Difference between revisions of "Lugermorph"
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* When the Lugermorph is reloaded, no magazine is inserted into or removed from the gun. The wielder appears to simply pat the butt of the stock and resume combat. | * When the Lugermorph is reloaded, no magazine is inserted into or removed from the gun. The wielder appears to simply pat the butt of the stock and resume combat. | ||
* When wielded by a [[Gunslinger]] Engineer, his index finger clips through the grip. | * When wielded by a [[Gunslinger]] Engineer, his index finger clips through the grip. | ||
− | * When "Details" is selected for a Lugermorph obtained from ''Poker Night at The Inventory'', the Mann Co. Catalog will jump to the first item, the [[Kritzkrieg]], likely due to its separate internal item ID from the | + | * When "Details" is selected for a Lugermorph obtained from ''Poker Night at The Inventory'', the Mann Co. Catalog will jump to the first item, the [[Kritzkrieg]], likely due to its separate internal item ID from the <botignore>original</botignore>. |
* The [[Quality#Self-Made items|Self-Made]] Lugermorphs given to Telltale Games employees were unintentionally converted to Vintage when ''Poker Night at the Inventory'' was released. This change made them tradable while maintaining Self-Made characteristics — level 50, Community Sparkle particle effect and an "I made this!" description. | * The [[Quality#Self-Made items|Self-Made]] Lugermorphs given to Telltale Games employees were unintentionally converted to Vintage when ''Poker Night at the Inventory'' was released. This change made them tradable while maintaining Self-Made characteristics — level 50, Community Sparkle particle effect and an "I made this!" description. | ||
* The grip clips into the Scout's left hand. | * The grip clips into the Scout's left hand. |
Revision as of 13:56, 23 August 2011
“ | Who wouldn't want to squeeze off a couple rounds with the murder weapon of choice of a sociopathic cartoon rabbit? Probably quite a lot of people, when you get right down to it. Luckily, those people are all well-adjusted contributors to society with no police records, spotless credit ratings and few unresolvable moral failings. They also probably have no interest in playing TF2, so that means more murder-rabbit gun shooting for the rest of us.
— Official Description
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The Lugermorph is a promotional secondary weapon for the Scout and Engineer. It is based upon the sidearm of Max, the "hyperkinetic rabbity thing" from Sam & Max.
This weapon functions in exactly the same way as the Pistol.
The Lugermorph was first given to players who pre-ordered Sam & Max: The Devil's Playhouse or who bought it up to a week after release. Later, it was made available through defeating Max in a round of Poker Night at the Inventory in the Unique quality Item quality
The kill icon for the Lugermorph was contributed by NeoDement.
Contents
Damage and function times
See also: Damage
Identical to: Pistol
Damage and function times | ||
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Shot type | Hitscan | |
Damage | ||
Maximum ramp-up | 150% | 22 |
Base damage | 100% | 15 |
Maximum fall-off | 52.8% | 8 |
Point blank | 20-22 | |
Medium range | 10-15 | |
Long range | 8-9 | |
Critical | 45 | |
Mini-crit | 20 | |
Function times | ||
Attack interval | 0.17 s | |
Reload | Engineer: 1.36 s Scout: 1.25 s | |
Spread recovery | 1.25 s | |
Values are approximate and determined by community testing. |
Demonstration
Related achievements
Scout
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Poker Night at the Inventory
Special Item: Max Knock out Max after he's bought in with his special item. |
Update history
April 15, 2010 Patch
- The Lugermorph was added to the game.
- This weapon became equipable by the Engineer.
July 8, 2010 Patch (Engineer Update)
- [Undocumented] This weapon received its own kill icon.
- Fixed some viewmodel bugs.
- [Undocumented] Versions of this weapon obtained by preordering The Devil's Playhouse were changed to Vintage, distinguishing them from versions acquired through Poker Night at the Inventory.
- [Undocumented] Turned quality of some Vintage Lugermorphs to unique.
Bugs
- When the Lugermorph is reloaded, no magazine is inserted into or removed from the gun. The wielder appears to simply pat the butt of the stock and resume combat.
- When wielded by a Gunslinger Engineer, his index finger clips through the grip.
- When "Details" is selected for a Lugermorph obtained from Poker Night at The Inventory, the Mann Co. Catalog will jump to the first item, the Kritzkrieg, likely due to its separate internal item ID from the <botignore>original</botignore>.
- The Self-Made Lugermorphs given to Telltale Games employees were unintentionally converted to Vintage when Poker Night at the Inventory was released. This change made them tradable while maintaining Self-Made characteristics — level 50, Community Sparkle particle effect and an "I made this!" description.
- The grip clips into the Scout's left hand.
- It is possible to loop the reload animation by firing and holding down the reload button. This animation is corrected once all the bullets are spent or until the reload is complete.
- Since the barrel of this gun is longer than the Pistol's, the Engineer will blow on the side of the barrel instead of the end of it while taunting.
Trivia
- The name "Lugermorph" is a portmanteau of "Template:W", a German sidearm that the Lugermorph's model is based on, and "Template:W", the taxonomic order that Max claims to be part of.
- The weapon's in-game description alludes to a running joke in the Sam & Max series, which references how no one knows where Max keeps items in his inventory.
- The Lugermorph released with Poker Night at the Inventory uses a separate internal item ID from the Lugermorph original released in The Devil's Playhouse promotion; this technically makes it a different item, though the only difference is that the Poker Night Lugermorph cannot be traded, and does not have the vintage tag.
Gallery
See also
External links
- TF2 Official Blog: "It is a good day to be giant man"
- Sam & Max Wiki - Max's Gun
- Poker Night At The Inventory
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