Team Fortress Wiki talk:Weapon Demonstration

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Weapons that need to be done

Apoco-Fists Apoco-Fists

Pictogram wait.png Reserved by Sokair I'm thinking that I / we show the melee damage, killing the bots, same starting objective. Then, being Kritz'd by addcond 11, kill the bots again, then mini crit'd, killing the bots. Sokair 16:58, 11 November 2011 (PST)

Just normally kill the Pyro and Soldier, then before hurting the medic, use that "addcond 11" command (bind it to a key), then attack him with crits. However, it's best to wait for it to get patched; it still has the sounds and kill taunt of the Fists. --Akuago220, The Jungle Expeditioner 22:10, 12 November 2011 (PST)
Well, seeing as the Apoco-Fists seem to no longer be craftable, I was lucky enough to craft one before the patch & decided to do a demonstration with it. If good, I'll post the upload link here. --Akuago220, The Jungle Expeditioner 18:35, 21 November 2011 (PST)
The crit thingy should be shown in a separate clip that starts with you having crits from the start, to make it clear that this is artificial and not an effect of the weapon suddenly giving you crits in the middle of action.
Also, this is a relatively short demo, so it is a good occasion to work on that framerate :3 It is getting problematic... :( As you can see in the comments of the latest Cow Mangler video, peopel are starting to notice it ("The framerate on this pains me"). I suggest you either try to:
  • Trim as much as possible from what is running on your system while recording
  • Dedicate a hard drive to record or at least defragment the hard drive you record on in order to clear up some continuous writing space so that Fraps can write quickly
  • Turn to another recording solution, especially Source Recorder like User:Zhingo is doing, since that can give you effectively unlimited framerate regardless of how good your computer is. And people do notice it, as seen in the comments of the Bootlegger video ("Dayum that's some good quality, son.").

Wind 21:05, 21 November 2011 (PST)

Well, here my second attempt at it. Download it here. By the way, the next time you want to properly refute my quality:
  • Compare the particle-heavy weapon that is the CM 5000 to the non-noisy demonstrations I've done in the past (which are listed on my userpage.)
  • Find a demonstration of mine that does not only have one complainer about my quality (and I don't mean get your friends to suddenly comment just to back you up at near-equal time intervals)
  • If you're going to compare my quality to someone else's, do remember to use one that obviously does not use the SrcDemo method like Zhingo did with his (seriously, it was an unequal comparison, admittedly. ಠ_ಠ) --Akuago220, The Jungle Expeditioner 19:37, 24 November 2011 (PST)
This one has two such comments ("needs to be redone(big lag)" / "Horrible Frame rate. :o"). It isn't particle-heavy either... It's a small sample, true, but people notice these things. Additionally, here is a frame count of 4 seconds of the Apoco-Fists demo, slowed down by 16x. The total frame count amounts to 112 frames, out of the expected 120 for 4 seconds of 30fps footage. That's 28 fps, which isn't too bad, but it's still lower than the minimum.
I'm sorry if I come off as aggressive about this. I wouldn't refuse this video just because it's 28 fps instead of 30, and I could accept this video as it is now without problems. However, since the Fists "Pow! Haha" taunt is probably just something they forgot to remove, this demo will probably need to be redone soon, so I think it's a good occasion for you to try something new :3
Of course comparing Fraps to Source Recorder (+SrcDemo) isn't fair, because it's not the same tool. It's not a comparison, it's simply to show that people (at least commenters, admittedly) notice these things, which means they are worth pursuing. Both the Fraps and the Source Recorder methods have the same end goal, and you can get both methods working if you spend the time learning them. One method is not free and produces laggy results, the other method is free and doesn't produce laggy results regardless of hardware. So why not give it a try? — Wind 21:22, 24 November 2011 (PST)

Looks like after several updates, the "Pow Haha" resides. In any case, here's a new take, done in SrcDemo, as you suggested. Download it here. --Akuago220, The Jungle Expeditioner 18:00, 22 December 2011 (PST)

All good, thanks~ :3 — Wind 18:02, 22 December 2011 (PST)

Cloak and Dagger Cloak and Dagger

I've started out with a simplistic version of this. I show it in the loadout, then turn it on in First person. After waiting a few seconds to demonstrate the cloak doesn't drain when standing still, I walk around in a circle to show that it drains by moving. I walk over an ammopack both cloaked and uncloaked to demonstrate that picking up ammo doesn't recharge it. I walk around uncloaked a bit to show it recharges when moving uncloaked. Finally, I walk into an enemy medic to show that it will show an outline if you walk into an enemy. How's that? The preceding unsigned comment was added by Dr. Huxley (talk) • (contribs)

Take a look at the Invisibility Watch demo for things to show too. You need to show things like the Dispenser not recharging it, that it hides teleporter trails, etc. Also, make sure to demonstrate:
  • Drain speed is proportional to walking speed (move while crouching, move while jumping, etc)
  • When drained, the cloak does NOT auto-uncloak like the other watches, but stays in the "outline" mode (walk around cloaked until out of it, then keep running)
  • Has less cloak than the regular invisibility watch (Many people don't know this one for some reason); do a split-screen walking from one end of the room to the other (and back, if needed), with one side C&D and the other using the IW. Show that you can run farther in one charge with the IW, but you can still keep walking in "outline" mode with the C&D.

Wind 04:31, 16 March 2011 (UTC)

Righto, I'll redo that and keep that in mind. I don't see the need to almost completely redo the original Invis. Watch video though, but if that's what you mean, I'll do it. Dr. Huxley 04:55, 16 March 2011 (UTC)
Before you do that, please post the video you made so far, just to check if it meets the technical requirements. This is just a check, because if it doesn't, then both your and my time will go to waste D: — Wind 05:07, 16 March 2011 (UTC)

I think it should have triple splitscreen showing the draining amount when youre falling/jumping, running and crouch-walking. --SandeProElite 18:57, 3 May 2011 (UTC)

Here's my first draft at this video. I thought it might be good to 'throw everything in' so to speak, to make it easier to see which parts to cut; it's intentionally long. http://www.youtube.com/watch?v=sDWesVeLOYY i-ghost 23:03, 18 March 2011 (UTC)

The main aspect of the C&D is movement-dependent cloak drain/regen, and I feel that this video doesn't show that obviously enough. It is demonstrated at the beginning but quickly and without transition between "states". Take your time, wait at least 1 seconds before (and after, if it applies) changing direction/crouching/standing up, etc. Also, it needs to demonstrate that it regenerates while uncloaked+moving.
As for what should be cut, I think the teleporter destruction part can be left out, as well as the cloak+disguise demo from 1:20 to 1:50. Also a pretty important thing is to show the enemy's vision of the cloak; for the regular IW, it was fine to use the engineer's voice commands to indicate vision/not-vision, but here it is not because the spy can be either invisible, visible, or semi-visible, but what is shown here is from a BLU perspective, so we see the spy all the time. So what I'd suggest to do is to respawn the Engineer mid-demo (while you're not looking in his direction) and record things from his POV; then use that as the central video during the last part instead of a third person view. Yes, this requires him to be a human player or to use a SourceTV demo, but I believe it's worth it :3 Also, since it's a long demo, feel free to do it in multiple parts joined together with fades, too. It's frustrating it is when you do everything right except one small little thing at the end of the take... Doing it in multiple parts helps — Wind 00:54, 19 March 2011 (UTC)
I believe that two things are missing from your video.
The C&D decloaks slower than the normal invis watch, and it also makes more noise. Smurfton 18:52, 12 October 2011 (PDT)
I'm pretty sure you're talking about the Dead Ringer. ^^ — Zhnigo 12:05, 13 December 2011 (PST)

Red Mini Sentry.png Combat Mini-Sentry Gun

splitscreen between 2 of any class, demonstrate how the minisentry builds faster, then have soldiers fire a few rockets at both sentries to demonstrate how the minisentry has less health. {{subst:EpicCombine}}

Also needs to demonstrate that it builds with full health, that it can't be upgraded, and that you can't repair it — Wind 19:13, 13 February 2011 (UTC)

hmmm... lemme try and formulate a plan here...

  • Start with splitscreen, one normal sentry and one mini-sentry still in their toolboxes.
  • synchronize videos to show how the mini-sentry builds faster
  • start hitting both sentries with wrench (first sentry upgrades to lvl 2, minisentry does nothing)
  • have soldier fire at both sentries from a distance; hit both sentries with wrench again(to demonstrate that the minisentry can't repair health)
  • just to show that it isn't useless, switch scene to a battle vid with the sentry in action with a splitscreen between normal sentry and minisentry; show scout shooting at sentry while it slowly builds and destroying it, while the minisentry builds fast enough that it can do some significant damage.
  • end movie

how about that? leave a tip when ya got the time. EpicCombine 01:53, 18 February 2011 (UTC)

My suggestion: horizontal splitscreen as you said, then...
  • Deploy sentries and leave them build by themselves to show building speed differences.
  • Spawn an enemy bot (Pyro?) and let the sentries kill him to show the firing rate/damage differences.
  • Spawn an enemy Scout bot ouside sentry range and let him destroy the sentries with the pistol. Mini-SG should go down first.
  • Reset the screen.
  • With an enemy Soldier bot already present, deploy the sentries. When they're still building have the Soldier shoot a rocket. Hopefully the SG will be destroyed, while the Mini-SG survives.
  • Reset the screen again.
  • Deploy sentries and once both fully operational, have a enemy disguised Spy sap them. Wait a little before whacking off the Sapper. After a bit start repair them both. Mini-SG will not be repaired, SG will be. Keep hitting to upgrade the stock SG, while the Mini-SG won't do anything and be left damaged.
What do you think?--Kid Of The Century 18:03, 18 February 2011 (UTC)
All good, but remember that building demos should include all levels. On top of the mini/regular comparisons, there should also be (not at the same time, but probably before) comparisons between sentry levels. Firepower, rotation speed difference (this should also be shown on the minisentry, since it rotates faster), sapping time difference, (reflectable (this has to be shown, yes)) rockets on level 3. Should also include some range demonstration (walking in and out of a sentry's range, showing the range sphere when building) — Wind 18:49, 18 February 2011 (UTC)

Dead Ringer Dead Ringer

Pictogram wait.png Reserved by Spam90675

Hello, guys! Now I'm working on Dead Ringer demonstration, and I have some questions about it:

  • what kind of the possibilities of Dead Ringer must be shown
  • there must be only 1'st person view or 1'st and 3'rd?

