Team Fortress Wiki talk:Weapon Demonstration

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Revision as of 04:40, 14 October 2012 by Karmacharger (talk | contribs) ({{icon item|Pyrovision Goggles|16px}} Pyrovision Goggles)
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Needed

Pictogram comment.png None at present

Need to be redone

AmbassadorAmbassador

  • Pictogram comment.png Uses the old tooltip - Shows "-15% damage done" instead of "-15% damage penalty."
  • Pictogram comment.png Uses the old optimizations and Level of Details.

Pictogram wait.png This demonstration has been reserved: Mr. Vinderack, not as sober as you...thin..yah... 20:31, 7 October 2012 (PDT)

Finished pretty fast, considering it's my first demonstration in a while. Here: http://www.youtube.com/watch?v=lfjhPDeASmk&feature=youtu.be Mr. Vinderack, not as sober as you...thin..yah... 08:01, 8 October 2012 (PDT)

Too dark. It can be you have taken brightness options too dark. Watch the other videos and adjust the options to make it exactly light as the other videos. --InstantMan 20:58, 8 October 2012 (PDT)

I hope you realize I've made demonstrations before... Mr. Vinderack, not as sober as you...thin..yah... 12:41, 8 October 2012 (PDT)
http://www.youtube.com/watch?v=uElBA0HTdwE&feature=youtu.be The problem was not brightness. Thanks, Wind. Mr. Vinderack, not as sober as you...thin..yah... 13:29, 8 October 2012 (PDT)
The last bit of the ending sound got cut, unfortunately — Wind 19:16, 8 October 2012 (PDT)

Easy fix. Here you go: http://www.youtube.com/watch?v=Q2UjTIHxkGk&feature=youtu.be Mr. Vinderack, not as sober as you...thin..yah... 19:59, 8 October 2012 (PDT)

Approved by Wind on IRC. Thanks! Mr. Vinderack, not as sober as you...thin..yah... 20:19, 8 October 2012 (PDT)
No, I just assumed it wouldn't be broken because it's hard to mess up about this twice. Apparently it has happened though >: — Wind 20:27, 8 October 2012 (PDT)

Yeah, we found out I was using an outdated training video soundtrack. We got it fixed. Here: http://www.youtube.com/watch?v=wlcBoB3Hd4M&feature=youtu.be Uploaded file: https://docs.google.com/file/d/0B-zhruJXv1QkcXVwUFJVYW1OeHM/edit .dems are uploaded as well.Mr. Vinderack, not as sober as you...thin..yah... 21:08, 8 October 2012 (PDT)

Bonk! Atomic PunchBonk! Atomic Punch

  • Pictogram comment.png Drinks Bonk a little to quickly
  • Pictogram comment.png Does not show trying to drink Bonk while already holding intel
  • Pictogram comment.png Does not show trying to defend a capture while under Bonk

Pictogram wait.png This demonstration has been reserved: Ben10508 17:53, 7 October 2012 (PDT)

If we show "trying to drink Bonk while already holding intel" won't that be unnecessary because the viewers will be confused to see a Scout grab the intel and nothing happens. Also, what do you mean by defend a capture? Unless you meant capture a point while under the Bonk which is already shown. Ben10508 05:48, 6 October 2012 (PDT)

This is up for the same reason that all the watches and the disguise kit are - to show that you can't capture intel while using it, that you can't capture a point (which is already shown), and that you can't defend a point while using it (which isn't). — Armisael (T · C) 08:51, 6 October 2012 (PDT)
Ben, I think you should not reserve now, ask Karma first because he's the previous owner of this demo. User Hinaomi Hinaomi-sig.png Hinaomi (talk) • (contributions) 18:32, 7 October 2012 (PDT)
It's fine, Karma PM'd me on Steam. He said he is okay with me doing it Ben10508 18:35, 7 October 2012 (PDT)
Even if Ben hadn't gotten permission from karmacharger, it would be fine to reserve this. Perhaps not advisable, given that karmacharger would have overwrite rights, but entirely within the rules of the project. — Armisael (T · C) 18:44, 7 October 2012 (PDT)

Is it okay if I use Dustbowl instead of Badlands and that I'm on the red team and I get blu to cap? Ben10508 13:33, 10 October 2012 (PDT)

In a word? No. Wind doesn't like the red team. — Armisael (T · C) 13:53, 10 October 2012 (PDT)
I don't have anything against the RED team, but I have something against starting the demonstration as one team and then suddenly be on the other team in another clip. That's just confusing. Changing the map is fine, but why change it? Use the same map as the rest if you can and have a good reason to do so — Wind 20:58, 10 October 2012 (PDT)

This did take a while but here it is! Ben10508 20:37, 13 October 2012 (PDT)

Blutsauger Blutsauger

  • Pictogram comment.png Uses the old map
  • Pictogram comment.png Video is interlaced
  • Pictogram comment.png Looks around a bit as soon as it starts
  • Pictogram comment.png The Spy shoots his gun when the Soldier fires his rocket
  • Pictogram comment.png No transition between the two clips
  • Pictogram comment.png Uses horizontal split screen
  • Pictogram comment.png Ammo is not full in the second clip
  • Pictogram comment.png No end sound

Pictogram wait.png This demonstration has been reserved: Ben10508 13:09, 2 October 2012 (PDT)

http://www.youtube.com/watch?v=snygvoYFbAU Ben10508 19:40, 5 October 2012 (PDT)

Bad music mixing at 0:36, but video clips are good~ — Wind 16:54, 7 October 2012 (PDT)

