Difference between revisions of "Team Fortress Wiki talk:Weapon Demonstration"
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[http://youtu.be/qI8YvpCOrH4 This should hopefully do it.] [https://www.box.com/s/cjsppv8cr991fqj9u24a Download it here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 15:40, 15 May 2013 (PDT) | [http://youtu.be/qI8YvpCOrH4 This should hopefully do it.] [https://www.box.com/s/cjsppv8cr991fqj9u24a Download it here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 15:40, 15 May 2013 (PDT) | ||
:Is good, thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:10, 23 May 2013 (PDT) | :Is good, thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:10, 23 May 2013 (PDT) | ||
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+ | =={{icon item|Director's Vision|16px}} [[Director's Vision]]== | ||
+ | {{c|Demoman has secondary weapon out instead of primary weapon}} | ||
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+ | {{c|Director's Vision's backpack icon has been updated (Since the Uber update of 2011)}} | ||
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+ | {{c|Low quality video, needs higher quality (2 years old)}} | ||
== {{icon item|Half-Zatoichi|16px}} [[Half-Zatoichi]] == | == {{icon item|Half-Zatoichi|16px}} [[Half-Zatoichi]] == |
Revision as of 01:25, 23 June 2013
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Needed
Battery Canteens
I want to do this, but I think I'll screw up. Should I download the split-screen version of the recorder? Edit: Okay, I've watched the normal Power Canteen video, and I have a few questions. 1. On the Engineer critical canteen part, how would I be able to spawn a robot that doesn't shoot instantly? 2. On the Engineer über canteen part, how would I be able to place a robot that I can control with shooting? 3. On the Engineer Buildings Upgrade canteen part, how would I be able to start the wave and not have any robots come out? 4. On the Engineer Refill Ammo canteen part, on the level 3 Sentry, would I be able to use a Wrangler, shoot all its ammo, then return with a default loadout and show it? 5. On the Medic canteen part, how do I spawn a bot that I can control and name Friendly Scout? 6. On the Medic Refill Ammo part, how would I be able to get the first person view of the bot? 7. In the video, how would I be able to take away the chat box so it doesn't say "[player] used [canteen]!"? Thanks ahead of time. Punishment Fatal (talk) 20:29, 13 June 2013 (PDT)
- For the bot stuff, you should look at this. For the chat stuff, you should use the setting
hud_saytext_time 0
. Darkid (|) 20:36, 13 June 2013 (PDT)- Thanks for that. I have another question though. When I try to download WeGame, it comes up with an error saying that my browser (Google Chrome) can't find that page. What should I do? Edit: Okay, I found out that WeGame was sold to Tagged and is no longer working. Is there any other sources besides Fraps that could work? I don't want to pay for it, and also I don't think Source Recorder can record me actually showing off the item in the loadout screen. Punishment Fatal (talk) 23:04, 13 June 2013 (PDT)
- Yes source recorder only record in-game [...]. But i'll recommended you to use "Mirillis Action!" [...] it's a recorder which is similar as fraps but trust me Mirillis Action is better. Karmacharger 4:01 , 6/14/2013 (PDT)
- Sweet, thanks for helping! (P.S. In future reference, thanks for giving me a little layout for the Battery Canteens). Punishment Fatal (talk) 02:32, 14 June 2013 (PDT)
- Edit: I don't think I can take this recording job anymore. When I try to upload a video, it says that it's in the wrong format so I can't do so. Also, whenever I record, I have a terrible framerate (around 15-20ish), and my HUD's messed up since I had a custom one before I reset it, and deleting most of the files did nothing. Punishment Fatal (talk) 11:37, 14 June 2013 (PDT)
- Youtube only support (.MOV .MPEG4 .AVI .WMV .MPEGPS .FLV .3GPP .WebM) what kind of video format do you used? .AVI and .WMV is recommended also there is another location folder for the hud Here (Steam\steamapps\common\Team Fortress 2\tf\download). in mirillis action make sure the record option is .Avi file format , 60 fps , video size original if framerate are still terrible Try using Fraps to record. Karmacharger 8:38 , 6/15/2013 (PDT)
- Punishment Fatal: Since this is your first demo (and it's a big one), you should try uploading a sample clip having the same video quality as the final demonstration, in order to check that it meets the quality requirements — Wind 13:10, 15 June 2013 (PDT)
- Alright, but I do run into 2 problems. My first problem is that I can't find the sound file for the recordings and that I can't find the training_vid mp3 sound files anywhere. Where might I be able to find them? Edit: Sorry for the inconvenience, but I can't do this one anymore. My frames are really bugging me with any recording software and only if I put it at the lowest settings do I get decent ones.
