way they are perfectly synced up. It'd have to be a seamless edit though which is pretty hard to do. [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 19:15, 28 March 2024 (UTC)
 +
{{DemoEntry|end}}
  
Nothing directly wrong with it as it is, but I'd suggest adding a comparison of how long it would take the Soldier to kill an unshielded Sentry at the same range (though it'd be an issue with the sentry auto-targeting him), and showing that you can rocket yourself as well as shooting yourself - maybe even adding in a [[sentry jump]]. —[[User:KarasuGamma|烏Γ]] ''<sup>([[User talk:KarasuGamma|kaw at me]])</sup>, 05:39, 14 January 2011 (UTC)''
+
== {{Demo Header|Direct Hit}} ==
:Yeah, thought about that, but it was getting long for a video demonstration and I thought that seeing a whole 8 rockets needed to destroy the Sentry would be enough of a difference to not have to show the "normal" case. This being said, I'm not against replacing it with a more comprehensive demo~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:41, 14 January 2011 (UTC)
+
{{DemoEntry
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| begin
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| status = nodemo
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| reservation =
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| changes = {{c|Does not show splash damage size compared to stock. No damage comparison to stock. You can airshot a soldier that rocket jumps.}}
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| video =
 +
}}
 +
{{DemoEntry|end}}
  
== Equalizer and Enthusiast's Timepiece ==
+
== {{Demo Header|Pomson 6000}} ==
 +
{{DemoEntry
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| begin
 +
| status = nodemo
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| reservation =
 +
| changes = {{c|October 21, 2016 Patch - Fixed the Pomson 6000 playing the Shotgun reload sound.}}
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| video =
 +
}}
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{{DemoEntry|end}}
  
I want to reserve this weapons. [[File:User-Gringo_Perm.jpg|40px|link=User:Gringo_perm]] [[User:Gringo perm|<font color="#22CCAA">Gringo perm</font>]] 12:37, 14 January 2011 (UTC)
+
== {{Demo Header|Thermal Thruster}} ==
:Page isn't locked, go on~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:31, 15 January 2011 (UTC)
+
{{DemoEntry
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| begin
 +
| status = nodemo
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| reservation =
 +
| changes = {{c|Video doesn't show the increased knockback while using the item}}
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| video =
 +
}}
 +
This video was created when the rule was just "at least 30 fps". Now, the knockback clips are a bit random and doesn't properly show the actual effect. Maybe the demonstrator can show it by placing a pyro aiming upwards and make it airblast them. The clips would be in badwater roof, the left clip without the thermal just falling off from it and the right clip, jumping with the thermal onto the pyro. · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:18, 28 March 2024 (UTC)
 +
{{DemoEntry|end}}
  
== iron curtain/brass beast/natascha ==
+
== {{Demo Header|Natascha}} ==
 +
{{DemoEntry
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| begin
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| status = nodemo
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| reservation =
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| changes = {{c|Needs to show that when an enemy is being healed by a medi gun or other source (like a dispenser) they're immune to the slowdown.}}
 +
| video =
 +
}}
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{{DemoEntry|end}}
  
redid my original iron curtain vid also working on brass beast and natascha
+
== {{Demo Header|Surgeon's Squeezebox}} ==
http://www.youtube.com/watch?v=aMn3EIBcfSM if you like will provide upload
+
{{DemoEntry
[[User:But|but]] 12:51, 14 January 2011 (UTC)
+
| begin
:Looks/sounds perfect except for one minor issue that got overlooked in the previous upload. Notice how the muzzle flash clips through the wooden barrier? Yeah, just take a step back so that doesn't happen, and I'll upload it. --[[User:natemckn|<span style="font-family:TF2 Build; color:deeppink">Nate</span>]] <sup>([[User_talk:natemckn|T]] | [[Special:Contributions/natemckn|C]])</sup> 20:58, 14 January 2011 (UTC)
+
| status = review needed
 +
| reservation = [[User:GrampaSwood|GrampaSwood]]
 +
| changes = {{c|Needs to show the full music loop.}}
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| video = https://drive.google.com/file/d/1CGWCcEZ_tVt6t6m8D_3iJ8jTvHfrW-uV/view?usp=sharinga
 +
}}
 +
My only concern is the audio being too quiet. The music fades out before the taunt music starts, as usual, and the music should be a full loop.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:54, 30 June 2024 (UTC)
 +
{{DemoEntry|end}}
  
== Fists of Steel ==
+
= [[Main Page (Classic)|Team Fortress Classic]] =
 +
== [[File:TFC Crowbar.PNG|16px]] [[Crowbar (Classic)]] ==
 +
{{c|Haven't been able to find a proper bot program. Will need another players in order to successfully demonstrate}}
  
[http://www.youtube.com/watch?v=pRnw_vpS8Ks Link], [http://www.upload.ee/files/1051275/FISTSOFSTEEL.wmv.html download]. Vulnerabilities and resistances are shown better and it has the new kill icon (if there is a new kill icon). [[User:20xx0|20xx0]] 14:53, 14 January 2011 (UTC)
+
=Questions and Proposals=
:Looks good, only issue I have is the whole 'heavy punching the wall' part. Isn't there a command you can bind to make a specific bot attack, but not others?--[[User:natemckn|<span style="font-family:TF2 Build; color:deeppink">Nate</span>]] <sup>([[User_talk:natemckn|T]] | [[Special:Contributions/natemckn|C]])</sup> 19:59, 14 January 2011 (UTC)
+
'''Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the [[Team_Fortress_Wiki_talk:Weapon_Demonstration#Need_to_be_redone|Need to be Redone]] section above and it will be dealt with.'''
::If there is, could someone please tell me? Because it's a pain dealing with all the bot commands and binds. [[User:20xx0|20xx0]] 20:04, 14 January 2011 (UTC)
 
:::There is, "bot_forcefireweapon (name of the weapon, like tfweapon_fists)". You can confirm the correct weapon name after killing someone with it and checking the console log. :) - [[User:Zhnigo|Zhnigo]] 20:34, 14 January 2011 (UTC)
 
::::That's what I used, but it made both of the Heavys punch. I need a way to make only one of them punch. [[User:20xx0|20xx0]] 20:36, 14 January 2011 (UTC)
 
:::::Oh, then why not just have the attacker be a different class? --[[User:natemckn|<span style="font-family:TF2 Build; color:deeppink">Nate</span>]] <sup>([[User_talk:natemckn|T]] | [[Special:Contributions/natemckn|C]])</sup> 20:38, 14 January 2011 (UTC)
 
::::::But would it be okay if I use the Heavy as an attacker in 3 scenes and an Engineer in 1 scene? [[User:20xx0|20xx0]] 20:46, 14 January 2011 (UTC)
 
::::::: I would keep the attacker class the same across all 4 scenes. I dont think it matters what class it is, as long as they have a ranged attack and a meele attack. --[[User:natemckn|<span style="font-family:TF2 Build; color:deeppink">Nate</span>]] <sup>([[User_talk:natemckn|T]] | [[Special:Contributions/natemckn|C]])</sup> 20:49, 14 January 2011 (UTC)
 
::::::::So basically you're saying that I should redo all of the 4 scenes with a different class? In that case I hope you dont mind if I stall a little bit with this demonstration, since I won't have any time on my hands in the next few days. [[User:20xx0|20xx0]] 21:11, 14 January 2011 (UTC)
 
:::::::::Yes please. There's no rush, you're doing a great job. --[[User:natemckn|<span style="font-family:TF2 Build; color:deeppink">Nate</span>]] <sup>([[User_talk:natemckn|T]] | [[Special:Contributions/natemckn|C]])</sup> 21:13, 14 January 2011 (UTC)
 
:I'd like to add that the second part (showing damage resistance/vulnerability) goes a bit too fast. Wait a bit before and after transitions~ And since that part has to be redone, might as well do it with another class to demonstrate. I suggest using the Soldier, because rockets will kill fast enough and because it's very easy for the player to count the rockets, rather than rely on the comparison of time spent in front of a firing minigun, if that made sense. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:23, 14 January 2011 (UTC)
 
::Maybe a split screen for demonstrating would be better, if I shoot the rockets and melee at an equal pace? It would also save time, since I've seen different videos showing the vulnerabilities/resistances separately, or with a split screen. How would you think what should be best? [[User:20xx0|20xx0]] 19:38, 15 January 2011 (UTC)
 
:::I feel either way is acceptable. They both clearly show that with one item you die in x number of shots, while with the other items you die in y number of shots. --[[User:natemckn|<span style="font-family:TF2 Build; color:deeppink">Nate</span>]] <sup>([[User_talk:natemckn|T]] | [[Special:Contributions/natemckn|C]])</sup> 19:40, 15 January 2011 (UTC)
 
::::Well, [http://www.youtube.com/watch?v=kFri4OPq0vs here's] the remade version with the soldier. [[User:20xx0|20xx0]] 12:02, 16 January 2011 (UTC)
 
:::::I personally think it'd be better split-screen but it's fine. However, the Soldier missed one of his Shovel hits, which makes the comparison a little off :( — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:56, 16 January 2011 (UTC)
 
::::::[http://www.youtube.com/watch?v=9bbu3B7yelg Fists of Steel], with the Soldier hitting me every time. [[User:20xx0|20xx0]] 18:51, 17 January 2011 (UTC)
 
::::::And [http://www.upload.ee/files/1058967/fistsofsteelwithsoldier.wmv.html here's] the download link. [[User:20xx0|20xx0]] 19:15, 17 January 2011 (UTC)
 
:::::::Looks good~ :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 02:05, 18 January 2011 (UTC)
 
  
== My first TF2 Video and my First Attempt  ==
+
== [[File:Item icon Voodoo-Cursed Heavy Soul.png|20px|link=Zombie Infection]] [[Zombie Infection]] Zombies ==
 +
{{c|Zombies have different abillities than normal players}}.
  
http://www.youtube.com/watch?v=VO-bCfraO7U
+
Hello, I am Slimyboi500. I will be doing the demostrations for each zombie in Zombie Infection.
So....I think i failed
 
And...I don't know why my Ingame Sound doesn't Work with Fraps
 
  
Yup the sound is a problem. However some other problems.
+
Why, you may ask?  Unlike normal gamemodes, the [[BLU]] team (or in this case, the zombies), have different [[Zombie_Infection#Zombie_abilities|abillities]] than normal:
  
*Letterboxed
+
*[[Scout]]: Speed Demon
*When you switch away from the weapon menu you don't have the gunslinger out
+
*[[Soldier]]: Pounce
*Missed a hit on the solider
+
*[[Pyro]]: Hellspawn
*Need to look up more to see the damage indicators
+
*[[Demoman]]: Blast Charge
*Didn't tauntkill the spy or taunt at all
+
*[[Heavy]]: The Tank
*Graphics seem a little to low for my liking
+
*[[Engineer]]: EMP Grenade
 +
*[[Medic]]: Heal
 +
*[[Sniper]]: Spit
 +
*[[Spy]]: Reveal
  
Not trying to harp, just trying to help. You got the basics down, now you just need to fix the problems. Good Luck on your next take :) [[User:KingofKoopas|KingofKoopas]] 19:50, 15 January 2011 (UTC)
+
They also have different effects, like different amounts of [[health]] and [[speed]]. The zombies only can use melee attacks however, which makes it harder to kill.
:Also you have crits enabled, since the last hit on the soldier was 195 damage. The weaponref config should disable crits as much as i know. [[User:20xx0|20xx0]] 19:53, 15 January 2011 (UTC)
 
::{{c|Nope.avi}} the gunslinger crits on the third consecutive hits --[[User:natemckn|<span style="font-family:TF2 Build; color:deeppink">Nate</span>]] <sup>([[User_talk:natemckn|T]] | [[Special:Contributions/natemckn|C]])</sup> 19:55, 15 January 2011 (UTC)
 
:::Wow, I did not know that. In that case the crit is absolutely necessary. I failed ;[] [[User:20xx0|20xx0]] 19:57, 15 January 2011 (UTC)
 
:Careful, this is DirectX 8, while the requirement is DirectX 9. I don't think your computer can handle that :( — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:48, 15 January 2011 (UTC)
 
  
== Demonstrating item sets ==
+
Let me know if it's a good idea or not.
 +
----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 17:35, 27 October 2023 (UTC)
  
Here's an idea: demonstration for item sets. Demos of stuff like:
+
:If we're doing this, I think there should be a demonstration made for each gamemode, rather than just Zombie Infection. Although ZI has gotten an introduction video now that shows off the mode pretty well, so I don't believe it is necessary.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:53, 27 October 2023 (UTC)
  
*Scout with 125 HP gets hit. Set Scout with 150 HP hets hit.
+
::The introduction is missing a few key details, such as not showing the Soldier or Heavy's abilities. I feel like it would be a good idea. Such as like there should be a demo for VSH.
*Soldier gets hit by sentry. Set Soldier with set gets hit by sentry and survives longer.
+
::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 18:12, 27 October 2023 (UTC)
*Pyro runs, get killed by boolets. Set Pyro runs faster, get killed by boolets faster.
 
*Demo gets hit by fire. Set Demo gets hit by fire and takes less damage.
 
*Heavy gets hit by crits. Set Heavy gets hit by crits and survives longer (?)
 
*Medic takes damage, recovers health. Set Medic takes damage, recovers health faster.
 
*Sniper gets headshooted. Set Sniper gets headshotted and survives.
 
*Spy cloaks, decloaks, bumps into someone. Set Spy decloaks with no sound, bumps into someone too.
 
