Team Fortress Wiki talk:Weapon Demonstration

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Contents


Needed

Box Trot Box Trot

Kazotsky Kick The Kazotsky Kick

Proletariat Posedown Proletariat Posedown

Grappling Hook Grappling Hook

(I mean, if nothing else, it is able to kill players.) Dogman15 (talk) 02:26, 24 December 2014 (PST)

I don't know, but, Grappling Hook is having several changes each update, so every time an update releases, it would be need to re-made the entire video. In my opinion, I would wait until Mannpower to release it completely before doing a Weapon Demonstration video. User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 08:37, 16 March 2015 (PDT)
Yeah I agree with Gabrielwoj, otherwise we'd be constantly doing this demonstration :( User Obilisk Demo1.png Obilisk 13:32, 17 March 2015 (PDT)

Pumpkinbomb.png Pumpkin bomb

does it really need a video? User Karmacharger Charger 2.png Karmacharger 4:52 AM 10/19/2014 (PDT)
Not really. That or the other mechanics would need videos too (ghosts, halloween bosses, spells, etc) — Wind 19:59, 27 October 2014 (PDT)

Tools

Gift Wrap Gift Wrap

Does this still need to be done? I can do it. ~Hi5TBone 4:45 PM 6/12/2015 (CST)
No one seems to have touched it, so go ahead. User Obilisk Demo1.png Obilisk 05:11, 13 June 2015 (PDT)

Upgrade to Premium Gift Upgrade to Premium Gift

I'm not quite sure if this one is necessary User Karmacharger Charger 2.png Karmacharger 9:12 PM 8/24/2014 (PDT)
Nah, probably not unless someone just happens to run upon that item — Wind 19:59, 27 October 2014 (PDT)

Cosmetics

Boston Boom-Bringer Boston Boom-Bringer

Pictogram comment.png Demonstration of how the sound effect works

Pardon me if I'm putting in the wrong place, but I noticed that Infernal Orchestrina includes the demonstration. I know that was for a pyroland item, but what if the Boston Boom-Bringer had a demonstration video where it shows the sound effect that is played when taunting? Just like the Orchestrina had (albeit the Pyroland thing). There is several sound effects, though, so all of them has to be played. User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 21:32, 26 March 2015 (PDT)

Infernal Orchestrina was demonstrated because it turns pyroland vision on by itself, not because of the sound effect it adds. This item has no such dramatic change, so no need to demonstrate — Wind 15:08, 29 March 2015 (PDT)
Alright, thanks. User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 15:12, 29 March 2015 (PDT)

Need to be redone

Air Strike Air Strike

Pictogram comment.png Removed clipsize penalty

Pictogram comment.png Reduced radius penalty from -15% to -10%

Pictogram comment.png Reduced damage penalty from -25% to -15%

Pictogram comment.png Rocket jump blast damage reduction reduced from -25% to -15%

Ali Baba's Wee Booties Ali Baba's Wee Booties

Pictogram comment.png Added +10% movement speed bonus

Pictogram comment.png Changed 25 charge on charge kill to 25 charge on melee kill

Ambassador Ambassador

Pictogram comment.png Spy no longer smacks himself in the face while reloading a revolver

Baby Face's Blaster Baby Face's Blaster

Pictogram comment.png Added Boost reduction on taking damage.

Pictogram comment.png Increased amount of Boost lost on air jump

Bazaar Bargain Bazaar Bargain

Pictogram comment.png No longer lose heads on miss

Pictogram comment.png Collecting a head requires a headshot kill and not just a headshot

Pictogram comment.png Each head boosts charge rate by 25% up to 200%

Pictogram comment.png Charge rate penalty changed from -20% to -50%.

Pictogram comment.png Now requires 2 headshot kills to be back at base speed and 6 kills for 200% charge rate

Big Earner Big Earner

Pictogram comment.png Added 3 second speed gain on kill

Big Kill Big Kill

Pictogram comment.png Spy no longer smacks himself in the face while reloading a revolver

Black Box Black Box

Pictogram comment.png Changed +15 health on hit to +20 health on hit per attack

Pictogram comment.png Changed how health on hit works for radius damage. Is now capped per attack and scales with total damage done relative to base damage.

Bootlegger Bootlegger

Pictogram comment.png Added +10% movement speed bonus

Pictogram comment.png Changed 25 charge on charge kill to 25 charge on melee kill

Brass Beast Brass Beast

Pictogram comment.png Added 20% damage resistance while spun up

Buffalo Steak Sandvich Buffalo Steak Sandvich

Pictogram comment.png Updated description to note that this item can be thrown (alt-fire) to supply players with a medkit

Bushwacka Bushwacka

Pictogram comment.png Changed penalty from +20% fire vulnerability to +20% damage vulnerability while active

Claidheamh Mor Claidheamh Mór

Pictogram comment.png Changed 25 charge on charge kill to 25 charge on melee kill

Cloak and Dagger Cloak and Dagger

Pictogram comment.png Can now pick up ammo kits for cloak meter while visible.

