Team Fortress Wiki talk:Weapon Demonstration

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Sydney Sleeper (redone)

Remade the Sydney Sleeper, now with the new kill icon. And looking at the list of weapons that need to be redone, I was wondering if anyone can redo the videos, or the ones who made the videos originally. And once I'm making a new section, I'll just repost my latest link to the Bushwacka video, which hasn't seem to have gotten any response. 20xx0 18:13, 8 January 2011 (UTC)

The ones that need to be redone can be done by anyone, just make sure you mimic the video as close as possible while fixing the things listed.
Your Sydney Sleeper video looks good. I am watching without sound right now, so assuming you fixed the unbalanced audio issue you had earlier, you can go ahead and upload that and I will add it to the channel.
The Bushwacka one also looks good, but it needs the new kill icon. You showed the fire vulnerability very well. Again, I can't comment on the sound or music. --Nate (T | C) 18:25, 8 January 2011 (UTC)
Here's the download link for the Sydney Sleeper. I'll post the Bushwacka video as soon as I'm back. 20xx0 19:24, 8 January 2011 (UTC)
Sydney Sleeper video is uploaded --Nate (T | C) 19:34, 8 January 2011 (UTC)
Wait wait wait, the Sydney Sleeper video has the wrong taunt at the end. Toomai Glittershine 19:44, 8 January 2011 (UTC)
D: You're right! --Nate (T | C) 19:45, 8 January 2011 (UTC)
For the Bushwacka, stick the music so that the end of the music is at the end of the video. It's better to leave music out of the backpack view rather than out of the rest of the video. I've done that for the Wrangler demonstration~ — Wind 19:36, 8 January 2011 (UTC)
I just noticed that in the Bushwacka video, during the first kill there's a blue sniper corpse in the background, but it disappears by the second kill, so do I have to redo it, or it isn't that big of a problem?Take a look for yourselves. And here's the Sydney Sleeper (this time I got the taunt right!) Also I had free time so I remade the Frying Pan, but I once again fear that the audio is not balanced, but I'll redo it as soon as you take a look at it and point out any other mistakes.20xx0 21:05, 8 January 2011 (UTC)
Yes, it is a problem, also given the copious amount of blood already on the barrels and on the floor in that video. Ideally, the stage should be all clean in demonstrations. One or two blood splatters is fine, as it's not quite easy and it's a hassle to reload the map every time. But a non-natural corpse and yellow barrels turned red is a bit too much, sorry :( Could you upload the original for the Sydney Sleeper? And the audio is indeed not balanced, as there is a bit of fuzz/cracking in the frying pan "BONG" sounds — Wind 00:19, 9 January 2011 (UTC)
Fair enough, here's the download link. Expect the Bushwacka and Frying Pan in the near future (again). And since I am new to this whole Wiki thing, I keep having questions. Right now I'd like to know if I have the permission to reserve a weapon for demonstration, or do I have to report it here and someone will reserve it for me? 20xx0 00:58, 9 January 2011 (UTC)
Just edit the page and add yourself — Wind 02:43, 9 January 2011 (UTC)
Soo, did my Sydney Sleeper get uploaded yet? No rush, I'll wait. In the meantime, here's the Frying Pan, now with balanced audio! 20xx0 11:45, 9 January 2011 (UTC)
And once again, The Bushwacka, and a redone Black Box. 20xx0 18:28, 9 January 2011 (UTC)
Sydney Sleeper v3 uploaded --Nate (T | C) 22:07, 9 January 2011 (UTC)
Bushwacka: Okay save for the fact that the bot is named "Friendly_Sniper" (should be a space, not an underscore). Frying Pan looks ok, please upload original~ Black Box doesn't show splash damage well enough (only shows it on the Medic by the end but it's hard to see), forgot to reload at the end, and there's a long black screen at the end of the video — Wind 22:09, 9 January 2011 (UTC)
Frying pan download, Bushwacka v8 or something and if I manage to make new videos, shall I put them in this section or make a new one ? 20xx0 15:42, 10 January 2011 (UTC)
I'm uploading the Frying Pan video right now. As for new videos, I would say new sections, just so that it is easier to follow the discussion/feedback on each one. Since you are getting quite good at this, for future videos feel free to post the youtube link and the download link together, so I can upload them faster (assuming this isn't terribly inconvenient for you). --Nate (T | C) 15:58, 10 January 2011 (UTC)
I still don't have the opinion on the Bushwacka and the recently uploaded Frying Pan cuts off the last 8 seconds or so. 20xx0 17:29, 10 January 2011 (UTC)
I'm at work so I can't give a good review of your Bushwacka video right now. As for the Frying Pan, I unlisted it and will try reuploading it when I get home and have better internet. I'm assuming its not a problem with the file, its probably a bad download (my work has really poor internet connection) --Nate (T | C) 17:38, 10 January 2011 (UTC)
OK, reuploaded and not cut off. I guess I learned my lesson about trying to upload videos while at work--Nate (T | C) 21:21, 10 January 2011 (UTC)
But what about the Bushwacka video? It seems to be forgotten. 20xx0 18:06, 12 January 2011 (UTC)
It looks good, but Wind mentioned in your other section that there is an audio glitch when hitting the pyro. Can you fix that please? --Nate (T | C) 18:43, 12 January 2011 (UTC)
Bushwacka, I think I've made almost 10 of these, but the last ones have been all the same video file, I just custom added the hit sounds, they still don't sound right, but I'm hoping for the best. If this also doesn't get accepted, I should probably redo it for 1 more time. 20xx0 20:14, 12 January 2011 (UTC)
Still the same audio bug the first time you hit the Pyro (0:05), the sound "skips". It's the only thing wrong with it D: — Wind 21:39, 13 January 2011 (UTC)
I made a Bushwacka, hoping to stop this section from overflowing with Bushwacka links. Also how can I put a space in a bots name? If I do, it will only give the bot the name of the first word before the space. 20xx0 11:08, 14 January 2011 (UTC)
Put quotes around the name — Wind 22:31, 15 January 2011 (UTC)
Okay, I'll do it when I need to but as you can see, I edited out the underscore and there's no audio bug, so is the video OK? 20xx0 09:29, 16 January 2011 (UTC)
Well that's nicely done but it's still visible for a moment when you hover the bot, and it's also visible in the kill feed on the top right. So yes it's a (lettle) problem~ Also, you can make it not swing his knife when the Pyro fires, by using bot_forcefireweapon. — Wind 17:56, 16 January 2011 (UTC)
It makes the Pyro shoot the flamethrower continously, so I can't show afterburn. I tried the command "bind o bot_forcefireweapon tf_weapon_flamethrower" and then "bind p bot_forcefireweapon tf_weapon_flame" to make the Pyro begin shooting and then quickly stop, but they didn't work. Since I'm not the best at using the console, could anyone tell me what did I do wrong in these bind commands? 20xx0 18:51, 17 January 2011 (UTC)
You must put quotes around the commands to bind. (bind o "bot_forcefireweapon tf_weapon_flamethrower", bind p "bot_forcefireweapon tf_weapon_flame") — Wind 02:05, 18 January 2011 (UTC)

