Pier

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Revision as of 13:36, 5 December 2020 by Ashe (talk | contribs) (Updated some things)
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Pier
Pl pier.png
Información básica
Desarrollado por: Desconocido
Información del mapa
Entorno: Playa, Comercial, Parque, Puertos
Escenario: Noche/Pueblo isleño
Imágenes del mapa
Imágenes de la pantalla de carga.
Vista general
Pier overview.png
«
BLU ha descubierto que RED ha comprado un cargamento de fuegos artificiales para un espectáculo cuando el muelle se complete. Tomando ventaja de la situación, BLU planea escoltar la vagoneta bomba para destruir gran parte de la montaña rusa, usando los fuegos artificiales para cubrir la inevitable explosión.
— Publicidad de Pier
»

Pier es un mapa de Carga Explosiva creado por la comunidad de una sola etapa. Presenta 5 Puntos de control. Toma lugar en una ciudad estilo Venecia, presentando una variedad de canales y pasajes como rutas de flanqueo. La zona final del mapa presenta una pendiente con forma de montaña rusa similar a la que aparece en Hightower. La mayoría del borde del mapa es agua.

Si el equipo BLU es capaz de empujar la vagoneta hasta el final de la montaña rusa para activar la explosión, el cielo se llenará se fuegos artificiales, los cuales usan los sonidos del Generador de Ruidos - Ofertas del Campamento de Verano.

Pier fue contribuido a la Steam Workshop.

Ubicaciones

Notas de cambios

Esto es las notas de cambios antes de que el mapa se añadiese al juego.
July 7 2011
  • Work on Pier begins.

July 21 2011 (a1)

  • Initial release for playtesting.

July 22 2011 (a2)

  • Added pickups.

July 23 2011 (a3)

  • Added moving bridge to third section.
  • Altered final point.

July 31 2011 (b1)

  • Detailed all the things
  • Added cover on the fourth point, the bridge.
  • Added a few more sniping positions in the town.
  • Improved access to catwalks in boathouse.
  • Gave Blu team a forward spawn for third and fourth points.
  • Fixed looping sound from moving bridge.
  • Altered final point.

July 31 2011 (b2)

  • Fixed some brushwork.
  • Added more particles.
  • Improved clipping
  • Made shooting gallery props breakable and respawnable.

August 1 2011 (b3 - Public Release)

  • Improved transition of water between level and 3d skybox.
  • Added a missing texture.
  • Improved texturing of first area.
  • Improved clipping.

August 5 2011 (b4)

  • Various detail improvements.
  • Reduced spawn times for both teams on final point.
  • Disabled collisions for crane machinery.
  • Improved optimization.

October 2 2011 (b11)

  • Various detail improvements.
  • Added a red spawn closer to the third point.
  • Moved fourth point back.
  • Widened upper pathway between cliffs and town.
  • Enlarged area around second point.
  • Added alternate pathway to final point.
  • Moved stairs near fourth point to opposite side.
  • Added alternate pathway between warehouse and pier.
  • Adjusted sight lines on the fourth point.

October 2 2011 #2 (b11_fix)

  • Fixed issue with cart stopping on final point.

June 8 2013 (b12)

  • Various detailing improvements.
  • Added rock for cover in beginning area.
  • Added overpass connecting to blue apartment.
  • Connected second point and red apartment bridge.
  • Gave fourth point a cubby for cover.
  • Added set of stairs to catwalk on final in the connecting building.
  • Pushed red spawn on final back.
  • Moved Blu's forward spawn during fourth point to final spawn.

June 14 2013 (b13)

  • More detailing.
  • The town has been infested with Ivy.
    • Brightened map to be not as depressing.
    • Fixed issue with Overtime and third point bridge.
    • Replaced hydro shields with more appropriate barricades.
    • Added rocks to beach around fourth.
    • Map now has a case of Saturday night fever.
  • Reverted to b12 because of "Engine error: ED_Alloc: no free edicts" for servers with high playercounts.
    • It helps when the server operators tell the map maker what's causing the crash!.

June 17 2013 (b14)

  • Fixed server crash.
  • Adjusted bridge to give more cover to red on fourth.
  • Put more ammo around first point.

Summer 2014 (b15/16)

  • Reduction of edicts.

June 5 2015 (b20)

  • Skipping numbers is fun
  • Moved all the burgers
  • Played with color correction
  • A to B
    • Widened bridge path
    • Shut doors to blue building
    • Widened canal path
    • Added wine cellar flank to B
    • Reversed side stairs to red house bridge was on
    • Changed some pickup locations
  • B to C
    • Added lower dock pathway (no more jumping across!)
    • Dropped path under dropdown
    • Tweaked far entrance to warehouse
    • Moved more pickup locations
  • D to E
    • Raised corner choke side because this map needs more height variation
    • Swapped side of stairs next to the shooting gallery
    • Moved shooting gallery, was replaced by overpowered sentry alcove
    • Erected a barricade next to truck
    • Added upper level to red spawn building
    • Removed doorway between catwalk and connector building

Historial de actualización

Parche del 7 de julio de 2016 (Actualización Smissmas 2020)

  • Se ha añadido Pier al juego.

Curiosidades

  • Hay un área de pista de baile dentro de la primera base de BLU, y puede accederse al saltar al respiradero en la pared.
  • Una camioneta cerca al segundo punto de control tiene el logotipo ficticio de «Newell & Sons Steam Delivering», referenciando al CEO de Valve, Gabe Newell, y a la plataforma de videojuegos de Valve, Steam.
  • Hay una hamburguesa dentro de la Vagoneta.
  • Fuera de la primera base de RED, se puede ver una pequeña isla que se asemeja al Atolón Bikini de Bob Esponja.

Galería