Difference between revisions of "Lugermorph"
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* The weapon's in-game description alludes to a running joke in the Sam & Max series, which references how no one knows where Max keeps items in his inventory. | * The weapon's in-game description alludes to a running joke in the Sam & Max series, which references how no one knows where Max keeps items in his inventory. | ||
* The Lugermorph [http://optf2.com/item/from_schema/294 released with ''Poker Night at the Inventory''] uses a separate internal item ID from the Lugermorph [http://optf2.com/item/from_schema/160 original released in ''The Devil's Playhouse'' promotion]; this technically makes it a different item, though the only difference is that the ''Poker Night'' Lugermorph cannot be traded, and does not have the vintage tag. | * The Lugermorph [http://optf2.com/item/from_schema/294 released with ''Poker Night at the Inventory''] uses a separate internal item ID from the Lugermorph [http://optf2.com/item/from_schema/160 original released in ''The Devil's Playhouse'' promotion]; this technically makes it a different item, though the only difference is that the ''Poker Night'' Lugermorph cannot be traded, and does not have the vintage tag. | ||
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== Gallery == | == Gallery == |
Revision as of 20:00, 30 August 2011
“ | Who wouldn't want to squeeze off a couple rounds with the murder weapon of choice of a sociopathic cartoon rabbit? Probably quite a lot of people, when you get right down to it. Luckily, those people are all well-adjusted contributors to society with no police records, spotless credit ratings and few unresolvable moral failings. They also probably have no interest in playing TF2, so that means more murder-rabbit gun shooting for the rest of us.
— Official Description
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The Lugermorph is a promotional secondary weapon for the Scout and Engineer. It is based upon the sidearm of Max, the "hyperkinetic rabbity thing" from Sam & Max.
This weapon functions in exactly the same way as the Pistol.
The Lugermorph was first given to players who pre-ordered Sam & Max: The Devil's Playhouse or who bought it up to a week after release. Later, it was made available through defeating Max in a round of Poker Night at the Inventory in the Unique quality Item quality
The kill icon for the Lugermorph was contributed by NeoDement.
Contents
Damage and function times
See also: Damage
Identical to: Pistol
Damage and function times | ||
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Shot type | Hitscan | |
Damage | ||
Maximum ramp-up | 150% | 22 |
Base damage | 100% | 15 |
Maximum fall-off | 52.8% | 8 |
Point blank | 20-22 | |
Medium range | 10-15 | |
Long range | 8-9 | |
Critical | 45 | |
Mini-crit | 20 | |
Function times | ||
Attack interval | 0.17 s | |
Reload | Engineer: 1.36 s Scout: 1.25 s | |
Spread recovery | 1.25 s | |
Values are approximate and determined by community testing. |
Demonstration
Related achievements
Scout
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Poker Night at the Inventory
Special Item: Max Knock out Max after he's bought in with his special item. |
Update history
April 15, 2010 Patch
- The Lugermorph was added to the game.
- This weapon became equipable by the Engineer.
July 8, 2010 Patch (Engineer Update)
- [Undocumented] This weapon received its own kill icon.
- Fixed some viewmodel bugs.
- [Undocumented] Versions of this weapon obtained by preordering The Devil's Playhouse were changed to Vintage, distinguishing them from versions acquired through Poker Night at the Inventory.
- [Undocumented] Turned quality of some Vintage Lugermorphs to unique.
Bugs
- When the Lugermorph is reloaded, no magazine is inserted into or removed from the gun. The wielder appears to simply pat the butt of the stock and resume combat.
- When wielded by a Gunslinger Engineer, his index finger clips through the grip.
- When "Details" is selected for a Lugermorph obtained from Poker Night at The Inventory, the Mann Co. Catalog will jump to the first item, the Kritzkrieg, likely due to its separate internal item ID from the original.
- The Self-Made Lugermorphs given to Telltale Games employees were unintentionally converted to Vintage when Poker Night at the Inventory was released. This change made them tradable while maintaining Self-Made characteristics — level 50, Community Sparkle particle effect and an "I made this!" description.
- The grip clips into the Scout's left hand.
- It is possible to loop the reload animation by firing and holding down the reload button. This animation is corrected once all the bullets are spent or until the reload is complete.
- Since the barrel of this gun is longer than the Pistol's, the Engineer will blow on the side of the barrel instead of the end of it while taunting.
Trivia
- The name "Lugermorph" is a portmanteau of "Template:W", a German sidearm that the Lugermorph's model is based on, and "Template:W", the taxonomic order that Max claims to be part of.
- The weapon's in-game description alludes to a running joke in the Sam & Max series, which references how no one knows where Max keeps items in his inventory.
- The Lugermorph released with Poker Night at the Inventory uses a separate internal item ID from the Lugermorph original released in The Devil's Playhouse promotion; this technically makes it a different item, though the only difference is that the Poker Night Lugermorph cannot be traded, and does not have the vintage tag.
Gallery
See also
External links
- TF2 Official Blog: "It is a good day to be giant man"
- Sam & Max Wiki - Max's Gun
- Poker Night At The Inventory
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