Difference between revisions of "Team Fortress Wiki talk:Weapon Demonstration"

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({{icon item|Saxxy|16px}} Saxxy)
({{icon item|Disguise Kit|16px}} Disguise Kit)
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:No need to lose the disguise at 4:20. Also, if you disguise as a RED pyro after that, then don't disguise as a BLU pyro right after, because the HUD change is minimal. Disguise as a BLU demoman or something. Then perhaps you should indeed disguise as a BLU scout to show that you don't get double capture rate, while you're at it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)
 
:No need to lose the disguise at 4:20. Also, if you disguise as a RED pyro after that, then don't disguise as a BLU pyro right after, because the HUD change is minimal. Disguise as a BLU demoman or something. Then perhaps you should indeed disguise as a BLU scout to show that you don't get double capture rate, while you're at it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)
 
::http://youtu.be/y7Mo2qrzhm8 — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 20:18, 7 October 2012 (PDT)
 
::http://youtu.be/y7Mo2qrzhm8 — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 20:18, 7 October 2012 (PDT)
 +
:::Probably a problem with YouTube cutting off the end seconds, but you didn't fully return to first person view after the spycrab taunt. [[User:TFHK|TFHK]] 07:01, 8 October 2012 (PDT)
  
 
== {{icon item|Enthusiast's Timepiece|16px}} [[Enthusiast's Timepiece]] ==
 
== {{icon item|Enthusiast's Timepiece|16px}} [[Enthusiast's Timepiece]] ==

Revision as of 14:01, 8 October 2012

Needed

Pictogram comment.png None at present

Need to be redone

AmbassadorAmbassador

  • Pictogram comment.png Uses the old tooltip - Shows "-15% damage done" instead of "-15% damage penalty."
  • Pictogram comment.png Uses the old optimizations and Level of Details.

Pictogram wait.png This demonstration has been reserved: Mr. Vinderack, not as sober as you...thin..yah... 20:31, 7 October 2012 (PDT)

Bonk! Atomic PunchBonk! Atomic Punch

  • Pictogram comment.png Drinks Bonk a little to quickly
  • Pictogram comment.png Does not show trying to drink Bonk while already holding intel
  • Pictogram comment.png Does not show trying to defend a capture while under Bonk

Pictogram wait.png This demonstration has been reserved: Ben10508 17:53, 7 October 2012 (PDT)

If we show "trying to drink Bonk while already holding intel" won't that be unnecessary because the viewers will be confused to see a Scout grab the intel and nothing happens. Also, what do you mean by defend a capture? Unless you meant capture a point while under the Bonk which is already shown. Ben10508 05:48, 6 October 2012 (PDT)

This is up for the same reason that all the watches and the disguise kit are - to show that you can't capture intel while using it, that you can't capture a point (which is already shown), and that you can't defend a point while using it (which isn't). — Armisael (T · C) 08:51, 6 October 2012 (PDT)
Ben, I think you should not reserve now, ask Karma first because he's the previous owner of this demo. User Hinaomi Hinaomi-sig.png Hinaomi (talk) • (contributions) 18:32, 7 October 2012 (PDT)
It's fine, Karma PM'd me on Steam. He said he is okay with me doing it Ben10508 18:35, 7 October 2012 (PDT)
Even if Ben hadn't gotten permission from karmacharger, it would be fine to reserve this. Perhaps not advisable, given that karmacharger would have overwrite rights, but entirely within the rules of the project. — Armisael (T · C) 18:44, 7 October 2012 (PDT)

Blutsauger Blutsauger

  • Pictogram comment.png Uses the old map
  • Pictogram comment.png Video is interlaced
  • Pictogram comment.png Looks around a bit as soon as it starts
  • Pictogram comment.png The Spy shoots his gun when the Soldier fires his rocket
  • Pictogram comment.png No transition between the two clips
  • Pictogram comment.png Uses horizontal split screen
  • Pictogram comment.png Ammo is not full in the second clip
  • Pictogram comment.png No end sound

Pictogram wait.png This demonstration has been reserved: Ben10508 13:09, 2 October 2012 (PDT)

http://www.youtube.com/watch?v=snygvoYFbAU Ben10508 19:40, 5 October 2012 (PDT)

Bad music mixing at 0:36, but video clips are good~ — Wind 16:54, 7 October 2012 (PDT)

Chargin' Targe Chargin' Targe

current video has some problems.

