Team Fortress Wiki talk:Weapon Demonstration
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Needed
Fortified Compound
Cosmetics
Accursed Apparition
Backstabber's Boomslang
- This demonstration has been reserved: Karmacharger 5:33 PM 3/3/2014 (PDT)
I would like to do it, but my TF2 is Cut (German). But i can lend this Item to someone who want do this :) — The preceding unsigned comment was added by Badmedic (talk) • (contribs) 15:20, 12 February 2014
- Watch n download link No .dem files Karmacharger 9:52 PM 3/3/2014 (PDT)
- Audio is not synchronized (the sound comes earlier than the video). It's particularly visible in the knife clip — Wind 14:03, 9 March 2014 (PDT)
- Watch n download link No .dem files Karmacharger 9:52 PM 3/3/2014 (PDT)
Carrion Companion
Compatriot
- This demonstration has been reserved: Karmacharger 2:29 PM 3/4/2014 (PDT)
- Watch n Download Link no .dem files Karmacharger 6:11 AM 3/6/2014 (PDT)
- Also suffers from audio desync :( Particularly visible in the shotgun clip — Wind 14:03, 9 March 2014 (PDT)
- Watch n Download Link no .dem files Karmacharger 6:11 AM 3/6/2014 (PDT)
Cobber Chameleon
- This demonstration has been reserved: Karmacharger 2:29 PM 3/4/2014 (PDT)
Ein
I can lend Item... — The preceding unsigned comment was added by Badmedic (talk) • (contribs) 15:20, 12 February 2014
Guano
Ivan The Inedible
Larval Lid
Lieutenant Bites the Dust
Lieutenant Bites
Li'l Snaggletooth
Pocket Horsemann
Polly Putrid
Quoth
Red Army Robin
Unidentified Following Object
Need to be redone
Amputator
- Well, I just noticed that this didn't show that +3 hp regen effect only apply when hold the weapons. Rikka Takanashi (talk) • (contributions) 16:36, 9 March 2014 (PDT)
Battalion's Backup
This demonstration has been reserved: — Armisael (T · C) 11:36, 9 March 2014 (PDT)
- Nope. The sentry damage modifier is not demonstrated. LazorBuster (talk) 14:25, 7 March 2014 (PST)
It's a fair point. Since I'm not going to have this before the review, which sentry clips do you want wind? All levels and mini? Level 1 and 3? Mini and level 3? — Armisael (T · C) 11:36, 9 March 2014 (PDT)
- Oh welp. Level 1 and 3 should be good enough — Wind 14:03, 9 March 2014 (PDT)
Buff Banner
New HUD Mini-crit icon --Uknownada 00:53, 20 April 2013 (PDT)
- Useful if true (I didn't even know), but pretty hard to demonstrate on video. Should be redone if someone can think of a way to demonstrate this clearly — Wind 16:00, 25 April 2013 (PDT)
- Here's one possible way: Have a mini-video inset that shows someone's hand operating the mouse, and them clicking and releasing the button. It can be live-action or animated. Dogman15 00:17, 26 April 2013 (PDT)
- Let's not do a live-action one, but animated would work, as long as it doesn't include any text — Wind 19:56, 2 May 2013 (PDT)
- Here's one possible way: Have a mini-video inset that shows someone's hand operating the mouse, and them clicking and releasing the button. It can be live-action or animated. Dogman15 00:17, 26 April 2013 (PDT)
It won't be that hard. I actually learned it from watching TF2 videos. Just hold down the mouse button, and the horn stays on your screen. An example is minute 5:25 in this video.--Uknownada 21:08, 26 April 2013 (PDT)
- I'm not sure if that's obvious enough, really. If you don't know what is going on, it feels like the buff banner is just being glitchy for a while — Wind 19:56, 2 May 2013 (PDT)
- Maybe there could be a splitscreen with text in the top of each screen (similar to this video at 0:12). One screen would show the normal activation of the Buff Banner with "clicking the mouse button" in the top, and the other would show the Soldier holding the horn and walking around with it with "holding down the mouse button" in the top. That's really the only way I can think of to clearly demonstrate it. - Uufje 07:42, 3 May 2013 (PDT)
- Let's go with that, but perhaps using icons like these except less phallic and more public domain. Could be used on both screens, staying there for both clips but with the button turning red when pressed on either screen. It's better to use icons than text when possible so that articles in other languages can use it as well — Wind 20:18, 6 May 2013 (PDT)
- Maybe there could be a splitscreen with text in the top of each screen (similar to this video at 0:12). One screen would show the normal activation of the Buff Banner with "clicking the mouse button" in the top, and the other would show the Soldier holding the horn and walking around with it with "holding down the mouse button" in the top. That's really the only way I can think of to clearly demonstrate it. - Uufje 07:42, 3 May 2013 (PDT)
I really don't think it's a glitch. The Banner has always been able to do that. The Battalion's Backup and Concheror do the same thing (I didn't request those because I wanted this to be approved first). I'm sure you can be able to know what's going on.--Uknownada 23:34, 3 May 2013 (PDT)
- I'm not saying it's a glitch, I'm saying it looks like a glitch to a viewer who doesn't know what is happening — Wind 20:18, 6 May 2013 (PDT)
- I see. Okay, then.--Uknownada 15:44, 7 May 2013 (PDT)
This needs to be redone anyway cause of the new "Mini Crit" on the Hud to show that you are buffed. InstantMan (talk) 03:45, 15 August 2013 (PDT)
Combat Mini-Sentry Gun
I have a suggestion on showing the build speed difference between a mini that's freshly built vs one that's already built but being redeployed. Maybe the same can be done to the normal sentry, but level one only. -SwordM13X24
