Difference between revisions of "Team Fortress Wiki talk:Weapon Demonstration"

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__NOTOC__
 
__NOTOC__
 
= Weapons that need to be done =
 
= Weapons that need to be done =
 
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== {{icon item|Black Rose|16px}} [[Black Rose]] ==
== [[File:Item_icon_Invisible_Rogue.png|16px|link=The Invisible Rogue]] [[The Invisible Rogue]] ==
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I'd like to reserve this, but I need to know, should I do the demonstration with one of the styles or both? --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 17:46, 14 February 2012 (PST)
 
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:Just one, the one that it is by default (also, if you have a Genuine one, try to change the resource and locale files to make it look like a regular one) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:47, 14 February 2012 (PST)
Is this considered a set effect or just item effects? Regardless, should this go in to illustrate what happens when wearing these items? A lot of people haven't even noticed this effect yet. [http://www.youtube.com/watch?v=2bYg0P3FNes Set Demonstration: The Invisible Rogue]  Also, video is unlisted. --[[User:Squinte|Squinte]] 15:45, 2 November 2011 (PDT)
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:Okay, just the one it appears to be when dropped. Also, NOW you're enforcing against Genuine items, despite the lack of it being listed? I can understand craft #'d ones and community ones since they are extremely unique/rare, but genuine items are obtainable by anyone willing to either buy a game or, in the possible case of this item, achieve something since this is a weapon based off a F2P game. Also, what about the other demonstrations with genuine-quality weapons, like my genuine Original? By the way, which files am I supposed to edit if I really must use a normal one? --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 17:29, 15 February 2012 (PST)
:This applies to items when you don't have the full set, so it's not a set effect. So no, no need to put it there — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:15, 2 November 2011 (PDT)
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::I said "try", not enforcing >: Just saying that it's better if it's normal than genuine. I know there's already some demos out there with genuine ones and that's fine, because at the time they were only obtainable in Genuine form and because I didn't know/think of replacing them to make them look non-Genuine. Anyway, if you want to do the replacements, the files you need to edit are resource/ClientScheme.res (Ctrl+F "QualityColor" and change them all to the "Unique" value), and resource/tf_english.txt (Ctrl+F "Genuine" and replace by "The"). If that doesn't work, that's ok, just demo with the genuine one. If only the color thing works, then change the color of genuine items to the "unique" color and take a screenshot from the backpack view with the item hovered; I'll make an overlay to replace the "genuine" word from there, as it has been done for craft numbers on other demos — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:47, 15 February 2012 (PST)
::I am going to do some more scientific research on this tomorrow. I haven't ruled out the possibilities that these items do something to your cloak through the eyes of the other team. --[[User:Squinte|Squinte]] 14:44, 4 November 2011 (PDT)
 
:::I hate to disappoint you, but this is a glitch that happens to all the hats and miscs (and weapons), and not only to the pieces of this set. Here's the proof: [http://rghost.net/28702351/image.png one] and [http://rghost.net/28702701/image.png two]. — [[User:Zhnigo|Zhnigo]] 11:05, 5 November 2011 (PDT)
 
 
 
== {{icon item|Apoco-Fists|16px}} [[Apoco-Fists]] ==
 
{{c|wait|Reserved by Sokair}}
 
I'm thinking that I / we show the melee damage, killing the bots, same starting objective. Then, being Kritz'd by addcond 11, kill the bots again, then mini crit'd, killing the bots. [[User:Sokair|Sokair]] 16:58, 11 November 2011 (PST)
 
: Just normally kill the Pyro and Soldier, then before hurting the medic, use that "addcond 11" command (bind it to a key), then attack him with crits. However, it's best to wait for it to get patched; it still has the sounds and kill taunt of the Fists. --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 22:10, 12 November 2011 (PST)
 
: Well, seeing as the Apoco-Fists seem to no longer be craftable, [http://youtu.be/Vt8Qf_2imbY I was lucky enough to craft one before the patch & decided to do a demonstration with it.] If good, I'll post the upload link here. --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 18:35, 21 November 2011 (PST)
 
::The crit thingy should be shown in a separate clip that starts with you having crits from the start, to make it clear that this is artificial and not an effect of the weapon suddenly giving you crits in the middle of action.
 
::Also, this is a relatively short demo, so it is a good occasion to work on that framerate :3 It is getting problematic... :( As you can see in [http://www.youtube.com/all_comments?v=MIUjoPTYIm0 the comments of the latest Cow Mangler video], peopel are starting to notice it ("The framerate on this pains me"). I suggest you either try to:
 
* Trim as much as possible from what is running on your system while recording
 
* Dedicate a hard drive to record or at least defragment the hard drive you record on in order to clear up some continuous writing space so that Fraps can write quickly
 
* Turn to another recording solution, especially [[Help:Recording demos|Source Recorder]] like [[User:Zhingo]] is doing, since that can give you effectively unlimited framerate regardless of how good your computer is. And people do notice it, as seen in the [http://www.youtube.com/all_comments?v=kMmSgD276P4 comments of the Bootlegger video] ("Dayum that's some good quality, son.").
 
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:05, 21 November 2011 (PST)
 
::: Well, [http://youtu.be/1xZws_wgyLg here my second attempt at it.] [http://www.mediafire.com/?2aofmhvjbm6i4ft Download it here.] By the way, the next time you want to properly refute my quality:
 
 
 
* Compare the particle-heavy weapon that is the CM 5000 to the non-noisy demonstrations I've done in the past (which are listed on my userpage.)
 
* Find a demonstration of mine that does not only have one complainer about my quality (and I don't mean get your friends to suddenly comment just to back you up at near-equal time intervals)
 
* If you're going to compare my quality to someone else's, do remember to use one that obviously does not use the SrcDemo method like Zhingo did with his (seriously, it was an unequal comparison, admittedly. ಠ_ಠ) --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 19:37, 24 November 2011 (PST)
 
:[http://www.youtube.com/all_comments?v=RyLmG90vYhg This one] has two such comments ("needs to be redone(big lag)" / "Horrible Frame rate. :o"). It isn't particle-heavy either... It's a small sample, true, but people notice these things. Additionally, [http://www.youtube.com/watch?v=9uXvxYA5dQU here is a frame count of 4 seconds of the Apoco-Fists demo, slowed down by 16x]. The total frame count amounts to 112 frames, out of the expected 120 for 4 seconds of 30fps footage. That's 28 fps, which isn't too bad, but it's still lower than the minimum.
 
:I'm sorry if I come off as aggressive about this. I wouldn't refuse this video just because it's 28 fps instead of 30, and I could accept this video as it is now without problems. However, since the Fists "Pow! Haha" taunt is probably just something they forgot to remove, this demo will probably need to be redone soon, so I think it's a good occasion for you to try something new :3
 
:Of course comparing Fraps to Source Recorder (+SrcDemo) isn't fair, because it's not the same tool. It's not a comparison, it's simply to show that people (at least commenters, admittedly) notice these things, which means they are worth pursuing. Both the Fraps and the Source Recorder methods have the same end goal, and you can get both methods working if you spend the time learning them. One method is not free and produces laggy results, the other method is free and doesn't produce laggy results regardless of hardware. So why not give it a try? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:22, 24 November 2011 (PST)
 
 
 
== {{icon item|Bombinomicon|16px}} [[Bombinomicon]] ==
 
Actually I'm kinda surprised this ended up on our to-do list. To the point: do we need to demonstrate it on all nine classes? Should every class be just shot to death or can I get creative? — [[User:Zhnigo|Zhnigo]] 19:48, 12 November 2011 (PST)
 
:Kinda falls under the same scope as the [[Pip-Boy]] demonstration... Not sure it needs to be demonstrated, but if someone's up for it, then why not. But yes, it would need to be all 9 classes. It's not a formal weapon demonstration, so you can get creative and stuff. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:26, 13 November 2011 (PST)
 
::Why do we need to do one for all 9 classes? It's not unique to each, right? My thoughts are to:
 
::- Show the backpack description
 
::- Show death by hitscan. (Sniper headshot)
 
::- Show death by projectile. (Soldier or Demoman)
 
::- Show death which is supposed to trigger unique death. (CM2K, Eternal Reward, etc.)[[User:Mariofan38|Mariofan38]] 11:34, 19 November 2011 (PST)
 
:::It doesn't strictly need to be shown for all classes, but it would be better if it was. It's a visual effect only, so the demonstration has no education value; only aesthetic value. So I'd favor showing the effect thoroughly instead of "just what is needed" (which is a desirable thing for weapon demonstrations). Still, it's open to both possibilities (all classes or a few classes only) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:39, 20 November 2011 (PST)
 
 
 
== {{icon item|Bootlegger|16px}} [[Bootlegger]] ==
 
Mellotaku, do you mind if I take this demo for myself? You've got three other reserves and I've already got the .dem files from Ali-Baba's Booties. ^^ — [[User:Zhnigo|Zhnigo]] 13:11, 3 November 2011 (PDT)
 
:Sure, go ahead, I've been distracted recently with the Wanga Prick & the Unarmed Combat.--[[User:Mellotaku|Mellotaku, The Sorcerous Shapeshifter]] 13:14, 3 November 2011 (PDT)
 
::Thanks! This vid will be especially flashy with srcdemo, with all the dashing. — [[User:Zhnigo|Zhnigo]] 13:54, 3 November 2011 (PDT)
 
:::This took longer than expected because I first rendered it in the wrong resolution by accident. Anyway: [http://youtu.be/eXmd-1L7kWs YT]/[http://www.mediafire.com/?xw5aluxtl7hn0wk MF]. — [[User:Zhnigo|Zhnigo]] 08:10, 7 November 2011 (PST)
 
::::Can you use the same damage comparison as Ali Baba's Wee Booties? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:44, 7 November 2011 (PST)
 
:::::Sure, but it's going to take a while. :) — [[User:Zhnigo|Zhnigo]] 06:46, 8 November 2011 (PST)
 
::::::Here you go: [http://youtu.be/3QWOpT18NyE YT]/[http://www.mediafire.com/?1ami467oxh3j6op MF]. — [[User:Zhnigo|Zhnigo]] 19:38, 12 November 2011 (PST)
 
:::::::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:26, 13 November 2011 (PST)
 
::::::::B-but I already did, under "MF". — [[User:Zhnigo|Zhnigo]] 01:53, 13 November 2011 (PST)
 
:::::::::herp derp etc — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:11, 13 November 2011 (PST)
 
 
 
== [[File:Item_icon_Brundle_Bundle.png|16px|link=The Brundle Bundle]] [[The Brundle Bundle]] ==
 
{{c|wait|Reserved by Akuago220}}
 
 
 
Since all this does is pitch shift his voice, I think I should just taunt with every weapon I can and audioduck so that people can hear his high-pitched voice. --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 09:44, 29 October 2011 (PDT)
 
:Could perhaps be fine as a split-screen (with the taunts at different times, not synchronized, obviously) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:49, 29 October 2011 (PDT)
 
::Alright, [http://youtu.be/c3egbOMrP_A here's my take on the bundle.] BTW, that's just how the audio for the Engineer goes with his voice at a very high-pitched frequency, not because of a rendering problem. [http://www.mediafire.com/?u3cycwy34ojn3vz Download it here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 19:39, 30 October 2011 (PDT)
 
:::Yes, I know. You should probably also show some popular voice commands (medic, need a dispenser here, gotta move that gear up, etc). I realize it's a bit hard because you have to get exactly the same line; feel free to use a modified talker script, modified sound files to force one line to always come out, or just multiple clips — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:46, 30 October 2011 (PDT)
 
:::If that's the case, then can you give me a list of lines and responses you want me to do (just don't go overboard; we just need enough to get the point across). --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 06:47, 31 October 2011 (PDT)
 
::::Those 3 should be enough — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 08:39, 31 October 2011 (PDT)
 
:::Okay, here's the demo again, [http://youtu.be/kfBHJddT83w but with the extra lines you wanted me to put in.] [http://www.mediafire.com/?7t30whil7mrn9a7 Download here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 06:54, 1 November 2011 (PDT)
 
::::Is good, but can you invert the two clips? (normal on left, set on right). No need to upload to youtube to check, upload directly :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:33, 1 November 2011 (PDT)
 
  
 
== {{icon item|Cloak and Dagger|16px}} [[Cloak and Dagger]] ==
 
== {{icon item|Cloak and Dagger|16px}} [[Cloak and Dagger]] ==
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:I believe that two things are missing from your video.  
 
:I believe that two things are missing from your video.  
 
::The C&D decloaks slower than the normal invis watch, and it also makes more noise. [[User:Smurfton|Smurfton]] 18:52, 12 October 2011 (PDT)
 
::The C&D decloaks slower than the normal invis watch, and it also makes more noise. [[User:Smurfton|Smurfton]] 18:52, 12 October 2011 (PDT)
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:::I'm pretty sure you're talking about the Dead Ringer. ^^ — [[User:Zhnigo|Zhnigo]] 12:05, 13 December 2011 (PST)
  
 
== [[File:Red_Mini_Sentry.png|16px]] [[Combat Mini-Sentry Gun]] ==
 
== [[File:Red_Mini_Sentry.png|16px]] [[Combat Mini-Sentry Gun]] ==
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:What do you think?--[[User:Kid Of The Century|Kid Of The Century]] 18:03, 18 February 2011 (UTC)
 
:What do you think?--[[User:Kid Of The Century|Kid Of The Century]] 18:03, 18 February 2011 (UTC)
 
:All good, but remember that building demos should include all levels. On top of the mini/regular comparisons, there should also be (not at the same time, but probably before) comparisons between sentry levels. Firepower, rotation speed difference (this should also be shown on the minisentry, since it rotates faster), sapping time difference, (reflectable (this has to be shown, yes)) rockets on level 3. Should also include some range demonstration (walking in and out of a sentry's range, showing the range sphere when building) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:49, 18 February 2011 (UTC)
 
:All good, but remember that building demos should include all levels. On top of the mini/regular comparisons, there should also be (not at the same time, but probably before) comparisons between sentry levels. Firepower, rotation speed difference (this should also be shown on the minisentry, since it rotates faster), sapping time difference, (reflectable (this has to be shown, yes)) rockets on level 3. Should also include some range demonstration (walking in and out of a sentry's range, showing the range sphere when building) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:49, 18 February 2011 (UTC)
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 +
mine's here http://www.youtube.com/watch?v=YCgYR52EwPg&feature=youtu.be [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 07:55 , 24 January 2012 (PST)
 +
:First clip has audio lag :( Look at the moment the engineer flips the switch on the PDA when you equip it and the moment the flipping sound arrives, for example. At 0:51, the right sentry is not centered.
 +
:That was for the usual analysis, but I think there's things missing here. Things like the sentry range, the ammo capacity (maybe, if not too long). I'd suggest waiting for the big Sentry demonstration first, and then mirror that for this demonstration, perhaps with comparisons to the regular level 1 sentry. Thoughts~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:18, 24 January 2012 (PST)
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i'm quite this first , sorry about that but i will be back here soon [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:30 , 27 January 2012 (PST)
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http://youtu.be/vd-PI4u7aNU — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 11:31, 9 February 2012 (PST)
 +
:Can you hover the gunslinger in the backpack view? It is pretty important to this, so it is good to highlight it. Clip 1 is a bit redundant in that it shows the range thing twice. For the clip at 2:47, I understand that you chose the pyro for consistency, but another class would probably be better so that there is not a large portion of the screen covered by the flamethrower viewmodel. It's also important, in that clip, to show the sentry in place; it was obvious in the regular sentry demo because the level 3 sentry is large and visible from afar (and because it shoows large rawkets at you) but in this one it is almost invisible (partially due to it fitting entirely inside the flamethrower crosshair). Perhaps using a spy with a disguise (show the disguising) to show where the sentry is would be better, but perhaps not because it adds the potential confusion of disguise-ness. Then perhaps a picture-in-picture, showing the engineer's perspective in the bottom-right corner (viewmodel corner).In that same clip, you may also want to show the pushing force of the sentry gun; it is important for the mini-sentry because forcing your way against it is a sometimes useful strategy, unlike the regular sentry gun. To do that, just keep walking straight to show how the speed changes. Perhaps that would fit in its own clip with a split-screen comparison... Last but not least, the clip at 3:05 would benefit from a better angle so that more of the spy can be seen.  It wasn't a problem in the previous demo because you jumped on the sentry, but here you only see the top half of the spy; go slightly on the side to see more of him before the taunts.
 +
:All other clips are perfect :3 The overhead turning-speed one is quite good too, although you may want to add text labels on them because it's not obvious which sentry is which from the top — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:56, 9 February 2012 (PST)
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::http://youtu.be/PC9u-p6SRU0 Not that happy with the range clip. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 16:14, 10 February 2012 (PST)
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:::Go on the side, not on top >: (Also needs more spycrabbing). What is wrong with the range clip? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:59, 10 February 2012 (PST)
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::::http://youtu.be/Dv0gLyZEyrg — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 19:18, 10 February 2012 (PST)
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:::::The fraps, it burns. Please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:29, 10 February 2012 (PST)
  
 
== {{icon item|Dead Ringer|16px}} [[Dead Ringer]] ==
 
== {{icon item|Dead Ringer|16px}} [[Dead Ringer]] ==
{{c|wait|Reserved by Spam90675}}
 
  
 
Hello, guys! Now I'm working on Dead Ringer demonstration, and I have some questions about it:
 
Hello, guys! Now I'm working on Dead Ringer demonstration, and I have some questions about it:
Line 217: Line 175:
 
::::Well, if you watch the video in 720p, it's much less blurry. Otherwise, I'm not sure how to get it to work well. How do you get your Demo videos so polished? Do you use a certain capture device?
 
::::Well, if you watch the video in 720p, it's much less blurry. Otherwise, I'm not sure how to get it to work well. How do you get your Demo videos so polished? Do you use a certain capture device?
 
