Difference between revisions of "Team Fortress Wiki:Weapon Demonstration/Archive 60"
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:[https://www.youtube.com/watch?v=SR3uDSWij6M&feature=youtu.be Video] - [[User:Thedop|Thedop]] 20:33, 8 September 2018 (UTC +1) | :[https://www.youtube.com/watch?v=SR3uDSWij6M&feature=youtu.be Video] - [[User:Thedop|Thedop]] 20:33, 8 September 2018 (UTC +1) | ||
::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:38, 16 September 2018 (UTC) | ::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:38, 16 September 2018 (UTC) | ||
+ | {{Discussion header|end}} |
Latest revision as of 12:28, 22 September 2018
Archives 01 – 02 – 03 – 04 – 05 – 06 – 07 – 08 – 09 – 10 – 11 – 12 – 13 – 14 – 15 – 16 – 17 – 18 – 19 – 20 – 21 – 22 – 23 – 24 – 25 – 26 – 27 – 28 – 29 – 30 – 31 – 32 – 33 – 34 – 35 – 36 – 37 – 38 – 39 – 40 – 41 – 42 – 43 – 44 – 45 – 46 – 47 – 48 – 49 – 50 – 51 – 52 – 53 – 54 – 55 – 56 – 57 – 58 – 59 – 60 – 61 – 62 – 63 – 64 – 65 – 2024 |
Bottle
This demonstration has been reserved: That Martin Guy (talk) 13:13, 26 July 2018 (UTC)
Does not show that its models break on critical hits.
VideoThat Martin Guy (talk) 13:41, 26 July 2018 (UTC)
- Is good, please upload~ — Wind 01:56, 6 August 2018 (UTC)
- Linkerino That Martin Guy (talk) 17:35, 12 August 2018 (UTC)
Buffalo Steak Sandvich
This demonstration has been reserved: Thedop (talk) - 14:53, 22 April 2018 (UTC+1)
Reduced damage taken penalty from +25% to +20%.
Increased effect duration from 15s to 16s.
Fixed some of the Heavy's edible secondary items not having the model update when the item is eaten.
Not huge changes but still, video : https://www.youtube.com/watch?v=XjR1nNggiGs&feature=youtu.be - Thedop}} (talk) 14:53, 22 April 2018 (UTC+1)
- All good, please upload~ — Wind 01:56, 6 August 2018 (UTC)
- http://www.mediafire.com/file/vdp874u70gcrpxa/Buffalo_Steak_Sandvich_demonstration.mp4/file - Thedop (talk) 19:48, 06 August 2018 (UTC+1)
Crit-a-Cola
This demonstration has been reserved: Thedop (talk)
Each attack while active adds Marked-For-Death debuff for 5 seconds. Effect does not stack.
Removed Marked-For-Death when effect expires.
Removed +25% move speed bonus.
Removed +10% damage taken penalty.
The last clip is suppose to show that the Marked-For-Death effect is still here even after the cola effect is over.
- Video: https://www.youtube.com/watch?v=TathkQ1Rn34&feature=youtu.be - Thedop 12:54, 03 May 2018 (UTC+1)
- Is good, please upload~ — Wind 01:56, 6 August 2018 (UTC)
- http://www.mediafire.com/file/41kz2a8z1rz3kr3/Cola_demonstration.mp4/file - Thedop (talk) 19:48, 06 August 2018 (UTC+1)
- Is good, please upload~ — Wind 01:56, 6 August 2018 (UTC)
Darwin's Danger Shield
This demonstration has been reserved: Thedop (talk)
Added afterburn immunity.
Added +50% fire resist.
Removed +25 max health on wearer
Removed 20% explosive damage vulnerability on wearer
Removed +15% bullet damage resistance on wearer
I replicated the old video, tell me if it's fine with you. Video - Thedop 11:09, 30 August 2018 (UTC+1)
- You should use third-person perspective switching rather than writing with text. I know the older video used text but might as well improve it now — Wind 02:02, 3 September 2018 (UTC)
- New version. - Thedop 22:56, 4 September 2018 (UTC+1)
- Is good, please upload~ — Wind 23:38, 16 September 2018 (UTC)
- New version. - Thedop 22:56, 4 September 2018 (UTC+1)
Detonator
This demonstration has been reserved: Thedop (talk)
Flare guns now apply 7.5 seconds of afterburn (down from 10 seconds).
Per-tick afterburn damage increased to 4, for a total of 8 damage per-second.
Is there any reason why the previous water clip was on cp_freight? Video. - Thedop 17:18, 6 September 2018 (UTC+1)
- No, not really. The other map didn't exist at that time, I guess. Video is good, please upload~ — Wind 23:38, 16 September 2018 (UTC)
Dragon's Fury
This demonstration has been reserved: Thedop (talk)
Well, since the weapon was recently patched. I think it might be the a good occasion to do the WD, tell me if something is wrong/missing.
