Team Fortress Wiki talk:Weapon Demonstration/Archive 45
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Golden Frying Pan
This demonstration has been reserved: — Armisael (T · C) 15:34, 7 January 2014 (PST)
- I believe that this golden weapon (unlike all the other ones) deserves a demonstration, since it's equippable by more classes than the regular frying pan. — Armisael (T · C) 10:07, 24 November 2013 (PST)
- https://www.youtube.com/watch?v=c0cGYnuR0I0 Yes, they're professional strange killstreak by default. No, the heavy doesn't have a taunt, and the engineer doesn't use the golden wrench lines. — Armisael (T · C) 21:43, 27 November 2013 (PST)
- Noticeable mixing near 1:36, and another in the medic clip but I guess that's irrelevant because the music during the medic clip won't be the same once you fix the one from earlier in the video. Dat engineering loadout view is priceless. Look at the spy's golden corpse after tauntkilling him. — Wind 18:05, 7 December 2013 (PST)
- http://youtu.be/eZ1VQIWRhB0 I've taken the liberty of uploading this directly to the wiki channel only because I'm leaving the continent for 3+ weeks tomorrow. If it's good enough, make it public, If not, delete it and remove my reservation. — Armisael (T · C) 14:27, 11 December 2013 (PST)
- There are some weird blue reflections on the pan sometimes, but I'm guessing that's valve's fault. Is good, thanks~ — Wind 13:35, 27 December 2013 (PST)
- http://youtu.be/eZ1VQIWRhB0 I've taken the liberty of uploading this directly to the wiki channel only because I'm leaving the continent for 3+ weeks tomorrow. If it's good enough, make it public, If not, delete it and remove my reservation. — Armisael (T · C) 14:27, 11 December 2013 (PST)
- http://youtu.be/4gOEPoy4xvw Rerendered for the new statue textures. Also, TheChrisD was right - the blue sheen is intended (and the video would be incorrect without it, since all golden frying pans are professional killstreak by default). — Armisael (T · C) 14:39, 13 January 2014 (PST)
- Maybe that's just me but I find it really ugly. It looks more like a cubemap reflection glitch than an intended effect. But oh well, is good, please upload~ — Wind 14:31, 20 January 2014 (PST)
Buffalo Steak Sandvich
I think the attribute of Buffalo Steak Sandvich and the Crit-a-Cola's 25% gain in damage taken does not apply to critical hits. I could be wrong, but would that be something noteworthy to show? -SwordM13X24 10/29/2013
- It'd probably require redoing too many things, and it's also pretty hard to demonstrate (need to stage 2 critical hits side by side, which requires an extra human for kritzkrieg or some big stroke of luck). — Wind 20:27, 3 November 2013 (PST)
- Though the extra damage attribute is very similar to say the Cozy Camper, Buffalo Steak Sandvich and the Crit-a-Cola are the only ones that calculates damage a little different for one reason for another. Can't you just use a headshot for a critical? -SwordM13X24 11/7/2013
- It's not immediately obvious that you got headshot when you're on the receiving side of it. I'm not sure bots can headshots either since I'm not sure they can be made to scope in... — Wind 20:17, 10 November 2013 (PST)
- Though the extra damage attribute is very similar to say the Cozy Camper, Buffalo Steak Sandvich and the Crit-a-Cola are the only ones that calculates damage a little different for one reason for another. Can't you just use a headshot for a critical? -SwordM13X24 11/7/2013
Concheror
This demonstration has been reserved: — Armisael (T · C) 07:00, 21 January 2014 (PST)
- http://youtu.be/Dy-5J612GIU — Armisael (T · C) 20:56, 5 November 2013 (PST)
- Don't re-equip the concheror after use when showing its effects on teammates, it makes it look like you need to hold it for it to be effective — Wind 20:17, 10 November 2013 (PST)
- http://youtu.be/i5mKxkYf9rE — Armisael (T · C) 16:47, 11 November 2013 (PST)
- Is good, please upload~ — Wind 12:57, 23 November 2013 (PST)
- http://youtu.be/i5mKxkYf9rE — Armisael (T · C) 16:47, 11 November 2013 (PST)
- Don't re-equip the concheror after use when showing its effects on teammates, it makes it look like you need to hold it for it to be effective — Wind 20:17, 10 November 2013 (PST)
Why didn't we show the +2 health regeneration? Ben10508 (talk) 11:03, 13 January 2014 (PST)
- That wasn't in the weapon attributes at the time. Guess it's time for another redo — Wind 14:31, 20 January 2014 (PST)
http://youtu.be/xxnwAwx7tWg — Armisael (T · C) 22:56, 24 January 2014 (PST)
- http://youtu.be/9L2EBjY3yo4 Fixed missing hud icons. — Armisael (T · C) 12:39, 25 January 2014 (PST)
- Is good, please upload~ — Wind 19:28, 26 January 2014 (PST)
Eyelander