:::::Most people here use Fraps, as mentioned on the project page. Otherwise, you can use TF2's built-in Source Recorder. And yes, I was comparing both videos' 720p versions, of course — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:14, 29 October 2011 (PDT)
 
:::::Most people here use Fraps, as mentioned on the project page. Otherwise, you can use TF2's built-in Source Recorder. And yes, I was comparing both videos' 720p versions, of course — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:14, 29 October 2011 (PDT)
::::::Well then, I have two questions: 1. Do you actually need a Full version of Fraps that is paid for? If so, then you can only make videos if you can afford the Movie capture upgrades. The second question is: is it possible to explain that you can use the Source filmmaker and how to use it on the Project page? Meanwhile, seeing as nobody else has followed up on this, I might as well put the "Reserved by *me*" thingy up there. I don't plan on giving this up until I get the job done.
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::::::Well then, I have two questions: 1. Do you actually need a Full version of Fraps that is paid for? If so, then you can only make videos if you can afford the Movie capture upgrades. The second question is: is it possible to explain that you can use the Source filmmaker and how to use it on the Project page? Meanwhile, seeing as nobody else has followed up on this, I might as well put the "Reserved by *me*" thingy up there. I don't plan on giving this up until I get the job done. [[User:Spam90675|Spam90675]] 20:11, 29 October 2011 (PDT)
 
:::::::You do have to use the full version of Fraps, because the non-full one is limited to 30 seconds and puts a "www.fraps.com" label at the top of the video. You cannot use Source Filmmaker, as it is not included in TF2 anymore. You can use Source Recorder however; there's a full explanation [[Help:recording demos|here]] — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:25, 29 October 2011 (PDT)
 
:::::::You do have to use the full version of Fraps, because the non-full one is limited to 30 seconds and puts a "www.fraps.com" label at the top of the video. You cannot use Source Filmmaker, as it is not included in TF2 anymore. You can use Source Recorder however; there's a full explanation [[Help:recording demos|here]] — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:25, 29 October 2011 (PDT)
 +
It's not done yet? Mind if I take a turn at it? Consider it my gift for staying at the wiki for one year. :3 — [[User:Zhnigo|Zhnigo]] 12:18, 13 December 2011 (PST)
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:Reservations are only a suggestion — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:49, 14 December 2011 (PST)
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Is demonstrating the fall damage really necessary? I mean we already know it feigns death on taking damage, so I don't think it's needed... [[User:AbeX300|AbeX300]] 15:36, 3 February 2012 (PST)
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:It is necessary to show that the damage doesn't have to come from the enemy's fire; it can come from yourself. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:26, 5 February 2012 (PST)
  
== {{icon item|High Five!|16px}} [[High Five!]] ==
+
This demonstration seems to be a bit slow in the making. I'd love to put my work into it. If I were to record some demos (or all of the appropriate parts) and send them to someone, could someone else render them? I have a mac, and certain key characteristics (fade in, fade out, sound overlay, exporting .dem files) may prove tricky or expensive. I would still love to help, so if I were to get someone else to render and compile the videos, that would be great. I also feel like the dead ringer buisness should be shown in first and third person simultaneously, via split-screen. [[User:Darkid|≥My two cents≤]] 04:30, 17 February 2012 (PST)
Possible list of stuff to show in the demonstration:
 
*Show yourself lifting your hand and staying there for some time, then release the action key.
 
*Have someone else prepare the High Five to show the HUD message.
 
**Run to that person and taunt to initiate the high five.
 
*Show respective Hi Five animations (could be done in two ways):
 
#Class X high-fives Class X (so it shows the 2 possible animations for each class).
 
#Class X high-fives Class Y (so only one of the animations for each class is shown, although it takes half less time).
 
*Show message when trying to high-five and facing an obstacle.
 
*Show message when trying to high-five and facing a gap.
 
{{n}} [[User:EpicEric|<span style="color:#5885A2;font-size:15px;font-family:'Trebuchet MS';text-shadow:#e3e3e3 1px 1px 0px;"><b>Epic Eric</b></span>]] <small> ([[User talk:EpicEric|T]] <nowiki>|</nowiki> [[Special:Contributions/EpicEric|C]])</small> 17:19, 24 October 2011 (PDT)
 
* Seems straightforward. I'm gonna collaborate with a Skype friend of mine (since he has the High-Five Taunt) to work on this demonstration tomorrow. I think I'll go for (Class X high-fives Class X) option just to show all the animations. --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 20:53, 24 October 2011 (PDT)
 
:There's a little hitch; I can't see the message to high-five someone when someone wants to get high-five'd, neither can my friend when I try to get him to high-five me.  --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 16:34, 25 October 2011 (PDT)
 
::D: — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:00, 26 October 2011 (PDT)
 
:::You'll have to reset the tutorial messages, I guess, like in L4D. But I'm not sure how. Maybe a console command? — [[User:Zhnigo|Zhnigo]] 16:19, 30 October 2011 (PDT)
 
:::Well so far there doesn't seem to be a command that I can find that'll allow me nor my friend to see the messages again. But if they were just for tutorial means, then maybe we shouldn't need them after all. --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 07:33, 4 November 2011 (PDT)
 
::::Did you try to reset status? I know it's bad way but did you try? [[User:Hinaomi|Hinaomi]] 07:43, 4 November 2011 (PDT)
 
:http://www.youtube.com/watch?v=yA63i5vOj7I — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 20:11, 13 November 2011 (PST)
 
::Mind sharing the commands you used? :3 Other than that, scattergun slot is lit up at the very beginning — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:50, 13 November 2011 (PST)
 
:::http://www.youtube.com/watch?v=h-EHcyDy0Cw I have idle accounts. [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 13:52, 14 November 2011 (PST)
 
::::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:19, 14 November 2011 (PST)
 
  
== [[File:RED_Level_3_Sentry_Gun.png|16px]] [[Sentry Gun]] ==
+
= Need to be redone =
These are just some ideas i have:
+
=={{icon item|Bazaar Bargain|16px}} [[Bazaar Bargain]]==
* There is a heavy (or any other class with fairly high health) and have the engineer build a sentry (without getting hit with the stock wrench to build faster) and show how long it takes to kill the target. As it is building the engineer aims to the target and the sentry so they are both in view. Have the sentry kill the target.
+
{{c|Only one head is lost on misses and bodyshots}}
* Upgrade the sentry to level 2, spawn that same class (in a different corner this time, to show you can move the sentry to a different place) and have it kill the target. Do the same with a level 3 sentry also.
 
* Then show how someone ubered can not get hurt but can get slowed down and tossed back from the level 3 rockets.
 
* Then show a scout under the effect of [[Bonk! Atomic Punch]] will not get hurt.
 
* Then show how someone with jarate on them can get crit killed and change the sentry kill icon.
 
* Then show how the sentry can get controlled by the [[wrangler]].
 
 
 
Now for things that can fit in there somewhere:
 
* Show how the sentry can build faster by hitting it with your wrench.
 
* Show how the level 3 rockets can get reflected by a pyros compression blast (may need to use the wrangler to empty it of bullets.)
 
* Have three different engineers holding a level 1 2 and 3 walk next to eachother to compare the speed of an engineer holding it. (Also while an engineer is holding a sentry have him get killed to show the icon of his death and the sentry gun he is holding.)
 
* Maybe if there is enough time left, show how long it takes to kill each class (maybe excluding the class we used up there) Scout-spy.
 
:This would take way too long and take into accounts too many items. Things like the Scout's Bonk and the jarate are best left to their own demo; not sure the jarate is worth demonstrating anyway. For every comparison, doing it sequentially would make the video way too long, so this really has to be a split-screen, even if it's a 3-way one (not sure how that'd look). See the [[#Combat Mini-Sentry Gun|Combat Mini-Sentry Gun section]] for the list of things that need to be demonstrated — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:07, 1 March 2011 (UTC)
 
 
 
Possible to get a quick scene where we note the different sounds they make depending on level? -- [[User:Pilk|Pilk]] <sub>([[User talk:Pilk|talk]])</sub> 03:30, 12 June 2011 (UTC)
 
:Well, that'd be "automatically there" by simply doing the comparison thing. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:37, 12 June 2011 (UTC)
 
 
 
I'll do it, if nobody minds. Also, shouldn't sentry control go under the category of the wrangler weapon demonstration? [[User:Smurfton|Smurfton]] 18:47, 12 October 2011 (PDT)
 
:Yes it should~ Good luck if you want to attempt this demonstration, it is a very, very long one D: As it is your first video demonstration, too, I think you should either try something a bit easier and shorter, or at least do a 10-second test clip of the beginning of a demonstration for a simple weapon like the [[Scattergun]]. Just to test the video quality and if you've got it all set up right :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:36, 12 October 2011 (PDT)
 
 
 
While it is my first weapon demonstration, I have recorded videos before, and they were fine. the only issue I'm having is that I can't seem to get TF2 to find the map. any help would be lovely :) [[User:Smurfton|Smurfton]] 17:20, 14 October 2011 (PDT)
 
:The issue is not whether you have recorded videos or not; it's whether you and your machine can record them at the right settings (720p or higher, 16:9, 30fps, dx9, AA 2x or more) and that you have the proper modifications set in place (no custom stuff except HudDamageAccount.res). As for the map, it should work as long as you extract the 2 .bsp's into tf\maps (relaunch TF2 after that) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:36, 14 October 2011 (PDT)
 
 
 
I figured it out. [[User:Smurfton|Smurfton]] 17:37, 14 October 2011 (PDT)
 
Right now, my computer has [s]several[/s] a rediculous amount of raw, uncompressed videos of that quality on it, and as long as there aren't more than 5 people (which I will need for the bonk, jarate, buff banner (which affects sentries when the engy is buffed)) on the server, I should be fine...[[User:Smurfton|Smurfton]] 21:38, 14 October 2011 (PDT)
 
:Well alright, if you're confident, then go ahead :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:17, 14 October 2011 (PDT)
 
 
 
In case you are wondering how I am doing, here is the first part. I needed to cut the video at some parts during the carrying sentry speed comparison, and so I'm going to be doing that again. the first two scenes I'm happy with, though. I seriously have not edited this at all... http://www.youtube.com/watch?v=agglKMgEbZU please, tell me your thoughts. [[User:Smurfton|Smurfton]]
 
:This... is dx8 :( Or at least the DirectX 8-style lighting shaders. This is why I asked for a sample before doing the whole thing >:
 
:Other than that:
 
* The shadow has a low resolution and hard filtering (especially visible at 3:00)
 
* Antialiasing seems to be off (I may be wrong though and it may be due to video encoding artifacts making the video blockier than it really is, but in that case, increase the bitrate you're encoding at)
 
* There is a "jump" in the video at 3:30~3:32
 
* That clip is there twice
 
* There is no transitions between clips (a 0.5 seconds crossfade would help)
 
* That clip is there twice too
 
Those are the technical problems with the video. There are some content and presentational problems as well, but I'll enumerate them when you can show a clip with the correct quality settings :3 That way not all of those clips go to waste :( Sorry... — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:29, 15 October 2011 (PDT)
 
I really thought that I had Anti-Aliasing on, but you were right, it was off. Darn. Also, when I demonstrate that players cannot walk through buildings, should I mention that bots can? [[User:Smurfton|Smurfton]] 16:10, 17 October 2011 (PDT)
 
:It is unnecessary to demonstrate such a thing (and hard to really demonstrate, too, as the viewer might just think you've voluntarily stopped moving forward). But as I said, please show a short clip with those issues fixed before continuing >: — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:05, 17 October 2011 (PDT)
 
::Sorry about not saying anything for a while. I've found my external keyboard, and I'll be using that to have a few more keys to bind... I'll do this properly next weekend, I hope. About collision with buildings, wouldn't that best be shown by standing on top of them? [[User:Smurfton|Smurfton]] 07:38, 24 October 2011 (PDT)
 
:::As I just said, it is unnecessary to demonstrate this — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:06, 24 October 2011 (PDT)
 
  
== {{icon item|Unarmed Combat|16px}} [[Unarmed Combat]] ==
+
Apparently valve merely made public the changes to this back in october, so this doesn't need to be redone. [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 09:33, 12 January 2012 (PST)
{{c|Needs to be redone (BLU skin now in-use)}}
+
:I don't think so, I think only do in backpack view and combine it to old videobecause description was change. [[User:Hinaomi|Hinaomi]] [[File:Killicon_unarmed_combat.png]] 00:27, 13 January 2012 (PST)
{{c|wait|Reserved by Mellotaku}}
 
 
 
While he's working on his version, here's mine. http://www.youtube.com/watch?v=GiX8jQju-aE
 
I used the older version of the map because the hdr one slowed down my fps. [[File:ModestScout.png|25px]] [[User:Zafir168|<b><i>Zafir168</i></b>]] 13:02, 8 November 2011 (PST)
 
:Is there no taunt? If so, please upload~ (Mellotaku, if you can still do a version on the hdr map and/or with better framerate, you can still do so if done before this is uploaded) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]]
 
::Wind, I have no idea if I'll be able to finish it. Something really bad has happened here at home & I need to handle it. I'll try to do the demonstrations I have reserved when I can, but this really needs to be attended to first.--[[User:Mellotaku|Mellotaku, The Sorcerous Shapeshifter]] 15:19, 8 November 2011 (PST)
 
http://www.youtube.com/watch?v=Pr_EN1FfLpE The item has no taunt. [[File:ModestScout.png|25px]] [[User:Zafir168|<b><i>Zafir168</i></b>]] 06:08, 9 November 2011 (PST)
 
:Well, the framerate in that video is not good, but it's pretty much the same as the previous video if I recall, so this version is better~ Please upload :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:00, 9 November 2011 (PST)
 
http://www.mediafire.com/?xjsdahfctlakpfc [[File:ModestScout.png|25px]] [[User:Zafir168|<b><i>Zafir168</i></b>]] 05:03, 10 November 2011 (PST)
 
::May I ask, what did you use to record this demo? [[User:Spam90675|Spam90675]] 11:26, 11 November 2011 (PST)
 
The jiggle bones are not jiggling.  If you mess around with <code>cl_jiggle_bone_framerate_cutoff</code> you can force them to jiggle all day long.  [[Jiggle_bones#Notes]] --[[User:Org|Org]] 18:33, 18 November 2011 (PST)
 
:That's actually helpful. Mind if I add this to the console commands list on the main page? — [[User:Zhnigo|Zhnigo]] 22:47, 19 November 2011 (PST)
 
:I think it need to redone because BLU skin that unused before now in-use. [[User:Hinaomi|Hinaomi]] [[File:Killicon_unarmed_combat.png]] 00:44, 25 November 2011 (PST)
 
 
 
== {{icon item|Wanga Prick|16px}} [[Wanga Prick]] ==
 
{{c|wait|Reserved by Mellotaku}}
 
 
 
= Need to be redone =
 
=={{icon item|Backburner|16px}}[[Back Burner]]==
 
Comparing to the degreaser video, I feel that extinguishing is a more important feature then spychecking. However, cloak reveal is important too.
 
Note that in this video Armisael messed up the 4 dmg burn time--not very professional looking :P
 
Also the 'thrower could do with a better airblast. [[User:Darkid|Darkid]] 19:44, 3 November 2011 (PDT)
 
:If we're trying to be picky, the thing I'd rather see in a demonstration is the exact angle at which the crits start to occur. I'm having an impression that, unlike the backstab's full rear hemisphere, the angle for backburner crits is closer to a 90 degrees arc. Want me to try and redo the demo with this in mind? — [[User:Zhnigo|Zhnigo]] 08:45, 7 November 2011 (PST)
 
::That is what it is, according to [[Backburner]] — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:44, 7 November 2011 (PST)
 
  
 
=={{icon item|Black Box|16px}} [[Black Box]]==
 
=={{icon item|Black Box|16px}} [[Black Box]]==
 +
{{c|Done but need to redone (Need pyro view that can get heal when hit enemy with reflect Black Box's rocket)}}
 
I think it should show that the Pyro does get the +15 health bonus. Currently you can see the tiny health crosses over the Pyro, but a short demonstration from the Pyro's view would be better imho. <small>— ''The preceding unsigned comment was added by'' '''[[User:LeGenD`RaGe|LeGenD`RaGe]]''' ([[User talk:LeGenD`RaGe|talk]]) • ([[Special:Contributions/LeGenD`RaGe|contribs]]) </small>
 
I think it should show that the Pyro does get the +15 health bonus. Currently you can see the tiny health crosses over the Pyro, but a short demonstration from the Pyro's view would be better imho. <small>— ''The preceding unsigned comment was added by'' '''[[User:LeGenD`RaGe|LeGenD`RaGe]]''' ([[User talk:LeGenD`RaGe|talk]]) • ([[Special:Contributions/LeGenD`RaGe|contribs]]) </small>
 
:Not a very critical change but OK — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:50, 8 October 2011 (PDT)
 
:Not a very critical change but OK — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:50, 8 October 2011 (PDT)
 
+
::To point out--this is tricky, since it requires two players to do the recording. [[User:Darkid|≥My two cents≤]] 04:32, 17 February 2012 (PST)
=={{icon item|Bazaar Bargain|16px}} [[Bazaar Bargain]]==
 
{{c|Needs to be redone (only lose one head on miss)}}
 
 
 
{{c|wait|Reserved by [[User:Zhnigo|Zhnigo]]}}
 
There's been some talk on the BB talk page about the old demonstration being a bit too erratic, I'll consider that. — [[User:Zhnigo|Zhnigo]] 09:32, 21 October 2011 (PDT)
 
 
 
There it is, in full motion-blurry glory. :3 [http://www.youtube.com/watch?v=eRYJKgg43D0 YT]/[http://www.mediafire.com/?mdeptq26inmnfmq MF]. Srcdemo may be slow, but I just can't resist the final clean look, and stable FPS too. Guess for me it's just quality over quantity. — [[User:Zhnigo|Zhnigo]] 15:22, 23 October 2011 (PDT)
 
:Just out of curiosity, what framerate was that rendered at? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 16:08, 23 October 2011 (PDT)
 
30 fps * 20 blended frames = 600 host fps :3 — [[User:Zhnigo|Zhnigo]] 17:16, 23 October 2011 (PDT)
 
:Well doesn't dat look dandy. There is some pretty bad audio desync issue at the beginning though (look at the first shot on the pyro, he squeals 0.7 seconds after he gets shot). This is probably due to that bug in source recorder which causes the .wav files produced when rendering at high framerates to be slightly off-sync. To fix this, simply rerender the demo with a more normal framerate (but higher than the game's demo tick rate of 33, otherwise some sounds may get skipped completely) and use the .wav from that render. Also, if you're going to go the same router as the saxxy and show the draw weapon animation, cut out any frame that contain the old weapon. Looks like some remnant of his hand in the bottom left corner right when the loadout screen closes. That might be part of the animation though, so ignore this if that is the case — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:06, 24 October 2011 (PDT)
 
