Team Fortress Wiki talk:Weapon Demonstration

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Needed

Bat Outta Hell Bat Outta Hell

Pictogram wait.png This demonstration has been reserved: Akuago220, The Jungle Expeditioner 18:22, 26 October 2012 (PDT)

This will definitely be done before the event is over. --Akuago220, The Jungle Expeditioner 18:22, 26 October 2012 (PDT)

Actually, this will have to be on hold for a bit; there are a handful of stuff Valve needs to fix first:
  • Wrong team colors on several BLU classes
  • Generic death Kill Icon...unless it's supposed to be like that
  • Weird sound choices for it hitting something (i.e. metal bat sound for the Scout) --Akuago220, The Jungle Expeditioner 19:55, 29 October 2012 (PDT)
The only one of those I see valve fixing anytime soon is the killicon - the other two are fairly standard bugs at this point (the katana has the skin bug, and the saxxy has the hitsounds bug). — Armisael (T · C) 19:57, 29 October 2012 (PDT)
Alright — Wind 22:20, 31 October 2012 (PDT)

Well, even with the update 2 days ago, some of the issues are still around. Oh well, here's the demonstration on it. Download it here. --Akuago220, The Jungle Expeditioner 05:13, 4 November 2012 (PST)

Head is not jiggling D: User Hinaomi Hinaomi-sig.png Hinaomi (talk) • (contributions) 05:36, 4 November 2012 (PST)
That's what happens with SrcDemo-rendered videos (unless someone knows of a way to fix it, in which case, please share). It's either spastic skull jitters or a stabilized skull; the jiggle bones are not as stable as the Holy Mackerel. --Akuago220, The Jungle Expeditioner 07:59, 4 November 2012 (PST)
I think there's some audio lag at the beginning of the Heavy clip, particularly the hits on the Pyro...
Maybe the skull killicon is intended. It's appropriate for this weapon, after all.
The jigglebones matter is unfortunate. I'm assuming you played with the cl_jigglebone_frame_cutoff variable? Other than that, maybe you can try playing back the .dem file (not rendering) and recording the game with Fraps as it plays. In order to get a blended video out of that, you can slow down the playback rate using the speed slider. That way you can make it play at say 10%, record that with Fraps, import the frames from the Fraps video inside your video editor, and set their playback rate to 1000% — Wind 14:10, 4 November 2012 (PST)
It's not restricted to Halloween now, I think we should not rush about it. User Hinaomi Hinaomi-sig.png Hinaomi (talk) • (contributions) 16:18, 6 November 2012 (PST)
Well seeing as I can't generate 60 fps nor I can get that method to work for me, maybe I can give my .dem files to someone to render for me? If not, then I guess I can give this weapon to another user. --Akuago220, The Jungle Expeditioner 15:52, 16 November 2012 (PST)
I think you should re-record the backpack because they just added style name in today patch. User Hinaomi Hinaomi-sig.png Hinaomi (talk) • (contributions) 16:10, 16 November 2012 (PST)
What Hinoami said, and then I think we'll just upload the non-jigglebone version as is, because I don't think anyone has a clean fix — Wind 16:54, 16 November 2012 (PST)
Very well, then, here's the revision. Download it here. --Akuago220, The Jungle Expeditioner 17:49, 17 November 2012 (PST)

Grand Duchess Grand Duchess

This set does not even have a custom taunt, just extra lines. Barely anything worth demonstrating, hence why there are no sections for the zombie costumes. --Akuago220, The Jungle Expeditioner 15:52, 16 November 2012 (PST)

Well we do have a demonstration for The Highland Hound... But yeah, a demonstration just for extra voice lines would be sort of overkill — Wind 16:54, 16 November 2012 (PST)

Quäckenbirdt Quackenbirdt

Pictogram wait.png This demonstration has been reserved: - Uufje 03:22, 19 November 2012 (PST)

All it needs to do are same as Invisibility Watch. User Hinaomi Hinaomi-sig.png Hinaomi (talk) • (contributions) 16:13, 16 November 2012 (PST)

Quack quack. http://www.youtube.com/watch?v=Lev3Ez0GqKY - Uufje 07:28, 23 November 2012 (PST)


some issue i found out :

  • Loadout clip is too longer , make it 4-5 seconds.
  • at 0:15 the voice menu is still visible.
  • at 3:01 glitched popdown.
  • you should show wait for the clock recharge.

if you could render all the clips with srcdemo2 that would be nice. User Karmacharger Charger 2.png Karmacharger 4:03 , 11/26/2012 (PDT)

Cosmetics

Dead Little Buddy Dead Little Buddy

Pictogram comment.png Pyroland assists

Sir Hootsalot Sir Hootsalot

Pictogram comment.png Pyroland assists

Pictogram wait.png This demonstration has been reserved: Akuago220, The Jungle Expeditioner 18:18, 28 October 2012 (PDT)

Here's the demonstration. It's not as common to get it non-haunted as the old Halloween costumes, so bear with me. Download it here. --Akuago220, The Jungle Expeditioner 19:55, 29 October 2012 (PDT)

Is alright, except the final sound is cut >: — Wind 22:20, 31 October 2012 (PDT)
Okay, here's the revision. The sound ordeal seems fixed now, and thanks for understanding. Download it here. --Akuago220, The Jungle Expeditioner 10:20, 2 November 2012 (PDT)
Is good, thanks~ — Wind 14:10, 4 November 2012 (PST)

Unknown Monkeynaut Unknown Monkeynaut

Pictogram comment.png Pyroland assists

Boo Balloon Boo Balloon

Pictogram comment.png Pyroland assists

Deadliest Duckling Deadliest Duckling

Pictogram comment.png Pyroland assists

Need to be redone

Atomizer Atomizer

Pictogram comment.png Have the unnecessary firing speed compare

To prevent the firing speed compare on another weapon, we should cut that part out. User Hinaomi Hinaomi-sig.png Hinaomi (talk) • (contributions) 07:45, 10 November 2012 (PST)
You'll notice that the Scottish Resistance demo has the same thing... It probably shouldn't have been included, but it's there now, and we can't just "redo" a demonstration just to remove a clip, that's just removing information without bringing anything new or modified to the table. Just have to make sure the clip isn't copied over the next time this gets redone — Wind 20:17, 13 November 2012 (PST)
I was told when I did this that it was fine lol. Mr. Vinderack, not as sober as you...thin..yah... 09:58, 18 November 2012 (PST)
And as we all know, mistakes have never been made and standards never change. — Armisael (T · C) 12:25, 18 November 2012 (PST)

Bombinomicon Bombinomicon

Pictogram comment.png Purple explosion on halloween

As halloween event is going on, this should be redone. --InstantMan 21:14, 1 November 2012 (PDT)

Is it any different than it was last year? If not, it doesn't need to be redone. — Armisael (T · C) 15:19, 1 November 2012 (PDT)

Bonk! Atomic Punch Bonk! Atomic Punch

Pictogram comment.png Previous version has UI glitch saying "Reverting capture" in the last clip

