Difference between revisions of "Lugermorph"
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* The weapon's in-game description alludes to a running joke in the Sam & Max series, which references how no one knows where Max keeps items in his inventory. | * The weapon's in-game description alludes to a running joke in the Sam & Max series, which references how no one knows where Max keeps items in his inventory. | ||
* The Lugermorph [http://optf2.com/tf2/item/294 released with ''Poker Night at the Inventory''] uses a separate internal item ID from the Lugermorph [http://optf2.com/tf2/item/160 originally released in ''The Devil's Playhouse'' promotion]; this technically makes it a different item, though the only difference is that the ''Poker Night'' Lugermorph cannot be traded, and does not have the vintage tag. | * The Lugermorph [http://optf2.com/tf2/item/294 released with ''Poker Night at the Inventory''] uses a separate internal item ID from the Lugermorph [http://optf2.com/tf2/item/160 originally released in ''The Devil's Playhouse'' promotion]; this technically makes it a different item, though the only difference is that the ''Poker Night'' Lugermorph cannot be traded, and does not have the vintage tag. | ||
− | * When the Poker Night update was released and the original Lugermorphs' quality was reverted to Vintage, the original creators of the Sam and Max franchise's Self-Made Lugermorphs were reverted vintage as well, while keeping the Community Sparkle effect and other small details added to Self-Made items | + | * When the Poker Night update was released and the original Lugermorphs' quality was reverted to Vintage, the original creators of the Sam and Max franchise's Self-Made Lugermorphs were reverted vintage as well, while keeping the Community Sparkle effect and other small details added to Self-Made items |
== Gallery == | == Gallery == |
Revision as of 05:16, 20 November 2012
“ | Who wouldn't want to squeeze off a couple rounds with the murder weapon of choice of a sociopathic cartoon rabbit? Probably quite a lot of people, when you get right down to it. Luckily, those people are all well-adjusted contributors to society with no police records, spotless credit ratings and few unresolvable moral failings. They also probably have no interest in playing TF2, so that means more murder-rabbit gun shooting for the rest of us.
— Lugermorph publicity blurb
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The Lugermorph (/'ljuːgɛrmɒrf/ loo-gerr-morf) is a promotional secondary weapon for the Scout and Engineer. It is based upon the sidearm of Max, the "hyperkinetic rabbity thing" from Sam & Max.
This weapon functions in exactly the same way as the Pistol.
The Lugermorph was first given in the Vintage item quality to players who pre-ordered Sam & Max: The Devil's Playhouse or who bought it up to a week after release. Later, it was made available through defeating Max in a knockout round of Poker Night at the Inventory in the Unique item quality.
The kill icon for the Lugermorph was contributed by NeoDement.
Contents
Damage and function times
See also: Damage
Identical to: Pistol
Damage and function times | ||
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Shot type | Hitscan | |
Damage | ||
Maximum ramp-up | 150% | 22 |
Base damage | 100% | 15 |
Maximum fall-off | 52.8% | 8 |
Point blank | 20-22 | |
Medium range | 10-15 | |
Long range | 8-9 | |
Critical | 45 | |
Mini-crit | 20-29.7 | |
Function times | ||
Attack interval | 0.17 s | |
Reload | Engineer: 1.36 s Scout: 1.25 s | |
Spread recovery | 1.25 s | |
Values are approximate and determined by community testing. |
Demonstration
Related achievements
Scout
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Engineer
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Poker Night at the Inventory
Special Item: Max Knock out Max after he's bought in with his special item. |
Update history
April 15, 2010 Patch
- The Lugermorph was added to the game.
- This weapon became equipable by the Engineer.
July 8, 2010 Patch (Engineer Update)
- [Undocumented] This weapon received its own kill icon.
- Fixed some viewmodel bugs.
- [Undocumented] Versions of this weapon obtained by preordering The Devil's Playhouse were changed to Vintage, distinguishing them from versions acquired through Poker Night at the Inventory.
- [Undocumented] Turned quality of some Vintage Lugermorphs to unique.
Bugs
- When "Details" is selected for a Lugermorph obtained from Poker Night at The Inventory, the Mann Co. Catalog will jump to the first item, the Kritzkrieg, likely due to its separate internal item ID from the original.
Trivia
- The name "Lugermorph" is a portmanteau of "Template:W", a German sidearm that the Lugermorph's model is based on, and "Template:W", the taxonomic order that Max claims to be part of.
- The weapon's in-game description alludes to a running joke in the Sam & Max series, which references how no one knows where Max keeps items in his inventory.
- The Lugermorph released with Poker Night at the Inventory uses a separate internal item ID from the Lugermorph originally released in The Devil's Playhouse promotion; this technically makes it a different item, though the only difference is that the Poker Night Lugermorph cannot be traded, and does not have the vintage tag.
- When the Poker Night update was released and the original Lugermorphs' quality was reverted to Vintage, the original creators of the Sam and Max franchise's Self-Made Lugermorphs were reverted vintage as well, while keeping the Community Sparkle effect and other small details added to Self-Made items
Gallery
RED Engineer first-person view with the Gunslinger equipped
See also
External links
- TF2 Official Blog: "It is a good day to be giant man"
- Sam & Max Wiki - Max's Gun
- Poker Night At The Inventory
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