Difference between revisions of "Panic Attack"

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(Update history)
(Update history)
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* Added [[Strange]] quality.
 
* Added [[Strange]] quality.
  
'''{{Patch name|10|20|2017}} ([[Jungle Inferno Update]])
+
'''{{Patch name|10|20|2017}}''' ([[Jungle Inferno Update]])
 
* Changed attributes:
 
* Changed attributes:
 
** Increased switch speed by 50%.
 
** Increased switch speed by 50%.

Revision as of 22:06, 20 October 2017

I am having a heart attack!
The Soldier taking the weapon's name too literally

The Panic Attack is a community-created primary weapon for the Engineer, and a secondary weapon for the Soldier, Pyro, and Heavy. It is a pump-action shotgun with a drum magazine attached to the front and an external firing hammer.

The Panic Attack starts with 0 rounds in its magazine. Upon pressing and holding down primary fire, the player will begin loading shells into the magazine port, and will continue to do so as long as primary fire is held down. Upon releasing, the player will fire all shots one-by-one. Up to four shells can be loaded and fired in this fashion. Once loaded, the player can hold the shells in the weapons for as long as they please, however, releasing the Primary Fire key will release all the bullets in an unstoppable succession. The player cannot switch weapons while the clip is loaded. The clip will be depleted if the player touches a Resupply Locker.

Compared to the default Shotgun, the Panic Attack fires 30% faster, reloads 50% faster and deploys 50% faster. In addition, as the user's health decreases, the weapon's firing rate and spread both increase, firing faster shots at lower accuracy when at low health.

The Panic Attack was contributed to the Steam Workshop under the name "War Drum".

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 150% 9 / pellet
Base damage 100% 6 / pellet
Maximum fall-off 52.8% 3 / pellet
Pellet count 10
Point blank 80-90
Medium range 10-30
Long range 3-10
Critical 18 / pellet
Mini-crit 8.1-12.15 / pellet
Function times
Attack interval Varies
Reload (first) 0.5 s
Reload (consecutive) 0.25 s
Values are approximate and determined by community testing.
400px

A weapon spread of 30 means that for every 30 Hammer Units away
from the target, the pellets spread out by 1 Hammer Unit on the target.

400px

Demonstration

Strange variant


Crafting

See also: Crafting

Blueprint

Reclaimed Metal Reclaimed Metal Back Scatter Panic Attack
Item icon Reclaimed Metal.png + Item icon Reclaimed Metal.png + Item icon Back Scatter.png = Item icon Panic Attack.png
Class Token - Soldier Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Soldier.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Buff Banner.png Item icon Gunboats.png Item icon Battalion's Backup.png Item icon Concheror.png
Item icon Mantreads.png Item icon Reserve Shooter.png Item icon Righteous Bison.png Item icon B.A.S.E. Jumper.png
Item icon Panic Attack.png
Class Token - Heavy Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Heavy.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Sandvich.png Item icon Dalokohs Bar.png Item icon Buffalo Steak Sandvich.png Item icon Family Business.png
Item icon Panic Attack.png Item icon Second Banana.png
Class Token - Pyro Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Pyro.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Flare Gun.png Item icon Detonator.png Item icon Reserve Shooter.png Item icon Manmelter.png
Item icon Scorch Shot.png Item icon Panic Attack.png Item icon Thermal Thruster.png Item icon Gas Passer.png
Class Token - Engineer Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Engineer.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Frontier Justice.png Item icon Widowmaker.png Item icon Pomson 6000.png Item icon Rescue Ranger.png
Item icon Panic Attack.png

Update history

December 22, 2014 Patch (Smissmas 2014)
  • The Panic Attack was added to the game.

January 7, 2015 Patch

  • Fixed the Crit Boost material effect for the Panic Attack.
  • Updated the kill icon for the Panic Attack.

January 15, 2015 Patch #1

  • Fixed being able to pick-up buildings while reloading the Panic Attack.

February 11, 2015 Patch #1

  • Fixed the Panic Attack not using the correct sound for crits.

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Changed attributes:
    • Base Fire rate increased. (from 15% to 30%)
    • Base reload speed increased. (from 33% to 50%)
    • Added increased switch to speed by +50%.

December 17, 2015 Patch (Tough Break Update)

  • Changed attribute:
    • No longer auto-fires when fully loaded. Shots can be held and released at will.

February 29, 2016 Patch

  • Updated the materials for the Panic Attack to support mat_picmip

July 7, 2016 Patch (Meet Your Match Update)

October 20, 2017 Patch (Jungle Inferno Update)

  • Changed attributes:
    • Increased switch speed by 50%.
    • Increased number of pellets by 50%.
    • Decreased damage by 30%.
    • Fires a wide, fixed shot pattern.
    • Shot pattern grows with successive shots but resets after the player stops firing or reloads.

Bugs

  • Due to this weapon being a primary weapon for the Engineer, it can be crafted using a Soldier, Pyro or Heavy class token and a Primary slot token in place of Secondary slot.
  • The quality of the backpack icon is affected depending on the Texture Quality of the game, which isn't a normal behavior, as other backpack icons for other items aren't affected depending on the Texture Quality that the player set.
  • If the player dies while reloading the weapon, the reloading sound effect will continuously play until they respawn.
  • If the weapon is viewed from the Pyro's loadout, it shows a bullet hovering underneath the gun.
  • Due to server lag, the player's premature death will often cancel out the remaining hits from the weapon.
  • If the weapon is fully loaded and a looping taunt is performed, the bullets will be stored until the taunt is ended, the first shot is always inaudible.

Trivia

  • This weapon gets its name from a panic attack, which is a sudden feeling of intense fear and anxiety.
  • The style of the Panic Attack is reminiscent of a standard 12 gauge pump Shotgun with a drum magazine in front of the pump, instead of behind it.
  • The Panic Attack and its attributes are based heavily upon the Winchester Model 1897, as the heat shield and bayonet mount is very similar to the M97's. In addition, the Panic Attack's automatic firing after releasing primary fire references the technique of holding the M97's trigger down while pumping shells, as the M97 would fire each time the action closed.
  • The original kill icon was actually a different weapon. This was changed in a later update to the current icon.

Gallery

See also