Team Fortress Wiki talk:Weapon Demonstration

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Needed

Loose Cannon Loose Cannon

Pictogram wait.png This demonstration has been reserved: Akuago220, The Jungle Expeditioner 16:21, 20 December 2012 (PST)

New weapons are release, if you want to make a weapon demonstration with this weapon, I can let you borrow mine. Painted Batter's Helmet C36C2D.pngMassacreJr 16:03, 20 December 2012 (PST)

I'll give it a shot. I think I can get it myself. --Akuago220, The Jungle Expeditioner 16:21, 20 December 2012 (PST)

Memory Maker Memory Maker

Pictogram wait.png This demonstration has been reserved: - Uufje 04:16, 21 December 2012 (PST)

If there's a special requirement for this item, I might need some help with the whole "item.txt" thing or whatever that file is to edit your inventory. --Akuago220, The Jungle Expeditioner 18:54, 29 November 2012 (PST)

There isn't a special requirement, should be similar to the Conscientious Objector I'd think — Wind 22:22, 29 November 2012 (PST)
Is this getting the same 'super high quality' treatment as the saxxy? — Armisael (T · C) 09:59, 1 December 2012 (PST)
No, also please don't use <br/> — Wind 14:44, 11 December 2012 (PST)

If anyone wants to do this, be my guest; I could never get that items.txt file to work properly anyway. --Akuago220, The Jungle Expeditioner 16:21, 20 December 2012 (PST)

I'll take it then, my items_game.txt works fine. - Uufje 04:16, 21 December 2012 (PST)

After a few upload problems (gotta love YouTube) it's done: http://www.youtube.com/watch?v=TRokXK0zlYg - Uufje 14:23, 28 December 2012 (PST)

Non jiggle at handle? :( User Hinaomi Hinaomi-sig.png Hinaomi (talk) • (contributions) 16:15, 28 December 2012 (PST)
I think we should kind of give up jigglebones unless a workable solution is found. — Wind 18:27, 28 December 2012 (PST)
Is good except one things: The fades between the classes are too long. Half a second is good. Should be a small readjustment — Wind 18:27, 28 December 2012 (PST)
I couldn't get jigglebones to work either, so unfortunately I had to scrap them. Anyway, here's one with half a second of fade: http://www.youtube.com/watch?v=XtoY7rLiiWw - Uufje 09:31, 29 December 2012 (PST)
Is good, please upload~ — Wind 13:09, 31 December 2012 (PST)

Quäckenbirdt Quackenbirdt

Pictogram wait.png This demonstration has been reserved: - Uufje 03:22, 19 November 2012 (PST)

All it needs to do are same as Invisibility Watch. User Hinaomi Hinaomi-sig.png Hinaomi (talk) • (contributions) 16:13, 16 November 2012 (PST)

Quack quack. http://www.youtube.com/watch?v=Lev3Ez0GqKY - Uufje 07:28, 23 November 2012 (PST)


some issue i found out :

  • Loadout clip is too longer , make it 4-5 seconds.
  • at 0:15 the voice menu is still visible.
  • at 3:01 glitched popdown.
  • you should show wait for the clock recharge.

if you could render all the clips with srcdemo2 that would be nice. User Karmacharger Charger 2.png Karmacharger 4:03 , 11/26/2012 (PDT)

It would be nice but it's not a requirement. However, if you used Source Recorder for this (which you should) then you can afford rendering at a higher framerate than this. The current framerate is acceptable though; it's just that if you can do better, why not do better, right? Also, on this one you didn't have the spy disguise menu glitch. You may want to do whatever you did here to your other demo.

Now for other matters:

  • Glitchy box thing at 3:01 indeed
  • That clip goes too fast between different states (cloaking, moving, shooting). Do it more slowly, look at the regular cloak demonstration. It shows things both ways and it waits a few seconds between everything it demonstrates

The voice menu thing isn't a big issue since you are using voice commands to begin with. It's an issue when it appears at times when it shouldn't, but that's not the case here — Wind 21:40, 26 November 2012 (PST)

I don't use SrcDemo² for these long demonstrations because it would take super-long to record. I'll try to mess with the framerate for next videos though. Anyway, I hope this is better: http://youtu.be/9NXQwW7xVnQ - Uufje 15:14, 28 November 2012 (PST)
Such a demonstration should only take a couple of hours to render at a decent framerate. If you want, you can render a coarse version for review, and if approved render a higher-framerate version and submit that as original file (just make sure to double check that it rendered fine). Other than that, the cloak blink clip still doesn't show it in two directions and ends too early, killcam is barely finished moving >: The pacing is better but still a little fast — Wind 22:22, 29 November 2012 (PST)
Sorry this is taking so long but it's hard to find someone else with a Quackenbirdt. Is it really necessary to show it in both directions? I can fix the other things but if that's a requirement I don't think I'll be able to do this, unless someone here has one and is able to help me record that clip - Uufje 04:16, 21 December 2012 (PST)
Yes it's necessary, but it's not necessary to have a real Quackenbirdt to do it. You can get away with replacing the invisibility watch model with the Quackenbirdt model and that should do it — Wind 15:00, 22 December 2012 (PST)
Or if you're lazy to edit item.txt, just ask me to borrow it if you want. User Hinaomi Hinaomi-sig.png Hinaomi (talk) • (contributions) 17:04, 22 December 2012 (PST)

I bought one, it was just 1 ref. I hope this is better. The name is Quäckenbirdt instead of Quackenbirdt because the one I bought had that name... not sure why it was changed here on the wiki. I didn't change tf_english, so I believe this must be the correct name. http://www.youtube.com/watch?v=--nftm_Mj4Q - Uufje 13:36, 31 December 2012 (PST)