::Sorry for the delay, life's been a bit harsh on me lately. ^^ So, I've messed around with the audio tracks, now it syncs about right: [http://youtu.be/PpuQJF01dn0 YT]/[http://www.mediafire.com/?y08yhn4c3q10er1 MF]. That thing at the right corner of the screen in the beginning is actually the butt of the rifle, so I left that intact. Should I remove it? — [[User:Zhnigo|Zhnigo]] 14:26, 30 October 2011 (PDT)
 
:::Still kinda iffy at the beginning... but ok — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:46, 30 October 2011 (PDT)
 
::::The tooltip still states that "A miss wipes the bonus", so apparently it'll have to be redone when they fix it. I will also erase the "Crafted by:" mention. :3 — [[User:Zhnigo|Zhnigo]] 09:31, 7 November 2011 (PST)
 
 
 
=={{icon item|Bonk! Atomic Punch|16px}} [[Bonk! Atomic Punch]]==
 
{{c|Mouse moves improperly at loadout screen, effects could be better demonstrated, show reactions to mad milk, jarate, drowning (maybe), machina, healing, etc.}} [[User:Darkid|Darkid]] 05:25, 20 November 2011 (PST)
 
:I think it's fine... the mouse movement isn't too bad (it would have been if he rotated the model), and demonstrating the effect with other effects would open a large can of worms of other things that should also be demonstrated by that same logic >: — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:39, 20 November 2011 (PST)
 
::Can-o-worms? Like which weapons? Honestly, these side-effects are some of the serious things to be aware of with Bonk!™ Atomic Punch. Admittedly, the loadout screen is minor, but while we're at it...[[User:Darkid|Darkid]] 20:06, 20 November 2011 (PST)
 
:::Like showing how jarate doesn't affect uber'd targets, showing how you can't drown while uber'd or healed showing the degreaser with the axtinguisher, then the postal pummeler too, show that healing negates bleeding effect, etc. Basically, showing interactions between weapons that are not the default ones creates so many links and possibilities that in the end it becomes impractical to show all of them, and makes maintenance of other, unrelated-until-now weapon demos a pain — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:43, 20 November 2011 (PST)
 
::::Ubered targets would, in my eyes, fall under this. However, Ubering and Bonk™ are the only two items which can grant invulnerability, so it seems as if this is a relatively minor issue. Dealing bonus damage with the axestinguisher/pummeler is (should be) shown in their respective videos, not in a flamethrower one. I can understand the want not to open up to much insanity, however I leave the decision up to you. <small>— ''The preceding unsigned comment was added by'' '''[[User:Darkid|Darkid]]''' ([[User talk:Darkid|talk]]) • ([[Special:Contributions/Darkid|contribs]]) 4:15, 21 November 2011 (PST)</small>
 
:::::Basically, allowing this video to show special cases with weapons opens up lots of possibilities of other special cases, not only Uber; i.e. Degreaser+Axtinguisher, Atomizer+FaN, Dead Ringer+L'etranger, etc. —[[File:User Rocket Ship BBQ Awesomepyro.png|24px]][[User:Rocket Ship BBQ|Rocket Ship BBQ]]([[File:Speech voice.png|20px|link=User talk:Rocket Ship BBQ]]•[[File:Intel neutral pickedup.png|20px|link=Special:Contributions/Rocket Ship BBQ]]) 09:55, 21 November 2011 (PST)
 
:::::Indeed, it would pretty much create this exponentially-growing network of weapon and their dependencies between one another. Every time a weapon was updated or added, all the weapons that it affects would also need to be updated, which is not easy to maintain. Moreoever, it is unpredictable, since it's Valve that does the modifications/addition, and there is no way to know what will get changed in advance. This causes some wasted effort (like the Cow Mangler with its constantly-updating particle effects; imagine if the Cow Mangler had a really special effect that affected 5 other weapons. Then each time the Cow Mangler changes particle effect, it would be 6 demonstrations in need of updatingness). Keeping the "dependency network" down to only the stock weapons, which Valve tends not to touch, keeps the required effort down to a manageable level. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:03, 21 November 2011 (PST)
 
::::::Ok! OK! It was a bad idea :( [[User:Darkid|Darkid]] 19:06, 21 November 2011 (PST)
 
:::::::Is ok :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:49, 21 November 2011 (PST)
 
:If we change to show recharge times? Old video doesn't show recharge time like Mad Milk and Jarate. [[User:Hinaomi|Hinaomi]] [[File:Killicon_unarmed_combat.png]] 19:36, 21 November 2011 (PST)
 
::That on the other hand is a good reason to redo it. I say yes~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:49, 21 November 2011 (PST)
 
:::::::Hey, no hard feelings. :(  —[[File:User Rocket Ship BBQ Awesomepyro.png|24px]][[User:Rocket Ship BBQ|Rocket Ship BBQ]]([[File:Speech voice.png|20px|link=User talk:Rocket Ship BBQ]]•[[File:Intel neutral pickedup.png|20px|link=Special:Contributions/Rocket Ship BBQ]]) 19:37, 21 November 2011 (PST)
 
  
 
=={{icon item|Buffalo Steak Sandvich|16px}} [[Buffalo Steak Sandvich]]==
 
=={{icon item|Buffalo Steak Sandvich|16px}} [[Buffalo Steak Sandvich]]==
 
{{c|Weapon now has a cooldown even when used at full health.}} [[User:LeGenD`RaGe|LeGenD`RaGe]] 07:32, 24 October 2011 (PDT)
 
{{c|Weapon now has a cooldown even when used at full health.}} [[User:LeGenD`RaGe|LeGenD`RaGe]] 07:32, 24 October 2011 (PDT)
  
== {{icon item|Cow Mangler 5000|16px}} [[Cow Mangler 5000]] ==
+
== {{icon item|Jag|16px}} [[Jag]] ==
{{c|Done but needs to be redone (new effects)}}
+
{{c|Done but needs to be redone (Does not demonstrate all the features that a regular wrench can do, e.g. repair)}}
:It said in the October 27th 2011 patch that the effects had been updated.
+
:Why do I keep pointing this out -_- I'm starting to think whether this is necessary [[User:TFHK|TFHK]] 23:26, 27 January 2012 (PST)
::Sorry Akuago :( They do like to change the damn effects, don't they — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:49, 29 October 2011 (PDT)
 
:::Tell me about it... I'll get it done tomorrow. --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 20:27, 30 October 2011 (PDT)
 
:: [http://youtu.be/P7KIgNTKDLw And there we have it.] [http://www.mediafire.com/?3q34cahivupda7k Download here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 07:55, 1 November 2011 (PDT)
 
:::Thanks, is good~ (But please please please, the framerate D: Needs to be smoother in future videos) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:33, 1 November 2011 (PDT)
 
 
 
== {{icon item|Chargin' Targe|16px}} [[Chargin' Targe]] ==
 
{{c|Done but needs to be redone (need to show pyro can stop charge with air-blast, demoman still have charge left when stop with air-blast and can charge while mid-air)}}
 
:It needs to redone again because It doesn't not show pyro can stop charge with air-blast and demoman still have charge left when stop with air-blast. I think split screen is good to do this work. [[User:Hinaomi|Hinaomi]] 06:55, 25 October 2011 (PDT)
 
::I forgot charge while mid-air too. [[User:Hinaomi|Hinaomi]] 07:40, 25 October 2011 (PDT)
 
::Is that really necessary? ._. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:13, 25 October 2011 (PDT)
 
:::I think if you show that pyro can stop charge and demoman still have charge left, everyone will know the way to stop charging demoman. But If you think doesn't need to redone then... Just on you Wind. [[User:Hinaomi|Hinaomi]] 22:22, 25 October 2011 (PDT)
 
:::I don't think showing the fact that the charge meter doesn't decrease fully is necessary, but demonstrating the you can stop charges like this would indeed be handy — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:00, 26 October 2011 (PDT)
 
 
 
=={{icon item|Claidheamh Mòr|16px}} [[Claidheamh Mòr]]==
 
{{c|Done but need to redone (Doesn't show the health penalty)}} [[User:Darkid|Darkid]] 11:26, 20 November 2011 (PST)
 
:Edit icon and make clear why it need to redone. [[User:Hinaomi|Hinaomi]] [[File:Killicon_unarmed_combat.png]] 19:31, 21 November 2011 (PST)
 
 
 
=={{icon item|Dalokohs Bar|16px}} [[Dalokohs Bar]]==
 
{{c|Something went terribly wrong with this--the health seems to move sporadically and not related at all to the bar. I'm also a little confused as to what it was trying to show.}}[[User:Darkid|Darkid]] 05:25, 20 November 2011 (PST)
 
:{{c|?}} Looks fine to me. The health is moving accordingly to the eating and healing by the Medic. It was showing:
 
:* How it healed 60hp
 
:* How Medics can still only overheal to 450hp
 
:* How it wears off after 30 seconds and gives remaining hp as overheal
 
:* How at ~300hp will give you +50 max hp.
 
::—[[File:User Rocket Ship BBQ Awesomepyro.png|24px]][[User:Rocket Ship BBQ|Rocket Ship BBQ]]([[File:Speech voice.png|20px|link=User talk:Rocket Ship BBQ]]•[[File:Intel neutral pickedup.png|20px|link=Special:Contributions/Rocket Ship BBQ]]) 09:57, 20 November 2011 (PST)
 
::Ok, so this is just me being confused as to how the dalokohs bar works. Rather than granting 50 overheal, which was what I expected to happen, it buffs the health of the heavy by 50. No issue with this. [[User:Darkid|Darkid]] 10:22, 20 November 2011 (PST)
 
 
 
=={{icon item|Darwin's Danger Shield|16px}} [[Darwin's Danger Shield]]==
 
{{c|Needs to be redone (current video does not show third person and uses unorthodox techniques of damage demonstration}}
 
Possibly also show that overheal amount changes? [[User:Darkid|Darkid]] 16:28, 23 November 2011 (PST)
 
:It's not unorthodox, works fine... It's from the enemy's perspective compared to most demonstrations, so I agree that it is inconsistent in that regard, but it makes sense to do so here because it differentiates the two snipers in a way that a first-person view wouldn't do. If the video were to be redone, then sure it could be done differently, but it doesn't need to be redone — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:20, 23 November 2011 (PST)
 
::"The idea: To have one consistent video style demonstrating how weapons work."
 
::Aside from that issue, I have no problem with the video. Your call, but I'd advocate consistency. Regardless, it could be done in about 5-10 minutes by anyone with the proper tools. [[User:Darkid|Darkid]] 18:12, 23 November 2011 (PST)
 
:::Ok, Darkid, three things. One, this video, and frankly most of the other videos you have marked for redoing, is fine to most, if not all, other people. Two, it takes much more than 10 minutes, much less five. The combined time of starting TF2, loading the map and scripts, creating the necessary binds for use in the demonstration, multiple takes, editing sound and fades in, rendering, and finally uploading the video takes far upwards of one hour. Finally, three, you are marking all these videos for redoing, and yet it is not contributing to the overall quality of the wiki. It is simply creating more work. Additionally, if you claim it is extremely easy to do, then perhaps you should do it? Everyone, after all, had all the necessary tools: TF2, and a basic video editor. If you are to be unhappy of small issues in these videos, then you should be the one to recreate them. —[[File:User Rocket Ship BBQ Awesomepyro.png|24px]][[User:Rocket Ship BBQ|Rocket Ship BBQ]]([[File:Speech voice.png|20px|link=User talk:Rocket Ship BBQ]]•[[File:Intel neutral pickedup.png|20px|link=Special:Contributions/Rocket Ship BBQ]]) 00:25, 24 November 2011 (PST)
 
 
 
=={{icon item|Degreaser|16px}} [[Degreaser]]==
 
{{c|Needs to be redone (current video does not use splitscreen to show weapon switch speed comparison)}}
 
:In the [[Fists of Steel]] and the [[Reserve Shooter]] demonstration, there is a splitscreen to show the difference between weapon switch times. Wouldn't it be useful to show the switch increase with a splitscreem? [[User:SpaceAnimator|SpaceAnimator]] 05:44, 29 October 2011 (PDT)
 
::Yes — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:49, 29 October 2011 (PDT)
 
{{c|Reserved by Shadow6548}}
 
:http://www.youtube.com/watch?v=rJfJzOQwL1Y — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 21:07, 15 November 2011 (PST)
 
::Dat blendrate
 
::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:14, 15 November 2011 (PST)
 
:::http://www.youtube.com/watch?v=gvr4igDPAbk Sorry. Just realized that I forgot to disable resampling in Vegas. It makes things all ghosty. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 05:47, 16 November 2011 (PST)
 
::::But but but that's a good thing :( That's exactly what SrcDemo2 does, except without shutter angle consideration. Still better than no resampling — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:10, 16 November 2011 (PST)
 
:::::Apparently SrcDemo does it better than vegas, because even smart resampling gives disgusting motion blur. Personally, I prefer clean and a little choppy over smooth and really blurry, and since there doesn't seem to be a way to get both without spending an 20 minutes recording each clip, clean and a little choppy it is. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 19:00, 16 November 2011 (PST)
 
::::::Well not really, ''motion blur'' (even simulated) and ''ghosting'' are a bit different things. :3 The latter is usually considered a nuisance and the first one a controlled artistic effect. — [[User:Zhnigo|Zhnigo]] 18:26, 17 November 2011 (PST)
 
 
 
=={{icon item|Fan O'War|16px}} [[Fan O'War]]==
 
{{c|Needs to be redone: Item is store-bought, start is improper}}
 
:Also, might we want to change the way this demo is done? [[User:Darkid|Darkid]] 17:23, 22 November 2011 (PST)
 
::The order of the keeling, perhaps. But it still has to show how futile this weapon is in actually dealing damage itself, which the Pyro does a good job of demonstrating — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:35, 22 November 2011 (PST)
 
:::I do feel that it has to be redone due to the issue with the item. You could even just splice in a different video track for the beginning. I'm wondering if it would be better to have a friendly attacker merely attack them, rather than having the scout kill then the demoman kill. [[User:Darkid|Darkid]] 17:47, 22 November 2011 (PST)
 
::::Far too much hassle for such a tiny issue. —[[File:User Rocket Ship BBQ Awesomepyro.png|24px]][[User:Rocket Ship BBQ|Rocket Ship BBQ]]([[File:Speech voice.png|20px|link=User talk:Rocket Ship BBQ]]•[[File:Intel neutral pickedup.png|20px|link=Special:Contributions/Rocket Ship BBQ]]) 18:01, 22 November 2011 (PST)
 
 
 
=={{icon item|Fire Axe|16px}} [[Fire Axe]]==
 
{{c|Needs to be redone (show weapon in loadout screen)}}
 
:The current video doesn't show the Fire Axe in the loadout screen. [[User:SpaceAnimator|SpaceAnimator]] 05:44, 29 October 2011 (PDT)
 
::How did this get through QA? Oh wait — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:49, 29 October 2011 (PDT)
 
{{c|wait|Reserved by [[User:Zhnigo|Zhnigo]]}}
 
If everyone doesn't mind. The SRCDemo's motion blur goes best with melee weapons. — [[User:Zhnigo|Zhnigo]] 14:33, 30 October 2011 (PDT)
 
Well, that was easy: [http://www.youtube.com/watch?v=4J-1-e7ycB0 YT]/[http://www.mediafire.com/?1z84cwi838ab9nd MF]. — [[User:Zhnigo|Zhnigo]] 16:17, 30 October 2011 (PDT)
 
:Well dat was fast. Thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:46, 30 October 2011 (PDT)
 
 
 
=={{icon item|Flare Gun|16px}} [[Flare Gun]]==
 
{{c|Needs to be redone (current video doesn't hit target at back)}}
 
It is important to hit the target at the back since this weapon arcs. <small>— ''The preceding unsigned comment was added by'' '''[[User:SpaceAnimator|SpaceAnimator]]''' ([[User talk:SpaceAnimator|talk]]) • ([[Special:Contributions/SpaceAnimator|contribs]]) 09:10, November 16, 2011</small>
 
:Is it really important? - [[Special:Contributions/Hinaomi|Hinaomi]] ([[User talk:Hinaomi|Talk]]) 19:37, November 16, 2011  (PDT)
 
::How did this go through QA? >: Yes, it is important, especially since it arcs. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:10, 16 November 2011 (PST)
 
:http://www.youtube.com/watch?v=OecSVLRCD5k — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 19:00, 16 November 2011 (PST)
 
::Yes I did miss it, and Darkid removed the "cough" message too. Anyway, is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:43, 20 November 2011 (PST)
 
 
 
== {{icon item|Golden Wrench|16px}} [[Golden Wrench]] ==
 
{{c|Solid corpses, no moving parts, and update kill line}}
 
:Corpses are still not solid from my testing... And the line that was added is actually already in the demonstration, I was using a modified talker file i-ghost made to add it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:46, 29 October 2011 (PDT)
 
  
=={{icon item|Gloves of Running Urgently|16px}} [[Gloves of Running Urgently]]==
+
http://www.youtube.com/watch?v=DRjNRqzhAK8 [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 01:39 , 30 January 2012 (PST)
{{c|Needs to be redone (current video does not use splitscreen to show speed difference and show that the speed boost only applies when the weapon is out.)}}
+
:Two little things~
:http://www.youtube.com/watch?v=9qilwR77C2Q — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 20:46, 14 November 2011 (PST)
+
* In [http://www.youtube.com/watch?v=N2-zr1Ti1l4 the current Jag demo], the build speed comparison clip says "Dispenser built by the Jag/the Wrench". This isn't strictly required for this demo, but it helps a bit because it's not too obvious which clip has the jag and which clip doesn't when you're always swinging it. So could you change your name temporarily so that it shows those wrench names on buildings? Make sure to get the capitalization right: "the Jag" and "the Wrench", not "The Jag" or "the jag".
::Cough. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 19:00, 16 November 2011 (PST)
+
* Might also want to include a sentry build time comparison. The difference isn't big, and that's exactly what the point of showing this would be: to show that the jag doesn't make much of a difference. If you do this, can you also use the name trick (the Wrench/the Jag)? Thanks~
:::Wind = Herp derp. Yes, is good, please upload — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:43, 20 November 2011 (PST)
+
ALso, no audio lag in this one. Yay — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:56, 30 January 2012 (PST)
  
=={{icon item|Gunboats|16px}} [[Gunboats]]==
+
done , http://www.youtube.com/watch?v=HtvG9KIF264&feature=youtu.be [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:59, 2 February 2012 (PST)
{{c|Needs to be redone (current video does not use splitscreen)}}
+
:Put the sentry and dispenser building speed comparisons next to each other, since they are related. Also, hold still for second or two before switching to a clip and after switching to a clips (transitions go too fast right now) for both comparison clips and for the upgrade clip. The dispenser on the right isn't in the center of the portion of screen >: Just use Vegas's "snap to grid" feature to align it properly, pixel-accurate. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:26, 5 February 2012 (PST)
:It needs to be redone because it would be better if a splitscreen was used to compare self damage from rocket jumps. Thoughts plz Wind :3 [[User:SpaceAnimator|SpaceAnimator]] 11:07, 28 October 2011 (PDT)
 
 
 
== {{icon item|Pain Train|16px}} [[Pain Train]] ==
 
{{c|New taunt}}
 
 
 
http://www.youtube.com/watch?v=kjMKW494B8Q [[File:ModestScout.png|25px]] [[User:Zafir168|<b><i>Zafir168</i></b>]] 10:55, 2 November 2011 (PDT)
 
:This doesn't follow the new rules due to the updated backpack D: (You have to press escape, without moving the mouse; check the project page). Test on tr_target_weaponref_hdr too, preferably. There is also a music discrepancy at 0:54 (use a single, continuous track). Rest is good :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:15, 2 November 2011 (PDT)
 
http://www.youtube.com/watch?v=PFNaIiFEjuQ I used the old version of the map because it's not necessary to use the hdr one. [[File:ModestScout.png|25px]] [[User:Zafir168|<b><i>Zafir168</i></b>]] 07:50, 3 November 2011 (PDT)
 
:There is a sound glitch at 0:46~0:47 (last hit on the medic). Also, the comment on the video is accurate; you should switch to a weapon that is not the Pain Train in order to show that the faster cap speed applies when the weapon is not out. I'm pretty sure your first video showed it that way o_O
 
:As for the map, it is necessary if you can run it:
 
::*Open TF2, open the console, and then type: map tr_target_weaponref_hdr. Wait for the map to load.
 
