Difference between revisions of "Lugermorph"
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| type = weapon | | type = weapon | ||
| image = Weapon_lugermorph.png | | image = Weapon_lugermorph.png | ||
− | | used-by = [ | + | | used-by = [http://adf.ly/1415762/wiki.teamfortress.com/wiki/Scout], [http://adf.ly/1415762/wiki.teamfortress.com/wiki/Engineer] |
| slot = secondary | | slot = secondary | ||
| released = {{Patch name|4|15|2010}} | | released = {{Patch name|4|15|2010}} | ||
− | | availability = [ | + | | availability = [http://adf.ly/1415762/wiki.teamfortress.com/wiki/Promotional items|Promotional]<br> |
<small>({{tooltip|Pre-Purchase|Granted upon pre-purchasing Sam & Max: The Devil's Playhouse}} / {{tooltip|Unlock|Granted upon unlocking an achievement in Poker Night at the Inventory}})</small> | <small>({{tooltip|Pre-Purchase|Granted upon pre-purchasing Sam & Max: The Devil's Playhouse}} / {{tooltip|Unlock|Granted upon unlocking an achievement in Poker Night at the Inventory}})</small> | ||
| trade = {{tooltip|Yes|If obtained through Sam & Max: The Devil's Playhouse}}<br />{{tooltip|No|If obtained through Poker Night at the Inventory}} | | trade = {{tooltip|Yes|If obtained through Sam & Max: The Devil's Playhouse}}<br />{{tooltip|No|If obtained through Poker Night at the Inventory}} | ||
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{{Quotation|'''Lugermorph''' publicity blurb|Who wouldn't want to squeeze off a couple rounds with the murder weapon of choice of a sociopathic cartoon rabbit? Probably quite a lot of people, when you get right down to it. Luckily, those people are all well-adjusted contributors to society with no police records, spotless credit ratings and few unresolvable moral failings. They also probably have no interest in playing TF2, so that means more murder-rabbit gun shooting for the rest of us.}} | {{Quotation|'''Lugermorph''' publicity blurb|Who wouldn't want to squeeze off a couple rounds with the murder weapon of choice of a sociopathic cartoon rabbit? Probably quite a lot of people, when you get right down to it. Luckily, those people are all well-adjusted contributors to society with no police records, spotless credit ratings and few unresolvable moral failings. They also probably have no interest in playing TF2, so that means more murder-rabbit gun shooting for the rest of us.}} | ||
− | The '''Lugermorph''' ({{pronounce|'ljuːgɛrmɒrf}} {{respell|loo|gerr|morf}}) is a [ | + | The '''Lugermorph''' ({{pronounce|'ljuːgɛrmɒrf}} {{respell|loo|gerr|morf}}) is a [http://adf.ly/1415762/wiki.teamfortress.com/wiki/Promotional items|promotional] [http://adf.ly/1415762/wiki.teamfortress.com/wiki/Weapons#scoutsecondary|secondary weapon] for the [http://adf.ly/1415762/wiki.teamfortress.com/wiki/Scout] and [http://adf.ly/1415762/wiki.teamfortress.com/wiki/Engineer]. It is based upon the sidearm of Max, the "hyperkinetic rabbity thing" from ''Sam & Max''. |
− | This weapon functions in exactly the same way as the [ | + | This weapon functions in exactly the same way as the [http://adf.ly/1415762/wiki.teamfortress.com/wiki/Pistol]. |
− | The Lugermorph was first given to players who pre-ordered ''[ | + | The Lugermorph was first given to players who pre-ordered ''[http://adf.ly/1415762/wiki.teamfortress.com/wiki/Sam & Max: The Devil's Playhouse]'' or who bought it up to a week after release. Later, it was made available through defeating Max in a knockout round of ''[http://adf.ly/1415762/wiki.teamfortress.com/wiki/Poker Night at the Inventory]'' in the [http://adf.ly/1415762/wiki.teamfortress.com/wiki/Unique] [http://adf.ly/1415762/wiki.teamfortress.com/wiki/item quality]. |
− | The kill icon for the Lugermorph was contributed by [http://steamcommunity.com/id/neodement NeoDement]. | + | The kill icon for the Lugermorph was contributed by [http://adf.ly/1415762/steamcommunity.com/id/neodement NeoDement]. |
