Difference between revisions of "Team Fortress Wiki talk:Weapon Demonstration"
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:That's not enough of a reason to redo this — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:00, 13 September 2014 (PDT) | :That's not enough of a reason to redo this — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:00, 13 September 2014 (PDT) | ||
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=={{icon item|Shred Alert|16px}} [[Shred Alert]]== | =={{icon item|Shred Alert|16px}} [[Shred Alert]]== |
Revision as of 17:08, 29 March 2015
Archives 01 – 02 – 03 – 04 – 05 – 06 – 07 – 08 – 09 – 10 – 11 – 12 – 13 – 14 – 15 – 16 – 17 – 18 – 19 – 20 – 21 – 22 – 23 – 24 – 25 – 26 – 27 – 28 – 29 – 30 – 31 – 32 – 33 – 34 – 35 – 36 – 37 – 38 – 39 – 40 – 41 – 42 – 43 – 44 – 45 – 46 – 47 – 48 – 49 – 50 – 51 – 52 – 53 – 54 – 55 – 56 – 57 – 58 – 59 – 60 – 61 – 62 – 63 – 64 – 65 – 2024 |
Needed
Boston Breakdance
Most Wanted
Killer Solo
How's this? I managed to get my hands on this taunt temporarily. I thought that taunting twice is good as it shows that there is more than one sax music track that plays. I do however have footage of him taunting only once though, if you prefer that. Obilisk 21:08, 21 March 2015 (PDT)
- Twice is preferable. Is good, please upload~ — Wind 00:49, 23 March 2015 (PDT)
Grappling Hook
(I mean, if nothing else, it is able to kill players.) Dogman15 (talk) 02:26, 24 December 2014 (PST)
- I don't know, but, Grappling Hook is having several changes each update, so every time an update releases, it would be need to re-made the entire video. In my opinion, I would wait until Mannpower to release it completely before doing a Weapon Demonstration video. ▪ - 08:37, 16 March 2015 (PDT)
- Yeah I agree with Gabrielwoj, otherwise we'd be constantly doing this demonstration :( Obilisk 13:32, 17 March 2015 (PDT)
Conga
- Not sure how to do this one but let me try something, any suggestion? Karmacharger 1:12 PM 7/17/2014 (PDT)
- Show each of the nine classes conga-ing in tr_target separately, for the full length that the conga music file lasts? Or here's another idea: Show one class conga-ing by himself, then show all nine classes in a row conga-ing? You'd need eight other human players connected to a server running the special tr_target map, though. Anyone got some other ideas? Oh! You could use the High Five! taunt demonstration as a guide... Dogman15 (talk) 01:24, 25 July 2014 (PDT)
- I think you should show you and a bot doing the conga first, then you have a hallway with alternate BLUs and REDs (to show that the taunt is universal with both teams) joining you with the Conga line.--Blarpbarp (talk) 14:34, 18 August 2014 (PDT)
- You should show also that the conga taunt disables people identification. You dont see any names from your teammates while doing the conga taunt. Magicalpony (talk) 04:21, 21 August 2014 (PDT)
- I think you should show you and a bot doing the conga first, then you have a hallway with alternate BLUs and REDs (to show that the taunt is universal with both teams) joining you with the Conga line.--Blarpbarp (talk) 14:34, 18 August 2014 (PDT)
- Show each of the nine classes conga-ing in tr_target separately, for the full length that the conga music file lasts? Or here's another idea: Show one class conga-ing by himself, then show all nine classes in a row conga-ing? You'd need eight other human players connected to a server running the special tr_target map, though. Anyone got some other ideas? Oh! You could use the High Five! taunt demonstration as a guide... Dogman15 (talk) 01:24, 25 July 2014 (PDT)
- Not sure how to do this one but let me try something, any suggestion? Karmacharger 1:12 PM 7/17/2014 (PDT)
Pumpkin bomb
- does it really need a video? Karmacharger 4:52 AM 10/19/2014 (PDT)
- Not really. That or the other mechanics would need videos too (ghosts, halloween bosses, spells, etc) — Wind 19:59, 27 October 2014 (PDT)
Tools
Gift Wrap
Upgrade to Premium Gift
- I'm not quite sure if this one is necessary Karmacharger 9:12 PM 8/24/2014 (PDT)
- Nah, probably not unless someone just happens to run upon that item — Wind 19:59, 27 October 2014 (PDT)
Cosmetics
Little Bear
Pyroland assists
This demonstration has been reserved: Obilisk 21:58, 14 March 2015 (PDT)
Wow, been a while since I've done one of these demonstrations. How's this? Obilisk 03:06, 15 March 2015 (PDT)
- Is good, please upload~ — Wind 00:49, 23 March 2015 (PDT)
Boston Boom-Bringer
Demonstration of how the sound effect works
Pardon me if I'm putting in the wrong place, but I noticed that Infernal Orchestrina includes the demonstration. I know that was for a pyroland item, but what if the Boston Boom-Bringer had a demonstration video where it shows the sound effect that is played when taunting? Just like the Orchestrina had (albeit the Pyroland thing). There is several sound effects, though, so all of them has to be played. ▪ - 21:32, 26 March 2015 (PDT)
Need to be redone
Disguise Kit