- Edit: I don't think I can take this recording job anymore. When I try to upload a video, it says that it's in the wrong format so I can't do so. Also, whenever I record, I have a terrible framerate (around 15-20ish), and my HUD's messed up since I had a custom one before I reset it, and deleting most of the files did nothing. Punishment Fatal (talk) 11:37, 14 June 2013 (PDT)
- Karmacharger: Please do not link to pirated software, it is against the terms of use of the wiki. I will have to block you if you do it again :( — Wind 13:10, 15 June 2013 (PDT)
- Sorry , didn't know that D: Karmacharger 3:02 , 6/16/2013 (PDT)
- Sweet, thanks for helping! (P.S. In future reference, thanks for giving me a little layout for the Battery Canteens). Punishment Fatal (talk) 02:32, 14 June 2013 (PDT)
- Yes source recorder only record in-game [...]. But i'll recommended you to use "Mirillis Action!" [...] it's a recorder which is similar as fraps but trust me Mirillis Action is better. Karmacharger 4:01 , 6/14/2013 (PDT)
- Thanks for that. I have another question though. When I try to download WeGame, it comes up with an error saying that my browser (Google Chrome) can't find that page. What should I do? Edit: Okay, I found out that WeGame was sold to Tagged and is no longer working. Is there any other sources besides Fraps that could work? I don't want to pay for it, and also I don't think Source Recorder can record me actually showing off the item in the loadout screen. Punishment Fatal (talk) 23:04, 13 June 2013 (PDT)
Cosmetics
Boo Balloon
Pyroland assists
Deadliest Duckling
Pyroland assists
- This demonstration has been reserved: Karmacharger 3:19 , 6/8/2013 (PDT)
was starting working on this one a little bit but Look outside window well i can't get it right , any tips to fix it? TY Karmacharger 4:51 , 6/8/2013 (PDT)
- It seems that valve removed the skybox we were using from the game files. I've hacked together a fix that uses the granary skyboxes instead - download this and and put it in tf/custom. Hopefully we can get the map recompiled soon so this will be unnecessary. — Armisael (T · C) 14:19, 7 June 2013 (PDT)
- it worked thanks! Karmacharger 3:19 , 6/8/2013 (PDT)
- http://youtu.be/Nr4IjwyEJh8 Karmacharger 5:37 , 6/15/2013 (PDT)
- All good, please upload~ — Wind 13:10, 15 June 2013 (PDT)
- Ze download link Karmacharger 3:01 , 6/16/2013 (PDT)
- All good, please upload~ — Wind 13:10, 15 June 2013 (PDT)
- http://youtu.be/Nr4IjwyEJh8 Karmacharger 5:37 , 6/15/2013 (PDT)
- it worked thanks! Karmacharger 3:19 , 6/8/2013 (PDT)
Dead Little Buddy
Pyroland assists I have this, the Unknown Monkeynaught, AND the Boo Balloon, so I can field for all of these but first, can I get a quick refresh on the requirements for a Demostration video, particularly a Pyrovision one? [UGS 2nd]Lancer @nti-tank Rocket 00:07, 28 February 2013 (GMT)
- here is example. Hinaomi (talk) • (contributions) 16:19, 27 February 2013 (PST)
- Aww. It also kind of sucks that Source games can't be played at a higher resolution than the monitor's resolution, even if the graphics card supports it — Wind 19:18, 28 February 2013 (PST)
Reindoonicorn
Pyroland assists
This demonstration has been reserved: Scoot-teh-Destroyer (talk) 19:54, 31 May 2013 (PDT)
- Quality Test Video: http://www.youtube.com/watch?v=qtmRRRQZlH0&feature=youtu.be Scoot-teh-Destroyer (talk) 13:27, 1 June 2013 (PDT)
- looks good enough Karmacharger 3:18 , 6/2/2013 (PDT)
- Ok, also, just want to inform you that I might take a while, I have exams until Thursday.Scoot-teh-Destroyer (talk) 08:22, 4 June 2013 (PDT)
- You forgot to install the HUD modification file for yellow damage numbers — Wind 14:18, 10 June 2013 (PDT)
- looks good enough Karmacharger 3:18 , 6/2/2013 (PDT)
Pocket Pyro
Pyroland assists
- This demonstration has been reserved: Karmacharger 4:40 , 6/14/2013 (PDT)