Rescue Ranger Rescue Ranger

Pictogram wait.png This demonstration has been reserved: - OrangeJuicePanda 10:39, 22 December 2012 (PST)

http://youtu.be/iIwyKwAXUXA OrangeJuicePanda 23:21, 28 December 2012 (PST)

Pictogram comment.png opinion I question the ordering of the clips--I feel that it would be more logical to display the hauling mechanic first, the primary fire (repairing) mechanic second, and the movement mechanic third. For the repair, you should not have 59 metal--200 or 0, pick one. You should also repair right-to-left, not bottom-to-top in the building list. You should also empty the ammo of the sentry gun first (to show that it does (not) repair ammo). In the hauling clip, you should demonstrate the required metal issue first, not last. I'd reccomend hauling a dispenser, and then trying to haul a sentry in the first clip. Try to only hit attack once, so it doesn't spam the "can't pickup" noise. You could do this after every metal pickup, until you hit or pass 130. Darkid (talk|contribs) 06:32, 29 December 2012 (PST)
Pictogram comment.png opinion Also, show that it can't remove sappers, can be airblasted. (Can it repair friendly sentries when airblasted?) Darkid (talk|contribs) 14:36, 29 December 2012 (PST)
Alright here goes~
  • First and most importantly, there is no backpack view. Did you forget that?
  • Second and also pretty important, the first two clips give no introduction time; the clip starts right away firing or picking up something before the viewer has time to realize what is going on. When making these videos, keep in mind that the person watching them is not you, and has no idea about what the weapon does or how it works or anything, so you can't just start firing during the initial fade-in transition at 0:00. Watch some other weapon demonstration videos to get a feel for the required timing, and try to reproduce it. Leave ample waits before and after each clip, especially during recording, and then later if they turn out to be too long (which is very unlikely) you can just trim them out
  • Transitions between are too slow (half a second is enough)
  • Video quality looks meh-ish, especially the crosshair. It looks pixely for some reason? Check if you can increase your encoding bitrate or something so that it doesn't come out like that
  • I am assuming this was recorded with Fraps because it doesn't have any frame blending, which is fine, but that means there's the possibility that you forgot to record .dem files since recording with Fraps doesn't require them, so I'd like to take this occasion to remind you that .dem files are required (though not for rendering)
  • The clips do seem out of order like Darkid mentioned
  • Inconsistency in how things are demonstrated: The moving mechanic is shown in 3 separate clips while the repairing mechanic is shown in a single clip. Try to use a single clip for each
  • Always start with either 0 or 200 metal as appropriate, and if a Dispenser is built, it's nicer if it's already full of metal (but that's not really required)
  • Remote moving mechanic clips:
    • Don't start at the other end of the room; start close enough to the building**s** you're going to carry and stare at them for a while, so that the viewer has time to recognize them and locate them (and yourself) within the room, then move into position (the position used in the current video is fine) and then grab one. Then move around with it because why not? That way you also get to show the marked-for-death thing that the last clip shows (which again is a bit out of order). Then drop the building and wait for it to finish building/upgrading.
    • Move on to next building, don't grab it from the same place that you grabbed the first one from, move around the room a little bit, drop it somewhere, watch it grow
    • Move on to teleporter, same deal, you can afford moving less since that has been demonstrated well enough by now (but don't stay completely static, it looks like you can't carry it anywhere)
    • Remove what is currently the last clip, since that will already have been demonstrated
  • Remove repairing mechanic clips:
    • Some things to consider: Starting with 0 metal would be good here, because it would show that you don't need any metal to repair things. Then you can move close to your dispenser to grab some metal and show that it doesn't change the repair rate at all
    • Don't fire at buildings from the same distance during the entire video. That will demonstrate whether the repair rate suffers from damage falloff or not, the same way the regular shots do
    • Maybe show that you can still repair things with the Wrench, not sure if worth demonstrating
    • Show whether it restores ammo or not, like darkid said (maybe in a separate clip)
    • Show whether it upgrades buildings or not (maybe in a separate clip)

That should do it~ Good luck, this is not such an easy demonstration — Wind 13:09, 31 December 2012 (PST)

Vaccinator Vaccinator

Cosmetics

Dead Little Buddy Dead Little Buddy

Pictogram comment.png Pyroland assists

Unknown Monkeynaut Unknown Monkeynaut

Pictogram comment.png Pyroland assists

Boo Balloon Boo Balloon

Pictogram comment.png Pyroland assists

Deadliest Duckling Deadliest Duckling

Pictogram comment.png Pyroland assists

Reindoonicorn Reindoonicorn

Pictogram comment.png Pyroland assists

Need to be redone

Bonk! Atomic Punch Bonk! Atomic Punch

Pictogram comment.png Previous version has UI glitch saying "Reverting capture" in the last clip

Weird. Already needs to be redone, again. How do I prevent this UI glitch? Ben10508 19:31, 22 October 2012 (PDT)

Yes, I caught it just before I was about to publish it... I don't know how to fix it, but Karmacharger had the same problem and he fixed it somehow so he should be able to tell you. — Wind 19:33, 22 October 2012 (PDT)

Used a different to demonstration the control point clip Ben10508 17:13, 25 October 2012 (PDT)

It doesn't show "Blocking capture" when you're blocking the capture :( You should probably start the deni with both players off the point, then move the Soldier on it and start the rendering at that point — Wind 13:05, 27 October 2012 (PDT)
I can record the clips, but I cannot render because of this different shading as said in the Enthusiasts Timepiece demonstration section. I guess I'll just wait it out. Ben10508 14:07, 27 October 2012 (PDT)

I am dropping this demonstration and the Enthusiasts Timepiece. Feel free to take my reservation. Ben10508 12:59, 14 December 2012 (PST)

Enthusiast's Timepiece Enthusiast's Timepiece

Pictogram comment.png Needs to show that you can't cap points or intel while cloaked.

