Difference between revisions of "Team Fortress Wiki talk:Weapon Demonstration"
Boynedmaster (talk | contribs) (→{{icon item|Classic|16px}} Classic) |
(→{{icon item|Brass Beast|16px}} Brass Beast) |
||
Line 107: | Line 107: | ||
=={{icon item|Brass Beast|16px}} [[Brass Beast]]== | =={{icon item|Brass Beast|16px}} [[Brass Beast]]== | ||
{{c|Now has damage and accuracy ramp-up}} | {{c|Now has damage and accuracy ramp-up}} | ||
+ | {{reservation| — [[User:Klopapierrolle|Klopapierrolle]] ([[User talk:Klopapierrolle|talk]]) 15:03, 19 June 2014 (PDT)}} | ||
=={{icon item|Bushwacka|16px}} [[Bushwacka]]== | =={{icon item|Bushwacka|16px}} [[Bushwacka]]== |
Revision as of 22:03, 19 June 2014
Archives 01 – 02 – 03 – 04 – 05 – 06 – 07 – 08 – 09 – 10 – 11 – 12 – 13 – 14 – 15 – 16 – 17 – 18 – 19 – 20 – 21 – 22 – 23 – 24 – 25 – 26 – 27 – 28 – 29 – 30 – 31 – 32 – 33 – 34 – 35 – 36 – 37 – 38 – 39 – 40 – 41 – 42 – 43 – 44 – 45 – 46 – 47 – 48 – 49 – 50 – 51 – 52 – 53 – 54 – 55 – 56 – 57 – 58 – 59 – 60 – 61 – 62 – 63 – 64 – 65 – 2024 |
Needed
Air Strike
Back Scatter
B.A.S.E. Jumper
Bread Bite
Buy A Life
Classic
http://www.youtu.be/fzI5iUigiWw — Klopapierrolle 12:14, 19 June 2014 (PDT)
Turn off -sillygibs, and fix the audio. Also crits are only for melee demos.Boynedmaster (talk) 12:18, 19 June 2014 (PDT)
Ok, redone the recording. One question: What do you mean by fixing the audio? Klopapierrolle 12:31, 19 June 2014 (PDT)
The music stops and then restarts. Fix that. Boynedmaster (talk) 14:53, 19 June 2014 (PDT)
Fresh Brewed Victory
I See You
Mutated Milk
Party Trick
Results Are In
Self-Aware Beauty Mark
Snack Attack
Spent Well Spirits
Tide Turner
Cosmetics
Bird-Man of Aberdeen
This demonstration has been reserved: Obilisk 20:22, 18 May 2014 (PDT) This was marked as needing a redo for quality on the main page over a month ago, but it never made it here. Does it actually? — Armisael (T · C) 07:16, 24 March 2014 (PDT)
- I can see a few minor errors with this video. Maybe it does need a redo? Obilisk (talk) 18:25, 24 March 2014 (PDT)
- I guess it if's the frame-rate form the Pyroland section being less than stellar, I can redo it now that I own a stronger computer. --Akuago220, The Jungle Expeditioner (talk) 21:07, 27 March 2014 (PDT)
- Watch here. Obilisk 07:32, 20 May 2014 (PDT)
- Eh, the current video isn't that bad. But Obilisk's version is better, so let's go with that since I didn't say anything about not doing a redo (though I should have). Please upload~ — Wind 13:23, 26 May 2014 (PDT)
Li'l Snaggletooth
Unless this thing gives you arrows without equipping a bow, the first clip needs to be redone. — Armisael (T · C) 21:31, 14 June 2014 (PDT)
- i've tested it, nope it doesn't gives me the arrows Karmacharger 2:29 PM 6/17/2014 (PDT)
Unidentified Following Object
This demonstration has been reserved: Obilisk (talk) 00:57, 23 April 2014 (PDT)
Here's the video. Watch Obilisk (talk) 23:56, 29 April 2014 (PDT)
- Again, the pyrovision goggles look like they're starting in a hovered state during the scout backpack view (it's visible when you move the mouse off from the UFO but when it's not yet on the goggles)
Need to be redone
Ambassador
New reload animation
This demonstration has been reserved: — Armisael (T · C) 17:41, 14 June 2014 (PDT)
- http://youtu.be/ZecRNdKMS6k — Armisael (T · C) 21:31, 14 June 2014 (PDT)
Amputator
This demonstration has been reserved: Obilisk 04:55, 4 May 2014 (PDT)
- Well, I just noticed that this didn't show that +3 hp regen effect only apply when hold the weapons. Rikka Takanashi (talk) • (contributions) 16:36, 9 March 2014 (PDT)
- The description is pretty explicit about that though (unlike on other items). Maybe we can get away not showing it. But if someone wants to redo it, go for it — Wind 14:00, 16 March 2014 (PDT)
Upon several tests I believe I have found out that holding out another weapon with the amputator equiped (Eg the Syringe gun or the Medi-gun) wont actually regenerate as much health as you do holding out the amputator. Not sure if this is just chance but after a few tests they all show the same result. Obilisk 04:55, 4 May 2014 (PDT)
Here's the finished video. Watch Also I have a small suggestion for the video, although I already uploaded it, do you think it would be necessary to show two more clips showing if the Amputator heals spies disguised as teammates, and if the Amputator overheals teammates? I could show after taunting with the heavies doing another taunt to show that there's no overheal. What do you think? Obilisk 08:15, 5 May 2014 (PDT)