Pictogram wait.png This demonstration has been reserved: Ben10508 19:31, 22 October 2012 (PDT)

Weird. Already needs to be redone, again. How do I prevent this UI glitch? Ben10508 19:31, 22 October 2012 (PDT)

Yes, I caught it just before I was about to publish it... I don't know how to fix it, but Karmacharger had the same problem and he fixed it somehow so he should be able to tell you. — Wind 19:33, 22 October 2012 (PDT)

Used a different to demonstration the control point clip Ben10508 17:13, 25 October 2012 (PDT)

It doesn't show "Blocking capture" when you're blocking the capture :( You should probably start the deni with both players off the point, then move the Soldier on it and start the rendering at that point — Wind 13:05, 27 October 2012 (PDT)
I can record the clips, but I cannot render because of this different shading as said in the Enthusiasts Timepiece demonstration section. I guess I'll just wait it out. Ben10508 14:07, 27 October 2012 (PDT)

Enthusiast's Timepiece Enthusiast's Timepiece

Pictogram comment.png Needs to show that you can't cap points or intel while cloaked. Pictogram wait.png This demonstration has been reserved: Ben10508 14:54, 22 October 2012 (PDT)

  • 1st time doing this, wish me luck ^_^ Scoot-teh-Destroyer 11:32, 2 October 2012 (PDT)
  • Any reccomend actions for the map I should use to demonstrate the inability to capture control points while invisible? I was thinking Dustbowl, but I think a king of the hill map would better suit it... Scoot-teh-Destroyer 06:54, 3 October 2012 (PDT)
  • k thx :3 Scoot-teh-Destroyer 08:01, 3 October 2012 (PDT)
  • ok I'll have it by the end of this weekend ;) Scoot-teh-Destroyer 06:16, 4 October 2012 (PDT)
    • Ok I have no idea why this is happening but my demos don't play smoothly (like other demos, especially the most recent ones) even though I followed all the rules and it was set on max graphics... I don't have a computer powerful enough to run TF2 in max settings, but the Demo page on the wiki says it doesn't matter... Is it my computer or how i rendered it which is causing this?
Define 'play smoothly' - if the video lags while playing it, it is most likely a compression issue. Recompress it. If you mean the video doesn't have frame blending from srcdemo2, then you've done something wrong. Pigophone 15:57, 4 October 2012 (PDT)
  • Did not have frame blending in my mind while doing it ill have it redone :p Scoot-teh-Destroyer 05:57, 5 October 2012 (PDT)
  • Ok one last issue and I will be able to record without any issues... I need Java for 32bit computers... Anybody got a link? I have a 64bit computer btw, so looking for 32bit Java is really hard on this computer. Scoot-teh-Destroyer 08:12, 6 October 2012 (PDT)
    • You can download Java here. Pick a JRE or a JDK (whichever), and then on the next page you can download it for Windows x86 (32-bit) or x64 (64-bit).
    • Since this is your first demo, I suggest that you first submit a sample clip (10 seconds or something) of whatever you want, just to check the video/audio quality. If you're going to use demo files and SrcDemo2 then it's a pretty good start, and it means you probably won't have to reshoot if the video ends up being bad in quality, but it's not the only thing that matters (video codec, quantizer settings, audio codec, A/V synchronization, etc.). So in order to check for all those things, I suggest submitting such a clip~ — Wind 16:08, 7 October 2012 (PDT)
  • Ok sure thing... I'll send a clip done with Srcdemo2 in a lil' :p. [edit] it's not launching... so right now im using vdub and a very high host_framerate for the sample :I. Scoot-teh-Destroyer 18:59, 7 October 2012 (PDT)
I think we should give Scoot-teh-Destroyer as much time as he needs because this is his first time doing a demonstration and it's even a Spy watch which is not the easiest thing to do Ben10508 19:30, 7 October 2012 (PDT)

I'm taking this demo because Scoot-teh-Destroyer seems to be having trouble. Ben10508 14:54, 22 October 2012 (PDT)

This may take just a bit longer, Spy watches are not too easy. Ben10508 13:01, 26 October 2012 (PDT)

I noticed that after the big Halloween update, my shading is different than usual. Not sure if this is happening to anyone else. Pretty sure it is because of the update and not my computer itself. Here is an example. I was working with Akuago for this. Ben10508 21:34, 26 October 2012 (PDT)
Something is definitely odd here. Maybe check if it's adjustable through from special variable, or perhaps postpone this until the event is over (reservation should stand) — Wind 13:05, 27 October 2012 (PDT)

My original shading is now back so I can now render the clips but I've noticed this flashing purple square thing at the bottom. Here is an example. I rendered and used the first clip. Ben10508 11:40, 6 November 2012 (PST)

I have that too... I solve it by setting up a map (by using the map command) first, the demo's played after that don't display the purple thingy anymore. - Uufje 15:47, 6 November 2012 (PST)
That's the wheel of fate HUD element, which causes problems with newer demos. You can either re-record the demo, or edit your HUD to move that element off-screen. — Armisael (T · C) 16:43, 6 November 2012 (PST)
@Ben10508 , to fix that flashing purple square you need to start a random map and play the demo again then the flashing purple square should be gone. User Karmacharger Charger 2.png Karmacharger 7:04 , 11/9/2012 (PDT)

Half-Zatoichi Half-Zatoichi

  • Pictogram comment.png Shows red team skins on blue.
  • Pictogram comment.png Shows that it one-hits enemies actively weilding, but does not show not one-hitting enemies that have it in their loadout, but not actively weilded.
The red-skin-on-blu thing is a still-existing bug with this (and several other) weapons. That's not going to change. — Armisael (T · C) 16:40, 22 October 2012 (PDT)
And there's the whole "honor-bound" rule so it's not like the opponent can change at will with the katana already drawn out. I know there's a way around it, but given the extra work to put forth in that process in addition to supplying a server for my friend, if that second fact becomes enough to warrant a redo, only then will I handle it. --Akuago220, The Jungle Expeditioner 18:15, 22 October 2012 (PDT)
The current video shows the user dying in one hit with it out. Just add on after that him surviving one hit with the rl out, then switch to shotgun, and survive that hit, then switch to zatoichi and die. Isildur4 18:25, 22 October 2012 (PDT)
What Isildur4 said should definitely be part of the next iteration of this demonstration, but by itself not really enough to make a new version — Wind 19:10, 22 October 2012 (PDT)

Hitman's Heatmaker Hitman's Heatmaker

Pictogram comment.png Focus comparison at 1:04 needs to be redone.
Pictogram wait.png This demonstration has been reserved:Armisael (T · C) 11:22, 22 October 2012 (PDT)

The comparison features the Rifle on the right with Focus zooming in later than the on on the left. If this is normal behavior then simply decline this proposal. Otherwise, feel free to revise and add any input to the discussion. -- ReadyAimFire 08:07, 22 October 2012 (PDT)
Bad binds, I guess. — Armisael (T · C) 11:22, 22 October 2012 (PDT)
http://youtu.be/Hg8SUnayDjIArmisael (T · C) 16:52, 22 October 2012 (PDT)
Is good except two things: voice clip is cut at 0:38 ("Let's have a go a--") (and it was in the previous demo too, I know) and the kukri hit happens a bit too late, when the viewer may think the meter has run out and thus think that the extra "Focus" has been gained from simply killing the Medic with the Kukri. So, wait one more second at 0:38 to let the clip finish, snipe, and then with the SMG you can already start running (while shooting) so that you get there on time to kill with the kukri, while there's still a visible amount of focus left — Wind 19:10, 22 October 2012 (PDT)
Yeah, not sure why I let that one though. I don't have an excuse here — Wind 19:10, 22 October 2012 (PDT)
http://youtu.be/OEOP-NvQnhkArmisael (T · C) 22:10, 22 October 2012 (PDT)
Is good, please upload~ — Wind 13:05, 27 October 2012 (PDT)

Invisibility Watch Invisibility Watch

Pictogram comment.png Needs to show that you can't cap points or intel while cloaked.