- Video: https://www.youtube.com/watch?v=zAdq2iyEVTs&feature=youtu.be - Thedop (talk) 00:20, 04 April 2018 (GTM +1)
- Is great, please upload~ — Wind 01:56, 6 August 2018 (UTC)
- http://www.mediafire.com/file/9b7udrd6cwwu58f/Dragon%27s_Fury_Demonstration.mp4/file - Thedop (talk) 19:48, 06 August 2018 (UTC+1)
- Is great, please upload~ — Wind 01:56, 6 August 2018 (UTC)
Flare Gun
This demonstration has been reserved: Thedop (talk)
Flare guns now apply 7.5 seconds of afterburn (down from 10 seconds).
Per-tick afterburn damage increased to 4, for a total of 8 damage per-second.
Something weird happened in the last part (Bot Pyro's name on Death Cam), tell me if it has to be redone.
- Video : https://www.youtube.com/watch?v=ODHeNrbb9aY&feature=youtu.be - Thedop (talk) - 14:53, 26 April 2018 (UTC+1)
- The final frame shows %NEMESISNAME% or something... Try to redo it. If you get the same bug, you can upload as-is. If you don't get the same bug, please upload a fixed version. — Wind 01:56, 6 August 2018 (UTC)
- I redone it : https://www.youtube.com/watch?v=MCyHnJeT-MU&feature=youtu.be. But i wonder if is it necessary to show this attribute "Afterburn now reduces all direct Medic healing and resist shields by 20%" about the Flareguns. - Thedop (talk) 11:35, 07 August 2018 (UTC+1)
- No. The videos are meant to demonstrate the properties of each weapon, not their difference from previous versions of TF2 (the intended audience is new players, not old players looking for comparison to the past).
- Video is good, please upload~ — Wind 22:03, 12 August 2018 (UTC)
- I redone it : https://www.youtube.com/watch?v=MCyHnJeT-MU&feature=youtu.be. But i wonder if is it necessary to show this attribute "Afterburn now reduces all direct Medic healing and resist shields by 20%" about the Flareguns. - Thedop (talk) 11:35, 07 August 2018 (UTC+1)
- The final frame shows %NEMESISNAME% or something... Try to redo it. If you get the same bug, you can upload as-is. If you don't get the same bug, please upload a fixed version. — Wind 01:56, 6 August 2018 (UTC)
Flying Guillotine
This demonstration has been reserved: Thedop (talk)
Removed crit vs stunned players
Removed mini-crits at long range
Long range hits reduce recharge (by 1.5 seconds)
Also animations and sounds changes. Video : https://www.youtube.com/watch?v=AtGDhnh0qrk&feature=youtu.be - 09:29, 23 April 2018 (UTC+1)
- Is good, please upload~ — Wind 01:56, 6 August 2018 (UTC)
Hot Hand
This demonstration has been reserved: Thedop (talk)
- I'll take this up since nobody seems to have claimed it yet. Scoottehbesht (talk) 23:50, 1 November 2017 (PDT)
- Yes, unlike the gas passer I don't actually have the hot hand, so I left it for someone else. Naleksuh (talk) 20:08, 8 November 2017 (PST)
- Video :https://www.youtube.com/watch?v=yPxweftr1Xc&feature=youtu.be. - Thedop (talk) 10:52, 8 April 2018 (UTC +1)
- The side-by-side speed comparison is kind of useless because of the clip right after it with the heavy, which shows both the normal-speed and speed-boost speed very close together. So you can cut the side-by-side clip. Rest is good~ — Wind 01:56, 6 August 2018 (UTC)
- Something like this? : https://www.youtube.com/watch?v=5KmKTOc8HRQ&feature=youtu.be - Thedop (talk) 21:27, 07 August 2018 (UTC +1)
- Yes, please upload~ — Wind 22:03, 12 August 2018 (UTC)
- Something like this? : https://www.youtube.com/watch?v=5KmKTOc8HRQ&feature=youtu.be - Thedop (talk) 21:27, 07 August 2018 (UTC +1)
- The side-by-side speed comparison is kind of useless because of the clip right after it with the heavy, which shows both the normal-speed and speed-boost speed very close together. So you can cut the side-by-side clip. Rest is good~ — Wind 01:56, 6 August 2018 (UTC)
- Video :https://www.youtube.com/watch?v=yPxweftr1Xc&feature=youtu.be. - Thedop (talk) 10:52, 8 April 2018 (UTC +1)
- Yes, unlike the gas passer I don't actually have the hot hand, so I left it for someone else. Naleksuh (talk) 20:08, 8 November 2017 (PST)
- I'll take this up since nobody seems to have claimed it yet. Scoottehbesht (talk) 23:50, 1 November 2017 (PDT)
Huo-Long Heater
This demonstration has been reserved: Thedop (talk) - 17:29, 8 December 2017 (UTC+1)
Updated description to better detail the weapon's features.