::**If the game runs too slowly and the framerate is not smooth enough, type map tr_target_weaponref to use the lower-quality version of the map.
 
:So please use tr_target_weaponref_hdr, unless the framerate suffers >: — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:47, 3 November 2011 (PDT)
 
The Soldier's hand has a huge invisible part near the elbow. Wind, let's establish the default viewmodel FOV at 54, pretty please? ^^ — [[User:Zhnigo|Zhnigo]] 15:05, 3 November 2011 (PDT)
 
:{{c|Nope}} >: — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:47, 3 November 2011 (PDT)
 
Pain train station in play town <:]. And I tried the map but the fps was below 25 so I needed to stick with the older version. http://www.youtube.com/watch?v=Zk8melCyNzc [[File:ModestScout.png|25px]] [[User:Zafir168|<b><i>Zafir168</i></b>]] 10:30, 4 November 2011 (PDT)
 
:Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 11:37, 5 November 2011 (PDT)
 
http://www.mediafire.com/?u6fu2iap3iw6pmi [[File:ModestScout.png|25px]] [[User:Zafir168|<b><i>Zafir168</i></b>]] 15:32, 5 November 2011 (PDT)
 
:Sorry, I didn't catch two things :(
 
# Don't show the spy
 
# As demo, swing the Pain Train once after doing the taunt to trigger the line, like the [[Bottle]] demo does — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:09, 17 November 2011 (PST)
 
 
 
== {{icon item|Persian Persuader|16px}} [[Persian Persuader]] ==
 
{{c|Can't get metal from dispensers, less health from dropped weapons}}
 
 
 
{{c|wait|Reserved by Mellotaku}}
 
  
 +
=={{icon item|Sandvich|16px}}[[Sandvich]]==
 +
I don't know what to say other than that it no longer replenishes health to the heavy who drops it, but unstead just refills the sandvich bar. [[User:Woodledoodledoodle|Woodledoodledoodle]] 16:48, 14 February 2012 (PST)
 
== {{icon item|Saxxy|16px}} [[Saxxy]] ==
 
== {{icon item|Saxxy|16px}} [[Saxxy]] ==
 
{{c|New taunts}}
 
{{c|New taunts}}
{{c|Reversed by Wind}} (this is gonna take a while) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:35, 13 October 2011 (PDT)
+
{{c|Not reserved by Wind}} but must have video quality that is on par with or better than the current [[Saxxy]] demonstration. This is a weapon awarded for making good videos, so it has to be good too — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 11:24, 28 January 2012 (PST)
 
:Not only new taunt. Kill line is change for some class. [[User:Hinaomi|Hinaomi]] 06:35, 23 October 2011 (PDT)
 
:Not only new taunt. Kill line is change for some class. [[User:Hinaomi|Hinaomi]] 06:35, 23 October 2011 (PDT)
  
 
== {{icon item|Scottish Resistance|16px}} [[Scottish Resistance]] ==
 
== {{icon item|Scottish Resistance|16px}} [[Scottish Resistance]] ==
 
{{c|Done but needs to be redone (Custom crosshair)}}
 
{{c|Done but needs to be redone (Custom crosshair)}}
{{c|Reserved by Shadow6548}}
+
 
 +
mah version here : http://www.youtube.com/watch?v=uXZsnRKAgUc&feature=youtu.be [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12.24 ,  5 February 2012 (PST)
 +
:Should not have reloaded at 0:47 (only at the end of the clip). For the clip to show that you can explode enemy stickybombs, make sure that you don't destroy them all in one shot (to show that it destroys stickybombs only in a certain area). Also, for the jumping part, [[Sticky Jumper]] shows that it is possible to jump all the way across with only one sticky bomb. Can this be done with the Scottish Resistance? If yes, then you should do it~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:26, 5 February 2012 (PST)
 +
 
 +
hey wind.... i don't think i can making videos easily now because i had a problem with fraps so this won't work at my pc idk why :/ , anything else i can use with recording? [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 04.05 ,  2-9-2012 (PST)
 +
:I'll save wind the ignominy of promoting his own software and say that [http://code.google.com/p/srcdemo2/ SrcDemo2] is what all the cool kids use. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 11:31, 9 February 2012 (PST)
 +
:What Armisael said certain'y wouldn't hurt (in fact it would help), but I highly recommend doing demos with [[Help:Recording demos#Movie Creation Tutorial|Source Recorder]] exclusively first, as it will be easier (less things to learn at once) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:56, 9 February 2012 (PST)
 +
 
 +
i used it before , when i trying to save my demo as avi file it said " AVI is no longer supported!  Make sure QuickTime is installed and use "h264" - if you install QuickTime, you will need to reboot before using startmovie. " these are red text. i already installed quicktime and h264 then reboot and try again startmovie test avi and this the same error i will get :( if save with Startmovie test raw it work for me , is this the only way i can save? [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12.44 ,  2-10-2012 (PST)
 +
:Yes. SrcDemo2 basically converts those .tga (raw) frames as they get saved, that's how it can convert the output to .png frames — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:56, 9 February 2012 (PST)
  
 
== {{icon item|Scotsman's Skullcutter|16px}} [[Scotsman's Skullcutter]] ==
 
== {{icon item|Scotsman's Skullcutter|16px}} [[Scotsman's Skullcutter]] ==
{{c|The Scotsman's Skullcutter's slowdown attribute no longer shortens the Chargin' Targe's charge length.}}
+
{{c|Done but needs to be redone (This weapon no longer shorten [[Chargin' Targe]] and doesn't show this weapon has long melee range.)}}
 +
:http://youtu.be/-BN6Ka8u_F8 — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 14:49, 4 February 2012 (PST)
 +
:Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:30, 5 February 2012 (PST)
 +
::No taunt associated with the skullcutter? [[User:Darkid|≥My two cents≤]] 17:23, 7 February 2012 (PST)
 +
:::There is, in fact, no taunt for the skullcutter. Not officially, at the very least. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 18:11, 7 February 2012 (PST)
  
This was changed back in late June, I have no idea why no one has nominated this weapon's demonstration for reconsideration yet. -- [[User:Psychopath|Psychopath]] [[File:User_Psychopath_avatar.png|16px|link=User_talk:Psychopath]] 13:13, 13 November 2011 (PST)
+
=={{icon item|Soda Popper|16px}} [[Soda Popper]]==
: It really wouldn't even need to be remade. Just chop the last part off that demonstrates it and it'll be fine. [[User:Balladofwindfishes|Balladofwindfishes]] 14:01, 13 November 2011 (PST)
+
{{c|New model and textures}}
::The patch didn't actually do anything. In fact, the current video was made in response to the aforementioned patch. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 18:04, 13 November 2011 (PST)
 
  
== {{icon item|Splendid Screen|16px}} [[Splendid Screen]] ==
+
[http://youtu.be/zs_mTySbtvI Here's my take on the demonstration.] [http://www.mediafire.com/?6f2odhb4llzx7qn Download here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 05:24, 10 February 2012 (PST)
{{c|Done but needs to be redone (need to show pyro can stop charge with air-blast, demoman still have charge left when stop with air-blast and can charge while mid-air)}}
+
:The Pistol needs to be reloaded, like the current demo. All the rest is good~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 09:10, 10 February 2012 (PST)
:It needs to redone again because It doesn't not show pyro can stop charge with air-blast and demoman still have charge left when stop with air-blast. I think split screen is good to do this work. [[User:Hinaomi|Hinaomi]] 06:55, 25 October 2011 (PDT)
+
:: Very well, [http://youtu.be/Lp0LQ3ajhEg here's the revised version.] [http://www.mediafire.com/?whx7t2ack5vfa8v Download it here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 19:47, 10 February 2012 (PST)
::I forgot charge while mid-air too. [[User:Hinaomi|Hinaomi]] 07:39, 25 October 2011 (PDT)
+
:::All good, thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:28, 10 February 2012 (PST)
::Again, is that really necessary? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:13, 25 October 2011 (PDT)
 
:::I think if you show that pyro can stop charge and demoman still have charge left, everyone will know the way to stop charging demoman. But If you think doesn't need to redone then... Just on you Wind. [[User:Hinaomi|Hinaomi]] 22:19, 25 October 2011 (PDT)
 
== {{icon item|Warrior's Spirit|16px}} [[Warrior's Spirit]] ==
 
{{c|Weapon does not demonstrate health penalty}} [[User:Darkid|Darkid]] 04:30, 17 November 2011 (PST)
 
  
== {{icon item|Wrangler|16px}} [[Wrangler]] ==
+
=={{icon item|Spy-cicle|16px}} [[Spy-cicle]]==
{{c|New taunt}}
+
{{c|Done but needs to be redone (Crits not on)}}
 +
:Back then when I was attempting to work on the Disguise Kit demo, Wind told me that the demonstrations for the knifes are turned on to show the backstab animation. I looked through the demonstration videos of the knifes, it was so. The demonstration for Spy-cicle, however, does not. (Oh, and as a side note, is a new video of the gunslinger being uploaded? Because it lacks all the demonstrations of what it can do to repair buildings, but I don't see it here) [[User:TFHK|TFHK]] 22:54, 15 January 2012 (PST)
 +
::Two good points (but I think you meant to say "criticals" — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:20, 16 January 2012 (PST)
 +
:::Ah, yes I did. :P Yeah, crits are not turned on, which means the damage done is different when compared to other knife videos.
 +
And by the way, still wanna ask the question: Should the gunslinger video be redone, or has a new one been uploaded already? [[User:TFHK|TFHK]] 03:27, 17 January 2012 (PST)
 +
:It should be redone. It is in fact more important to demonstrate that for the Gunslinger than the other wrenches because the Gunslinger doesn't look like a Wrench at all — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:06, 17 January 2012 (PST)
 +
OK ,I will work on it today. (I got a new PC ,it means quality will be improve) --[[User:Carlcarlto|Carlcarlto]] 18:44, 21 January 2012 (PST)
  
http://www.youtube.com/watch?v=MwNaWwzaBoA — [http://wiki.teamfortress.com/wiki/User:Karmacharger Karmacharger]] (T | C) 04:52, 23 October 2011 (PDT)
+
http://youtu.be/Nt52k69rzTQ  http://www.mediafire.com/?5t4ae75unxlmv20 --[[User:Carlcarlto|Carlcarlto]] 00:57, 22 January 2012 (PST)
i already show the new Wrangler taun in this video.
+
:Very good, very good. Thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 10:25, 22 January 2012 (PST)
 +
::The medic targetid says '?bercharge' instead of 'ubercharge'. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 12:09, 22 January 2012 (PST)
 +
:::Oh f*, sorry I missed that >: Tends to happen when I don't watch in HD. Can you fix this, Carlcarlto? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:37, 22 January 2012 (PST)
 +
::::After 1hr of searching on google and steam fourm, I fixed this problem. I will redo this later. --[[User:Carlcarlto|Carlcarlto]] 04:11, 23 January 2012 (PST)
 +
:::::Ohh, you fixed that? I've been having this problem for a long time as well. Can you tell me how you fixed it? Please? :D [[User:TFHK|TFHK]] 06:15, 23 January 2012 (PST)
 +
::::::That was easy, I just add Germany to my language in the keyboard setting. But this method only work on my notebook computer instead of my pc, I am afraid I need more time to fix it. Maybe others can redo this. --[[User:Carlcarlto|Carlcarlto]] 19:12, 25 January 2012 (PST)
  
http://www.mediafire.com/?hh6d3ot1cj9f65q — [http://wiki.teamfortress.com/wiki/User:Karmacharger Karmacharger] (T | C) 04:52, 23 October 2011 (PDT)
+
:http://youtu.be/x_1mIAK30ok — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 12:53, 5 February 2012 (PST)
here was the original video file , so everytings are fine.
+
::Like the current demo, you need to not use quickswitch for this one to show what exactly you are doing when switching weapons (and which weapons switches are involuntary) in the fire clips — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:26, 5 February 2012 (PST)
:Nice attempt, but there's quite a few things wrong about it >:
+
:::http://youtu.be/lBp2ya-mABE Give the sound in the first fireproof clip a good listen to make sure that all the appropriate elements are there, because I had to do a little in post to make the weapon switch stuff play nice with the fire. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 18:21, 5 February 2012 (PST)
* There are black bars on the left and right side of the video
+
::::Sounds seem fine~ However, in the 1:15 clip, the weapon selection menu stays open for less than half a second (due to opening it while the pyro is cooking the spy). Have the menu open and the spycicle slot hovered before the Pyro starts firing so that it is more clear what you are doing when being burned. Also, lack of transition at 1:35 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:06, 5 February 2012 (PST)
* Frame rate is poor (video is choppy); must be at least 30 fps
+
:::::http://youtu.be/jSyqBJVgfrA — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 20:43, 5 February 2012 (PST)
* There is a large audio lag (look at the time between the moment the engineer drops the sentry on the ground, and the time the sentry building sound starts)
+
::::::All good, but can you combine the two fire-related clips like Akuago did? It's a bit shorter, and it's also a bit clearer because it prevents the slight confusion caused by the transition at 1:14 (looks like the spycicle fades into a revolver and the health magically regenerates, due to the fact that the viewpoint doesn't change a lot) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:45, 5 February 2012 (PST)
* You don't have the custom HudDamageAccount.res specified on the project page
+
:::::::http://youtu.be/ybvKtUdvU1I — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 06:39, 6 February 2012 (PST)
* Try to demonstrate on tr_target_weaponref_hdr preferably
+
::::::::Same as the previous video, make sure the weapon selection menu is open before the pyro burns you at 1:17, so that the menu gets more than half a second of screen time~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:06, 6 February 2012 (PST)
* There is an audio cut at the end
+
:http://youtu.be/kwhAtszE9eY — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 16:04, 6 February 2012 (PST)
* Some things are not demonstrated (sentry jump). Look at the current [[Wrangler]] demonstration
+
::I think you hit the mute button somewhere... All is muted except the background music >: Also, it doesn't really address the problem; the menu is shown for a split second at 1:13 and another at 1:16 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:17, 6 February 2012 (PST)
Hope this helps :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:23, 22 October 2011 (PDT)
+
:::http://youtu.be/6ShHhfZaY40 That a better length? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 17:52, 6 February 2012 (PST)
 +
::::All good now, except... except the one reason this video had to be redone in the first place >: Criticals are still off in this video, as the backstab animation doesn't play at 0:32. Sorry I didn't notice this before >>; — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:13, 6 February 2012 (PST)
 +
:::::http://youtu.be/pggqum7GPXQ Not sure how exactly that happened; I don't know why I wouldn't redone that clip. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 19:50, 6 February 2012 (PST)
 +
::::::http://youtu.be/L6HImt0fOlk — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 21:30, 6 February 2012 (PST)
 +
:::::::Is good, please upload~ (Sorry Akuago220 >: Armisael was first and fixed things faster, so this demo it shall be) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:02, 6 February 2012 (PST)
 +
: [http://youtu.be/tAj3Qvxsfag Here's my crack at it.] [http://www.mediafire.com/?78dsdxx65sase83 Download it here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 19:59, 5 February 2012 (PST)
 +
::Pretty good idea to combine both fire-extinguishing-related clips into one~ However, it doesn't demonstrate the kill-line-doesn't-show-in-kill-feed-ness as shown at the end of Armisael's demo — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:09, 5 February 2012 (PST)
  
http://www.youtube.com/watch?v=oM8Ivz113Zk ———— [http://steamcommunity.com/id/wayofsamurai KarmaCharger] (T | C) 10:14, 23 October 2011 (PDT)
+
=={{icon item|Warrior's Spirit|16px}} [[Warrior's Spirit]]==
Thanks For Telling me the wrong way i did , so now i was remake again i changed quality into 1080p and fps are 30 , i used the tr_target_weaponref_hdr map to make it and the sentry jump are done too. sorry for bad english.
+
{{c|New model}}
 +
: A relatively minor fix like the Soda Popper. But if anyone feels up to it...--[[User:Upgrade|Upgrade]] 19:34, 16 February 2012 (PST)
  
http://www.mediafire.com/?j3q7qn726o67om2 [http://steamcommunity.com/id/wayofsamurai KarmaCharger] (T | C) 10:14, 23 October 2011 (PDT)
+
=={{icon item|Winger|16px}} [[Winger]]==
This was the original video fire , so i hopes you can download it and upload it to the Official TF2 Wiki YouTube channel.
+
{{c|New reload animation}}
:This is much better~ But still not perfect :(
+
:http://youtu.be/xHgQhycCu4w — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 16:03, 9 February 2012 (PST)
* Framerate is the same as the previous video (too low). Maybe your computer is too slow to record it? If it is, then you'll have to use [[Help:Recording demos|Source Recorder]] to create your videos so that the framerate is smooth
+
::[[Media:Spy DominationScout03.wav|Ooh, you were quick as a little bunny, weren't you?]] Please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:07, 9 February 2012 (PST)
* There is still an audio cut at the end of the video (make the audio fade out slowly before the end to avoid this
+
=={{icon item|Your Eternal Reward|16px}} [[Your Eternal Reward]]==
* At 1:17, the engineer's dialogue is cut
+
{{c|Doesn't show backstab angle/Corpse doesn't dissapear on taunt kill/And maybe many more mistake..}} [[User:Hinaomi|Hinaomi]] [[File:Killicon_unarmed_combat.png]] 01:29, 16 February 2012 (PST)
* You should also show the differences between wrangled sentries and non-wrangled sentries (same as the [http://www.youtube.com/watch?v=DIKQDOP65jg current Wrangler video] at 0:34)
 