Pictogram wait.png This demonstration has been reserved: User Karmacharger Charger 2.png Karmacharger 6:34 , 10/3/2012 (PDT)
http://youtu.be/bP-rJWgYlFI my very first time of doing spy watchs demo , just looked the current video seens i can't do all the things in One-Clip i had to split them. User Karmacharger Charger 2.png Karmacharger 6:51 , 10/4/2012 (PDT)

Shouldn't it also show how long the recharge time is?--Uknownada 14:12, 6 October 2012 (PDT)

i still need to wait for wind's reply. User Karmacharger Charger 2.png Karmacharger 10:25 , 10/7/2012 (PDT)
Do not scroll through weapons (1:44), press the number keys instead (scrolling through weapons is only for demonstrations where it is needed to show that the weapon is aunavailable, such as the Half-Zatoichi or the Spy-cicle). Disguise sound is clearly glitchy at 1:47 and 1:59. The teleport trail effects are also poorly demonstrated because you stay cloaked for very little time, so it is hard to see that the cloak hides the particle effect. You should consider showing this effect in third person (like Armisael's videos below) because it is easier to understand this way. It's perhaps interesting to show it on enemy teleporters as well.
Here's some other things to demonstrate that the current video doesn't: When picking ammo boxes or building parts up, don't do it in a situation where that would put the cloak meter up to full; instead, wait until the cloak meter is low enough such that picking up the thing wouldn't fill it up completely. This way, it shows the real percentage points x% of cloak gained from picking up the thing, instead of being possibly cut off by hitting the maximum amount of cloak.
The Payload cart clip is not necessary (control point is enough), however the control point clip needs to demonstrate defense as well (see Armisael's videos below) — Wind 16:08, 7 October 2012 (PDT)
http://youtu.be/H4vKXA9Fuxo User Karmacharger Charger 2.png Karmacharger 6:59 , 10/10/2012 (PDT)
You really should use a picture-in-picture for the first clip and the blink clip - it makes it much clearer. Also, you have a bad transition between the intel and point clips (like tv static), and your musical cut at the end is really obvious. — Armisael (T · C) 07:18, 10 October 2012 (PDT)
"use a picture-in-picture for the first clip and the blink clip" sorry i don't get it , could you explain correct? User Karmacharger Charger 2.png Karmacharger 10:52 , 10/10/2012 (PDT)
Show the enemy point of view, à la the CnD and DR demos. — Armisael (T · C) 07:56, 10 October 2012 (PDT)
ok i get it , so i had to re-record dat clip then? is there something i can record on the engineer's cam or something like that? sorry for bad grammar anyway User Karmacharger Charger 2.png Karmacharger 11:01 , 10/10/2012 (PDT)
You'll have to use two TF2 instances (or ask a friend) and run record on both of them, so that you have two .dem files. Also, there is a video glitch in the transition at 3:50. Rest is good~ — Wind 20:58, 10 October 2012 (PDT)
hope this version is good. User Karmacharger Charger 2.png Karmacharger 6:37 , 10/11/2012 (PDT)
Mute the audio in the engineer point of view clip. Otherwise, the sound can be heard twice (slight echo in the engineer's voice and the cloaking sound). You didn't add a picture-in-picture clip for the cloak blink clip, but that's okay, I think the current clip demonstrates it well enough — Wind 13:44, 13 October 2012 (PDT)

http://youtu.be/1TYSDxINePk User Karmacharger Charger 2.png Karmacharger 9:49 , 10/14/2012 (PDT)

It would be great if you could show what happens when cloak runs out (before the intel clip). Also, if you could show that when disguised as a slower class (heavy) you run at normal speed while cloaked. Darkid (talk|contribs) 10:05, 14 October 2012 (PDT)
This is already demonstrated in the Disguise demonstration, I don't think it needs to be redemonstrated here — Wind 21:03, 16 October 2012 (PDT)
You're using the concise disguise menu, and the second part of the menu isn't activating. Also, during the cp clip, when you cloak to allow the soldier to start capping, the popup says 'reverting capture' - something clearly not happening. Also, you left the clock on for the ctf and cp clips. — Armisael (T · C) 10:14, 14 October 2012 (PDT)
I've accepted other clips that had the clock on... I guess it's ok to keep the clock on (but not in the main clips). However, since you disabled it in the intel clip, you should also disable it in the control point clips.
The "quick" version of the disguise menu should also indeed be changed (use the normal menu with choices 1-9). The "reverting capture" thing is clearly a bug, maybe it's because you started the demo while you were already standing on the point or something — Wind 21:03, 16 October 2012 (PDT)
http://youtu.be/Wvka-pKKDvk User Karmacharger Charger 2.png Karmacharger 1:52 , 10/19/2012 (PDT)
The new picture-in-picture clip at 3:00 is good, but it uses the wrong version of the disguise menu :( Also the clip at 1:50 has audio sync issues near the end of the clip, I think you should re-render the .wav separately to fix it. Rest is good~ — Wind 19:51, 18 October 2012 (PDT)
http://youtu.be/pnuBm1z47FQ User Karmacharger Charger 2.png Karmacharger 7:06 , 10/19/2012 (PDT)
Is good, please upload~ — Wind 20:19, 20 October 2012 (PDT)
http://www.mediafire.com/#i2q1883cfnj44 User Karmacharger Charger 2.png Karmacharger 4:30 , 10/21/2012 (PDT)
Very simple part needs redoing (might be recording glitch), when the spy picks up the dispenser parts at 1:20 to 1:42 his sleeve changes to RED when decloaking at 1:43... I am sorry to say that I'm not a perfectionist at recording, etc. but unless it's a glitch and you can't do anything then leave it. If you can fix redo the fragment and edit into the video file and upload? I'm sorry to say that I can't do it. The preceding unsigned comment was added by Rodger Crocket (talk) • (contribs)

Iron Curtain Iron Curtain

  • Pictogram comment.png Uses the old map
  • Pictogram comment.png Unbalanced audio
  • Pictogram comment.png No end sound


Pictogram wait.png This demonstration has been reserved:Armisael (T · C) 15:14, 21 October 2012 (PDT)