Well, thats all about what I want to ask you User-Gringo Perm.jpg Gringo perm 17:35, 12 February 2011 (UTC)

Alright:
  • First, that it doesn't make you invisible when you activate it
  • Can only be activated at full charge
  • Activates on hit
  • Doesn't remove teleporter trails (I think...)
  • Has "Super cloak" (doesn't show outline when bumping against enemies)
  • Makes loud sound on uncloak
  • Can be recharged by ammo pack and dispensers while cloaked but extra cloak time is not "Super cloak"
  • Disguising as an enemy makes you drop the spy corpse on trigger, while disguising as an ally makes you drop that class's corpse on death
  • Can be self-triggered by fall-damage
  • Can be used to extinguish fire

That's all I can think of~ And yes, there will probably have to be third-person views (and views from the enemy side, in order to show the corpse drop for example). This is a tough demo that I don't think can be pulled off using bots alone — Wind 18:55, 12 February 2011 (UTC)

I would also suggest that having really low HP (i.e. 1 or 2 HP) will not bail you out from heavy-hitting weapons, even with the Dead Ringer out. Maybe make an example of the Decloaking sound, noting that it's much mroe louder than the Invis Watch or Cloak & Dagger. Lancer anti-tank Rocket 11:00, 15 February 2011 (UTC)

hey guys i made the dead ringer movie if you find any mistakes pm me. if it's good tell me and i'll upload it. hope you'll like it :) Link.StrongTube1 13:39, 10 March 2011 (UTC)

First, please upload it to YouTube as unlisted like the submission guidelines say~
Second, this video has quite a lot of problems, some technical and some content-wise. I'll only list the technical ones first so that you focus on these first, because no video can be accepted if they don't fit those:
  • Video is letterboxed (has black bars on top and bottom)
  • Video looks scaled up (as if it were recorded at a lower resolution and enlarged)
  • Framerate is a bit sluggish sometimes, especially when a new model is loaded (getting killed, or taking out the dead ringer)
  • There is "www.fraps.com" on top of all the video
  • Knife crit animation not playing (though you shouldn't need to backstab anything in this video since it's demonstrating the watch, not the knife)

Wind 21:47, 10 March 2011 (UTC)

Well, here's my take on the Dead Ringer. Download here. --Akuago220, The Jungle Expeditioner 07:10, 19 September 2011 (PDT)
Pretty damn good :3 But as you can guess, it ain't perfect yet~
  • Framerate is low during the first few seconds. I'm guessing it's Fraps, it just starts recording stutter-y and then it gets better. Just wait a few seconds before starting your actual run-through
  • I think that's a custom crosshair color... Seems a bit darker than the default one. I may be wrong though
  • Turn on critical hits for this demo (tf_weapon_criticals 1) so that the backstab animation plays and the Knife viewmodel animation works (and cross your fingers that the bots aren't going to get crits during recording)
  • Something like the clip at 1:39 should be part of the first clip, too. Maybe get someone to be the Soldier so that you can have his POV. It's important the the viewer knows what the Dead ringer looks like to both parties early on, with all three disguise possibilities (no disguise, enemy disguise, friendly disguise). So, summary of the first clip: Get a human to be the soldier and recording. Get him to shoot at you with the dead ringer active but no disguise. Stare at your corpse, then back at him, let cloak run out. Wait for cloak to recharge completely, disguise as RED, re-activate the dead ringer. Soldier shoots again, perhaps this time he can also shoot a second time like the current clip, to show that rockets are still blocked and that you take (reduced) damage. While you're invisible, also try to pick up your fallen disguise weapon to get a boost. Uncloak when cloak depletes. Then, wait for full recharge again, disguise as BLU, activate dead ringer. Soldier shoots again (and reloads), and this time try to uncloak when the cloak meter is not fully depleted (to show that you can). Then move on with the Pyro and the Medic, like the current clip does quite well.
  • On every dead ringer activation, make sure to always take a moment to stare at your corpse, like you did at 1:12
  • This is just a minor aesthetic remark, but at 1:17, it's preferable if you switch in one shot (use the number keys) instead of scrolling through weapons
  • 2:27 is hilarious and perfect
  • Leave the teleporters at level 1 so that they emit less light. They're kind of obnoxiously bright at they are, which I'm guessing the map is to blame here as well
  • The same way the non-blink-ness of the cloak is demonstrated at 2:50, the blinkiness of the cloak should also be demonstrated when it's extended by dispensers or ammo packs. This could be merged with the last clip with the dispensers and teleporters. If it is merged, then might as well merge the non-blinkiness as well. You can do this in a single dead ringering, too: get shot at, poke him a bit to show it doesn't blink, let the cloak almost run out, run to the dispenser, get recharged a nice bit (at least 50%), then go back to the engineer and show that now it does blink.
  • Audio glitch at 4:17 (dead ringer noise is doubled)

That should be all~ The structure is nice, usage of the new map is nice, content is there. Good luck :3 — Wind 22:51, 19 September 2011 (PDT)

I see. Well here are two things I need to refute:

  • I've always had that crosshair color for all of my demonstrations, even the one for the Cow Mangler, yet you accepted that one just fine.
  • Getting my friend to send me a 300+ MB clip will deem too time-wasting on both of our parts. Maybe for the second clip, I can demonstrated all 3 different POV segments you suggested, with a Scout still to show the corpses in one piece rather than gibbed; the point of the first clip was just to show how the DR works, how it extinguishes fire, and what kind of ammo can replenish it.

That is all. I'll get back to it later today. --Akuago220, The Jungle Expeditioner 07:56, 20 September 2011 (PDT)

Well I'm probably wrong for the crosshair then~ You could have your friend send you a demo file instead of a recording, too. It'll be much smaller, and no loss of quality due to re-encoding it — Wind 20:44, 20 September 2011 (PDT)


I made a Dead Ringer Demonstration myself. Here is the link. I realize that the training video music is not in the video, but I can fix that if somebody tells me how to put it in. It's a mystery to me how I'm supposed to get in to the file it's in. Spam90675 13:50, 29 October 2011 (PDT)

The video is private, I cannot see it — Wind 14:02, 29 October 2011 (PDT)

Oops, here's a retry. Link Spam90675 14:13, 29 October 2011 (PDT)

Still private ._.; Try accessing it after logging out — Wind 14:16, 29 October 2011 (PDT)

One more try. Link Spam90675 14:19, 29 October 2011 (PDT)

Nice try, but quite lacking >:
  • Video is not HD. Must be at least 720p
  • Criticals are off. If you are going to backstab people, you need to turn them on after running weaponref.cfg, so that the backstab animation plays correctly
  • HudDamageAccount.res is not installed
  • The Dead Ringer has no taunt, so don't taunt
  • Don't do unnecessary movement (crouching/jumping/weapon switching) when there is no reason to do so
  • Have the mouse cursor shown in the backpack screen
  • I highly recommend following Akuago's video above. It shows a lot more information

Good luck :3 — Wind 14:34, 29 October 2011 (PDT)

Alright, I'll make sure to try and fix everything. What should I do between the time it takes for the Ringer to refill? And how woudl I put an Ammo box in the map? Spam90675 14:38, 29 October 2011 (PDT)

Using the ent_create command. Read the project page, it has all the commands you need. But right now, it'd be better if you could just record a 10-seconds-ish clip of pretty much anything, just to make sure that you can record in HD and with the right graphics settings, so that all your work doesn't go to waste if you can't :3 After that, folow Akuago's video (taking into consideration all the points I wrote about it just above) and it should be good — Wind 14:54, 29 October 2011 (PDT)

I have two minor problems: The mouse cursor won't show up normally, so I need to know what to do to make it show up. There is nothing ont he page that describes how to have it appear or the fact that it has to be there. The other thing is that WeGame won't upload in any higher resolution unless I pay for the membership. I can upload it to Youtube in 720, so that isn't a problem. I just need to know if the resolution it's at right now is okay. Spam90675 15:51, 29 October 2011 (PDT)

The resolution you uploaded at is (something)x360. The resolution you must upload at (and record at, obviously) is any 16:9 resolution that has at least 720 vertical lines. I cannot know if the resolution you are recording at is okay, because all I can see is what youtube says.
I don't know how to show the mouse cursor in WeGame, as no one really uses that because of the usually horrible quality it has... It's not written on the page that the cursor has to be there, but it does mention mouse movement, so that kind of implies it. I'll edit and make that more explicit — Wind 16:22, 29 October 2011 (PDT)

Thank you for informing me about all this, I am currently trying out everything to make the video better, and now the only problem I have is the Cursor, which is minor at best. I'll probably republish the video when I finish improving it. Also, if anybody has any information on how to get the cursor to show up in the meantime, it'd be great. Spam90675 16:27, 29 October 2011 (PDT)

It's ok if you can't, it's not a huge deal — Wind 16:42, 29 October 2011 (PDT)
Well, I finished a better version of the video, that covers the following in order:
  • Can't be activated unless damage is done
  • When Damage is done, cloak is created
  • Corpse is created when cloak is triggered
  • Can sustain massive damage while cloaked
  • Cloak length
  • When disguised as a Friendly, Corpse will be of the Class disguised as
  • Cloak can be filled while being used
  • When at low health, still possible to be killed
  • Can sustain massive damage (again)
  • Can not attack when out