- Sounds good. No problems with current version of the demo — Wind 21:39, 11 May 2014 (PDT)
Here's the current version of the demonstration with the extra parts. Tell me what you think Watch Obilisk 08:01, 15 May 2014 (PDT)
- Sound mixing could be better but it's not too bad. Is good, please upload~ — Wind 16:03, 18 May 2014 (PDT)
Axtinguisher
Does mini-crit damage from the front and full crit damage from behind to burning enemies
This demonstration has been reserved: Obilisk 06:11, 19 June 2014 (PDT)
Backburner
Show that flamethrowers don't work underwater
This demonstration has been reserved: — Armisael (T · C) 13:05, 15 June 2014 (PDT)
- http://youtu.be/qRhqRpI6UWQ I believe I've figured out which files to fiddle with to make the audio come out right. — Armisael (T · C) 13:05, 15 June 2014 (PDT)
Big Kill
New reload animation This demonstration has been reserved: — Armisael (T · C) 14:40, 12 June 2014 (PDT)
- https://www.youtube.com/watch?v=J-zm9AQWeH0 — Armisael (T · C) 14:40, 12 June 2014 (PDT)
- Still looks as awkward as ever. Is good, please upload~ — Wind 17:20, 14 June 2014 (PDT)
Brass Beast
Now has damage and accuracy ramp-up This demonstration has been reserved: — Klopapierrolle (talk) 15:03, 19 June 2014 (PDT)
Bushwacka
No longer crits randomly This demonstration has been reserved: Obilisk 05:00, 19 June 2014 (PDT)
Combat Mini-Sentry Gun
Damage has been changed
This demonstration has been reserved: — Armisael (T · C) 06:40, 17 May 2014 (PDT) I have a suggestion on showing the build speed difference between a mini that's freshly built vs one that's already built but being redeployed. Maybe the same can be done to the normal sentry, but level one only. -SwordM13X24
- I suppose it makes sense but for the mini-sentry only, as it has the property that its building speed is not increased by hitting it with the Gunslinger. The other buildings behave all the same so there's no need to show it for them — Wind 17:29, 29 September 2013 (PDT)
http://youtu.be/bzo2wppydkg — Armisael (T · C) 13:43, 18 May 2014 (PDT)
- Nice reproduction, even down to making sure it shows the spycrab taunt. Is good, please upload~ — Wind 16:03, 18 May 2014 (PDT)
Cloak and Dagger
Show water
- http://youtu.be/clBQtVWtonE The brightness somehow messed up a bit during rendering. I can re-render it, if neccessary. — Klopapierrolle 13:44, 19 June 2014 (PDT)
- Edit: Will be re-uploading the video tomorrow. Klopapierrolle (talk) 14:27, 19 June 2014 (PDT)
Dead Ringer
Show water
This demonstration has been reserved: — Armisael (T · C) 20:39, 8 June 2014 (PDT)
- http://youtu.be/ZQqT-qanIoo — Armisael (T · C) 20:32, 9 June 2014 (PDT)
- Kinda hard to see the droplets, especially on lower quality video. Maybe get closer to the spy when he comes out of the water, or record from thirdperson? See Karmacharger's invis watch demonstration. — Wind 17:20, 14 June 2014 (PDT)
- http://youtu.be/TEwXcAbZeA0 Hopefully this is a little more visible. I don't like the way it's shown in the invisibility watch since it doesn't show what it looks like to the enemy team (the entire point of the clip, in my opinion), and because cloaking/uncloaking in knee-deep water cuts off your lower legs. — Armisael (T · C) 10:30, 15 June 2014 (PDT)
- Kinda hard to see the droplets, especially on lower quality video. Maybe get closer to the spy when he comes out of the water, or record from thirdperson? See Karmacharger's invis watch demonstration. — Wind 17:20, 14 June 2014 (PDT)
Degreaser
- You should be aware that there's an audio bug when reflecting rockets on listen servers. If you don't want to engage in some heavy wizardry (if not black magic), you'll save yourself some heartache by not trying this one just yet. — Armisael (T · C) 05:22, 9 June 2014 (PDT)
- I see, thanks for the warning. I'll hold off on this one, then. - Uufje 08:36, 12 June 2014 (PDT)
- http://youtu.be/LDIGyQEa9Cc Throwing this out now since the update's going to have all of us busy. — Armisael (T · C) 20:18, 16 June 2014 (PDT)
Detonator
This demonstration has been reserved: — Armisael (T · C) 20:33, 27 May 2014 (PDT)
- http://youtu.be/aRwqyY5Pmpc — Armisael (T · C) 16:30, 31 May 2014 (PDT)
- Is good, please upload~ — Wind 15:02, 8 June 2014 (PDT)
Diamondback
New reload animation This demonstration has been reserved: — Armisael (T · C) 14:40, 12 June 2014 (PDT)
- http://youtu.be/c6vxob5Kb5A — Armisael (T · C) 14:40, 12 June 2014 (PDT)
- Is good, please upload~ — Wind 17:20, 14 June 2014 (PDT)
Disguise Kit
Disguise kit menu appearance has been updated.