Sandman and Minigun

Made 2 new demonstrations. Once again please help me correct my mistakes. Minigun: http://www.youtube.com/watch?v=570k8f6_p0Y Sandman: http://www.youtube.com/watch?v=3Cwh7zrh8rQ Glowz 20:34, 12 January 2011 (UTC)

Sandman: Use the spy to tauntkill, not the Medic. I checked other videos and it shows a response.
Minigun: Shoot at the target.
Those are the only ones I can find. Shock394 23:02, 12 January 2011 (UTC)
Alright:
  • Both videos: Framerate is low and the audio is unbalanced (in-game audio is not loud enough compared to the music, and feels like it was clipped as it has a fuzz to it)
  • Both videos: Music end (abruptly) 1 second before the video does. Either add a fade until the end of the video, or let the music keep going until the end of the video
  • Minigun: Move closer to the wooden barrier. This is because the Minigun's muzzleflash has a bug which makes the muzzleflash look weird with the wooden barrier's top part. If you move closer to the barrier, this bug will be hidden.
  • Minigun still: Show complete spin-up/spin-down animations (giving time for the barrel to completely stop spinning)
  • Minigun: Show movement speed difference when revved up
  • What Shock394 said (by "shoot at the target" he means "Shoot at the cardboard target at the back")

Wind 21:39, 13 January 2011 (UTC)

