Team Fortress Wiki talk:Weapon Demonstration
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Needed
Box Trot
The Kazotsky Kick
Proletariat Posedown
Grappling Hook
(I mean, if nothing else, it is able to kill players.) Dogman15 (talk) 02:26, 24 December 2014 (PST)
- I don't know, but, Grappling Hook is having several changes each update, so every time an update releases, it would be need to re-made the entire video. In my opinion, I would wait until Mannpower to release it completely before doing a Weapon Demonstration video. ▪ - 08:37, 16 March 2015 (PDT)
- Yeah I agree with Gabrielwoj, otherwise we'd be constantly doing this demonstration :( Obilisk 13:32, 17 March 2015 (PDT)
Pumpkin bomb
- does it really need a video? Karmacharger 4:52 AM 10/19/2014 (PDT)
- Not really. That or the other mechanics would need videos too (ghosts, halloween bosses, spells, etc) — Wind 19:59, 27 October 2014 (PDT)
Tools
Gift Wrap
- Does this still need to be done? I can do it. ~Hi5TBone 4:45 PM 6/12/2015 (CST)
- No one seems to have touched it, so go ahead. Obilisk 05:11, 13 June 2015 (PDT)
Upgrade to Premium Gift
- I'm not quite sure if this one is necessary Karmacharger 9:12 PM 8/24/2014 (PDT)
- Nah, probably not unless someone just happens to run upon that item — Wind 19:59, 27 October 2014 (PDT)
Cosmetics
Boston Boom-Bringer
Demonstration of how the sound effect works
Pardon me if I'm putting in the wrong place, but I noticed that Infernal Orchestrina includes the demonstration. I know that was for a pyroland item, but what if the Boston Boom-Bringer had a demonstration video where it shows the sound effect that is played when taunting? Just like the Orchestrina had (albeit the Pyroland thing). There is several sound effects, though, so all of them has to be played. ▪ - 21:32, 26 March 2015 (PDT)
- Infernal Orchestrina was demonstrated because it turns pyroland vision on by itself, not because of the sound effect it adds. This item has no such dramatic change, so no need to demonstrate — Wind 15:08, 29 March 2015 (PDT)
Need to be redone
Air Strike
Removed clipsize penalty
Reduced radius penalty from -15% to -10%
Reduced damage penalty from -25% to -15%
Rocket jump blast damage reduction reduced from -25% to -15%
Ali Baba's Wee Booties
Added +10% movement speed bonus
Changed 25 charge on charge kill to 25 charge on melee kill
Ambassador
Spy no longer smacks himself in the face while reloading a revolver
Baby Face's Blaster
Added Boost reduction on taking damage.
Increased amount of Boost lost on air jump
Bazaar Bargain
No longer lose heads on miss
Collecting a head requires a headshot kill and not just a headshot
Each head boosts charge rate by 25% up to 200%
Charge rate penalty changed from -20% to -50%.
Now requires 2 headshot kills to be back at base speed and 6 kills for 200% charge rate
Big Earner
Added 3 second speed gain on kill
Big Kill
Spy no longer smacks himself in the face while reloading a revolver
Black Box
Changed +15 health on hit to +20 health on hit per attack
Changed how health on hit works for radius damage. Is now capped per attack and scales with total damage done relative to base damage.
Bootlegger
Added +10% movement speed bonus
Changed 25 charge on charge kill to 25 charge on melee kill
Brass Beast
Added 20% damage resistance while spun up
Buffalo Steak Sandvich
Updated description to note that this item can be thrown (alt-fire) to supply players with a medkit
Bushwacka
Changed penalty from +20% fire vulnerability to +20% damage vulnerability while active
Claidheamh Mór
Changed 25 charge on charge kill to 25 charge on melee kill
Cloak and Dagger
Can now pick up ammo kits for cloak meter while visible.
While invisible, Spy receives 20% less damage from all damage sources
While invisible, Spy has reduced timer on debuffs (fire, jarate, milk, bleed)
Combat Mini-Sentry Gun
Mini Sentries can now be repaired and wrench construction boosted
Mini Sentry base build speed decreased. Mini Sentries that are wrench boosted build slightly faster than previously.