Fixed Ben10508 15:13, 21 October 2012 (PDT)

Can you please learn how to use bullet points in these lists? They're really obnoxious. — Armisael (T · C) 15:14, 21 October 2012 (PDT)
Sorry. I know you have your rights to overwrite this but may you let others have a chance? Ben10508 15:16, 21 October 2012 (PDT)
You have a funny way of asking. No. — Armisael (T · C) 16:17, 21 October 2012 (PDT)

http://youtu.be/oEUN9bbusrMArmisael (T · C) 16:17, 21 October 2012 (PDT)

Why do you like to look back then taunt? Ben10508 18:20, 21 October 2012 (PDT)
To prevent the gun from clipping with the wooden barrier, as discussed here. — Armisael (T · C) 18:23, 21 October 2012 (PDT)

Ben's demo also suffers from the muzzleflash being hidden by the wooden barrier thing, although only slightly (the bottom 25% or so of the muzzleflash are hidden). It's not a big deal but Armisael's demo is better and has priority >: Sorry. Armisael, please upload~ — Wind 19:10, 22 October 2012 (PDT)

Killing Gloves of Boxing Killing Gloves of Boxing

Pictogram comment.png Does not demonstrate the lower firing speed. --Dry Paratroopa 17:02, 7 November 2012 (PST)

Showing different attack speeds do not need to be demonstrated. The Eviction Notice and the Übersaw do not demonstrate it. Ben10508 18:01, 7 November 2012 (PST)

The Atomizer does. Dry Paratroopa 20:56, 9 November 2012 (PST)

Anyway, it's not huge enough to redo. It's not like status change or model improve. No need to redone. User Hinaomi Hinaomi-sig.png Hinaomi (talk) • (contributions) 21:26, 9 November 2012 (PST)
The atomizer shouldn't have that attack speed comparison - I don't know how it managed to get in there. This project has had a policy of not making that comparison for a very long time. — Armisael (T · C) 07:03, 10 November 2012 (PST)

Kritzkrieg Kritzkrieg

Pictogram comment.png The other two Medigun videos shows the longer a target has been hurt, the faster the heal rate. This one doesn't.--Uknownada 19:26, 17 September 2012 (PDT)

Pictogram wait.png This demonstration has been reserved: Uufje 13:30, 19 October 2012 (PDT)

If nobody minds, I'd like to do this one. Uufje 13:30, 19 October 2012 (PDT)

Here's my first demonstration. Sorry it took so long. I changed and added some other things as well to make it more like the Medi Gun demonstration. http://www.youtube.com/watch?v=eoSOv2Gc2QM - Uufje 04:30, 28 October 2012 (PDT)
It's pretty good given that it's your first demo, but sadly it isn't acceptable as it is >: Here's the reasons:
  • Too low framerate (minimum is 30fps). If you recorded .dem files (which is now a requirement) then you should only have to re-render them at a higher framerate using Source Recorder, otherwise you can use a capturing tool as long as it is fast enough to capture 30 or more unique frames per second (i.e. it shouldn't skip frames while pretending it didn't by repeating the last frame). Also make sure that your video editor isn't chopping away some frames while encoding
  • Video is interlaced (visible when the camera is rotating). This should be easily fixable in your video encoding settings
  • Some graphical artifacts (fuzzy textures, etc. as sometimes visible on the Medic's arm with the shadow moving around), probably the result of a low encoding bitrate (increase the video encoding bitrate to fix this)
  • Audio glitch ("ha, ha, ha, okto-o-o-berfest") at 1:58
  • Some lighting inconsistencies between the 3-way split-screen at 2:50 and the one at 3:30, especially around the red Pyro. I think this may be due to the Halloween lighting change released as part of the latest patch, which makes things look darker and different. If so, you should wait until it's reverted and render those .dem's again
  • Disguise menu reappears for a split second at 4:11. The same glitch happens again later in the clip

The clips themselves are pretty good and follow the general pacing nicely, which is not usually the case on someone's first demonstration. Good luck~ — Wind 15:07, 29 October 2012 (PDT)

Thanks! I'll fix the framerate and audio glitch, however, I can't see a bitrate option in my encoding settings, it still interlaces even when I turn that off, and I don't know how to fix the disguise menu glitch. Also, I personally can't discover any lighting problems in the split-screens; I recorded them before the Halloween event so that can't be the problem. If anyone can help me with those things, that would be much appreciated (message me on IRC if necessary). I know next to nothing about video stuff :P - Uufje 03:58, 31 October 2012 (PDT)
If it doesn't let you set a bitrate, it probably lets you set a quantizer or some sort of quality setting. If you can't find it, then use x264vfw as recommended on the project page. Same for interlacing, I can't think of a video editor that wouldn't let you adjust that :( I don't know how to fix the disguise problem, I don't know what causes it in the first place though. The lighting difference isn't a big deal, so it's alright if it stays the same as it is, it's just kind of odd — Wind 22:20, 31 October 2012 (PDT)
I use the x264vfw, it has a quantizer option so I'll change that. The problem with interlacing is that it has an interlacing option, but it still interlaces the video even when it's set to "off". Also, I'm having troubles with Source Recorder, it won't record into a video (instead of frames), it says I need QuickTime installed even when I have it installed... I know I can convert the frames into a video but recording it directly as a video would be easier. Lastly, I think the disguise thing might be caused due to latency issues, but the server I recorded on was in Spain, so that shouldn't generate so much latency as I live in the Netherlands (though I might be completely wrong about this, of course). - Uufje 15:58, 1 November 2012 (PDT)

Alright, I think I fixed everything... Especially the interlacing stuff was a big pain in the butt, but I think (hope) everything should be good now. I haven't re-rendered everything yet though, just the first part. I've uploaded it to YouTube for a quality check: http://www.youtube.com/watch?v=mxTHkXX4I9c - Uufje 13:09, 4 November 2012 (PST)

The video still doens't look good enough yet. It looks better though, and the lighting/color balance is a bit better too. Make sure not to turn the quantizer value down. The quantizer value is a measure of "acceptable quality loss"; thus, the smaller the quantizer, the less quality loss is acceptable. You can get an idea of whether the video has a better quality or not by comparing the file size, if unsure. If the only difference between the two videos is the quantizer value, then it should be a good metric
The clip still suffers from a poor framerate, which is partially compensated by the ghosting effect that is either a product of Fraps or Vegas (shot taken while the camera is rotating):

videoghosting_0.png

As you can see, this need fixing. It's likely to be the source material (Fraps recording?) being too low-framerate, and Vegas trying to stretch it to fit the 30fps it's asked to render the video as, by inserting frames between frame pairs and filling them with 50% the frame before, 50% the frame after. It may also be the opposite phenomenon: A good 30fps (or higher) source material, but with Vegas asked to render it at 24fps or something, thus it has to blend some frames together in order to make things fit in 24fps — Wind 14:10, 4 November 2012 (PST)
Well, I'm fairly sure I fixed the ghosting, but I've still got trouble with the Spy stuff. The disguise menu still reappears for a split second, and it even briefly shows the revolver equip animation. The Knife's crit animation is also messed up, it first shows partly the backstab animation, then a normal swing. Video to show what I'm talking about: http://www.youtube.com/watch?v=0rZMHxxKgK0 :( - Uufje 04:05, 19 November 2012 (PST)
Yes, that is glitchy alright. Don't know how to fix those, but I'm guessing you're using Fraps for recording this. Maybe rendering those demos with Source Recorder would make it not appear — Wind 16:54, 16 November 2012 (PST)
I use Source Recorder, and even when I play the demo without recording, it still shows up like this. Somebody else set up a server for me to record this with him, so it might be latency or whatever. I'll try to create my own server to rerender this clip, although I first need to set up port forwarding and the like for that to work, so it might take a while for me to figure it out - Uufje 04:05, 19 November 2012 (PST)

Power Up Canteen Power Up Canteen

Pictogram wait.png This demonstration has been reserved: User Karmacharger Charger 2.png Karmacharger 3:13 , 10/21/2012 (PDT)

Uploaded video has some minor mistakes.