- i Changed item name through the tf_english.txt and it was supposed to changed in-game. After the steampipe update it doesn't work anymore , it still showing the default item names. also tried using .vpk files still doesn't work. is there other way to change item name? Karmacharger 11:13 , 6/14/2013 (PDT)
- Why do you need to change the name at all? Also, did you try this? Darkid (|) 08:17, 14 June 2013 (PDT)
- Because this demonstration will be same as Teddy Roosebelt video. i'm trying to replace the name "Pocket Pyro" to the Teddy roosebelt. So that i can render the demo. Karmacharger 11:43 , 6/14/2013 (PDT)
- Edit the copy of tf_english in tf/resources - that one doesn't work in tf/custom. — Armisael (T · C) 08:59, 14 June 2013 (PDT)
- Thats what i done at the first place. the name doesn't change at all Karmacharger 12:03 , 6/15/2013 (PDT)
- It's working fine for me - at any rate, you can always overwrite the other item in the schema. — Armisael (T · C) 09:15, 14 June 2013 (PDT)
- it finally worked , i just found another resource folder in "Team Fortress 2\tf\download\resource" i guess they are moved the files for some reason. Karmacharger 1:03 , 6/15/2013 (PDT)
- It's working fine for me - at any rate, you can always overwrite the other item in the schema. — Armisael (T · C) 09:15, 14 June 2013 (PDT)
- Thats what i done at the first place. the name doesn't change at all Karmacharger 12:03 , 6/15/2013 (PDT)
- Edit the copy of tf_english in tf/resources - that one doesn't work in tf/custom. — Armisael (T · C) 08:59, 14 June 2013 (PDT)
- Because this demonstration will be same as Teddy Roosebelt video. i'm trying to replace the name "Pocket Pyro" to the Teddy roosebelt. So that i can render the demo. Karmacharger 11:43 , 6/14/2013 (PDT)
- Why do you need to change the name at all? Also, did you try this? Darkid (|) 08:17, 14 June 2013 (PDT)
- i Changed item name through the tf_english.txt and it was supposed to changed in-game. After the steampipe update it doesn't work anymore , it still showing the default item names. also tried using .vpk files still doesn't work. is there other way to change item name? Karmacharger 11:13 , 6/14/2013 (PDT)
- http://youtu.be/YLDwtC-y1VY Karmacharger 11:01 , 6/17/2013 (PDT)
- so wind am i doing right with that Video? Karmacharger 7:46 , 6/21/2013 (PDT)
Tux
Pyroland assists
- i'll use the same way to finish it , i can use the Robro 3000's .dem and replace the tux model to it. that would be fine? Karmacharger 9:35 , 4/19/2013 (PDT)
- As long as it looks exactly identical to the way it would if you had the real item, yes. Don't upload those .dem's again as "tux" though — Wind 16:00, 25 April 2013 (PDT)
Unknown Monkeynaut
Pyroland assists
Need to be redone
Buff Banner
Should show you can hold the Banner and delay the minicrit boost if you hold down the mouse button.--Uknownada 00:53, 20 April 2013 (PDT)
- Useful if true (I didn't even know), but pretty hard to demonstrate on video. Should be redone if someone can think of a way to demonstrate this clearly — Wind 16:00, 25 April 2013 (PDT)
- Here's one possible way: Have a mini-video inset that shows someone's hand operating the mouse, and them clicking and releasing the button. It can be live-action or animated. Dogman15 00:17, 26 April 2013 (PDT)
- Let's not do a live-action one, but animated would work, as long as it doesn't include any text — Wind 19:56, 2 May 2013 (PDT)
- Here's one possible way: Have a mini-video inset that shows someone's hand operating the mouse, and them clicking and releasing the button. It can be live-action or animated. Dogman15 00:17, 26 April 2013 (PDT)
It won't be that hard. I actually learned it from watching TF2 videos. Just hold down the mouse button, and the horn stays on your screen. An example is minute 5:25 in this video.--Uknownada 21:08, 26 April 2013 (PDT)
- I'm not sure if that's obvious enough, really. If you don't know what is going on, it feels like the buff banner is just being glitchy for a while — Wind 19:56, 2 May 2013 (PDT)