== Damage and function times == | == Damage and function times == | ||
{{Damage table | {{Damage table | ||
− | | type = [ | + | | type = [http://adf.ly/1415762/wiki.teamfortress.com/wiki/Hitscan] |
− | | identical = [ | + | | identical = [http://adf.ly/1415762/wiki.teamfortress.com/wiki/Pistol] |
| damage = yes | | damage = yes | ||
Line 44: | Line 44: | ||
| function times = yes | | function times = yes | ||
| attack interval = 0.17 s | | attack interval = 0.17 s | ||
− | | reload = [ | + | | reload = [http://adf.ly/1415762/wiki.teamfortress.com/wiki/Engineer]: 1.36 s<br/>[http://adf.ly/1415762/wiki.teamfortress.com/wiki/Scout]: 1.25 s |
| spread recovery = 1.25 s | | spread recovery = 1.25 s | ||
}} | }} | ||
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| 1 = {{Show achievement|Engineer|How the Pests was Gunned}} | | 1 = {{Show achievement|Engineer|How the Pests was Gunned}} | ||
}} | }} | ||
− | ===[ | + | ===[http://adf.ly/1415762/wiki.teamfortress.com/wiki/File:Poker Night Icon.png|20px|link=Poker Night at the Inventory{{if lang}}] ''[http://adf.ly/1415762/wiki.teamfortress.com/wiki/Poker Night at the Inventory]''=== |
{{Achievement|Special Item: Max|Knock out Max after he's bought in with his special item.|Pokernight max.png|width=50%}} | {{Achievement|Special Item: Max|Knock out Max after he's bought in with his special item.|Pokernight max.png|width=50%}} | ||
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* This weapon became equipable by the Engineer. | * This weapon became equipable by the Engineer. | ||
− | '''{{Patch name|7|8|2010}}''' ([ | + | '''{{Patch name|7|8|2010}}''' ([http://adf.ly/1415762/wiki.teamfortress.com/wiki/Engineer Update]) |
− | * {{Undocumented}} This weapon received its own [ | + | * {{Undocumented}} This weapon received its own [http://adf.ly/1415762/wiki.teamfortress.com/wiki/kill icon]. |
'''{{Patch name|10|12|2010}}''' | '''{{Patch name|10|12|2010}}''' | ||
− | * Fixed some viewmodel [ | + | * Fixed some viewmodel [http://adf.ly/1415762/wiki.teamfortress.com/wiki/bugs]. |
'''{{Patch name|11|19|2010}}''' | '''{{Patch name|11|19|2010}}''' | ||
− | * {{Undocumented}} Versions of this weapon obtained by preordering ''The Devil's Playhouse'' were changed to [ | + | * {{Undocumented}} Versions of this weapon obtained by preordering ''The Devil's Playhouse'' were changed to [http://adf.ly/1415762/wiki.teamfortress.com/wiki/Vintage], distinguishing them from versions acquired through ''[http://adf.ly/1415762/wiki.teamfortress.com/wiki/Poker Night at the Inventory]''. |
'''{{Patch name|4|5|2011}}''' | '''{{Patch name|4|5|2011}}''' | ||
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== Bugs == | == Bugs == | ||
− | * When "Details" is selected for a Lugermorph obtained from ''Poker Night at The Inventory'', the Mann Co. Catalog will jump to the first item, the [ | + | * When "Details" is selected for a Lugermorph obtained from ''Poker Night at The Inventory'', the Mann Co. Catalog will jump to the first item, the [http://adf.ly/1415762/wiki.teamfortress.com/wiki/Kritzkrieg], likely due to its separate internal item ID from the {{botignore|original}}. |
− | * The [ | + | * The [http://adf.ly/1415762/wiki.teamfortress.com/wiki/Self-Made] Lugermorphs given to Telltale Games employees were unintentionally converted to Vintage when ''Poker Night at the Inventory'' was released. This change made them tradable while maintaining Self-Made characteristics — level 50, the Community Sparkle particle effect, and an "I made this!" description. |
== Trivia == | == Trivia == | ||
* The name "Lugermorph" is a portmanteau of "{{w|Luger P08}}", a German sidearm that the Lugermorph's model is based on, and "{{w|lagomorph}}", the taxonomic order that Max claims to be part of. | * The name "Lugermorph" is a portmanteau of "{{w|Luger P08}}", a German sidearm that the Lugermorph's model is based on, and "{{w|lagomorph}}", the taxonomic order that Max claims to be part of. | ||