As for the Sandman, as mentioned somewhere else (possibly in the actual WDP article, don't feel like finding it again) it might be a good idea to do the tauntkill in a way that it shows how far the body files. —烏Γ (kaw at me), 05:31, 14 January 2011 (UTC)


iron curtain/brass beast/natascha

redid my original iron curtain vid also working on brass beast and natascha http://www.youtube.com/watch?v=aMn3EIBcfSM if you like will provide upload but 12:51, 14 January 2011 (UTC)

Looks/sounds perfect except for one minor issue that got overlooked in the previous upload. Notice how the muzzle flash clips through the wooden barrier? Yeah, just take a step back so that doesn't happen, and I'll upload it. --Nate (T | C) 20:58, 14 January 2011 (UTC)

Fists of Steel

Link, download. Vulnerabilities and resistances are shown better and it has the new kill icon (if there is a new kill icon). 20xx0 14:53, 14 January 2011 (UTC)

Looks good, only issue I have is the whole 'heavy punching the wall' part. Isn't there a command you can bind to make a specific bot attack, but not others?--Nate (T | C) 19:59, 14 January 2011 (UTC)
If there is, could someone please tell me? Because it's a pain dealing with all the bot commands and binds. 20xx0 20:04, 14 January 2011 (UTC)
There is, "bot_forcefireweapon (name of the weapon, like tfweapon_fists)". You can confirm the correct weapon name after killing someone with it and checking the console log. :) - Zhnigo 20:34, 14 January 2011 (UTC)
That's what I used, but it made both of the Heavys punch. I need a way to make only one of them punch. 20xx0 20:36, 14 January 2011 (UTC)
Oh, then why not just have the attacker be a different class? --Nate (T | C) 20:38, 14 January 2011 (UTC)
But would it be okay if I use the Heavy as an attacker in 3 scenes and an Engineer in 1 scene? 20xx0 20:46, 14 January 2011 (UTC)
I would keep the attacker class the same across all 4 scenes. I dont think it matters what class it is, as long as they have a ranged attack and a meele attack. --Nate (T | C) 20:49, 14 January 2011 (UTC)
So basically you're saying that I should redo all of the 4 scenes with a different class? In that case I hope you dont mind if I stall a little bit with this demonstration, since I won't have any time on my hands in the next few days. 20xx0 21:11, 14 January 2011 (UTC)
Yes please. There's no rush, you're doing a great job. --Nate (T | C) 21:13, 14 January 2011 (UTC)
I'd like to add that the second part (showing damage resistance/vulnerability) goes a bit too fast. Wait a bit before and after transitions~ And since that part has to be redone, might as well do it with another class to demonstrate. I suggest using the Soldier, because rockets will kill fast enough and because it's very easy for the player to count the rockets, rather than rely on the comparison of time spent in front of a firing minigun, if that made sense. — Wind 21:23, 14 January 2011 (UTC)
Maybe a split screen for demonstrating would be better, if I shoot the rockets and melee at an equal pace? It would also save time, since I've seen different videos showing the vulnerabilities/resistances separately, or with a split screen. How would you think what should be best? 20xx0 19:38, 15 January 2011 (UTC)
I feel either way is acceptable. They both clearly show that with one item you die in x number of shots, while with the other items you die in y number of shots. --Nate (T | C) 19:40, 15 January 2011 (UTC)
Well, here's the remade version with the soldier. 20xx0 12:02, 16 January 2011 (UTC)
I personally think it'd be better split-screen but it's fine. However, the Soldier missed one of his Shovel hits, which makes the comparison a little off :( — Wind 17:56, 16 January 2011 (UTC)
Fists of Steel, with the Soldier hitting me every time. 20xx0 18:51, 17 January 2011 (UTC)
And here's the download link. 20xx0 19:15, 17 January 2011 (UTC)
Looks good~ :3 — Wind 02:05, 18 January 2011 (UTC)

My first TF2 Video and my First Attempt

http://www.youtube.com/watch?v=VO-bCfraO7U So....I think i failed And...I don't know why my Ingame Sound doesn't Work with Fraps

Yup the sound is a problem. However some other problems.