- Maybe there could be a splitscreen with text in the top of each screen (similar to this video at 0:12). One screen would show the normal activation of the Buff Banner with "clicking the mouse button" in the top, and the other would show the Soldier holding the horn and walking around with it with "holding down the mouse button" in the top. That's really the only way I can think of to clearly demonstrate it. - Uufje 07:42, 3 May 2013 (PDT)
- Let's go with that, but perhaps using icons like these except less phallic and more public domain. Could be used on both screens, staying there for both clips but with the button turning red when pressed on either screen. It's better to use icons than text when possible so that articles in other languages can use it as well — Wind 20:18, 6 May 2013 (PDT)
- Maybe there could be a splitscreen with text in the top of each screen (similar to this video at 0:12). One screen would show the normal activation of the Buff Banner with "clicking the mouse button" in the top, and the other would show the Soldier holding the horn and walking around with it with "holding down the mouse button" in the top. That's really the only way I can think of to clearly demonstrate it. - Uufje 07:42, 3 May 2013 (PDT)
I really don't think it's a glitch. The Banner has always been able to do that. The Battalion's Backup and Concheror do the same thing (I didn't request those because I wanted this to be approved first). I'm sure you can be able to know what's going on.--Uknownada 23:34, 3 May 2013 (PDT)
- I'm not saying it's a glitch, I'm saying it looks like a glitch to a viewer who doesn't know what is happening — Wind 20:18, 6 May 2013 (PDT)
- I see. Okay, then.--Uknownada 15:44, 7 May 2013 (PDT)
Conscientious Objector
No fade between class and didn't show the Bottle voice line after taunt
- I think it's a good reason to redo Rikka Takanashi (talk) • (contributions) 09:33, 5 May 2013 (PDT)
- Nah, not important — Wind 20:18, 6 May 2013 (PDT)
This should be in mind for next redo InstantMan (talk) 03:24, 14 June 2013 (PDT)
Cow Mangler 5000
Reflects shots are no longer full crits
This demonstration has been reserved: Akuago220, The Jungle Expeditioner 10:01, 14 May 2013 (PDT)
- I'd like to reserve this please. Please give me a chance :) TFHK 19:51, 13 May 2013 (PDT)
- Sorry but I've had to redo this demonstration over 5 times (due to multiple particle effect changes. Check out the update section of the CM 5000 for proof) and I'm already halfway through it. You can still try, if yours turns out better than mine. --Akuago220, The Jungle Expeditioner 10:01, 14 May 2013 (PDT)
- Looks like I misread the last sentence. But fair enough, guess I'd better dump those files TFHK 11:25, 14 May 2013 (PDT)
This should hopefully do it. Download it here. --Akuago220, The Jungle Expeditioner 15:40, 15 May 2013 (PDT)
- Is good, thanks~ — Wind 14:10, 23 May 2013 (PDT)
Director's Vision
Demoman has secondary weapon out instead of primary weapon
Director's Vision's backpack icon has been updated (Since the Uber update of 2011)
Low quality video, needs higher quality (2 years old)
Half-Zatoichi
Should show that the Honorbound only takes effect if the draw animation is complete InstantMan (talk) 13:17, 11 June 2013 (PDT)
- Disagree Way too specific, and also seems a bit like a glitch. Darkid (|) 13:23, 11 June 2013 (PDT)
- Yes, that does seem too specific and not too easy to demonstrate without having it look like it's a glitch — Wind 13:35, 11 June 2013 (PDT)
Horseless Headless Horsemann's Headtaker
At the speed clip, the screen with 4 heads was hitting the wall before the screen with 5 heads InstantMan 10:01, 9 May 2013 (PDT)
- http://youtu.be/8oH2go0O9pI It's an easy enough fix, I suppose. — Armisael (T · C) 08:10, 10 May 2013 (PDT)
- Is good, please upload~ — Wind 14:10, 23 May 2013 (PDT)
Memory Maker
Handle is jiggleboned - not shown in video