Mini Sentries start at 50% health on construction and gain health during construction instead of starting at 100%
Conniver's Kunai
Health penalty reduced from -65 to -55 (70 Health total)
Minimum Health gain of 75 on kill
Maximum overheal from Kunai increased from 195 to 210
Dalokohs Bar
Now has 10 second cool down on use
Can now overheal up to 400hp
Can be thrown (alt-fire) as a small medkit for other players to use
Updated description to note that this item can be thrown (alt-fire) to supply players with a medkit
Dead Ringer
Cloak mechanism has been overhauled (see patch notes)
Detonator
Added text to describe 100% minicrits on burning targets
Slightly increased blast jump height when doing a Detonator jump
Increased blast radius from 92Hu to 110Hu
Detonated explosions now also minicrit burning targets
Increased damage penalty to -25%
Increased self-damage penalty from +25% to +50%
Diamondback
Spy no longer smacks himself in the face while reloading a revolver
Disguise Kit
Disguise kit menu appearance has been updated. Changing to a new disguise while already under a disguise takes 0.5 seconds instead of the normal disguise time of 2 seconds
- Is this still needed? I didn't notice any significant changes from before(If any) JamesCatty (talk) 12:10, 30 October 2014 (PDT)
- Yes, I believe so. "Modified the Disguise Kit menu. It now has a Spy Mask icon in the upper-left corner and a white line above the class portraits." - Quoted from the June 11th patch. Obilisk 18:01, 30 October 2014 (PDT)
- Alrighty, I guess I will go ahead and do it when I get time (a few hours) JamesCatty (talk) 18:15, 30 October 2014 (PDT)
Would it be worth also showing that being undisguised and invisible won't let you use an enemy dispenser, but being disguised and invisible will? Obilisk 03:27, 10 February 2015 (PST)
- The cloak demonstrations already show this but it's not a bad idea to show it here too — Wind 16:24, 16 February 2015 (PST)
Dispenser
Increased base wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed)
Enforcer
Spy no longer smacks himself in the face while reloading a revolver
Changed +20% damage bonus while undisguised to +20% damage bonus while disguised
Enthusiast's Timepiece
While invisible, Spy receives 20% less damage from all damage sources
While invisible, Spy has reduced timer on debuffs (fire, jarate, milk, bleed)
Equalizer
Changed no healing penalty to 90% less healing from Medics while active
Escape Plan
Changed no healing penalty to 90% less healing from Medics while active
Eureka Effect
This demonstration has been reserved: - Uufje 02:03, 3 July 2015 (PDT)
Previous penalties have been removed and replaced with the following: Construction hit speed boost decreased by 50%, 50% less metal from pickups and dispensers
Teleporters and Dispensers redeploy +50% faster (2.5x without wrench boost, 5.5x with wrench boost)
Building pick up speed penalty reduced from 25% to 10%
Building repair costs increased from 20 metal to 33 metal to repair 100hp per wrench hit (from 5HP per metal to 3HP per metal)
- I suggest showing that teammates with other wrenches will still upgrade and repair your buildings at normal rates. If this is wrong, pardon me, but please do include that in the Weapon Demonstration regardless. Green5 (talk) 04:54, 2 December 2014 (PST)
- Equivalently, with the Eureka Effect you upgrade other Engineers' buildings at the slower rate. I think it's pretty clear from the item description that the lower upgrade rate is a property of the weapon itself, rather than a property of the buildings that the Engineers equipping it can build. If someone thinks that's not clear though, then this demonstration is OK to redo. — Wind 18:00, 7 December 2014 (PST)
- Is this good? Please read the description of the video. Here it is. Luiz7578 (talk) 14:34, 16 May 2015 (PDT)
- Excellent, not bad for your first start but here's what i noticed (pardon me if i have made any grammar mistake)
- Is this good? Please read the description of the video. Here it is. Luiz7578 (talk) 14:34, 16 May 2015 (PDT)
- At 0:41 kick the red Spy if you don't need him for your demonstration, unless you are demonstrating an taunt kill
- At 0:43 the clip ends and change too soon, after you taunt, wait a few seconds then change. Same as for other clips.