  
And stuff like that. Of course, that would require people to have the set hats. -- [[User:OluapPlayer|<font color="red">'''OluapPlayer'''</font>]] <sub>([[User_talk:OluapPlayer|t]])</sub> {{adm}} [[File:User OluapPlayer Sig.png|Howdy, pardner!]] 21:56, 15 January 2011 (UTC)
+
:::It doesn't show each ability, but it does overall show the gamemode very well and I think does a sufficient job. Although, again, if we are making demonstrations for this, I think one should be made for each gamemode.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:18, 27 October 2023 (UTC)
:{{c|Support}} Yes, I like dis weapons. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:57, 15 January 2011 (UTC)
 
:{{c|Oppose}} According to the project page, the point of this project is to "To demonstrate how weapons work (duh); firing animation, reloading animation, projectile trajectory, speed, damage, and simply viewmodel". I feel like demonstrating sets doesn't apply to 6/7 of those objectives. IMHO, the set bonuses are quite simple and self explanatory in comparison to some of the weapons --[[User:natemckn|<span style="font-family:TF2 Build; color:deeppink">Nate</span>]] <sup>([[User_talk:natemckn|T]] | [[Special:Contributions/natemckn|C]])</sup> 23:17, 15 January 2011 (UTC)
 
:{{c|Support}} If you're sticking strictly to the objectives, then all non-projectile weapons and melee weapons each disobey one of the seven. Plus there's no reason not to show it; for example, some people might want to see just how well a tank-busting Soldier can stand up to a Sentry. Either way, if we do make these videos, I'd suggest putting them on the pages for the set hats rather than the main [[Item sets]] page - BUT the Demo and Medic sets don't actually include hats, so that might be a problem. Ideas? —[[User:KarasuGamma|烏Γ]] ''<sup>([[User talk:KarasuGamma|kaw at me]])</sup>, 02:06, 16 January 2011 (UTC)''
 
:{{c|Support}}I think this is a good idea. I've always been curious has to how much the sets do, like for the Tankbuster I don't know how big of a deal 20% is. I say go for it. [[User:KingofKoopas|KingofKoopas]] 04:00, 16 January 2011 (UTC)
 
  
== The Sandman  ==
+
::::Yes, I think there should be one for each gamemode.
 +
::::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 19:41, 27 October 2023 (UTC)
  
Now i found another Fraps.
+
:::::Remember to also indent your signature and to keep your answers above the hidden comment.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:51, 27 October 2023 (UTC)
It's in Spanish.Problem dude?
 
http://www.youtube.com/watch?v=ZtSpLf3OA6o <small>--''The preceding unsigned comment was added by'' [[User:Puñetazo Anal|Puñetazo Anal]] ([[User talk:Puñetazo Anal|talk]]) • ([[Special:Contributions/Puñetazo Anal|contribs]]) </small>
 
:Yes, that's a problem. It's also cropped, letterboxed, uses low graphics, and uses DirectX 8 :( [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:56, 16 January 2011 (UTC)
 
  
== Rocket Launcher ==
+
::::::Still, is that a yes on the idea?
 +
::::::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 20:28, 27 October 2023 (UTC)
  
Rocket Launcher with splash : [http://www.youtube.com/watch?v=AdAX0yRmeTA Video], [http://www.upload.ee/files/1055771/rawkitlawnchair.wmv.html download]. [[User:20xx0|20xx0]] 14:44, 16 January 2011 (UTC)
+
{{Outdent|6}} I'm voting no, but other people might be in favour of it. [[User:Profiteer|Profiteer]] was, for example, so I'm waiting for more input.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:35, 27 October 2023 (UTC)
:This is good :3 Nate, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:56, 16 January 2011 (UTC)
 
:Uploading... --[[User:natemckn|<span style="font-family:TF2 Build; color:deeppink">Nate</span>]] <sup>([[User_talk:natemckn|T]] | [[Special:Contributions/natemckn|C]])</sup> 19:46, 16 January 2011 (UTC)
 
::Might want to redo this; comments are suggesting to demonstrate juggling and rocket jumping as well. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:31, 17 January 2011 (UTC)
 
  
== A suggestion ==
+
:I vote yes for the Zombie Infection zombies (as well Saxton Hale on VSH), but not for other gamemodes. I consider these zombies kinda like "new weapons". They all have different abilities, passives, first-person views, etc. I'm not quite sure if there needs to be a demonstration regarding the human part (only if demonstrated humans being infected by zombies upon dying), and perhaps the only thing related to humans would be that zombies drop small healthkits (because it's related to them, the zombies). A showcase of each zombie class, its ability, and some human interactions like being infected by them, and, killing them as humans, would probably be a nifty video package. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 22:34, 27 October 2023 (UTC)
  
Maybe all of those who got accepted into creating a successful weapon demonstration should get the wiki cap. They helped not only the wiki, but all the people who have watched the demonstrations. If you get me. [[User:JackIsASpy|JackIsASpy]] 19:55, 16 January 2011 (UTC)
+
:: I'm all in for ZI and VSH demos, but a significant issue would be future balance patches to the modes. Each balance patch so far has significantly changed the zombies, and if we had already made the demo, we would have to redo the video for each one of these updates, which would result in multiple uploads of the same video over and over again and a lot of work (and given how we can barely keep up with the current demos in the [[#Need_to_be_redone|backlog]]...). Maybe instead of a gamemode demonstration, we could simply do a "zombie class demonstration" ("Zombie Sniper", etc.) and a "mechanics demonstration" (weapon modifications, gamemode-specific elements). This way, if a zombie is changed, we wouldn't have to redo the entire video. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 22:51, 27 October 2023 (UTC)
:The wiki cap is meant for people who have made significant and valuable contributions to the wiki over the course of a long time (several months at least). Doing this videos is a significant and valuable contribution, but doing a few videos does not come close to the amount of time and work that other people have put into other areas of this wiki --[[User:natemckn|<span style="font-family:TF2 Build; color:deeppink">Nate</span>]] <sup>([[User_talk:natemckn|T]] | [[Special:Contributions/natemckn|C]])</sup> 19:57, 16 January 2011 (UTC)
 
::But think about the hat craze of TF2. There'd be video submissions flying everywhere for you guys. [[User:JackIsASpy|JackIsASpy]] 19:58, 16 January 2011 (UTC)
 
:::Or how about a Wiki Cap for minors. If you get me. [[User:JackIsASpy|JackIsASpy]] 20:02, 16 January 2011 (UTC)
 
::::The guidelines are pretty clear on the criteria to be eligible for one. '''<span style="font-family:Georgia;font-size:83%;">—[[File:User Moussekateer signature sprite.png|31px|link=User:Moussekateer]][[User:Moussekateer|<span style="color:black">Moussekateer</span>]]·[[User talk:Moussekateer|<span style="color:black;font-size:82%;">talk</span>]]</span>''' 20:08, 16 January 2011 (UTC)
 
  
== Pain Train ==
+
::: I will do the demo as soon as I get enough votes for it
 +
::: ----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 18:42, 15 November 2023 (UTC)
  
First take of my paintrain video
+
::::Voting yes for the demo, ZI and VSH seems stable...for now at least[[User:Profiteer|Profiteer(奸商)the tryhard]] ([[User talk:Profiteer|talk]]) 11:05, 21 November 2023 (UTC)
 +
<!-- ~~~~ FIRM here for edits that aren't questions -->
  
http://www.youtube.com/watch?v=g4flsMBXyz4 [[User:KingofKoopas|KingofKoopas]] 21:40, 16 January 2011 (UTC)
+
== Flippin' Awesome and Skullcracker in VSH ==
:Looks pretty good to me :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:31, 17 January 2011 (UTC)
+
When Saxton Hale used [[Flippin' Awesome]] or [[Skullcracker]], the other mercenary participating the taunt will be [[VS_Saxton_Hale_Mode#cite_ref-10|taunt killed]], is this something worth remaking the taunt demonstration? Or we just keep the current taunt demonstration, but add this feature into the VSH demonstration? --[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 18:31, 22 July 2023 (UTC)
::Nice i like it =D, it shows its capabilities, how it takes damage and also it's advantages. Nice work =) '''<span style="font-family:aharoni; font-size:110%; font-style:italic;">[[File:RED Überneedle.png|42px|link=User:Lexar]] - <span style="text-decoration:underline">[[User:Lexar|Lexar]]</span> - <span style="text-decoration:underline">[[User talk:Lexar|talk]]</span></span>''' 07:41, 17 January 2011 (UTC)
 
  
If it's good enough here's a download link. http://www.mediafire.com/?udn5rno2msn56nw [[User:KingofKoopas|KingofKoopas]] 07:32, 17 January 2011 (UTC)
+
:I think a VSH demonstration would be better, as it may be confusing why Saxton Hale is suddenly there when he's not normally playable.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 19:52, 22 July 2023 (UTC)
:::I think this was uploaded~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 02:05, 18 January 2011 (UTC)
 
  
== Rocket Jumper ==  
+
::Yes, a demonstration regarding VSH, showing all Hale's abilities, and some unique taunt interactions, would be the most ideal (including his default taunt kill). That one would probably be more lengthy, and some things would probably require to be discussed beforehand. Like Mercs being able to wall climb (which is applied to even stock weaponry), should that be shown too? [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 20:31, 22 July 2023 (UTC)
  
First try, Tell me what you think.
+
:::I think maybe a demonstration for every game mode could be in order, as a sort of semi-tutorial created by us. A VSH one would fit that too.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 08:33, 23 July 2023 (UTC)
http://www.youtube.com/watch?v=Dk-sgb8QupA {{unsigned|Yackemflam}}
 
:Not bad execution-wise, but custom skins, custom sounds, and no loadout screen at the start are all bad. Oh, and mysteriously dead Pyro. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] 03:20, 17 January 2011 (UTC)
 
:And its not 720p --[[User:natemckn|<span style="font-family:TF2 Build; color:deeppink">Nate</span>]] <sup>([[User_talk:natemckn|T]] | [[Special:Contributions/natemckn|C]])</sup> 03:56, 17 January 2011 (UTC)
 
:I installed the custom Sounds myself to help people know the difference between them, just something i thought would help. And about the other skins i completely forgot to remove them. If i can be bothered making & uploading a new one, i'll fix these problems. [[User:Yackemflam|Yackemflam]]
 
::{{c|Nope}} Everything should be as non-custom as possible except HudDamageAccount.res. Execution-wise, I'd stay in the little barrier thingy and shoot all 3 bots a bit, then start rocket jumping around (calmly). Also, please follow the reloading thingy more closely (only reload when completely out of ammo, let the reload finish completely, and reload at the very end before taunting) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:31, 17 January 2011 (UTC)
 
:::Alright, Heres take 2, http://www.youtube.com/watch?v=PBVSkfg-gIQ
 
  
I think i should show the vulnerabilities as well. Must also stops a little early [[User:KingofKoopas|KingofKoopas]] 19:03, 17 January 2011 (UTC)
+
== Configs for partner taunt demonstrations ==
:Also, keep your cursor a bit longer over the item in the backpack view because the tooltip is really long. Also, antialiasing seems to be off (minimum is 2x), and framerate is a bit low (I hope it won't get worse with antialiasing on...). On a smaller note, don't hide the cursor in the backpack view (it's a checkbox in Fraps) [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 02:05, 18 January 2011 (UTC)
+
I've created some configs for partner taunt demonstrations. It automatically spawns 2 bots, places you in the starting position, and has another small command ("teleport") to input after it to teleport both the bots to the right position. It binds H and J to the bots performing taunts, H = BLU bot does taunt, J = RED bot does taunt. They're all class-specific and automatically kick any other bots there. There's no way (right now) that I know of to update the weaponref.zip, so if anyone needs it I can forward you a zip of the files. Just let me know on my talk page (or if you know of a way to update weaponref).<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:56, 13 November 2023 (UTC)
  
== Gunslinger (redone) ==
+
== New tr_karma and requirements ==
 +
I've been working in the past week in fixing some issues tr_karma has and some new guidelines. The changes to tr_karma are:
 +
* Increased lightmap quality in the interiors
 +
* Fixed a "checkerboard" texture in the gas cylinder, the ceiling fan and the cardboard boxes
 +
* Added chat scripts to enable noclip (!n in the chat), regenerate (!r), spawn an ammo pack (!am) and enable demonstration server settings (!demo) (these commands are available also in the new tr_karma_basic.cfg)
 +
* Fixed the func_buttons in the wood targets only working once, thus displaying the hit particle once
 +
* Removed Tough Break cases and the Gargoyle prop as they didn't fit the ambience
 +
* Removed the mining cart prop in the rails due of a lighting issue
 +
* Repacked the map, reducing the map size from ~91 MB to ~18 MB
 +
The link to the download and new proposed guidelines are [[User:Ashe/Sandbox2|here]]. Check them out and give feedback · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:38, 13 December 2023 (UTC)
  
First attempt at a demonstration. Re-did the gunslinger to show the new mini-sentry kill icon, triple punch icon, and a better angle of the taunt kill. http://www.youtube.com/watch?v=KmMh2MpPoBE, anything that needs to be improved? --[[User:Garticuno|Garticuno]] 04:52, 17 January 2011 (UTC)
+
== Issues with tr_krama and tr_krama_event ==
:That looks good to me :3 Can you upload the original? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:31, 17 January 2011 (UTC)
 
::Here ya go, http://rapidshare.com/files/443001998/gunslingerdemonstration.mp4. Sorry for rapidshare, mediafire kept making my browser explode. --[[User:Garticuno|Garticuno]]
 
:::Uploaded, I believe~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 02:05, 18 January 2011 (UTC)
 
  
== Kritzkrieg ==
+
When I start a local server and load tr_krama/tr_krama_event, it won't load (probably because it doesn't exsit) lights/shadow making the map super bright, this only happens on 2 krama maps, I tried to download a modified version of tr_krama on workshop and it worked perfectly, pretty sure something is missing in the map file from weaponref.zip.[[User:Profiteer|<font color="8470FF">Profiteer]] the tryhard ([[User talk:Profiteer|talk]]|[[Special:Contributions/Profiteer|contribute]])</font> 05:59, 10 March 2024 (UTC)
Yes, the video is intentionally long so that I can ask whether I should speed up/fade through the building of the ubercharge to cut down on video length, or whether it should be left as is. As for content, is there anything I missed?
 
  
http://www.youtube.com/watch?v=KBW7EROvUCk [[User:I-ghost|i-ghost]] 11:51, 17 January 2011 (UTC)
+
:It works fine on my end.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 10:11, 10 March 2024 (UTC)
: good video mate just cut out the first part until 98% ubercharge is around about gotten but tother then that it demonstrates very well what the capabilities are of the kritzkreig '''<span style="font-family:aharoni; font-size:110%; font-style:italic;">[[File:RED Überneedle.png|42px|link=User:Lexar]] - <span style="text-decoration:underline">[[User:Lexar|Lexar]]</span> - <span style="text-decoration:underline">[[User talk:Lexar|talk]]</span></span>''' 12:05, 17 January 2011 (UTC)
+
::Join the IRC to help you @Profiteer · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:33, 16 March 2024 (UTC)
 +
:::@Profiteer do you have HDR enabled? · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:50, 23 March 2024 (UTC)
  
New version here, ubercharge build up faded.
+
== Question about 2D and 3D player models ==
  
http://www.youtube.com/watch?v=aKGkKZ7PUzs [[User:I-ghost|i-ghost]] 13:38, 17 January 2011 (UTC)
+
A question I've had for a while about weapon demonstrations is, is there a specific reason that 2D player images in the HUD are standard rather than the 3D player model (be it for performance, consistency, or any other reason), also considering that 3D player models are enabled by default? The 3D model could also generally be more useful for certain cosmetics or demonstrations. [[User:Scorchshotgaming|Scorchshotgaming]] ([[User talk:Scorchshotgaming|talk]]) 16:47, 8 April 2024 (UTC)
:I didn't get a chance to watch it, but if you don't have it maybe it would be a good idea to show a comparison with the normal medigun for just a few seconds, just to show that the Kritzkrieg is faster at building up charge. [[User:KarasuGamma|烏Γ]] ''<sup>([[User talk:KarasuGamma|kaw at me]])</sup>, 00:54, 18 January 2011 (UTC)''
 
::It does compare it with the Medigun charge rate by having another (regular) Medic heal someone else
 
:Pretty cool~ Two things though:
 
* Don't use the flamethrower to show the healing effect of the taunt, because the afterburn decreases your health and reduces the effectiveness of the effect. Use any non-burning non-bleeding weapon instead
 
* Make the two Medic/OtherClass pairs more distinct; the current layout looks a bit cluttered, not sure where the healing beams are going
 
* When fading, make sure the camera angle changes during the transition. The fade was almost unnoticeable otherwise, making it look like the charge had just gone up in one shot
 
* In the backpack view... isn't that a regular Medigun? If it always does that on kritzkrieg, then it's fine.
 