- Not sure if worth doing — Wind 14:10, 23 May 2013 (PDT)
- It's just a small part; it's not that noticeable. Plus, it doesn't look horrible (like the unarmed combat). Though this might sound biased since this is my demonstration and I have no proper way of recording jigglebones :> - Uufje 14:21, 23 May 2013 (PDT)
- It's pretty obvious - the handle swings all the way around, it's fairly large, and it's the closest part of the model. Besides, we aren't exactly drowning in work at present. — Armisael (T · C) 14:26, 23 May 2013 (PDT)
- If it's the Bat Outta Hell/Holy Mackerel etc. I can understand because it's the full model that jiggles, but here it's just a (in my opinion small) part of it. - Uufje 14:31, 23 May 2013 (PDT)
- It's pretty obvious - the handle swings all the way around, it's fairly large, and it's the closest part of the model. Besides, we aren't exactly drowning in work at present. — Armisael (T · C) 14:26, 23 May 2013 (PDT)
- It's just a small part; it's not that noticeable. Plus, it doesn't look horrible (like the unarmed combat). Though this might sound biased since this is my demonstration and I have no proper way of recording jigglebones :> - Uufje 14:21, 23 May 2013 (PDT)
Let's not redo this then — Wind 19:09, 26 May 2013 (PDT)
Pomson 6000
This demonstration has been reserved: — Armisael (T · C) 20:11, 4 May 2013 (PDT)
Should show if the Medic is ubered or the spy is cloaked, that the weapon still drains.
Should show the weapon cannot penetrate, as it being a lazer weapon implies. (All other lazer weapons can do it)--Uknownada 21:10, 26 April 2013 (PDT)
- Alright — Wind 19:56, 2 May 2013 (PDT)
I don't think the penetration bit is necessary - the bison is the only laser weapon that does (cow mangler and manmelter don't). — Armisael (T · C) 20:11, 4 May 2013 (PDT)
- Alrighty. But the uber/cloak thing is still legit.--Uknownada 13:58, 5 May 2013 (PDT)
http://youtu.be/PhsE-zSqVj0 — Armisael (T · C) 14:30, 6 May 2013 (PDT)
- Uh...why is the Medic's uber like the Kritzkrieg's when it's a normal Medigun?--Uknownada 19:46, 6 May 2013 (PDT)
Would be more effective to show it from the medic's perspective with the uber bar shown. Same for the Spy; for all the viewer knows, the red spy on the right may just have decided to uncloak sooner — Wind 20:18, 6 May 2013 (PDT)
- http://youtu.be/2ZCFyaBYSEQ — Armisael (T · C) 13:54, 8 May 2013 (PDT)
- Is good, please upload~ — Wind 14:10, 23 May 2013 (PDT)
Red-Tape Recorder
This demonstration has been reserved: TFHK 11:37, 14 May 2013 (PDT) Fixed death notice and sapped dispenser not stop healing players
- If I'm not wrong, Karma talked to me that he'll take a break from doing demo (Last time he said this demo he rendered more than 20 times to got 1 successful video.) Rikka Takanashi (talk) • (contributions) 22:32, 3 April 2013 (PDT)
- Yes sorry about that wind , i'll be back soon. Karmacharger 6:28 , 4/4/2013 (PDT)
- Alright >: — Wind 16:29, 6 April 2013 (PDT)
- Just take this demonstration if anyone want to. Because i got a job in real life so might not have that much time to do videos for a while. Karmacharger 1:34 , 4/8/2013 (PDT)
- Alright, and congratulations on the job :3 — Wind 21:55, 11 April 2013 (PDT)
- Just take this demonstration if anyone want to. Because i got a job in real life so might not have that much time to do videos for a while. Karmacharger 1:34 , 4/8/2013 (PDT)
- Alright >: — Wind 16:29, 6 April 2013 (PDT)
- Yes sorry about that wind , i'll be back soon. Karmacharger 6:28 , 4/4/2013 (PDT)
- I hope I'm allowed to do this then. Third time lucky... TFHK 11:37, 14 May 2013 (PDT)
- I'm currently working on this demonstration. However, I've noticed a few differences between my trials and in the video that's currently in use, namely the first part:
- The teleporter that's shot (i.e. the one with lower health) doesn't make a sound when returning to toolbox state, and, strangely, neither does the other one.