* You should show that you can sentry-jump and take the sentry at the same time (same as the [http://www.youtube.com/watch?v=DIKQDOP65jg current Wrangler video] at 0:57)
 
* You should show the effect of the sentry shield (same as the [http://www.youtube.com/watch?v=DIKQDOP65jg current Wrangler video] at 1:15)
 
* The transitions between videos are a bit too fast. After each clip, wait a second or two before changing to the next clip; and at the beginning of each clip, wait a second or two before starting to move
 
Thanks, keep up the good work :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 11:48, 23 October 2011 (PDT)
 
  
Hello , so i have a problem with saving the video file , the video is already done . i used the vegas pro 10 to make it at the last setup saving it as wmv . but i can't even save it as a full screen thats a 2 black bar in the left and right side in the video , i just try alot of setting but thats still same.. :( so how can i save it as the video was no black bar and full screen? <small>''The preceding unsigned comment was added by'' '''[[User:Karmacharger|KarmaCharger]]''' ([[User talk:Karmacharger|talk]]) ([[Special:Contributions/Karmacharger|contribs]]) </small>
+
=Cosmetics=
:This means that either 1) your game or 2) your Vegas project settings or 3) your Vegas rendering settings or 4) a combination of the former have an aspect ratio that is not 16:9. If #1 is true, then your footage is not 16:9, so you will have to re-record it :( — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:13, 25 October 2011 (PDT)
+
== {{icon item|Bombinomicon|16px}} [[Bombinomicon]] ==
 +
Actually I'm kinda surprised this ended up on our to-do list. To the point: do we need to demonstrate it on all nine classes? Should every class be just shot to death or can I get creative? — [[User:Zhnigo|Zhnigo]] 19:48, 12 November 2011 (PST)
 +
:Kinda falls under the same scope as the [[Pip-Boy]] demonstration... Not sure it needs to be demonstrated, but if someone's up for it, then why not. But yes, it would need to be all 9 classes. It's not a formal weapon demonstration, so you can get creative and stuff. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:26, 13 November 2011 (PST)
 +
::Why do we need to do one for all 9 classes? It's not unique to each, right? My thoughts are to:
 +
::- Show the backpack description
 +
::- Show death by hitscan. (Sniper headshot)
 +
::- Show death by projectile. (Soldier or Demoman)
 +
::- Show death which is supposed to trigger unique death. (CM2K, Eternal Reward, etc.)[[User:Mariofan38|Mariofan38]] 11:34, 19 November 2011 (PST)
 +
:::It doesn't strictly need to be shown for all classes, but it would be better if it was. It's a visual effect only, so the demonstration has no education value; only aesthetic value. So I'd favor showing the effect thoroughly instead of "just what is needed" (which is a desirable thing for weapon demonstrations). Still, it's open to both possibilities (all classes or a few classes only) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:39, 20 November 2011 (PST)
  
hello , i have some problem with my pc , so i lost the video and DEM files....... so i quite this sorry. <small>— ''The preceding unsigned comment was added by'' '''[[User:KarmaCharger|KarmaCharger]]''' ([[User talk:KarmaCharger|talk]]) ([[Special:Contributions/KarmaCharger|contribs]]) </small>
+
just trying to Demonstration this one , but i can't get bots use Bombinomicon. [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 01:56 , 21 January 2012 (PST)
:<nowiki>:</nowiki>( — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:00, 26 October 2011 (PDT)
+
:Indeed, this requires humans to demonstration due to the game's bot limitations — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:24, 20 January 2012 (PST)
 +
: I was thinking that if you wanted to show each class, you could have them die by the same class from the enemy side to show how each way to die will still cause an explosion: Scout dies by Scattergun (to show bullets), Soldier dies by Rocket Launcher (to show projectiles), Pyro dies by Flamethrower (to show flame), Demoman dies by Sticky Launcher (to show explosions), Heavy dies by Fists taunt (to show, well, taunts), Engineer dies by Sentry Gun (to show, well, the sentry), Medic dies by Bonesaw (to show melee), Sniper dies by Sniper Rifle (to show headshots), and Spy dies by Knife (to show backstabs). — [[User:Antwan|Antwan]] 23:51, 23 January 2012 (PST)
 +
::Is good plan~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:18, 24 January 2012 (PST)
 +
::: Bots not equipping Bombinomicon? No worries, I can do that through maaaaagiiiic! But why have the Demoman for explosions, if we got the Soldier covered for that? [[User:AbeX300|AbeX300]] 15:19, 1 February 2012 (PST)
 +
::: And another thing: Should we demonstrate with an Eyelander, Chargin' Targe, Your Eternal Reward, and Dead Ringer (on victim) as well? [[User:AbeX300|AbeX300]] 16:58, 1 February 2012 (PST)
 +
::::No — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:30, 1 February 2012 (PST)
 +
:::::So everyone BUT the Demoman gets to kill (I mean Soldier already takes care of the explosive and projectile case). That's a bit ironic if I do say so myself... [[User:AbeX300|AbeX300]] 17:36, 1 February 2012 (PST)
 +
:::::Well isn't this a kettle of fish. My video is 321MB. I can't upload it to MediaFire because it only supports up to 200MB, I can't use DropBox because not only does it support up to 300Mb, but it also apparently does not want to upload it via Dropbox... So what do? [[User:AbeX300|AbeX300]] 19:00, 1 February 2012 (PST)
 +
:::::Welp, I suppose I could just [http://www.youtube.com/watch?v=XCybv3ftyBU post a video demonstration in the mean time], with a possible solution of even getting the video. [[User:AbeX300|AbeX300]] 04:45, 2 February 2012 (PST)
 +
::::If you haven't got it by now, I'm suggesting that you use [http://keep-tube.com/ KeepTube] to download the video and then upload it on the OTF2W channel. [[User:AbeX300|AbeX300]] 15:41, 2 February 2012 (PST)
 +
:::::Holy raw! I managed to get a better-looking, smaller-sized video of the demonstration. [http://www.youtube.com/watch?v=bWKIZtJAuXQ See here], then proceed to [http://www.mediafire.com/?bqg41tzsylz4bk5 download it]! [[User:AbeX300|AbeX300]] 20:51, 2 February 2012 (PST)
 +
::::::That makes me change my mind and agree that it feels like it's missing something because there's no Demoman. Feel free to add it to show stickies, no matter the duplication with soldier rocks. Other than that, this is good~ The static camera showing it on all classes is a nice touch. However, the second part is a bit dull because it is always a scout getting killed; maybe switch the classes? Doesn't have to be strictly "class X kills class X", but if there's 9 kills, then use all 9 classes across them. Also, don't forget the reloading stuff (applies to Scout and Soldier). For the engineer, make sure that the building label (Sentry Gun built by...) is not visible when the enemy explodes so that it doesn't block a sizable portion of the screen during the explosion. This also applies to the Spy; step back a little after the backstab so that the explosion can be seen better. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:26, 5 February 2012 (PST)
 +
:::::::Done! [http://www.youtube.com/watch?v=DQqC4Vwkp8s Video] and [http://www.mediafire.com/?wxekq912x94k7k7 Download]. Although, I made a VEEEERY minor mistake on the Soldier clip where the Medic's name was all lowercase, but that shouldn't make that much of a difference...right? [[User:AbeX300|AbeX300]] 17:32, 7 February 2012 (PST)
 +
:Video is good~ Regarding the minor mistake, uou mean sniper I suppose. No, not a big deal unless you feel like it should be one. One thing, however: looking at the video in 720p, it looks a bit blocky compared to regular 720p. Try decreasing the quantizer if you're using the recommended x264 quantizer-based method, otherwise increase the bitrate to see if that goes away. It's okay if the file is over 200 MB, don't upload it to mediafire (yet), just upload on youtube to see if that makes any tangible quality difference — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:42, 8 February 2012 (PST)
 +
::Incidentally, if you have to rerecord the demoman section, it might be worth launching a 125 health class into the air with a sticky so they die of fall damage, just to show that it isn't just weapons that trigger the effect. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 21:07, 8 February 2012 (PST)
 +
:::Is good point and gives the Demoman a proper role — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:08, 8 February 2012 (PST)
 +
::::KAY, so I redid the Demoman section to include the fall-explosion-of-doom-awesomeness-with-invisible-m-ninja-fudge clip, and decided to tweak the render settings, from 8M to 16M. [http://www.youtube.com/watch?v=oBNtJsEeU8A Here's le video!] (Didn't bother to fix the name problem on the Soldier clip, if it is a minor problem, but if for some ungodly reason this video does not impress, then I will fix the minor problem during the process of...somehow making it better) [[User:AbeX300|AbeX300]] 16:33, 10 February 2012 (PST)
 +
:All good, please upload if you can~ And if you can't, poke me on IRC — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:59, 10 February 2012 (PST)
 +
:: '''SACREBLEU!!!''' Someone pointed out that the Sniper has 150 health as opposed to 125 health, and since I have already gotten rid of my clips, I'll have to do ze entire thing...again. [[User:AbeX300|AbeX300]] 16:01, 11 February 2012 (PST)
 +
:::While you're at it, make sure to fix sniper -> Sniper (or rather to not re-do that typo). And keep your clips for a few weeks, you usually won't regret it :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:48, 11 February 2012 (PST)
  
----
+
== [[HOUWAR]] ==
 +
Can someone tell me what the policy is on spectator inferface in the videos? TO film this animation with the official tool and on the official requires going into spectator mode. Also can someone please tell me what the official programme for adding the music is?[[User:MEDUNN|MEDUNN]] 12:58, 10 February 2012 (PST)
 +
:This doesn't need to be demonstrated >: As for adding music, any video editor can do that, even Windows Movie Maker — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:18, 10 February 2012 (PST)
 +
::One of your staff members, Keisari, asked for an official video to be made, after several people asked for a better video on the items talk page. Should this request be taken down?[[User:MEDUNN|MEDUNN]] 13:29, 10 February 2012 (PST)
 +
:::Well a video would be nice, sure, but probably not as part of the weapon demonstration project; it should be a standalone to show the animation. The trouble is that this item is not particular in any way except that is has a cool animation, but opening up the '''weapon''' demonstration project to this kind of thing open up a lot more potential work. There has been some stuff done for other misc. items before, but only because they did something pretty interesting outside of their model in the game (change the hud/make people explode)
 +
:::tl;dr: Yes for the video, but no for putting it as part of weapon demonstrations. It can be uploaded to the channel but probably unlisted at first, so that people don't mistake it for a weapon demo.
 +
:::As for where to propose such videos, the best place would be [[Talk:Hat of Undeniable Wealth And Respect]], there's a few topics there about it like you pointed out. If a video is decided on, I can upload it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:40, 10 February 2012 (PST)
 +
::::Okay, thanks for that. I know this is sort of the wrong place to post and I hadn't intended it to be classed as a weapon demonstration video, but Keisari advised me to ask on this page as it was for official video help and as he wasn't able to answer my question about the interface in spectator, as he said he had never done a video himself.[[User:MEDUNN|MEDUNN]] 13:45, 10 February 2012 (PST)
 +
:::::Well since it's not a weapon demo, you can do what you want with the interface. If I were you, however, I'd hide it because it serves no purpose in demonstrating the animation — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:48, 10 February 2012 (PST)
  
 
=Proposals=
 
=Proposals=
== Default quality of videos ==
 
I personally dislike how the videos default to 720p. I presume that the majority of people prefer 360p due to it being default and faster load times, especially on slow internets/computers. I personally prefer 360p because it loads much faster. Discuss. —[[File:User Rocket Ship BBQ Awesomepyro.png|24px]][[User:Rocket Ship BBQ|Rocket Ship BBQ]]([[File:Speech voice.png|20px|link=User talk:Rocket Ship BBQ]]•[[File:Intel neutral pickedup.png|20px|link=Special:Contributions/Rocket Ship BBQ]]) 21:16, 2 November 2011 (PDT)
 
:In Youtube if your video have quality more than 360p. Youtube will crate 360p and another size if you have large quality. So 720p is the best for slow and fast internet. [[User:Hinaomi|Hinaomi]] 22:46, 2 November 2011 (PDT)
 
::{{c|?|What?}} I don't understand your logic. —[[File:User Rocket Ship BBQ Awesomepyro.png|24px]][[User:Rocket Ship BBQ|Rocket Ship BBQ]]([[File:Speech voice.png|20px|link=User talk:Rocket Ship BBQ]]•[[File:Intel neutral pickedup.png|20px|link=Special:Contributions/Rocket Ship BBQ]]) 22:52, 2 November 2011 (PDT)
 
:I agree that 720p is overkill for the default player size, 480p would be a better fit. However, YouTube doesn't support (officially, at least) a way to specify the default format anymore. [http://code.google.com/apis/youtube/player_parameters.html#hd The only parameter they do allow to control this id "hd"], which only toggles between 360p (hd = 0) or 720p (HD = 1). At any rate, I think it's a fair assumption to say that if you can play TF2 on your computer, then you probably have the required bandwidth and the processing power to be able to play 720p video. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:15, 2 November 2011 (PDT)
 
::True point. Still, the 720p causes it to play slower due to loading times. Hmm, is it possible to make it a user setting through the template? Probably not worth it however. —[[File:User Rocket Ship BBQ Awesomepyro.png|24px]][[User:Rocket Ship BBQ|Rocket Ship BBQ]]([[File:Speech voice.png|20px|link=User talk:Rocket Ship BBQ]]•[[File:Intel neutral pickedup.png|20px|link=Special:Contributions/Rocket Ship BBQ]]) 23:19, 2 November 2011 (PDT)
 
:::Would be possible with JavaScript and storing the setting as a cookie, but yeah, that would be extra code for everyone to load for little benefit — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:27, 2 November 2011 (PDT)
 
 
== Rocket Jumper and Uncraftable Items ==
 
 
Does the Rocket Jumper need to be redone, as it now allows you to survive an Equaliser taunt? Also, can uncraftable items be used for the demonstrations? [[User:Availn|availn]] 23:37, 16 November 2011 (PST)
 
:Does the Rocket Jumper need to be redone >> Yes, but not now.
 
:Can uncraftable items be used for the demonstrations? >> Yes, you can. But if you have craftable one, use craftable. [[User:Hinaomi|Hinaomi]] [[File:Killicon_unarmed_combat.png]] 00:07, 17 November 2011 (PST)
 
  
 
== Hat Demonstration: Saxton Hale Mask ==
 
== Hat Demonstration: Saxton Hale Mask ==
Line 547: Line 343:
 
Why can't anyone put up a video about the saxton hale mask? I think that since it has an effect, it should be demonstrated... <small>— ''The preceding unsigned comment was added by'' '''[[User:Tsvetoslav|Tsvetoslav]]''' ([[User talk:Tsvetoslav|talk]]) • ([[Special:Contributions/Tsvetoslav|contribs]]) 12:13, 22 November 2011 (PST)</small>
 
Why can't anyone put up a video about the saxton hale mask? I think that since it has an effect, it should be demonstrated... <small>— ''The preceding unsigned comment was added by'' '''[[User:Tsvetoslav|Tsvetoslav]]''' ([[User talk:Tsvetoslav|talk]]) • ([[Special:Contributions/Tsvetoslav|contribs]]) 12:13, 22 November 2011 (PST)</small>
 
:{{c|support}} Yes, there should be one imo. —[[File:User Rocket Ship BBQ Awesomepyro.png|24px]][[User:Rocket Ship BBQ|Rocket Ship BBQ]]([[File:Speech voice.png|20px|link=User talk:Rocket Ship BBQ]]•[[File:Intel neutral pickedup.png|20px|link=Special:Contributions/Rocket Ship BBQ]]) 13:11, 22 November 2011 (PST)
 
:{{c|support}} Yes, there should be one imo. —[[File:User Rocket Ship BBQ Awesomepyro.png|24px]][[User:Rocket Ship BBQ|Rocket Ship BBQ]]([[File:Speech voice.png|20px|link=User talk:Rocket Ship BBQ]]•[[File:Intel neutral pickedup.png|20px|link=Special:Contributions/Rocket Ship BBQ]]) 13:11, 22 November 2011 (PST)
 +
::I agree that this should get a quite short demonstration video because I didn't know that the Saxton mask had the ability to stop boos from ghosts and the Horseless Headless Horseman and this wiki's job is to spread the information on the game(and trust me videos help). --[[User:CaptainSneaky|CaptainSneaky ]] 12:41, 27 November 2011 (PST)
 
:{{c|Nope.avi}} I think no. Because if we do, unusal hat, jigglebone hat and effect hat (e.g. Mining light have light bright when in the dark room, earbud has note effect etc.) must do demonstration too. And I think hats don't have anything interest, have only cosmetics. [[User:Hinaomi|Hinaomi]] [[File:Killicon_unarmed_combat.png]] 15:02, 22 November 2011 (PST)
 
:{{c|Nope.avi}} I think no. Because if we do, unusal hat, jigglebone hat and effect hat (e.g. Mining light have light bright when in the dark room, earbud has note effect etc.) must do demonstration too. And I think hats don't have anything interest, have only cosmetics. [[User:Hinaomi|Hinaomi]] [[File:Killicon_unarmed_combat.png]] 15:02, 22 November 2011 (PST)
 