  • Old loadout screen.
  • Doesn't that any successfully landed, damage dealing, bash grants a full melee crit. (yes, the targe can bash and slash too)
  • Screen video labels sticky launcher and screen halves for the splitscreen comparison of resistances, targe does not

Isildur4 10:11, 2 October 2012 (PDT)

Alright for that second point. It should show the melee crit at close/medium/long range instead of just long range — Wind 16:54, 7 October 2012 (PDT)

Dead Ringer Dead Ringer

Pictogram comment.png Needs to show that you can't cap points or intel while cloaked.

http://youtu.be/0h42V1NCnN8Armisael (T · C) 15:39, 3 October 2012 (PDT)
In the noise clip, I think it would be helpful to show the waveform of the audio as it progresses. Kind of like this video but not as prominent, or like the laser in this video. Of course it shouldn't be shown as a laser, but something in a corner or something, overlaid on top of the video. The first video shows that max amplitude of the audio waveform at a given point in time, while the second video shows the actual waveform itself. Both are fairly readable in that the volume of the audio can be obtained from them, so either of them will work in this demonstration~
In the intel clip, might as well pick up the intel again after uncloaking, it's right in front of you and begging for it
In the capture point clip, use another enemy than the pyro, because of the unecessary noise (both visually and audio-ly) of the fire effect. If it was like a soldier with a single rocket fired, this would be clearer because there wouldn't be a long-lasting fire effect. Rest is good~ — Wind 16:08, 7 October 2012 (PDT)
http://youtu.be/iBZwFxNmUTg I didn't add the waveform bit because I couldn't think of any way to display it that makes the audio levels both easy to compare and readable without being way too distracting. — Armisael (T · C) 21:52, 7 October 2012 (PDT)

Disguise Kit Disguise Kit

Pictogram comment.png Needs to show that you can't cap points or intel while disguised as enemy and can cap points while disguised as friendly.
Pictogram wait.png This demonstration has been reserved:Armisael (T · C) 10:29, 2 October 2012 (PDT)

http://youtu.be/dukpxplpcOwArmisael (T · C) 17:57, 2 October 2012 (PDT)
I just notice about that your capture rate doesn't twice when disguised as Friendly Scout. User Hinaomi Hinaomi-sig.png Hinaomi (talk) • (contributions) 18:44, 2 October 2012 (PDT)
I actually asked Wind whether we need to demonstrate those back when I was planning it, he said they weren't necessary :/ TFHK 04:42, 7 October 2012 (PDT)
The times they are a-changin'. — Armisael (T · C) 06:57, 7 October 2012 (PDT)
At 1:39, you disguise as BLU spy, yet the disguise kit HUD didn't change team (?)
No need to lose the disguise at 4:20. Also, if you disguise as a RED pyro after that, then don't disguise as a BLU pyro right after, because the HUD change is minimal. Disguise as a BLU demoman or something. Then perhaps you should indeed disguise as a BLU scout to show that you don't get double capture rate, while you're at it — Wind 16:08, 7 October 2012 (PDT)
http://youtu.be/y7Mo2qrzhm8Armisael (T · C) 20:18, 7 October 2012 (PDT)
Probably a problem with YouTube cutting off the end seconds, but you didn't fully return to first person view after the spycrab taunt. TFHK 07:01, 8 October 2012 (PDT)

Enthusiast's Timepiece Enthusiast's Timepiece

Pictogram comment.png Needs to show that you can't cap points or intel while cloaked. Pictogram wait.png This demonstration has been reserved: Scoot-teh-Destroyer 11:32, 2 October 2012 (PDT)