  • 1st time doing this, wish me luck ^_^ Scoot-teh-Destroyer 11:32, 2 October 2012 (PDT)
  • Any reccomend actions for the map I should use to demonstrate the inability to capture control points while invisible? I was thinking Dustbowl, but I think a king of the hill map would better suit it... Scoot-teh-Destroyer 06:54, 3 October 2012 (PDT)
  • k thx :3 Scoot-teh-Destroyer 08:01, 3 October 2012 (PDT)
  • ok I'll have it by the end of this weekend ;) Scoot-teh-Destroyer 06:16, 4 October 2012 (PDT)
    • Ok I have no idea why this is happening but my demos don't play smoothly (like other demos, especially the most recent ones) even though I followed all the rules and it was set on max graphics... I don't have a computer powerful enough to run TF2 in max settings, but the Demo page on the wiki says it doesn't matter... Is it my computer or how i rendered it which is causing this?
Define 'play smoothly' - if the video lags while playing it, it is most likely a compression issue. Recompress it. If you mean the video doesn't have frame blending from srcdemo2, then you've done something wrong. Pigophone 15:57, 4 October 2012 (PDT)
  • Did not have frame blending in my mind while doing it ill have it redone :p Scoot-teh-Destroyer 05:57, 5 October 2012 (PDT)
  • Ok one last issue and I will be able to record without any issues... I need Java for 32bit computers... Anybody got a link? I have a 64bit computer btw, so looking for 32bit Java is really hard on this computer. Scoot-teh-Destroyer 08:12, 6 October 2012 (PDT)
    • You can download Java here. Pick a JRE or a JDK (whichever), and then on the next page you can download it for Windows x86 (32-bit) or x64 (64-bit).
    • Since this is your first demo, I suggest that you first submit a sample clip (10 seconds or something) of whatever you want, just to check the video/audio quality. If you're going to use demo files and SrcDemo2 then it's a pretty good start, and it means you probably won't have to reshoot if the video ends up being bad in quality, but it's not the only thing that matters (video codec, quantizer settings, audio codec, A/V synchronization, etc.). So in order to check for all those things, I suggest submitting such a clip~ — Wind 16:08, 7 October 2012 (PDT)
  • Ok sure thing... I'll send a clip done with Srcdemo2 in a lil' :p. [edit] it's not launching... so right now im using vdub and a very high host_framerate for the sample :I. Scoot-teh-Destroyer 18:59, 7 October 2012 (PDT)
I think we should give Scoot-teh-Destroyer as much time as he needs because this is his first time doing a demonstration and it's even a Spy watch which is not the easiest thing to do Ben10508 19:30, 7 October 2012 (PDT)

I'm taking this demo because Scoot-teh-Destroyer seems to be having trouble. Ben10508 14:54, 22 October 2012 (PDT)

This may take just a bit longer, Spy watches are not too easy. Ben10508 13:01, 26 October 2012 (PDT)

I noticed that after the big Halloween update, my shading is different than usual. Not sure if this is happening to anyone else. Pretty sure it is because of the update and not my computer itself. Here is an example. I was working with Akuago for this. Ben10508 21:34, 26 October 2012 (PDT)
Something is definitely odd here. Maybe check if it's adjustable through from special variable, or perhaps postpone this until the event is over (reservation should stand) — Wind 13:05, 27 October 2012 (PDT)

My original shading is now back so I can now render the clips but I've noticed this flashing purple square thing at the bottom. Here is an example. I rendered and used the first clip. Ben10508 11:40, 6 November 2012 (PST)

I have that too... I solve it by setting up a map (by using the map command) first, the demo's played after that don't display the purple thingy anymore. - Uufje 15:47, 6 November 2012 (PST)
That's the wheel of fate HUD element, which causes problems with newer demos. You can either re-record the demo, or edit your HUD to move that element off-screen. — Armisael (T · C) 16:43, 6 November 2012 (PST)
@Ben10508 , to fix that flashing purple square you need to start a random map and play the demo again then the flashing purple square should be gone. User Karmacharger Charger 2.png Karmacharger 7:04 , 11/9/2012 (PDT)

I am dropping this demonstration and the Bonk! Atomic Punch demonstration. Feel free to take my reservation. Ben10508 12:59, 14 December 2012 (PST)

Huo-Long Heater Huo-Long Heater

Pictogram comment.png Revving down sound effect is missing during demonstration of ring of flames (Seen at 1:17 in demonstration video).--Hermit527 19:50, 30 December 2012 (PST)

True but barely noticeable, not really a huge deal — Wind 13:09, 31 December 2012 (PST)

Kritzkrieg Kritzkrieg

Pictogram comment.png The other two Medigun videos shows the longer a target has been hurt, the faster the heal rate. This one doesn't.--Uknownada 19:26, 17 September 2012 (PDT)

Pictogram wait.png This demonstration has been reserved: -- Ragnar Homsar - (Talk) 18:40, 15 December 2012 (PST)

If nobody minds, I'd like to do this one. Uufje 13:30, 19 October 2012 (PDT)

Here's my first demonstration. Sorry it took so long. I changed and added some other things as well to make it more like the Medi Gun demonstration. http://www.youtube.com/watch?v=eoSOv2Gc2QM - Uufje 04:30, 28 October 2012 (PDT)
It's pretty good given that it's your first demo, but sadly it isn't acceptable as it is >: Here's the reasons:
  • Too low framerate (minimum is 30fps). If you recorded .dem files (which is now a requirement) then you should only have to re-render them at a higher framerate using Source Recorder, otherwise you can use a capturing tool as long as it is fast enough to capture 30 or more unique frames per second (i.e. it shouldn't skip frames while pretending it didn't by repeating the last frame). Also make sure that your video editor isn't chopping away some frames while encoding
  • Video is interlaced (visible when the camera is rotating). This should be easily fixable in your video encoding settings
  • Some graphical artifacts (fuzzy textures, etc. as sometimes visible on the Medic's arm with the shadow moving around), probably the result of a low encoding bitrate (increase the video encoding bitrate to fix this)
  • Audio glitch ("ha, ha, ha, okto-o-o-berfest") at 1:58
  • Some lighting inconsistencies between the 3-way split-screen at 2:50 and the one at 3:30, especially around the red Pyro. I think this may be due to the Halloween lighting change released as part of the latest patch, which makes things look darker and different. If so, you should wait until it's reverted and render those .dem's again
  • Disguise menu reappears for a split second at 4:11. The same glitch happens again later in the clip

