Panic Attack

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Ya ain't too fast for me and my machines now, are ya? Heh. Are ya?
The Engineer on fast weaponry

The Panic Attack is a community-created primary weapon for the Engineer, and a secondary weapon for the Soldier, Pyro, and Heavy. It is a pump-action shotgun with a drum magazine attached to the front and an external firing hammer.

The Panic Attack starts with 0 rounds in its magazine. Upon pressing and holding down primary fire, the player will begin loading shells into the magazine port, and will continue to do so as long as primary fire is held down. Upon releasing, the player will fire all shots one-by-one. Up to four shells can be loaded and fired in this fashion. Once loaded, the player can hold the shells in the weapons for as long as they please, however, releasing the Primary Fire key will release all the bullets in an unstoppable succession. The player cannot switch weapons whilst ammunition is still loaded into the clip, and must release the bullets in order to use other equipped weapons. Compared to the stock Shotgun, the weapon loads ammunition 50% faster and deploys 50% faster (Switch speed does not affect any other equipped weapon switch speeds, nor does it affect the own weapon's holster speed.) It also fires faster than the stock Shotgun when the player is at full health, and further increases in firing speed as the user's health decreases. However, the accuracy also steadily decreases with health loss, starting at stock Shotgun accuracy and decreasing equally in ratio to the increasing fire rate.

The Panic Attack was contributed to the Steam Workshop under the name "War Drum".

Demonstration

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Reclaimed Metal Back Scatter Panic Attack
Item icon Reclaimed Metal.png + Item icon Reclaimed Metal.png + Item icon Back Scatter.png = Item icon Panic Attack.png
Class Token - Soldier Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Soldier.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Buff Banner.png Item icon Gunboats.png Item icon Battalion's Backup.png Item icon Concheror.png
Item icon Mantreads.png Item icon Reserve Shooter.png Item icon Righteous Bison.png Item icon B.A.S.E. Jumper.png
Item icon Panic Attack.png
Class Token - Heavy Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Heavy.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Sandvich.png Item icon Dalokohs Bar.png Item icon Buffalo Steak Sandvich.png Item icon Family Business.png
Item icon Panic Attack.png Item icon Second Banana.png
Class Token - Pyro Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Pyro.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Flare Gun.png Item icon Detonator.png Item icon Reserve Shooter.png Item icon Manmelter.png
Item icon Scorch Shot.png Item icon Panic Attack.png Item icon Thermal Thruster.png Item icon Gas Passer.png
Class Token - Engineer Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Engineer.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Frontier Justice.png Item icon Widowmaker.png Item icon Pomson 6000.png Item icon Rescue Ranger.png
Item icon Panic Attack.png

Update history

December 22, 2014 Patch (Smissmas 2014)
  • The Panic Attack was added to the game.

January 7, 2015 Patch

  • Fixed the Crit Boost material effect for the Panic Attack.
  • Updated the kill icon for the Panic Attack.

January 15, 2015 Patch #1

  • Fixed being able to pick-up buildings while reloading the Panic Attack.

February 11, 2015 Patch #1

  • Fixed the Panic Attack not using the correct sound for crits.

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Changed attributes:
    • Base Fire rate increased. (from 15% to 30%)
    • Base reload speed increased. (from 33% to 50%)
    • Added increased switch to speed by +50%.

December 17, 2015 Patch (Tough Break Update)

  • Changed attribute:
    • No longer auto-fires when fully loaded. Shots can be held and released at will.

Bugs

  • Due to this weapon being a primary weapon for the Engineer, it can be crafted using a Pyro class token and a Primary slot token in place of Secondary slot.
  • The quality of the backpack icon is affected depending on the Texture Quality of the game, which isn't a normal behavior, as other backpack icons for other items aren't affected depending on the Texture Quality that the player set.
  • If the player dies while reloading the weapon, the reloading sound effect will continuously play until they respawn.

Gallery

See also