The video is still being processed. Here is a link to the download. I'll try and fix the cursor problem if and when I found out how, otherwise, I think I did pretty good, aside from the stall in-between disguising as a Teammate and being hit by flames. Also, I would like to Reserve making this video, so I don't have to worry about someone else making a better version if I have to fix mine. Spam90675 17:39, 29 October 2011 (PDT)

Oh, look, the video finally finished uploading. Link. I realize that it is still at 360p, but I am going to fix that as soon as possible. Spam90675 18:04, 29 October 2011 (PDT)
This is better in terms of coverage, could be better in terms of rhythm (take it slow~ Look at other weapon demonstration to get an idea of how slow you should be while demonstrating); but right now I'd like you to focus on the video quality only. The reason is that since the final video should be HD, there is no need to make a big effort improving on the existing video until quality is up to par :3 So just make a random clip (~10 seconds) with the required quality before doing anything else — Wind 18:33, 29 October 2011 (PDT)

Well, I fixed the problem with Quality, earlier it wasn't working with me, but now the video is in 720p. Link. All I need to do now in terms of major problems is figure out how to get the TF2 Instruction Mp3s and put them into the video. Is there possibly someone who has a link to download the first one? Spam90675 18:45, 29 October 2011 (PDT)

This is not real 720p :( It looks very blurry compared to real 720p. Look at another weapon demonstration in 720p and compare to your video and you will notice that this one is much clearer. This can be caused by one or both of the following:
  • Your rendering settings are very low in terms of quality or bitrate, causing the video to have the required resolution but sub-par quality
  • Your footage is not 720p in the first place, but is being stretched up to 720p

Wind 19:57, 29 October 2011 (PDT)

As I said before, WeGame requires you to pay for a membership to use the best Definition. Unless someone either has a way to get it to it's best resolution or lend me the money, that's as best as it's going to get. Spam90675 20:11, 29 October 2011 (PDT)
I thought that was for uploading only... Well, that's some poor marketing decision they made then. Guess you gotta go with something else~ — Wind 20:55, 29 October 2011 (PDT)
Well, if you watch the video in 720p, it's much less blurry. Otherwise, I'm not sure how to get it to work well. How do you get your Demo videos so polished? Do you use a certain capture device?
Most people here use Fraps, as mentioned on the project page. Otherwise, you can use TF2's built-in Source Recorder. And yes, I was comparing both videos' 720p versions, of course — Wind 21:14, 29 October 2011 (PDT)
Well then, I have two questions: 1. Do you actually need a Full version of Fraps that is paid for? If so, then you can only make videos if you can afford the Movie capture upgrades. The second question is: is it possible to explain that you can use the Source filmmaker and how to use it on the Project page? Meanwhile, seeing as nobody else has followed up on this, I might as well put the "Reserved by *me*" thingy up there. I don't plan on giving this up until I get the job done. Spam90675 20:11, 29 October 2011 (PDT)
You do have to use the full version of Fraps, because the non-full one is limited to 30 seconds and puts a "www.fraps.com" label at the top of the video. You cannot use Source Filmmaker, as it is not included in TF2 anymore. You can use Source Recorder however; there's a full explanation hereWind 21:25, 29 October 2011 (PDT)

It's not done yet? Mind if I take a turn at it? Consider it my gift for staying at the wiki for one year. :3 — Zhnigo 12:18, 13 December 2011 (PST)

Reservations are only a suggestion — Wind 20:49, 14 December 2011 (PST)

Eureka Effect Eureka Effect

I would like to handle this demonstration.--Mellotaku, The Sorcerous Shapeshifter 09:21, 17 December 2011 (PST)

I already made a video http://www.youtube.com/watch?v=TxwD-brrQms&feature=youtu.be the download link is in the description Merlin 19:48, 17 December 2011 (CEDT)
Sorry but that video won't cut it :( There's some problems with it:
  • Mouse should not be hidden in backpack view
  • Mouse should start on the weapon at the first frame
  • Engineer 3D model should have the item being demonstrated visibly equipped in the backpack view
  • Frame rate is way too low
  • HudDamageAccount.res is not set up
  • Do not show (or remove) the Spy except during tauntkills, which shouldn't happen in this video
  • Volume between the two clips is uneven
  • Not sure what the last clip is trying to demonstrate
  • Doesn't demonstrate what the Wrench does (repairing, getting rid of sappers, building faster, etc.; see Wrench demo)

Wind 11:43, 17 December 2011 (PST)

Holiday Punch Holiday Punch

Would anyone mind if I did this one? I just received the gloves and would like to try and make a demonstration. MartianSanta 05:24, 17 December 2011 (PST)

http://www.youtube.com/watch?v=s-z6wAvlcdE&feature=youtu.be I don't believe I accurately demonstrated the "Critical hit forces victim to laugh," but I figured this was a decent enough draft for critiquing. MartianSanta 16:51, 22 December 2011 (PST)
You need to turn on critical hits for this one, otherwise the crit animation won't play (tf_weapon_criticals 1 after running weaponref.cfg). Other than that, no, the first part is an accurate demonstration. Just wait a little longer at the end before the fade starts (the fade should not start until the camera is fully returned to first person), and don't make the fade obnoxiously long (half a second is more than enough). Also, when tauntkilling with the Heavy's POW taunt, try to go as far away as possible from the Spy to show the maximum range of the taunt. Make sure the Heavy is also correctly angled so that it looks correct in third person view (it wasn't the case here). Those are all minor details, however~
What is not a minor detail is that you forgot to run weaponref.cfg in the second clip (otherwise that clock would not be there). Make sure to turn on critical hits after that as well. That clip should also show that this effect applies to you as well (get the other heavy to punch you). This will also demonstrate what it looks like to get punched by these — Wind 17:58, 22 December 2011 (PST)

Manmelter Manmelter

I am willing to donate my Manmelter to the cause if someone is willing to return it after they have finished testing it. Please contact me if you wish to test it, and please give me something to hold onto to guarantee that I will get it back. I PROMISE on my life to give you the item back after you give me back my Manmelter. My Steam tag is ostk822 (I will appear as Ostmosis).

It's okay, I crafted my own and decided to try my hand at this. Download it here. (BTW, use signatures after your posts) --Akuago220, The Jungle Expeditioner 10:59, 28 December 2011 (PST)

All good, thanks~ (But it's likely that it will have to be redone if the kill icon changes to something other than the Flare Gun's one) — Wind 12:51, 28 December 2011 (PST)

Pomson 6000 Pomson 6000

http://youtu.be/2hOLXIdpGBw Not sure about the uber and cloak drain sections. I linked a frame from the backpack in the description; I'm going to need another coverup job. — Armisael (T | C) 18:41, 16 December 2011 (PST)

Erectin a coverup~ Also, at 1:19, either none or both engineers should reload (Better if they do). Same applies to 1:36 — Wind 11:43, 17 December 2011 (PST)
Here it isWind 12:02, 17 December 2011 (PST)
http://youtu.be/U4ij9LDWMSIArmisael (T | C) 13:59, 18 December 2011 (PST)
The last two clips are way too short/cut too early >: Give the player some time to realize what just happened to the {cloak|uber} meter, not just 2 seconds — Wind 23:08, 18 December 2011 (PST)

RED Level 3 Sentry Gun.png Sentry Gun

These are just some ideas i have:

  • There is a heavy (or any other class with fairly high health) and have the engineer build a sentry (without getting hit with the stock wrench to build faster) and show how long it takes to kill the target. As it is building the engineer aims to the target and the sentry so they are both in view. Have the sentry kill the target.
  • Upgrade the sentry to level 2, spawn that same class (in a different corner this time, to show you can move the sentry to a different place) and have it kill the target. Do the same with a level 3 sentry also.
  • Then show how someone ubered can not get hurt but can get slowed down and tossed back from the level 3 rockets.
  • Then show a scout under the effect of Bonk! Atomic Punch will not get hurt.
  • Then show how someone with jarate on them can get crit killed and change the sentry kill icon.
  • Then show how the sentry can get controlled by the wrangler.

Now for things that can fit in there somewhere:

  • Show how the sentry can build faster by hitting it with your wrench.
  • Show how the level 3 rockets can get reflected by a pyros compression blast (may need to use the wrangler to empty it of bullets.)
  • Have three different engineers holding a level 1 2 and 3 walk next to eachother to compare the speed of an engineer holding it. (Also while an engineer is holding a sentry have him get killed to show the icon of his death and the sentry gun he is holding.)
  • Maybe if there is enough time left, show how long it takes to kill each class (maybe excluding the class we used up there) Scout-spy.
This would take way too long and take into accounts too many items. Things like the Scout's Bonk and the jarate are best left to their own demo; not sure the jarate is worth demonstrating anyway. For every comparison, doing it sequentially would make the video way too long, so this really has to be a split-screen, even if it's a 3-way one (not sure how that'd look). See the Combat Mini-Sentry Gun section for the list of things that need to be demonstrated — Wind 04:07, 1 March 2011 (UTC)

Possible to get a quick scene where we note the different sounds they make depending on level? -- Pilk (talk) 03:30, 12 June 2011 (UTC)

Well, that'd be "automatically there" by simply doing the comparison thing. — Wind 18:37, 12 June 2011 (UTC)

I'll do it, if nobody minds. Also, shouldn't sentry control go under the category of the wrangler weapon demonstration? Smurfton 18:47, 12 October 2011 (PDT)

Yes it should~ Good luck if you want to attempt this demonstration, it is a very, very long one D: As it is your first video demonstration, too, I think you should either try something a bit easier and shorter, or at least do a 10-second test clip of the beginning of a demonstration for a simple weapon like the Scattergun. Just to test the video quality and if you've got it all set up right :3 — Wind 20:36, 12 October 2011 (PDT)