- At 1:27 video glitch
- At 1:45 when you look at your dispenser, pause the video and look at down-right corner, you can see there's a Pyro corpse and obviously there are bloods. Type r_cleardecals on your console and it will clean up all the bloods and bullet holes but not the corpses
- At 1:50 Missing wrench hit sound
- At 2:11 Your own corpse on ground
- At 2:37 during the video-changing effect there's a half second video glitch
- At 3:17 again the clip ends too soon
That was all i found, currently Karmacharger 11:38 PM 5/17/2015 (PDT)
- All of what Karmacharger said is good. Other things I noticed as well:
- The field of view seems off. Did you run weaponref.cfg?
- 1:16-1:19: Clips start/end too quickly
- 2:01: Poor music mixing
- 3:47: Clip ends too soon
- Please use the splitscreen HUD for splitscreen clips so that we can see the engineer's buildings in the top left of the clips.
- Video quality is indeed not really good. The final review version needs to look good, and for first-time demonstrations it's also useful to have the first review version be at high quality as well for quality checking. If your bandwidth is capped, you can take a 10-second part of the video, render that in 1080p, and upload just that part. If the rest of the video in the final version has the same quality as that 1080p 10-second sample, then you can upload further review versions at low quality. Please don't do this if your bandwidth is not limited though.
— Wind 16:59, 17 May 2015 (PDT)
- Whoa, I was not even expecting a response. I'll be working on these problems and sending the full quality 1080p videos. Luiz7578 (talk) 19:11, 22 May 2015 (PDT)
Eviction Notice
Now has 3 second speed boost on hit
Family Business
Now has +15% increased attack speed
This demonstration has been reserved: Akuago220, The Jungle Expeditioner (talk) 06:47, 3 July 2015 (PDT)
Fan O'War
Now crits whenever it would normally mini-crit
Reduced damage penalty from -90% to -75%
Fishcake
Updated description to note that this item can be thrown (alt-fire) to supply players with a medkit
Flare Gun
Added text to describe 100% critical hits on burning targets
This demonstration has been reserved: Obilisk 02:36, 3 July 2015 (PDT)
Golden Wrench
Increased base wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed)
Teleporters and Dispensers redeploy +50% faster (2.5x without wrench boost, 5.5x with wrench boost)
Building pick up speed penalty reduced from 25% to 10%
Building repair costs increased from 20 metal to 33 metal to repair 100hp per wrench hit (from 5HP per metal to 3HP per metal)
Golden Frying Pan
Increased base wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed)
Teleporters and Dispensers redeploy +50% faster (2.5x without wrench boost, 5.5x with wrench boost)
Building pick up speed penalty reduced from 25% to 10%
Building repair costs increased from 20 metal to 33 metal to repair 100hp per wrench hit (from 5HP per metal to 3HP per metal)
Yes, for the Engineer it functions as a Wrench, and all the Wrench things are demonstrated in this video. - Uufje 01:40, 3 July 2015 (PDT)
Gunslinger
Increased base wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed)
Teleporters and Dispensers redeploy +50% faster (2.5x without wrench boost, 5.5x with wrench boost)
Building pick up speed penalty reduced from 25% to 10%
Building repair costs increased from 20 metal to 33 metal to repair 100hp per wrench hit (from 5HP per metal to 3HP per metal)
Mini Sentries can now be repaired and wrench construction boosted
Mini Sentry base build speed decreased. Mini Sentries that are wrench boosted build slightly faster than previously.
Mini Sentries start at 50% health on construction and gain health during construction instead of starting at 100%
Invis Watch
While invisible, Spy receives 20% less damage from all damage sources
While invisible, Spy has reduced timer on debuffs (fire, jarate, milk, bleed)
Iron Bomber
Removed damage penalty on self-detonate
Reduced radius penalty from -20% to -15%
Jag
With the change to Base Construction boost, Jag bonus has improved.