  • Letterboxed
  • When you switch away from the weapon menu you don't have the gunslinger out
  • Missed a hit on the solider
  • Need to look up more to see the damage indicators
  • Didn't tauntkill the spy or taunt at all
  • Graphics seem a little to low for my liking

Not trying to harp, just trying to help. You got the basics down, now you just need to fix the problems. Good Luck on your next take :) KingofKoopas 19:50, 15 January 2011 (UTC)

Also you have crits enabled, since the last hit on the soldier was 195 damage. The weaponref config should disable crits as much as i know. 20xx0 19:53, 15 January 2011 (UTC)
Pictogram nope.png Nope.avi the gunslinger crits on the third consecutive hits --Nate (T | C) 19:55, 15 January 2011 (UTC)
Wow, I did not know that. In that case the crit is absolutely necessary. I failed ;[] 20xx0 19:57, 15 January 2011 (UTC)
Careful, this is DirectX 8, while the requirement is DirectX 9. I don't think your computer can handle that :( — Wind 20:48, 15 January 2011 (UTC)

Demonstrating item sets

Here's an idea: demonstration for item sets. Demos of stuff like:

  • Scout with 125 HP gets hit. Set Scout with 150 HP hets hit.
  • Soldier gets hit by sentry. Set Soldier with set gets hit by sentry and survives longer.
  • Pyro runs, get killed by boolets. Set Pyro runs faster, get killed by boolets faster.
  • Demo gets hit by fire. Set Demo gets hit by fire and takes less damage.
  • Heavy gets hit by crits. Set Heavy gets hit by crits and survives longer (?)
  • Medic takes damage, recovers health. Set Medic takes damage, recovers health faster.
  • Sniper gets headshooted. Set Sniper gets headshotted and survives.
  • Spy cloaks, decloaks, bumps into someone. Set Spy decloaks with no sound, bumps into someone too.

And stuff like that. Of course, that would require people to have the set hats. -- OluapPlayer (t) Howdy, pardner! 21:56, 15 January 2011 (UTC)

Pictogram plus.png Support Yes, I like dis weapons. — Wind 21:57, 15 January 2011 (UTC)
Pictogram minus.png Oppose According to the project page, the point of this project is to "To demonstrate how weapons work (duh); firing animation, reloading animation, projectile trajectory, speed, damage, and simply viewmodel". I feel like demonstrating sets doesn't apply to 6/7 of those objectives. IMHO, the set bonuses are quite simple and self explanatory in comparison to some of the weapons --Nate (T | C) 23:17, 15 January 2011 (UTC)
Pictogram plus.png Support If you're sticking strictly to the objectives, then all non-projectile weapons and melee weapons each disobey one of the seven. Plus there's no reason not to show it; for example, some people might want to see just how well a tank-busting Soldier can stand up to a Sentry. Either way, if we do make these videos, I'd suggest putting them on the pages for the set hats rather than the main Item sets page - BUT the Demo and Medic sets don't actually include hats, so that might be a problem. Ideas? —烏Γ (kaw at me), 02:06, 16 January 2011 (UTC)
Pictogram plus.png SupportI think this is a good idea. I've always been curious has to how much the sets do, like for the Tankbuster I don't know how big of a deal 20% is. I say go for it. KingofKoopas 04:00, 16 January 2011 (UTC)

The Sandman

Now i found another Fraps. It's in Spanish.Problem dude? http://www.youtube.com/watch?v=ZtSpLf3OA6o --The preceding unsigned comment was added by Puñetazo Anal (talk) • (contribs)

Yes, that's a problem. It's also cropped, letterboxed, uses low graphics, and uses DirectX 8 :( — Wind 17:56, 16 January 2011 (UTC)

Rocket Launcher

Rocket Launcher with splash : Video, download. 20xx0 14:44, 16 January 2011 (UTC)

This is good :3 Nate, please upload~ — Wind 17:56, 16 January 2011 (UTC)
Uploading... --Nate (T | C) 19:46, 16 January 2011 (UTC)
Might want to redo this; comments are suggesting to demonstrate juggling and rocket jumping as well. — Wind 05:31, 17 January 2011 (UTC)

A suggestion

Maybe all of those who got accepted into creating a successful weapon demonstration should get the wiki cap. They helped not only the wiki, but all the people who have watched the demonstrations. If you get me. JackIsASpy 19:55, 16 January 2011 (UTC)