- I suppose it makes sense but for the mini-sentry only, as it has the property that its building speed is not increased by hitting it with the Gunslinger. The other buildings behave all the same so there's no need to show it for them — Wind 17:29, 29 September 2013 (PDT)
Crusader's Crossbow
This demonstration has been reserved: — Armisael (T · C) 17:41, 5 March 2014 (PST)
Dead Ringer
At the old video's 2:50 timecode to show the damage resistance wears off after it's initial cloak without regenerating it's energy, I think it would be a lot more fair comparison if the Spy also got himself a health pack. -SwordM13X24
I reserve this as im just about to do it Theattackcorgi (talk) 13:54, 24 October 2013 (PDT) -Corgi
Natascha
Quick-Fix
- Aaaaw!!! This is hilarious! Please do a demo on this super weapon! @_@ LazorBuster (talk) 08:57, 25 January 2014 (PST)
Soda Popper
This demonstration has been reserved: Obilisk (talk) 23:33, 23 February 2014 (PST)
http://www.youtube.com/watch?v=z16AiNkZ-wM Here is the finished product of the demonstration. I believe there was a watermark on the video before but I think it's fixed. If not I can easily render and upload again. Tell me what you think! Obilisk (talk) 05:36, 26 February 2014 (PST)
- Consider using a different framerate and/or blendrate. Here it looks like you're using a blendrate of 2 (2 frames blended into each frame) which causes a ghosting effect. To see it, try pausing the video while you're moving the camera around and you'll see the effect along the object edges. Either re-render it using more blending to make it smoother, or re-render it without any blending, and it should look better. Also make sure you're rendering to 30fps (youtube framerate), not 24fps. Thanks~ — Wind 15:43, 2 March 2014 (PST)
Short Circuit
The weapon had its damage changed again as of the January 9th Update and it's taunt as of the January 23rd Update.
This demonstration has been reserved: - Uufje 11:04, 9 February 2014 (PST)
http://www.youtube.com/watch?v=vrVv8xd1J60 - Uufje 13:50, 23 February 2014 (PST)
- You should show whether or not enemies are hit when you're not directly aiming at them, the same way it does for projectiles — Wind 17:09, 23 February 2014 (PST)
- http://youtu.be/5dZWVPFmXJI I had started rendering this earlier today, since the reservation had run out, but it didn't quite make it up in time for the review. I've included it here because I feel it shows several other salient points of the weapon's functionality. — Armisael (T · C) 17:30, 23 February 2014 (PST)
- Since Uufje still reserved this demo, you'll have to wait until Uufje said you can take over it or he's not fixing his demo after Wind told. Please do the thing in your reservation rather than try to get over another reservation, thank you. Rikka Takanashi (talk) • (contributions) 06:02, 24 February 2014 (PST)
- Well, technically my reservation had expired for 2:46 hours when I posted my work. I guess it's up to Wind which one gets used; I'll post my improved version in the meantime: http://www.youtube.com/watch?v=Bdeu52Gf62Q - Uufje 13:19, 24 February 2014 (PST)
- If you posted the progress of you work, it's technically count that you're still working on it, not drop it. Rikka Takanashi (talk) • (contributions) 14:37, 24 February 2014 (PST)
- Well, technically my reservation had expired for 2:46 hours when I posted my work. I guess it's up to Wind which one gets used; I'll post my improved version in the meantime: http://www.youtube.com/watch?v=Bdeu52Gf62Q - Uufje 13:19, 24 February 2014 (PST)
- Since Uufje still reserved this demo, you'll have to wait until Uufje said you can take over it or he's not fixing his demo after Wind told. Please do the thing in your reservation rather than try to get over another reservation, thank you. Rikka Takanashi (talk) • (contributions) 06:02, 24 February 2014 (PST)
- Re: Armisael's demo: I'm not sure what that last clip was supposed to demonstrate. It also doesn't demonstrate what I described earlier. — Wind 15:43, 2 March 2014 (PST)
- Re: Uufje's demo: All good, but doesn't show that you can hit both enemies and projectiles in the same shot like Armisael's demo does. — Wind 15:43, 2 March 2014 (PST)
- Re: multiple demos: Unfortunately I can't magically make everyone happy here >: In the future, you should post that you're still working on it if your reservation is about to expire (it will still expire, but at least other people are less likely to try and do that demo once it expires if they see a recent message), and don't reserve things unless you're confident you can have the demo done in less than two weeks. Sorry :( — Wind 15:43, 2 March 2014 (PST)
- I guess I overestimated the spare time I had for this demonstration. Anyway, here's the improved version: https://www.youtube.com/watch?v=dtq2Jee8ZV4 - Uufje 13:15, 7 March 2014 (PST)
- http://youtu.be/C4x2fbBOw9c — Armisael (T · C) 11:36, 9 March 2014 (PDT)
Sadly neither demo is perfect still:
- Uufje's demo doesn't demonstrate that you can destroy a projectile with 15 metal but not 10
- Armisael's demo doesn't shows what happens when you shoot next to an enemy (0:22 doesn't count because it's from out of range)
- Armisael's demo doesn't show that you can hit both enemy + projectile in the same shot
I suggest that someone stops working on this to avoid further futile effort duplication — Wind 14:03, 9 March 2014 (PDT)
Questions and Proposals
Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the Need to be Redone section above and it will be dealt with.