Really good demo though; is it really all bots? That's some impressive automation, if it is. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 02:05, 18 January 2011 (UTC)
 
  
== New Jarate ==
+
: they're buggy, eat up frame rate on a lot of systems, and aren't really necessary. I don't think they really add anything of value to the videos so my vote would be to keep them disabled. [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 16:50, 8 April 2024 (UTC)
My attempt at Jarate. Includes reveal of cloaked Spy.
 
http://www.youtube.com/watch?v=HaYBn_zCVAM [[User:I-ghost|i-ghost]] 16:05, 17 January 2011 (UTC)
 
  
Darn it I was going to do this after school today lol
+
::As far as I know, there's no real reason that we prefer one over the other. 3D models are enabled by default, but it may have just been something that was done for a while and became the standard.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 16:57, 8 April 2024 (UTC)
  
Well anyhow it looks good to me [[User:KingofKoopas|KingofKoopas]] 20:33, 17 January 2011 (UTC)
+
:::Fair point, it would obviously be a massive hassle to redo every demonstration with a 2D player model. Also for some people I suppose keeping them off improves framerate. [[User:Scorchshotgaming|Scorchshotgaming]] ([[User talk:Scorchshotgaming|talk]]) 19:59, 8 April 2024 (UTC)
:Some things~
+
::::I'm pretty sure it's because when they were added to the game, it caused lag to a lot of people. The recent 64 bits update fixed the 3d character using a lot of cpu and now it shouldn't affect fps (although i guess modern pcs didn't have issue with it anyways) · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 15:21, 3 May 2024 (UTC)
* The cloaked spy reveal is a bit confusing. Is the spy coated in urine the same as the one seen in the dark corner? Did he move? It's not obvious if it's the same or not. I'd suggest putting the spy somewhere (not the usual dark corner though, because, well, it's dark, so the effect doesn't show well), making him cloak, wait a bit (he doesn't move), and throw jarate at him.
 
* At the beginning of the video (right after the backpack view), you have the jarate selected but switch to the Kukri less than a second later. I suggest waiting a bit more while holding the Jarate, before switching to the Kukri~
 
[[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 02:05, 18 January 2011 (UTC)
 
  
== Warrior's Spirit ==
+
== Mastercomfig question ==
  
Warrior's Spirit with new kill icon and spy not visible. [http://www.youtube.com/watch?v=RAMrrlaQgxs Video], [http://www.upload.ee/files/1059208/warriorsspirit.wmv.html download]. [[User:20xx0|20xx0]] 19:56, 17 January 2011 (UTC)
+
I am planning to make a demonstration, and the recommended requirements state that Mastercomfig High/Ultra is preferrable. However, I highly doubt my PC is able to run Mastercomfig High/Ultra properly and all the other high graphics settings. Is it acceptable if I use Mastercomfig Medium High and use average graphics settings? May look slightly lower quality than a typical reservation, but I don't think much will be affected. [[User:Scorchshotgaming|Scorchshotgaming]] ([[User talk:Scorchshotgaming|talk]]) 21:44, 18 April 2024 (UTC)
  
Looks good to me [[User:KingofKoopas|KingofKoopas]] 20:33, 17 January 2011 (UTC)
+
:Ultra is preferable, but setting your game to all max settings should suffice.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:45, 18 April 2024 (UTC)
:To me too. Should be uploaded soon~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 02:05, 18 January 2011 (UTC)
 
  
== Sandman ==
+
::Well, I'll look through some configurations, and if I find one that looks high enough quality without sacrificing my computer's performance I will use it (my PC is not too high spec, to say the least). My demonstration is for the Cleaner's Carbine; once you review it tell me your thoughts. For me this is especially important because I will need to screen record this too. [[User:Scorchshotgaming|Scorchshotgaming]] ([[User talk:Scorchshotgaming|talk]]) 21:48, 18 April 2024 (UTC)
Might feel a little too quick, but I tried to squeeze everything into 1:45s.
 
  
http://www.youtube.com/watch?v=YVHJ4rS3WVM [[User:I-ghost|i-ghost]] 20:49, 17 January 2011 (UTC)
+
== Closed Captions/Subtitles ==
:Alright, here goes~
 
* For the batting part, don't mvoe the camera angle up and down all the time. Pick an angle (where the damage numbers are visible enough) and stick to it
 
* No need to demonstrate every distance. Show short range, medium range, longest-range-possible-in-that-weaponref-map, and then 2fort. This should really shorten the video
 
* If you do want to show that the ball can kill, you can bat the Medic until he's low on health and then shooting him with the ball
 
* If possible, try to make the poor Medic move a bit when he can to show that he can still move
 
* While I agree that the 2fort part is quite creative and funny, the BLU sniper, serves no demonstrative purpose, so it shouldn't be in a weapon demonstration (srs bzns)
 
  
== Have at these ==
+
Random thought today for a low priority task: creating subtitle files to explain what is being demonstrated during the videos. Potentially beneficial for new players; for example, and what made me think of this, during the [https://www.youtube.com/watch?v=pzaDV6NNHXs pomson] video we're shown a spy POV getting hit by the pomson to demonstrate the cloak drain, which is only noticed if the player is looking at the cloak HUD element, which is pretty easy to miss (imo), especially if you're new and have no idea what's going on and are just looking at the engie firing the shot.
  
*[http://www.youtube.com/watch?v=miCVAPeq-mE '''Backburner''']
+
<strike>Looking at [https://support.google.com/youtube/answer/2734698?hl=en#zippy=%2Cadvanced-file-formats youtube supported formats] I'd reckon TTML is probably the way to go since it supports positioning (important imo) and styling (not very important imo). I've found [https://github.com/SubtitleEdit/subtitleedit this open source] editor which supports TTML and offers a built in video-from-url import for syncing.</strike> - After messing around for a bit, positioning seems very disconnected between the previews in that app and actually uploading the files to youtube, although once the proper settings are found it should be a breeze to copy paste the templates before submitting, might investigate after finals done next week if I can remember.
*[http://www.youtube.com/watch?v=8TRCsIIxlb0 '''Crusader's Crossbow''']
 
*[http://www.youtube.com/watch?v=wr8imhmt6qU '''Iron Curtain''']
 
*[http://www.youtube.com/watch?v=3F0FB5ndk0I '''Minigun''']
 
*[http://www.youtube.com/watch?v=UuZtlnsOBMs '''Ullapool Caber''']
 
  
I'm sure you'll find lots of things to criticize. You always do. [[User:Armisael|Armisael]] 22:05, 17 January 2011 (UTC)
+
On the admin side of things, seems like it's about 5 clicks to add a subtitle file. [https://www.youtube.com/watch?v=mnKOX2PaQZY Subtitle editor permissions] exist so it doesn't have to only be one person officially implementing these (which is what uploads appears to be if I'm not mistaken). Potentially the actual subtitle file contents could be put into this project's page as subpages e.g. [[Weapon Demonstration/Subtitles/Pomson 6000]] [[Weapon Demonstration/Subtitles/Pomson 6000/es]] and then create a category to mark them as ready to upload/update. [[User:Jh34ghu43gu|Jh34ghu43gu]] ([[User talk:Jh34ghu43gu|talk]]) 19:31, 27 June 2024 (UTC)
* [http://www.youtube.com/watch?v=UrjWPLmXjuI '''Sandman''']
 
I also stuck in a sandman demo that I had already recorded when the one above this went up. [[User:Armisael|Armisael]] 01:52, 18 January 2011 (UTC
 
:Well, you know me~
 
* Backburner: It's actually a Sandman demonstration, but it's not bad. I'd actually say yes, but the Sandman demonstration of i-ghost right above makes me hesitate. Can you demonstrate the full-length shot?
 
* Crusader's Crossbow: Forgot to shoot the target at the back; also, try to damage the heavy more; the way it is right now, the heavy almost always gets full health, so it seems like the crossbow's healing is always the same, but the heavy's maximum health cap hides the difference (which isn't the case)
 
* Iron Curtain: Has the same nuzzleflash clipping glitch as the demonstration video a few sections above. Should also demonstrate right-click and show spin-up/spin-down delays (how long does it take from pressing the left button to actually shooting?)
 
* Minigun: Same as above
 
* Ullapool Caber: Perfect :3
 
[[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 02:05, 18 January 2011 (UTC)
 
  
== Southern Hospitality ==
+
:Investigation has been made, a combination of the subtitling software [https://aegisub.org/ aegisub] and a corresponding [https://github.com/arcusmaximus/YTSubConverter converter] app work wonderfully. No positioning nonsense like all the other editors I could find and they offer style + positional templates so everything can be standardized. I've uploaded an [https://www.youtube.com/watch?v=W_7Nhmng61c example] for half of the pomson demo (creating templates and finding the software wore me out too much to finish it rn). 240p bc I have .1kbps upload and can't be arsed waiting to upload HD. [[User:Jh34ghu43gu|Jh34ghu43gu]] ([[User talk:Jh34ghu43gu|talk]]) 06:27, 1 July 2024 (UTC)
  
Alright it's uploading. Just putting this here so someone doesn't come along and take it before me. This will be the last video for the week, since everything is getting reserved and I don't feel like being in competition trying to get my videos up first. If you need me to do takes of any of my videos let me know and I'll do them. [[User:KingofKoopas|KingofKoopas]] 22:50, 17 January 2011 (UTC)
+
== Achievement Demonstrations on the official TF Wiki YouTube channel ==
  
Alright just finished. Give it a little to process. http://www.youtube.com/watch?v=vm7YEVR1DGg [[User:KingofKoopas|KingofKoopas]] 23:13, 17 January 2011 (UTC)
+
Weapon demonstrations are very helpful in letting newer players know how a weapon fires or how an unlock's attributes affect standard gameplay, while keeping older players up-to-date on balance changes. But what if we assisted players of all kinds in learning how to earn TF2's 520 [[achievements]]? Introducing [https://www.drive.google.com/drive/u/5/folders/1yN_aq-13yxwwgsZrs0LbnkKCk1f3YZfE Achievement Demonstrations]! ([https://www.youtube.com/watch?v=kJGNf5H5IRU Video])
:Uh, I think the split-screen part has a little problem: the bottom half is black. Other than that, it's good~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 02:05, 18 January 2011 (UTC)
+
=== ''"Why demonstrate achievements?"'' ===
 +
TF2 has '''hundreds''' of achievements, with many having rather ''vague'' descriptions. Thus, actively attempting to earn them may seem daunting to many players. Demonstration videos would provide clarity and encouragement to both newcomers and achievement hunters alike.
 +
=== ''"How should achievements be demonstrated?"'' ===
 +
Any achievements showcased should be earned in intended ways, utilizing simplest methods. [[Strategy#Achievement_strategies|This page]] should serve as a general guide. Weapon unlocks and cosmetics should be avoided unless essential to earning the achievement. General achievements that are earnable by any class should feature the [[Scout]] by default. Demonstrations should be primarily versus [[bots]], though versing another player will be necessary at times.
 +
* '''''[[Taunts#Kill_taunts|Taunt kill]] and [[Deathcam]]-related achievements:''''' Should feature the victim's Deathcam perspective of the player earning the achievement.
 +
* '''''Achievements involving performance of a repetitive task over a lengthy period of time:''''' Should be presented with a fade effect representing a time lapse, with only the start and earning of the achievement needed to be shown.
 +
* '''''[[Achievement_items|Milestone achievements]]:''''' Could be accomplished with either a brief compilation of the prerequisite achievements being earned, or with a simple showing of only the final achievement popup, along with the associated achievement item being claimed from the notifications menu.
 +
* '''''Achievements requiring Steam friends:''''' These will require alt accounts or coordination amongst contributors.
 +
* '''''Unobtainable achievements (ie certain [[Replay_achievements|Replay achievements]]):''''' Should be presented with a note informing watchers the achievement is currently unable to be earned.
 +
* '''''[[Achievements#Joke_achievements|Joke achievements]]:''''' A demonstration should not be necessary for these.
 +
=== ''"Where should achievements be demonstrated?"'' ===
 +
Achievements should generally be showcased on tr_karma_wiki, tr_karma_event_wiki, or a variant edited in [[Valve_Hammer_Editor|Hammer]] with altered bot spawn locations.
 +
* '''''[[Arena]] achievements:''''' arena_karma_wiki.
 +
* '''''[[Capture the Flag]] achievements:''''' ctf_karma_wiki.
 +
* '''''[[Control point]] achievements:''''' cp_karma_wiki.
 +
* '''''[[King of the Hill]] achievements:''''' koth_karma_wiki.
 +
* '''''[[Mann_vs._Machievements|MvM achievements]]:''''' mvm_karma_wiki. Can utilize custom waves.
 +
* '''''[[Payload]] achievements:''''' pl_karma_wiki.
 +
* '''''[[List_of_maps|Map]]-specific achievements:''''' The official map associated with the achievement. MvM maps can utilize custom waves.
 +
* '''''Event-related achievements:''''' tr_karma_event_wiki or an edited variant.
 +
* '''''[[Replay]] achievements:''''' Should only use replays taken from one of the maps listed above.
 +
[[User:$ɪʀ ₱ʀɪᴢᴇ|$ɪʀ ₱ʀɪᴢᴇ]] ([[User talk:$ɪʀ ₱ʀɪᴢᴇ|talk]]) 19:43, 27 June 2024 (UTC)
  