The wiki cap is meant for people who have made significant and valuable contributions to the wiki over the course of a long time (several months at least). Doing this videos is a significant and valuable contribution, but doing a few videos does not come close to the amount of time and work that other people have put into other areas of this wiki --Nate (T | C) 19:57, 16 January 2011 (UTC)
But think about the hat craze of TF2. There'd be video submissions flying everywhere for you guys. JackIsASpy 19:58, 16 January 2011 (UTC)
Or how about a Wiki Cap for minors. If you get me. JackIsASpy 20:02, 16 January 2011 (UTC)
The guidelines are pretty clear on the criteria to be eligible for one. User Moussekateer signature sprite.pngMoussekateer·talk 20:08, 16 January 2011 (UTC)

Pain Train

First take of my paintrain video

http://www.youtube.com/watch?v=g4flsMBXyz4 KingofKoopas 21:40, 16 January 2011 (UTC)

Looks pretty good to me :3 — Wind 05:31, 17 January 2011 (UTC)
Nice i like it =D, it shows its capabilities, how it takes damage and also it's advantages. Nice work =) RED Überneedle.png - Lexar - talk 07:41, 17 January 2011 (UTC)

If it's good enough here's a download link. http://www.mediafire.com/?udn5rno2msn56nw KingofKoopas 07:32, 17 January 2011 (UTC)

I think this was uploaded~ — Wind 02:05, 18 January 2011 (UTC)

Rocket Jumper

First try, Tell me what you think. http://www.youtube.com/watch?v=Dk-sgb8QupA {{subst:void|This template should always be substituted. Please change {{Unsigned}} to {{subst:Unsigned}}}}The preceding unsigned comment was added by Yackemflam (talk) • (contribs) 2024-12-21, 07:37 UTC

Not bad execution-wise, but custom skins, custom sounds, and no loadout screen at the start are all bad. Oh, and mysteriously dead Pyro. Toomai Glittershine 03:20, 17 January 2011 (UTC)
And its not 720p --Nate (T | C) 03:56, 17 January 2011 (UTC)
I installed the custom Sounds myself to help people know the difference between them, just something i thought would help. And about the other skins i completely forgot to remove them. If i can be bothered making & uploading a new one, i'll fix these problems. Yackemflam
Pictogram nope.png Nope Everything should be as non-custom as possible except HudDamageAccount.res. Execution-wise, I'd stay in the little barrier thingy and shoot all 3 bots a bit, then start rocket jumping around (calmly). Also, please follow the reloading thingy more closely (only reload when completely out of ammo, let the reload finish completely, and reload at the very end before taunting) — Wind 05:31, 17 January 2011 (UTC)
Alright, Heres take 2, http://www.youtube.com/watch?v=PBVSkfg-gIQ

I think i should show the vulnerabilities as well. Must also stops a little early KingofKoopas 19:03, 17 January 2011 (UTC)

Also, keep your cursor a bit longer over the item in the backpack view because the tooltip is really long. Also, antialiasing seems to be off (minimum is 2x), and framerate is a bit low (I hope it won't get worse with antialiasing on...). On a smaller note, don't hide the cursor in the backpack view (it's a checkbox in Fraps) — Wind 02:05, 18 January 2011 (UTC)

Gunslinger (redone)

First attempt at a demonstration. Re-did the gunslinger to show the new mini-sentry kill icon, triple punch icon, and a better angle of the taunt kill. http://www.youtube.com/watch?v=KmMh2MpPoBE, anything that needs to be improved? --Garticuno 04:52, 17 January 2011 (UTC)

That looks good to me :3 Can you upload the original? — Wind 05:31, 17 January 2011 (UTC)
Here ya go, http://rapidshare.com/files/443001998/gunslingerdemonstration.mp4. Sorry for rapidshare, mediafire kept making my browser explode. --Garticuno
Uploaded, I believe~ — Wind 02:05, 18 January 2011 (UTC)

Kritzkrieg

Yes, the video is intentionally long so that I can ask whether I should speed up/fade through the building of the ubercharge to cut down on video length, or whether it should be left as is. As for content, is there anything I missed?

http://www.youtube.com/watch?v=KBW7EROvUCk i-ghost 11:51, 17 January 2011 (UTC)

good video mate just cut out the first part until 98% ubercharge is around about gotten but tother then that it demonstrates very well what the capabilities are of the kritzkreig RED Überneedle.png - Lexar - talk 12:05, 17 January 2011 (UTC)