All better Ben10508 13:25, 8 October 2012 (PDT)

Is better, please upload~ — Wind 19:16, 8 October 2012 (PDT)

http://www.mediafire.com/?dwbipkbeffiy0vm Ben10508 12:53, 9 October 2012 (PDT)

Buff Banner Buff Banner

Pictogram comment.png Uses the old map

Pictogram comment.png Forgets to reload the Rocket Launcher

Pictogram comment.png No end sound

Pictogram wait.png This demonstration has been reserved: Ben10508 19:40, 8 October 2012 (PDT)

http://www.youtube.com/watch?v=dymAjkDQzXM

I used a very different, "creative", and new way of demonstrating it Ben10508 19:40, 8 October 2012 (PDT)

Yes, this did need a redo. The old version also has a glitch in the reload animation at one point... But your demo is not good yet:
  • Goes way too fast at the beginning. When you're using the buff banner it's normal to be fast because you don't have a lot of time to demonstrate everything, but at the beginning of the video (when charging) you don't need to go so fast
  • You should put more BLU bots around the main area of the map. This way, when you taunt, you can look around to see how far the buff range goes. It also shows that it doesn't buff just one teammate.
  • Don't start in a random corner stuck against a crate like that. Either start at the beginning, or start in an area where you can see more of the map. Otherwise, it's not clear where you are and what is happening once you start (Feels a bit claustrophobic). May also want to look around the back area to spot all enemies before you start firing

Wind 20:27, 8 October 2012 (PDT)

http://youtu.be/KYqse0bf868 Ben10508 16:47, 11 October 2012 (PDT)

Is good, please upload~ — Wind 13:44, 13 October 2012 (PDT)

http://www.mediafire.com/?4wb7chvu186ds79 Ben10508 20:37, 13 October 2012 (PDT)

Chargin' Targe Chargin' Targe

Pictogram wait.png This demonstration has been reserved:Armisael (T · C) 20:33, 8 October 2012 (PDT) current video has some problems.

  • Old loadout screen.
  • Doesn't that any successfully landed, damage dealing, bash grants a full melee crit. (yes, the targe can bash and slash too)
  • Screen video labels sticky launcher and screen halves for the splitscreen comparison of resistances, targe does not

Isildur4 10:11, 2 October 2012 (PDT)

Alright for that second point. It should show the melee crit at close/medium/long range instead of just long range — Wind 16:54, 7 October 2012 (PDT)

http://youtu.be/mVjttKbECsYArmisael (T · C) 13:29, 9 October 2012 (PDT)

At 0:20, after the camera shake, there are two weird quick "blinks" in the video where the screen suddenly goes darker for one frame. Otherwise, is good~ — Wind 20:58, 10 October 2012 (PDT)
http://youtu.be/2LgMT8MNk8YArmisael (T · C) 22:37, 10 October 2012 (PDT)
I think the last clip is suffering from that contrast problem again... I'm not too sure thoguh because it's not as evident as I've seen on other videos — Wind 13:44, 13 October 2012 (PDT)
Fixed version uploaded per IRC discussion. — Armisael (T · C) 16:00, 13 October 2012 (PDT)

Dead Ringer Dead Ringer

Pictogram comment.png Needs to show that you can't cap points or intel while cloaked.

http://youtu.be/0h42V1NCnN8Armisael (T · C) 15:39, 3 October 2012 (PDT)
In the noise clip, I think it would be helpful to show the waveform of the audio as it progresses. Kind of like this video but not as prominent, or like the laser in this video. Of course it shouldn't be shown as a laser, but something in a corner or something, overlaid on top of the video. The first video shows that max amplitude of the audio waveform at a given point in time, while the second video shows the actual waveform itself. Both are fairly readable in that the volume of the audio can be obtained from them, so either of them will work in this demonstration~
In the intel clip, might as well pick up the intel again after uncloaking, it's right in front of you and begging for it
In the capture point clip, use another enemy than the pyro, because of the unecessary noise (both visually and audio-ly) of the fire effect. If it was like a soldier with a single rocket fired, this would be clearer because there wouldn't be a long-lasting fire effect. Rest is good~ — Wind 16:08, 7 October 2012 (PDT)
http://youtu.be/iBZwFxNmUTg I didn't add the waveform bit because I couldn't think of any way to display it that makes the audio levels both easy to compare and readable without being way too distracting. — Armisael (T · C) 21:52, 7 October 2012 (PDT)
Is good, please upload~ — Wind 19:16, 8 October 2012 (PDT)

Disguise Kit Disguise Kit

Pictogram comment.png Needs to show that you can't cap points or intel while disguised as enemy and can cap points while disguised as friendly.
Pictogram wait.png This demonstration has been reserved:Armisael (T · C) 10:29, 2 October 2012 (PDT)

http://youtu.be/dukpxplpcOwArmisael (T · C) 17:57, 2 October 2012 (PDT)
I just notice about that your capture rate doesn't twice when disguised as Friendly Scout. User Hinaomi Hinaomi-sig.png Hinaomi (talk) • (contributions) 18:44, 2 October 2012 (PDT)
I actually asked Wind whether we need to demonstrate those back when I was planning it, he said they weren't necessary :/ TFHK 04:42, 7 October 2012 (PDT)
The times they are a-changin'. — Armisael (T · C) 06:57, 7 October 2012 (PDT)
At 1:39, you disguise as BLU spy, yet the disguise kit HUD didn't change team (?)
No need to lose the disguise at 4:20. Also, if you disguise as a RED pyro after that, then don't disguise as a BLU pyro right after, because the HUD change is minimal. Disguise as a BLU demoman or something. Then perhaps you should indeed disguise as a BLU scout to show that you don't get double capture rate, while you're at it — Wind 16:08, 7 October 2012 (PDT)
http://youtu.be/y7Mo2qrzhm8Armisael (T · C) 20:18, 7 October 2012 (PDT)
Probably a problem with YouTube cutting off the end seconds, but you didn't fully return to first person view after the spycrab taunt. TFHK 07:01, 8 October 2012 (PDT)
http://www.youtu.be/b2QZHIRZfQs Fixed. — Armisael (T · C) 15:06, 8 October 2012 (PDT)
Is good, please upload~ — Wind 19:16, 8 October 2012 (PDT)