Director's Vision
Updated backpack icon
This demonstration has been reserved: Obilisk 04:16, 12 June 2014 (PDT)
After several attempts of trying, it seems that the Pyro will not do the 'feminine' taunt. As a result I cannot show both of the taunts for the Pyro. I think this is on valves end, unless anyone has a way around it? Obilisk 03:25, 17 June 2014 (PDT)
- It's a known bug. Valve broke it. If it makes you feel better, we're probably going to have to redo all the action taunts after this update anyways. — Armisael (T · C) 05:15, 17 June 2014 (PDT)
- Yeah it appears they fixed it on this update, but yes, it'll need a redo anyways because of the update. Obilisk 20:25, 18 June 2014 (PDT)
Enforcer
New reload animation
- You should pull down a fresh copy of the splitscreen huds before you record the disguised side of the splitscreen - I've updated it so that the disguising animation stays on-screen. Hopefully the update to the taunts doesn't force you to pull down a new copy in another four days anyways. — Armisael (T · C) 20:18, 16 June 2014 (PDT)
- Will do. We'll see what the new update brings, I guess. - Uufje 11:56, 17 June 2014 (PDT)
Enthusiast's Timepiece
Show water
Eureka Effect
New stats as per 11th June Patch
This demonstration has been reserved: - Uufje 08:36, 12 June 2014 (PDT)
Flame Thrower
This demonstration has been reserved: — Armisael (T · C) 14:29, 26 May 2014 (PDT)
- http://youtu.be/QxirPIgQ9zY — Armisael (T · C) 18:12, 26 May 2014 (PDT)
- http://youtu.be/OaGLoLUb8LE — Armisael (T · C) 16:54, 1 June 2014 (PDT)
- I prefer the alt one. It has cleaner range demonstrations and the rocket damage doesn't splash over to the soldier. Is good, please upload~ — Wind 15:02, 8 June 2014 (PDT)
- http://youtu.be/OaGLoLUb8LE — Armisael (T · C) 16:54, 1 June 2014 (PDT)
Flare Gun
This demonstration has been reserved: Obilisk 02:19, 27 May 2014 (PDT)
Watch Obilisk 07:10, 28 May 2014 (PDT)
- You should also show passive reload and cloaked and disguised spies. — Armisael (T · C) 14:36, 31 May 2014 (PDT)
Fortified Compound
See post in discussion section below for reasoning
This demonstration has been reserved: Obilisk 05:51, 6 May 2014 (PDT)
Take a look! Watch Also please note that the video playback footage for the degroot keep scene was glitched. For some reason when playing back the recording the fire emmiter wouldn't show up on the torch. In the end I used fraps and recorded a demo at the same time, to get a .dem file, so I was not able to use srcdemo2 on the degroot keep footage. Obilisk 07:53, 16 May 2014 (PDT)
- I also saw that particular bug. I didn't even bother recording the demo (given that it's almost trivially easy to reproduce and that the demo wouldn't be useful for later recording. — Armisael (T · C) 14:58, 16 May 2014 (PDT)
- Oh, awesome so it's not just me! Haha. Hmm come to think of it you are right I should'a just stuck with Fraps for that clip, but oh well. Obilisk 19:17, 16 May 2014 (PDT)
- The fraps clip has a visibly-lower framerate. It should be alright since it's so short. Is good, please upload~ — Wind 16:03, 18 May 2014 (PDT)
Grenade Launcher
- This demonstration has been reserved: Karmacharger 2:03 PM 6/9/2014 (PDT)
- No more red spai http://youtu.be/xI9z3miJD4I Karmacharger 7:40 PM 6/9/2014 (PDT)
- While we're at it, how about showing a reflected rolling grenade for the second pyro reflect? — Wind 17:20, 14 June 2014 (PDT)
- https://www.youtube.com/watch?v=f9q3s9Af9Mc Karmacharger 11:10 AM 6/16/2014 (PDT)
- While we're at it, how about showing a reflected rolling grenade for the second pyro reflect? — Wind 17:20, 14 June 2014 (PDT)
High Five!