New version here, ubercharge build up faded.

http://www.youtube.com/watch?v=aKGkKZ7PUzs i-ghost 13:38, 17 January 2011 (UTC)

I didn't get a chance to watch it, but if you don't have it maybe it would be a good idea to show a comparison with the normal medigun for just a few seconds, just to show that the Kritzkrieg is faster at building up charge. —烏Γ (kaw at me), 00:54, 18 January 2011 (UTC)
It does compare it with the Medigun charge rate by having another (regular) Medic heal someone else
Pretty cool~ Two things though:
  • Don't use the flamethrower to show the healing effect of the taunt, because the afterburn decreases your health and reduces the effectiveness of the effect. Use any non-burning non-bleeding weapon instead
  • Make the two Medic/OtherClass pairs more distinct; the current layout looks a bit cluttered, not sure where the healing beams are going
  • When fading, make sure the camera angle changes during the transition. The fade was almost unnoticeable otherwise, making it look like the charge had just gone up in one shot
  • In the backpack view... isn't that a regular Medigun? If it always does that on kritzkrieg, then it's fine.

Really good demo though; is it really all bots? That's some impressive automation, if it is. — Wind 02:05, 18 January 2011 (UTC)

New Jarate

My attempt at Jarate. Includes reveal of cloaked Spy. http://www.youtube.com/watch?v=HaYBn_zCVAM i-ghost 16:05, 17 January 2011 (UTC)

Darn it I was going to do this after school today lol

Well anyhow it looks good to me KingofKoopas 20:33, 17 January 2011 (UTC)

Some things~
  • The cloaked spy reveal is a bit confusing. Is the spy coated in urine the same as the one seen in the dark corner? Did he move? It's not obvious if it's the same or not. I'd suggest putting the spy somewhere (not the usual dark corner though, because, well, it's dark, so the effect doesn't show well), making him cloak, wait a bit (he doesn't move), and throw jarate at him.
  • At the beginning of the video (right after the backpack view), you have the jarate selected but switch to the Kukri less than a second later. I suggest waiting a bit more while holding the Jarate, before switching to the Kukri~

Wind 02:05, 18 January 2011 (UTC)

Warrior's Spirit

Warrior's Spirit with new kill icon and spy not visible. Video, download. 20xx0 19:56, 17 January 2011 (UTC)

Looks good to me KingofKoopas 20:33, 17 January 2011 (UTC)

To me too. Should be uploaded soon~ — Wind 02:05, 18 January 2011 (UTC)

Sandman

Might feel a little too quick, but I tried to squeeze everything into 1:45s.

http://www.youtube.com/watch?v=YVHJ4rS3WVM i-ghost 20:49, 17 January 2011 (UTC)

Alright, here goes~
  • For the batting part, don't mvoe the camera angle up and down all the time. Pick an angle (where the damage numbers are visible enough) and stick to it
  • No need to demonstrate every distance. Show short range, medium range, longest-range-possible-in-that-weaponref-map, and then 2fort. This should really shorten the video
  • If you do want to show that the ball can kill, you can bat the Medic until he's low on health and then shooting him with the ball
  • If possible, try to make the poor Medic move a bit when he can to show that he can still move
  • While I agree that the 2fort part is quite creative and funny, the BLU sniper, serves no demonstrative purpose, so it shouldn't be in a weapon demonstration (srs bzns)

Have at these

I'm sure you'll find lots of things to criticize. You always do. Armisael 22:05, 17 January 2011 (UTC)

I also stuck in a sandman demo that I had already recorded when the one above this went up. Armisael 01:52, 18 January 2011 (UTC

Well, you know me~
  • Backburner: It's actually a Sandman demonstration, but it's not bad. I'd actually say yes, but the Sandman demonstration of i-ghost right above makes me hesitate. Can you demonstrate the full-length shot?
  • Crusader's Crossbow: Forgot to shoot the target at the back; also, try to damage the heavy more; the way it is right now, the heavy almost always gets full health, so it seems like the crossbow's healing is always the same, but the heavy's maximum health cap hides the difference (which isn't the case)
  • Iron Curtain: Has the same nuzzleflash clipping glitch as the demonstration video a few sections above. Should also demonstrate right-click and show spin-up/spin-down delays (how long does it take from pressing the left button to actually shooting?)
  • Minigun: Same as above
  • Ullapool Caber: Perfect :3

Wind 02:05, 18 January 2011 (UTC)

As far as I can tell, there is nowhere where that a full length shot can be lined up. Just for fun, a brass beast video.