Enthusiast's Timepiece Enthusiast's Timepiece

Pictogram comment.png Needs to show that you can't cap points or intel while cloaked. Pictogram wait.png This demonstration has been reserved: Scoot-teh-Destroyer 11:32, 2 October 2012 (PDT)

  • 1st time doing this, wish me luck ^_^ Scoot-teh-Destroyer 11:32, 2 October 2012 (PDT)
  • Any reccomend actions for the map I should use to demonstrate the inability to capture control points while invisible? I was thinking Dustbowl, but I think a king of the hill map would better suit it... Scoot-teh-Destroyer 06:54, 3 October 2012 (PDT)
  • k thx :3 Scoot-teh-Destroyer 08:01, 3 October 2012 (PDT)
  • ok I'll have it by the end of this weekend ;) Scoot-teh-Destroyer 06:16, 4 October 2012 (PDT)
    • Ok I have no idea why this is happening but my demos don't play smoothly (like other demos, especially the most recent ones) even though I followed all the rules and it was set on max graphics... I don't have a computer powerful enough to run TF2 in max settings, but the Demo page on the wiki says it doesn't matter... Is it my computer or how i rendered it which is causing this?
Define 'play smoothly' - if the video lags while playing it, it is most likely a compression issue. Recompress it. If you mean the video doesn't have frame blending from srcdemo2, then you've done something wrong. Pigophone 15:57, 4 October 2012 (PDT)
  • Did not have frame blending in my mind while doing it ill have it redone :p Scoot-teh-Destroyer 05:57, 5 October 2012 (PDT)
  • Ok one last issue and I will be able to record without any issues... I need Java for 32bit computers... Anybody got a link? I have a 64bit computer btw, so looking for 32bit Java is really hard on this computer. Scoot-teh-Destroyer 08:12, 6 October 2012 (PDT)
    • You can download Java here. Pick a JRE or a JDK (whichever), and then on the next page you can download it for Windows x86 (32-bit) or x64 (64-bit).
    • Since this is your first demo, I suggest that you first submit a sample clip (10 seconds or something) of whatever you want, just to check the video/audio quality. If you're going to use demo files and SrcDemo2 then it's a pretty good start, and it means you probably won't have to reshoot if the video ends up being bad in quality, but it's not the only thing that matters (video codec, quantizer settings, audio codec, A/V synchronization, etc.). So in order to check for all those things, I suggest submitting such a clip~ — Wind 16:08, 7 October 2012 (PDT)
  • Ok sure thing... I'll send a clip done with Srcdemo2 in a lil' :p. [edit] it's not launching... so right now im using vdub and a very high host_framerate for the sample :I. Scoot-teh-Destroyer 18:59, 7 October 2012 (PDT)
I think we should give Scoot-teh-Destroyer as much time as he needs because this is his first time doing a demonstration and it's even a Spy watch which is not the easiest thing to do Ben10508 19:30, 7 October 2012 (PDT)

Freedom StaffFreedom Staff

Pictogram comment.png Model/material changes

Pictogram wait.png This demonstration has been reserved: Akuago220, The Jungle Expeditioner 07:32, 10 October 2012 (PDT)

I like how as soon as the demo gets released, the next we have to redo it Ben10508 19:14, 9 October 2012 (PDT)

Eh, you get used to it after having to do the Cow Mangler demonstration 6 times due to mostly paltry particles changes. In any case, here's the revision. Download it here. --Akuago220, The Jungle Expeditioner 16:38, 11 October 2012 (PDT)
Is good, please upload~ — Wind 13:44, 13 October 2012 (PDT)

Frontier Justice Frontier Justice

  • Pictogram comment.png Uses the old map
  • Pictogram comment.png Video is interlaced
  • Pictogram comment.png Blood stains on the wooden thing in the back in all clips
  • Pictogram comment.png Does not have full metal in the second clip
  • Pictogram comment.png The other Soldier behind the wooden thing fires
  • Pictogram comment.png The Soldier's name in the second clip is "Bot27"
  • Pictogram comment.png No end sound

Pictogram wait.png This demonstration has been reserved: Ben10508 13:44, 30 September 2012 (PDT)

http://www.youtube.com/watch?v=2-h4Hw4rZ2g Ben10508 15:16, 30 September 2012 (PDT)

Could we just redo all the videos that are demonstrated on old map? User Karmacharger Charger 2.png Karmacharger 5:24 , 10/1/2012 (PDT)

As Wind said, it's best if we focus on the ones that need re-doing for other reasons before we start on those. Darkid (talk|contribs) 04:40, 1 October 2012 (PDT)

That video was indeed in need of a redo, I didn't catch that interlacing too. Yours also shows things more clearly because it is slower in the crits demonstration part. However, you build and destroy the sentry too quickly (the PDAs are on screen for like a quarter of a second). Slow down at those part (leave it open for 1.5~2 seconds), and before dropping it as well (wait 1.5~2 seconds between the moment you pick the sentry, and the moment you drop the toolbox on the ground) and that should do it~ — Wind 21:41, 1 October 2012 (PDT)

http://youtu.be/zgSCUi1b-S4 Ben10508 20:11, 4 October 2012 (PDT)

Is good, please upload~ — Wind 16:08, 7 October 2012 (PDT)

http://www.mediafire.com/?ga96hkkq6n3k73a Ben10508 13:00, 8 October 2012 (PDT)

Invisibility Watch Invisibility Watch

Pictogram comment.png Needs to show that you can't cap points or intel while cloaked.