The clips themselves are pretty good and follow the general pacing nicely, which is not usually the case on someone's first demonstration. Good luck~ — Wind 15:07, 29 October 2012 (PDT)

Thanks! I'll fix the framerate and audio glitch, however, I can't see a bitrate option in my encoding settings, it still interlaces even when I turn that off, and I don't know how to fix the disguise menu glitch. Also, I personally can't discover any lighting problems in the split-screens; I recorded them before the Halloween event so that can't be the problem. If anyone can help me with those things, that would be much appreciated (message me on IRC if necessary). I know next to nothing about video stuff :P - Uufje 03:58, 31 October 2012 (PDT)
If it doesn't let you set a bitrate, it probably lets you set a quantizer or some sort of quality setting. If you can't find it, then use x264vfw as recommended on the project page. Same for interlacing, I can't think of a video editor that wouldn't let you adjust that :( I don't know how to fix the disguise problem, I don't know what causes it in the first place though. The lighting difference isn't a big deal, so it's alright if it stays the same as it is, it's just kind of odd — Wind 22:20, 31 October 2012 (PDT)
I use the x264vfw, it has a quantizer option so I'll change that. The problem with interlacing is that it has an interlacing option, but it still interlaces the video even when it's set to "off". Also, I'm having troubles with Source Recorder, it won't record into a video (instead of frames), it says I need QuickTime installed even when I have it installed... I know I can convert the frames into a video but recording it directly as a video would be easier. Lastly, I think the disguise thing might be caused due to latency issues, but the server I recorded on was in Spain, so that shouldn't generate so much latency as I live in the Netherlands (though I might be completely wrong about this, of course). - Uufje 15:58, 1 November 2012 (PDT)

Alright, I think I fixed everything... Especially the interlacing stuff was a big pain in the butt, but I think (hope) everything should be good now. I haven't re-rendered everything yet though, just the first part. I've uploaded it to YouTube for a quality check: http://www.youtube.com/watch?v=mxTHkXX4I9c - Uufje 13:09, 4 November 2012 (PST)

The video still doens't look good enough yet. It looks better though, and the lighting/color balance is a bit better too. Make sure not to turn the quantizer value down. The quantizer value is a measure of "acceptable quality loss"; thus, the smaller the quantizer, the less quality loss is acceptable. You can get an idea of whether the video has a better quality or not by comparing the file size, if unsure. If the only difference between the two videos is the quantizer value, then it should be a good metric
The clip still suffers from a poor framerate, which is partially compensated by the ghosting effect that is either a product of Fraps or Vegas (shot taken while the camera is rotating):

videoghosting_0.png

As you can see, this need fixing. It's likely to be the source material (Fraps recording?) being too low-framerate, and Vegas trying to stretch it to fit the 30fps it's asked to render the video as, by inserting frames between frame pairs and filling them with 50% the frame before, 50% the frame after. It may also be the opposite phenomenon: A good 30fps (or higher) source material, but with Vegas asked to render it at 24fps or something, thus it has to blend some frames together in order to make things fit in 24fps — Wind 14:10, 4 November 2012 (PST)
Well, I'm fairly sure I fixed the ghosting, but I've still got trouble with the Spy stuff. The disguise menu still reappears for a split second, and it even briefly shows the revolver equip animation. The Knife's crit animation is also messed up, it first shows partly the backstab animation, then a normal swing. Video to show what I'm talking about: http://www.youtube.com/watch?v=0rZMHxxKgK0 :( - Uufje 04:05, 19 November 2012 (PST)
Yes, that is glitchy alright. Don't know how to fix those, but I'm guessing you're using Fraps for recording this. Maybe rendering those demos with Source Recorder would make it not appear — Wind 16:54, 16 November 2012 (PST)
I use Source Recorder, and even when I play the demo without recording, it still shows up like this. Somebody else set up a server for me to record this with him, so it might be latency or whatever. I'll try to create my own server to rerender this clip, although I first need to set up port forwarding and the like for that to work, so it might take a while for me to figure it out - Uufje 04:05, 19 November 2012 (PST)

Power Up Canteen Power Up Canteen

Pictogram wait.png This demonstration has been reserved: User Karmacharger Charger 2.png Karmacharger 3:13 , 10/21/2012 (PDT)

Uploaded video has some minor mistakes.