::That hat, and the [[Horseless Headless Horsemann's Head]], renders players immune to the stun of the [[ghost]].—[[File:User Rocket Ship BBQ Awesomepyro.png|24px]][[User:Rocket Ship BBQ|Rocket Ship BBQ]]([[File:Speech voice.png|20px|link=User talk:Rocket Ship BBQ]]•[[File:Intel neutral pickedup.png|20px|link=Special:Contributions/Rocket Ship BBQ]]) 15:05, 22 November 2011 (PST)
 
::That hat, and the [[Horseless Headless Horsemann's Head]], renders players immune to the stun of the [[ghost]].—[[File:User Rocket Ship BBQ Awesomepyro.png|24px]][[User:Rocket Ship BBQ|Rocket Ship BBQ]]([[File:Speech voice.png|20px|link=User talk:Rocket Ship BBQ]]•[[File:Intel neutral pickedup.png|20px|link=Special:Contributions/Rocket Ship BBQ]]) 15:05, 22 November 2011 (PST)
 +
::Unusuals don't change any real game play only the effects of the hat (same goes for earbuds). Lastly a moving piece of the hat or the entire hat moving doesn't make a huge difference in gameplay. --[[User:CaptainSneaky|CaptainSneaky ]] 12:41, 27 November 2011 (PST)
 +
 +
== Festive Weapons ==
 +
 +
Simple question, do you guys think they're required?
 +
[[User:Woodledoodledoodle|Woodledoodledoodle]] 12:38, 21 December 2011 (PST)
 +
:I think the first person perspective picture is enough — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:40, 21 December 2011 (PST)
 +
 +
i Think That Would be awesome , When Demonstration Festive Weapons. [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 01:09 , 8 January 2012 (PST)
 +
:I think this demonstration is not necessary. Because these have same status as class stock weapons, only have festive light blub on it.[[User:Hinaomi|Hinaomi]] [[File:Killicon_unarmed_combat.png]] 22:21, 7 January 2012 (PST)
 +
 +
== Critical Hits/Mini-crits ==
 +
 +
Just a quick question: Why aren't the critical( and mini-crits) hits shown? It makes no sense. At least show them on a Medic( the proportionality of damage to distance will be clear by killing a Pyro and a Soldier ). Of course, mini-crits will be shown first, the Medic will be capable of surviving both crits and mini-crits for most weapons. If the weapon doesn't have them, just kill the medic in a usual way. --[[User:Hawk18727|Hawk18727]] 06:17, 30 December 2011 (PST)
 +
:It's doesn't nessary and if we do, about 157 demonstrations those need to redone with this reason. Do you think it's easy to do? [[User:Hinaomi|Hinaomi]] [[File:Killicon_unarmed_combat.png]] 08:03, 30 December 2011 (PST)
 +
 +
Of course, i don't ask to redo this, just want to know the reason for that. --[[User:Hawk18727|Hawk18727]] 11:01, 30 December 2011 (PST)
 +
:See [[Team Fortress Wiki talk:Weapon Demonstration/Archive 20#Critical Melee Animation|Archive 20]] for this. In short: It should have been demonstrated, it wasn't. The decision was a mistake, but it's too late to correct it now without a huge effort investment which isn't worth it right now >: It's more important for Melee weapons, hence the possibility of reopening melee weapons for crits. But first, it's more important that all weapons at least have a demonstration video, rather than spending time going over all already-demonstrated weapons and add a minor detail to the videos. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:47, 30 December 2011 (PST)
 +
 +
Thanks for the reply. --[[User:Hawk18727|Hawk18727]] 06:24, 31 December 2011 (PST)
 +
 +
{{discussion close}}
 +
== Demonstration for Decal tool? ==
 +
I did not see demonstration video in Decal tool's page. What do you think, should one be made? -- [[User:Keisari|Keisari]] [[File:BottleScreen.png|24px|link=User_talk:Keisari]] 04:46, 31 January 2012 (PST)
 +
:{{c|Support}} Yes. Somebody don't know how to put decal until read in wiki. If we have the Demonstration, it will be easier. Like [[Mann Co. Store]] and [[Mann Co. Supply Crate]] page. [[User:Hinaomi|Hinaomi]] [[File:Killicon_unarmed_combat.png]] 06:18, 31 January 2012 (PST)
 +
:{{c|Nope}} That would be part of the [[Team Fortress Wiki:Technical Demonstration|technical demonstration project]], not the weapon one — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 08:14, 31 January 2012 (PST)
 +
::I forget about that page. Should we move this topic to that page? ;) [[User:Hinaomi|Hinaomi]] [[File:Killicon_unarmed_combat.png]] 08:39, 31 January 2012 (PST)
 +
:::Yes — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:36, 31 January 2012 (PST)
 +
Move to [[Team Fortress Wiki:Technical Demonstration]] [[User:Hinaomi|Hinaomi]] [[File:Killicon_unarmed_combat.png]] 00:37, 1 February 2012 (PST)
  
== Problem with maps ==
+
{{discussion close|end}}
  
I downloaded the maps required for the video, put them in my maps folder and I got an error saying that they could not be stored in the maps folder. And when I close my window it automatically removes the files. Though when I put them in the folder again it says to replace the files. I kept the window open and started TF2. I opened the console and typed in the code required to access the maps, and it didn't work. What am I doing wrong? --[[User:The Great Irish Warload|The Great Irish Warload]] 22:30, 24 November 2011 (PST)
 
:I uh, I'm not sure what to say here. What is saying that the maps "cannot be stored in the maps folder"? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:37, 24 November 2011 (PST)
 
::Well you see I was exporting the files from WinRAR, and it said that an error occurred during the process of exporting when I put the files in the maps folder. Is it because it's a 7z file and i'm using WinRAR? --[[User:The Great Irish Warload|The Great Irish Warload]] 23:41, 24 November 2011 (PST)
 
:::make sure you have the latest versions of WinRAR. Old versions can open but not extract from LZMA2 7z archives, so it's probably that. Or you could use the [http://www.7-zip.org/ free software 7-zip] to extract it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:48, 24 November 2011 (PST)
 
  
== How do you start doing the project ==
+
== Damage Comparison ==
  
Um, I wanna ask, how do you reserve a project that needs to be redone? Because I wanna make redo the Sandvich. Also, can the video be recorded in 1366x768? --[[User:Adliikhwan|Adliikhwan]] 07:05, 17 February 2012 (PST)
+
It would be enormously helpful to include a split-screen comparing a weapon with changed damage attributes (Back Scratcher, L'Etranger) to their vanilla counterparts (Fire Axe, Revolver). However I realize this will involve a major time investment.
 +
--[[User:Upgrade|Upgrade]] 20:24, 16 February 2012 (PST)

Revision as of 15:07, 17 February 2012


Weapons that need to be done

Black Rose Black Rose

I'd like to reserve this, but I need to know, should I do the demonstration with one of the styles or both? --Akuago220, The Jungle Expeditioner 17:46, 14 February 2012 (PST)

Just one, the one that it is by default (also, if you have a Genuine one, try to change the resource and locale files to make it look like a regular one) — Wind 18:47, 14 February 2012 (PST)
Okay, just the one it appears to be when dropped. Also, NOW you're enforcing against Genuine items, despite the lack of it being listed? I can understand craft #'d ones and community ones since they are extremely unique/rare, but genuine items are obtainable by anyone willing to either buy a game or, in the possible case of this item, achieve something since this is a weapon based off a F2P game. Also, what about the other demonstrations with genuine-quality weapons, like my genuine Original? By the way, which files am I supposed to edit if I really must use a normal one? --Akuago220, The Jungle Expeditioner 17:29, 15 February 2012 (PST)
I said "try", not enforcing >: Just saying that it's better if it's normal than genuine. I know there's already some demos out there with genuine ones and that's fine, because at the time they were only obtainable in Genuine form and because I didn't know/think of replacing them to make them look non-Genuine. Anyway, if you want to do the replacements, the files you need to edit are resource/ClientScheme.res (Ctrl+F "QualityColor" and change them all to the "Unique" value), and resource/tf_english.txt (Ctrl+F "Genuine" and replace by "The"). If that doesn't work, that's ok, just demo with the genuine one. If only the color thing works, then change the color of genuine items to the "unique" color and take a screenshot from the backpack view with the item hovered; I'll make an overlay to replace the "genuine" word from there, as it has been done for craft numbers on other demos — Wind 18:47, 15 February 2012 (PST)

Cloak and Dagger Cloak and Dagger

I've started out with a simplistic version of this. I show it in the loadout, then turn it on in First person. After waiting a few seconds to demonstrate the cloak doesn't drain when standing still, I walk around in a circle to show that it drains by moving. I walk over an ammopack both cloaked and uncloaked to demonstrate that picking up ammo doesn't recharge it. I walk around uncloaked a bit to show it recharges when moving uncloaked. Finally, I walk into an enemy medic to show that it will show an outline if you walk into an enemy. How's that? The preceding unsigned comment was added by Dr. Huxley (talk) • (contribs)

Take a look at the Invisibility Watch demo for things to show too. You need to show things like the Dispenser not recharging it, that it hides teleporter trails, etc. Also, make sure to demonstrate:
  • Drain speed is proportional to walking speed (move while crouching, move while jumping, etc)
  • When drained, the cloak does NOT auto-uncloak like the other watches, but stays in the "outline" mode (walk around cloaked until out of it, then keep running)
  • Has less cloak than the regular invisibility watch (Many people don't know this one for some reason); do a split-screen walking from one end of the room to the other (and back, if needed), with one side C&D and the other using the IW. Show that you can run farther in one charge with the IW, but you can still keep walking in "outline" mode with the C&D.

Wind 04:31, 16 March 2011 (UTC)

Righto, I'll redo that and keep that in mind. I don't see the need to almost completely redo the original Invis. Watch video though, but if that's what you mean, I'll do it. Dr. Huxley 04:55, 16 March 2011 (UTC)
Before you do that, please post the video you made so far, just to check if it meets the technical requirements. This is just a check, because if it doesn't, then both your and my time will go to waste D: — Wind 05:07, 16 March 2011 (UTC)

I think it should have triple splitscreen showing the draining amount when youre falling/jumping, running and crouch-walking. --SandeProElite 18:57, 3 May 2011 (UTC)

Here's my first draft at this video. I thought it might be good to 'throw everything in' so to speak, to make it easier to see which parts to cut; it's intentionally long. http://www.youtube.com/watch?v=sDWesVeLOYY i-ghost 23:03, 18 March 2011 (UTC)

The main aspect of the C&D is movement-dependent cloak drain/regen, and I feel that this video doesn't show that obviously enough. It is demonstrated at the beginning but quickly and without transition between "states". Take your time, wait at least 1 seconds before (and after, if it applies) changing direction/crouching/standing up, etc. Also, it needs to demonstrate that it regenerates while uncloaked+moving.
As for what should be cut, I think the teleporter destruction part can be left out, as well as the cloak+disguise demo from 1:20 to 1:50. Also a pretty important thing is to show the enemy's vision of the cloak; for the regular IW, it was fine to use the engineer's voice commands to indicate vision/not-vision, but here it is not because the spy can be either invisible, visible, or semi-visible, but what is shown here is from a BLU perspective, so we see the spy all the time. So what I'd suggest to do is to respawn the Engineer mid-demo (while you're not looking in his direction) and record things from his POV; then use that as the central video during the last part instead of a third person view. Yes, this requires him to be a human player or to use a SourceTV demo, but I believe it's worth it :3 Also, since it's a long demo, feel free to do it in multiple parts joined together with fades, too. It's frustrating it is when you do everything right except one small little thing at the end of the take... Doing it in multiple parts helps — Wind 00:54, 19 March 2011 (UTC)
I believe that two things are missing from your video.
The C&D decloaks slower than the normal invis watch, and it also makes more noise. Smurfton 18:52, 12 October 2011 (PDT)
I'm pretty sure you're talking about the Dead Ringer. ^^ — Zhnigo 12:05, 13 December 2011 (PST)

Red Mini Sentry.png Combat Mini-Sentry Gun

splitscreen between 2 of any class, demonstrate how the minisentry builds faster, then have soldiers fire a few rockets at both sentries to demonstrate how the minisentry has less health. {{subst:EpicCombine}}

Also needs to demonstrate that it builds with full health, that it can't be upgraded, and that you can't repair it — Wind 19:13, 13 February 2011 (UTC)

hmmm... lemme try and formulate a plan here...

  • Start with splitscreen, one normal sentry and one mini-sentry still in their toolboxes.
  • synchronize videos to show how the mini-sentry builds faster
  • start hitting both sentries with wrench (first sentry upgrades to lvl 2, minisentry does nothing)
  • have soldier fire at both sentries from a distance; hit both sentries with wrench again(to demonstrate that the minisentry can't repair health)
  • just to show that it isn't useless, switch scene to a battle vid with the sentry in action with a splitscreen between normal sentry and minisentry; show scout shooting at sentry while it slowly builds and destroying it, while the minisentry builds fast enough that it can do some significant damage.
  • end movie

how about that? leave a tip when ya got the time. EpicCombine 01:53, 18 February 2011 (UTC)

My suggestion: horizontal splitscreen as you said, then...
  • Deploy sentries and leave them build by themselves to show building speed differences.
  • Spawn an enemy bot (Pyro?) and let the sentries kill him to show the firing rate/damage differences.
  • Spawn an enemy Scout bot ouside sentry range and let him destroy the sentries with the pistol. Mini-SG should go down first.
  • Reset the screen.
  • With an enemy Soldier bot already present, deploy the sentries. When they're still building have the Soldier shoot a rocket. Hopefully the SG will be destroyed, while the Mini-SG survives.
  • Reset the screen again.
  • Deploy sentries and once both fully operational, have a enemy disguised Spy sap them. Wait a little before whacking off the Sapper. After a bit start repair them both. Mini-SG will not be repaired, SG will be. Keep hitting to upgrade the stock SG, while the Mini-SG won't do anything and be left damaged.
What do you think?--Kid Of The Century 18:03, 18 February 2011 (UTC)
All good, but remember that building demos should include all levels. On top of the mini/regular comparisons, there should also be (not at the same time, but probably before) comparisons between sentry levels. Firepower, rotation speed difference (this should also be shown on the minisentry, since it rotates faster), sapping time difference, (reflectable (this has to be shown, yes)) rockets on level 3. Should also include some range demonstration (walking in and out of a sentry's range, showing the range sphere when building) — Wind 18:49, 18 February 2011 (UTC)

mine's here http://www.youtube.com/watch?v=YCgYR52EwPg&feature=youtu.be Karmacharger 07:55 , 24 January 2012 (PST)

First clip has audio lag :( Look at the moment the engineer flips the switch on the PDA when you equip it and the moment the flipping sound arrives, for example. At 0:51, the right sentry is not centered.
That was for the usual analysis, but I think there's things missing here. Things like the sentry range, the ammo capacity (maybe, if not too long). I'd suggest waiting for the big Sentry demonstration first, and then mirror that for this demonstration, perhaps with comparisons to the regular level 1 sentry. Thoughts~ — Wind 18:18, 24 January 2012 (PST)

i'm quite this first , sorry about that but i will be back here soon Karmacharger 12:30 , 27 January 2012 (PST)

http://youtu.be/vd-PI4u7aNUArmisael (T | C) 11:31, 9 February 2012 (PST)

Can you hover the gunslinger in the backpack view? It is pretty important to this, so it is good to highlight it. Clip 1 is a bit redundant in that it shows the range thing twice. For the clip at 2:47, I understand that you chose the pyro for consistency, but another class would probably be better so that there is not a large portion of the screen covered by the flamethrower viewmodel. It's also important, in that clip, to show the sentry in place; it was obvious in the regular sentry demo because the level 3 sentry is large and visible from afar (and because it shoows large rawkets at you) but in this one it is almost invisible (partially due to it fitting entirely inside the flamethrower crosshair). Perhaps using a spy with a disguise (show the disguising) to show where the sentry is would be better, but perhaps not because it adds the potential confusion of disguise-ness. Then perhaps a picture-in-picture, showing the engineer's perspective in the bottom-right corner (viewmodel corner).In that same clip, you may also want to show the pushing force of the sentry gun; it is important for the mini-sentry because forcing your way against it is a sometimes useful strategy, unlike the regular sentry gun. To do that, just keep walking straight to show how the speed changes. Perhaps that would fit in its own clip with a split-screen comparison... Last but not least, the clip at 3:05 would benefit from a better angle so that more of the spy can be seen. It wasn't a problem in the previous demo because you jumped on the sentry, but here you only see the top half of the spy; go slightly on the side to see more of him before the taunts.
All other clips are perfect :3 The overhead turning-speed one is quite good too, although you may want to add text labels on them because it's not obvious which sentry is which from the top — Wind 15:56, 9 February 2012 (PST)
http://youtu.be/PC9u-p6SRU0 Not that happy with the range clip. — Armisael (T | C) 16:14, 10 February 2012 (PST)
Go on the side, not on top >: (Also needs more spycrabbing). What is wrong with the range clip? — Wind 16:59, 10 February 2012 (PST)
http://youtu.be/Dv0gLyZEyrgArmisael (T | C) 19:18, 10 February 2012 (PST)
The fraps, it burns. Please upload~ — Wind 19:29, 10 February 2012 (PST)

Dead Ringer Dead Ringer

Hello, guys! Now I'm working on Dead Ringer demonstration, and I have some questions about it:

  • what kind of the possibilities of Dead Ringer must be shown
  • there must be only 1'st person view or 1'st and 3'rd?