While it is my first weapon demonstration, I have recorded videos before, and they were fine. the only issue I'm having is that I can't seem to get TF2 to find the map. any help would be lovely :) Smurfton 17:20, 14 October 2011 (PDT)

The issue is not whether you have recorded videos or not; it's whether you and your machine can record them at the right settings (720p or higher, 16:9, 30fps, dx9, AA 2x or more) and that you have the proper modifications set in place (no custom stuff except HudDamageAccount.res). As for the map, it should work as long as you extract the 2 .bsp's into tf\maps (relaunch TF2 after that) — Wind 17:36, 14 October 2011 (PDT)

I figured it out. Smurfton 17:37, 14 October 2011 (PDT) Right now, my computer has [s]several[/s] a rediculous amount of raw, uncompressed videos of that quality on it, and as long as there aren't more than 5 people (which I will need for the bonk, jarate, buff banner (which affects sentries when the engy is buffed)) on the server, I should be fine...Smurfton 21:38, 14 October 2011 (PDT)

Well alright, if you're confident, then go ahead :3 — Wind 23:17, 14 October 2011 (PDT)

In case you are wondering how I am doing, here is the first part. I needed to cut the video at some parts during the carrying sentry speed comparison, and so I'm going to be doing that again. the first two scenes I'm happy with, though. I seriously have not edited this at all... http://www.youtube.com/watch?v=agglKMgEbZU please, tell me your thoughts. Smurfton

This... is dx8 :( Or at least the DirectX 8-style lighting shaders. This is why I asked for a sample before doing the whole thing >:
Other than that:
  • The shadow has a low resolution and hard filtering (especially visible at 3:00)
  • Antialiasing seems to be off (I may be wrong though and it may be due to video encoding artifacts making the video blockier than it really is, but in that case, increase the bitrate you're encoding at)
  • There is a "jump" in the video at 3:30~3:32
  • That clip is there twice
  • There is no transitions between clips (a 0.5 seconds crossfade would help)
  • That clip is there twice too

Those are the technical problems with the video. There are some content and presentational problems as well, but I'll enumerate them when you can show a clip with the correct quality settings :3 That way not all of those clips go to waste :( Sorry... — Wind 23:29, 15 October 2011 (PDT) I really thought that I had Anti-Aliasing on, but you were right, it was off. Darn. Also, when I demonstrate that players cannot walk through buildings, should I mention that bots can? Smurfton 16:10, 17 October 2011 (PDT)

It is unnecessary to demonstrate such a thing (and hard to really demonstrate, too, as the viewer might just think you've voluntarily stopped moving forward). But as I said, please show a short clip with those issues fixed before continuing >: — Wind 17:05, 17 October 2011 (PDT)
Sorry about not saying anything for a while. I've found my external keyboard, and I'll be using that to have a few more keys to bind... I'll do this properly next weekend, I hope. About collision with buildings, wouldn't that best be shown by standing on top of them? Smurfton 07:38, 24 October 2011 (PDT)
As I just said, it is unnecessary to demonstrate this — Wind 17:06, 24 October 2011 (PDT)

Item icon Sharp Dresser.png Sharp Dresser

Pictogram wait.png Reserved by Spam90675

I figure the tutorial should be similar to the knife. As soon as I can get a recorder that shows the mouse cursor, I'll start up with the video. If someone could tell me what recorder to use for free, I'd be sure to credit them. Spam90675 17:02, 27 November 2011 (PST)

[LINK REMOVED] Well, if you don't mind using cracked software, i've been using a cracked version of Fraps. I'm not sure if i'm allowed to post links like this and if i'm not I apologize. At first this didn't work for me so you might have to install the official trial of fraps first. Hope I helped! Monocle Man 09:05, 2 December 2011 (PST)

Please don't post that again and read the Terms of Use before posting — Wind 12:35, 2 December 2011 (PST)
Alright, now that I know about this I'll make sure not to post anything like this in future. I figure I should read a bit more of the terms of use next time :P lol - Monocle Man 01:37, 3 December 2011 (PST)
http://www.youtube.com/watch?v=JZjKpClNBJw And no, it doesn't have a taunt. — Armisael (T | C) 17:34, 9 December 2011 (PST)
Damn, actually had mine for a while, but a lack of SrcDemo assistance stalled me. Figured it out eventually. --Akuago220, The Jungle Expeditioner 18:32, 9 December 2011 (PST)
You can just ask me D: Poke me on IRC, always there~ Anyway, both versions are good and show what they should show and have no particular flaw. That means it's voting time~ I will abstain from voting, because of my inherent bias towards my own tools :3 Please poot votes below voting for Armisael's or Akuago220's version. — Wind 19:44, 9 December 2011 (PST)
I'm voting for Akuago's, because mine is doing something weird with it's left arm. — Armisael (T | C) 20:41, 9 December 2011 (PST)
So be it then, please upload Akuago220 — Wind 21:22, 9 December 2011 (PST)
Just noticed that this demonstration has a craft number in the backpack view. I didn't notice it at the time nor had a policy against it, but the general policy for items is "as regular as possible" (no description tags, name tags etc), which now extends to craft numbers. The current video is fine, no need to redo it, because it's just a small thing. However, should this video be redone, it should either use a non-craft-number'd variant or ask me to do what I'm about to do for the Pomson 6000 — Wind 11:43, 17 December 2011 (PST)
It need to redone because new draw/melee swing/melee hit and crit forces Hinaomi Killicon unarmed combat.png 03:24, 22 December 2011 (PST)
That's only for that specific controller, the actual animations are not changed. Balladofwindfishes 16:57, 22 December 2011 (PST)

Spy-cicle Spy-cicle

If no-one minds I'd like to "reserve" this Woodledoodledoodle 15:07, 16 December 2011 (PST)

Alright, so i checked the list below, and I think I've gotten it perfectly, with one exception. I'm using the source recorder, and I start recording, I open up my loadout page, go through all the demonstrations, yadda yadda yadda, but when I go to actually create the video file, the loadout screen doesn't appear. What am I doing wrong? Also, considering I'm going to re-record this anyways I hope no one minds if I change my name to Mr. Freeze for the novelty Woodledoodledoodle 02:14, 20 December 2011 (PST)

Source Recorder can't record menus or backpack or that kind of stuff. You'll need to use something else and stitch the two videos together — Wind 22:25, 20 December 2011 (PST)
ah, ok, in that case expect something tomorrow... or in a week, depends on how chronically lazy I am. should i "unreserve" this?Woodledoodledoodle 01:09, 21 December 2011 (PST)
Reservations are only an indication. — Wind 12:33, 21 December 2011 (PST)

Of course I after I read how to make such a video, I have it rendered and uploaded I come to this talk page to see that it's been reserved 3 days before. Well, I guess posting the link won't hurt anyone. http://www.youtube.com/watch?v=h70yAFxHkFc DJ SANYEE 07:04, 19 December 2011 (PST)

This doesn't prevent you from doing a demo anyway~ But this one is not good enough yet, for the following reasons:
  • Black bars on the left and right (wrong aspect ratio)
  • The game's audio volume is very quiet compared to the music. Compare your video to an already published demonstration (without changing your speakers' volume) and adjust accordingly
  • Mouse pointer must be on the weapon slot at the beginning of the video
  • 3~5 seconds is enough during the backpack view, not 10
  • Poor framerate during the first few seconds of the video (0:10-0:13), gets slightly better afterwards but still kinda stuttery
  • Doesn't follow the regular Knife demonstration kills (kill Pyro and Soldier from the front, demonstrate backstab hitbox on Medic)
  • Stare a little longer at the frozen statues (without moving), so that viewers get a good look
  • Do not show the Spy until it is time to tauntkill him (he is visible at 0:24)
  • When tauntkilling, try to position your mouse so that the "Spy" tooltip in the middle of the screen doesn't appear and hide all of the action
  • The second clip should just have a Pyro and you, no other classes are necessary (though it's okay if they're there, and in this case they're kinda funny too cause you see their frozen corpse roll around, just saying that they're not necessary)
  • To show that you cannot select the Spy-cicle, press the "3" number key, which should show up the quickswitch menu. This is a clearer indicator compared to the mouse wheel (do not use the mouse wheel, and especially do not scroll between weapons)

That should cover it~ — Wind 13:55, 19 December 2011 (PST)

How about mine? Is it ok? http://youtu.be/SluS1faK_pg--Carlcarlto 08:10, 23 December 2011 (PST)

It also has framerate issues :( It also shows the Spy until it's time to tauntkill him. The fade is too long (0.5 seconds is enough) and starts a bit too early (wait at least 1 second after the Spy dies), show that you can't equip the knife after being burned (press 3), and let the Pyro keep firing in order to show how long the immunity lasts — Wind 13:26, 23 December 2011 (PST)

How can i fix the framerate problems? http://youtu.be/sP3lqc7_Om0 --Carlcarlto 19:58, 23 December 2011 (PST)

Almost all problems fixed here~ But there's still a few standing:
  • Backpack view is still too long (3~5 seconds is enough)
  • Don't switch to the Revolver in the second clip (there's no need); just stay with the Sapper and press 3 to show that you can't switch to the knife.