Pictogram wait.png This demonstration has been reserved: User Karmacharger Charger 2.png Karmacharger 6:34 , 10/3/2012 (PDT)
http://youtu.be/bP-rJWgYlFI my very first time of doing spy watchs demo , just looked the current video seens i can't do all the things in One-Clip i had to split them. User Karmacharger Charger 2.png Karmacharger 6:51 , 10/4/2012 (PDT)

Shouldn't it also show how long the recharge time is?--Uknownada 14:12, 6 October 2012 (PDT)

i still need to wait for wind's reply. User Karmacharger Charger 2.png Karmacharger 10:25 , 10/7/2012 (PDT)
Do not scroll through weapons (1:44), press the number keys instead (scrolling through weapons is only for demonstrations where it is needed to show that the weapon is aunavailable, such as the Half-Zatoichi or the Spy-cicle). Disguise sound is clearly glitchy at 1:47 and 1:59. The teleport trail effects are also poorly demonstrated because you stay cloaked for very little time, so it is hard to see that the cloak hides the particle effect. You should consider showing this effect in third person (like Armisael's videos below) because it is easier to understand this way. It's perhaps interesting to show it on enemy teleporters as well.
Here's some other things to demonstrate that the current video doesn't: When picking ammo boxes or building parts up, don't do it in a situation where that would put the cloak meter up to full; instead, wait until the cloak meter is low enough such that picking up the thing wouldn't fill it up completely. This way, it shows the real percentage points x% of cloak gained from picking up the thing, instead of being possibly cut off by hitting the maximum amount of cloak.
The Payload cart clip is not necessary (control point is enough), however the control point clip needs to demonstrate defense as well (see Armisael's videos below) — Wind 16:08, 7 October 2012 (PDT)
http://youtu.be/H4vKXA9Fuxo User Karmacharger Charger 2.png Karmacharger 6:59 , 10/10/2012 (PDT)
You really should use a picture-in-picture for the first clip and the blink clip - it makes it much clearer. Also, you have a bad transition between the intel and point clips (like tv static), and your musical cut at the end is really obvious. — Armisael (T · C) 07:18, 10 October 2012 (PDT)
"use a picture-in-picture for the first clip and the blink clip" sorry i don't get it , could you explain correct? User Karmacharger Charger 2.png Karmacharger 10:52 , 10/10/2012 (PDT)
Show the enemy point of view, à la the CnD and DR demos. — Armisael (T · C) 07:56, 10 October 2012 (PDT)
ok i get it , so i had to re-record dat clip then? is there something i can record on the engineer's cam or something like that? sorry for bad grammar anyway User Karmacharger Charger 2.png Karmacharger 11:01 , 10/10/2012 (PDT)
You'll have to use two TF2 instances (or ask a friend) and run record on both of them, so that you have two .dem files. Also, there is a video glitch in the transition at 3:50. Rest is good~ — Wind 20:58, 10 October 2012 (PDT)
hope this version is good. User Karmacharger Charger 2.png Karmacharger 6:37 , 10/11/2012 (PDT)
Mute the audio in the engineer point of view clip. Otherwise, the sound can be heard twice (slight echo in the engineer's voice and the cloaking sound). You didn't add a picture-in-picture clip for the cloak blink clip, but that's okay, I think the current clip demonstrates it well enough — Wind 13:44, 13 October 2012 (PDT)

Kritzkrieg Kritzkrieg

Pictogram comment.png The other two Medigun videos shows the longer a target has been hurt, the faster the heal rate. This one doesn't.--Uknownada 19:26, 17 September 2012 (PDT)

Power Up Canteen Power Up Canteen

Uploaded video has some minor mistakes.

 · The video has to show, that you can attack while being Ubercharged. This part of a video makes a feeling, that you can't.
 · You can show, that it is available for all classes, but the demonstration itself could be made by Engineer only to short the time.
 · Video didn't show that Crits bottle increases Sentry's shooting speed. One more point for Engineer demonstration.
 · Video didn't show Medic's ability to share the effect.
What do you think about it? Limie Pie Painted Sign of the Wolf's School 32CD32.png 00:12, 24 September 2012 (PDT)

All important points - especially the Sentry firing speed one, as that isn't explained very well in-game. » Cooper Kid (blether) • (contreebs) 04:34, 24 September 2012 (PDT)
And it needs to be shown that "Building Upgrade" can do that building that is under the constructing can go to level 3 and don't have to construct no more. --InstantMan 16:40, 24 September 2012 (PDT)
@Cooper Kid, I think it really need to show because it'll appear when equipped Canteen with Crits, even it isn't explained very well. User Hinaomi Hinaomi-sig.png Hinaomi (talk) • (contributions) 07:49, 24 September 2012 (PDT)
First one isn't really important but if we're going to redo it, might as well fix that. Second one is to show which classes have access to which upgrades and for consistency with the way that multi-class items are demonstrated. It's not ideal but it's not too bad either. Third one and fourth one are pretty important.
While we're at it, two other things:
  • Someone in the comments says that while the instant-upgrade canteen is active, you can build new buildings and they will instantly be upgraded. Is that true?
  • Someone in the comments says that we should use the MvM music for this. I agree, it makes a nice change, same as using the saxxy music for Saxxy