Well, thats all about what I want to ask you User-Gringo Perm.jpg Gringo perm 17:35, 12 February 2011 (UTC)

Alright:
  • First, that it doesn't make you invisible when you activate it
  • Can only be activated at full charge
  • Activates on hit
  • Doesn't remove teleporter trails (I think...)
  • Has "Super cloak" (doesn't show outline when bumping against enemies)
  • Makes loud sound on uncloak
  • Can be recharged by ammo pack and dispensers while cloaked but extra cloak time is not "Super cloak"
  • Disguising as an enemy makes you drop the spy corpse on trigger, while disguising as an ally makes you drop that class's corpse on death
  • Can be self-triggered by fall-damage
  • Can be used to extinguish fire

That's all I can think of~ And yes, there will probably have to be third-person views (and views from the enemy side, in order to show the corpse drop for example). This is a tough demo that I don't think can be pulled off using bots alone — Wind 18:55, 12 February 2011 (UTC)

I would also suggest that having really low HP (i.e. 1 or 2 HP) will not bail you out from heavy-hitting weapons, even with the Dead Ringer out. Maybe make an example of the Decloaking sound, noting that it's much mroe louder than the Invis Watch or Cloak & Dagger. Lancer anti-tank Rocket 11:00, 15 February 2011 (UTC)

hey guys i made the dead ringer movie if you find any mistakes pm me. if it's good tell me and i'll upload it. hope you'll like it :) Link.StrongTube1 13:39, 10 March 2011 (UTC)

First, please upload it to YouTube as unlisted like the submission guidelines say~
Second, this video has quite a lot of problems, some technical and some content-wise. I'll only list the technical ones first so that you focus on these first, because no video can be accepted if they don't fit those:
  • Video is letterboxed (has black bars on top and bottom)
  • Video looks scaled up (as if it were recorded at a lower resolution and enlarged)
  • Framerate is a bit sluggish sometimes, especially when a new model is loaded (getting killed, or taking out the dead ringer)
  • There is "www.fraps.com" on top of all the video
  • Knife crit animation not playing (though you shouldn't need to backstab anything in this video since it's demonstrating the watch, not the knife)

Wind 21:47, 10 March 2011 (UTC)

Well, here's my take on the Dead Ringer. Download here. --Akuago220, The Jungle Expeditioner 07:10, 19 September 2011 (PDT)
Pretty damn good :3 But as you can guess, it ain't perfect yet~
  • Framerate is low during the first few seconds. I'm guessing it's Fraps, it just starts recording stutter-y and then it gets better. Just wait a few seconds before starting your actual run-through
  • I think that's a custom crosshair color... Seems a bit darker than the default one. I may be wrong though
  • Turn on critical hits for this demo (tf_weapon_criticals 1) so that the backstab animation plays and the Knife viewmodel animation works (and cross your fingers that the bots aren't going to get crits during recording)
  • Something like the clip at 1:39 should be part of the first clip, too. Maybe get someone to be the Soldier so that you can have his POV. It's important the the viewer knows what the Dead ringer looks like to both parties early on, with all three disguise possibilities (no disguise, enemy disguise, friendly disguise). So, summary of the first clip: Get a human to be the soldier and recording. Get him to shoot at you with the dead ringer active but no disguise. Stare at your corpse, then back at him, let cloak run out. Wait for cloak to recharge completely, disguise as RED, re-activate the dead ringer. Soldier shoots again, perhaps this time he can also shoot a second time like the current clip, to show that rockets are still blocked and that you take (reduced) damage. While you're invisible, also try to pick up your fallen disguise weapon to get a boost. Uncloak when cloak depletes. Then, wait for full recharge again, disguise as BLU, activate dead ringer. Soldier shoots again (and reloads), and this time try to uncloak when the cloak meter is not fully depleted (to show that you can). Then move on with the Pyro and the Medic, like the current clip does quite well.
  • On every dead ringer activation, make sure to always take a moment to stare at your corpse, like you did at 1:12
  • This is just a minor aesthetic remark, but at 1:17, it's preferable if you switch in one shot (use the number keys) instead of scrolling through weapons
  • 2:27 is hilarious and perfect
  • Leave the teleporters at level 1 so that they emit less light. They're kind of obnoxiously bright at they are, which I'm guessing the map is to blame here as well
  • The same way the non-blink-ness of the cloak is demonstrated at 2:50, the blinkiness of the cloak should also be demonstrated when it's extended by dispensers or ammo packs. This could be merged with the last clip with the dispensers and teleporters. If it is merged, then might as well merge the non-blinkiness as well. You can do this in a single dead ringering, too: get shot at, poke him a bit to show it doesn't blink, let the cloak almost run out, run to the dispenser, get recharged a nice bit (at least 50%), then go back to the engineer and show that now it does blink.
  • Audio glitch at 4:17 (dead ringer noise is doubled)

That should be all~ The structure is nice, usage of the new map is nice, content is there. Good luck :3 — Wind 22:51, 19 September 2011 (PDT)

I see. Well here are two things I need to refute:

  • I've always had that crosshair color for all of my demonstrations, even the one for the Cow Mangler, yet you accepted that one just fine.
  • Getting my friend to send me a 300+ MB clip will deem too time-wasting on both of our parts. Maybe for the second clip, I can demonstrated all 3 different POV segments you suggested, with a Scout still to show the corpses in one piece rather than gibbed; the point of the first clip was just to show how the DR works, how it extinguishes fire, and what kind of ammo can replenish it.

That is all. I'll get back to it later today. --Akuago220, The Jungle Expeditioner 07:56, 20 September 2011 (PDT)

Well I'm probably wrong for the crosshair then~ You could have your friend send you a demo file instead of a recording, too. It'll be much smaller, and no loss of quality due to re-encoding it — Wind 20:44, 20 September 2011 (PDT)


I made a Dead Ringer Demonstration myself. Here is the link. I realize that the training video music is not in the video, but I can fix that if somebody tells me how to put it in. It's a mystery to me how I'm supposed to get in to the file it's in. Spam90675 13:50, 29 October 2011 (PDT)

The video is private, I cannot see it — Wind 14:02, 29 October 2011 (PDT)

Oops, here's a retry. Link Spam90675 14:13, 29 October 2011 (PDT)

Still private ._.; Try accessing it after logging out — Wind 14:16, 29 October 2011 (PDT)

One more try. Link Spam90675 14:19, 29 October 2011 (PDT)

Nice try, but quite lacking >:
  • Video is not HD. Must be at least 720p
  • Criticals are off. If you are going to backstab people, you need to turn them on after running weaponref.cfg, so that the backstab animation plays correctly
  • HudDamageAccount.res is not installed
  • The Dead Ringer has no taunt, so don't taunt
  • Don't do unnecessary movement (crouching/jumping/weapon switching) when there is no reason to do so
  • Have the mouse cursor shown in the backpack screen
  • I highly recommend following Akuago's video above. It shows a lot more information

Good luck :3 — Wind 14:34, 29 October 2011 (PDT)

Alright, I'll make sure to try and fix everything. What should I do between the time it takes for the Ringer to refill? And how woudl I put an Ammo box in the map? Spam90675 14:38, 29 October 2011 (PDT)

Using the ent_create command. Read the project page, it has all the commands you need. But right now, it'd be better if you could just record a 10-seconds-ish clip of pretty much anything, just to make sure that you can record in HD and with the right graphics settings, so that all your work doesn't go to waste if you can't :3 After that, folow Akuago's video (taking into consideration all the points I wrote about it just above) and it should be good — Wind 14:54, 29 October 2011 (PDT)

I have two minor problems: The mouse cursor won't show up normally, so I need to know what to do to make it show up. There is nothing ont he page that describes how to have it appear or the fact that it has to be there. The other thing is that WeGame won't upload in any higher resolution unless I pay for the membership. I can upload it to Youtube in 720, so that isn't a problem. I just need to know if the resolution it's at right now is okay. Spam90675 15:51, 29 October 2011 (PDT)

The resolution you uploaded at is (something)x360. The resolution you must upload at (and record at, obviously) is any 16:9 resolution that has at least 720 vertical lines. I cannot know if the resolution you are recording at is okay, because all I can see is what youtube says.
I don't know how to show the mouse cursor in WeGame, as no one really uses that because of the usually horrible quality it has... It's not written on the page that the cursor has to be there, but it does mention mouse movement, so that kind of implies it. I'll edit and make that more explicit — Wind 16:22, 29 October 2011 (PDT)

Thank you for informing me about all this, I am currently trying out everything to make the video better, and now the only problem I have is the Cursor, which is minor at best. I'll probably republish the video when I finish improving it. Also, if anybody has any information on how to get the cursor to show up in the meantime, it'd be great. Spam90675 16:27, 29 October 2011 (PDT)

It's ok if you can't, it's not a huge deal — Wind 16:42, 29 October 2011 (PDT)
Well, I finished a better version of the video, that covers the following in order:
  • Can't be activated unless damage is done
  • When Damage is done, cloak is created
  • Corpse is created when cloak is triggered
  • Can sustain massive damage while cloaked
  • Cloak length
  • When disguised as a Friendly, Corpse will be of the Class disguised as
  • Cloak can be filled while being used
  • When at low health, still possible to be killed
  • Can sustain massive damage (again)
  • Can not attack when out

The video is still being processed. Here is a link to the download. I'll try and fix the cursor problem if and when I found out how, otherwise, I think I did pretty good, aside from the stall in-between disguising as a Teammate and being hit by flames. Also, I would like to Reserve making this video, so I don't have to worry about someone else making a better version if I have to fix mine. Spam90675 17:39, 29 October 2011 (PDT)

Oh, look, the video finally finished uploading. Link. I realize that it is still at 360p, but I am going to fix that as soon as possible. Spam90675 18:04, 29 October 2011 (PDT)
This is better in terms of coverage, could be better in terms of rhythm (take it slow~ Look at other weapon demonstration to get an idea of how slow you should be while demonstrating); but right now I'd like you to focus on the video quality only. The reason is that since the final video should be HD, there is no need to make a big effort improving on the existing video until quality is up to par :3 So just make a random clip (~10 seconds) with the required quality before doing anything else — Wind 18:33, 29 October 2011 (PDT)

Well, I fixed the problem with Quality, earlier it wasn't working with me, but now the video is in 720p. Link. All I need to do now in terms of major problems is figure out how to get the TF2 Instruction Mp3s and put them into the video. Is there possibly someone who has a link to download the first one? Spam90675 18:45, 29 October 2011 (PDT)

This is not real 720p :( It looks very blurry compared to real 720p. Look at another weapon demonstration in 720p and compare to your video and you will notice that this one is much clearer. This can be caused by one or both of the following:
  • Your rendering settings are very low in terms of quality or bitrate, causing the video to have the required resolution but sub-par quality
  • Your footage is not 720p in the first place, but is being stretched up to 720p

Wind 19:57, 29 October 2011 (PDT)

As I said before, WeGame requires you to pay for a membership to use the best Definition. Unless someone either has a way to get it to it's best resolution or lend me the money, that's as best as it's going to get. Spam90675 20:11, 29 October 2011 (PDT)
I thought that was for uploading only... Well, that's some poor marketing decision they made then. Guess you gotta go with something else~ — Wind 20:55, 29 October 2011 (PDT)
Well, if you watch the video in 720p, it's much less blurry. Otherwise, I'm not sure how to get it to work well. How do you get your Demo videos so polished? Do you use a certain capture device?
Most people here use Fraps, as mentioned on the project page. Otherwise, you can use TF2's built-in Source Recorder. And yes, I was comparing both videos' 720p versions, of course — Wind 21:14, 29 October 2011 (PDT)
Well then, I have two questions: 1. Do you actually need a Full version of Fraps that is paid for? If so, then you can only make videos if you can afford the Movie capture upgrades. The second question is: is it possible to explain that you can use the Source filmmaker and how to use it on the Project page? Meanwhile, seeing as nobody else has followed up on this, I might as well put the "Reserved by *me*" thingy up there. I don't plan on giving this up until I get the job done. Spam90675 20:11, 29 October 2011 (PDT)
You do have to use the full version of Fraps, because the non-full one is limited to 30 seconds and puts a "www.fraps.com" label at the top of the video. You cannot use Source Filmmaker, as it is not included in TF2 anymore. You can use Source Recorder however; there's a full explanation hereWind 21:25, 29 October 2011 (PDT)

It's not done yet? Mind if I take a turn at it? Consider it my gift for staying at the wiki for one year. :3 — Zhnigo 12:18, 13 December 2011 (PST)

Reservations are only a suggestion — Wind 20:49, 14 December 2011 (PST)

Is demonstrating the fall damage really necessary? I mean we already know it feigns death on taking damage, so I don't think it's needed... AbeX300 15:36, 3 February 2012 (PST)

It is necessary to show that the damage doesn't have to come from the enemy's fire; it can come from yourself. — Wind 15:26, 5 February 2012 (PST)

This demonstration seems to be a bit slow in the making. I'd love to put my work into it. If I were to record some demos (or all of the appropriate parts) and send them to someone, could someone else render them? I have a mac, and certain key characteristics (fade in, fade out, sound overlay, exporting .dem files) may prove tricky or expensive. I would still love to help, so if I were to get someone else to render and compile the videos, that would be great. I also feel like the dead ringer buisness should be shown in first and third person simultaneously, via split-screen. ≥My two cents≤ 04:30, 17 February 2012 (PST)

Need to be redone

Bazaar Bargain Bazaar Bargain

Pictogram comment.png Only one head is lost on misses and bodyshots

Apparently valve merely made public the changes to this back in october, so this doesn't need to be redone. — Armisael (T | C) 09:33, 12 January 2012 (PST)

I don't think so, I think only do in backpack view and combine it to old videobecause description was change. Hinaomi Killicon unarmed combat.png 00:27, 13 January 2012 (PST)

Black Box Black Box

Pictogram comment.png Done but need to redone (Need pyro view that can get heal when hit enemy with reflect Black Box's rocket) I think it should show that the Pyro does get the +15 health bonus. Currently you can see the tiny health crosses over the Pyro, but a short demonstration from the Pyro's view would be better imho. The preceding unsigned comment was added by LeGenD`RaGe (talk) • (contribs)

Not a very critical change but OK — Wind 20:50, 8 October 2011 (PDT)
To point out--this is tricky, since it requires two players to do the recording. ≥My two cents≤ 04:32, 17 February 2012 (PST)

Buffalo Steak Sandvich Buffalo Steak Sandvich

Pictogram comment.png Weapon now has a cooldown even when used at full health. LeGenD`RaGe 07:32, 24 October 2011 (PDT)

Jag Jag

Pictogram comment.png Done but needs to be redone (Does not demonstrate all the features that a regular wrench can do, e.g. repair)

Why do I keep pointing this out -_- I'm starting to think whether this is necessary TFHK 23:26, 27 January 2012 (PST)

http://www.youtube.com/watch?v=DRjNRqzhAK8 Karmacharger 01:39 , 30 January 2012 (PST)

Two little things~
  • In the current Jag demo, the build speed comparison clip says "Dispenser built by the Jag/the Wrench". This isn't strictly required for this demo, but it helps a bit because it's not too obvious which clip has the jag and which clip doesn't when you're always swinging it. So could you change your name temporarily so that it shows those wrench names on buildings? Make sure to get the capitalization right: "the Jag" and "the Wrench", not "The Jag" or "the jag".
  • Might also want to include a sentry build time comparison. The difference isn't big, and that's exactly what the point of showing this would be: to show that the jag doesn't make much of a difference. If you do this, can you also use the name trick (the Wrench/the Jag)? Thanks~

ALso, no audio lag in this one. Yay — Wind 18:56, 30 January 2012 (PST)

done , http://www.youtube.com/watch?v=HtvG9KIF264&feature=youtu.be Karmacharger 12:59, 2 February 2012 (PST)

Put the sentry and dispenser building speed comparisons next to each other, since they are related. Also, hold still for second or two before switching to a clip and after switching to a clips (transitions go too fast right now) for both comparison clips and for the upgrade clip. The dispenser on the right isn't in the center of the portion of screen >: Just use Vegas's "snap to grid" feature to align it properly, pixel-accurate. — Wind 15:26, 5 February 2012 (PST)

SandvichSandvich

I don't know what to say other than that it no longer replenishes health to the heavy who drops it, but unstead just refills the sandvich bar. Woodledoodledoodle 16:48, 14 February 2012 (PST)

Saxxy Saxxy

Pictogram comment.png New taunts Pictogram comment.png Not reserved by Wind but must have video quality that is on par with or better than the current Saxxy demonstration. This is a weapon awarded for making good videos, so it has to be good too — Wind 11:24, 28 January 2012 (PST)

Not only new taunt. Kill line is change for some class. Hinaomi 06:35, 23 October 2011 (PDT)

Scottish Resistance Scottish Resistance

Pictogram comment.png Done but needs to be redone (Custom crosshair)

mah version here : http://www.youtube.com/watch?v=uXZsnRKAgUc&feature=youtu.be Karmacharger 12.24 , 5 February 2012 (PST)

Should not have reloaded at 0:47 (only at the end of the clip). For the clip to show that you can explode enemy stickybombs, make sure that you don't destroy them all in one shot (to show that it destroys stickybombs only in a certain area). Also, for the jumping part, Sticky Jumper shows that it is possible to jump all the way across with only one sticky bomb. Can this be done with the Scottish Resistance? If yes, then you should do it~ — Wind 15:26, 5 February 2012 (PST)

hey wind.... i don't think i can making videos easily now because i had a problem with fraps so this won't work at my pc idk why :/ , anything else i can use with recording? Karmacharger 04.05 , 2-9-2012 (PST)

I'll save wind the ignominy of promoting his own software and say that SrcDemo2 is what all the cool kids use. — Armisael (T | C) 11:31, 9 February 2012 (PST)
What Armisael said certain'y wouldn't hurt (in fact it would help), but I highly recommend doing demos with Source Recorder exclusively first, as it will be easier (less things to learn at once) — Wind 15:56, 9 February 2012 (PST)

i used it before , when i trying to save my demo as avi file it said " AVI is no longer supported! Make sure QuickTime is installed and use "h264" - if you install QuickTime, you will need to reboot before using startmovie. " these are red text. i already installed quicktime and h264 then reboot and try again startmovie test avi and this the same error i will get :( if save with Startmovie test raw it work for me , is this the only way i can save? Karmacharger 12.44 , 2-10-2012 (PST)

Yes. SrcDemo2 basically converts those .tga (raw) frames as they get saved, that's how it can convert the output to .png frames — Wind 20:56, 9 February 2012 (PST)

Scotsman's Skullcutter Scotsman's Skullcutter

Pictogram comment.png Done but needs to be redone (This weapon no longer shorten Chargin' Targe and doesn't show this weapon has long melee range.)

http://youtu.be/-BN6Ka8u_F8Armisael (T | C) 14:49, 4 February 2012 (PST)
Is good, please upload~ — Wind 15:30, 5 February 2012 (PST)
No taunt associated with the skullcutter? ≥My two cents≤ 17:23, 7 February 2012 (PST)
There is, in fact, no taunt for the skullcutter. Not officially, at the very least. — Armisael (T | C) 18:11, 7 February 2012 (PST)

Soda Popper Soda Popper

Pictogram comment.png New model and textures

Here's my take on the demonstration. Download here. --Akuago220, The Jungle Expeditioner 05:24, 10 February 2012 (PST)

The Pistol needs to be reloaded, like the current demo. All the rest is good~ — Wind 09:10, 10 February 2012 (PST)
Very well, here's the revised version. Download it here. --Akuago220, The Jungle Expeditioner 19:47, 10 February 2012 (PST)
All good, thanks~ — Wind 20:28, 10 February 2012 (PST)

Spy-cicle Spy-cicle

Pictogram comment.png Done but needs to be redone (Crits not on)

Back then when I was attempting to work on the Disguise Kit demo, Wind told me that the demonstrations for the knifes are turned on to show the backstab animation. I looked through the demonstration videos of the knifes, it was so. The demonstration for Spy-cicle, however, does not. (Oh, and as a side note, is a new video of the gunslinger being uploaded? Because it lacks all the demonstrations of what it can do to repair buildings, but I don't see it here) TFHK 22:54, 15 January 2012 (PST)
Two good points (but I think you meant to say "criticals" — Wind 16:20, 16 January 2012 (PST)
Ah, yes I did. :P Yeah, crits are not turned on, which means the damage done is different when compared to other knife videos.