== Darwin Danger Shield ==
+
: {{c|con}} My personal vote on this would be a no. I just don't see the need and it would feel spammy. The majority of achievements are pretty self explanitory. The few that are vague are thouroughly explained in the [[Obtaining General achievements|"Obtaining Achievements"]] type pages. This would be a massive ammount of work to produce and aprove all of these for what feels like very little to no gain in my opinion. Producing hundreds of videos explaining basic things feels like a huge waste of energy. I could maybe see an argument for making "official guides" for some of the more convoluted achievements but the wiki definitely shouldn't be making hundreds of videos covering basic stuff like "Destroy 3 teleporter entrances". [[User:Mediarch|<font color="ec5c69">'''Mediarch'''</font>]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|<font color="ec5c69">'''Talk'''</font>]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|<font color="ec5c69">'''My Edits'''</font>]] 20:15, 27 June 2024 (UTC)
 +
:: Time and energy are non-factors as I am entirely willing to solo produce these if needed. And even basic achievements have their nuances. Per your example, does "Destroy 3 teleporter entrances" include ones that are being constructed? What about ones that are being sapped? Do destruction assists count? Et cetera. [[User:$ɪʀ ₱ʀɪᴢᴇ|$ɪʀ ₱ʀɪᴢᴇ]] ([[User talk:$ɪʀ ₱ʀɪᴢᴇ|talk]]) 20:39, 27 June 2024 (UTC)
  
http://www.youtube.com/watch?v=giQn5lb53yk
+
:::I've heard that quite a few times about different projects, this is not something you will finish, trust me. I personally don't believe these add much value, some achievements are very self-explanatory, and the how-to is exactly why we have these pages. It's a neat idea, but there's too much that would go into these (including needing to pretty much reset all your achievements each time). If a project is going to be made, it needs to be accessible for everyone, or at least more than a few people willing to reset all their achievements.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 22:17, 27 June 2024 (UTC)
 +
::::It took only a few hours to make/edit the 5 example videos, the rest of the time I spent working on this project was spent planning and mapping (I had to learn how to use Hammer). Realistically, it would only take a few months for me to complete them all, and that's just with one person working on them. As for resetting achievements, [https://github.com/gibbed/SteamAchievementManager Steam Achievement Manager] is a facilitative way to modify your Steam achievement progress at will. [[User:$ɪʀ ₱ʀɪᴢᴇ|$ɪʀ ₱ʀɪᴢᴇ]] ([[User talk:$ɪʀ ₱ʀɪᴢᴇ|talk]]) 23:18, 27 June 2024 (UTC)
 +
:::::And to refute the idea that a lot of the achievements are ''"too basic,"'' this same logic could apply just as much to any other demonstrations: [[weapons]] can simply be playtested by anyone booting up the game and firing them a few times, [[taunts]] can be freely previewed in the [[Mann Co. Store]], all the [[Cosmetic_item|cosmetic]] videos exist simply to show they can earn assists, and so on. Meanwhile, a great deal of achievements are rather specific or obtuse in how to actually earn them and would greatly benefit from a video demonstration. [[User:$ɪʀ ₱ʀɪᴢᴇ|$ɪʀ ₱ʀɪᴢᴇ]] ([[User talk:$ɪʀ ₱ʀɪᴢᴇ|talk]]) 23:43, 27 June 2024 (UTC)
  
I put this one separately because it's very much a guess at an appropriate way to do the demonstration. I chose to use the kukri instead of the direct hit because it's both countable and because it allows me to easily be a sniper as well.
+
{{Outdent|5}}There is no real refuting here, this is people giving their opinion. The issue is that, yeah, it's possible to do this on your own, but if you're going to have to make 520 videos you're going to give up at some point. As for Steam Achievement Manager, that's an outside program that may or may not be considered a cheat by Valve (at the very least, we don't wanna rely on this program to have to reset specific achievements). Weapons can be playtested, unless you don't have them. Taunts can be previewed in the store, except it doesn't show off M1/M2, and doesn't show off a full taunt (intro, loop, exit). Cosmetic demonstrations aren't being made anymore because they're all the same, so we scrapped them.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:58, 27 June 2024 (UTC)
 +
:SAM is moreso a debugging tool than a cheat. I'm certain most people use it to earn bugged achievements that wouldn't activate for them for whatever reason. That argument aside, I am more than willing to continue working on this project if given a greenlight, or in the case the greenlight only comes after a certain trust is built, I'd still be working on it until then. I'll provide updates, including more videos, more maps, thumbnails, etc. The only achievements I might need outside help with are the ones which require multiple Steam friends. [[User:$ɪʀ ₱ʀɪᴢᴇ|$ɪʀ ₱ʀɪᴢᴇ]] ([[User talk:$ɪʀ ₱ʀɪᴢᴇ|talk]]) 00:13, 28 June 2024 (UTC)
  
Thoughts? [[User:Armisael|Armisael]] 00:17, 18 January 2011 (UTC)
+
::It's not much of a debugging tool, but there are in-game features to reset achievements, too, which is what we would use instead. The Wiki being official means if we officially require people to use that program, it's a form of endorsement, which is not something we want. Many achievement demonstrations would also simply not be interesting or very hard to demonstrate (winning 142 rounds of a map, collect 1 million MvM credits/killing 1 million robots, destroying 100 enemy stickybombs with the Scottish Resistance). Some would also not be a proper demonstration: Winning a map without losing a control point on Hydro or winning a round of Well within 5 minutes would just consist of either regular gameplay or an empty server where you run on control points. The former is too much for a demonstration, and the latter is not demonstrating anything. Also note, this is the last message I'll leave here (but I will still watch the conversation) as I don't want the convo being stopped by a constant back-and-forth and possibly have people not engage in the conversation because of it.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 00:29, 28 June 2024 (UTC)
 +
:::I can see the rationale behind wanting to use the more 'official' means of resetting achievements, and I will aim to utilize that from now on. As far as whether or not an achievement is demonstrated ''"properly,"'' this is entirely subjective, as achievements can be earned in a variety of ways outside the intended/idealistic means; I merely wish to provide an example of the most basic methods which anyone can reliably follow. Whether or not a demonstration is ''"interesting"'' is also subjective. I appreciate the earnest provision of your viewpoints and criticisms, and I too shall disengage from this back-and-forth to allow more opinions to be shared. [[User:$ɪʀ ₱ʀɪᴢᴇ|$ɪʀ ₱ʀɪᴢᴇ]] ([[User talk:$ɪʀ ₱ʀɪᴢᴇ|talk]]) 00:43, 28 June 2024 (UTC)
  
How did you get a bot with an unlock? [[User:KingofKoopas|KingofKoopas]] 00:24, 18 January 2011 (UTC)
 
: It's actually one of my spare accounts I was running in the background with sandboxie. [[User:Armisael|Armisael]] 01:52, 18 January 2011 (UTC)
 
:It was not a bot (dun dun dun, dramatic music here). Also, I don't actually see anything wrong with this. It's not as fancy as a split-screen or something but it works quite well regardless. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 02:05, 18 January 2011 (UTC)
 
  
== Crossbow (redone) ==
+
<!-- ~~~~ -->
 
 
http://www.youtube.com/watch?v=1rI0MNWwSlE, re-did the Crusader Crossbow demonstration. http://www.mediafire.com/?bvgbr1cqc75pi7f, if its all good to go. (Sorry to Armisael who did his own redo of the crossbow :(. I didn't see you had done one till I was done with this so I decided to upload mine anyway.) --[[User:Garticuno|Garticuno]] 00:29, 18 January 2011 (UTC)
 
: Not a problem; I just did the same thing with a sandman video. [[User:Armisael|Armisael]] 01:52, 18 January 2011 (UTC)
 
:The same can be said to this video ("try to damage the heavy more; the way it is right now, the heavy almost always gets full health, so it seems like the crossbow's healing is always the same, but the heavy's maximum health cap hides the difference (which isn't the case)"). Also, it would be nice to make the heavy not shoot when the Soldier does (not a big bug but annoying). To do that, you can use the bot_forcefireweapon command~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 02:05, 18 January 2011 (UTC)
 
 
 
Battalion's Backup,Cloakanddagger,inviswatch,natascha,rocketlauncher,tribalman's shiv,shortstop,stickybomblauncher,enthusiaststimpeice demonstrations!
 
video links in order
 
http://www.youtube.com/watch?v=FdZxL-YSD9o
 
http://www.youtube.com/watch?v=FroHsFWL5Lk
 
http://www.youtube.com/watch?v=eSRRBXM6SNs
 
http://www.youtube.com/watch?v=fupo2hy5VVA
 
http://www.youtube.com/watch?v=acYfnFtrBRs
 
http://www.youtube.com/watch?v=MXia7L7-RNA
 
http://www.youtube.com/watch?v=q334r_PpuHQ
 
http://www.youtube.com/watch?v=Gx-hcShzOwI
 
http://www.youtube.com/watch?v=YoBDftrYCLs
 
 
 
Please set to HD before watching =P i have more videos coming also comment if you notice that i did something wrong
 

Latest revision as of 20:15, 3 July 2024

Needed

Tools

Chemistry Set Chemistry Set

Pictogram wait.png This demonstration has been reserved: No one

Pictogram comment.png Status: No demonstration submitted

Old discussion (2020)

Hi, just made a vid demonstration about Chemistry kit. https://www.youtube.com/watch?v=R2uEkaw6Jbs&feature=youtu.be What should i do next? ~ Fokus 03.06.2020 16:50 GMT+2

Hi there,
You now have to wait for WindPower to respond. He usually does this every week on Sundays, though he's very busy nowadays.
My advice on your video is: Don't start in the Main Menu, start in the backpack (first page) instead. Make sure your backpack's page is also clear of other stuff, so when you finished using the chemistry set it doesnt go to the third page and you'll have to drag it from there. Show yourself using the Chemistry Set, too, it's part of its functionality. Your video also seems to have a delay between sound and the video.
It also lacks editing.
GrampaSwood (talk) 15:05, 3 June 2020 (UTC)
> he's very busy nowadays
You give me too much credit. — Wind 05:44, 8 July 2020 (UTC)
Hi, thanks for tips. I fixed the video, now it should be much better. https://www.youtube.com/watch?v=-fgON6QQ6Mk&feature=youtu.be
Fokuskii (talk) 23:53, 3 June 2020 (UTC)
The same problem applies with the backpack. It should start on the first page (that's empty except for the required items). The section where you hover over the chemistry set is too long, perhaps make it 1 or 2 seconds. The same thing applies to the end, show the strangifier being applied. It also lacks fading (A lot of these things can be fixed with simple editing, but I think the pages thing will have to be done with a new one :\)
GrampaSwood (talk) 13:10, 4 June 2020 (UTC)
The video should also be 1080p (your first version was 1080p but the second version is 720p). Agreed with all other comments — Wind 05:44, 8 July 2020 (UTC)

I have both an alt and a professor speks chemistry set for this demonstration, I just have yet to find the password to the account...
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 21:36, 12 November 2023 (UTC)

Hey, was wondering if this was still open? I can do a possible version with a collector chemistry kit but not sure if it matters if it's strangifier or collector's. God'sWrath (talk) 01:15, 16 February 2024 (UTC)

It's still open, although a collector's kit may be too large as it would require showing all 100 items added.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 11:13, 16 February 2024 (UTC)
Ah, alright so what if I show a strangifier first and add a section for the collector's where I only put 1 in but I put disclaimer stating it's x amount of x items and not 1 item for a collector's kit? So video doesn't drag out. God'sWrath (talk) 03:41, 17 February 2024 (UTC)
Just pick a simpler, cheaper chemistry set like in the first video · Ashe (talk) 05:15, 17 February 2024 (UTC)

I've reserved this but I've been thinking it over and I'm not sure if it's really necessary. The Strangifier demonstration shows the exact same process of completing a chemistry set to acquire a strangifier and then applying it to the item. Both demonstrations would bassically be the same. Do we really need two demonstrations showing the exact same thing? Or what should this demonstration do to be different from the Strangifier demonstration? Mediarch User Mediarch PFP.pngTalkMy Edits 22:01, 29 May 2024 (UTC)

Upgrade to Premium Gift Upgrade to Premium Gift

Pictogram wait.png This demonstration has been reserved: Rocket bacon (talk) 00:04, 3 July 2024 (UTC)

Pictogram comment.png Status: No demonstration submitted

I'm not quite sure if this one is necessary User Karmacharger Charger 2.png Karmacharger 9:12 PM 8/24/2014 (PDT)
Nah, probably not unless someone just happens to run upon that item — Wind 19:59, 27 October 2014 (PDT)

Question: Do I need to show I, person giving the premium gift, receive the professor speks?
GrampaSwood (talk) 11:04, 6 September 2019 (UTC)

Yes, that's part of the item's effects. — Wind 23:39, 8 September 2019 (UTC)

I have brought the premium gift to another account, the only issue is that the professor speks is already on my TF2 account, so I would need a third account to receive the speks (while already having premium). It may take a while longer but if anyone else wants to give a crack at it.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 21:36, 12 November 2023 (UTC)

I think I can do this one, I got two extra accounts just sitting here for years, I want to give it a shot. Rocket bacon (talk) 00:04, 3 July 2024 (UTC)

Question: Must I show the "Use" option even if the account I'll be using to gift it already is premium (a pop-up comes up saying the account already is premium)? Or should I use it on an account with no premium, and then demonstrate the process of gifting it? Sorry if it sounds confusing, I'm just trying to come up with the best way to do this one. Rocket bacon (talk) 19:53, 3 July 2024 (UTC)

Yes, the item must be used, and the trading itself must also be shown, as well as showing the gifter receiving the speks.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 20:15, 3 July 2024 (UTC)

Something Special For Someone Special Something Special For Someone Special (Tool)

Pictogram wait.png This demonstration has been reserved: Mediarch User Mediarch PFP.pngTalkMy Edits 00:29, 2 May 2024 (UTC)

Pictogram comment.png Status: No demonstration submitted

Old discussion (2019)

Hi. I know this item is quite expensive for someone to make a demonstration, but I was thinking, a video showcasing how the item works (which the purchaser's choose they person), and then, on the same video, showing the chosen player's screen perspective, showing the option to accept the proposal, and after that, showing the notification on the Main Menu for the accepted proposal.
Considering the high cost that would be making this demonstration, I wonder if Valve could gives us a hand and supply one for our demonstrations purposes, as long we delete both rings after doing the full video.
It seems that the process is mostly the same as the Gift Wrap, but I have no idea how are the things when someone receives that Gift. We also lack a proper Gift Wrap video, apparently. User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 19:26, 16 July 2019 (UTC)

Keep dreaming, valve won't even fix server issues much less give us free items. If you are planning to make a demonstration though, better ask windpower for some super detailed instructions to make sure it's right the first time. Naleksuh (talk) 21:37, 18 July 2019 (UTC)
Well, they have the ability to both give and delete items, it could work? Yes. Will it happen? We don't know. If there's anything we can do, is ask for someone who plans on buying one legitimately and asking them for help. Last time that the item got in 50% off, a lot of people bought one, so. User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 20:01, 19 July 2019 (UTC)
If you give it some time, I could save up to get it and try to make it.
GrampaSwood (talk) 20:16, 19 July 2019 (UTC)
I offer to give a 50 USD Steam gift card to anyone who has already gotten an item demonstration video approved and uploaded in order to make this demonstration, and then another 50 USD Steam gift card upon video approval. I'm not sure what the price of the item is in other currencies but I'll also match that if possible as long as it's not too much more expensive. Please make sure to record both sides (sender account and receiver account). — Wind 23:00, 21 July 2019 (UTC)
Well, I guess we should start discussing how should it be done. Firstly, I think the Gifter should be named "Scout" and the Recipient be "Miss Pauling". Scout has the Scout avatar (184x184 version from Steam), while Miss Pauling can use this. I think the name could be something along what Scout would say, my suggestion, name it as "You are really frickin' sweet". That'd go nice, eh?
Secondly, I don't know who's going to be the Recipient. Should we create a Steam account just for that, or should we rely with another Video Demonstration Creator to do a collab? User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 23:55, 21 July 2019 (UTC)

well how about we can hit two birds with one store and do the ring and the Upgrade to Premium Gift from the same two account?, First the two account would demostrate the Upgrade to Premium Gift which the sender should buy it from the store and send to the receiver who don't have premium. them Recycle the same account to do the ring. We could make a story out of it as well from friendship when a user gifted the premium to the other use then after few days they both got engaged via the sender would give the ring. It won't end up a awkward situation. but for this situation we need 4 people to do the ring tho 2 sender reciever, 2 regular tf2 player to recieved the message one in the tf2 main menu and the other while in-gameJomarcenter (talk) 14:27, 28 August 2019 (UTC)
That's a cute story, but let's keep the demonstration to just one item (the ring), not the Upgrade to Premium Gift on top of it. — Wind 22:17, 1 September 2019 (UTC)
I don't know what you're talking about, wind. Story time is clearly more important than the actual video. (but in all seriousness the two accounts would be okay to reuse right?) Naleksuh (talk) 04:52, 4 September 2019 (UTC)
Yeah, sure, it would just be two separate videos — Wind 23:39, 8 September 2019 (UTC)