 · The video has to show, that you can attack while being Ubercharged. This part of a video makes a feeling, that you can't.
 · You can show, that it is available for all classes, but the demonstration itself could be made by Engineer only to short the time.
 · Video didn't show that Crits bottle increases Sentry's shooting speed. One more point for Engineer demonstration.
 · Video didn't show Medic's ability to share the effect.
What do you think about it? Limie Pie Painted Sign of the Wolf's School 32CD32.png 00:12, 24 September 2012 (PDT)

All important points - especially the Sentry firing speed one, as that isn't explained very well in-game. » Cooper Kid (blether) • (contreebs) 04:34, 24 September 2012 (PDT)
And it needs to be shown that "Building Upgrade" can do that building that is under the constructing can go to level 3 and don't have to construct no more. --InstantMan 16:40, 24 September 2012 (PDT)
@Cooper Kid, I think it really need to show because it'll appear when equipped Canteen with Crits, even it isn't explained very well. User Hinaomi Hinaomi-sig.png Hinaomi (talk) • (contributions) 07:49, 24 September 2012 (PDT)
First one isn't really important but if we're going to redo it, might as well fix that. Second one is to show which classes have access to which upgrades and for consistency with the way that multi-class items are demonstrated. It's not ideal but it's not too bad either. Third one and fourth one are pretty important.
While we're at it, two other things:
  • Someone in the comments says that while the instant-upgrade canteen is active, you can build new buildings and they will instantly be upgraded. Is that true?
  • Someone in the comments says that we should use the MvM music for this. I agree, it makes a nice change, same as using the saxxy music for Saxxy

Wind 18:45, 24 September 2012 (PDT)

also, it should show that upgrade canteens heal buildings, but do not restock ammo. Isildur4 09:38, 2 October 2012 (PDT)

Alright — Wind 16:08, 7 October 2012 (PDT)

i'm ready to redo this one , so wind could you tell me ALL the things need to show? i don't really want to miss something. User Karmacharger Charger 2.png Karmacharger 7:36 , 10/13/2012 (PDT)

Things i found out , that are probably should show in this redo:

  • Medic , "Share Canteens" you can share the effects of your Canteen to who you are currently healing
  • Engineer , using "Übercharge" you can uber your sentry too Only Sentry
  • Enguneer , using "Critical Hit Boost" can increase doubles firing rate of user's Sentry Gun for 5 seconds

Well that's all i found , did i missed something? User Karmacharger Charger 2.png Karmacharger 11:50 , 10/16/2012 (PDT)

Does the "ammo" one refill sentry ammo? If so, then that should be shown. Should also show that it refills engineer metal and spy cloak — Wind 21:03, 16 October 2012 (PDT)

No , it won't i tested in game. User Karmacharger Charger 2.png Karmacharger 1:41 , 10/17/2012 (PDT)

Pretty sorry for a loooong time because of holiday... anyway the video is almost finish it had some issue after i posted the video I'll tell you what kind of issue it is and also can you delete the .dem on here , I'll will re-upload again after the video get accepted. User Karmacharger Charger 2.png Karmacharger 3:52 , 10/30/2012 (PDT)

I may delete them once the new video is accepted, but it's alright to have multiple versions of the same demonstrations. That's why there's a date in the file names; that way you can get the .dem for a certain date. Useful when Valve decides to revert a weapon's behavior or something — Wind

heres the video 05:49 i know the sound is cut'd but the sound is fine when i play the demo first time how do i get rid of that? medic ammo refill clip the scout part i don't know why its lags but I'll re-record it. as for the sniper upgrade clip i don't know again why it show me the Building Upgrade... watch it and you will find out what i mean. User Karmacharger Charger 2.png Karmacharger 2:35 , 10/31/2012 (PDT)

For the medic ammo sharing clip, there is a too long wait at the beginning where nothing happens, and you should mute one of the two clips, otherwise we can hear the canteen being used twice at the same time. For the video in general, the audio loop is kind of bad (there's this point where it repeats and it's audible). It's also a very short music, but for a long video like this, you should use the longest song so that we don't hear the same thing over and over 22 times for 11 minutes. Use the cp_steel training song or something.
For the sound thing, I don't know, but you can just play the demo (not render, just play) and record the audio with Fraps or Audacity or something.
For the sniper clip, you should probably restart your game or reload the UI and then re-record the demo to get rid of this
For the engineer mini-sentry clip, you should use a vertical split-screen. It is hard to see what's happening with the big toolbox/sentry using a lot of screen space, and the robot heavy is only half visible because the screen is small. Also, why a minisentry? You should be able to show this with a normal level 1 sentry
Spy cloak... didn't recharge. Is the wiki wrong? (omg!) Also, does it recharge the sapper bar? Maybe it's worth showing that too, whether it does or doesn't — Wind 22:20, 31 October 2012 (PDT)
The reason why i use mini sentry was , because there is no way i can build a lvl 1 sentry before the wave started , after started i can but it won't let me add bots. and the "Weapon Demonstration Splitscreen HUDs_0" does not Include MvM Hud should it be update? sapper recharge bar i think it worth to show. User Karmacharger Charger 2.png Karmacharger 4:05 , 11/1/2012 (PDT)

i am back , sorry i can't make videos a while because my graphic card is Dead. I have to wait for the company fix the graphic card before i can work :( but I'll promise i will finish the work after that. User Karmacharger Charger 2.png Karmacharger 12:54 , 11/9/2012 (PDT)

Is alright — Wind 20:17, 13 November 2012 (PST)

Hope this is better. User Karmacharger Charger 2.png Karmacharger 5:52 , 11/27/2012 (PDT)

I think there are some interlacing issues going on :( This needs fixing in the video editor properties or render settings (Note that once you deinterlace, the file size needs to be doubled to keep the same amount of visual quality). Clips are good though~ — Wind 21:40, 26 November 2012 (PST)
By the way , in sony vegas pro 11 there are a option to turn that interlacing thingy off. once i set it to "none" then i'll start render the video after a short time , it gives me a error "Vegas pro has stopped working" i'll set the option to default. then render it again it is fine then... but the interlacing is still there. User Karmacharger Charger 2.png Karmacharger 11:26 , 11/28/2012 (PDT)
Well I'm sorry but you need to find some way of not having it >: Try to render to another video codec or something, or if you say that it crashes after a short time then maybe you can render the video in multiple small parts, and then glue them together — Wind 22:22, 29 November 2012 (PST)
http://youtu.be/cyuZZGx9Vxs just a preview User Karmacharger Charger 2.png Karmacharger 7:02 , 11/30/2012 (PDT)
Is good, though it doesn't seem as crisp as the previous version. Remember that deinterlacing means the video should be about twice the size of the previous version in order to maintain the same quality, so make sure you increwase the bitrate/lower the quantizer appropriately. Also, if you're going to render in multiple small parts and then put them back together, make sure you're either using a lossless codec for rendering the small parts, or using a lossy codec that you can directly concatenate streams of (which is to say, "[video stream 1] + [video stream 2] = [valid video stream]"). Otherwise you will reencode the same thing twice, which causes unecessary quality loss that would require to use an even higher bitrate/lower quantizer to counter — Wind 16:22, 30 November 2012 (PST)
http://youtu.be/RjDl20PL0VE User Karmacharger Charger 2.png Karmacharger 10:39 , 12/1/2012 (PDT)
  • While wery minor, you got hit at 01:45.
  • You didnt show that ammo canteen refills sentry ammo (if it does)