Updated backpack icon
Hitman's Heatmaker
Pressing reload activates the focus when it's full
Holiday Punch
Show if laugh taunt activates when other heavy does not have gloves active
This demonstration has been reserved: — Armisael (T · C) 17:41, 14 June 2014 (PDT)
- http://youtu.be/rmQvKK6y0GI — Armisael (T · C) 21:31, 14 June 2014 (PDT)
Huntsman
See post in discussion section below for reasoning
This demonstration has been reserved: — Armisael (T · C) 16:24, 4 May 2014 (PDT)
- http://youtu.be/57Zp9ul4gzM — Armisael (T · C) 19:33, 8 May 2014 (PDT)
- Although I'm not sure if it's crucial or not, but you have seemed to miss number 4, "Demonstrate in Degroot Keep that the torches also allow the arrow to be lit." Obilisk 04:16, 11 May 2014 (PDT)
- http://youtu.be/2pGA95RjdvU So I did. — Armisael (T · C) 05:53, 11 May 2014 (PDT)
- Please move the degroot keep clip just before the 2fort one, to keep all the huntsman-sniper-with-pyro-on-the-right clips together. Upload directly — Wind 21:39, 11 May 2014 (PDT)
- http://youtu.be/2pGA95RjdvU So I did. — Armisael (T · C) 05:53, 11 May 2014 (PDT)
- Although I'm not sure if it's crucial or not, but you have seemed to miss number 4, "Demonstrate in Degroot Keep that the torches also allow the arrow to be lit." Obilisk 04:16, 11 May 2014 (PDT)
Huo-Long Heater
Now has damage and accuracy ramp-up
Invisibility Watch
Show water
- This demonstration has been reserved: Karmacharger 8:17 PM 6/9/2014 (PDT)
- https://www.youtube.com/watch?v=qxJl07jy5nc Karmacharger 5:01 AM 6/13/2014 (PDT)
- Is good, please upload~ — Wind 17:20, 14 June 2014 (PDT)
- Thanks, some clips are rendered using old .dem files and should i upload them along with the newer ones? Karmacharger 12:59 PM 6/15/2014 (PDT)
- Part one , Part two Karmacharger 3:05 PM 6/15/2014 (PDT)
- Upload all the demos together. No one wants to pull down and compare multiple files to figure out which demos are in the video. — Armisael (T · C) 10:30, 15 June 2014 (PDT)
- Uploaded. Karmacharger 11:03 AM 6/16/2014 (PDT)
- Thanks, some clips are rendered using old .dem files and should i upload them along with the newer ones? Karmacharger 12:59 PM 6/15/2014 (PDT)
- Is good, please upload~ — Wind 17:20, 14 June 2014 (PDT)
- https://www.youtube.com/watch?v=qxJl07jy5nc Karmacharger 5:01 AM 6/13/2014 (PDT)
Iron Curtain
Now has damage and accuracy ramp-up
L'etranger
New reload animation
This demonstration has been reserved: - Uufje 09:52, 13 June 2014 (PDT)
Loch-n-Load
New reload animation
This demonstration has been reserved: - Uufje 03:06, 19 June 2014 (PDT)
Loose Cannon
Explosion sound modified
Manmelter
This demonstration has been reserved: — Armisael (T · C) 20:33, 27 May 2014 (PDT)
- http://youtu.be/LQ0doS9vICc — Armisael (T · C) 17:26, 29 May 2014 (PDT)
- Is good, please upload~ — Wind 15:02, 8 June 2014 (PDT)
Meet the Medic
Updated backpack icon
The Doves seem to move quite slowly, I'm not sure if this is a small bug or just chance. Otherwise tell me what you think. Watch Obilisk 06:43, 12 June 2014 (PDT)
- Check if it's a source recorder bug? — Wind 17:20, 14 June 2014 (PDT)
Minigun
Now has damage and accuracy ramp-up
Natascha
Now has damage and accuracy ramp-up
Original
Fixes video encoding glitch
This demonstration has been reserved: Obilisk 04:47, 9 June 2014 (PDT)
Watch I rearranged some of the clips as I thought it makes more sense the reflect kill being at the end. Obilisk 21:24, 13 June 2014 (PDT)
Phlogistinator
- http://youtu.be/LoxdQBZD680 The single-puff approach doesn't work for the phlog, since the flame particle doesn't become visible until you shoot at least two. — Armisael (T · C) 16:54, 1 June 2014 (PDT)
- Is good, please upload~ — Wind 15:02, 8 June 2014 (PDT)
Postal Pummeler
Does mini-crit damage from the front and full crit damage from behind to burning enemies
Quäckenbirdt
Show water
This demonstration has been reserved: - Uufje 02:42, 9 June 2014 (PDT)
Now with full graphics settings, 1080p and SrcDemo². Gotta love my new computer. https://www.youtube.com/watch?v=iKgBmGuF4DQ - Uufje 11:46, 16 June 2014 (PDT)
Rainblower
What needs to be redone? Boynedmaster (talk) 18:27, 18 June 2014 (PDT)
- The whole demonstration needs to be redone and also show that it cannot be used underwater. Obilisk 00:44, 19 June 2014 (PDT)
Scorch Shot
This demonstration has been reserved: — Armisael (T · C) 20:33, 27 May 2014 (PDT)