 · The video has to show, that you can attack while being Ubercharged. This part of a video makes a feeling, that you can't.
 · You can show, that it is available for all classes, but the demonstration itself could be made by Engineer only to short the time.
 · Video didn't show that Crits bottle increases Sentry's shooting speed. One more point for Engineer demonstration.
 · Video didn't show Medic's ability to share the effect.
What do you think about it? Limie Pie Painted Sign of the Wolf's School 32CD32.png 00:12, 24 September 2012 (PDT)

All important points - especially the Sentry firing speed one, as that isn't explained very well in-game. » Cooper Kid (blether) • (contreebs) 04:34, 24 September 2012 (PDT)
And it needs to be shown that "Building Upgrade" can do that building that is under the constructing can go to level 3 and don't have to construct no more. --InstantMan 16:40, 24 September 2012 (PDT)
@Cooper Kid, I think it really need to show because it'll appear when equipped Canteen with Crits, even it isn't explained very well. User Hinaomi Hinaomi-sig.png Hinaomi (talk) • (contributions) 07:49, 24 September 2012 (PDT)
First one isn't really important but if we're going to redo it, might as well fix that. Second one is to show which classes have access to which upgrades and for consistency with the way that multi-class items are demonstrated. It's not ideal but it's not too bad either. Third one and fourth one are pretty important.
While we're at it, two other things:
  • Someone in the comments says that while the instant-upgrade canteen is active, you can build new buildings and they will instantly be upgraded. Is that true?
  • Someone in the comments says that we should use the MvM music for this. I agree, it makes a nice change, same as using the saxxy music for Saxxy

Wind 18:45, 24 September 2012 (PDT)

also, it should show that upgrade canteens heal buildings, but do not restock ammo. Isildur4 09:38, 2 October 2012 (PDT)

Alright — Wind 16:08, 7 October 2012 (PDT)

i'm ready to redo this one , so wind could you tell me ALL the things need to show? i don't really want to miss something. User Karmacharger Charger 2.png Karmacharger 7:36 , 10/13/2012 (PDT)

Things i found out , that are probably should show in this redo:

  • Medic , "Share Canteens" you can share the effects of your Canteen to who you are currently healing
  • Engineer , using "Übercharge" you can uber your sentry too Only Sentry
  • Enguneer , using "Critical Hit Boost" can increase doubles firing rate of user's Sentry Gun for 5 seconds

Well that's all i found , did i missed something? User Karmacharger Charger 2.png Karmacharger 11:50 , 10/16/2012 (PDT)

Does the "ammo" one refill sentry ammo? If so, then that should be shown. Should also show that it refills engineer metal and spy cloak — Wind 21:03, 16 October 2012 (PDT)

No , it won't i tested in game. User Karmacharger Charger 2.png Karmacharger 1:41 , 10/17/2012 (PDT)

Pretty sorry for a loooong time because of holiday... anyway the video is almost finish it had some issue after i posted the video I'll tell you what kind of issue it is and also can you delete the .dem on here , I'll will re-upload again after the video get accepted. User Karmacharger Charger 2.png Karmacharger 3:52 , 10/30/2012 (PDT)

I may delete them once the new video is accepted, but it's alright to have multiple versions of the same demonstrations. That's why there's a date in the file names; that way you can get the .dem for a certain date. Useful when Valve decides to revert a weapon's behavior or something — Wind

heres the video 05:49 i know the sound is cut'd but the sound is fine when i play the demo first time how do i get rid of that? medic ammo refill clip the scout part i don't know why its lags but I'll re-record it. as for the sniper upgrade clip i don't know again why it show me the Building Upgrade... watch it and you will find out what i mean. User Karmacharger Charger 2.png Karmacharger 2:35 , 10/31/2012 (PDT)

For the medic ammo sharing clip, there is a too long wait at the beginning where nothing happens, and you should mute one of the two clips, otherwise we can hear the canteen being used twice at the same time. For the video in general, the audio loop is kind of bad (there's this point where it repeats and it's audible). It's also a very short music, but for a long video like this, you should use the longest song so that we don't hear the same thing over and over 22 times for 11 minutes. Use the cp_steel training song or something.
For the sound thing, I don't know, but you can just play the demo (not render, just play) and record the audio with Fraps or Audacity or something.
For the sniper clip, you should probably restart your game or reload the UI and then re-record the demo to get rid of this
For the engineer mini-sentry clip, you should use a vertical split-screen. It is hard to see what's happening with the big toolbox/sentry using a lot of screen space, and the robot heavy is only half visible because the screen is small. Also, why a minisentry? You should be able to show this with a normal level 1 sentry
Spy cloak... didn't recharge. Is the wiki wrong? (omg!) Also, does it recharge the sapper bar? Maybe it's worth showing that too, whether it does or doesn't — Wind 22:20, 31 October 2012 (PDT)
The reason why i use mini sentry was , because there is no way i can build a lvl 1 sentry before the wave started , after started i can but it won't let me add bots. and the "Weapon Demonstration Splitscreen HUDs_0" does not Include MvM Hud should it be update? sapper recharge bar i think it worth to show. User Karmacharger Charger 2.png Karmacharger 4:05 , 11/1/2012 (PDT)

i am back , sorry i can't make videos a while because my graphic card is Dead. I have to wait for the company fix the graphic card before i can work :( but I'll promise i will finish the work after that. User Karmacharger Charger 2.png Karmacharger 12:54 , 11/9/2012 (PDT)

Is alright — Wind 20:17, 13 November 2012 (PST)

Pyrovision Goggles Pyrovision Goggles

Pictogram comment.png Domination and revenge in Pyroland.