  • 1st time doing this, wish me luck ^_^ Scoot-teh-Destroyer 11:32, 2 October 2012 (PDT)
  • Any reccomend actions for the map I should use to demonstrate the inability to capture control points while invisible? I was thinking Dustbowl, but I think a king of the hill map would better suit it... Scoot-teh-Destroyer 06:54, 3 October 2012 (PDT)
  • k thx :3 Scoot-teh-Destroyer 08:01, 3 October 2012 (PDT)
  • ok I'll have it by the end of this weekend ;) Scoot-teh-Destroyer 06:16, 4 October 2012 (PDT)
    • Ok I have no idea why this is happening but my demos don't play smoothly (like other demos, especially the most recent ones) even though I followed all the rules and it was set on max graphics... I don't have a computer powerful enough to run TF2 in max settings, but the Demo page on the wiki says it doesn't matter... Is it my computer or how i rendered it which is causing this?
Define 'play smoothly' - if the video lags while playing it, it is most likely a compression issue. Recompress it. If you mean the video doesn't have frame blending from srcdemo2, then you've done something wrong. Pigophone 15:57, 4 October 2012 (PDT)
  • Did not have frame blending in my mind while doing it ill have it redone :p Scoot-teh-Destroyer 05:57, 5 October 2012 (PDT)
  • Ok one last issue and I will be able to record without any issues... I need Java for 32bit computers... Anybody got a link? I have a 64bit computer btw, so looking for 32bit Java is really hard on this computer. Scoot-teh-Destroyer 08:12, 6 October 2012 (PDT)
    • You can download Java here. Pick a JRE or a JDK (whichever), and then on the next page you can download it for Windows x86 (32-bit) or x64 (64-bit).
    • Since this is your first demo, I suggest that you first submit a sample clip (10 seconds or something) of whatever you want, just to check the video/audio quality. If you're going to use demo files and SrcDemo2 then it's a pretty good start, and it means you probably won't have to reshoot if the video ends up being bad in quality, but it's not the only thing that matters (video codec, quantizer settings, audio codec, A/V synchronization, etc.). So in order to check for all those things, I suggest submitting such a clip~ — Wind 16:08, 7 October 2012 (PDT)
  • Ok sure thing... I'll send a clip done with Srcdemo2 in a lil' :p. [edit] it's not launching... so right now im using vdub and a very high host_framerate for the sample :I. Scoot-teh-Destroyer 18:59, 7 October 2012 (PDT)
I think we should give Scoot-teh-Destroyer as much time as he needs because this is his first time doing a demonstration and it's even a Spy watch which is not the easiest thing to do Ben10508 19:30, 7 October 2012 (PDT)

Frontier Justice Frontier Justice

  • Pictogram comment.png Uses the old map
  • Pictogram comment.png Video is interlaced
  • Pictogram comment.png Blood stains on the wooden thing in the back in all clips
  • Pictogram comment.png Does not have full metal in the second clip
  • Pictogram comment.png The other Soldier behind the wooden thing fires
  • Pictogram comment.png The Soldier's name in the second clip is "Bot27"
  • Pictogram comment.png No end sound

Pictogram wait.png This demonstration has been reserved: Ben10508 13:44, 30 September 2012 (PDT)

http://www.youtube.com/watch?v=2-h4Hw4rZ2g Ben10508 15:16, 30 September 2012 (PDT)

Could we just redo all the videos that are demonstrated on old map? User Karmacharger Charger 2.png Karmacharger 5:24 , 10/1/2012 (PDT)

As Wind said, it's best if we focus on the ones that need re-doing for other reasons before we start on those. Darkid (talk|contribs) 04:40, 1 October 2012 (PDT)

That video was indeed in need of a redo, I didn't catch that interlacing too. Yours also shows things more clearly because it is slower in the crits demonstration part. However, you build and destroy the sentry too quickly (the PDAs are on screen for like a quarter of a second). Slow down at those part (leave it open for 1.5~2 seconds), and before dropping it as well (wait 1.5~2 seconds between the moment you pick the sentry, and the moment you drop the toolbox on the ground) and that should do it~ — Wind 21:41, 1 October 2012 (PDT)

http://youtu.be/zgSCUi1b-S4 Ben10508 20:11, 4 October 2012 (PDT)

Is good, please upload~ — Wind 16:08, 7 October 2012 (PDT)

Invisibility Watch Invisibility Watch

Pictogram comment.png Needs to show that you can't cap points or intel while cloaked.