- http://youtu.be/kppUJYMfY_8 A reflected taunt will never kill, and if I get the pyro any closer than that it'll airblast me. — Armisael (T · C) 16:02, 30 May 2014 (PDT)
Scottish Resistance
Now has damage ramp-up
Schadenfreude
Updated backpack icon
- This demonstration has been reserved: Karmacharger 2:42 PM 6/12/2014 (PDT)
- http://youtu.be/E7IfpOLtkQM Karmacharger 3:56 PM 6/13/2014 (PDT)
- Is good, please upload~ — Wind 17:20, 14 June 2014 (PDT)
- .dem Uploaded, Download Link Karmacharger 3:04 PM 6/15/2014 (PDT)
- Is good, please upload~ — Wind 17:20, 14 June 2014 (PDT)
- http://youtu.be/E7IfpOLtkQM Karmacharger 3:56 PM 6/13/2014 (PDT)
Sentry Gun
Damage has been changed
Shred Alert
Updated backpack icon
- This demonstration has been reserved: Karmacharger 2:42 PM 6/12/2014 (PDT)
- http://youtu.be/bBVPCz6SmTo Download Link Karmacharger 2:37 PM 6/15/2014 (PDT)
Solemn Vow
This demonstration has been reserved: — Armisael (T · C) 19:58, 12 May 2014 (PDT)
More bad editing. I'm sorry :(.
Anyway, if I'm correct, the Solemn Vow uses the all class melee animations, instead of the Medic's Bonesaw animations. Even though there might not be a visual difference, it's probably a good idea to redo the Solemn Vow demonstration to accommodate the fixed all class animations Valve recently patched. KevinWongyWongy (talk) 11:29, 10 May 2014 (PDT)
- http://youtu.be/xZJXe2FnHH4 — Armisael (T · C) 19:03, 14 May 2014 (PDT)
- Is good, please upload~ — Wind 16:03, 18 May 2014 (PDT)
Stickybomb Launcher
Now has damage ramp-up
Tomislav
Now has damage and accuracy ramp-up
Wrangler
This demonstration has been reserved: Obilisk 18:47, 28 May 2014 (PDT)
Like the FC/Huntsman, this is a demo I believe that could do with a significant rehaul. 1. The demonstration could do with some more consistency for the first section. The original demo is: LVL 1 Sentry: Kills Soldier, Pyro, Medic LVL 2 Sentry: Kills Soldier, Pyro, Medic LVL 3 Sentry: Kills Soldier, Medic, Pyro I propose that like the other demos, it should be Pyro, Soldier, Medic. 2. Have the Mini Sentry demoed as well. Firstly, after the LVL 1 Wrangled Sentry is demoed, the Engineer should perform the taunt. After LVL 2 and 3 are demoed, the loadout screen should reappear, showing the Gunslinger equipped. A Mini Sentry is built, and kills the bots. 3. Shows that the Sentry's firing rate is doubled (I suggest having a Heavy, a Sentry being freshly deployed on one screen, and the other screen, a Wrangled Sentry, demonstrated how long it takes to kill the Heavy, for all 4 types preferably) 4. A Spy sapping a Sentry disables the Wrangler shield. Also, does the Cow Mangler 5000's alt-fire disable Wrangled Sentries? 5. Not sure if this is relevant in the Wrangler demo, or if it should be shown only in the Homewrecker/Maul demos, but is there a damage reduction when using this melee on a Wrangled Sentry? 6. Sentry jumping using the Mini Sentry. 7. The effects of stun while the Wrangler is the active weapon keeps the Sentry in its Wrangled state. There might be something else I missed, I'll update this if I feel there's anything that's relevant. KevinWongyWongy (talk) 12:34, 19 May 2014 (PDT)
- Re:
- Really minor, not worth a redo on its own
- That'd be a non-stock weapon interaction with a non-stock weapon, which the demonstrations try to steer clear of to avoid having to do too much maintenance when new weapons come out or existing weapons change.
- Yes. Only one level should suffice, probably level 1 because the time difference is longer.
- Sapper yes, Cow Mangler no for reason mentioned in #2.
- See #2 again.
- See #2 again.
- Too obscure and not very useful to be worth demonstrating IMO.
So yes to redo for #3 and #4. Might as well fix #1 while we're at it — Wind 13:23, 26 May 2014 (PDT)
- Sorry for the massive delay, but here is the finished video. With the additional work of having to sync up the audio with the clip with the srcdemo2 but it made the job longer. Watch There are a few clips in the video which I think may need some tweaking of the position and such, but you be the judge. Obilisk 06:39, 4 June 2014 (PDT)
- You forgot item #1 (kill order), might as well fix it since this is getting redone. Might need to move to another position to aim from in order to target the pyro more easily. Also, don't be so shy with the level 2 gun (killing the first enemy with burst shots is enough, the other two can be killed with continuous fire).