Added +15% swing speed.
Added 20% repair penalty. Repairs will give up to 80hp per swing instead 100hp per swing.
Teleporters and Dispensers redeploy +50% faster (2.5x without wrench boost, 5.5x with wrench boost)
Building pick up speed penalty reduced from 25% to 10%
Building repair costs increased from 20 metal to 33 metal to repair 100hp per wrench hit (from 5HP per metal to 3HP per metal)
L'Etranger
Spy no longer smacks himself in the face while reloading a revolver
Liberty Launcher
Now has +25% clip size
Loch-n-Load
Changed +20% damage bonus to +20% damage against buildings
The weapon now has 3 grenades per clip and no-longer deals 25% more self-damage than the normal grenade launcher, but it now has a 25% smaller blast radius than the grenade launcher. This weapon's demonstration must be redone to reflect on these stat changes.
- Don't worry, I can assure you that the demonstration has already been redone with the new stats. We just need to wait until the Wiki channel uploads it, as well as a few other demonstrations. Also, don't forget to sign your posts by typing "~~~~" Obilisk 04:48, 27 May 2015 (PDT)
Natascha
Added 20% damage resistance while spun up
Stun amount now has distance falloff. Decreases starting at 512hu down to zero stun at 1536Hu
Necro Smasher
Increased base wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed)
Teleporters and Dispensers redeploy +50% faster (2.5x without wrench boost, 5.5x with wrench boost)
Building pick up speed penalty reduced from 25% to 10%
Building repair costs increased from 20 metal to 33 metal to repair 100hp per wrench hit (from 5HP per metal to 3HP per metal)
Yes, for the Engineer it functions as a Wrench, and all the Wrench things are demonstrated in this video. - Uufje 01:40, 3 July 2015 (PDT)
Panic Attack
Base Fire rate increased (from 15% to 30%)
Base reload speed increased (from 33% to 50%)
Added increased switch to speed by +50%
Pomson 6000
Über and Cloak drain decreases over distance from target.
Power Up Canteen
Doesn't show Canteen Specialist upgrades like Battery Canteens demo does Toomai Glittershine 10:04, 26 June 2014 (PDT)
Pretty Boy's Pocket Pistol
Passive effects on the Pretty Boy's Pocket Pistol are only in effect when the weapon is deployed
Removed +15 max health passive
Added up to +3 health per hit
Changed damage vulnerability from +50% fire to +20% all sources while active
Quäckenbirdt
This demonstration has been reserved: - Uufje 02:03, 3 July 2015 (PDT)
While invisible, Spy receives 20% less damage from all damage sources
While invisible, Spy has reduced timer on debuffs (fire, jarate, milk, bleed)
Quickiebomb Launcher
Damage is now increased based on charge amount when the bomb is fired
Revolver
Spy no longer smacks himself in the face while reloading a revolver
This demonstration has been reserved: Obilisk 02:34, 3 July 2015 (PDT)
Robo-Sandvich
Updated description to note that this item can be thrown (alt-fire) to supply players with a medkit
Sandvich
Updated description to note that this item can be thrown (alt-fire) to supply players with a medkit
Sapper
Decreased the damage penalty on Sentries sapped by the Spy from -66% to -33%
Saxxy
Increased base wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed)
Teleporters and Dispensers redeploy +50% faster (2.5x without wrench boost, 5.5x with wrench boost)
Building pick up speed penalty reduced from 25% to 10%
Building repair costs increased from 20 metal to 33 metal to repair 100hp per wrench hit (from 5HP per metal to 3HP per metal)
Yes, for the Engineer it functions as a Wrench, and all the Wrench things are demonstrated in this video. - Uufje 01:40, 3 July 2015 (PDT)
Scorch Shot
Reduced damage penalty from -50% to -35%
Now has increased knock back on burning targets
Increased the blast radius from flares from 92Hu to 110Hu
Hits and explosions always minicrit burning targets
Sentry Gun
Increased base wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed)
Teleporters and Dispensers redeploy +50% faster (2.5x without wrench boost, 5.5x with wrench boost)