- The dispenser doesn't give a "used" red-tape upon being destroyed and returned to toolbox state.
- Is there any reason for this? There's practically no difference between my set-up and the one in the current video, apart from the fact that an engineer is standing next to the dispenser (to show that the sapper stops supplying metal/healing after being sapped) TFHK 10:30, 15 May 2013 (PDT)
- If this happens consistently, then leave it like this — Wind 14:10, 23 May 2013 (PDT)
- I'm currently working on this demonstration. However, I've noticed a few differences between my trials and in the video that's currently in use, namely the first part:
Shortstop
Need to show the bullet spread different
- Many people don't know that Shortstop has less bullet spread and Baby Face's Blaster compared it, so why this one don't have? Rikka Takanashi (talk) • (contributions) 10:54, 6 May 2013 (PDT)
Questions and Proposals
Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the Need to be Redone section above and it will be dealt with.
Archive
It's probably too late now, but wouldn't it have been a good idea to have something like "weapon archive" videos, sort of to show how a weapon looked before it got updated? It can be a nice tid-bit of history.--Uknownada 07:32, 6 May 2013 (PDT)
- Some old weapon demonstrations are archived, but most of the old versions are simply deleted. I'm not sure there would be a way to show all those videos on the wiki anyway, nor if it's worth it. I think the update history section covers that well enough — Wind 20:18, 6 May 2013 (PDT)
- Maybe you won't need to show it on the Wiki, but showing it on another channel as sort of an "extra". The update history section covers it well, but some people might have trouble imagining the Shortstop's quicker reload, or the Tomislav's quick fire thingy. You don't need it on the main channel. Or you could have them unlisted and "click here for previous versions" or something. Just a thought.--Uknownada 15:40, 7 May 2013 (PDT)
HUD vpk fixes
Anyone working with the vpk versions of the HUDs that were posted last week might have noticed that fonts were messed up. This has been fixed. Apologies. — Armisael (T · C) 14:30, 6 May 2013 (PDT)
Text
Why is there no text at all in the demonstration videos? Closed captions or something. Sometimes it takes a while for me to realize what you're trying to tell me. For example, in the new Vaccinator demonstration, it took a good 30 seconds for me to realize that you were trying to show at 6:28 that the Übercharge rate stays the same no matter what. A little text that says just that would've been helpful.