- The clip with the time-to-shield-deactivation is mistimed. You synchronized "left engineer unequips wrangler" with "right engineer starts getting shot", but it should be "left engineer unequips wrangler" with "right engineer dies".
- The clip with the shield resistance should be filmed from the same angle, so that you have the same view. Use getpos/setpos/setang. Make sure both the soldier and the sentry are completely in view (currently the right clip has the rocket launcher and the sentry cut off). Also, fire rockets at a constant rate factoring for rocket reload time (like the current demonstration).
- HUD glitch during sapper clip? The sapper icon doesn't appear, there's only a small white-red rectangle where it should be. Also try to do that one from the same position and angle.
- Good luck, this isn't an easy demo~ — Wind 15:02, 8 June 2014 (PDT)
- Video glitch after the level 2 clip
- Mute the audio from one of the sapper clips. They're identical, and having them play at the same time sounds weird
- "+200" metal visible at 2:52
— Wind 17:20, 14 June 2014 (PDT)
Questions and Proposals
Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the Need to be Redone section above and it will be dealt with.
Consolevar demonstrations
Some of the console variables seem like they would benefit from demonstration videos. Would it be relevant?--Henke37 (talk) 05:28, 21 April 2014 (PDT)
- Can you give some examples that would need to be demonstrated (that can't be done with a pictures but can be done with a video without any text)? — Armisael (T · C) 06:33, 21 April 2014 (PDT)
- Hmm, the vdc:sv_tags page lists a few interesting ones.
mp_stalemate_enable
,mp_fadetoblack
,mp_friendlyfire
andsv_gravity
look like they are suitable.--Henke37 (talk) 06:30, 4 May 2014 (PDT)
- Hmm, the vdc:sv_tags page lists a few interesting ones.
- This out of this project's scope, and I'm not sure it belongs on this wiki, either. It sounds more like something for the VDC wiki. Maybe we could do it for some TF2-specific/only-useful-in-TF2 variables, but that line is pretty blurry — Wind 15:56, 4 May 2014 (PDT)
Is WeGame alive?
I've been looking around, and based in the link provided on the wiki page, it seems like WeGame is no longer alive. The link no longer works on this page as does other reputable tech sites that link it. And the only place it seems like a download is possible is through a 3rd party downloader (ie: softsonic) that doesn't work too well to start with. Is there another program that would be a good replacement for the Demonstration project such as Camstudio? Thanks DC64 (talk) 19:06, 28 April 2014 (PDT)
- Most rendering for the project is done using the built-in video renderer combined with TF2. This doesn't work for technical demonstrations (which is what you're interested in, right?) - for menus, FRAPS, Mirillis Action, and nvidia Shadowplay seem to be the solutions that have been used recently (this isn't to say that those are the only options, just the ones that definitely work). — Armisael (T · C) 06:51, 29 April 2014 (PDT)
- Great! Thanks for the input. Do you mind if I change the WeGame link to Nvidia Shadowplay since it is also a free download? DC64 (talk) 15:58, 30 April 2014 (PDT)
- Shadowplay isn't quite free - you have to have a fairly new nvidia graphics card to use it. Ultimately though, this is Wind's call, since he's the head of the project. — Armisael (T · C) 17:16, 30 April 2014 (PDT)
- People can use whatever they want, those links are just there if they have no idea where to start. I created a new section on the project page to list screen recording programs, feel free to add anything that works for you to this list. — Wind 15:56, 4 May 2014 (PDT)
- Shadowplay isn't quite free - you have to have a fairly new nvidia graphics card to use it. Ultimately though, this is Wind's call, since he's the head of the project. — Armisael (T · C) 17:16, 30 April 2014 (PDT)
- Great! Thanks for the input. Do you mind if I change the WeGame link to Nvidia Shadowplay since it is also a free download? DC64 (talk) 15:58, 30 April 2014 (PDT)
Fortified Compound/Huntsman
I apologize if this looks funny, however, I am new to the Wiki, and since I lack a understanding of page coding, a lot of this is simple reverse engineering of existing code. Also, since the FC/Huntsman are the same statistically, I feel it is easier to combine the two together for the time being. My opinion is that both the Fortified Compound and Huntsman demonstrations need to be redone:
- 1. Demonstrate that the arrows can clash with hostile projectiles (i.e a rocket) and continue to fly. Not sure if a single Soldier demo is sufficient, or if a Demoman/Wrangled Sentry etc is necessary.
- 2. Demonstrate in the main demonstration that Pomson 6000 Engineers and Righteous Bison Soldiers can also provide a source of fire to the arrow. I read somewhere that apparently a fully charged Cow Mangler 5000 can also light arrows on fire, though I need clarification on this.