Added +25% increased damage vs. burning players
Added -10% damage
Reduced ammo drain to -4/sec (from -6)
Reduced pulse damage from Ring of Fire to 12 (from 15) due to increased damage vs. burning
Here is my try for the updated version of this WD, just some notes before :
- (Second clip) the HLH's afterburn seems to applied the damage bonus against burning players to only one target (in occurence the Soldier in the second clip) while the others only receive -15 instead of -20.
- I don't know if the fifth clip is correctly showing the damage difference between non-burning/burning targets, tell me if the Pyro is necessary or not.
- Some miniguns deployement are not synchronised but they always start firing at the same moment, again tell me if it's need to be redone.
Video : https://www.youtube.com/watch?v=MnAwgaSccZc - Thedop 17:29, 8 December 2017 (UTC+1)
- The pyro video is useful but the pyro did too much damage for the comparison to be useful IMO. I think the bonus is intended to be used by having the HLH's own fire-setting effect to boost its own damage. Here in the video, the pyro did 67 HP of damage to the BLU heavy (since the RED heavy's damage total is shown to be 233), which is a significant headstart that the other clip didn't have. I think either have a pyro with a short puff of flame (no more than ~30 HP of initial burn damage) would be better. Alternatively, you could have 2 clips with no pyroes, and instead have the two heavies be at the same distance from each other, but have one of them be out of reach of the flames (for example by standing on top of the cart) while the other is in reach of the flames. That way one clip shows the damage with the fire boost and the HLH's own fire damage, while the other clip only has minigun bullet damage.
- Also, last clip doesn't really need to go all the way down to 0 ammo... Ending it a few seconds after the other 2 clips are out of ammo is fine. — Wind 02:57, 5 March 2018 (UTC)
- This isn't the WD but a sample of it, to know if the damage comparison is correctly showed here (i did it with your own idea) https://www.youtube.com/watch?v=vDFkNwpuLhw&list=UUOHZkAAJplnc__J9RS42I4w&index=1 Thedop 14:02, 1 April 2018 (UTC+1)
- I reworked on it - Thedop 17:29, 9 September 2018 (UTC+1)
- Is good, please upload~ — Wind 23:38, 16 September 2018 (UTC)
- I reworked on it - Thedop 17:29, 9 September 2018 (UTC+1)
- This isn't the WD but a sample of it, to know if the damage comparison is correctly showed here (i did it with your own idea) https://www.youtube.com/watch?v=vDFkNwpuLhw&list=UUOHZkAAJplnc__J9RS42I4w&index=1 Thedop 14:02, 1 April 2018 (UTC+1)
Manmelter
This demonstration has been reserved: Thedop (talk)
Flare guns now apply 7.5 seconds of afterburn (down from 10 seconds).
Per-tick afterburn damage increased to 4, for a total of 8 damage per-second.
Video. - Thedop 09:49, 8 September 2018 (UTC+1)
- Is good, please upload~ — Wind 23:38, 16 September 2018 (UTC)
Phlogistinator
This demonstration has been reserved: Thedop (talk)
I added an afterburn comparaison clip - Thedop 18:49, 9 September 2018 (UTC +1)
- Is good, please upload~ — Wind 23:38, 16 September 2018 (UTC)
Powerjack
This demonstration has been reserved: Ben10508 (talk) 13:51, 9 September 2018 (UTC)
Does not show healing while hurt
Demonstration video Ben10508 (talk) 22:10, 12 September 2018 (UTC)
- Is good, please upload~ — Wind 23:38, 16 September 2018 (UTC)
Razorback
This demonstration has been reserved: Thedop (talk) 19:19, 12 April 2018 (UTC +1)}}
-100% maximum overheal on wearer
The Razorback Regenerates after 30 seconds
The rendering on the 3-cameras part isn't great, tell me if i should rework on it.
- Video https://www.youtube.com/watch?v=b17gLYA6_84&feature=youtu.be(a new one since the recent patch which fixed the über rate with the Razorback) - Thedop 14:57, 15 April 2018 (UTC+1)
- Low texture quality in third-person view (see screenshot, the razorback texture looks very blurry). Same problem at 0:42. Try forcing the texture to load by going into third-person and back to first person before the real recorded clip starts so that the texture is preloaded. I'm not sure it will work though because at 1:15 the texture is still bad. So, if that doesn't work I'm not sure what to do. Perhaps add to texture_preload_list?