This demonstration has been reserved: — Armisael (T · C) 15:41, 20 January 2014 (PST)
- I know this is karmacharger's reservation, but since I was doing the other two reskins this was just a skin replacement and a rerender: http://youtu.be/IH8jSfM2y74 — Armisael (T · C) 16:26, 18 January 2014 (PST)
- i'll leave this one for you then. Karmacharger 5:13 PM 1/19/2014 (PDT)
- But don't post your videos on my reservation again please. Karmacharger 6:03 PM 1/19/2014 (PDT)
- i'll leave this one for you then. Karmacharger 5:13 PM 1/19/2014 (PDT)
- I think you cut that one a little too early Armisael — Wind 14:31, 20 January 2014 (PST)
- http://youtu.be/f7ABiMfYUEM — Armisael (T · C) 15:41, 20 January 2014 (PST)
- Is good, please upload~ — Wind 19:28, 26 January 2014 (PST)
- http://youtu.be/f7ABiMfYUEM — Armisael (T · C) 15:41, 20 January 2014 (PST)
Golden Wrench
This demonstration has been reserved: — Armisael (T · C) 15:34, 7 January 2014 (PST)
- Does this get updated? Karmacharger 6:40 AM 1/8/2014 (PDT)
- http://youtu.be/x44bp9ozS6o — Armisael (T · C) 13:31, 16 January 2014 (PST)
- The voiceline inserts don't feel legit. They should have a small reverb effect applied to them to match what it sounds like in the game — Wind 14:31, 20 January 2014 (PST)
Horseless Headless Horsemann's Headtaker
This demonstration has been reserved: — Armisael (T · C) 13:31, 16 January 2014 (PST)
- http://youtu.be/2uRns73XCIA — Armisael (T · C) 22:34, 17 January 2014 (PST)
- Is good, please upload~ — Wind 14:31, 20 January 2014 (PST)
Loch-n-Load
This demonstration has been reserved: - Uufje 12:15, 21 January 2014 (PST)
Hello everyone. Sorry for disappearing without a trace. My life has calmed down now, so I'll get to work on this demonstration.
- I think it should show that the grenades still explode via timer, unconventional it may be. Yes/No? --TheJohns (talk) 19:57, 24 January 2014 (PST)
- I'd guess that's not really noteworthy, you rarely encounter it in combat. Anyway, I've finished the demonstration: http://www.youtube.com/watch?v=_ReXIjq7Nc0 - Uufje 06:24, 25 January 2014 (PST)
- All good, please upload~ — Wind 19:28, 26 January 2014 (PST)
- https://docs.google.com/file/d/0B4-2Xsrp3Z86OXRfT3hTcV80ZUU/edit - Uufje 03:39, 27 January 2014 (PST)
- All good, please upload~ — Wind 19:28, 26 January 2014 (PST)
- I'd guess that's not really noteworthy, you rarely encounter it in combat. Anyway, I've finished the demonstration: http://www.youtube.com/watch?v=_ReXIjq7Nc0 - Uufje 06:24, 25 January 2014 (PST)
Loose Cannon
Needs to show Double Donk
That's shown when the Pyro gets hit at the beginning (far away, though), the Soldier upon his death for a closer look, myself as the Demoman when he gets hit by it due to the Pyro reflecting the bomb and finally when that same Pyro gets hits by it once he reflects a bomb that explodes in front of him. --Akuago220, The Jungle Expeditioner (talk) 12:17, 19 December 2013 (PST)
Nessie's Nine Iron
New backpack stats
- This demonstration has been reserved: — Armisael (T · C) 13:31, 16 January 2014 (PST)
- http://youtu.be/-XcvqYuMyZc — Armisael (T · C) 22:34, 17 January 2014 (PST)
- Is good, please upload~ — Wind 14:31, 20 January 2014 (PST)
- http://youtu.be/-XcvqYuMyZc — Armisael (T · C) 22:34, 17 January 2014 (PST)
Unarmed Combat
Here i have a version without any Jigglebone lags https://www.youtube.com/watch?v=9DEiz4jbFs0 Karmacharger 7:21 PM 1/25/2014 (PDT)
- Looks nice. Please upload~ — Wind 19:28, 26 January 2014 (PST)
- Download link Karmacharger 12:57 PM 1/27/2014 (PDT)
Soda Popper
This demonstration has been reserved: Akuago220, The Jungle Expeditioner (talk) 09:47, 29 December 2013 (PST)
With the holiday update over, I was finally able to make this without presents flying around. Download it here. --Akuago220, The Jungle Expeditioner (talk) 20:50, 10 January 2014 (PST)
- Can you show some comparison for jumps that couldn't be achieved with the regular double jump, much like the Winger demo? Demo is good otherwise. — Wind 14:26, 12 January 2014 (PST)
- Hopefully this splitscreen should work with showing off the benefits of the multi-jumps. Download it here. --Akuago220, The Jungle Expeditioner (talk) 19:57, 20 January 2014 (PST)
- Is good, please upload~ — Wind 19:28, 26 January 2014 (PST)
Saxxy
- This demonstration has been reserved: Karmacharger 10:49 PM 11/15/2013 (PDT)
- i would like to try this one out but can anyone explain how do i have a fake one on my backpack loadout? Karmacharger 10:50 PM 11/15/2013 (PDT)
- Never mind , i figured out how to do the backpack loadout clips Karmacharger 12:51 AM 11/25/2013 (PDT)