The last clip is a good addition and there are no problems with it, yay~ As for the framerate problem:

  • Make sure to stop everything you have running in the background that you don't need
  • If possible, dedicate a drive or at least a partition to the Fraps recording folder to maximize the write speed
  • If that still fails, use Source Recorder, which is harder to use but can render at any framerate no matter your computer specs. You will still need Fraps to do the backpack view, and it's okay if the framerate for that part is low because there is very little movement anyway — Wind 11:42, 24 December 2011 (PST)

I don't know if the problem was fixed or not,heres the video. http://youtu.be/R9AE7hmGsq0 If I set "Lock framerate while recording" as on in fraps, will it be fix? --Carlcarlto 00:40, 25 December 2011 (PST)

That looks a bit smoother indeed :3 Not buttersmooth, but smooth enough~ Can you upload the original video file to mediafire? — Wind 11:03, 25 December 2011 (PST)

Here's the file --Carlcarlto 19:52, 25 December 2011 (PST)

Thanks, will be uploaded~ :3 — Wind 21:58, 25 December 2011 (PST)
Maybe the instant recharge in medieval should be shown? Balladofwindfishes 09:41, 30 December 2011 (PST)

It should be shown that it actually makes you fireproof and not only extinguishes fire. This can be done by having the pyro fire some seconds even after the spy cicle has been destroyed. LeGenD`RaGe 11:20, 30 December 2011 (PST)

It would have to be within two seconds, and the Flare Gun might even be better for showing that. – fashnek (talk·c) 11:21, 30 December 2011 (PST)
That's already shown, the Pyro continuously fires at the Spy to show that the Spy only catches fire after 2 seconds have elapsed — Wind 14:47, 30 December 2011 (PST)

Third Degree Third Degree

http://youtu.be/8yO2uRikA9kArmisael (T | C) 12:44, 16 December 2011 (PST)

Taunt is cut off D: — Wind 13:14, 16 December 2011 (PST)
http://youtu.be/mDInfNwevRcArmisael (T | C) 14:05, 16 December 2011 (PST)
Dis is good — Wind 11:43, 17 December 2011 (PST)

Wanga Prick Wanga Prick

Pictogram wait.png Reserved by Mellotaku

http://youtu.be/FX7sH2VL7IIArmisael (T | C) 10:42, 10 December 2011 (PST)
You appear to not have a health meter :( And it should also include the ubercharge part — Wind 12:46, 10 December 2011 (PST)
http://youtu.be/ZqJ80oiiIaYArmisael (T | C) 14:58, 10 December 2011 (PST)
The reason for the ubercharge is to show that it automatically transfers the uber to the new backstabbed person without a hitch. I know it's hard if you do it by yourself using multiple instances, so feel free to ask for acting assistance :3 Rest of it is all good, except the backpack view which has the Head slot box using the highlighted color — Wind 19:50, 10 December 2011 (PST)
http://youtu.be/vve1ZfE4dqs TF2 actually alt-tabs very nicely when it's windowed. — Armisael (T | C) 21:54, 10 December 2011 (PST)
As discussed, is good with an extra fade, please upload~ — Wind 22:23, 10 December 2011 (PST)

Wrap Assassin Wrap Assassin

I have this item but my pc resolution is 1024x768 and my monitor best on that resolution. What should I need to do if I do this demonstration.
PS. I'm using windows 7. Hinaomi Killicon unarmed combat.png 08:58, 17 December 2011 (PST)
Is that your maximum resolution? If it is, then I'm afraid you can't make videos :( Videos must be at least 720p in 16:9 ratio, which means 720 pixels high and 720 * 16 / 9 = 1280 pixels wide. If your monitor cannot handle that resolution or a higher one, then the game will refuse to launch at that resolution, which means you can't make videos :( Sorry — Wind 11:43, 17 December 2011 (PST)
Ok, I have the way to change my resolution, but I don't sure is it work on Fraps. Hinaomi Killicon unarmed combat.png 19:00, 17 December 2011 (PST)
You can't change resolution to something higher than what your monitor supports... Unless you have some pretty fancy graphics drivers that let you do that and extend the OS-visible screen region beyond the physical monitor, I doubt you can overcome this limitation. But you can try if you want to :3 — Wind 00:03, 18 December 2011 (PST)
I can't do this now, sorry Wind. :( Hinaomi Killicon unarmed combat.png 15:46, 18 December 2011 (PST)
is ok~ — Wind 23:08, 18 December 2011 (PST)
I have this item, and my pc resolution is 1920x1080, but after i download the maps, there is a problem when i extract them as the maps don't work ("Not a valid .bsp file") and they seem to have no size ( 0 kb) (i think it is an extracting problem) What can i do? Gamer360 18:35, 17 December 2011 (PST)
Read the "The Highland Hound" section, someone had the same problem. You're probably using an old version of WinRAR — Wind 00:03, 18 December 2011 (PST)
Ok, i updated my version of WinRAR, and the maps work now. What should i do in the video? Gamer360 07:14, 18 December 2011 (PST)
Just follow the standard demonstration process as described on the project page. This weapon doesn't really have anything special beyond the projectile-launching abilities, so it should be similar to Sandman's demo — Wind 13:46, 18 December 2011 (PST)

I have the item. I could probably do this weapon demonstration if one is delayed. I could help for other demonstrations too. I just need help on editing game files. Stvn0603 16:30, 29 December 2011 (PST)stvn0603

What do you need help with? — Wind 17:24, 29 December 2011 (PST)
Getting onto the game files. I wish there was a forum or page on this wiki on how to edit the game files, because it makes me clueless. A nice tutorial video link wouldn't be so bad either. Stvn0603 14:15, 30 December 2011 (PST)stvn0603
Just use GCFScape and open "team fortress 2 content.gcf" located in the steamapps folder. — Wind 14:47, 30 December 2011 (PST)
Trying to find the right website for the GCFScape. Stvn0603 14:49, 30 December 2011 (PST)stvn0603
Over here~ — Wind 14:53, 30 December 2011 (PST)

Need to be redone

Back Scratcher Back Scratcher

Pictogram comment.png Small health kits only heal 20% now, instead of 20.5%

http://youtu.be/4ju1sT3oXMQ This one needed to be a little more comprehensive anyways. Moral of the story: don't try to heal off a dispenser with the rake. — Armisael (T | C) 08:20, 12 December 2011 (PST)
This demonstration is pretty good, but only one complain, on the last part when demonstrating the heal comparisons, try using a level 3 dispenser, instead of a level 1 dispenser so that the video dosen't take too long.JhonnyKiller45 13:03, 14 December 2011 (PST)
A bit poor regarding music mixing, I know you can do better than that~ Also, the camera moved slightly during the Dispenser part. Not a big deal, just that yes I noticed :P — Wind 20:49, 14 December 2011 (PST)
http://www.youtube.com/watch?v=nmKQm0qEwVMArmisael (T | C) 13:46, 15 December 2011 (PST)
? — Armisael (T | C) 14:05, 16 December 2011 (PST)
But but but the twitchiiiiing... Bah I'm just nitpicking, please upload — Wind 11:43, 17 December 2011 (PST)

Black Box Black Box

Pictogram comment.png Done but need to redone (Need pyro view that can get heal when hit enemy with reflect Black Box's rocket) I think it should show that the Pyro does get the +15 health bonus. Currently you can see the tiny health crosses over the Pyro, but a short demonstration from the Pyro's view would be better imho. The preceding unsigned comment was added by LeGenD`RaGe (talk) • (contribs)

Not a very critical change but OK — Wind 20:50, 8 October 2011 (PDT)

Bonk! Atomic Punch Bonk! Atomic Punch

Pictogram comment.png Done but need to redone (Doesn't show recharge time)

If we change to show recharge times? Old video doesn't show recharge time like Mad Milk and Jarate. Hinaomi Killicon unarmed combat.png 19:36, 21 November 2011 (PST)
That on the other hand is a good reason to redo it. I say yes~ — Wind 20:49, 21 November 2011 (PST)

Hey Wind , Here's Mine's Video http://www.youtube.com/watch?v=IUYpdACERqc KarmaCharger 10:36 8 December 2011 (PST)

here is the video file [1]

Now i used Fraps To record and no black bars anymore. if something wrong with it just tell me :) The preceding unsigned comment was added by KarmaCharger (talk) • (contribs)

This is good~ Just one thing: Can you increase the bitrate a bit? It looks a bit blocky. It's okay if the file is 100~300 MB in size — Wind 12:04, 8 December 2011 (PST)

thanks for telling me , but i see that video i did i think this was looks bad , so i just recored a new one now in 1280x720 http://www.youtube.com/watch?v=hVTghfGXe-w

http://www.mediafire.com/?q3462wwsp7icksa The preceding unsigned comment was added by KarmaCharger (talk) • (contribs)


Well if it wasn't recorded in 720p in the first place, then that explains the blockiness as well. Are you sure this is on the latest version of tr_target_weaponref_hdr? It looks a bit too shiny... Like the Pyro's eye being all white — Wind 19:44, 9 December 2011 (PST)

http://www.youtube.com/watch?v=i-ZnTiEaKyk http://www.mediafire.com/?7d11h4xzkpfbi4b Thanks for give me the link to download the map ,now no more shiny and Pyro's eye being all white . KarmaCharger 02:23, 11 December 2011 (PST)

This map is much better :3 There's two things that I didn't notice before though :( Sorry that I didn't notice them, but they're pretty small:
  • You are using non-default settings for the crosshair (normally the crosshair changes as you change weapon; check the current demonstration and you'll see that the crosshair is not the same.
  • The video also ends quite abruptly. Can you add a little fade (both a video fade to black and an audio fade to silence) at the end of the video, after the scout has switched back to the scattergun? This is quite a minor detail and not a strict requirement.
Since both of these are not big errors, it is still okay to upload the video as it is if you want. But if you can redo it with those two things fixed, it would be perfect :3 It's your choice. Thanks — Wind 22:54, 10 December 2011 (PST)

sure i can fix them but if i change the settings for the crosshair . i can't find a crosshair are same as the current demonstration video's one. there have 7 crosshair and 1 is default , so i need to change that into default? KarmaCharger 03:26, 11 December 2011 (PST)

Simply use "none" (It's at the top of the list). It sounds like it means no crosshair, but it actually does show a crosshair (the default one) — Wind 23:31, 10 December 2011 (PST)