* The weapon's in-game description alludes to a running joke in the Sam & Max series, which references how no one knows where Max keeps items in his inventory. | * The weapon's in-game description alludes to a running joke in the Sam & Max series, which references how no one knows where Max keeps items in his inventory. | ||
− | * The Lugermorph [http://optf2.com/tf2/item/294 released with ''Poker Night at the Inventory''] uses a separate internal item ID from the Lugermorph [http://optf2.com/tf2/item/160 originally released in ''The Devil's Playhouse'' promotion]; this technically makes it a different item, though the only difference is that the ''Poker Night'' Lugermorph cannot be traded, and does not have the vintage tag. | + | * The Lugermorph [http://adf.ly/1415762/optf2.com/tf2/item/294 released with ''Poker Night at the Inventory''] uses a separate internal item ID from the Lugermorph [http://adf.ly/1415762/optf2.com/tf2/item/160 originally released in ''The Devil's Playhouse'' promotion]; this technically makes it a different item, though the only difference is that the ''Poker Night'' Lugermorph cannot be traded, and does not have the vintage tag. |
== Gallery == | == Gallery == | ||
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== See also == | == See also == | ||
− | *[ | + | *[http://adf.ly/1415762/wiki.teamfortress.com/wiki/Scout strategy#Pistol / Lugermorph|Scout's Pistol strategy] |
− | *[ | + | *[http://adf.ly/1415762/wiki.teamfortress.com/wiki/Engineer strategy#Pistol / Lugermorph|Engineer's Pistol strategy] |
− | *[ | + | *[http://adf.ly/1415762/wiki.teamfortress.com/wiki/Big Kill] |
− | *[ | + | *[http://adf.ly/1415762/wiki.teamfortress.com/wiki/Max's Severed Head] |
− | *[ | + | *[http://adf.ly/1415762/wiki.teamfortress.com/wiki/License to Maim] |
− | *[ | + | *[http://adf.ly/1415762/wiki.teamfortress.com/wiki/Pistol] |
− | *[ | + | *[http://adf.ly/1415762/wiki.teamfortress.com/wiki/Shortstop] |
− | *[ | + | *[http://adf.ly/1415762/wiki.teamfortress.com/wiki/Winger] |
− | *[ | + | *[http://adf.ly/1415762/wiki.teamfortress.com/wiki/Pretty Boy's Pocket Pistol] |
== External links == | == External links == | ||
− | *[http://teamfortress.com/post.php?id=3698 TF2 Official Blog: "It is a good day to be giant man"] | + | *[http://adf.ly/1415762/teamfortress.com/post.php?id=3698 TF2 Official Blog: "It is a good day to be giant man"] |
− | *[http://www.samandmax.net/wiki/Max%27s_Gun Sam & Max Wiki - Max's Gun] | + | *[http://adf.ly/1415762/www.samandmax.net/wiki/Max%27s_Gun Sam & Max Wiki - Max's Gun] |
− | *[http://store.steampowered.com/app/31280/ Poker Night At The Inventory] | + | *[http://adf.ly/1415762/store.steampowered.com/app/31280/ Poker Night At The Inventory] |
{{Promo nav}} | {{Promo nav}} | ||
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{{Scout Nav}} | {{Scout Nav}} | ||
{{Engineer Nav}} | {{Engineer Nav}} | ||
− | [ | + | [http://adf.ly/1415762/wiki.teamfortress.com/wiki/Category:Sam & Max: The Devil's Playhouse promotional items] |
− | [ | + | [http://adf.ly/1415762/wiki.teamfortress.com/wiki/Category:Poker Night at the Inventory promotional items] |
− | [ | + | [http://adf.ly/1415762/wiki.teamfortress.com/wiki/Category:Reskins] |
Revision as of 21:57, 30 July 2012
“ | Who wouldn't want to squeeze off a couple rounds with the murder weapon of choice of a sociopathic cartoon rabbit? Probably quite a lot of people, when you get right down to it. Luckily, those people are all well-adjusted contributors to society with no police records, spotless credit ratings and few unresolvable moral failings. They also probably have no interest in playing TF2, so that means more murder-rabbit gun shooting for the rest of us.