TheGuy299 06:24, 2 December 2012 (PST)

umm wind are you there? User Karmacharger Charger 2.png Karmacharger 11:22 , 12/10/2012 (PDT)
The sentry ammo one was already mentioned, it doesn't refill ammo, though the clip doesn't show it. It's ok not to show it but it would be better if it did (take the wrangler, waste a bit of sentry ammo, switch back to pistol, then do the clip). Also, at 9:19 the HUD says "Healing: Friendly Scout / 6 heavies". Rest is good~ — Wind 14:44, 11 December 2012 (PST)
at 9:19 i don't understand where the issue is , 6 heavies? you can see the samething in-game. at 8:01 it does the samething too. User Karmacharger Charger 2.png Karmacharger 8:18 , 12/12/2012 (PDT)
wut, I could have sworn it didn't show up in the other clips. Is good then — Wind 12:26, 15 December 2012 (PST)

Why using boxing heavies in the ubercharge clip, would be better with hitscan robots. - InstantMan 12:53, 16 December 2012 (PDT)

Good enough, what matters is that it's clear that the Scout is getting hit, which is the case here since there's a sound for it — Wind 14:41, 16 December 2012 (PST)

doesn't show that the upgrade canteen repairs damage to buildings (but does not refill ammo). also does not show that you do not need to keep the heal beam on a target for shared canteens, i suggest showing sharing a crit canteen to someone, then both of you shoot crits at the same time. also the spy clip started with $220 instead of $400. Isildur4 15:10, 16 December 2012 (PST)

http://youtu.be/c-0Prmi4V6M User Karmacharger Charger 2.png Karmacharger 10:57 , 12/17/2012 (PDT)
All good, please upload~ — Wind 15:00, 22 December 2012 (PST)
http://www.mediafire.com/#s7wvrvl2dufbr User Karmacharger Charger 2.png Karmacharger 3:06 , 12/24/2012 (PDT)
also can you remove the old power up canteen .dems? i need to upload the new ones. User Karmacharger Charger 2.png Karmacharger 3:09 , 12/24/2012 (PDT)
There is no need to remove them. You can upload new versions without deleting the old ones — Wind 08:25, 25 December 2012 (PST)
alright then uploaded. User Karmacharger Charger 2.png Karmacharger 3:32 , 12/28/2012 (PDT)

Pyrovision Goggles Pyrovision Goggles

Pictogram comment.png Domination and revenge in Pyroland.

Pictogram wait.png This demonstration has been reserved: User Karmacharger Charger 2.png Karmacharger 12:01 , 12/1/2012 (PDT)
The Pyroland-incuding item demonstrations don't show everything there is about Pyroland, I'm not sure this really needed. But if someone feels like it, why not — Wind 19:16, 8 October 2012 (PDT)

If someone feels like it....well if you want to , I'll take this job for a start. How about it Wind? Irufort 12:15, 9 October 2012 (PDT)

i don't agree that is needed. User Karmacharger Charger 2.png Karmacharger 4:43 , 10/9/2012 (PDT)
If you feel like it then do it... However Karmacharger didn't record .dem files for this, so if you want to redo it then you have to redo everything :( Which is very long and very tedious to do. But if you do decide to do it, then make sure to record .dem files so that the next person won't have to restart from scratch — Wind 20:58, 10 October 2012 (PDT)
about the .dem it's not going to happen next time , anyway i was the previous demonstrator of this but i don't care feel free to take it. User Karmacharger Charger 2.png Karmacharger 12:32 , 10/11/2012 (PDT)

i think i should take care it myself , as for the Domination and revenge in Pyroland should i show it as split screen see what's different? and also what did i missed to show on the previous video. feel free to let me know. User Karmacharger Charger 2.png Karmacharger 7:43 , 10/13/2012 (PDT)

You said "feel free to take it" but now you say "i should take care it myself". Do you want to take this demonstration? — Wind 13:44, 13 October 2012 (PDT)
i'm sorry i just changed my mind. User Karmacharger Charger 2.png Karmacharger 12:39 , 10/14/2012 (PDT)

i done a example clip here http://youtu.be/vNC_qGtQkAg , hope it's the best way to demonstration it. User Karmacharger Charger 2.png Karmacharger 12:27 , 10/14/2012 (PDT)

Like the other clips in this demonstration, the split-screen clips shouldn't be played at the same time. They should have a delay so that both sounds can be heard separately, without the voice lines overlapping each other. Also, there's a big video glitch on the left clip at 0:10. Lastly, you should use something other than a Pyro's flamethrower in the first clip. It makes a lot of noise (both audio and on the interface) which overlaps the domination sound. Use something more subtle like a Spy with a revolver or a Pyro with a Fire Axe or something like that. Lastly, it'd be preferrable to reload after the voice line is complete so that the little reload noises don't mix with the voice line — Wind 13:44, 13 October 2012 (PDT)