The Pyroland-incuding item demonstrations don't show everything there is about Pyroland, I'm not sure this really needed. But if someone feels like it, why not — Wind 19:16, 8 October 2012 (PDT)

If someone feels like it....well if you want to , I'll take this job for a start. How about it Wind? Irufort 12:15, 9 October 2012 (PDT)

i don't agree that is needed. User Karmacharger Charger 2.png Karmacharger 4:43 , 10/9/2012 (PDT)
If you feel like it then do it... However Karmacharger didn't record .dem files for this, so if you want to redo it then you have to redo everything :( Which is very long and very tedious to do. But if you do decide to do it, then make sure to record .dem files so that the next person won't have to restart from scratch — Wind 20:58, 10 October 2012 (PDT)
about the .dem it's not going to happen next time , anyway i was the previous demonstrator of this but i don't care feel free to take it. User Karmacharger Charger 2.png Karmacharger 12:32 , 10/11/2012 (PDT)

i think i should take care it myself , as for the Domination and revenge in Pyroland should i show it as split screen see what's different? and also what did i missed to show on the previous video. feel free to let me know. User Karmacharger Charger 2.png Karmacharger 7:43 , 10/13/2012 (PDT)

You said "feel free to take it" but now you say "i should take care it myself". Do you want to take this demonstration? — Wind 13:44, 13 October 2012 (PDT)
i'm sorry i just changed my mind. User Karmacharger Charger 2.png Karmacharger 12:39 , 10/14/2012 (PDT)

i done a example clip here http://youtu.be/vNC_qGtQkAg , hope it's the best way to demonstration it. User Karmacharger Charger 2.png Karmacharger 12:27 , 10/14/2012 (PDT)

Like the other clips in this demonstration, the split-screen clips shouldn't be played at the same time. They should have a delay so that both sounds can be heard separately, without the voice lines overlapping each other. Also, there's a big video glitch on the left clip at 0:10. Lastly, you should use something other than a Pyro's flamethrower in the first clip. It makes a lot of noise (both audio and on the interface) which overlaps the domination sound. Use something more subtle like a Spy with a revolver or a Pyro with a Fire Axe or something like that. Lastly, it'd be preferrable to reload after the voice line is complete so that the little reload noises don't mix with the voice line — Wind 13:44, 13 October 2012 (PDT)

Sorry for taking a large time , i was too busy with school stuffs But i am still working on it everydays. User Karmacharger Charger 2.png Karmacharger 10:01 , 10/19/2012 (PDT)

My pc keep getting blue screen again and again while rendering some clips clips , i'm getting afraid of this. User Karmacharger Charger 2.png Karmacharger 8:56 , 10/21/2012 (PDT)

:( dis is bad. Is it SrcDemo2 causing those blue screens? There is a bug in the dokan driver which can cause such a thing, so it's possible. It's when the following sequence happens:
  • Active SrcDemo2
  • SrcDemo2 crashes for some reason, or is otherwise killed from the process manager etc
  • You open the mountpoint folder using Windows Explorer or the Open dialog of an application, etc.
Then Dokan will try to talk to the application which owns the mountpoint folder, except that application (SrcDemo2) is ded before it had a chance to warn Dokan that it is ded. The Dokan driver doesn't like that, and it crashes.
There are ways around it, such as running "C:\Program Files ... \dokanctl.exe" /u "C:\Program Files ... \tf\srcdemo2" /f (fill in the ... as appropriate) on the command line, or (more simply) to reopen SrcDemo2 before looking at the mountpoint folder in Windows Explorer. This is because SrcDemo2 saves its mounpoint when it's running, and, when it starts, it looks at the mounpoint folder that it used the previous time, and it tries to forcefully unmount it before starting up. — Wind 19:10, 22 October 2012 (PDT)

i think now it's fine... , should i show all weapons on single classes or just the Primary one? (except scout) like the alien swarm , robro 3000 and balloonicorn demonstration. User Karmacharger Charger 2.png Karmacharger 9:25 , 10/23/2012 (PDT)

Up to you. The other demonstrations have only primary weapons, but the previous version of this demonstration has all weapons. I think it'd be nice to have one video where a viewer could see how any weapon looks in Pyroland, and this would be the ideal video for it. This being said, it is a lot of work to do so I can understand if you don't want to re-do everything. So do it if you want~ — Wind 13:05, 27 October 2012 (PDT)
Alright i will , also the new update they added a small pumpkin icon on each halloween items bp icon that only can equip during event. Pyroland items did the samething too , so should we redo the demonstrations of this reason? User Karmacharger Charger 2.png Karmacharger 5:00 , 10/28/2012 (PDT)
Nah. You should also hold off rendering the clips if you have the Halloween shading as well, but you can still record .dem files so that you can render them after the event — Wind 18:08, 27 October 2012 (PDT)

Sandman Sandman

Pictogram comment.png Needs to show that you can stun disguised spies.

Personally, I don't think this is necessary (since it doesn't identify the spy's team at all). — Armisael (T · C) 05:35, 20 October 2012 (PDT)
We just redid those two, let's not go for another round — Wind 20:19, 20 October 2012 (PDT)

Saxxy Saxxy

Pictogram comment.png Special considerations: Must use Saxxy music at the beginning, must have the same video quality standard as current version (1080p, 30fps with 50fpf blendrate or higher, graphics settings maxed out, and uploaded in lossless format)
Pictogram wait.png This demonstration has been reserved:Armisael (T · C) 05:16, 23 October 2012 (PDT)

Question What is "50fpf blendrate"? User Karmacharger Charger 2.png Karmacharger 10:30 , 10/7/2012 (PDT)

50 frames per frame. Also, I don't think I will get the time to make this demonstration >: If someone is going to do this, I request that they upload (on mediafire or something) a video file containing Scout clips only, which matches all the conditions above, so that I can check the quality — Wind 16:08, 7 October 2012 (PDT)

I'll take it if you can't. Tell me if I can reserve it, though; I don't want to be in the wrong here. Mr. Vinderack, not as sober as you...thin..yah... 20:10, 7 October 2012 (PDT)

Reserved, but I left yours up there too just in case. Mr. Vinderack, not as sober as you...thin..yah... 06:02, 8 October 2012 (PDT)
Good luck, this is the one demonstration where I won't accept anything but perfection :3 — Wind 19:16, 8 October 2012 (PDT)

Still working on it. Large project, sorry it's taking a tad longer. Mr. Vinderack, not as sober as you...thin..yah... 20:25, 17 October 2012 (PDT)

Remember, I only wanna see the scout part first — Wind 19:51, 18 October 2012 (PDT)

Yeah, I was working on that. It should be done really soon. Mr. Vinderack, not as sober as you...thin..yah... 20:28, 18 October 2012 (PDT)

https://docs.google.com/open?id=0Bw22kQVEqp99b1hvTmNQNzhEcjA 100 fpf, lagarith encoded. 2.1 GB file. — Armisael (T · C) 05:16, 23 October 2012 (PDT)