Thanks For telling i will do my best. KarmaCharger 04:01, 11 December 2011 (PST)

i already add fade in the video also i added a little clip in the video the clip was , if you drink the bonk you cannot pick up the intelligence http://www.youtube.com/watch?v=GhSkJOOf2a8 http://www.mediafire.com/?juue1idktw6u8ej KarmaCharger 04:37, 11 December 2011 (PST)

I think Bonk! Demonstration need to show
  • Use recharge time.
  • Show you can invincibility for 6 seconds.
  • Show you can't capture point when use it.
  • Show you can't pick up intelligence.
  • Some on hit effect still apply. (but I think it doesn't necessary)
I think almost of these all need to show... Hinaomi Killicon unarmed combat.png 06:24, 12 December 2011 (PST)
The point capturing part may be interesting... If you feel like adding it, then do so, KarmaCharger, but if you don't, then that's fine, your demonstration is perfect as it is. Up to you~ — Wind 20:49, 14 December 2011 (PST)

hmm i think im not gonna to do that again :( , well hopes you can upload that. Thanks :)

ok then, will upload~ — Wind 11:10, 15 December 2011 (PST)

Buffalo Steak Sandvich Buffalo Steak Sandvich

Pictogram comment.png Weapon now has a cooldown even when used at full health. LeGenD`RaGe 07:32, 24 October 2011 (PDT)

Candy Cane Candy Cane

Pictogram comment.png Small health kits only heal 20% now, instead of 20.5%

http://www.youtube.com/watch?v=ajTiHfvz638 Modest Pile of Hat.png Zafir168 07:40, 12 December 2011 (PST)


http://youtu.be/aLDl4cHmROk I was rendering this when Zafir posted his. Unfortunate. — Armisael (T | C) 16:49, 12 December 2011 (PST)

All right that's it. I'm done making weapon demos. Modest Pile of Hat.png Zafir168 07:36, 13 December 2011 (PST)

Well I'm sorry but the video wasn't reserved >: No need to get all angry about it — Wind 20:49, 14 December 2011 (PST)

Here is my version: http://www.youtube.com/watch?v=pPFVEthgyHw&feature=youtu.beKetchup 20:10, 14 December 2011 (EST)

I showed everything in a single bot session. If you would like me to make it seperate (test the scatterngun and pistol in a different session) please notify me, and I will re-record.

Well, none of the above 3 demonstrations are all good >:

  • Zafir168: A bit slow, has on-fire glitch when taunting
  • Armisael: Doesn't demonstrate that health kits are still produced when killing with other weapons; better splitscreen demonstration
  • Ketchup: Wrong aspect ratio (has black bars on the sides of the video), volume is very low (compared to most other videos), using a custom crosshair, forgot to reload Scattergun, doesn't show split-screen damage comparison

Wind 20:49, 14 December 2011 (PST)

Heres My one :) http://www.youtube.com/watch?v=yVg9fZ9z6z8 http://www.mediafire.com/?fyro7wf8al7asqd KarmaCharger 12:35, 16 December 2011 (PST)

Not bad but in last clip, can you do split screen like Armisael's one? It's hard to see. Hinaomi Killicon unarmed combat.png 09:30, 15 December 2011 (PST)
I agree that Armisael's splitscreen format is better~ You will probably need this custom HUD to show the health bar on splitscreen though — Wind 11:10, 15 December 2011 (PST)
http://www.youtube.com/watch?v=tzX1abtQuO0Armisael (T | C) 13:46, 15 December 2011 (PST)
? — Armisael (T | C) 14:05, 16 December 2011 (PST)
Need moar pistol (probably pyro -> cane, scattergun -> soldier, pistol -> medic, like Zafir168's) — Wind 11:43, 17 December 2011 (PST)
I'm on an old computer for the next month, and Vegas is barely functional. I'm not going to be able to do this one (or, really, any demos for until jan 9. I'll finish the pomson, but then I'll be out). Sorry. — Armisael (T | C) 13:59, 18 December 2011 (PST)
Alright then~ — Wind 23:08, 18 December 2011 (PST)

now i already done the Splitscreen clip in this video. http://www.youtube.com/watch?v=_nXsKrmckKs http://www.mediafire.com/?s9u97sclc0w96l0 KarmaCharger 01:39, 19 December 2011 (PST)

Split-screen is good, but in the first clip, the Soldier's health kit dropped "inside" the Soldier's corpse, so it is hard to see, and the Scout taunt is bugged too ("hey knucklehead, I'm ta-BONK") — Wind 13:46, 18 December 2011 (PST)

well fixed both , http://www.youtube.com/watch?v=ecU8Kuf5MNc http://www.mediafire.com/?gdkm31ri8z7scpb KarmaCharger 05:07, 19 December 2011 (PST)

Thanks, will upload~ — Wind 13:55, 19 December 2011 (PST)

Claidheamh Mòr Claidheamh Mòr

Pictogram comment.png Done but need to redone (Doesn't show the health penalty) Darkid 11:26, 20 November 2011 (PST)

Edit icon and make clear why it need to redone. Hinaomi Killicon unarmed combat.png 19:31, 21 November 2011 (PST)

http://www.youtu.be/47FvNUeqLboArmisael (T | C) 21:54, 10 December 2011 (PST)

As discussed, please upload~ — Wind 22:23, 10 December 2011 (PST)

Video needs to be re-uploaded, didn't see it on the "Needs to be redone" section so posting it here. YellowDevil 04:31, 11 December 2011 (PST)

Already uploaded. Did you refresh you browser before? Hinaomi Killicon unarmed combat.png 04:58, 11 December 2011 (PST)
It keeps telling me the video was removed by the user. Thanks for moving this... YellowDevil 11:48, 11 December 2011 (PST)
The claid page is still linking to the old video (which obviously isn't up anymore). I'm not sure why, since the dictionary was updated, but that is the issue at hand here. — Armisael (T | C) 17:41, 11 December 2011 (PST)
And now it's been cleared up. — Armisael (T | C) 18:12, 11 December 2011 (PST)

Crit-a-Cola Crit-a-Cola

Pictogram comment.png Done but need to redone (Doesn't show recharge time)

Same reason as Bonk! Atomic Punch, recharge time. :( Hinaomi Killicon unarmed combat.png 01:42, 12 December 2011 (PST)

http://www.youtube.com/watch?v=mOtDZlMdbuM http://www.mediafire.com/?p234t7esjs3gmm7 KarmaCharger09:27, 12 december 2011 (UTC)

Looks like you don't have the HudDamageAccount.res installed :( Otherwise, the damage numbers should show up yellow, not red. There's also some weird camera bug during the killcam at 0:49 — Wind 20:49, 14 December 2011 (PST)
There's also some weird camera bug during the killcam at 0:49" i just don't know how to fix that if i always get killed by that red soldier then samething :( i already try many times but still same... KarmaChargwer 10:57 15 December 2011 (PST)
Well I guess it's OK anyway — Wind 11:10, 15 December 2011 (PST)

http://www.youtube.com/watch?v=W_08RY5huSI http://www.mediafire.com/?8cozornpq53lhb6 you told me the "camera bug during the killcam at 0:49" i already did multiple times thats still same. so i hopes you can accepts it. HudDamageAccount.res is installed. KarmaCharger 06:05, 20 December 2011 (PST)

Could you do the split-screen the other way (vertically)? It'd probably look better because then you can actually see the Soldier :3 Also, start with the Crit-a-Cola already in hand at the start of the video (0:04) — Wind 22:25, 20 December 2011 (PST)

done. http://www.youtube.com/watch?v=RTk7PSeo54w http://www.mediafire.com/?uw2z635ogc2xmj9 Karmacharger 12:51, 23 December 2011 (PST)

Is good, please upload~ — Wind 13:58, 22 December 2011 (PST)

Gloves of Running Urgently Gloves of Running Urgently

Pictogram comment.png Needs to show that the health drain is an active effect, not a passive one http://youtu.be/tr6afhS38wU Someone pointed out in the youtube comments that we missed that one. — Armisael (T | C) 10:35, 14 December 2011 (PST)

First second of the video is pure black. Needs to either be straight to the backpack screen or a fade from black, but not pure black. Also, can you use the splitscreen HUD during the splitscreen sequence? That way it also shows that the damage doesn't happen when not holding the weapon... I know it's also demonstrated in the first clip, but it doesn't hurt to passively demonstrate it here as well — Wind 20:49, 14 December 2011 (PST)
http://www.youtube.com/watch?v=cV1nnrjFoDU I decided to rerecord the whole thing in srcdemo2. — Armisael (T | C) 13:46, 15 December 2011 (PST)
? — Armisael (T | C) 14:05, 16 December 2011 (PST)
Da, dis is good, please upload~ — Wind 11:43, 17 December 2011 (PST)

Hibernating Bear

Pictogram comment.png Done but may need to be redone The current video shows uses a critical hit from the Homewrecker to compare the crit resistance of the set. I think that a more valid weapon should be used, such as a Rocket Launcher or Flamethrower. I know it's a tiny modification but it would make all the difference - this demonstration just isn't very informative. » Cooper Kid (blether) • (contreebs) 19:16, 28 December 2011 (PST)

I agree that it's not ideal, but it is very hard to find a weapon for which the Hibernating Bear makes a difference regarding life and death. — Wind 21:40, 28 December 2011 (PST)

Pain Train Pain Train

Pictogram comment.png New taunt

http://www.youtube.com/watch?v=kjMKW494B8Q Modest Pile of Hat.png Zafir168 10:55, 2 November 2011 (PDT)

This doesn't follow the new rules due to the updated backpack D: (You have to press escape, without moving the mouse; check the project page). Test on tr_target_weaponref_hdr too, preferably. There is also a music discrepancy at 0:54 (use a single, continuous track). Rest is good :3 — Wind 23:15, 2 November 2011 (PDT)

http://www.youtube.com/watch?v=PFNaIiFEjuQ I used the old version of the map because it's not necessary to use the hdr one. Modest Pile of Hat.png Zafir168 07:50, 3 November 2011 (PDT)