Building repair costs increased from 20 metal to 33 metal to repair 100hp per wrench hit (from 5HP per metal to 3HP per metal)
Short Circuit
Projectile destruction has been moved to alt-fire at the cost of -15 per shot. There is a 0.5s cool down between attempts and refire
Cannot pick up buildings when the Short Circuit is deployed
Shortstop
This demonstration has been reserved: - Uufje 02:03, 3 July 2015 (PDT)
No longer uses secondary ammo and now uses primary ammo instead
Healing and knockback passives are only active when weapon is deployed
Solemn Vow
This demonstration has been reserved: - Uufje 02:03, 3 July 2015 (PDT)
Added 10% attack speed penalty
Southern Hospitality
Increased base wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed)
Teleporters and Dispensers redeploy +50% faster (2.5x without wrench boost, 5.5x with wrench boost)
Building pick up speed penalty reduced from 25% to 10%
Building repair costs increased from 20 metal to 33 metal to repair 100hp per wrench hit (from 5HP per metal to 3HP per metal)
Spy-cicle
Changed fire immunity for 3 seconds to fire immunity for 1 second and 7 seconds of afterburn immunity
Removed silent killer attribute
Spy-cicle recharge timer can now be reduced by picking up ammo boxes
Sydney Sleeper
Jarate now applies on all scoped shots, duration scales with charge duration (2 to 8 seconds)
Teleporter
Increased base wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed)
Tide Turner
Self damage will no longer decrease charge when charging
Fall damage will no longer decrease charge when charging
Amount of charge taken away on damage when charging reduced from 3 to 1 per point of damage
Tomislav
Now 20% more accurate (less spread)
Increased spin up bonus from 10% to 20%
Ullapool Caber
Reduced explosion base damage from 100 to 75
Reduced damage ramp up bonus for close range attacks. Now is the same as other explosive weapons.
Vaccinator
Resistance and Über mechanism changed, see patch notes.
Warrior's Spirit
Now has +10 health on hit
Wrangler
Ammo and Repair given to a shielded Sentry is reduced by the strength of the shield (66% reduced) when shield is active
Wrench
Increased base wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed)
Teleporters and Dispensers redeploy +50% faster (2.5x without wrench boost, 5.5x with wrench boost)
Building pick up speed penalty reduced from 25% to 10%
Building repair costs increased from 20 metal to 33 metal to repair 100hp per wrench hit (from 5HP per metal to 3HP per metal)
Questions and Proposals
Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the Need to be Redone section above and it will be dealt with.
The Gun Mettle rebalancing
You guys better clear out your schedules, because Valve has a big order coming up. My guestimate is that about a fifth of all videos need to be redone.--Henke37 (talk) 04:46, 2 July 2015 (PDT)
- Yeah, when I saw the list of update notes tears of either joy or sadness came down my cheeks... Not sure which though, haha. Obilisk 06:31, 2 July 2015 (PDT)
- Well, looks like it's time to dust off Fraps and get back into the swing of things here. --Akuago220, The Jungle Expeditioner (talk) 06:42, 2 July 2015 (PDT)
- Did anyone miss me? I'm ready to help too. - Uufje 08:12, 2 July 2015 (PDT)
- Well, i think that we are ready for this update.PETPO (talk) 08:21, 2 July 2015 (PDT)
- Let's do this. Karmacharger 1:30 AM 7/3/2015 (PDT)
- Well, looks like it's time to dust off Fraps and get back into the swing of things here. --Akuago220, The Jungle Expeditioner (talk) 06:42, 2 July 2015 (PDT)
Phew.wav. I've put everything in here that was changed. It's probably not perfect, please correct or add anything if needed. - Uufje 01:40, 3 July 2015 (PDT)
Pending videos
On the project page I see a list of videos that are done and good to go, but haven't been uploaded yet. Apparently we're waiting for thumbnails? It's been five months since anything was uploaded to the channel. Isn't there a way to get those thumbnails? - Uufje 02:03, 3 July 2015 (PDT)