Wind 18:45, 24 September 2012 (PDT)

also, it should show that upgrade canteens heal buildings, but do not restock ammo. Isildur4 09:38, 2 October 2012 (PDT)

Alright — Wind 16:08, 7 October 2012 (PDT)

i'm ready to redo this one , so wind could you tell me ALL the things need to show? i don't really want to miss something. User Karmacharger Charger 2.png Karmacharger 7:36 , 10/13/2012 (PDT)

Minigun Minigun

Pictogram comment.png Extra pyro ragdoll visible before the pyro is killed
Pictogram wait.png This demonstration has been reserved:Armisael (T · C) 16:00, 13 October 2012 (PDT)

http://youtu.be/-D3EtIfRzxwArmisael (T · C) 16:00, 13 October 2012 (PDT)

Pyrovision Goggles Pyrovision Goggles

Pictogram comment.png Domination and revenge in Pyroland.

The Pyroland-incuding item demonstrations don't show everything there is about Pyroland, I'm not sure this really needed. But if someone feels like it, why not — Wind 19:16, 8 October 2012 (PDT)

If someone feels like it....well if you want to , I'll take this job for a start. How about it Wind? Irufort 12:15, 9 October 2012 (PDT)

i don't agree that is needed. User Karmacharger Charger 2.png Karmacharger 4:43 , 10/9/2012 (PDT)
If you feel like it then do it... However Karmacharger didn't record .dem files for this, so if you want to redo it then you have to redo everything :( Which is very long and very tedious to do. But if you do decide to do it, then make sure to record .dem files so that the next person won't have to restart from scratch — Wind 20:58, 10 October 2012 (PDT)
about the .dem it's not going to happen next time , anyway i was the previous demonstrator of this but i don't care feel free to take it. User Karmacharger Charger 2.png Karmacharger 12:32 , 10/11/2012 (PDT)

i think i should take care it myself , as for the Domination and revenge in Pyroland should i show it as split screen see what's different? and also what did i missed to show on the previous video. feel free to let me know. User Karmacharger Charger 2.png Karmacharger 7:43 , 10/13/2012 (PDT)

You said "feel free to take it" but now you say "i should take care it myself". Do you want to take this demonstration? — Wind 13:44, 13 October 2012 (PDT)
i'm sorry i just changed my mind. User Karmacharger Charger 2.png Karmacharger 12:39 , 10/14/2012 (PDT)

i done a example clip here http://youtu.be/vNC_qGtQkAg , hope it's the best way to demonstration it. User Karmacharger Charger 2.png Karmacharger 12:27 , 10/14/2012 (PDT)

Like the other clips in this demonstration, the split-screen clips shouldn't be played at the same time. They should have a delay so that both sounds can be heard separately, without the voice lines overlapping each other. Also, there's a big video glitch on the left clip at 0:10. Lastly, you should use something other than a Pyro's flamethrower in the first clip. It makes a lot of noise (both audio and on the interface) which overlaps the domination sound. Use something more subtle like a Spy with a revolver or a Pyro with a Fire Axe or something like that. Lastly, it'd be preferrable to reload after the voice line is complete so that the little reload noises don't mix with the voice line — Wind 13:44, 13 October 2012 (PDT)

Razorback Razorback

  • Pictogram comment.png Uses old map.
  • Pictogram comment.png Needs to show that spy cannot switch weapon when shocked.
  • Pictogram comment.png Needs to show that you can get a new one when touching a Resupply locker.


Pictogram wait.png This demonstration has been reserved:Armisael (T · C) 22:37, 10 October 2012 (PDT)

That'd be a good first use of the new resupply locker. Alright — Wind 20:58, 10 October 2012 (PDT)

http://youtu.be/2C6iRaFGWysArmisael (T · C) 16:34, 11 October 2012 (PDT)

If you need a non-vintage razorback, let me know. --Piemanmoo 13:27, 13 October 2012 (PDT)

That'd be nice, if only to record the loadout part. But technically this isn't enough of a reason to change a video... Change the loadout view with a non-vintage one if you want Armisael (and upload directly), otherwise upload as is~ — Wind 13:44, 13 October 2012 (PDT)

Sandman Sandman

Pictogram comment.png Should demonstrate you can pick up and use enemy Scout balls too.--Uknownada 00:07, 10 October 2012 (PDT)

That would be useful to demonstrate and it should be demonstrated that you can Spy check disguised spies.-- InstantMan 15:51, 10 October 2012 (PDT)

http://www.youtube.com/watch?v=iTYzobTzn00Armisael (T · C) 15:43, 10 October 2012 (PDT)

Is good, please upload~ — Wind 20:58, 10 October 2012 (PDT)

Solemn Vow Solemn Vow

Pictogram wait.png This demonstration has been reserved:Armisael (T · C) 08:42, 8 October 2012 (PDT)]

Might be an idea to show clearly whether or not the effect works on enemy disguised Spies. » Cooper Kid (blether) • (contreebs) 02:51, 7 October 2012 (PDT)