I kind of thought the role playing names were unnnecessary to begin with, and could also cause confusion as to whether or not those texts always appear in game. But if WP or thed feels that's the best way to do it without commercializing it then oh well for me.
The two steam accounts would be kinda hard to sync up (and would also be a waste of $100), i'm willing to be proposed to if no one else will :) Naleksuh (talk) 01:06, 25 July 2019 (UTC)
No need for roleplaying. It's cool if you want to do it but totally optional. — Wind 06:26, 29 July 2019 (UTC)

I guess I should give an update on this. I'm still up for doing this one. The plan was to do it with Cheddar but currently a lot of the community wanted to boycott spending money on the game because of the bot situation so Cheddar wanted to delay this until....idk when. Valve just banned the majority of the bots and new bot hosting accounts are getting banned as they're being created so I think now is as good as time as any to do this demo. But I can't do it by myself so I need to talk with Cheddar_ and see if he's still available for it or I need an assistant who's willing to help with it. Mediarch User Mediarch PFP.pngTalkMy Edits 11:17, 29 June 2024 (UTC)

I get that you don't agree with the decision but the sassy "delayed until Idk I guess" comments are pretty annoying. No one can see in the future as to when stuff like this will cool down. If I say something like "do it in a week" and it's still an issue in a week, you would've been upset too.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 11:59, 29 June 2024 (UTC)
I'm not trying to be sassy. I'm not complaining. Sorry if it comes off that way. That's not my intention. It's just been nearly two full months with zero communication about the status of the demonstration. Reservations are technically only valid for two weeks so I simply wanted to make sure that everyone knew that I was still planning to do it. Mediarch User Mediarch PFP.pngTalkMy Edits 12:41, 29 June 2024 (UTC)

Mannpower Powerup King.png Mannpower powerups

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Demonstrate all powerups.
Pictogram comment.png Show you can switch to the Grappling Hook under the effects of the Knockout powerup.

Pictogram comment.png Status: No demonstration submitted

Hello, I had a question about preforming/recording this demonstration. Mannpower has a domination mechanic (Not to be confused with dominations), this mechanic works by when a player has many more kills than other players on the enemy team, and so that player gets nerfs on their power ups. I'm guessing I would have to demonstrate this in the video, however I do not know how to activate it. I have not been able to activate this on myself in tr_karma, however even if I did, the player who is dominating does not get the message on their screen showing that they are dominating. The only effects the player who is dominating sees is they are marked for death if they have a power up, and a nerf on that power up for that player. I don't know how I would go about demonstrating the effects of domination mechanic, considering the viewer wouldn't know that being marked for death with a power up means you are dominating. If I were to get the domination mechanic to work, should I just show the class as marked for death, or something else? Andrew360 Edit icon.png Taunt Rancho Relaxo.png 01:51, 12 July 2022 (UTC)

This does sound hard to demonstrate. If you enable third-person mode, do you see the skull icon above the player's head in the 3D world (not on the HUD)? If so, here's a structure that might work:
  • Spawn enough enemies on the map such that you can reach domination status, and still have enough enemies left over to show that the effect isn't about killing *all* other enemies.
  • Start the demonstration in first-person mode.
  • Switch to third-person mode.
  • Kill enough enemies such that domination status appears.
  • Highlight the correlation between the third-person skull icon and the HUD one, for example by zooming in on both at once, or drawing a red box around both or something.

Now you've established that "skull on HUD" = "having killed enough enemies".

Now, demonstrate each powerup one by one. For each powerup, do a split-screen, with the left being non-dominating, and the right being already-in-dominating status. Pick up the powerup on both clips and demonstrate the effect. The skull icon being visible on the clip on the right should be enough of a hint that this is the cause. If not obvious enough, you can draw attention to it at the beginning of the clip, such as by drawing a red box over it or something.

Hope this helps. I suggest doing a test demo with just one or two powerups demonstrated and posting it here first before doing all the work it would take to get this all done for all powerups, as there are a lot. (Perhaps each powerup should have its own video? That's a separate question...)

Wind 21:39, 31 July 2022 (UTC)

I might try my hand at this, but only after I finish my other demonstrations and receive feedback and corrections for them. Po1yb1ank (talk) 23:56, 14 December 2023 (UTC)

Action

Spellbook Magazine Spellbook Magazine

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Demonstrate all Magic spells with the Stock (Normal quality) version equipped.

Pictogram comment.png Status: No demonstration submitted

Pictogram comment.png Maybe include this one on the Magic spells page, other spellbook variants are not needed (Fancy and Diary).
Suggestion: Use tf_test_spellindex to always get a specific spell · Ashe (talk) 21:19, 28 January 2024 (UTC)

Fancy Spellbook Fancy Spellbook

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Same as above, with the exception that the particle effects that emit on the hand are different.

Pictogram comment.png Status: No demonstration submitted

Fireproof Secret Diary Fireproof Secret Diary

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Same as above, with the exception that the particle effects that emit on the hand are different.

Pictogram comment.png Status: No demonstration submitted

Kritz or Treat Canteen Kritz or Treat Canteen

Pictogram wait.png This demonstration has been reserved: No one

Pictogram comment.png Status: No demonstration submitted

Heavyhumiliation.png Match outcomes

Pictogram wait.png This demonstration has been reserved: No one

Pictogram comment.png Status: No demonstration submitted

So there's a bit of a problem with showing the other angles with this demonstration, as you can't actually rotate the camera. Despite it being in third person, you cannot change the angle of the camera nor use +left or +right to make only the camera move. Any attempt to move the camera either doesn't work or makes the character move along with the camera. My original plan for this demonstration was the following:

  • Show a split screen with a player on RED team on one screen and player on BLU team on the other screen
    • The RED player would capture the intelligence on 2Fort, and the other screen would show the BLU player in humiliation after they lose
      • This part would repeat for each class
  • It would then cut to tr_karma where I would rotate the camera around the class when they're standing, crouching, running, etc
  • After this I would move on to the next class until all of them are done

However I can't do this because I can't rotate the camera, does anyone have any ideas on how to rotate or have other ideas of how to demonstration and show the different angles?
Andrew360 Edit icon.png Taunt Rancho Relaxo.png 22:47, 6 February 2023 (UTC)

How about just use the RED player to see the BLU humiliation animation. Like:
RED player is the main camera, BLU player is a bot/a smaller pip/split screen in the video
  1. BLU player stands beside the intel point
  2. RED player captures the intel and win the game
  3. BLU player enters humiliation
  4. RED player look at the BLU player
  5. BLU player moves around to show off the humiliation animation.
I feel like this also shows off the concept of "match outcomes", make the whole story connected via one team wins and see another team loses with humiliation animations. Do we have to use tr_karma map for demonstration? Is this demonstration video about "match outcomes" or "humiliation animations"?--AlexT 03:19, 7 February 2023 (UTC)
Simply using thirdperson_mayamode it would be possible to show off these animations from a stationary angle (turning your character rather than camera, although tr_karma/tr_target have no winning objective, so you'd need a different map for it (I suggest Thunder Mountain and standing in first BLU's spawn so it's still somewhat related to the tr_target map, using mp_bonusroundtime to extend the time at the end and just capping the first point).
GrampaSwood (talk) 11:01, 7 February 2023 (UTC)
I'm a bit confused on what you mean on the capping part, as you say to stay in BLU spawn, but also cap the point to win which would make BLU would win and RED would be in humiliation. Do you mean to make the time run out so RED wins instead?
Andrew360 Edit icon.png Taunt Rancho Relaxo.png 23:24, 7 February 2023 (UTC)
Either works. Just any way to make the classes go into the humiliation pose. I personally wouldn't mind it that much if RED was in BLU spawn, but it's up to you.
GrampaSwood (talk) 12:33, 8 February 2023 (UTC)
I went in game to test out thirdperson_mayamode, and it does not work, as for some reason the losing animation isn't considered as in "thirdperson" by the game I think. Does anyone else have any other ideas? Only other way I can think of is using SourceTV, however I don't know how to set that up.
Andrew360 Edit icon.png Taunt Rancho Relaxo.png 01:15, 12 February 2023 (UTC)

Need to be redone

Crusader's Crossbow Crusader's Crossbow

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Ubercharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, Ubercharge build rate) is - it is based on the last time the target was in combat.
Pictogram comment.png Does not show that if you try to heal up an enemy Spy, Über is not built.
Pictogram comment.png Does not show that if you heal an enemy player through a Pyro's reflect, Über is built.

Pictogram comment.png Status: No demonstration submitted

I removed the clip from the previous demonstration when the medic is building his übercharge with the crossbow, the actual changes make it way too long. VideoThedop (talk) 14:44, 11 September 2019 (UTC)

The picture-in-picture clip is too large and covers the center of the main video's vision. So when the heavy/spy turns to see the medic, it just doesn't show up on the screen. Please decrease the size of the picture-in-picture — Wind 00:38, 16 September 2019 (UTC)
Second tryThedop (talk) 06:45, 25 September 2019 (UTC)
The Minigun is still hiding the medic when he's firing... — Wind 00:07, 30 September 2019 (UTC)
*sigh* Thedop's demonstration has been in hiatus for two years. Maybe I can make my own demonstration if Thedop doesn't mind. — Exaskliri (they/them) (talk | contribs) 06:43, 14 April 2022 (UTC)
Demonstration reservations are only valid for 2 weeks. If the reservation tag remains on a video and no action has happened since, you can ignore the reservation and replace it with a reservation of your own. — Wind 00:33, 24 April 2022 (UTC)
Oh, and by the way, don't forget to add a demonstration of healing afterburn (probably the most common type of status effect). Qwertyxp2000 (talk) 23:17, 16 June 2022 (UTC)
Definitely doable for making an entry about using Crossbow at point blank range to both hit enemies and heal teammates. Qwertyxp2000 (talk) 21:06, 25 June 2022 (UTC)

Enforcer Enforcer

Pictogram wait.png This demonstration has been reserved: No one

Pictogram comment.png Status: No demonstration submitted

Note: Future redos won't have to do as many status effect clips as the previous video. - Thedop 19:11, 20 October 2018 (UTC+1)

Holiday Punch Holiday Punch

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Does not demonstrate that disguised spies do not laugh from Holiday Punch.
Pictogram comment.png Does not demonstrate interaction between cloaked spies and Holiday Punch crits.

Pictogram comment.png Status: No demonstration submitted

I kind of felt Holiday Punch could possibly be redone such that it demonstrates its interaction with cloaked and disguised spies. Qwertyxp2000 (talk) 08:11, 17 March 2020 (UTC)

Not very practical, but sure, if anyone's up for it — Wind 04:11, 24 April 2020 (UTC)
Not sure if I have to create a new section for the Holiday Punch or add information on an already existing one, but there's several things that probably should also be demonstrated:
Pictogram comment.png Demonstrate that enemies underwater doesn't laugh on the back / critical hits, which therefore, they don't receive damage (The map used for demonstrations does not have water, though)
Pictogram comment.png Demonstrate that punching an enemy at the back / doing a critical hit on an enemy that is jumping / is on the air, has no effect, and does no damage
Pictogram comment.png Demonstrate that it's possible to tickle enemies that are being Ubercharged, possibly include both the patient and the Medic being tickled
  • Tickle the patient first, show that it's still in the effects of Uber, and tickle the Medic second, that would probably be more ideal, so it shows that when a Medic is tickled, his target loses the healing / ubercharge
  • Perhaps also demonstrate the Quick-Fix ubercharge, since it mentions it blocks "movement-impairing effects", which isn't the case for the Holiday Punch (I'm pretty sure you can still get tickled with the Quick-Fix uber)
Pictogram comment.png Demonstrate that a Scout with the effects of Bonk! can be tickled
Pictogram comment.png Demonstrate that a Soldier with the Battalion's Backup active, as well his teammates receiving the Backup effect, can still be tickled
A few other ones that I am unsure about:
Pictogram comment.png Demonstrate that it's not possible to tickle robots and giant robots on MVM (I don't think we often make MVM-related stuff on these demonstrations, unless it's an unique mechanic like the Projectile Shield)
Pictogram comment.png Demonstrate that an enemy who is taunting does not get tickled, and that it receives no damage on critical hits Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 04:23, 24 April 2022 (UTC)
The tr_karma_rc1 map has water (see Sydney Sleeper demonstration here). I use that map for demonstrations, as it is preferred (according to the Weapon Demonstration page). — Exaskliri (they/them) (talk | contribs) 09:23, 24 April 2022 (UTC)
No to the Quick-Fix + Bonk + Battalion's Backup things; as the project page states, non-stock item interactions are usually not demonstrated, in order to avoid having a full explosion of weapon interactions to demonstrate. The Quick Fix one also sounds like a bug, so usually that isn't worth demonstrating either because it has marginal utility and may eventually get patched, which would just create more video work later down the line. But all the other points are good to demonstrate, so +1 that a redo is in order for this one — Wind 04:49, 12 May 2022 (UTC)

I have an idea on how the new video might be represented:

Part 1: The Main Gang (Pyro, Soldier, Medic, Spy)

  • Do the same actions as was done in the original video

Part 2: Basic Interactions Do the same actions as was done in the original video, demonstrating Kritzkrieg on Soldier (via friendly Medic) and Jarate on Demoman (via friendly Sniper), plus another for Medic interactions.