- 3. Demonstrate that a lit arrow can interfere with a Spy's cloak (and perhaps disguise)
- 4. Demonstrate in Degroot Keep that the torches also allow the arrow to be lit.
- 5. Demonstrate a Pyro deflected bodyshot kill.
- 6. Demonstrate a Pyro deflected headshot kill.
- 7. Demonstrate a Pyro deflected lit arrow bodyshot kill.
- 8. Demonstrate a Pyro deflected lit arrow headshot kill.
- 9. Demonstrate a flaming arrow having no degenerative effect on Pyros
- 10. Demonstrate a flaming arrow:
- (A) Killing a player with a lit arrow bodyshot instantly (by that, I mean the arrow impact kills the bot).
- (B) Killing a player with a lit arrow bodyshot via afterburn.
- (C) Killing a player with a flaming arrow headshot, that kills the bot by afterburn.
- 11. Show that the arrow is "doused," when entering a body of water (though is it necessary to show that the arrow is still mechanically "lit," and able to set enemies on fire, despite that being considered a bug? KevinWongyWongy (talk) 13:04, 4 May 2014 (PDT)
- Re: 1: This happens pretty much never in-game. There isn't value in demonstrating it.
- Re: 2: This is better demonstrated in the Pomson/Righteous Bison videos. This avoids having to update the Huntsman/Fortified Compound videos every time a new fire weapon is added.
- Re: 3: Yeah, that'd probably be fine.
- Re: 4: That too.
- Re: 5-8, 10: The fact that pyros can reflect arrows is already demonstrated. There is no need to show every single type of reflect out there other than showing off all the killicons.
- Re: 9: That is not a property of the flaming arrow, that is a property of the Pyro, which happens no matter what flame weapon is used.
- Re: 11: Dousing would be OK to show, probably better not to show the glitch you mention though (never tried it myself) — Wind 15:56, 4 May 2014 (PDT)
I also have a suggestion to demonstrate, although it isn't crucial, do you think we could show that the taunt kill can be interrupted? And that the player receiving the taunt kill can survive? Obilisk 06:15, 8 May 2014 (PDT)
- Well, that would mean that the Ubersaw/Gunslinger/any other weapon that can stun while taunt killing would have to be redone. KevinWongyWongy (talk) 08:25, 10 May 2014 (PDT)
- That's getting into obscure-ish territory and would require redoing a bunch of demos, so probably not worth it. — Wind 21:39, 11 May 2014 (PDT)
- Not sure if this should go here, but should the Fortified Compound article be updated with the following text after noting it functions identically to the Huntsman, "however, it does not function as a substitute for the Dual-Purpose Fruit, and as such, equipping the Fortified Compound with the corresponding hat does not bring up the item set bonus, and the Fortified Compound does not function as a substitute for the Fruit Shoot crafting blueprint." Technically, in the actual game, the bonus has no effect- however, one could at least argue that the Fortified Compound not being able to be used in replacement of the Fruit Shoot blueprint does technically effect it. KevinWongyWongy (talk) 08:38, 18 May 2014 (PDT)
- If you think the article should be updated, go ahead and change it. You don't need permission to edit almost any article in the wiki - the weapon demonstration project is unusual in that respect. On a formatting note, most people put their signature (the ~~~~) at the end of their post, not the beginning. — Armisael (T · :::C) 14:02, 18 May 2014 (PDT)
- Ahhh, thanks! KevinWongyWongy (talk) 12:09, 19 May 2014 (PDT)
- If you think the article should be updated, go ahead and change it. You don't need permission to edit almost any article in the wiki - the weapon demonstration project is unusual in that respect. On a formatting note, most people put their signature (the ~~~~) at the end of their post, not the beginning. — Armisael (T · :::C) 14:02, 18 May 2014 (PDT)
Pyro in the water
Redo all Pyro primary and flare gun demos to show that it cannot be used underwater. That is all.KevinWongyWongy (talk) 12:38, 19 May 2014 (PDT)
- OK. — Wind 13:23, 26 May 2014 (PDT)
Tool Demonstrations
Are we going to redo any of the tool/item demonstrations anytime soon? The youtube channel associated with those demonstrations seems very out of date. Obilisk 04:40, 27 May 2014 (PDT)
- Feel free to give them a shot. — Wind 15:02, 8 June 2014 (PDT)
Just some input for a couple of redos.
Apologies for the workload applied due to the redone Pyro demos- just wanted to have some input on a couple of TF2 items.
- 1. I personally think the Holiday Punch could be redone for the "Heavy vs Heavy," demo. Like the Half-Zatoichi demo, it should be shown if the laugh taunt is still activated if the Holiday Punch is not the active weapon.
- 2. Grenade Launcher could also be redone, since on the Youtube video, there's a notice which shows that the Spy was accidentally killed due to splash damage.