Thank you , and good idea Irufort 02:55, 7 October 2012 (PDT)

I agree. Probably needs to have the spy perspective in a picture-in-picture style clip — Wind 16:08, 7 October 2012 (PDT)
http://youtu.be/Xdly_TTpRDcArmisael (T · C) 18:44, 7 October 2012 (PDT)
I was talking to Irufort. Apparently, he's been working on the demonstration but he didn't know to reserve the video. Either way, though, the above demonstration uses the old map, so I'll reserve it for him. Sorry. Mr. Vinderack, not as sober as you...thin..yah... 07:21, 8 October 2012 (PDT)
Overwriting the reservation, since I'm the previous demonstrator. — Armisael (T · C) 08:42, 8 October 2012 (PDT)
Poor guy, lol. Mr. Vinderack, not as sober as you...thin..yah... 08:44, 8 October 2012 (PDT)
http://youtu.be/JZGzUfwKvSc Both clips on the new map, for consistency. — Armisael (T · C) 15:06, 8 October 2012 (PDT)
The reason I asked to have the spy perspective is to show all 3 health bars (real Spy health, Spy disguise health, and the health the medic sees). What I thought was implied by that is that the Medic was to hit the disguised Spy to see how these health meters changed. Also, would be nice if you let Irufort do his/her version, because it's his first demo and he needs somewhere to start from, mhm? :3 — Wind 19:16, 8 October 2012 (PDT)

Yeah, I'd appreciate if you let him do this demo. We were already working on it together and making a bit of progress when I told him that his reservation was overridden. He was really nice though, told me not to worry about it and thanked me... Mr. Vinderack, not as sober as you...thin..yah... 19:28, 8 October 2012 (PDT)

For those of you In the peanut gallery: at present, I have a completed and uploaded video that will deleted if Irufort manages to post anything before the next push, because he's new and new people have an unstated right to override any reservation. My reservation is up there entirely for archival purposes at this point, and doesn't count towards my limit. — Armisael (T · C) 06:18, 9 October 2012 (PDT)

Well then Armisael, you deserved it since you are the first to reserve the demonstration all by yourself. Your work is fine than me since im a new one here. So i do think you deserve the work, thanks! Irufort 12:02, 9 October 2012 (PDT)

Alright then, publishing Armisael's version — Wind 20:58, 10 October 2012 (PDT)

Splendid Screen Splendid Screen

Pictogram wait.png This demonstration has been reserved:Armisael (T · C) 20:33, 8 October 2012 (PDT) current video has some problems.

  • Old loadout screen.
  • Doesn't that any successfully landed, damage dealing, bash grants a full melee crit.

Isildur4 10:11, 2 October 2012 (PDT)

Alright for that second point. It should show the melee crit at close/medium/long range instead of just long range — Wind 16:54, 7 October 2012 (PDT)

http://youtu.be/_qSPJh6MD8YArmisael (T · C) 16:41, 9 October 2012 (PDT)

Is good, please upload~ — Wind 20:58, 10 October 2012 (PDT)

Ullapool Caber Ullapool Caber

Pictogram comment.png Show that you can get a new caber at a resupply locker
Pictogram wait.png This demonstration has been reserved:Armisael (T · C) 16:00, 13 October 2012 (PDT)

http://youtu.be/mGfKIldXjs8Armisael (T · C) 19:48, 11 October 2012 (PDT)
When going to the resupply locker, you should make sure that there's no kill feed visible. They hide the explosive part of the caver, which is the only clue as to whether you have a caber ready to explode or not, so it's important that this part is not hidden when you touch the resupply locker. Also, it's missing the ending "tchak" sound — Wind 13:44, 13 October 2012 (PDT)
http://youtu.be/A0C-qdPHSXcArmisael (T · C) 16:00, 13 October 2012 (PDT)

Wrap Assassin Wrap Assassin

Pictogram comment.png Same reason why the Sandman needs to be redone

http://youtu.be/qQOm7DseUH8Armisael (T · C) 18:22, 12 October 2012 (PDT)
While it's ok to make videos with the old no-resupply map, it's not ok to make a video in which there is the resupply room in one clip but not the other. You'll have to re-render either set of clips on the other version of the map >: Besides that, the clips are good~ — Wind 13:44, 13 October 2012 (PDT)
http://youtu.be/oGH1kaLN0EEArmisael (T · C) 17:37, 13 October 2012 (PDT)

Wrangler Wrangler

Pictogram comment.png Uses old map

Pictogram comment.png Needs to be shown with Mini-Sentry

Pictogram comment.png Needs to show a kill with the Level 3 Sentrygun with just rockets

Pictogram comment.png The hand animation after firing this weapon for too long was not shown

In my option, old map is the only reason for redo, Mini-Sentry, Just rocket with the lv 3 sentry and animation aren't necessary. And about animation, we discussion about it before. User Hinaomi Hinaomi-sig.png Hinaomi (talk) • (contributions) 04:17, 12 October 2012 (PDT)

it would be reasonable to redo , show that you can control mini sentry as for the rocket kill i don't think thats a big deal then for the hand animation same not a big deal , if these reason is deserve to redo , Let me take care of this. i was the previous demonstrator. User Karmacharger Charger 2.png Karmacharger 7:51 , 10/13/2012 (PDT)

If that were to be redone by considering the Mini-Sentry to be different from a regular Sentry, then other demonstrations involving sentries would need to be redone... I don't really see the point in doing that though. It's just a level 1 sentry that is smaller and fires faster. The other reasons are also not really good, as said above — Wind 13:44, 13 October 2012 (PDT)