Part 2a:

  1. Approach friendly Kritzkrieg Medic, who has full charge
  2. Get charged with the Kritzkrieg buff
  3. Keep punching the enemy Soldier until the buff wears off
  4. Punch again while the buff is off, and keep doing it until the Soldier dies

Part 2b:

  1. Approach friendly Sniper holding Jarate
  2. Let the Sniper throw Jarate at the enemy Demoman
  3. Attack the Demoman normally while he is Jarated
  4. Attack the Demoman from behind while he is Jarated
  5. Kill the Demoman normally again while he is Jarated

Part 2c:

  1. (This is where the new stuff begins) Approach an enemy Medic who is healing a friendly enemy Scout with his Medi Gun
  2. Attack the Scout from the front and behind
  3. Enemy Medic activate Medi Gun invulnerability
  4. Do the same as Step 2 onto Scout except while Übercharged
  5. Do the same as Step 4 except on Medic

Part 3: Versus Mittens Heavy

  1. Approach the enemy Mittens Heavy
  2. Attack the Mittens Heavy with your Holiday Punch. Watch him laugh.
  3. Let the Mittens Heavy attack you with his Holiday Punch. Watch yourself laugh.
  4. Mittens Heavy will swap out Holiday Punch for Minigun.
  5. Attack the Heavy with your Holiday Punch.
  6. Swap your Holiday Punch for the Shotgun
  7. Mittens Heavy will swap out Minigun for Holiday Punch
  8. Let the Mittens Heavy attack you with his Holiday Punch.
  9. (This is where the new stuff begins) Jump, and while mid-air let the Mittens Heavy attack you with his Holiday Punch. There should be no laugh.
  10. Go behind the Mitten Heavy's back
  11. Let the Mittens Heavy jump, and attack the Mittens Heavy with your Holiday Punch. There should be no laugh.

Part 4: Spy Interactions View from the Heavy's and Spy's points of view, with a smaller video on the top-right (or something like that) for the Spy's point of view.

  1. Approach the enemy Spy
  2. Let the enemy Spy cloak
  3. Attack the Spy with your Holiday Punch from behind. There should be no laugh.
  4. Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)
  5. Attack the Spy with your Holiday Punch from behind. There should be no laugh.

Part 5: Taunts and Water

  1. Let the enemy Engineer taunt from his Shotgun. It should be the one where he dances around.
  2. While the enemy Engineer is taunting, attack him from behind with the Holiday Punch. There should be no laugh.
  3. Repeat Steps 1 and 2 except attack him from the front.
  4. The enemy Engineer runs to the water. Follow him into the water.
  5. Attack him from behind with the Holiday Punch. There should be no laugh.

Part 6: Robots

  1. Approach an enemy Robot, preferably the Holiday Punch Heavy Robot.
  2. Attack him with your Holiday Punch from the front, and then attack him from behind. There should be no laugh.

Qwertyxp2000 (talk) 02:49, 8 June 2022 (UTC) Qwertyxp2000 (talk) 02:51, 8 June 2022 (UTC) Qwertyxp2000 (talk) 10:08, 8 June 2022 (UTC)

Very detailed, nice. — Wind 22:48, 19 June 2022 (UTC)
By the way, I also think that it would be helpful to add a section dedicating to observing a duration comparison for all Schadenfreude taunts. I have a feeling that the length of the taunt has an impact on gameplay of the Holiday Punch. So maybe we could do a section where 9 Holiday Punch Heavies simultaneously attack one of each class, which demonstrates the time it would take to get out of the forced animation. Qwertyxp2000 (talk) 01:41, 22 June 2022 (UTC)
Might be cool if only for the comedy of it all. — Wind 21:39, 31 July 2022 (UTC)
On "Part 4 - Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)", why not make the Spy disguise as the Heavy, and make sure that the Holiday Punch is active? The Spy won't be able to laugh, but I wonder if you (the player), would laugh. In case that happens, then it would be important to also showcase trying to punch the Spy from behind without having him with the Holiday Punch active. Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 03:19, 18 February 2023 (UTC)
Actually, never mind. For some reason I thought you also laughed with who you just punched that is also wearing the mittens (it commonly happens when both Heavies hold their left clicks after being tickled). But, the Spy wearing the Holiday Punch may be the best scenario here, so it shows that the disguise is not lost (although make sure to show also without the mittens active, and, when the mittens is active for Spy, punch him from the back, then punch him from the front). Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 13:08, 18 February 2023 (UTC)

Original Original

Pictogram wait.png This demonstration has been reserved: MudkipOnYT (talk) 18:23, 5 April 2024 (UTC)
Pictogram comment.png Missing new reload sound

Pictogram comment.png Status: No demonstration submitted

Old Reservation (5th January 2024)

I'd say this is an incredibly low priority one, may not even be worth redoing.
GrampaSwood (talk) 11:23, 17 January 2023 (UTC)

I hope I've done this correctly, I am just beginning to get to work setting up to film my demonstration — MudkipOnYT (talk) 18:23, 5 April 2024 (UTC)

Here is the link to my finished demonstration, I noticed other users who uploaded to Google Drive being told by the Moderators that their videos were in 30FPS. This one is at 60FPS, it just doesn't play at 60FPS in the Google Drive embedded player, it must be downloaded. Awaiting feedback! — MudkipOnYT (talk) 12:10, 6 April 2024 (UTC)

In the firing angle demonstrations, wait for about 3 seconds before commencing the firing. The rightwards angle demonstration is a bit too quick. Same with the frontal angle demonstration. Also, for the rocket jumping demonstration, don't wiggle around the screen so much during those idle phases; 1:29-1:31 are quite noticeably obvious. Qwertyxp2000 (talk) 22:03, 22 April 2024 (UTC)

Yeah I notice all of that now, can just go and re-record it at some point, I also interrupted the reload animation at the beginning. - MudkipOnYT (talk) 10:05, 23 April 2024 (UTC)

Power Up Canteen Power Up Canteen

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Doesn't show Canteen Specialist upgrades like Battery Canteens demo does

Pictogram comment.png Status: No demonstration submitted

I feel like I can do a demonstration for this one. But my canteen is a crafted version so it has my username on it. Is that acceptable ? Kaezle (talk) 04:21, 25 August 2019 (UTC)

If you right click on it you should be able to remove that. Naleksuh (talk) 06:22, 25 August 2019 (UTC)
I think the stock version (Normal quality) should be used over the Unique one, considering all players have it. User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 04:23, 14 August 2021 (UTC)

Self-Aware Beauty Mark Self-Aware Beauty Mark

Pictogram wait.png This demonstration has been reserved: KingK (talk) 04:16, 6 January 2024 (UTC)
Pictogram comment.png Updated description. (Also handy for putting out a fire)
Pictogram comment.png Extinguish an ally reduces the cooldown by 20%

Pictogram comment.png Status: No demonstration submitted

A funny bug but i think i better waiting for Valve to fix it. - Thedop 10:35, 12 October 2018 (UTC+1)

Hey there, I decided I'd help out on this Hopefully around Jan 8-9 would be where I have everything for this demonstration. KingK (talk) 04:16, 6 January 2024 (UTC)

Alright I got it all right here.

Video - KingK (talk) 03:51, 10 January 2024 (UTC)

Seems like your graphics settings aren't on the max, the windows on tr_karma also seem to be bugged. For the first clip, your kill sound should be turned off. For the second clip, make sure to switch all the bots back to the Shotgun. For the third clip, the clip is quite laggy and the sound suddenly increases halfway through. Fourth clip looks fine, albeit with some quality issues as mentioned before. For the first Spy clip, make sure to wait until he's fully invisible to throw the Jarate on him. Splitting up the cloaked and disguised Spy clip like this is better imo, rather than having it be one clip like the original. In the clip where you extinguish 3 teammates, it's fine to just use a single Heavy for that rather than 3 teammates. Maybe 3 clips at the same time would also be suitable for this: one to show off no extinguish, one to show off 1 extinguish, and one to show off extinguishing 2 teammates. It would show that 1 ally extinguished and 2 allies extinguished equally reduces the cooldown.
Other than that, remember to stand still between each clip. It seems like this was most notable on the clip with you and the Heavy being extinguished. The minimum acceptable video quality would be 1080p 60fps, perhaps recording only at that resolution rather than 4k will help with running the game a bit smoother, as currently some clips are very laggy even on 1080p.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 11:48, 10 January 2024 (UTC)


Aight will get working on it, Thanks Grampa Swood KingK (talk) 11:52, 10 January 2024 (UTC)
Here's the newly updated video
Video
KingK (talk) 15:54, 12 January 2024 (UTC)
The video still looks laggy. It was not recorded at 60 fps. Also your antialiasing settings are still low. Use 4x or 8x.
The video still has some problems. General: You wait too much between clips. When using half/third width clips don't disabled the HUD. I know that sometimes the elements look out of place but that can be fixed by editing the hud. First clip: The jar being misplaced is not your fault, but I think I can send a fix here. Second clip: The demoman should hit his 2 pipes instead of trying to kill the medic with rollers. 4th clip: I think you recorded the clips with normal width. Use half-width. 5th clip: The spy clips are now similar to the mad milk video. That's good, however, don't separate the spy clips. Record the clip in one shot. 6th clip: wait a bit before extinguishing yourself and the heavy. 7th clip: again, don't hide the hud. Final clip: It still shows the match hud bar. You can fix this by reloading the hud using hud_reloadscheme. · Ashe (talk) 22:30, 24 January 2024 (UTC)
For a future demonstrator, you will have to use these files that override the allclass animations of the sniper so the self aware appears at it should in the loadout. Use it only for the loadout. It also includes a fix for the mutated milk loadout pose too · Ashe (talk) 18:20, 7 June 2024 (UTC)

Chargin' Targe Chargin' Targe, Tide Turner Tide Turner, and Splendid Screen Splendid Screen

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Should be redone to show that charging with the shields remove debuffs

Pictogram comment.png Status: No demonstration submitted

Should these be redone to show that they remove debuffs such as Jarate, bleeding, afterburn, etc.? If so, which effects should I specifically show?
GrampaSwood (talk) 08:31, 25 June 2020 (UTC)

Pictogram tick.png Yes, the effects that should show are just some of them, not all
  • Soaking, Jarate is preferable as it make the screen yellow tint.
  • Fire, simple burn from Flamethrower.
  • Bleeding, from Southern Hospitality?
  • Mark for death, from Fan O'War
I think those are all. User Hinaomi Hinaomi-sig.png Rikka Takanashi (talk) • (contributions) 12:47, 25 June 2020 (UTC)
Yes, that would all be good. — Wind 05:44, 8 July 2020 (UTC)

Quick-Fix Quick-Fix

Pictogram wait.png This demonstration has been reserved: No one

Pictogram comment.png Status: No demonstration submitted

Old reservation (29 April 2021)

Pictogram comment.png What I've done in addition to the existing one (the timestamp in the parentheses are the old/new ones):

  1. (1:14/1:24) On the first scene demonstrating the Quick-Fix's basic functions, I did the same as the old one, plus damaging myself and the patient Heavy while being Ubered, demonstrating that the Quick-Fix's Uber doesn't reduce incoming damage. I also damaged myself (the Medic) twice instead of once.
  2. (2:09/2:39) When demonstrating the Quick-Fix's heal rate in comparison to the stock Medi Gun, while mostly the same, I used a recently-injured Heavy, so that the heal rate (for each medigun) is at the slowest. I used an offscreen pistol Engineer (hence why the starting HP is 14), teleport commands, and r_cleardecals, so it should look neat.
  3. (2:17/3:01) I demonstrated the knockback immunity from Quick-Fix's Uber the same way, but now there's health and Ubercharge HUD.
  4. (2:56/3:47) I did the "mirror blast jumping" part outdoors, although it might not look neat. I'm sorry.
  5. (3:26/4:17) I demonstrated crit healing (after the recipient doesn't take damage for 10-15 seconds) with the Quick-Fix's Uber in addition to the non-Uber Quick-Fix. Yes, the 3x healing rate Uber stacks with the crit heal.
  6. (3:53/6:56) I redid the "Uber build rate comparison on different HP threshold" because the old one didn't have the Quick-Fix as the second healing beam, hence it doesn't explain if the second healing beam alone would slow down the Quick-Fix's Uber build rate (the Quick-Fix has 125% maximum overheal, lower than the usual Uber build rate penalty at 142.5% overheal).
  7. (4:26/5:06) I demonstrated the Quick-Fix maximum overheal limit and decay rate on Scout vs. Heavy as well as comparing it to the stock Medi Gun's overheal in addition to the "maintain overheal above 125%" that the old video demonstrated. For the last part, I only used one Heavy, as the aforementioned added demonstrations make up for that, and I maintained the overheal above and below 142.5% overheal (Uber build rate comparison) as well as healing the Heavy when the overheal goes down below 125%.
  8. (4:46/8:32) For the "healing disguised Spy" part, I have two enemy bots (Heavy and Demoman) so that the Spy doesn't disguise as a Demoman named "Medic". Both bots are injured, so my disguise will be healed, too.

Pictogram comment.png The new ones (the timestamps refer to the new demonstration):

  1. (7:39) Demonstrating stock Medi Gun's Uber vs. Quick-Fix's Uber (the latter doesn't reduce incoming damage, but prevents incoming knockback unlike the former) and the fact that they have same duration (barring the stock's lingering effect). Also has Quick-Fix's Uber without incoming rockets to demonstrate that the duration is the same.
  2. (7:58) Ubering multiple teammates at the same time drain faster than Ubering a single teammate alone. Also, only the aforementioned Ubering multiple teammates drains Uber faster; Ubering an injured teammate drains at the same rate as Ubering a healthy teammate (fully overhealed) and not healing someone when Ubered.


I did the "Uber draining when dropped" part, but both mediguns show "Dropped by Exaskliri." Is it allowed? I gave the bot the Quick-Fix via bot_mirror command. https://youtu.be/0ZlwvHZrjdU Exaskliri (talk) 04:27, 30 April 2021 (UTC)
Nothing you can do about that, that's just how it shows. Shouldn't be too noticeable and there's no point in going through the trouble of setting up a server and getting a buddy to join only so it doesn't show. Though the confusion on where the quick-fix actually is should be redone so it doesn't look like you are looking for it.
GrampaSwood (talk) 10:37, 30 April 2021 (UTC)
  1. I just did the "mirroring the explosive jump" part, though I don't think it looks neat. Is it OK? https://youtu.be/NQo1iTxQSEA Exaskliri (talk) 03:31, 3 May 2021 (UTC)
  2. Just finished the whole demonstration. I just need to attach the segments. Exaskliri (talk) 15:15, 4 May 2021 (UTC)
  3. Just finished uploading re-uploading the new Quick-Fix demonstration video to YouTube and MediaFire.
  1. https://youtu.be/hj5FuFVFV2U
  2. https://www.mediafire.com/file/kx7kbaik5vwpwyj/Quick-Fix_Weapon_Demonstration_Video.mp4/file
Exaskliri (talk) 08:08, 6 May 2021 (UTC)
I don't see any problems, except for the the explosive jumps scenes, that looks a bit laggy, and in general the quality, that seems to be more like a rendering issue, though shouldn't be a problem · Ashe (talk) 04:40, 5 May 2021 (UTC)
I'm fixing the video right now (quieting projector sound, incorrect fade out time, etc.). Gotta reupload soon. Exaskliri (talk) 10:39, 5 May 2021 (UTC)
Just uploaded the fixed version of the Quick-Fix demonstration video. Exaskliri (talk) 13:01, 5 May 2021 (UTC)
This is spectacular work, thanks a lot! Just two comments, none of which should require a lot of work to fix hopefully:
  • Video quality also seems to have the same artifacts as the Winger demonstration. Please increase the bitrate. Unlike the Winger demonstration, I understand that a demonstration this long could take forever and use a lot of bandwidth to upload twice (to YouTube and to MediaFire), so if the video quality is approved for the Winger demonstration is good enough and you've used the same settings for re-rendering this demonstration, feel free to just upload the higher-quality Quick Fix demonstration to MediaFire only, in order to avoid having to upload the huge file twice.
  • There is an audio/video glitch at 9:56 - 9:57.