Pictogram wait.png This demonstration has been reserved: User Karmacharger Charger 2.png Karmacharger 6:34 , 10/3/2012 (PDT)
http://youtu.be/bP-rJWgYlFI my very first time of doing spy watchs demo , just looked the current video seens i can't do all the things in One-Clip i had to split them. User Karmacharger Charger 2.png Karmacharger 6:51 , 10/4/2012 (PDT)

Shouldn't it also show how long the recharge time is?--Uknownada 14:12, 6 October 2012 (PDT)

i still need to wait for wind's reply. User Karmacharger Charger 2.png Karmacharger 10:25 , 10/7/2012 (PDT)
Do not scroll through weapons (1:44), press the number keys instead (scrolling through weapons is only for demonstrations where it is needed to show that the weapon is aunavailable, such as the Half-Zatoichi or the Spy-cicle). Disguise sound is clearly glitchy at 1:47 and 1:59. The teleport trail effects are also poorly demonstrated because you stay cloaked for very little time, so it is hard to see that the cloak hides the particle effect. You should consider showing this effect in third person (like Armisael's videos below) because it is easier to understand this way. It's perhaps interesting to show it on enemy teleporters as well.
Here's some other things to demonstrate that the current video doesn't: When picking ammo boxes or building parts up, don't do it in a situation where that would put the cloak meter up to full; instead, wait until the cloak meter is low enough such that picking up the thing wouldn't fill it up completely. This way, it shows the real percentage points x% of cloak gained from picking up the thing, instead of being possibly cut off by hitting the maximum amount of cloak.
The Payload cart clip is not necessary (control point is enough), however the control point clip needs to demonstrate defense as well (see Armisael's videos below) — Wind 16:08, 7 October 2012 (PDT)

Kritzkrieg Kritzkrieg

Pictogram wait.png This demonstration has been reserved: -- Ragnar Homsar - (Talk) 20:28, 2 October 2012 (PDT)

Pictogram comment.png The other two Medigun videos shows the longer a target has been hurt, the faster the heal rate. This one doesn't.--Uknownada 19:26, 17 September 2012 (PDT)

Power Up Canteen Power Up Canteen

Uploaded video has some minor mistakes.

 · The video has to show, that you can attack while being Ubercharged. This part of a video makes a feeling, that you can't.
 · You can show, that it is available for all classes, but the demonstration itself could be made by Engineer only to short the time.
 · Video didn't show that Crits bottle increases Sentry's shooting speed. One more point for Engineer demonstration.
 · Video didn't show Medic's ability to share the effect.
What do you think about it? Limie Pie Painted Sign of the Wolf's School 32CD32.png 00:12, 24 September 2012 (PDT)

All important points - especially the Sentry firing speed one, as that isn't explained very well in-game. » Cooper Kid (blether) • (contreebs) 04:34, 24 September 2012 (PDT)
And it needs to be shown that "Building Upgrade" can do that building that is under the constructing can go to level 3 and don't have to construct no more. --InstantMan 16:40, 24 September 2012 (PDT)
@Cooper Kid, I think it really need to show because it'll appear when equipped Canteen with Crits, even it isn't explained very well. User Hinaomi Hinaomi-sig.png Hinaomi (talk) • (contributions) 07:49, 24 September 2012 (PDT)
First one isn't really important but if we're going to redo it, might as well fix that. Second one is to show which classes have access to which upgrades and for consistency with the way that multi-class items are demonstrated. It's not ideal but it's not too bad either. Third one and fourth one are pretty important.
While we're at it, two other things:
  • Someone in the comments says that while the instant-upgrade canteen is active, you can build new buildings and they will instantly be upgraded. Is that true?
  • Someone in the comments says that we should use the MvM music for this. I agree, it makes a nice change, same as using the saxxy music for Saxxy

Wind 18:45, 24 September 2012 (PDT)

also, it should show that upgrade canteens heal buildings, but do not restock ammo. Isildur4 09:38, 2 October 2012 (PDT)

Alright — Wind 16:08, 7 October 2012 (PDT)

Solemn Vow Solemn Vow

Might be an idea to show clearly whether or not the effect works on enemy disguised Spies. » Cooper Kid (blether) • (contreebs) 02:51, 7 October 2012 (PDT)

Thank you , and good idea Irufort 02:55, 7 October 2012 (PDT)

I agree. Probably needs to have the spy perspective in a picture-in-picture style clip — Wind 16:08, 7 October 2012 (PDT)
http://youtu.be/Xdly_TTpRDcArmisael (T · C) 18:44, 7 October 2012 (PDT)

Splendid Screen Splendid Screen

current video has some problems.

  • Old loadout screen.
  • Doesn't that any successfully landed, damage dealing, bash grants a full melee crit.