- Since it is my first time doing such thing like this and i'm not too sure if my srcdemo2 settings are the best for this (30 fps 30 motion blur) so heres the scout test clip http://youtu.be/8RtRSWIGfkk Karmacharger 10:28 PM 11/25/2013 (PDT)
- Sorry wind but whats taking so longer to response? Karmacharger 6:46 PM 12/1/2013 (PDT)
- Work is keeping me busy. I have doubled the reservation limits to avoid people being blocked too much because of this. That clip is looking real good (you didn't forget the equip animations too), besides the lack of music after the initial saxxy one but I'm sure you know that. However, please use a clip where the scout isn't mute during the taunt (I know it happens, but re-record the clip until he says something. This isn't a requirement in most demos, but in this one it is). Keep going for the other classes. For the final render, you will have to use 100 blendrate on this one, so it will take some time. It is OK to use lower blendrate if you just want to show clips for review, just remember to use 100 when doing the final render. Also, I used to require losslessness on the upload (which gave like a 20GB file or so), I think I'll relax that requirement for now but you should probably render it with x264 using qmin=4 qmax=6 or so. It will be huge (so much so that it's probably not playable on a regular computer because the disk can't read one second's worth of video data in less than one second), but youtube will convert it down fine. I advise trying to render right now with these settings on the scout clip only ,and to upload that to youtube, just to see if it all works. Good luck :3 — Wind 18:05, 7 December 2013 (PST)
- Sorry wind but whats taking so longer to response? Karmacharger 6:46 PM 12/1/2013 (PDT)
- Since it is my first time doing such thing like this and i'm not too sure if my srcdemo2 settings are the best for this (30 fps 30 motion blur) so heres the scout test clip http://youtu.be/8RtRSWIGfkk Karmacharger 10:28 PM 11/25/2013 (PDT)
- Never mind , i figured out how to do the backpack loadout clips Karmacharger 12:51 AM 11/25/2013 (PDT)
- i would like to try this one out but can anyone explain how do i have a fake one on my backpack loadout? Karmacharger 10:50 PM 11/15/2013 (PDT)
- Welcome back wind , is there any way to have the motion blurs without using srcdemo2? because if i play the demo file then the golden dead bodys will fall on different position on every time i play it , if i had to use srcdemo2 i need to be lucky enough to get them on the right position. sometime it will not fall it just standing still. just everythings will be different from playing the demo file than while recording , is there any fix or something? Karmacharger 6:39 PM 12/9/2013 (PDT)
- You can get the motion blur without srcdemo2 by just not using srcdemo2. Render at very high framerate with source recorder and do the blending manually. You'll need a lot more diskspace, but you'll get exactly the same result. However, if the problem here is source recorder vs regular demo playback, then doing that won't help. What you can do to approximate motion blur without source recorder is to playing the demo at low speed, recording your screen with fraps or whatever, and then speeding up the footage. For example, to get 20 blendrate, you should set
demo_timescale 0.05
(1/20 = 0.05), then speed up the footage by 20x in your video editor. Record the audio separately (at normal speed), because you don't want to try speeding up the 0.05x audio down to normal speed... Better just use regular audio. — Wind 13:35, 27 December 2013 (PST)- http://youtu.be/yxdMwPjhh88 (i know the engineer loadout part) is there a way to have the engineer hold the saxxy correctly? Karmacharger 7:20 PM 1/4/2014 (PDT)
- This is The Way Valve Intended it to be, so there's nothing wrong with the engineer loadout (well, there is, but it's not your fault). Two things:
- http://youtu.be/yxdMwPjhh88 (i know the engineer loadout part) is there a way to have the engineer hold the saxxy correctly? Karmacharger 7:20 PM 1/4/2014 (PDT)
- You should walk through a standing sniper statue to show that you can walk through them, like the current demo
- The Engineer clip should have all the 4 unique voice lines, also like the current demo. This is very hard to get through chance, so it's easier to override the engineer voice files with empty sounds, then clearing the game's audio cache, and then mixing in the real voice lines manually in the video editor (adjusted to have the same volume as normal voice lines, and with some added reverb effect to simulate the environment so that they sound like real voice lines). If you use this method, then you don't need to re-record anything, because you can just re-render your existing .dem with the voice lines blanked and use that directly.