Wind 05:46, 10 May 2021 (UTC)

You finally responded! Thank you so much. The video/audio glitch is from the .dem recording, so I had to conduct another play, especially since it involves another player. Exaskliri (talk) 15:12, 10 May 2021 (UTC)
Alright. Can you upload the new version? — Wind 04:40, 1 June 2021 (UTC)

Eyelander Eyelander, Nessie's Nine Iron Nessie's Nine Iron, Horseless Headless Horsemann's Headtaker Horseless Headless Horsemann's Headtaker, and Half-Zatoichi Half-Zatoichi

Pictogram wait.png This demonstration has been reserved: CheddarTalk 18:35, 3 July 2024 (UTC)
Pictogram comment.png Show slower deploy and holster comparision.

Pictogram comment.png Status: No demonstration submitted

The other swords shows the comparision except for the above ones. ThunderRunner (talk) 08:54, 18 December 2021 (UTC)

I think I am capable of doing demonstrations again. As someone on the wiki that doesn't get credited for shit, I think these might upper my reputation.
----User Slimyboi500 Logo.png User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png Steam Steam tray.png 04:32, 19 April 2024 (UTC)

What edits/contributions have you made that you did not get credited for?
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 05:13, 19 April 2024 (UTC)
Oh, I dunno, this, this, and especially these.
----User Slimyboi500 Logo.png User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png Steam Steam tray.png 15:57, 19 April 2024 (UTC)
On all of these edits you are credited just fine. How did you expect to be credited?
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 16:00, 19 April 2024 (UTC)
Wikicheivments? I never got another one since November. Mediarch is getting all the fame and glory. I just don't wanna think I'm the odd one out.
----User Slimyboi500 Logo.png User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png Steam Steam tray.png 16:15, 19 April 2024 (UTC)
Slimy, you don't need Wikichievements on a wiki. The point of it is to inform, not be popular. Also, Mediarch has been constantly doing this sort of thing, pretty consistently too. Just look at the recent changes. Besides, your contributions don't warrant most of the stuff Medi has, n' you've already got a decent amount of Wikichieves. — payn. Beggar's Bazooka.png Talk Speech voice.png Contribs Market Gardener.png 00:02, 13 May 2024 (UTC)

Kritzkrieg Kritzkrieg

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Does not show that Kritz Über does not prevent capping or carrying the Intelligence.
Pictogram comment.png Does not show health of patients, overheal is not shown properly.

Pictogram comment.png Status: No demonstration submitted

I think I'll take this one! Greenfox (talk) 20:51, 22 October 2022 (UTC)

Please sign your comments using ~~~~.
GrampaSwood (talk) 20:56, 22 October 2022 (UTC)

sorry! Greenfox (talk) 06:27, 23 October 2022 (UTC)

Trading demonstration

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Doesn't show the "Requires Steam Guard verification" window

Pictogram comment.png Status: No demonstration submitted

We can make the same Medic and Heavy conversation joke.

Alright, it seems that Steam won't allow me to change the Trading window language for some reason, so i'm leaving this to a English-speaker user · Ashe (talk) 04:55, 27 February 2022 (UTC)
I don't think we should redo this just for this reason; there may be more UI changes to that process in the future, and it seems unnecessary. — Wind 00:33, 24 April 2022 (UTC)

Ullapool Caber Ullapool Caber

Pictogram wait.png This demonstration has been reserved: CheddarTalk 11:04, 20 April 2024 (UTC)
Pictogram comment.png Does not demonstrate activation on cloaked enemy Spies
Pictogram comment.png Does not demonstrate activation on disguised enemy Spies
Pictogram comment.png Does not demonstrate damage penalty of the grenade stick

Demonstration link

Pictogram info.png  Status: Review needed

This video does not need a desperate rework, but it is worth adding some extra stuff here and there. Specifically the cloak and disguise interactions.

Part 1: The Main Gang (Pyro, Soldier, Medic)

  1. Attack the Pyro with a full caber. Watch the explosion and Demoman saying "Kablooey!" or similar.
  2. After landing, kill the Pyro with the now empty caber.
  3. Kill the Soldier with consecutive hits of the empty caber.
  4. Kill the Medic with consecutive hits of the empty caber.
  5. Taunt

Part 2: Blast Radius Tests + Caber Jumping

Do the same as current video's Part 2 except friendly Scout is removed. And some more added too.

  1. Approach between an enemy Engineer and an enemy Sniper. [Note: Friendly Scout is moved to the next Act]
  2. Look at both of them while standing still.
  3. Look down at the ground and then swing the caber.
  4. Crouch, look down, and then swing the caber. Watch the explosion affect the enemy players.
  5. Look at the enemy players again.
  6. Run to the Resupply room, look at the sign, and enter the room.
  7. Touch the Resupply cabinet.
  8. Repeat Step 4.
  9. Run to the Resupply room and immediately go to the Resupply cabinet and out.
  10. Approach a high location (in the current video, it is a bunch of crates)
  11. Jump and strike the wall of the high location to get to the top of it.

Part 3: Player Interactions

First part is a single enemy Spy.

Part 3a: Cloaked Spy

  1. Let the Spy cloak
  2. Approach cloaked Spy and attack with the full caber. If the facts are right, an explosion should trigger.
  3. Refresh the screen to the next scene...

There are two players on the side, a friendly Scout and an enemy Spy.

Part 3b: Disguised Spy

  1. Let the Spy disguise as a friendly Scout.
  2. Approach friendly Scout and attack with the full caber. Nothing should happen.
  3. Now go to the disguised Spy and repeat Step 3. The difference is that the explosion should trigger.

Part 4: Deployment and Holstering

  • Do the same set of actions as the current video, or in any appropriate method.

Qwertyxp2000 (talk) 02:23, 22 June 2022 (UTC) Qwertyxp2000 (talk) 02:31, 22 June 2022 (UTC)

Good list, but agree that this isn't worth redoing if it's only for those extra interactions. — Wind 21:39, 31 July 2022 (UTC)
Here is the video, feedback needed!
CheddarTalk 11:03, 4 May 2024 (UTC)
I consider that the holster penalty clip doesn't show the penalty properly. For this case, you should just use the sticky launcher. Also, the demo doesn't show the dmg penalty the stick has. You should use a demoman to show the dmg as 55*3 = 165, not enough dmg to kill a demo · Ashe (talk) 00:07, 8 June 2024 (UTC)
I agree with the addition of one more clip of the empty caber versus the bottle. Here’s what I think should occur after the deployment and bolstering scene…

Part 5: Rate and Damage Comparison

Two clips side by side with enemy Pyro. One side is the bottle, the other side is the empty caber.

  1. Wait for a few seconds
  2. Strike the Pyro off cooldown with both weapons

Qwertyxp2000 (talk) 23:29, 8 June 2024 (UTC)

I would turn the Demoman so that the Caber is visible in the Loadout menu, as the current demo does. I'm assuming the first miss when looking at the ground is intentional, to show off it needs crouching. Because of the viewmodel of the Caber, it may be a neat addition (in the Bottle damage comparison clip) to first inspect the caber and show it as broken. I would also like to see an additional clip that shows that hitting someone's legs (while you crouch) will do more damage. Show this off on a side-by-side comparison with a regular hit to the body on a class with 125 HP, as it can make the difference between life and death.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 14:54, 30 June 2024 (UTC)

RED Teleporter.png Teleporters

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Needs to show the updated metal cost.

Pictogram comment.png Status: No demonstration submitted

Amputator Amputator

Pictogram wait.png This demonstration has been reserved: Mediarch User Mediarch PFP.pngTalkMy Edits 04:11, 31 May 2024 (UTC)
Pictogram comment.png Does not show damage against players vs stock

Pictogram comment.png Status: No demonstration submitted

I recorded most of this but medic's health regen is completely random as far I can tell. I can't get the clips to line up so I can properly demonstrate the increased health regen so I'm removing my reservation for the time being. I might try again some other time to brute force it but it doesn't seem promising Mediarch User Mediarch PFP.pngTalkMy Edits 18:34, 28 March 2024 (UTC)

Not having them be synced up is fine as long as it's clear that the Amputator goes faster.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 18:55, 28 March 2024 (UTC)
That's not the issue I'm having. It's the part where you're showing that it only regenerates faster while you are actively holding the amputator itself. The original video has a 3-way splitscreen with the left side being Amputator, the middle having the Amputator equipped but switched to hold the medi gun, and the right holding the stock bonesaw. I can't the medi gun side and bonesaw side to sync up so it looks like one of them is slightly faster than the other. One of the two is always slightly faster or slower which makes it really difficult to properly demonstrate that part. Even the actual health you gain each tick is slightly variable from what I can tell. I had 6 different clips and synched them all up and they all finished at different times and would have different health values despite all other variables being equal. All 6 clips started at the same time but all 6 of them have different HP https://imgur.com/3NVTjSG. My only thought for a fix is I could try to cheat and essentially just crop the health bar from one of the clips and paste it onto the other so that way they are perfectly synced up. It'd have to be a seamless edit though which is pretty hard to do. Mediarch User Mediarch PFP.pngTalkMy Edits 19:15, 28 March 2024 (UTC)

Direct Hit Direct Hit

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Does not show splash damage size compared to stock. No damage comparison to stock. You can airshot a soldier that rocket jumps.

Pictogram comment.png Status: No demonstration submitted

Pomson 6000 Pomson 6000

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png October 21, 2016 Patch - Fixed the Pomson 6000 playing the Shotgun reload sound.

Pictogram comment.png Status: No demonstration submitted

Thermal Thruster Thermal Thruster

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Video doesn't show the increased knockback while using the item

Pictogram comment.png Status: No demonstration submitted

This video was created when the rule was just "at least 30 fps". Now, the knockback clips are a bit random and doesn't properly show the actual effect. Maybe the demonstrator can show it by placing a pyro aiming upwards and make it airblast them. The clips would be in badwater roof, the left clip without the thermal just falling off from it and the right clip, jumping with the thermal onto the pyro. · Ashe (talk) 17:18, 28 March 2024 (UTC)

Natascha Natascha

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Needs to show that when an enemy is being healed by a medi gun or other source (like a dispenser) they're immune to the slowdown.

Pictogram comment.png Status: No demonstration submitted

Surgeon's Squeezebox Surgeon's Squeezebox

Pictogram wait.png This demonstration has been reserved: GrampaSwood
Pictogram comment.png Needs to show the full music loop.
Demonstration link

Pictogram info.png  Status: Review needed

My only concern is the audio being too quiet. The music fades out before the taunt music starts, as usual, and the music should be a full loop.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 14:54, 30 June 2024 (UTC)

Team Fortress Classic

TFC Crowbar.PNG Crowbar (Classic)

Pictogram comment.png Haven't been able to find a proper bot program. Will need another players in order to successfully demonstrate

Questions and Proposals

Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the Need to be Redone section above and it will be dealt with.

Item icon Voodoo-Cursed Heavy Soul.png Zombie Infection Zombies

Pictogram comment.png Zombies have different abillities than normal players.

Hello, I am Slimyboi500. I will be doing the demostrations for each zombie in Zombie Infection.

Why, you may ask? Unlike normal gamemodes, the BLU team (or in this case, the zombies), have different abillities than normal:

They also have different effects, like different amounts of health and speed. The zombies only can use melee attacks however, which makes it harder to kill.

Let me know if it's a good idea or not.


Slimyboi500 (talk) User Slimyboi500 Profile.jpg 17:35, 27 October 2023 (UTC)

If we're doing this, I think there should be a demonstration made for each gamemode, rather than just Zombie Infection. Although ZI has gotten an introduction video now that shows off the mode pretty well, so I don't believe it is necessary.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 17:53, 27 October 2023 (UTC)
The introduction is missing a few key details, such as not showing the Soldier or Heavy's abilities. I feel like it would be a good idea. Such as like there should be a demo for VSH.
----Slimyboi500 (talk) User Slimyboi500 Profile.jpg 18:12, 27 October 2023 (UTC)
It doesn't show each ability, but it does overall show the gamemode very well and I think does a sufficient job. Although, again, if we are making demonstrations for this, I think one should be made for each gamemode.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 18:18, 27 October 2023 (UTC)
Yes, I think there should be one for each gamemode.
----Slimyboi500 (talk) User Slimyboi500 Profile.jpg 19:41, 27 October 2023 (UTC)
Remember to also indent your signature and to keep your answers above the hidden comment.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 19:51, 27 October 2023 (UTC)
Still, is that a yes on the idea?
----Slimyboi500 (talk) User Slimyboi500 Profile.jpg 20:28, 27 October 2023 (UTC)

──────────────────────────────────────────────────────────────────────────────────────────────────── I'm voting no, but other people might be in favour of it. Profiteer was, for example, so I'm waiting for more input.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 20:35, 27 October 2023 (UTC)

I vote yes for the Zombie Infection zombies (as well Saxton Hale on VSH), but not for other gamemodes. I consider these zombies kinda like "new weapons". They all have different abilities, passives, first-person views, etc. I'm not quite sure if there needs to be a demonstration regarding the human part (only if demonstrated humans being infected by zombies upon dying), and perhaps the only thing related to humans would be that zombies drop small healthkits (because it's related to them, the zombies). A showcase of each zombie class, its ability, and some human interactions like being infected by them, and, killing them as humans, would probably be a nifty video package. Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 22:34, 27 October 2023 (UTC)
I'm all in for ZI and VSH demos, but a significant issue would be future balance patches to the modes. Each balance patch so far has significantly changed the zombies, and if we had already made the demo, we would have to redo the video for each one of these updates, which would result in multiple uploads of the same video over and over again and a lot of work (and given how we can barely keep up with the current demos in the backlog...). Maybe instead of a gamemode demonstration, we could simply do a "zombie class demonstration" ("Zombie Sniper", etc.) and a "mechanics demonstration" (weapon modifications, gamemode-specific elements). This way, if a zombie is changed, we wouldn't have to redo the entire video. — Tark 22:51, 27 October 2023 (UTC)
I will do the demo as soon as I get enough votes for it
----Slimyboi500 (talk) User Slimyboi500 Profile.jpg 18:42, 15 November 2023 (UTC)
Voting yes for the demo, ZI and VSH seems stable...for now at leastProfiteer(奸商)the tryhard (talk) 11:05, 21 November 2023 (UTC)