Especially when I look at the Buff Banner discussion I'm a little speechless. Why, Wind, just why is it wrong to have text? It doesn't even have to be in the video, it could be a YouTube annotation or something, but not having text at all? - Selbi 03:51, 7 May 2013 (PDT)
- Not everyone who uses the wiki speaks English, and it's a tremendous amount of effort to maintain text in every language supported by the wiki. — Armisael (T · C) 07:50, 7 May 2013 (PDT)
- That is a questionable argument, considering how the videos use both English text and English voice. If you really wanted to have the Wiki as localized as possible, you'd need to shoot every demonstration video multiple times. Thus I don't see the problem of having a few texts. I don't even mean them as demonstration leaders (arrows pointing somewhere and some text saying "look here!"), I mean as simple supporters of the what the respective scene is supposed to show. Completely optional addition. As I've said, this could be something simple as a YouTube annotation. And finally, I'm not saying you need this on every video out there, just those which could be confusing (like I pointed out in my Buff Banner and Vaccinator example). - Selbi 11:33, 7 May 2013 (PDT)
- I've raised this before, look in the archives for something titled “subtitles” or something. Someone (I think it was Wind) said that if we use annotations, it won't be catered for non-english speakers, which is why we try to make it as “text-less” as possible. (weapon description being in english is unavoidable) I then suggested using subtitles that can be displayed in different languages, but he said that's not exactly the use of a subtitle will be. TFHK 20:00, 13 May 2013 (PDT)
- Wiki do want to localize the content and make every kind of people understand. Isn't that the reason why the videos never have the subtitle? Watching the actions can make people easily understand the items even they are not good at English. If we try to set up the English subtitle, then there will be the need of localized subtitles, and I do not think these words can be created by enough people. About the confusing part in video, I believe it has properly showed every attributes of an item. Maybe reading the related Wiki page (and localized content if you need) when watching video could help? With the info in pages, I personally think the need of subtitles is slim. 05:28, 14 May 2013 (PDT)
- Why are the Instructional videos in English?--Uknownada 11:57, 16 May 2013 (PDT)
- Wiki do want to localize the content and make every kind of people understand. Isn't that the reason why the videos never have the subtitle? Watching the actions can make people easily understand the items even they are not good at English. If we try to set up the English subtitle, then there will be the need of localized subtitles, and I do not think these words can be created by enough people. About the confusing part in video, I believe it has properly showed every attributes of an item. Maybe reading the related Wiki page (and localized content if you need) when watching video could help? With the info in pages, I personally think the need of subtitles is slim. 05:28, 14 May 2013 (PDT)
- I've raised this before, look in the archives for something titled “subtitles” or something. Someone (I think it was Wind) said that if we use annotations, it won't be catered for non-english speakers, which is why we try to make it as “text-less” as possible. (weapon description being in english is unavoidable) I then suggested using subtitles that can be displayed in different languages, but he said that's not exactly the use of a subtitle will be. TFHK 20:00, 13 May 2013 (PDT)
- That is a questionable argument, considering how the videos use both English text and English voice. If you really wanted to have the Wiki as localized as possible, you'd need to shoot every demonstration video multiple times. Thus I don't see the problem of having a few texts. I don't even mean them as demonstration leaders (arrows pointing somewhere and some text saying "look here!"), I mean as simple supporters of the what the respective scene is supposed to show. Completely optional addition. As I've said, this could be something simple as a YouTube annotation. And finally, I'm not saying you need this on every video out there, just those which could be confusing (like I pointed out in my Buff Banner and Vaccinator example). - Selbi 11:33, 7 May 2013 (PDT)
The videos try to be as language-independent as possible because:
- It makes the videos embeddable on all language pages
- Reshoot demonstrations in every language would be unfeasible, and the amount of duplicated work would also be horrible
- It forces the demonstrations to be done in a clear-just-by-looking-at-it manner, which is a good thing. Sometimes that can't be done, and text is used in those cases
The instructional videos are in english because they really do need to give instructions to the viewer, unlike demonstrations. Thus, instructional videos should not be embedded on other language, pages unless subtitles are available (submissions welcome as .srt subtitle files, although this is not the page to do so) — Wind 14:10, 23 May 2013 (PDT)
Item Demonstration Picture Template?
I've noticed that there isn't a template for the pictures at the start of the video. Wouldn't it useful to upload it to the public? There's no harm in doing so. --Samuel Enthers 13:37, 20 May 2013 (PDT)
- Thing is, it's not a template. It's User:RagnarHomsar (with some help from User:Pilk) creating each of those images :P Darkid (|) 08:53, 21 May 2013 (PDT)
- The start of the video is the loadout view. I'm guessing you mean the thumbnail on embedded videos, in which case those images are indeed created by RagnarHomsar. I have asked him to upload them — Wind 14:10, 23 May 2013 (PDT)
- He does. However, it's not created by a template. Darkid (|) 14:15, 23 May 2013 (PDT)
- The start of the video is the loadout view. I'm guessing you mean the thumbnail on embedded videos, in which case those images are indeed created by RagnarHomsar. I have asked him to upload them — Wind 14:10, 23 May 2013 (PDT)