Multi-class/All-class Melee Makeover

Frying Pan Frying Pan

Pictogram comment.png Special considerations: There was a corpse on the ground at the beginning of the Demoman clip. Should not happen again

Pictogram wait.png This demonstration has been reserved: User Karmacharger Charger 2.png Karmacharger 1:44 , 10/2/2012 (PDT)
http://youtu.be/1a-XWFhdPJI User Karmacharger Charger 2.png Karmacharger 6:33 , 10/3/2012 (PDT)
Does the demoman say something if you attack with the frying pan right after the taunt? If so, then you should add that, like the other demoman melee demonstrations (and Valve still hasn't fixed the fact that he drinks out of a frying pan? lol). If not, then it is good, please upload~ — Wind 16:08, 7 October 2012 (PDT)
Pictogram nope.png Nope.avi Frying Pan voice line is separate from Bottle one. User Hinaomi Hinaomi-sig.png Hinaomi (talk) • (contributions) 17:27, 7 October 2012 (PDT)
nah it does not http://www.mediafire.com/#81rhywx18d7rn User Karmacharger Charger 2.png Karmacharger 6:28 , 10/8/2012 (PDT)
Is good then, thanks~ — Wind 19:16, 8 October 2012 (PDT)

Saxxy Saxxy

Pictogram comment.png Special considerations: Must use Saxxy music at the beginning, must have the same video quality standard as current version (1080p, 30fps with 50fpf blendrate or higher, graphics settings maxed out, and uploaded in lossless format)

Pictogram wait.png This demonstration has been reserved:Wind 22:27, 1 October 2012 (PDT)
Pictogram wait.png This demonstration has been reserved:Mr. Vinderack, not as sober as you...thin..yah... 06:02, 8 October 2012 (PDT) in place of Wind.

Question What is "50fpf blendrate"? User Karmacharger Charger 2.png Karmacharger 10:30 , 10/7/2012 (PDT)

50 frames per frame. Also, I don't think I will get the time to make this demonstration >: If someone is going to do this, I request that they upload (on mediafire or something) a video file containing Scout clips only, which matches all the conditions above, so that I can check the quality — Wind 16:08, 7 October 2012 (PDT)

I'll take it if you can't. Tell me if I can reserve it, though; I don't want to be in the wrong here. Mr. Vinderack, not as sober as you...thin..yah... 20:10, 7 October 2012 (PDT)

Reserved, but I left yours up there too just in case. Mr. Vinderack, not as sober as you...thin..yah... 06:02, 8 October 2012 (PDT)
Good luck, this is the one demonstration where I won't accept anything but perfection :3 — Wind 19:16, 8 October 2012 (PDT)

Questions and Proposals

Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the Need to be Redone section above and it will be dealt with.

is anyone looking for longer version of each demonstration music?

5 minutes version of each songs , it is for these people who needed this. ending sound is another file so don't worry. User Karmacharger Charger 2.png Karmacharger 09:12 , 5 July 2012 (PDT)

http://www.mediafire.com/?3o4xsap1s51k253. Here is a 10 minute version of it if anyone needs this Ben10508 09:22, 24 August 2012 (PDT)

Are there any other video recorders besides Wegame or Fraps?

Wegames isn't working for me, as it won't record properly, and I can't spend money on Fraps. Any other alternatives? --Enthers. (I find this work intriguing. How about yourself, sir?) 21:33, 17 June 2012 (PDT)

dxtory maybe, but it's not free and haven't tried it. I used to use Taksi years ago (very very long ago), it probably doesn't work with recent games though. Otherwise, this is the Internet, so I'm sure you can find ways around barriers — Wind 22:09, 17 June 2012 (PDT)
But if I use any other video recorder, is that allowed? Do I need to use the full version of fraps? --Enthers. (I find this work intriguing. How about yourself, sir?) 22:35, 17 June 2012 (PDT)
you can find the cracked version of fraps , search on youtube make sure many peoples commented it's work. i'm also using the cracked version. User Karmacharger Charger 2.png Karmacharger 06:48 , 17 June 2012 (PDT)
The only reason the full version of fraps is required is that it includes a watermark at the top of the video, which is unacceptable. Any screen recorder can be used, as long as no traits are left. The preceding unsigned comment was added by Pigophone (talk) • (contribs) 07:23, 18 June 2012
I use Bandicam myself, works well. --Org 22:40, 12 July 2012 (PDT)

You could try Unregistered Hypercam2. That always works fantastically.--Uknownada 20:51, 8 September 2012 (PDT)

Doesn't it put that annoying watermark I see on a lot of youtube videos? — Wind 01:30, 9 September 2012 (PDT)

Kill-Assist Video Demonstration Request

I have no idea what should be shown, but at the moment there is only this:
Assist demo.png
, and that is not really a "fluent" Demonstration. So let's talk about that, shall we? TheDoctor 19:09, 26 July 2012 (PDT)

Pictogram plus.png Support This image is not from official map. We should do at least image or video. 08:40, 27 July 2012 (PDT)
Pictogram plus.png Support But not as part of the weapon demonstration project. Do your own video and maybe pass it by me if you want a QA check but use th article's talk page or PM me — Wind 17:10, 1 August 2012 (PDT)

Strange Weapons

Just an idea I had, but would it be a good idea to demonstrate how strange weapons accumulate ranks? --Dattix 16:38, 1 August 2012 (PDT)