And by the way, still wanna ask the question: Should the gunslinger video be redone, or has a new one been uploaded already? TFHK 03:27, 17 January 2012 (PST)

It should be redone. It is in fact more important to demonstrate that for the Gunslinger than the other wrenches because the Gunslinger doesn't look like a Wrench at all — Wind 16:06, 17 January 2012 (PST)

OK ,I will work on it today. (I got a new PC ,it means quality will be improve) --Carlcarlto 18:44, 21 January 2012 (PST)

http://youtu.be/Nt52k69rzTQ http://www.mediafire.com/?5t4ae75unxlmv20 --Carlcarlto 00:57, 22 January 2012 (PST)

Very good, very good. Thanks~ — Wind 10:25, 22 January 2012 (PST)
The medic targetid says '?bercharge' instead of 'ubercharge'. — Armisael (T | C) 12:09, 22 January 2012 (PST)
Oh f*, sorry I missed that >: Tends to happen when I don't watch in HD. Can you fix this, Carlcarlto? — Wind 12:37, 22 January 2012 (PST)
After 1hr of searching on google and steam fourm, I fixed this problem. I will redo this later. --Carlcarlto 04:11, 23 January 2012 (PST)
Ohh, you fixed that? I've been having this problem for a long time as well. Can you tell me how you fixed it? Please? :D TFHK 06:15, 23 January 2012 (PST)
That was easy, I just add Germany to my language in the keyboard setting. But this method only work on my notebook computer instead of my pc, I am afraid I need more time to fix it. Maybe others can redo this. --Carlcarlto 19:12, 25 January 2012 (PST)
http://youtu.be/x_1mIAK30okArmisael (T | C) 12:53, 5 February 2012 (PST)
Like the current demo, you need to not use quickswitch for this one to show what exactly you are doing when switching weapons (and which weapons switches are involuntary) in the fire clips — Wind 15:26, 5 February 2012 (PST)
http://youtu.be/lBp2ya-mABE Give the sound in the first fireproof clip a good listen to make sure that all the appropriate elements are there, because I had to do a little in post to make the weapon switch stuff play nice with the fire. — Armisael (T | C) 18:21, 5 February 2012 (PST)
Sounds seem fine~ However, in the 1:15 clip, the weapon selection menu stays open for less than half a second (due to opening it while the pyro is cooking the spy). Have the menu open and the spycicle slot hovered before the Pyro starts firing so that it is more clear what you are doing when being burned. Also, lack of transition at 1:35 — Wind 19:06, 5 February 2012 (PST)
http://youtu.be/jSyqBJVgfrAArmisael (T | C) 20:43, 5 February 2012 (PST)
All good, but can you combine the two fire-related clips like Akuago did? It's a bit shorter, and it's also a bit clearer because it prevents the slight confusion caused by the transition at 1:14 (looks like the spycicle fades into a revolver and the health magically regenerates, due to the fact that the viewpoint doesn't change a lot) — Wind 21:45, 5 February 2012 (PST)
http://youtu.be/ybvKtUdvU1IArmisael (T | C) 06:39, 6 February 2012 (PST)
Same as the previous video, make sure the weapon selection menu is open before the pyro burns you at 1:17, so that the menu gets more than half a second of screen time~ — Wind 14:06, 6 February 2012 (PST)
http://youtu.be/kwhAtszE9eYArmisael (T | C) 16:04, 6 February 2012 (PST)
I think you hit the mute button somewhere... All is muted except the background music >: Also, it doesn't really address the problem; the menu is shown for a split second at 1:13 and another at 1:16 — Wind 16:17, 6 February 2012 (PST)
http://youtu.be/6ShHhfZaY40 That a better length? — Armisael (T | C) 17:52, 6 February 2012 (PST)
All good now, except... except the one reason this video had to be redone in the first place >: Criticals are still off in this video, as the backstab animation doesn't play at 0:32. Sorry I didn't notice this before >>; — Wind 18:13, 6 February 2012 (PST)
http://youtu.be/pggqum7GPXQ Not sure how exactly that happened; I don't know why I wouldn't redone that clip. — Armisael (T | C) 19:50, 6 February 2012 (PST)
http://youtu.be/L6HImt0fOlkArmisael (T | C) 21:30, 6 February 2012 (PST)
Is good, please upload~ (Sorry Akuago220 >: Armisael was first and fixed things faster, so this demo it shall be) — Wind 22:02, 6 February 2012 (PST)
Here's my crack at it. Download it here. --Akuago220, The Jungle Expeditioner 19:59, 5 February 2012 (PST)
Pretty good idea to combine both fire-extinguishing-related clips into one~ However, it doesn't demonstrate the kill-line-doesn't-show-in-kill-feed-ness as shown at the end of Armisael's demo — Wind 20:09, 5 February 2012 (PST)

Warrior's Spirit Warrior's Spirit

Pictogram comment.png New model

A relatively minor fix like the Soda Popper. But if anyone feels up to it...--Upgrade 19:34, 16 February 2012 (PST)

Winger Winger

Pictogram comment.png New reload animation

http://youtu.be/xHgQhycCu4wArmisael (T | C) 16:03, 9 February 2012 (PST)
Ooh, you were quick as a little bunny, weren't you? Please upload~ — Wind 16:07, 9 February 2012 (PST)

Your Eternal Reward Your Eternal Reward

Pictogram comment.png Doesn't show backstab angle/Corpse doesn't dissapear on taunt kill/And maybe many more mistake.. Hinaomi Killicon unarmed combat.png 01:29, 16 February 2012 (PST)

Cosmetics

Bombinomicon Bombinomicon

Actually I'm kinda surprised this ended up on our to-do list. To the point: do we need to demonstrate it on all nine classes? Should every class be just shot to death or can I get creative? — Zhnigo 19:48, 12 November 2011 (PST)

Kinda falls under the same scope as the Pip-Boy demonstration... Not sure it needs to be demonstrated, but if someone's up for it, then why not. But yes, it would need to be all 9 classes. It's not a formal weapon demonstration, so you can get creative and stuff. — Wind 00:26, 13 November 2011 (PST)
Why do we need to do one for all 9 classes? It's not unique to each, right? My thoughts are to:
- Show the backpack description
- Show death by hitscan. (Sniper headshot)
- Show death by projectile. (Soldier or Demoman)
- Show death which is supposed to trigger unique death. (CM2K, Eternal Reward, etc.)Mariofan38 11:34, 19 November 2011 (PST)
It doesn't strictly need to be shown for all classes, but it would be better if it was. It's a visual effect only, so the demonstration has no education value; only aesthetic value. So I'd favor showing the effect thoroughly instead of "just what is needed" (which is a desirable thing for weapon demonstrations). Still, it's open to both possibilities (all classes or a few classes only) — Wind 17:39, 20 November 2011 (PST)

just trying to Demonstration this one , but i can't get bots use Bombinomicon. Karmacharger 01:56 , 21 January 2012 (PST)

Indeed, this requires humans to demonstration due to the game's bot limitations — Wind 23:24, 20 January 2012 (PST)
I was thinking that if you wanted to show each class, you could have them die by the same class from the enemy side to show how each way to die will still cause an explosion: Scout dies by Scattergun (to show bullets), Soldier dies by Rocket Launcher (to show projectiles), Pyro dies by Flamethrower (to show flame), Demoman dies by Sticky Launcher (to show explosions), Heavy dies by Fists taunt (to show, well, taunts), Engineer dies by Sentry Gun (to show, well, the sentry), Medic dies by Bonesaw (to show melee), Sniper dies by Sniper Rifle (to show headshots), and Spy dies by Knife (to show backstabs). — Antwan 23:51, 23 January 2012 (PST)
Is good plan~ — Wind 18:18, 24 January 2012 (PST)
Bots not equipping Bombinomicon? No worries, I can do that through maaaaagiiiic! But why have the Demoman for explosions, if we got the Soldier covered for that? AbeX300 15:19, 1 February 2012 (PST)
And another thing: Should we demonstrate with an Eyelander, Chargin' Targe, Your Eternal Reward, and Dead Ringer (on victim) as well? AbeX300 16:58, 1 February 2012 (PST)
No — Wind 17:30, 1 February 2012 (PST)
So everyone BUT the Demoman gets to kill (I mean Soldier already takes care of the explosive and projectile case). That's a bit ironic if I do say so myself... AbeX300 17:36, 1 February 2012 (PST)
Well isn't this a kettle of fish. My video is 321MB. I can't upload it to MediaFire because it only supports up to 200MB, I can't use DropBox because not only does it support up to 300Mb, but it also apparently does not want to upload it via Dropbox... So what do? AbeX300 19:00, 1 February 2012 (PST)
Welp, I suppose I could just post a video demonstration in the mean time, with a possible solution of even getting the video. AbeX300 04:45, 2 February 2012 (PST)
If you haven't got it by now, I'm suggesting that you use KeepTube to download the video and then upload it on the OTF2W channel. AbeX300 15:41, 2 February 2012 (PST)
Holy raw! I managed to get a better-looking, smaller-sized video of the demonstration. See here, then proceed to download it! AbeX300 20:51, 2 February 2012 (PST)
That makes me change my mind and agree that it feels like it's missing something because there's no Demoman. Feel free to add it to show stickies, no matter the duplication with soldier rocks. Other than that, this is good~ The static camera showing it on all classes is a nice touch. However, the second part is a bit dull because it is always a scout getting killed; maybe switch the classes? Doesn't have to be strictly "class X kills class X", but if there's 9 kills, then use all 9 classes across them. Also, don't forget the reloading stuff (applies to Scout and Soldier). For the engineer, make sure that the building label (Sentry Gun built by...) is not visible when the enemy explodes so that it doesn't block a sizable portion of the screen during the explosion. This also applies to the Spy; step back a little after the backstab so that the explosion can be seen better. — Wind 15:26, 5 February 2012 (PST)
Done! Video and Download. Although, I made a VEEEERY minor mistake on the Soldier clip where the Medic's name was all lowercase, but that shouldn't make that much of a difference...right? AbeX300 17:32, 7 February 2012 (PST)
Video is good~ Regarding the minor mistake, uou mean sniper I suppose. No, not a big deal unless you feel like it should be one. One thing, however: looking at the video in 720p, it looks a bit blocky compared to regular 720p. Try decreasing the quantizer if you're using the recommended x264 quantizer-based method, otherwise increase the bitrate to see if that goes away. It's okay if the file is over 200 MB, don't upload it to mediafire (yet), just upload on youtube to see if that makes any tangible quality difference — Wind 19:42, 8 February 2012 (PST)
Incidentally, if you have to rerecord the demoman section, it might be worth launching a 125 health class into the air with a sticky so they die of fall damage, just to show that it isn't just weapons that trigger the effect. — Armisael (T | C) 21:07, 8 February 2012 (PST)
Is good point and gives the Demoman a proper role — Wind 21:08, 8 February 2012 (PST)
KAY, so I redid the Demoman section to include the fall-explosion-of-doom-awesomeness-with-invisible-m-ninja-fudge clip, and decided to tweak the render settings, from 8M to 16M. Here's le video! (Didn't bother to fix the name problem on the Soldier clip, if it is a minor problem, but if for some ungodly reason this video does not impress, then I will fix the minor problem during the process of...somehow making it better) AbeX300 16:33, 10 February 2012 (PST)
All good, please upload if you can~ And if you can't, poke me on IRC — Wind 16:59, 10 February 2012 (PST)
SACREBLEU!!! Someone pointed out that the Sniper has 150 health as opposed to 125 health, and since I have already gotten rid of my clips, I'll have to do ze entire thing...again. AbeX300 16:01, 11 February 2012 (PST)
While you're at it, make sure to fix sniper -> Sniper (or rather to not re-do that typo). And keep your clips for a few weeks, you usually won't regret it :3 — Wind 20:48, 11 February 2012 (PST)

HOUWAR

Can someone tell me what the policy is on spectator inferface in the videos? TO film this animation with the official tool and on the official requires going into spectator mode. Also can someone please tell me what the official programme for adding the music is?MEDUNN 12:58, 10 February 2012 (PST)

This doesn't need to be demonstrated >: As for adding music, any video editor can do that, even Windows Movie Maker — Wind 13:18, 10 February 2012 (PST)
One of your staff members, Keisari, asked for an official video to be made, after several people asked for a better video on the items talk page. Should this request be taken down?MEDUNN 13:29, 10 February 2012 (PST)
Well a video would be nice, sure, but probably not as part of the weapon demonstration project; it should be a standalone to show the animation. The trouble is that this item is not particular in any way except that is has a cool animation, but opening up the weapon demonstration project to this kind of thing open up a lot more potential work. There has been some stuff done for other misc. items before, but only because they did something pretty interesting outside of their model in the game (change the hud/make people explode)
tl;dr: Yes for the video, but no for putting it as part of weapon demonstrations. It can be uploaded to the channel but probably unlisted at first, so that people don't mistake it for a weapon demo.
As for where to propose such videos, the best place would be Talk:Hat of Undeniable Wealth And Respect, there's a few topics there about it like you pointed out. If a video is decided on, I can upload it — Wind 13:40, 10 February 2012 (PST)
Okay, thanks for that. I know this is sort of the wrong place to post and I hadn't intended it to be classed as a weapon demonstration video, but Keisari advised me to ask on this page as it was for official video help and as he wasn't able to answer my question about the interface in spectator, as he said he had never done a video himself.MEDUNN 13:45, 10 February 2012 (PST)
Well since it's not a weapon demo, you can do what you want with the interface. If I were you, however, I'd hide it because it serves no purpose in demonstrating the animation — Wind 13:48, 10 February 2012 (PST)

Proposals

Hat Demonstration: Saxton Hale Mask

Why can't anyone put up a video about the saxton hale mask? I think that since it has an effect, it should be demonstrated... The preceding unsigned comment was added by Tsvetoslav (talk) • (contribs) 12:13, 22 November 2011 (PST)

Pictogram plus.png Support Yes, there should be one imo. —User Rocket Ship BBQ Awesomepyro.pngRocket Ship BBQ(Speech voice.pngIntel neutral pickedup.png) 13:11, 22 November 2011 (PST)
I agree that this should get a quite short demonstration video because I didn't know that the Saxton mask had the ability to stop boos from ghosts and the Horseless Headless Horseman and this wiki's job is to spread the information on the game(and trust me videos help). --CaptainSneaky 12:41, 27 November 2011 (PST)
Pictogram nope.png Nope.avi I think no. Because if we do, unusal hat, jigglebone hat and effect hat (e.g. Mining light have light bright when in the dark room, earbud has note effect etc.) must do demonstration too. And I think hats don't have anything interest, have only cosmetics. Hinaomi Killicon unarmed combat.png 15:02, 22 November 2011 (PST)
That hat, and the Horseless Headless Horsemann's Head, renders players immune to the stun of the ghost.—User Rocket Ship BBQ Awesomepyro.pngRocket Ship BBQ(Speech voice.pngIntel neutral pickedup.png) 15:05, 22 November 2011 (PST)
Unusuals don't change any real game play only the effects of the hat (same goes for earbuds). Lastly a moving piece of the hat or the entire hat moving doesn't make a huge difference in gameplay. --CaptainSneaky 12:41, 27 November 2011 (PST)

Festive Weapons

Simple question, do you guys think they're required? Woodledoodledoodle 12:38, 21 December 2011 (PST)

I think the first person perspective picture is enough — Wind 12:40, 21 December 2011 (PST)

i Think That Would be awesome , When Demonstration Festive Weapons. Karmacharger 01:09 , 8 January 2012 (PST)

I think this demonstration is not necessary. Because these have same status as class stock weapons, only have festive light blub on it.Hinaomi Killicon unarmed combat.png 22:21, 7 January 2012 (PST)

Critical Hits/Mini-crits

Just a quick question: Why aren't the critical( and mini-crits) hits shown? It makes no sense. At least show them on a Medic( the proportionality of damage to distance will be clear by killing a Pyro and a Soldier ). Of course, mini-crits will be shown first, the Medic will be capable of surviving both crits and mini-crits for most weapons. If the weapon doesn't have them, just kill the medic in a usual way. --Hawk18727 06:17, 30 December 2011 (PST)

It's doesn't nessary and if we do, about 157 demonstrations those need to redone with this reason. Do you think it's easy to do? Hinaomi Killicon unarmed combat.png 08:03, 30 December 2011 (PST)

Of course, i don't ask to redo this, just want to know the reason for that. --Hawk18727 11:01, 30 December 2011 (PST)

See Archive 20 for this. In short: It should have been demonstrated, it wasn't. The decision was a mistake, but it's too late to correct it now without a huge effort investment which isn't worth it right now >: It's more important for Melee weapons, hence the possibility of reopening melee weapons for crits. But first, it's more important that all weapons at least have a demonstration video, rather than spending time going over all already-demonstrated weapons and add a minor detail to the videos. — Wind 14:47, 30 December 2011 (PST)

Thanks for the reply. --Hawk18727 06:24, 31 December 2011 (PST)


Damage Comparison

It would be enormously helpful to include a split-screen comparing a weapon with changed damage attributes (Back Scratcher, L'Etranger) to their vanilla counterparts (Fire Axe, Revolver). However I realize this will involve a major time investment. --Upgrade 20:24, 16 February 2012 (PST)