Also, on the front page, why does it say that there is no video for the flamer? There's one on the weapon page. Armisael 03:23, 18 January 2011 (UTC)

If you look at the flamethrower video, you should show the damage falloff for the backburner. I was told to do that for when I did the Degreaser. KingofKoopas 18:43, 18 January 2011 (UTC)
  • Backburner: Yes, please show the damage falloff thingy (on the Pyro), as well as the full duration of afterburn (on the Soldier).
  • Crusader's Crossbow/Iron Curtain/Minigun: Those are all the same videos as last time. Did you copy/paste the wrong link?

Wind 21:25, 18 January 2011 (UTC)

The link right above? That say redux? They happen to be the same, but that's because I updated both of them. Note that the in the crossbow video I do shoot the target at the back. The backburner video will be done. Armisael 00:36, 19 January 2011 (UTC)

Alright then, but I see little difference o.o
  • Crusader's Crossbow: Doesn't show taunt. I like how the Medic is pinned to the wall though... If it has no taunt, then my bad, and please upload the original~
  • Iron Curtain/Minigun still have the muzzleflash glitch; move forward to hide it. They also don't show right-clicking D: (going from being idle to just right-clicking, and then releasing)

Wind 01:55, 19 January 2011 (UTC)

The crossbow in fact has no taunt. DL link is in the video description. The other two will be uploaded with the backburner. Those may take a few days (today is the last day of the weekend for me, due to weather). - Armisael 02:06, 19 January 2011 (UTC)

Southern Hospitality

Alright it's uploading. Just putting this here so someone doesn't come along and take it before me. This will be the last video for the week, since everything is getting reserved and I don't feel like being in competition trying to get my videos up first. If you need me to do takes of any of my videos let me know and I'll do them. KingofKoopas 22:50, 17 January 2011 (UTC)

Alright just finished. Give it a little to process. http://www.youtube.com/watch?v=vm7YEVR1DGg KingofKoopas 23:13, 17 January 2011 (UTC)

Uh, I think the split-screen part has a little problem: the bottom half is black. Other than that, it's good~ — Wind 02:05, 18 January 2011 (UTC)

No clue what happened there. Anyhow link up. Be sure to watch to make sure I didn't screw something up. http://www.mediafire.com/?d6o4racdrs1rzsvKingofKoopas 06:29, 18 January 2011 (UTC)

Darwin Danger Shield

http://www.youtube.com/watch?v=giQn5lb53yk

I put this one separately because it's very much a guess at an appropriate way to do the demonstration. I chose to use the kukri instead of the direct hit because it's both countable and because it allows me to easily be a sniper as well.

Thoughts? Armisael 00:17, 18 January 2011 (UTC)

How did you get a bot with an unlock? KingofKoopas 00:24, 18 January 2011 (UTC)

It's actually one of my spare accounts I was running in the background with sandboxie. Armisael 01:52, 18 January 2011 (UTC)
It was not a bot (dun dun dun, dramatic music here). Also, I don't actually see anything wrong with this. It's not as fancy as a split-screen or something but it works quite well regardless. — Wind 02:05, 18 January 2011 (UTC)

Crossbow (redone)

http://www.youtube.com/watch?v=1rI0MNWwSlE, re-did the Crusader Crossbow demonstration. http://www.mediafire.com/?bvgbr1cqc75pi7f, if its all good to go. (Sorry to Armisael who did his own redo of the crossbow :(. I didn't see you had done one till I was done with this so I decided to upload mine anyway.) --Garticuno 00:29, 18 January 2011 (UTC)

Not a problem; I just did the same thing with a sandman video. Armisael 01:52, 18 January 2011 (UTC)
The same can be said to this video ("try to damage the heavy more; the way it is right now, the heavy almost always gets full health, so it seems like the crossbow's healing is always the same, but the heavy's maximum health cap hides the difference (which isn't the case)"). Also, it would be nice to make the heavy not shoot when the Soldier does (not a big bug but annoying). To do that, you can use the bot_forcefireweapon command~ — Wind 02:05, 18 January 2011 (UTC)

a bunch

Please set to HD before watching =P i have more videos coming also comment if you notice that i did something wrong --The preceding unsigned comment was added by Nivekkevin97 (talk) • (contribs)