Isildur4 10:11, 2 October 2012 (PDT)

Alright for that second point. It should show the melee crit at close/medium/long range instead of just long range — Wind 16:54, 7 October 2012 (PDT)

Multi-class/All-class Melee Makeover

Frying Pan Frying Pan

Pictogram comment.png Special considerations: There was a corpse on the ground at the beginning of the Demoman clip. Should not happen again

Pictogram wait.png This demonstration has been reserved: User Karmacharger Charger 2.png Karmacharger 1:44 , 10/2/2012 (PDT)
http://youtu.be/1a-XWFhdPJI User Karmacharger Charger 2.png Karmacharger 6:33 , 10/3/2012 (PDT)
Does the demoman say something if you attack with the frying pan right after the taunt? If so, then you should add that, like the other demoman melee demonstrations (and Valve still hasn't fixed the fact that he drinks out of a frying pan? lol). If not, then it is good, please upload~ — Wind 16:08, 7 October 2012 (PDT)
Pictogram nope.png Nope.avi Frying Pan voice line is separate from Bottle one. User Hinaomi Hinaomi-sig.png Hinaomi (talk) • (contributions) 17:27, 7 October 2012 (PDT)
nah it does not http://www.mediafire.com/#81rhywx18d7rn User Karmacharger Charger 2.png Karmacharger 6:28 , 10/8/2012 (PDT)

Saxxy Saxxy

Pictogram comment.png Special considerations: Must use Saxxy music at the beginning, must have the same video quality standard as current version (1080p, 30fps with 50fpf blendrate or higher, graphics settings maxed out, and uploaded in lossless format)

Pictogram wait.png This demonstration has been reserved:Wind 22:27, 1 October 2012 (PDT)
Pictogram wait.png This demonstration has been reserved:Mr. Vinderack, not as sober as you...thin..yah... 06:02, 8 October 2012 (PDT) in place of Wind.

Question What is "50fpf blendrate"? User Karmacharger Charger 2.png Karmacharger 10:30 , 10/7/2012 (PDT)

50 frames per frame. Also, I don't think I will get the time to make this demonstration >: If someone is going to do this, I request that they upload (on mediafire or something) a video file containing Scout clips only, which matches all the conditions above, so that I can check the quality — Wind 16:08, 7 October 2012 (PDT)

I'll take it if you can't. Tell me if I can reserve it, though; I don't want to be in the wrong here. Mr. Vinderack, not as sober as you...thin..yah... 20:10, 7 October 2012 (PDT)

Reserved, but I left yours up there too just in case. Mr. Vinderack, not as sober as you...thin..yah... 06:02, 8 October 2012 (PDT)

Questions and Proposals

Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the Need to be Redone section above and it will be dealt with.

is anyone looking for longer version of each demonstration music?

5 minutes version of each songs , it is for these people who needed this. ending sound is another file so don't worry. User Karmacharger Charger 2.png Karmacharger 09:12 , 5 July 2012 (PDT)

http://www.mediafire.com/?3o4xsap1s51k253. Here is a 10 minute version of it if anyone needs this Ben10508 09:22, 24 August 2012 (PDT)

Are there any other video recorders besides Wegame or Fraps?

Wegames isn't working for me, as it won't record properly, and I can't spend money on Fraps. Any other alternatives? --Enthers. (I find this work intriguing. How about yourself, sir?) 21:33, 17 June 2012 (PDT)

dxtory maybe, but it's not free and haven't tried it. I used to use Taksi years ago (very very long ago), it probably doesn't work with recent games though. Otherwise, this is the Internet, so I'm sure you can find ways around barriers — Wind 22:09, 17 June 2012 (PDT)
But if I use any other video recorder, is that allowed? Do I need to use the full version of fraps? --Enthers. (I find this work intriguing. How about yourself, sir?) 22:35, 17 June 2012 (PDT)
you can find the cracked version of fraps , search on youtube make sure many peoples commented it's work. i'm also using the cracked version. User Karmacharger Charger 2.png Karmacharger 06:48 , 17 June 2012 (PDT)
The only reason the full version of fraps is required is that it includes a watermark at the top of the video, which is unacceptable. Any screen recorder can be used, as long as no traits are left. The preceding unsigned comment was added by Pigophone (talk) • (contribs) 07:23, 18 June 2012
I use Bandicam myself, works well. --Org 22:40, 12 July 2012 (PDT)

You could try Unregistered Hypercam2. That always works fantastically.--Uknownada 20:51, 8 September 2012 (PDT)