Flippin' Awesome and Skullcracker in VSH

When Saxton Hale used Flippin' Awesome or Skullcracker, the other mercenary participating the taunt will be taunt killed, is this something worth remaking the taunt demonstration? Or we just keep the current taunt demonstration, but add this feature into the VSH demonstration? --AlexT 18:31, 22 July 2023 (UTC)

I think a VSH demonstration would be better, as it may be confusing why Saxton Hale is suddenly there when he's not normally playable.
BLU Wiki Cap.png | s | GrampaSwood (talk) 19:52, 22 July 2023 (UTC)
Yes, a demonstration regarding VSH, showing all Hale's abilities, and some unique taunt interactions, would be the most ideal (including his default taunt kill). That one would probably be more lengthy, and some things would probably require to be discussed beforehand. Like Mercs being able to wall climb (which is applied to even stock weaponry), should that be shown too? Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 20:31, 22 July 2023 (UTC)
I think maybe a demonstration for every game mode could be in order, as a sort of semi-tutorial created by us. A VSH one would fit that too.
BLU Wiki Cap.png | s | GrampaSwood (talk) 08:33, 23 July 2023 (UTC)

Configs for partner taunt demonstrations

I've created some configs for partner taunt demonstrations. It automatically spawns 2 bots, places you in the starting position, and has another small command ("teleport") to input after it to teleport both the bots to the right position. It binds H and J to the bots performing taunts, H = BLU bot does taunt, J = RED bot does taunt. They're all class-specific and automatically kick any other bots there. There's no way (right now) that I know of to update the weaponref.zip, so if anyone needs it I can forward you a zip of the files. Just let me know on my talk page (or if you know of a way to update weaponref).
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 23:56, 13 November 2023 (UTC)

New tr_karma and requirements

I've been working in the past week in fixing some issues tr_karma has and some new guidelines. The changes to tr_karma are:

  • Increased lightmap quality in the interiors
  • Fixed a "checkerboard" texture in the gas cylinder, the ceiling fan and the cardboard boxes
  • Added chat scripts to enable noclip (!n in the chat), regenerate (!r), spawn an ammo pack (!am) and enable demonstration server settings (!demo) (these commands are available also in the new tr_karma_basic.cfg)
  • Fixed the func_buttons in the wood targets only working once, thus displaying the hit particle once
  • Removed Tough Break cases and the Gargoyle prop as they didn't fit the ambience
  • Removed the mining cart prop in the rails due of a lighting issue
  • Repacked the map, reducing the map size from ~91 MB to ~18 MB

The link to the download and new proposed guidelines are here. Check them out and give feedback · Ashe (talk) 16:38, 13 December 2023 (UTC)

Issues with tr_krama and tr_krama_event

When I start a local server and load tr_krama/tr_krama_event, it won't load (probably because it doesn't exsit) lights/shadow making the map super bright, this only happens on 2 krama maps, I tried to download a modified version of tr_krama on workshop and it worked perfectly, pretty sure something is missing in the map file from weaponref.zip.Profiteer the tryhard (talk|contribute) 05:59, 10 March 2024 (UTC)

It works fine on my end.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 10:11, 10 March 2024 (UTC)
Join the IRC to help you @Profiteer · Ashe (talk) 21:33, 16 March 2024 (UTC)
@Profiteer do you have HDR enabled? · Ashe (talk) 16:50, 23 March 2024 (UTC)

Question about 2D and 3D player models

A question I've had for a while about weapon demonstrations is, is there a specific reason that 2D player images in the HUD are standard rather than the 3D player model (be it for performance, consistency, or any other reason), also considering that 3D player models are enabled by default? The 3D model could also generally be more useful for certain cosmetics or demonstrations. Scorchshotgaming (talk) 16:47, 8 April 2024 (UTC)

they're buggy, eat up frame rate on a lot of systems, and aren't really necessary. I don't think they really add anything of value to the videos so my vote would be to keep them disabled. Mediarch User Mediarch PFP.pngTalkMy Edits 16:50, 8 April 2024 (UTC)
As far as I know, there's no real reason that we prefer one over the other. 3D models are enabled by default, but it may have just been something that was done for a while and became the standard.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 16:57, 8 April 2024 (UTC)
Fair point, it would obviously be a massive hassle to redo every demonstration with a 2D player model. Also for some people I suppose keeping them off improves framerate. Scorchshotgaming (talk) 19:59, 8 April 2024 (UTC)
I'm pretty sure it's because when they were added to the game, it caused lag to a lot of people. The recent 64 bits update fixed the 3d character using a lot of cpu and now it shouldn't affect fps (although i guess modern pcs didn't have issue with it anyways) · Ashe (talk) 15:21, 3 May 2024 (UTC)

Mastercomfig question

I am planning to make a demonstration, and the recommended requirements state that Mastercomfig High/Ultra is preferrable. However, I highly doubt my PC is able to run Mastercomfig High/Ultra properly and all the other high graphics settings. Is it acceptable if I use Mastercomfig Medium High and use average graphics settings? May look slightly lower quality than a typical reservation, but I don't think much will be affected. Scorchshotgaming (talk) 21:44, 18 April 2024 (UTC)

Ultra is preferable, but setting your game to all max settings should suffice.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 21:45, 18 April 2024 (UTC)
Well, I'll look through some configurations, and if I find one that looks high enough quality without sacrificing my computer's performance I will use it (my PC is not too high spec, to say the least). My demonstration is for the Cleaner's Carbine; once you review it tell me your thoughts. For me this is especially important because I will need to screen record this too. Scorchshotgaming (talk) 21:48, 18 April 2024 (UTC)

Closed Captions/Subtitles

Random thought today for a low priority task: creating subtitle files to explain what is being demonstrated during the videos. Potentially beneficial for new players; for example, and what made me think of this, during the pomson video we're shown a spy POV getting hit by the pomson to demonstrate the cloak drain, which is only noticed if the player is looking at the cloak HUD element, which is pretty easy to miss (imo), especially if you're new and have no idea what's going on and are just looking at the engie firing the shot.

Looking at youtube supported formats I'd reckon TTML is probably the way to go since it supports positioning (important imo) and styling (not very important imo). I've found this open source editor which supports TTML and offers a built in video-from-url import for syncing. - After messing around for a bit, positioning seems very disconnected between the previews in that app and actually uploading the files to youtube, although once the proper settings are found it should be a breeze to copy paste the templates before submitting, might investigate after finals done next week if I can remember.

On the admin side of things, seems like it's about 5 clicks to add a subtitle file. Subtitle editor permissions exist so it doesn't have to only be one person officially implementing these (which is what uploads appears to be if I'm not mistaken). Potentially the actual subtitle file contents could be put into this project's page as subpages e.g. Weapon Demonstration/Subtitles/Pomson 6000 Weapon Demonstration/Subtitles/Pomson 6000/es and then create a category to mark them as ready to upload/update. Jh34ghu43gu (talk) 19:31, 27 June 2024 (UTC)

Investigation has been made, a combination of the subtitling software aegisub and a corresponding converter app work wonderfully. No positioning nonsense like all the other editors I could find and they offer style + positional templates so everything can be standardized. I've uploaded an example for half of the pomson demo (creating templates and finding the software wore me out too much to finish it rn). 240p bc I have .1kbps upload and can't be arsed waiting to upload HD. Jh34ghu43gu (talk) 06:27, 1 July 2024 (UTC)

Achievement Demonstrations on the official TF Wiki YouTube channel

Weapon demonstrations are very helpful in letting newer players know how a weapon fires or how an unlock's attributes affect standard gameplay, while keeping older players up-to-date on balance changes. But what if we assisted players of all kinds in learning how to earn TF2's 520 achievements? Introducing Achievement Demonstrations! (Video)

"Why demonstrate achievements?"

TF2 has hundreds of achievements, with many having rather vague descriptions. Thus, actively attempting to earn them may seem daunting to many players. Demonstration videos would provide clarity and encouragement to both newcomers and achievement hunters alike.

"How should achievements be demonstrated?"

Any achievements showcased should be earned in intended ways, utilizing simplest methods. This page should serve as a general guide. Weapon unlocks and cosmetics should be avoided unless essential to earning the achievement. General achievements that are earnable by any class should feature the Scout by default. Demonstrations should be primarily versus bots, though versing another player will be necessary at times.

  • Taunt kill and Deathcam-related achievements: Should feature the victim's Deathcam perspective of the player earning the achievement.
  • Achievements involving performance of a repetitive task over a lengthy period of time: Should be presented with a fade effect representing a time lapse, with only the start and earning of the achievement needed to be shown.
  • Milestone achievements: Could be accomplished with either a brief compilation of the prerequisite achievements being earned, or with a simple showing of only the final achievement popup, along with the associated achievement item being claimed from the notifications menu.
  • Achievements requiring Steam friends: These will require alt accounts or coordination amongst contributors.
  • Unobtainable achievements (ie certain Replay achievements): Should be presented with a note informing watchers the achievement is currently unable to be earned.
  • Joke achievements: A demonstration should not be necessary for these.

"Where should achievements be demonstrated?"

Achievements should generally be showcased on tr_karma_wiki, tr_karma_event_wiki, or a variant edited in Hammer with altered bot spawn locations.

  • Arena achievements: arena_karma_wiki.
  • Capture the Flag achievements: ctf_karma_wiki.
  • Control point achievements: cp_karma_wiki.
  • King of the Hill achievements: koth_karma_wiki.
  • MvM achievements: mvm_karma_wiki. Can utilize custom waves.
  • Payload achievements: pl_karma_wiki.
  • Map-specific achievements: The official map associated with the achievement. MvM maps can utilize custom waves.
  • Event-related achievements: tr_karma_event_wiki or an edited variant.
  • Replay achievements: Should only use replays taken from one of the maps listed above.

$ɪʀ ₱ʀɪᴢᴇ (talk) 19:43, 27 June 2024 (UTC)

Pictogram minus.png Con My personal vote on this would be a no. I just don't see the need and it would feel spammy. The majority of achievements are pretty self explanitory. The few that are vague are thouroughly explained in the "Obtaining Achievements" type pages. This would be a massive ammount of work to produce and aprove all of these for what feels like very little to no gain in my opinion. Producing hundreds of videos explaining basic things feels like a huge waste of energy. I could maybe see an argument for making "official guides" for some of the more convoluted achievements but the wiki definitely shouldn't be making hundreds of videos covering basic stuff like "Destroy 3 teleporter entrances". Mediarch User Mediarch PFP.pngTalkMy Edits 20:15, 27 June 2024 (UTC)
Time and energy are non-factors as I am entirely willing to solo produce these if needed. And even basic achievements have their nuances. Per your example, does "Destroy 3 teleporter entrances" include ones that are being constructed? What about ones that are being sapped? Do destruction assists count? Et cetera. $ɪʀ ₱ʀɪᴢᴇ (talk) 20:39, 27 June 2024 (UTC)
I've heard that quite a few times about different projects, this is not something you will finish, trust me. I personally don't believe these add much value, some achievements are very self-explanatory, and the how-to is exactly why we have these pages. It's a neat idea, but there's too much that would go into these (including needing to pretty much reset all your achievements each time). If a project is going to be made, it needs to be accessible for everyone, or at least more than a few people willing to reset all their achievements.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 22:17, 27 June 2024 (UTC)
It took only a few hours to make/edit the 5 example videos, the rest of the time I spent working on this project was spent planning and mapping (I had to learn how to use Hammer). Realistically, it would only take a few months for me to complete them all, and that's just with one person working on them. As for resetting achievements, Steam Achievement Manager is a facilitative way to modify your Steam achievement progress at will. $ɪʀ ₱ʀɪᴢᴇ (talk) 23:18, 27 June 2024 (UTC)
And to refute the idea that a lot of the achievements are "too basic," this same logic could apply just as much to any other demonstrations: weapons can simply be playtested by anyone booting up the game and firing them a few times, taunts can be freely previewed in the Mann Co. Store, all the cosmetic videos exist simply to show they can earn assists, and so on. Meanwhile, a great deal of achievements are rather specific or obtuse in how to actually earn them and would greatly benefit from a video demonstration. $ɪʀ ₱ʀɪᴢᴇ (talk) 23:43, 27 June 2024 (UTC)

────────────────────────────────────────────────────────────────────────────────────────────────────There is no real refuting here, this is people giving their opinion. The issue is that, yeah, it's possible to do this on your own, but if you're going to have to make 520 videos you're going to give up at some point. As for Steam Achievement Manager, that's an outside program that may or may not be considered a cheat by Valve (at the very least, we don't wanna rely on this program to have to reset specific achievements). Weapons can be playtested, unless you don't have them. Taunts can be previewed in the store, except it doesn't show off M1/M2, and doesn't show off a full taunt (intro, loop, exit). Cosmetic demonstrations aren't being made anymore because they're all the same, so we scrapped them.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 23:58, 27 June 2024 (UTC)

SAM is moreso a debugging tool than a cheat. I'm certain most people use it to earn bugged achievements that wouldn't activate for them for whatever reason. That argument aside, I am more than willing to continue working on this project if given a greenlight, or in the case the greenlight only comes after a certain trust is built, I'd still be working on it until then. I'll provide updates, including more videos, more maps, thumbnails, etc. The only achievements I might need outside help with are the ones which require multiple Steam friends. $ɪʀ ₱ʀɪᴢᴇ (talk) 00:13, 28 June 2024 (UTC)
It's not much of a debugging tool, but there are in-game features to reset achievements, too, which is what we would use instead. The Wiki being official means if we officially require people to use that program, it's a form of endorsement, which is not something we want. Many achievement demonstrations would also simply not be interesting or very hard to demonstrate (winning 142 rounds of a map, collect 1 million MvM credits/killing 1 million robots, destroying 100 enemy stickybombs with the Scottish Resistance). Some would also not be a proper demonstration: Winning a map without losing a control point on Hydro or winning a round of Well within 5 minutes would just consist of either regular gameplay or an empty server where you run on control points. The former is too much for a demonstration, and the latter is not demonstrating anything. Also note, this is the last message I'll leave here (but I will still watch the conversation) as I don't want the convo being stopped by a constant back-and-forth and possibly have people not engage in the conversation because of it.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 00:29, 28 June 2024 (UTC)
I can see the rationale behind wanting to use the more 'official' means of resetting achievements, and I will aim to utilize that from now on. As far as whether or not an achievement is demonstrated "properly," this is entirely subjective, as achievements can be earned in a variety of ways outside the intended/idealistic means; I merely wish to provide an example of the most basic methods which anyone can reliably follow. Whether or not a demonstration is "interesting" is also subjective. I appreciate the earnest provision of your viewpoints and criticisms, and I too shall disengage from this back-and-forth to allow more opinions to be shared. $ɪʀ ₱ʀɪᴢᴇ (talk) 00:43, 28 June 2024 (UTC)