— Wind 15:35, 5 January 2014 (PST)
- http://youtu.be/7aUYO4sdFl0 Karmacharger 11:52 PM 1/7/2014 (PDT)
- Very good. Please rerender the clips from before the texture change (december 20 patch) if any, and then render it with a higher quality than usual (qmin=4 qmax=6 as suggested earlier; this should give you a 4~8 GB file). PM me on IRC when you have it ready. Congratulations on doing a demo like this one, it's not easy :3 — Wind 14:26, 12 January 2014 (PST)
- the first saxxy scout clip was rendered in december 28 (that's what the video file properties general say "Created : Saturday, December 28 2013") i still don't noticed any different from what they changed the texture Karmacharger 2:43 PM 1/13/2014 (PDT)
- Uploaded to the Wiki Channel Karmacharger 9:43 PM 1/15/2014 (PDT)
- Thanks~ — Wind 14:31, 20 January 2014 (PST)
- Uploaded to the Wiki Channel Karmacharger 9:43 PM 1/15/2014 (PDT)
- the first saxxy scout clip was rendered in december 28 (that's what the video file properties general say "Created : Saturday, December 28 2013") i still don't noticed any different from what they changed the texture Karmacharger 2:43 PM 1/13/2014 (PDT)
- Very good. Please rerender the clips from before the texture change (december 20 patch) if any, and then render it with a higher quality than usual (qmin=4 qmax=6 as suggested earlier; this should give you a 4~8 GB file). PM me on IRC when you have it ready. Congratulations on doing a demo like this one, it's not easy :3 — Wind 14:26, 12 January 2014 (PST)
Scotsman's Skullcutter
This demonstration has been reserved: — Armisael (T · C) 18:37, 23 January 2014 (PST)
- http://youtu.be/rTFJ2kIGlYY — Armisael (T · C) 23:20, 25 January 2014 (PST)
- Is good, please upload~ — Wind 19:28, 26 January 2014 (PST)
Tank Buster
This demonstration has been reserved: Karmacharger 6:43 PM 1/20/2014 (PDT)
- http://www.youtube.com/watch?v=iq7qW8dA_KU Karmacharger 7:32 PM 1/21/2014 (PDT)
- Is good, please upload~ — Wind 19:28, 26 January 2014 (PST)
- Download Link Karmacharger 12:59 PM 1/27/2014 (PDT)
- Is good, please upload~ — Wind 19:28, 26 January 2014 (PST)
Demonstration Music 14+ minutes version
- Fixed bad mixing
- Added 2 different ending sound
- Improve audio quality
- Music length are 14+ minutes instead of 5 minutes
Download Link Report issue to me , Thanks Karmacharger 3:33 AM 1/17/2014 (PDT)
- Feel free to post such resources on the main page rather than the talk page, so that they don't get buried in archives after a while — Wind 14:31, 20 January 2014 (PST)
Map Not Loading
Tf2 only detects BSP files, yet the map is a 7z file. What do I do??? Obito101man (talk) 11:21, 20 January 2014 (PST)
- Download 7-zip or Winrar to unpack it. Karmacharger 5:56 AM 1/21/2014 (PDT)