Doesn't it put that annoying watermark I see on a lot of youtube videos? — Wind 01:30, 9 September 2012 (PDT)

Kill-Assist Video Demonstration Request

I have no idea what should be shown, but at the moment there is only this:
Assist demo.png
, and that is not really a "fluent" Demonstration. So let's talk about that, shall we? TheDoctor 19:09, 26 July 2012 (PDT)

Pictogram plus.png Support This image is not from official map. We should do at least image or video. 08:40, 27 July 2012 (PDT)
Pictogram plus.png Support But not as part of the weapon demonstration project. Do your own video and maybe pass it by me if you want a QA check but use th article's talk page or PM me — Wind 17:10, 1 August 2012 (PDT)

Strange Weapons

Just an idea I had, but would it be a good idea to demonstrate how strange weapons accumulate ranks? --Dattix 16:38, 1 August 2012 (PDT)

Again not as part of the weapon demonstration project (although it is closely related). Feel free to use this talk page for that though because I'm not sure where else it'd be put — Wind 17:10, 1 August 2012 (PDT)
This would best be done as, say, the scattergun only. On the strange page. I don't know what you'd do, though. Show arbitrary ranks... show killcams... show the rank up...? Darkid (talk|contribs) 20:45, 31 August 2012 (PDT)

Mann vs Machine stats

Should something be added, or a separate set of videos be made, to display the different effects that different sappers have on the robots in MvM mode? I'm not sure how it would be done, but it's just a thought. Onyyx 05:18, 27 August 2012 (PDT)

Someone talked about this before~~~~. User Hinaomi Hinaomi-sig.png Hinaomi (talk) - (contributions) 05:32, 27 August 2012 (PDT)
It's an entirely valid point - I should've moved that discussion here when I archived anyways. I've changed the title to a more general topic - should we demonstrate MvM stats for weapons, and if so, how? Part of the normal video? A new series? — Armisael (T | C) 06:21, 27 August 2012 (PDT)

IF we do start a new series with MVM, would we have to show upgrades and stuff? Ben10508 13:15, 27 August 2012 (PDT)

To avoid redoing massive amounts of work, I think it shouldn't be in the regular videos. Perhaps a single video per class about MvM, or per class+slot (Scout primary, Scout secondary, etc.) Anyway, let's not worry about that until the main demos are done — Wind 16:56, 27 August 2012 (PDT)

Melee crit sounds

Often when I make a clip for a melee weapon demonstration, I hear the crit sound . How can I make that not happen? Ben10508 16:29, 3 September 2012 (PDT)

Try this tf_weapon_criticals 0 User Karmacharger Charger 2.png Karmacharger 4:24 , 9/4/2012 (PDT)

Melee Makeover for Weapons that don't Randomly Crit?

I've noticed that the Melee Makeover only calls for remakes of videos that only do random crits. Shouldn't we demonstrate weapons that don't do random crits by using the Medic's Kritzkreig Uber? Just a thought. Bruss48 13:11, 14 September 2012 (PDT)

Demonstrations on the old map

It would appear that picking a single demonstration that was made on tr_target_weaponref, noting that the standards for the project have changed slightly, and reserving it is the popular thing to do. Could we, instead of haphazardly selecting these, make a decision to either redo them as a group (à la the makeover project, perhaps), or not redo them? — Armisael (T · C) 21:31, 26 September 2012 (PDT)

Pictogram plus.png Support I don't speak for everyone, but I've got some spare time on my hands and it seems most of the old demos would be fairly easy to redo. -- Ragnar Homsar - (Talk) 22:32, 26 September 2012 (PDT)
I don't particularly care whether or not we redo them (most of the reasons for the redos seem to be for purely graphical reasons such as low light and bloodstains, which really don't matter in terms of viewer comprehension). I just don't want them to be redone in dribs and drabs by people who really only care about putting another notch on their belt. — Armisael (T · C) 10:57, 27 September 2012 (PDT)
Pictogram plus.png Support as long as there's other reasons than "it uses the old map". Often there is, because all demonstrations done on the old map are necessarily old by now, created back when standards such as the acceptable framerate or audio quality were not what they were back then. That's why there is often more than one reason to redo it, and that's just fine. Still, I'd really appreciate it if people focused on demos that need to be redoing right now rather than going through old demos and marking them for redo — Wind 15:45, 29 September 2012 (PDT)