Disguise kit menu appearance has been updated. This demonstration has been reserved: JamesCatty (talk) 18:19, 30 October 2014 (PDT) Is this still needed? I didn't notice any significant changes from before(If any) JamesCatty (talk) 12:10, 30 October 2014 (PDT)
- Yes, I believe so. "Modified the Disguise Kit menu. It now has a Spy Mask icon in the upper-left corner and a white line above the class portraits." - Quoted from the June 11th patch. Obilisk 18:01, 30 October 2014 (PDT)
- Alrighty, I guess I will go ahead and do it when I get time (a few hours) JamesCatty (talk) 18:15, 30 October 2014 (PDT)
Would it be worth also showing that being undisguised and invisible won't let you use an enemy dispenser, but being disguised and invisible will? Obilisk 03:27, 10 February 2015 (PST)
- The cloak demonstrations already show this but it's not a bad idea to show it here too — Wind 16:24, 16 February 2015 (PST)
Eureka Effect
I suggest showing that teammates with other wrenches will still upgrade and repair your buildings at normal rates. If this is wrong, pardon me, but please do include that in the Weapon Demonstration regardless. Green5 (talk) 04:54, 2 December 2014 (PST)
- Equivalently, with the Eureka Effect you upgrade other Engineers' buildings at the slower rate. I think it's pretty clear from the item description that the lower upgrade rate is a property of the weapon itself, rather than a property of the buildings that the Engineers equipping it can build. If someone thinks that's not clear though, then this demonstration is OK to redo. — Wind 18:00, 7 December 2014 (PST)
Power Up Canteen
Doesn't show Canteen Specialist upgrades like Battery Canteens demo does Toomai Glittershine 10:04, 26 June 2014 (PDT)
Schadenfreude
New taunt menu
- That's not enough of a reason to redo this — Wind 15:00, 13 September 2014 (PDT)
This demonstration has been reserved: Jimbo Jones
Shred Alert
New taunt menu
- That's not enough of a reason to redo this — Wind 15:00, 13 September 2014 (PDT)
Crusader's Crossbow
Description has changed
This demonstration has been reserved: Obilisk 17:48, 3 March 2015 (PST)
How's this? Do you think it's worth showing an additional clip of shooting a spy? I just thought it could be worth showing that shooting a spy doesn't show any health "+" symbol from the medics POV and the needle hits him as usual and does damage. - If we do decide to show this clip is it worth having the Spy's POV as well?
- Yeah, that's a good idea. Both POVs are necessary, so a picture-in-picture would be appropriate — Wind 23:44, 9 March 2015 (PDT)
- How's this? I thought that it was a good idea to put the new clip before the airblast clips. - I had to put the spy's POV on the left otherwise it would block the entire crossbow and most of the Medic's POV, in my opinion the size of the Spy's POV screen is a good size as viewers can clearly see the Spy's health being shown. Another thing too, it appears the spy has the medic's weapons below him when he disguises, I'm pretty sure this is just a bug on Valve's end, as I could not find a solution to fixing it. Otherwise, please tell me what you think. Obilisk 03:23, 11 March 2015 (PDT)
- Either reduce the size of the spy's POV video or move it to the top left corner such that the medic's aiming-target-health-bar in the middle of the screen isn't covered by it. Rest is good~ — Wind 17:45, 14 March 2015 (PDT)
- Alright cool, I reduced the size and moved it. Should be all good now. Obilisk 03:43, 15 March 2015 (PDT)
- Either reduce the size of the spy's POV video or move it to the top left corner such that the medic's aiming-target-health-bar in the middle of the screen isn't covered by it. Rest is good~ — Wind 17:45, 14 March 2015 (PDT)
- How's this? I thought that it was a good idea to put the new clip before the airblast clips. - I had to put the spy's POV on the left otherwise it would block the entire crossbow and most of the Medic's POV, in my opinion the size of the Spy's POV screen is a good size as viewers can clearly see the Spy's health being shown. Another thing too, it appears the spy has the medic's weapons below him when he disguises, I'm pretty sure this is just a bug on Valve's end, as I could not find a solution to fixing it. Otherwise, please tell me what you think. Obilisk 03:23, 11 March 2015 (PDT)
Hat of Undeniable Wealth And Respect
"Not Tradable" tag does not show on the loadout
I'm not sure if this is a big thing to change, but there is no tag about that is not tradable. I'm pretty sure that the author of the demonstration made a mod to replace something else (because it's not a common item and it's not able to obtain it anymore, and if it was gifted, the name of the gift author would appear too). I don't know about it, really. (The level is also 20, and not 28) ▪ - 15:46, 28 March 2015 (PDT)
Questions and Proposals
Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the Need to be Redone section above and it will be dealt with.
Why isn't the map download for a .bsp?
Aren't map files supposed to be in .bsp format? Why is it the file in the download link is a .7z? This doesn't make any sense. SilentObserver01 (talk) 04:43, 24 March 2015 (PDT)