- 3. The Original seems to have a glitch where the video bugs out slightly at 0:31.
- 4. For the Bootie Time and Jingle Belt, there could be a demo regarding the small noises made while the item is equipped.
- 5. The High Five Taunt has been updated so now you can use it in situations where you previously couldn't, including in front of enemies.
- 6. For the Scorch Shot demo, it might be worth showing what happens if a Pyro deflects the taunt kill projectile. Both at the Pyro at a distance and at close range.
- 7. Oh, and before I forget, the flare gun demos could be redone to show the "slient reload even if weapon is not active," like the Crusader's Crossbow. Also, I would suggest "show enemy Spy is burned by flares," but that might not be relevant enough.
- 8. For the Cloak and Dagger demo, it might be worthwhile to show the increased recharge time compared to the stock Invis Watch, and maybe the Dead Ringer as well. Also, how water can make a Spy's cloak visible.
- 9. Sharpened Volcano Fragment cannot set enemies on fire underwater.
KevinWongyWongy (talk) 12:39, 27 May 2014 (PDT)
In order:
- Yes
- Ha. I don't know how that demo managed to live 3 years anyway. Yes
- Nice catch
- No, let's not go there
- Okay
- Taken care of
- That seems to be underway already
- I don't think it's a good idea to show recharge time side by side. The watches recharge under different circumstances, and they don't serve the same purpose (so a full charge on one cloak doesn't mean the same thing to the player as a full charge on another cloak). Apples vs oranges. The water thing is good though
- No. The current flamethrower redos are to show that those weapons can't be used underwater (unlike the Volcano Fragment), rather than to show that enemies can't get on fire when they're in water. It should be obvious enough to the player that the weapon can't put enemies on fire if they're in water
Thanks for your diligence in watching out for all of these things — Wind 15:02, 8 June 2014 (PDT)
Compression Blast bug
After several attempts of doing the Backburner demonstration it appears there is a bug with the compression blast when reflecting a rocket. Upon a successful reflect the Backburner appears to make the sound of a fire afterburn. It seems this bug happens with every weapon but the stock flamethrower. Here's an example of what I'm talking about. I'm not sure if this is a bug on Valve's end or not, but does anyone perhaps have a solution? Obilisk 17:51, 28 May 2014 (PDT)
- I also see that bug, and have confirmed it with several other people. Either it's valve fault, or it's a really easy bug to cause. — Armisael (T · C) 17:26, 29 May 2014 (PDT)
- Alright, I may have a toy around and see if I can find a way around this bug, otherwise it must be Valve's end. Obilisk 03:46, 30 May 2014 (PDT)
Thumbnails
Is there any .psd (or .pdn) file for the thumbnails? I see that some videos that have been made already lacks a thumbnail. Thanks. ▪ - 08:32, 4 June 2014 (PDT)
- Was that what you looking for? Karmacharger 2:59 AM 6/9/2014 (PDT)
- You may have to contact RagnarHomsar for the .psd files. Karmacharger 3:02 AM 6/9/2014 (PDT)
- I do believe that it's not needed. Only putting the weapon icon on the center of TF2 Logo is fine. Thanks! Now, onto two more questions. Can I make the thumbnail even that I haven't made the demonstration video? And secondly, the image for it, do I use the same image as the "2D Image" from the uberbox of the item page? ▪ - 15:55, 8 June 2014 (PDT)
- Yes you can make thumbnails for any demonstration, but you have to use HLMV to get high-resolution pictures to put in them. — Wind 17:20, 14 June 2014 (PDT)
- Yep, I know about HLMV, however, my image was WAY too small compared to the video thumbnail: Imgur . This also reminds me, is there any way to get rid of the bottom bar? (The one that shows Render/Sequence/Model/Flex/Physics/Bones/Attachments/IKRule/Events), so I can take a bigger screenshot. Thanks. ▪ - 19:57, 14 June 2014 (PDT)
- Yes you can make thumbnails for any demonstration, but you have to use HLMV to get high-resolution pictures to put in them. — Wind 17:20, 14 June 2014 (PDT)
- I do believe that it's not needed. Only putting the weapon icon on the center of TF2 Logo is fine. Thanks! Now, onto two more questions. Can I make the thumbnail even that I haven't made the demonstration video? And secondly, the image for it, do I use the same image as the "2D Image" from the uberbox of the item page? ▪ - 15:55, 8 June 2014 (PDT)
- You may have to contact RagnarHomsar for the .psd files. Karmacharger 3:02 AM 6/9/2014 (PDT)
Reservations
If a weapon comes up for a redo and you made the previous demonstration, do you have 2 days or a week to override someone else's reservation? The main page is unclear on this point, and I'm curious. — Armisael (T · C) 21:31, 14 June 2014 (PDT)
- To add to that, does the 48 hours (or a week) start right when the weapon gets updated, or when the weapon gets added to this page? - Uufje 03:16, 15 June 2014 (PDT)