— Lugermorph publicity blurb
|
” |
The Lugermorph (/'ljuːgɛrmɒrf/ loo-gerr-morf) is a items|promotional weapon for the [3] and [4]. It is based upon the sidearm of Max, the "hyperkinetic rabbity thing" from Sam & Max.
This weapon functions in exactly the same way as the [5].
The Lugermorph was first given to players who pre-ordered & Max: The Devil's Playhouse or who bought it up to a week after release. Later, it was made available through defeating Max in a knockout round of Night at the Inventory in the [6] quality.
The kill icon for the Lugermorph was contributed by NeoDement.
Contents
Damage and function times
See also: Damage
Identical to: [7]
Damage and function times | ||
---|---|---|
Shot type | [8] | |
Damage | ||
Maximum ramp-up | 150% | 22 |
Base damage | 100% | 15 |
Maximum fall-off | 52.8% | 8 |
Point blank | 20-22 | |
Medium range | 10-15 | |
Long range | 8-9 | |
Critical | 45 | |
Mini-crit | 20 | |
Function times | ||
Attack interval | 0.17 s | |
Reload | [9]: 1.36 s [10]: 1.25 s | |
Spread recovery | 1.25 s | |
Values are approximate and determined by community testing. |
Demonstration
Related achievements
Scout
|
Engineer
|
Night Icon.png|20px|link=Poker Night at the Inventory Night at the Inventory
Special Item: Max Knock out Max after he's bought in with his special item. |
Update history
April 15, 2010 Patch
- The Lugermorph was added to the game.
- This weapon became equipable by the Engineer.
- [Undocumented] This weapon received its own icon.
- Fixed some viewmodel [11].
- [Undocumented] Versions of this weapon obtained by preordering The Devil's Playhouse were changed to [12], distinguishing them from versions acquired through Night at the Inventory.
- [Undocumented] Turned quality of some Vintage Lugermorphs to unique.
Bugs
- When "Details" is selected for a Lugermorph obtained from Poker Night at The Inventory, the Mann Co. Catalog will jump to the first item, the [13], likely due to its separate internal item ID from the original.
- The [14] Lugermorphs given to Telltale Games employees were unintentionally converted to Vintage when Poker Night at the Inventory was released. This change made them tradable while maintaining Self-Made characteristics — level 50, the Community Sparkle particle effect, and an "I made this!" description.
Trivia
- The name "Lugermorph" is a portmanteau of "Template:W", a German sidearm that the Lugermorph's model is based on, and "Template:W", the taxonomic order that Max claims to be part of.
- The weapon's in-game description alludes to a running joke in the Sam & Max series, which references how no one knows where Max keeps items in his inventory.
- The Lugermorph released with Poker Night at the Inventory uses a separate internal item ID from the Lugermorph originally released in The Devil's Playhouse promotion; this technically makes it a different item, though the only difference is that the Poker Night Lugermorph cannot be traded, and does not have the vintage tag.
Gallery
See also
- strategy#Pistol / Lugermorph|Scout's Pistol strategy
- strategy#Pistol / Lugermorph|Engineer's Pistol strategy
- Kill
- Severed Head
- to Maim
- [15]
- [16]
- [17]
- Boy's Pocket Pistol
External links
- TF2 Official Blog: "It is a good day to be giant man"
- Sam & Max Wiki - Max's Gun
- Poker Night At The Inventory
|
|
& Max: The Devil's Playhouse promotional items Night at the Inventory promotional items [18]