- If you can't find a working solution then this is fine to upload as-is. — Wind 01:56, 6 August 2018 (UTC) - Thedop 14:57, 15 April 2018 (UTC+1)
- I tried to fix it by adding the line
models/player/items/sniper/knife_shield
to texture_preload_list but nothing changed, maybe i'm doing something wrong. At least, i prevemted this issue by forcing the texture to load manually as you advised but the 1:15 case is bound to happen everytime. - Thedop 18:24, 28 August 2018 (UTC+1)- OK. Upload as-is then. — Wind 02:02, 3 September 2018 (UTC)
- I tried to fix it by adding the line
- http://www.mediafire.com/file/110s3cxhy03jg3w Ben10508 (talk) 02:53, 18 September 2018 (UTC)
Second Banana
This demonstration has been reserved: Thedop (talk)
- Is this version okay? https://www.youtube.com/watch?v=O_GpgxqkO-M Naleksuh (talk) 00:12, 4 January 2018 (PST)
Scorch Shot
This demonstration has been reserved: Thedop (talk)
Flare guns now apply 7.5 seconds of afterburn (down from 10 seconds).
Per-tick afterburn damage increased to 4, for a total of 8 damage per-second.
Demonstration. - Thedop 09:14, 5 September 2018 (UTC+1)
- lol @ "Gibbed Spy". Is good, please upload~ — Wind 23:38, 16 September 2018 (UTC)
Scotsman's Skullcutter
Increased deploy and holster time penalty.
This demonstration has been reserved: Ben10508 (talk) 00:17, 9 September 2018 (UTC)
My demonstration video might not be as smooth as the others (as in the framerate); would this be a major issue? Ben10508 (talk) 03:57, 9 September 2018 (UTC)
How's this? Ben10508 (talk) 21:19, 10 September 2018 (UTC)
- Looks fine, please upload~ — Wind 23:38, 16 September 2018 (UTC)
Sydney Sleeper
This demonstration has been reserved: Thedop (talk)
Fully-charged body shots and headshots no longer splash Jarate on players around the target.
Reduced length of on-hit Jarate to 2 to 5 seconds (from 2 to 8 seconds)
Added: "Nature's Call: Scoped headshots always mini-crit and reduce the remaining cooldown of Jarate by 1 second".
- Video: https://www.youtube.com/watch?v=asr6n7gt3ME&feature=youtu.be - Thedop 13:34, 11 April 2018 (UTC +1)
- The jarate recharge speed comparison would be better if the clip on the right had a heavy taking the jarate. Also, both sides of that clip should show that they have both the sydney sleeper and the jarate equipped prior to throwing the jarate (starting with the sydney sleeper for example), as it wasn't clear to me what was going to be demonstrated prior to the jarate already having been thrown. Rest is good~ — Wind 01:56, 6 August 2018 (UTC)
- Something like that? https://www.youtube.com/watch?v=PY76euq9rWE&feature=youtu.be - Thedop 10:10, 7 August 2018 (UTC +1)
- Yes, except with the rest of the video too. The backpack view with the jarate can be shown at the very beginning so that there's not 2 different backpack views. — Wind 22:03, 12 August 2018 (UTC)
- I think the backpack view can be confusing with the SMG kill during the first act but tell what you think: https://www.youtube.com/watch?v=0sfxOauN80U&feature=youtu.be - Thedop 10:10, 28 August 2018 (UTC +1)
- Hmm, yeah, it is. Can you replace it with a Kukri kill? — Wind 02:02, 3 September 2018 (UTC)
- Bombs away! - Thedop 17:18, 6 September 2018 (UTC +1)
- Is good, please upload~ — Wind 23:38, 16 September 2018 (UTC)
- Bombs away! - Thedop 17:18, 6 September 2018 (UTC +1)
- Hmm, yeah, it is. Can you replace it with a Kukri kill? — Wind 02:02, 3 September 2018 (UTC)
- I think the backpack view can be confusing with the SMG kill during the first act but tell what you think: https://www.youtube.com/watch?v=0sfxOauN80U&feature=youtu.be - Thedop 10:10, 28 August 2018 (UTC +1)
- Yes, except with the rest of the video too. The backpack view with the jarate can be shown at the very beginning so that there's not 2 different backpack views. — Wind 22:03, 12 August 2018 (UTC)
- Something like that? https://www.youtube.com/watch?v=PY76euq9rWE&feature=youtu.be - Thedop 10:10, 7 August 2018 (UTC +1)
- The jarate recharge speed comparison would be better if the clip on the right had a heavy taking the jarate. Also, both sides of that clip should show that they have both the sydney sleeper and the jarate equipped prior to throwing the jarate (starting with the sydney sleeper for example), as it wasn't clear to me what was going to be demonstrated prior to the jarate already having been thrown. Rest is good~ — Wind 01:56, 6 August 2018 (UTC)
Thermal Thruster
This demonstration has been reserved: Thedop (talk)
- Video - Thedop 20:33, 8 September 2018 (UTC +1)
- Is good, please upload~ — Wind 23:38, 16 September 2018 (UTC)