Sorry for taking a large time , i was too busy with school stuffs But i am still working on it everydays. User Karmacharger Charger 2.png Karmacharger 10:01 , 10/19/2012 (PDT)

My pc keep getting blue screen again and again while rendering some clips clips , i'm getting afraid of this. User Karmacharger Charger 2.png Karmacharger 8:56 , 10/21/2012 (PDT)

:( dis is bad. Is it SrcDemo2 causing those blue screens? There is a bug in the dokan driver which can cause such a thing, so it's possible. It's when the following sequence happens:
  • Active SrcDemo2
  • SrcDemo2 crashes for some reason, or is otherwise killed from the process manager etc
  • You open the mountpoint folder using Windows Explorer or the Open dialog of an application, etc.
Then Dokan will try to talk to the application which owns the mountpoint folder, except that application (SrcDemo2) is ded before it had a chance to warn Dokan that it is ded. The Dokan driver doesn't like that, and it crashes.
There are ways around it, such as running "C:\Program Files ... \dokanctl.exe" /u "C:\Program Files ... \tf\srcdemo2" /f (fill in the ... as appropriate) on the command line, or (more simply) to reopen SrcDemo2 before looking at the mountpoint folder in Windows Explorer. This is because SrcDemo2 saves its mounpoint when it's running, and, when it starts, it looks at the mounpoint folder that it used the previous time, and it tries to forcefully unmount it before starting up. — Wind 19:10, 22 October 2012 (PDT)

i think now it's fine... , should i show all weapons on single classes or just the Primary one? (except scout) like the alien swarm , robro 3000 and balloonicorn demonstration. User Karmacharger Charger 2.png Karmacharger 9:25 , 10/23/2012 (PDT)

Up to you. The other demonstrations have only primary weapons, but the previous version of this demonstration has all weapons. I think it'd be nice to have one video where a viewer could see how any weapon looks in Pyroland, and this would be the ideal video for it. This being said, it is a lot of work to do so I can understand if you don't want to re-do everything. So do it if you want~ — Wind 13:05, 27 October 2012 (PDT)
Alright i will , also the new update they added a small pumpkin icon on each halloween items bp icon that only can equip during event. Pyroland items did the samething too , so should we redo the demonstrations of this reason? User Karmacharger Charger 2.png Karmacharger 5:00 , 10/28/2012 (PDT)
Nah. You should also hold off rendering the clips if you have the Halloween shading as well, but you can still record .dem files so that you can render them after the event — Wind 18:08, 27 October 2012 (PDT)

Saxxy Saxxy

Pictogram comment.png Special considerations: Must use Saxxy music at the beginning, must have the same video quality standard as current version (1080p, 30fps with 50fpf blendrate or higher, graphics settings maxed out, and uploaded in lossless format)
Pictogram wait.png This demonstration has been reserved:Armisael (T · C) 05:16, 23 October 2012 (PDT)

Question What is "50fpf blendrate"? User Karmacharger Charger 2.png Karmacharger 10:30 , 10/7/2012 (PDT)

50 frames per frame. Also, I don't think I will get the time to make this demonstration >: If someone is going to do this, I request that they upload (on mediafire or something) a video file containing Scout clips only, which matches all the conditions above, so that I can check the quality — Wind 16:08, 7 October 2012 (PDT)

I'll take it if you can't. Tell me if I can reserve it, though; I don't want to be in the wrong here. Mr. Vinderack, not as sober as you...thin..yah... 20:10, 7 October 2012 (PDT)

Reserved, but I left yours up there too just in case. Mr. Vinderack, not as sober as you...thin..yah... 06:02, 8 October 2012 (PDT)
Good luck, this is the one demonstration where I won't accept anything but perfection :3 — Wind 19:16, 8 October 2012 (PDT)

Still working on it. Large project, sorry it's taking a tad longer. Mr. Vinderack, not as sober as you...thin..yah... 20:25, 17 October 2012 (PDT)

Remember, I only wanna see the scout part first — Wind 19:51, 18 October 2012 (PDT)

Yeah, I was working on that. It should be done really soon. Mr. Vinderack, not as sober as you...thin..yah... 20:28, 18 October 2012 (PDT)

https://docs.google.com/open?id=0Bw22kQVEqp99b1hvTmNQNzhEcjA 100 fpf, lagarith encoded. 2.1 GB file. — Armisael (T · C) 05:16, 23 October 2012 (PDT)

Needs antialiasing around the 3D model in the backpack view (you can do that by forcing 16x AA in your gfx driver options). You may probably be able to increase the shadow map resolution further; it is showing some jaggedness (somewhat mitigated by the blurring filter over it). Not sure if the current version has it any higher, but check if you can make it higher anyway. Also, on a non-graphics point, make sure to show the equip animation when the clip starts, like the current version does (it might optional in other demos, but it's not in this one :3) — Wind 13:05, 27 October 2012 (PDT)
https://docs.google.com/open?id=0Bw22kQVEqp99SHJYQm5LbWw2c00 Backpack view (the old scout clip is the end bit). — Armisael (T · C) 14:43, 29 October 2012 (PDT)
Good, but still needs to show the equip animation — Wind 15:07, 29 October 2012 (PDT)
http://youtu.be/S3yNJ3dZjZY Low video quality content check (ie, 290 MB instead of 16-17 GB). — Armisael (T · C) 21:40, 31 October 2012 (PDT)
Unecessarily shaky camera right before taunting with both Pyro and Engineer. Happens a little for some other classes too, but not as much so they're fine (why does that happen though?). Also, please follow the new spy melee demonstration style for the spy part (backstab the Soldier). May be a good idea to not do the second clip, because the lack of knife raising animation makes that clip kind of pointless. (Also lookin the direction of the tauntkilled spy's corpse before ending the video) — Wind 22:56, 31 October 2012 (PDT)
http://youtu.be/Py4TNAHg0rA The shaking is the result of re-centering my mouse in preparation for the pan. My mouse can sense my mousepad a full half-inch in the air. — Armisael (T · C) 16:41, 1 November 2012 (PDT)
I have a binding on one of the buttons on the left side of my mouse that sets sensitivity to 0.0001 when held, and sets it back when released. When I recenter my mouse, I hold that button down while the mouse is moving, and that nullifies the shaking. You should do the same :3
Also, compare the red-ness of the Pyro and the brown-ness of the map around it at 2:09 and at 3:10. I think the Engineer clip is suffring from that color balance thing that keeps happening. May be true for the Dispenser building speed clip
Another nitpick: Please put a fade-to-black at the very end — Wind 14:10, 4 November 2012 (PST)