There is a sound glitch at 0:46~0:47 (last hit on the medic). Also, the comment on the video is accurate; you should switch to a weapon that is not the Pain Train in order to show that the faster cap speed applies when the weapon is not out. I'm pretty sure your first video showed it that way o_O
As for the map, it is necessary if you can run it:
  • Open TF2, open the console, and then type: map tr_target_weaponref_hdr. Wait for the map to load.
    • If the game runs too slowly and the framerate is not smooth enough, type map tr_target_weaponref to use the lower-quality version of the map.
So please use tr_target_weaponref_hdr, unless the framerate suffers >: — Wind 16:47, 3 November 2011 (PDT)

The Soldier's hand has a huge invisible part near the elbow. Wind, let's establish the default viewmodel FOV at 54, pretty please? ^^ — Zhnigo 15:05, 3 November 2011 (PDT)

Pictogram nope.png Nope >: — Wind 16:47, 3 November 2011 (PDT)

Pain train station in play town <:]. And I tried the map but the fps was below 25 so I needed to stick with the older version. http://www.youtube.com/watch?v=Zk8melCyNzc Modest Pile of Hat.png Zafir168 10:30, 4 November 2011 (PDT)

Is good, please upload~ — Wind 11:37, 5 November 2011 (PDT)

http://www.mediafire.com/?u6fu2iap3iw6pmi Modest Pile of Hat.png Zafir168 15:32, 5 November 2011 (PDT)

Sorry, I didn't catch two things :(
  1. Don't show the spy
  2. As demo, swing the Pain Train once after doing the taunt to trigger the line, like the Bottle demo does — Wind 13:09, 17 November 2011 (PST)

I did it multiple times but he didn't say anything. http://www.youtube.com/watch?v=2ujQXH5tKFA Modest Pile of Hat.png Zafir168 08:24, 9 December 2011 (PST)

No bottle taunt equals no bottle lines. — Armisael (T | C) 15:20, 9 December 2011 (PST)
Then don't swing the pain train :( Thankfully you don't have to re-shoot, just cut the post-taunt swing and it'll all be good — Wind 19:44, 9 December 2011 (PST)

http://www.youtube.com/watch?v=V4Rvz9KGqOc http://www.mediafire.com/?9c9fvcchj4nwq4d Modest Pile of Hat.png Zafir168 01:34, 10 December 2011 (PST)

Is good, thanks~ — Wind 12:46, 10 December 2011 (PST)

Persian Persuader Persian Persuader

Pictogram comment.png Can't get metal from dispensers, less health from dropped weapons

Pictogram wait.png Reserved by Mellotaku

http://youtu.be/shcDfi6Kl6kArmisael (T | C) 18:15, 8 December 2011 (PST)
All good, please upload~ — Wind 19:44, 9 December 2011 (PST)

Saxxy Saxxy

Pictogram comment.png New taunts Pictogram comment.png Reversed by Wind (this is gonna take a while) — Wind 21:35, 13 October 2011 (PDT)

Not only new taunt. Kill line is change for some class. Hinaomi 06:35, 23 October 2011 (PDT)

Scottish Resistance Scottish Resistance

Pictogram comment.png Done but needs to be redone (Custom crosshair) Pictogram comment.png Reserved by Shadow6548

Southern Hospitality Southern Hospitality

Pictogram comment.png Done but needs to be redone (No fade to black out, Sound loop at 1.00 is pretty bad and doesn't show you can repair/build/upgrade/speed up buildings)

Most of all video on Weapon Demonstration have fade to black and fade back to another Demonstration. If you think it doesn't necessary, you can delete this comment. Hinaomi Killicon unarmed combat.png 20:05, 4 December 2011 (PST)
The fade to black is a welcome plus, but not a requirement, so that doesn't matter much. I agree that the sound loop is pretty bad too, but that alone doesn't really deserve a whole reupload — Wind 00:37, 5 December 2011 (PST)
It doesn't show that you can repair, upgrade, speed up and build building. Is it right? Hinaomi Killicon unarmed combat.png 02:21, 8 December 2011 (PST)
Herp derp, you're right~ Don't know how I could forget that :( — Wind 12:04, 8 December 2011 (PST)

Unarmed Combat Unarmed Combat

Pictogram comment.png Needs to be redone (BLU skin now in-use) Pictogram wait.png Reserved by Mellotaku

While he's working on his version, here's mine. http://www.youtube.com/watch?v=GiX8jQju-aE I used the older version of the map because the hdr one slowed down my fps. Modest Pile of Hat.png Zafir168 13:02, 8 November 2011 (PST)

Is there no taunt? If so, please upload~ (Mellotaku, if you can still do a version on the hdr map and/or with better framerate, you can still do so if done before this is uploaded) — Wind
Wind, I have no idea if I'll be able to finish it. Something really bad has happened here at home & I need to handle it. I'll try to do the demonstrations I have reserved when I can, but this really needs to be attended to first.--Mellotaku, The Sorcerous Shapeshifter 15:19, 8 November 2011 (PST)

http://www.youtube.com/watch?v=Pr_EN1FfLpE The item has no taunt. Modest Pile of Hat.png Zafir168 06:08, 9 November 2011 (PST)

Well, the framerate in that video is not good, but it's pretty much the same as the previous video if I recall, so this version is better~ Please upload :3 — Wind 22:00, 9 November 2011 (PST)

http://www.mediafire.com/?xjsdahfctlakpfc Modest Pile of Hat.png Zafir168 05:03, 10 November 2011 (PST)

May I ask, what did you use to record this demo? Spam90675 11:26, 11 November 2011 (PST)

The jiggle bones are not jiggling. If you mess around with cl_jiggle_bone_framerate_cutoff you can force them to jiggle all day long. Jiggle_bones#Notes --Org 18:33, 18 November 2011 (PST)

That's actually helpful. Mind if I add this to the console commands list on the main page? — Zhnigo 22:47, 19 November 2011 (PST)
I think it need to redone because BLU skin that unused before now in-use. Hinaomi Killicon unarmed combat.png 00:44, 25 November 2011 (PST)
No patch to make it BLU on BLU team :( Hinaomi Killicon unarmed combat.png 19:59, 4 December 2011 (PST)

Warrior's Spirit Warrior's Spirit

Pictogram comment.png Weapon does not demonstrate health penalty Darkid 04:30, 17 November 2011 (PST)

http://www.youtube.com/watch?v=Rk5yPOShLOAArmisael (T | C) 17:18, 1 December 2011 (PST)
Loadout screen is a bit too long~ Also, the hands freeze at 0:29, kind of like the Wrench animation sometimes in your previous demos — Wind 21:21, 1 December 2011 (PST)
All weapons using that taunt lock up that way when I taunt with them for a few seconds. I tested this on an alternate account, and saw the same effect. Can you confirm this effect? — Armisael (T | C) 12:37, 2 December 2011 (PST)
You're right, it freezes for a second after the taunt. I take that comment back~ — Wind 23:58, 2 December 2011 (PST)

Wrangler Wrangler

Pictogram comment.png New taunt

http://www.youtube.com/watch?v=2SNFaGGbwiA take a watch if this all good i will upload the file to the mediafire.KarmaCharger 04:54, 13 December 2011 (PST)

Not bad but fail on something.
  • Not compare firing speed. (It's really important)
  • At 0.51 and 1.11 , why you need to show that sentry had wrangler need to go to normal state? Only one time is enough.
  • At 1.16 to 1.22 , first sentry has been destroy. That's enough. I think no need to destroy second one.
  • At 1.34, can you spawn bots before? I know old video do that but I think haul you sentry and place is better than see bots spawn.
  • Why the damage text is not yellow? Do you forget to exac file again?
I think these can make your video better. Hinaomi Killicon unarmed combat.png 04:53, 13 December 2011 (PST)
Indeed, the HudDamageAccount.res is not set up to show yellow numbers. Fix that first~ Then, some other things:
The first clips are fine though (up to 1:16), it's ok to show it multiple times if you want.
At 1:17 however, the top clip should be muted (same as the current demo), because the click-click-click-click sound is annoying. You should also aim your cursor at the sentry, so that the health bar of the sentry shows in the middle of the screen
At 1:35, make the bots already spawned on the left screen (the sentry won't fire because it is wrangled). Wait a few seconds so that the viewer knows what is going to happen (the current video goes too fast). Then, during the massacre, make sure that you use rockets to kill enemies when wrangling, otherwise the comparison isn't fair.
Rest is good~ :3 — Wind 20:49, 14 December 2011 (PST)

Thanks For Telling me That! :D , but i don't know how to mute the click-click-click-click sound? KarmaCharger 11:55, 15 December 2011 (PST)

Just remove the sound stream from the video, or just mute TF2's volume when recording — Wind 11:10, 15 December 2011 (PST)

http://www.youtube.com/watch?v=D9TpJEdowUU KarmaCharger 04:39, 23 December 2011 (PST)

Still a bunch of errors :(
  • Sound glitch at 1:08. Also, kill the pyro by firing both the gun and the rockets at the same time, to show that you can fire them at the same time
  • After the sentry is destroyed at 1:32, the engineer sound is cut. Wait at least 1 second after each clip before changing :(
  • 1:33: Both clips need to start firing at the same time for the comparison to be fair. As I said above, spawn the bots before the recording in the with-Wrangler clip. Then kill them all and synchronize both clips so that both start firing at the same time
  • 2:06 and before: Sound glitch as the sentry is rebuilt. Do not hit the sentry with the wrench, just leave it alone. Wait at least 1 second after the sentry is built, too.