Needs antialiasing around the 3D model in the backpack view (you can do that by forcing 16x AA in your gfx driver options). You may probably be able to increase the shadow map resolution further; it is showing some jaggedness (somewhat mitigated by the blurring filter over it). Not sure if the current version has it any higher, but check if you can make it higher anyway. Also, on a non-graphics point, make sure to show the equip animation when the clip starts, like the current version does (it might optional in other demos, but it's not in this one :3) — Wind 13:05, 27 October 2012 (PDT)
https://docs.google.com/open?id=0Bw22kQVEqp99SHJYQm5LbWw2c00 Backpack view (the old scout clip is the end bit). — Armisael (T · C) 14:43, 29 October 2012 (PDT)
Good, but still needs to show the equip animation — Wind 15:07, 29 October 2012 (PDT)
http://youtu.be/S3yNJ3dZjZY Low video quality content check (ie, 290 MB instead of 16-17 GB). — Armisael (T · C) 21:40, 31 October 2012 (PDT)
Unecessarily shaky camera right before taunting with both Pyro and Engineer. Happens a little for some other classes too, but not as much so they're fine (why does that happen though?). Also, please follow the new spy melee demonstration style for the spy part (backstab the Soldier). May be a good idea to not do the second clip, because the lack of knife raising animation makes that clip kind of pointless. (Also lookin the direction of the tauntkilled spy's corpse before ending the video) — Wind 22:56, 31 October 2012 (PDT)
http://youtu.be/Py4TNAHg0rA The shaking is the result of re-centering my mouse in preparation for the pan. My mouse can sense my mousepad a full half-inch in the air. — Armisael (T · C) 16:41, 1 November 2012 (PDT)
I have a binding on one of the buttons on the left side of my mouse that sets sensitivity to 0.0001 when held, and sets it back when released. When I recenter my mouse, I hold that button down while the mouse is moving, and that nullifies the shaking. You should do the same :3
Also, compare the red-ness of the Pyro and the brown-ness of the map around it at 2:09 and at 3:10. I think the Engineer clip is suffring from that color balance thing that keeps happening. May be true for the Dispenser building speed clip
Another nitpick: Please put a fade-to-black at the very end — Wind 14:10, 4 November 2012 (PST)


Sharpened Volcano Fragment Sharpened Volcano Fragment

  • Pictogram comment.png The third victim (which should be a Medic) is a heavy

Perhaps we should also show that the victim can be put out with water, jarate, etc. Wunder 03:22, 25 November 2012 (PST)

The third victim is a Heavy because it shows the afterburn does no critical damage. If it would be a Medic, he would die instantly and show no afterburn. Putting out fires with Jarate and Mad Milk is already covered in their respective demonstrations. I'm not sure why putting out fires with water is not shown in this demonstration, but other fire weapons don't have it either. - Uufje 03:37, 25 November 2012 (PST)

Sniper Rifle Sniper Rifle

Pictogram wait.png This demonstration has been reserved: User Karmacharger Charger 2.png Karmacharger 4:58 , 11/2/2012 (PDT)

  • Pictogram comment.png Uses old map
  • Pictogram comment.png Needs to show that no-scope headshots will not be a critical hit
  • Pictogram comment.png There was no bell sound when the Sniper was fully charged
The ending sound gets cut off too - Uufje 13:17, 1 November 2012 (PDT)
http://youtu.be/J56LOhyVXPU User Karmacharger Charger 2.png Karmacharger 5:06 , 11/2/2012 (PDT)

You did not show that a no-scope headshot will not be a critical hit. -- InstantMan 22:57, 2 November 2012 (PDT)

What InstantMan said. I'm not sure it needs to be demonstrated though. The bell thing however is good. It's now enforced by the weaponref.cfg file, but wasn't at the time — Wind 14:10, 4 November 2012 (PST)
I was just saying it because viewers would then know that that the Sniper Rifle would not be a critical hit on headshot when unscoped. If it's gonna be demonstrated, do it on pyro. First shot Pyro's body unscoped, then Pyro's head unscoped, then shot his head scoped. -- InstantMan 15:31, 5 November 2012 (PDT)
The pattern that I would go with would be: Noscope body, noscope head, quickscope body, quickscope head. Then do fully charged on soldier, and partial charge on medic. (Then shoot the target). Darkid (talk|contribs) 06:32, 5 November 2012 (PST)
Personally, I would consider the no-scope headshot to be far more important than the ding. One of those is a meaningful gameplay effect - the other one is an (non-default) setting that provides an alert about your level of charge, which is already shown on screen anyways. — Armisael (T · C) 08:12, 5 November 2012 (PST)
They're both important, but one requires redoing a lot of other sniper videos >> — Wind 21:57, 6 November 2012 (PST)
The sleeper, bargain, and hitmaker all have it. The huntsman and machina are incapable of firing unscoped, so they fit either way. The only rifles that don't have it are this one and the AWPer hand demo.
Basically, if I made the demo, it has that, and if not, it doesn't. — Armisael (T · C) 05:24, 7 November 2012 (PST)
Alright then, let's do dis — Wind 20:17, 13 November 2012 (PST)
i am back , heres the demonstration User Karmacharger Charger 2.png Karmacharger 2:52 , 11/24/2012 (PDT)

Ubersaw Ubersaw

Pictogram comment.png Should show that it can gain uber from hitting buildings Pictogram comment.png Should show that it cannot gain uber from disguised spies--Uknownada 11:44, 25 October 2012 (PDT)

You can't get uber by hitting buildings, it got patched in a few days after they patched that you can get uber from building and if we're going to have to demonstrate that you can not gain uber by hitting a disguised spy then we need to show everything like you cannot get boost from a disguised spy with the Baby Face Blaster. --InstantMan 22:29, 15 October 2012 (PDT)

...It does get uber from hitting buildings as of the April 17 patch. And the Spy part is sort of an important thing, since you are hitting the enemy which you'd expect would increase the charge. It's even a tip on loading screens. Showing that it does not work for BFB might be a reason to redo it, too. Look at the Widowmaker demonstration. It shows what happens when a disguised Spy is shot. Also, nice run-ons.--Uknownada 19:14, 26 October 2012 (PDT)

They fixed the on hit applying to buildings glitch ten days later on april 27, ten days later. And almost every weapon has effects that are nullified by disguises - explosives don't deal knockback. — Armisael (T · C) 19:18, 26 October 2012 (PDT)
Oh...well I guess I just misread that entry then.--Uknownada 00:15, 27 October 2012 (PDT)

Questions and Proposals

Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the Need to be Redone section above and it will be dealt with.

is anyone looking for longer version of each demonstration music?

5 minutes version of each songs , it is for these people who needed this. ending sound is another file so don't worry. User Karmacharger Charger 2.png Karmacharger 09:12 , 5 July 2012 (PDT)

http://www.mediafire.com/?3o4xsap1s51k253. Here is a 10 minute version of it if anyone needs this Ben10508 09:22, 24 August 2012 (PDT)

Are there any other video recorders besides Wegame or Fraps?