http://youtu.be/rd-VpeNsbVU Been a while. This a (lossily) compressed version of the final video (which is currently uploading - youtube estimates completion in 50-odd hours). If you see any issues with content, say something. Please. 16 GB is really really really big. — Armisael (T · C) 20:53, 29 November 2012 (PST)

Is that a new hit sound on the Scout? If so, when did that happen and why does it not apply to other classes?
Also, black screen from 1:28 to 1:33 and from 2:00 to 2:09
Crit sparkles not appearing during the Medic clip. Render bug or game bug?
Also, if you're not sure your connection can stay alive for that long, please poke me on IRC for the scp drop site where you could upload it in a resumable fashion. I can upload it from there to youtube in a few minutes because its connection is not download-biased like residential connections are — Wind 22:22, 29 November 2012 (PST)
The hit sound was my mistake - I forgot to turn off dingalings when I FRAPSed that audio.
Vegas apparently decided to add black screen for no discernable reason.
I don't see crit sparkles when I replay the medic demo, so game bug I guess.
My connection's rock solid, it's just slow. The fixed version is uploading now - youtube expects completion at ~6:30 pm EST on sunday. — Armisael (T · C) 13:09, 30 November 2012 (PST)
And my computer crashed this morning. New ETA is 7pm on tuesday. — Armisael (T · C) 10:04, 2 December 2012 (PST)

Questions and Proposals

Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the Need to be Redone section above and it will be dealt with.

is anyone looking for longer version of each demonstration music?

5 minutes version of each songs , it is for these people who needed this. ending sound is another file so don't worry. User Karmacharger Charger 2.png Karmacharger 09:12 , 5 July 2012 (PDT)

http://www.mediafire.com/?3o4xsap1s51k253. Here is a 10 minute version of it if anyone needs this Ben10508 09:22, 24 August 2012 (PDT)

Are there any other video recorders besides Wegame or Fraps?

Wegames isn't working for me, as it won't record properly, and I can't spend money on Fraps. Any other alternatives? --Enthers. (I find this work intriguing. How about yourself, sir?) 21:33, 17 June 2012 (PDT)

dxtory maybe, but it's not free and haven't tried it. I used to use Taksi years ago (very very long ago), it probably doesn't work with recent games though. Otherwise, this is the Internet, so I'm sure you can find ways around barriers — Wind 22:09, 17 June 2012 (PDT)
But if I use any other video recorder, is that allowed? Do I need to use the full version of fraps? --Enthers. (I find this work intriguing. How about yourself, sir?) 22:35, 17 June 2012 (PDT)
you can find the cracked version of fraps , search on youtube make sure many peoples commented it's work. i'm also using the cracked version. User Karmacharger Charger 2.png Karmacharger 06:48 , 17 June 2012 (PDT)
The only reason the full version of fraps is required is that it includes a watermark at the top of the video, which is unacceptable. Any screen recorder can be used, as long as no traits are left. The preceding unsigned comment was added by Pigophone (talk) • (contribs) 07:23, 18 June 2012
I use Bandicam myself, works well. --Org 22:40, 12 July 2012 (PDT)

You could try Unregistered Hypercam2. That always works fantastically.--Uknownada 20:51, 8 September 2012 (PDT)

Doesn't it put that annoying watermark I see on a lot of youtube videos? — Wind 01:30, 9 September 2012 (PDT)

Mann vs Machine stats

Should something be added, or a separate set of videos be made, to display the different effects that different sappers have on the robots in MvM mode? I'm not sure how it would be done, but it's just a thought. Onyyx 05:18, 27 August 2012 (PDT)

Someone talked about this before~~~~. User Hinaomi Hinaomi-sig.png Hinaomi (talk) - (contributions) 05:32, 27 August 2012 (PDT)
It's an entirely valid point - I should've moved that discussion here when I archived anyways. I've changed the title to a more general topic - should we demonstrate MvM stats for weapons, and if so, how? Part of the normal video? A new series? — Armisael (T | C) 06:21, 27 August 2012 (PDT)

IF we do start a new series with MVM, would we have to show upgrades and stuff? Ben10508 13:15, 27 August 2012 (PDT)

To avoid redoing massive amounts of work, I think it shouldn't be in the regular videos. Perhaps a single video per class about MvM, or per class+slot (Scout primary, Scout secondary, etc.) Anyway, let's not worry about that until the main demos are done — Wind 16:56, 27 August 2012 (PDT)

Need some help with Map Download

I've tried downloading the map and placing it in tf/maps but won't show up- Megamann

Did you uncompress it (ie did you put the .bsp file in there, not the .7z file containing it)? Did you restart the game after doing so? Are you sure you extracted it in the correct steamapps subfolder (the one of the account running TF2)? etc — Wind 13:09, 31 December 2012 (PST)

Mann vs. Machine Music

I was browsing the upgrade station article and I discovered an unused upgrade song. I think we should use this with any Mann vs Machine related demonstrations. --The preceding unsigned comment was added by OrangeJuicePanda (talk) • (contribs) 07:30, 31 December 2012