Again not as part of the weapon demonstration project (although it is closely related). Feel free to use this talk page for that though because I'm not sure where else it'd be put — Wind 17:10, 1 August 2012 (PDT)
This would best be done as, say, the scattergun only. On the strange page. I don't know what you'd do, though. Show arbitrary ranks... show killcams... show the rank up...? Darkid (talk|contribs) 20:45, 31 August 2012 (PDT)
Strange scatterguns are a bit hard to come by, but i do have an extra strange bottle i'm willing to donate to this cause. Isildur4 14:22, 9 October 2012 (PDT)
Isn't this really a technical demonstration? — Armisael (T · C) 14:22, 9 October 2012 (PDT)
I have a strange scattergun, but if we do need to demonstrate this, will I have to reset the kills because I have a lot kills on it and I don't want to wipe it, ever Ben10508 14:44, 9 October 2012 (PDT)

Mann vs Machine stats

Should something be added, or a separate set of videos be made, to display the different effects that different sappers have on the robots in MvM mode? I'm not sure how it would be done, but it's just a thought. Onyyx 05:18, 27 August 2012 (PDT)

Someone talked about this before~~~~. User Hinaomi Hinaomi-sig.png Hinaomi (talk) - (contributions) 05:32, 27 August 2012 (PDT)
It's an entirely valid point - I should've moved that discussion here when I archived anyways. I've changed the title to a more general topic - should we demonstrate MvM stats for weapons, and if so, how? Part of the normal video? A new series? — Armisael (T | C) 06:21, 27 August 2012 (PDT)

IF we do start a new series with MVM, would we have to show upgrades and stuff? Ben10508 13:15, 27 August 2012 (PDT)

To avoid redoing massive amounts of work, I think it shouldn't be in the regular videos. Perhaps a single video per class about MvM, or per class+slot (Scout primary, Scout secondary, etc.) Anyway, let's not worry about that until the main demos are done — Wind 16:56, 27 August 2012 (PDT)

Melee crit sounds

Often when I make a clip for a melee weapon demonstration, I hear the crit sound . How can I make that not happen? Ben10508 16:29, 3 September 2012 (PDT)

Try this tf_weapon_criticals 0 User Karmacharger Charger 2.png Karmacharger 4:24 , 9/4/2012 (PDT)

Melee Makeover for Weapons that don't Randomly Crit?

I've noticed that the Melee Makeover only calls for remakes of videos that only do random crits. Shouldn't we demonstrate weapons that don't do random crits by using the Medic's Kritzkreig Uber? Just a thought. Bruss48 13:11, 14 September 2012 (PDT)

Demonstrations on the old map

It would appear that picking a single demonstration that was made on tr_target_weaponref, noting that the standards for the project have changed slightly, and reserving it is the popular thing to do. Could we, instead of haphazardly selecting these, make a decision to either redo them as a group (à la the makeover project, perhaps), or not redo them? — Armisael (T · C) 21:31, 26 September 2012 (PDT)

Pictogram plus.png Support I don't speak for everyone, but I've got some spare time on my hands and it seems most of the old demos would be fairly easy to redo. -- Ragnar Homsar - (Talk) 22:32, 26 September 2012 (PDT)
I don't particularly care whether or not we redo them (most of the reasons for the redos seem to be for purely graphical reasons such as low light and bloodstains, which really don't matter in terms of viewer comprehension). I just don't want them to be redone in dribs and drabs by people who really only care about putting another notch on their belt. — Armisael (T · C) 10:57, 27 September 2012 (PDT)
Pictogram plus.png Support as long as there's other reasons than "it uses the old map". Often there is, because all demonstrations done on the old map are necessarily old by now, created back when standards such as the acceptable framerate or audio quality were not what they were back then. That's why there is often more than one reason to redo it, and that's just fine. Still, I'd really appreciate it if people focused on demos that need to be redoing right now rather than going through old demos and marking them for redo — Wind 15:45, 29 September 2012 (PDT)

taunt kill destroy buildings

could we should some taunts that can destroy engineer's building? Kamikaze , Hadouken , Fencing not sure if that's all. User Karmacharger Charger 2.png Karmacharger 11:33 , 10/9/2012 (PDT)

Pictogram plus.png Support Is it really necessary? I mean , there is a taunt demonstration indeed but usually only for all-class taunt. I think class specific taunt demonstration is okay, but it is also not entirely necessary to show. How about others? I second this one :)Irufort 12:03, 9 October 2012 (PDT)
Pictogram minus.png Oppose Main focus of the Taunt kill is "Kill enemy" not "Destroy Buildings", so I think no. User Hinaomi Hinaomi-sig.png Hinaomi (talk) • (contributions) 16:46, 9 October 2012 (PDT)
Pictogram minus.png Oppose It's a minor fact about a minor feature. Certainly not worth enough for a redo on it's own. — Armisael (T · C) 19:06, 9 October 2012 (PDT)
Pictogram minus.png Oppose It is unneeded. It is a niche feature and doesn't contribute to the use of the weapon. — lemonysnicket (T · C) 19:06, 9 October 2012 (PDT)
Pictogram minus.png Oppose It couldn't really be helpful in a lot of situations. I wouldn't recommend people redoing most of the videos on the demonstrations just for that. Bruss48 15:51, 10 October 2012 (PDT)
Pictogram minus.png Oppose I think the consensus is pretty clear on this one >: Taunting on buildings is fun but it's not something you'd really do in a serious game, or at least not often enough to deserve having all weapons that can do this have their demonstrations redone — Wind 20:58, 10 October 2012 (PDT)