Wegames isn't working for me, as it won't record properly, and I can't spend money on Fraps. Any other alternatives? --Enthers. (I find this work intriguing. How about yourself, sir?) 21:33, 17 June 2012 (PDT)

dxtory maybe, but it's not free and haven't tried it. I used to use Taksi years ago (very very long ago), it probably doesn't work with recent games though. Otherwise, this is the Internet, so I'm sure you can find ways around barriers — Wind 22:09, 17 June 2012 (PDT)
But if I use any other video recorder, is that allowed? Do I need to use the full version of fraps? --Enthers. (I find this work intriguing. How about yourself, sir?) 22:35, 17 June 2012 (PDT)
you can find the cracked version of fraps , search on youtube make sure many peoples commented it's work. i'm also using the cracked version. User Karmacharger Charger 2.png Karmacharger 06:48 , 17 June 2012 (PDT)
The only reason the full version of fraps is required is that it includes a watermark at the top of the video, which is unacceptable. Any screen recorder can be used, as long as no traits are left. The preceding unsigned comment was added by Pigophone (talk) • (contribs) 07:23, 18 June 2012
I use Bandicam myself, works well. --Org 22:40, 12 July 2012 (PDT)

You could try Unregistered Hypercam2. That always works fantastically.--Uknownada 20:51, 8 September 2012 (PDT)

Doesn't it put that annoying watermark I see on a lot of youtube videos? — Wind 01:30, 9 September 2012 (PDT)

Kill-Assist Video Demonstration Request

I have no idea what should be shown, but at the moment there is only this:
Assist demo.png
, and that is not really a "fluent" Demonstration. So let's talk about that, shall we? TheDoctor 19:09, 26 July 2012 (PDT)

Pictogram plus.png Support This image is not from official map. We should do at least image or video. 08:40, 27 July 2012 (PDT)
Pictogram plus.png Support But not as part of the weapon demonstration project. Do your own video and maybe pass it by me if you want a QA check but use th article's talk page or PM me — Wind 17:10, 1 August 2012 (PDT)

Strange Weapons

Just an idea I had, but would it be a good idea to demonstrate how strange weapons accumulate ranks? --Dattix 16:38, 1 August 2012 (PDT)

Again not as part of the weapon demonstration project (although it is closely related). Feel free to use this talk page for that though because I'm not sure where else it'd be put — Wind 17:10, 1 August 2012 (PDT)
This would best be done as, say, the scattergun only. On the strange page. I don't know what you'd do, though. Show arbitrary ranks... show killcams... show the rank up...? Darkid (talk|contribs) 20:45, 31 August 2012 (PDT)
Strange scatterguns are a bit hard to come by, but i do have an extra strange bottle i'm willing to donate to this cause. Isildur4 14:22, 9 October 2012 (PDT)
Isn't this really a technical demonstration? — Armisael (T · C) 14:22, 9 October 2012 (PDT)
I have a strange scattergun, but if we do need to demonstrate this, will I have to reset the kills because I have a lot kills on it and I don't want to wipe it, ever Ben10508 14:44, 9 October 2012 (PDT)

Mann vs Machine stats

Should something be added, or a separate set of videos be made, to display the different effects that different sappers have on the robots in MvM mode? I'm not sure how it would be done, but it's just a thought. Onyyx 05:18, 27 August 2012 (PDT)

Someone talked about this before~~~~. User Hinaomi Hinaomi-sig.png Hinaomi (talk) - (contributions) 05:32, 27 August 2012 (PDT)
It's an entirely valid point - I should've moved that discussion here when I archived anyways. I've changed the title to a more general topic - should we demonstrate MvM stats for weapons, and if so, how? Part of the normal video? A new series? — Armisael (T | C) 06:21, 27 August 2012 (PDT)

IF we do start a new series with MVM, would we have to show upgrades and stuff? Ben10508 13:15, 27 August 2012 (PDT)

To avoid redoing massive amounts of work, I think it shouldn't be in the regular videos. Perhaps a single video per class about MvM, or per class+slot (Scout primary, Scout secondary, etc.) Anyway, let's not worry about that until the main demos are done — Wind 16:56, 27 August 2012 (PDT)

Valve Rocket Launcher Demonstration

So many youtube comments asking about Valve Rocket Launcher Demonstration , i can't think if this is an part of the weapon demonstration project D: User Karmacharger Charger 2.png Karmacharger 12:04 , 10/21/2012 (PDT)

Pictogram plus.png Support I guess it would make a funny video. Why not? I think the problem would be the feasability of this. It should be easy to make it look like you have the rocket launcher, but not sure how feasible it would be to make it have all the attributes — Wind 20:19, 20 October 2012 (PDT)
Pictogram cross.png Against Save the sillyness for april fools. — Armisael (T · C) 20:46, 20 October 2012 (PDT)
Pictogram plus.png Support TFWiki's April Fools is all about items looking legit - the Valve Rocket Launcher is legit, albeit only one person has it :3 Pigophone 21:06, 20 October 2012 (PDT)
Pictogram comment.png Against Keep this project until April's Fool 2013. User Hinaomi Hinaomi-sig.png Hinaomi (talk) • (contributions) 21:15, 20 October 2012 (PDT)
Pictogram plus.png Support Real weapon, needs a demo TheGuy299 06:12, 21 October 2012 (PDT)
Pictogram cross.png Against I agree, this should be some kind of April Fool's video. On a side note, I wonder if we can invite Mr. Walker himself to make a demonstration video of it. I mean, of course we can change some scripts and do it ourselves, but I think it'd be more novel and interesting for the real thing to be demonstrated. (They've been quite supportive of the wiki anyway, right?)
Pictogram cross.png I'm all for no—We did the Circular Circlesaw for april fools, but we also did a page on that weapon. This is a random weapon, which should not have the stats that it does. Where would we put this video? Darkid (talk|contribs) 11:09, 22 October 2012 (PDT)
Pictogram cross.png No Not a "real" weapon in the sense it's in the schema as a unique item and can have a page, etc. A demonstration of a Valve weapon used as part of a more larger item quality demo would probably be the best route, but that video isn't really needed either. Balladofwindfishes 15:26, 22 October 2012 (PDT)

Guess that's a no then — Wind 19:10, 22 October 2012 (PDT)

Technical Demonstration

Shouldn't the Trading Demonstration be under the Technical Demonstration channel? Ben10508 15:13, 21 October 2012 (PDT)

agree , it always should be. User Karmacharger Charger 2.png Karmacharger 8:56 , 10/22/2012 (PDT)

It should but I don't have the credentials to that channel and I couldn't reach someone who has them... which kind of says something about that project — Wind 19:10, 22 October 2012 (PDT)

Grand-O-Rand owns that channel , see if i can ask him about this when he's back. User Karmacharger Charger 2.png Karmacharger 2:25 , 10/23/2012 (PDT)

Halloween Thriller taunt Demonstration

Should we do a halloween Thriller taunt demonstration? User Karmacharger Charger 2.png Karmacharger 5:23 , 11/2/2012 (PDT)

Pictogram minus.png Disagree - No. It isn't an item. We'll do a demonstration for that after we make one for walking and jumping. — Armisael (T · C) 15:19, 1 November 2012 (PDT)

Pictogram minus.png Disagree - It's a special taunt, but it's the same for all classes and not restricted to an item. It's too small for a demonstration in my opinion. I know we show the regular taunts as well, but those are part of the weapon they belong to. - Uufje 15:31, 1 November 2012 (PDT)

Boston Boom Bringer

As i read on its article it makes sound when you taunt so, it would be a good idea a demonstration of this item?