Wind 13:58, 22 December 2011 (PST)

fixed all the stuffs , http://www.youtube.com/watch?v=hIc3QC7eIU8 http://www.mediafire.com/?j4gyhwol52wcc8m Karmacharger 03:34, 26 December 2011 (PST)

All of the problems have been fixed but there's a new one: it doesn't demonstrate the 3-second period of inactivity when you switch away from the Wrangler. The previous versions of the video demonstrated that in the 3 beginning clips, this version doesn't >: It needs to be demonstrated in at least one of the 3 clips — Wind 12:38, 26 December 2011 (PST)

oops already forget to add that clip too im stupid O_o http://www.youtube.com/watch?v=ONSgx6GMzQw Karmacharger 07:21, 27 December 2011 (PST)

Is good, please upload~ — Wind 12:51, 28 December 2011 (PST)

http://www.mediafire.com/?dw5ibvlnw8534d0 finaly done..! Well Thanks For the Accept and i got a question to ask , at here the list of need to be redone in there i see the Unarmed Combat is that still need to redone? in talk page i see that was already done and uploaded are you guys forget to remove that in list? Karmacharger 03:01, 29 December 2011 (PST)

It still needs to be redone because the jigglebones don't appear in the current video. — Wind 23:09, 28 December 2011 (PST)

Cosmetics

Bombinomicon Bombinomicon

Actually I'm kinda surprised this ended up on our to-do list. To the point: do we need to demonstrate it on all nine classes? Should every class be just shot to death or can I get creative? — Zhnigo 19:48, 12 November 2011 (PST)

Kinda falls under the same scope as the Pip-Boy demonstration... Not sure it needs to be demonstrated, but if someone's up for it, then why not. But yes, it would need to be all 9 classes. It's not a formal weapon demonstration, so you can get creative and stuff. — Wind 00:26, 13 November 2011 (PST)
Why do we need to do one for all 9 classes? It's not unique to each, right? My thoughts are to:
- Show the backpack description
- Show death by hitscan. (Sniper headshot)
- Show death by projectile. (Soldier or Demoman)
- Show death which is supposed to trigger unique death. (CM2K, Eternal Reward, etc.)Mariofan38 11:34, 19 November 2011 (PST)
It doesn't strictly need to be shown for all classes, but it would be better if it was. It's a visual effect only, so the demonstration has no education value; only aesthetic value. So I'd favor showing the effect thoroughly instead of "just what is needed" (which is a desirable thing for weapon demonstrations). Still, it's open to both possibilities (all classes or a few classes only) — Wind 17:39, 20 November 2011 (PST)

Item icon FrankenHeavy.png The FrankenHeavy

http://www.youtube.com/watch?v=MT9651atVpo http://www.mediafire.com/?a10qbatkiprz4cg KarmaCharger 12:28, 1w December 2011 (PST)

You forgot to type "exec weaponref" :( Otherwise, the clock at the top of the screen would not appear — Wind 13:43, 11 December 2011 (PST)

ooops lol sorry my bad . http://www.youtube.com/watch?v=nWRbRxQkdoc http://www.mediafire.com/?zu22s2bw0vsvmri KarmaCharger 12:44, 12 December 2011 (PST)

This is good, thanks~ Will be uploaded — Wind 20:49, 14 December 2011 (PST)

Item icon Highland Hound.png The Highland Hound

Hello wind , Here are My Highland Hound Demonstration video http://www.youtube.com/watch?v=QsY1zYYQs9Q

now i will recorded in 1280x720 , and open up full high graphic on tr_target_weaponref_hdr video are not lagger :)

Video File Here http://www.mediafire.com/?f4ycl4xb40mcpuq The preceding unsigned comment was added by KarmaCharger (talk) • (contribs)

Are you sure you're using the latest version of tr_target_weaponref_hdr? It should look a lot less bright than this. Other than that, video is all good — Wind 19:44, 9 December 2011 (PST)

hmm i'm not sure im using the older version or new one of the map . here i will get an problem with download the map in http://wiki.teamfortress.com/wiki/Team_Fortress_Wiki:Weapon_Demonstration , when the zip file was downloaded . i just unzip it and both map size are 0... ok i try load the map in game but thats wont work.. and i forget i have downloaded the map before i didn't deleted it in my pc yet so i use the old map.. :( then i use my laptop to try . same thing map size are 0... should i record that again? sorry for **Bad English** The preceding unsigned comment was added by KarmaCharger (talk) • (contribs)

Make sure you're using the latest version of WinRAR or 7-zip. If it fails, here's an unextracted version of tr_target_hdr.bsp. — Wind 12:46, 10 December 2011 (PST)

now i can't use the Highland Hound set :( , only yesterday is red moon event , so is there have a code typing in console then i can use them? The preceding unsigned comment was added by KarmaCharger (talk) • (contribs)

I want to say something that doesn't about this demonstration. Remember to sign you comment with ~~~~ before save page.
I'm bored to add sign for you. Hinaomi Killicon unarmed combat.png 23:16, 10 December 2011 (PST)
You can use the tf_forced_holiday 2 command. Not sure if it works on local servers though — Wind 23:21, 10 December 2011 (PST)

Hey wind . The tf_forced_holiday 2 wont work :( is there have any other way? KarmaCharger 04:19, 11 December 2011 (PST)

Maybe changing your system's time :3 — Wind 00:55, 11 December 2011 (PST)

Many Thanks Wind , this work for me . http://www.youtube.com/watch?v=vEfkNSv6Jkk http://www.mediafire.com/?dwdkfbd8c8bw2a7 KarmaCharger 06:30, 11 December 2011 (PST)

Same as the FrankenHeavy, you forgot to run "exec weaponref" — Wind 13:43, 11 December 2011 (PST)

http://www.youtube.com/watch?v=1Xpzg5lEgmk http://www.mediafire.com/?71k6ovwbhic1pu3 KarmaCharger 03:25, 12 December 2011 (PST)

All good, thanks~ — Wind 20:49, 14 December 2011 (PST)

Item icon Tin Soldier.png The Tin Soldier

Here : http://www.youtube.com/watch?v=EYnd-RHR124 http://www.mediafire.com/?krllwo1z5928tzo KarmaCharger 04:29, 19 December 2011 (PST)

Be a little slower during the backpack view; at least 2 or 3 seconds per item, not just 1 second. During the taunts, do what you did for the first taunt for all taunts (show the soldier from the front, not from the back). As for voice commands, make sure he doesn't say the same thing twice, and leave the the voice command menu open for more than 1 second so that the viewer actually has the time to see the menu (so that it's clear that this is a manual voice command, not something the Soldier says automatically) — Wind 13:55, 19 December 2011 (PST)

alright both problem is fixed . http://www.youtube.com/watch?v=PRpTe1IFJOI http://www.mediafire.com/?2kwpb6dpf2fxf5g KarmaCharger 08:21, 20 December 2011 (PST)

Is good, thanks~ — Wind 22:25, 20 December 2011 (PST)

Proposals

Hat Demonstration: Saxton Hale Mask

Why can't anyone put up a video about the saxton hale mask? I think that since it has an effect, it should be demonstrated... The preceding unsigned comment was added by Tsvetoslav (talk) • (contribs) 12:13, 22 November 2011 (PST)

Pictogram plus.png Support Yes, there should be one imo. —User Rocket Ship BBQ Awesomepyro.pngRocket Ship BBQ(Speech voice.pngIntel neutral pickedup.png) 13:11, 22 November 2011 (PST)
I agree that this should get a quite short demonstration video because I didn't know that the Saxton mask had the ability to stop boos from ghosts and the Horseless Headless Horseman and this wiki's job is to spread the information on the game(and trust me videos help). --CaptainSneaky 12:41, 27 November 2011 (PST)
Pictogram nope.png Nope.avi I think no. Because if we do, unusal hat, jigglebone hat and effect hat (e.g. Mining light have light bright when in the dark room, earbud has note effect etc.) must do demonstration too. And I think hats don't have anything interest, have only cosmetics. Hinaomi Killicon unarmed combat.png 15:02, 22 November 2011 (PST)
That hat, and the Horseless Headless Horsemann's Head, renders players immune to the stun of the ghost.—User Rocket Ship BBQ Awesomepyro.pngRocket Ship BBQ(Speech voice.pngIntel neutral pickedup.png) 15:05, 22 November 2011 (PST)
Unusuals don't change any real game play only the effects of the hat (same goes for earbuds). Lastly a moving piece of the hat or the entire hat moving doesn't make a huge difference in gameplay. --CaptainSneaky 12:41, 27 November 2011 (PST)

Festive Weapons

Simple question, do you guys think they're required? Woodledoodledoodle 12:38, 21 December 2011 (PST)

I think the first person perspective picture is enough — Wind 12:40, 21 December 2011 (PST)

Critical Hits/Mini-crits

Just a quick question: Why aren't the critical( and mini-crits) hits shown? It makes no sense. At least show them on a Medic( the proportionality of damage to distance will be clear by killing a Pyro and a Soldier ). Of course, mini-crits will be shown first, the Medic will be capable of surviving both crits and mini-crits for most weapons. If the weapon doesn't have them, just kill the medic in a usual way. --Hawk18727 06:17, 30 December 2011 (PST)

It's doesn't nessary and if we do, about 157 demonstrations those need to redone with this reason. Do you think it's easy to do? Hinaomi Killicon unarmed combat.png 08:03, 30 December 2011 (PST)

Of course, i don't ask to redo this, just want to know the reason for that. --Hawk18727 11:01, 30 December 2011 (PST)

See Archive 20 for this. In short: It should have been demonstrated, it wasn't. The decision was a mistake, but it's too late to correct it now without a huge effort investment which isn't worth it right now >: It's more important for Melee weapons, hence the possibility of reopening melee weapons for crits. But first, it's more important that all weapons at least have a demonstration video, rather than spending time going over all already-demonstrated weapons and add a minor detail to the videos. — Wind 14:47, 30 December 2011 (PST)