Shortstop and shiv is already done

As for the problems

  • All of them
  • Letterboxed
  • No taunts
  • Don't start with your cursor over the weapon in the loadout


  • Battalions Backup
  • It only takes 175 to fill the meter. shouldn't have needed to refil your health
  • Shouldn't have died at the end
  • Should have showed it blocking crits


  • Watches

I think they all don't show enough.


  • Natasha
  • Didn't show the demonstration, just showed the slowdown


  • Rocket Launcher
  • Killed the targets too fast
  • What's with the brass beast?
  • Didn't show splash damage


  • Stickylauncher
  • Didn't start on the launcher
  • Music ends early
  • Again moved to fast


This sums up most of the problems. As it stands non of these can be used. sorry but they all look rushed. KingofKoopas 03:14, 18 January 2011 (UTC)

Indeed. Please try focusing on the technical problems first (correct ratio, no letterboxing) and please don't do a lot of them at once until you've done enough to know your way around it (otherwise, you end up having to redo a lot, like right now) — Wind 07:02, 18 January 2011 (UTC)

Back Scratcher

Did a take of this tonight. http://www.youtube.com/watch?v=DP2q-AA9BPE KingofKoopas 06:55, 18 January 2011 (UTC)

Perfect, right away. Please upload the original~ — Wind 07:02, 18 January 2011 (UTC)


http://www.mediafire.com/?eh5bcl6ymkumu11KingofKoopas 08:16, 18 January 2011 (UTC)

Sticky Launcher

Did a take. I tired to show the main aspects, multiple stickies, splash damage, being able to detonate without being on the sticky launcher and sticky jumping. http://www.youtube.com/watch?v=NBy8ZWHeK6s KingofKoopas 07:41, 18 January 2011 (UTC)

Hm~ Needs to demonstrate that you can have up to 8 stickies total, that you can detonate them in mid-air, that you can detonate them while reloading the Sticky Launcher. Also, I think the weaponref map is large enough to demonstrate those jumps... I may be wrong though — Wind 21:25, 18 January 2011 (UTC)

While I know it's big enough, I think 2fort shows the distance and speed better becuase of how open it is. The weaponref course has a lot of obstacles. If it's a big deal I can use the wepaonref map, however I think 2fort does it better. KingofKoopas 21:40, 18 January 2011 (UTC)

Well, try recording both and see which one looks best. — Wind 22:08, 18 January 2011 (UTC)

I tired and the metal bars on the ceiling got in the way of showing the jumps. I"m going to stick with my 2fort clips. KingofKoopas 22:36, 18 January 2011 (UTC)

Take two. http://www.youtube.com/watch?v=lkkuDQLIcjI KingofKoopas 00:12, 19 January 2011 (UTC)

Looks good to me~ Please upload. — Wind 01:45, 19 January 2011 (UTC)

No clue why it's so big. Whatever. http://www.mediafire.com/?4yek6holrks0ke5KingofKoopas 03:48, 19 January 2011 (UTC)

Brass Beast (redone)

http://www.youtube.com/watch?v=HQXC4jGQj7U, added a part with another heavy to compare revved up movement speed. Any improvement needed? --Garticuno 23:45, 18 January 2011 (UTC)

Pretty good, but two things:
  • Show the spin-up/spin-down time difference (to show that, look at the Heavy at a 45-degrees angle (so that you're not targeting each other) and hold fire while he mimics you, to show that he can fire before you can; then proceed to the movement speed difference (in the same clip)
  • The same muzzleflash glitch that all Minigun demos have is there. Move forward until it disappears before starting the recording.

Wind 01:45, 19 January 2011 (UTC)

Stickybomb launcher

link to the demonstration: http://www.youtube.com/watch?v=IiaaYueRKDY right there I hope it helps the wiki. Nivekkevin97 01:01, 19 January 2011 (UTC)

Sorry, but KingofKoopas above just got it :( Yours still has all the technical problems we reported in your last batch of videos. Please fix those first — Wind 01:45, 19 January 2011 (UTC)