Pictogram comment.png While invisible, Spy receives 20% less damage from all damage sources

Pictogram comment.png While invisible, Spy has reduced timer on debuffs (fire, jarate, milk, bleed)

Combat Mini-Sentry Gun

Pictogram comment.png Mini Sentries can now be repaired and wrench construction boosted

Pictogram comment.png Mini Sentry base build speed decreased. Mini Sentries that are wrench boosted build slightly faster than previously.

Pictogram comment.png Mini Sentries start at 50% health on construction and gain health during construction instead of starting at 100%

Conniver's Kunai Conniver's Kunai

Pictogram comment.png Health penalty reduced from -65 to -55 (70 Health total)

Pictogram comment.png Minimum Health gain of 75 on kill

Pictogram comment.png Maximum overheal from Kunai increased from 195 to 210

Dalokohs Bar Dalokohs Bar

Pictogram comment.png Now has 10 second cool down on use

Pictogram comment.png Can now overheal up to 400hp

Pictogram comment.png Can be thrown (alt-fire) as a small medkit for other players to use

Pictogram comment.png Updated description to note that this item can be thrown (alt-fire) to supply players with a medkit

Dead Ringer Dead Ringer

Pictogram comment.png Cloak mechanism has been overhauled (see patch notes)

Detonator Detonator

Pictogram comment.png Added text to describe 100% minicrits on burning targets

Pictogram comment.png Slightly increased blast jump height when doing a Detonator jump

Pictogram comment.png Increased blast radius from 92Hu to 110Hu

Pictogram comment.png Detonated explosions now also minicrit burning targets

Pictogram comment.png Increased damage penalty to -25%

Pictogram comment.png Increased self-damage penalty from +25% to +50%

Diamondback Diamondback

Pictogram comment.png Spy no longer smacks himself in the face while reloading a revolver

Disguise Kit Disguise Kit

Pictogram comment.png Disguise kit menu appearance has been updated. Pictogram comment.png Changing to a new disguise while already under a disguise takes 0.5 seconds instead of the normal disguise time of 2 seconds

Is this still needed? I didn't notice any significant changes from before(If any) JamesCatty (talk) 12:10, 30 October 2014 (PDT)
Yes, I believe so. "Modified the Disguise Kit menu. It now has a Spy Mask icon in the upper-left corner and a white line above the class portraits." - Quoted from the June 11th patch. User Obilisk Demo1.png Obilisk 18:01, 30 October 2014 (PDT)
Alrighty, I guess I will go ahead and do it when I get time (a few hours) JamesCatty (talk) 18:15, 30 October 2014 (PDT)

Would it be worth also showing that being undisguised and invisible won't let you use an enemy dispenser, but being disguised and invisible will? User Obilisk Demo1.png Obilisk 03:27, 10 February 2015 (PST)

The cloak demonstrations already show this but it's not a bad idea to show it here too — Wind 16:24, 16 February 2015 (PST)

Dispenser

Pictogram comment.png Increased base wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed)

Enforcer Enforcer

Pictogram comment.png Spy no longer smacks himself in the face while reloading a revolver

Pictogram comment.png Changed +20% damage bonus while undisguised to +20% damage bonus while disguised

Enthusiast's Timepiece Enthusiast's Timepiece

Pictogram comment.png While invisible, Spy receives 20% less damage from all damage sources

Pictogram comment.png While invisible, Spy has reduced timer on debuffs (fire, jarate, milk, bleed)

Equalizer Equalizer

Pictogram comment.png Changed no healing penalty to 90% less healing from Medics while active

Escape Plan Escape Plan

Pictogram comment.png Changed no healing penalty to 90% less healing from Medics while active

Eureka Effect Eureka Effect

Pictogram wait.png This demonstration has been reserved: - Uufje 02:03, 3 July 2015 (PDT)

Pictogram comment.png Previous penalties have been removed and replaced with the following: Construction hit speed boost decreased by 50%, 50% less metal from pickups and dispensers

Pictogram comment.png Teleporters and Dispensers redeploy +50% faster (2.5x without wrench boost, 5.5x with wrench boost)

Pictogram comment.png Building pick up speed penalty reduced from 25% to 10%

Pictogram comment.png Building repair costs increased from 20 metal to 33 metal to repair 100hp per wrench hit (from 5HP per metal to 3HP per metal)

I suggest showing that teammates with other wrenches will still upgrade and repair your buildings at normal rates. If this is wrong, pardon me, but please do include that in the Weapon Demonstration regardless. Green5 (talk) 04:54, 2 December 2014 (PST)
Equivalently, with the Eureka Effect you upgrade other Engineers' buildings at the slower rate. I think it's pretty clear from the item description that the lower upgrade rate is a property of the weapon itself, rather than a property of the buildings that the Engineers equipping it can build. If someone thinks that's not clear though, then this demonstration is OK to redo. — Wind 18:00, 7 December 2014 (PST)
Is this good? Please read the description of the video. Here it is. Luiz7578 (talk) 14:34, 16 May 2015 (PDT)
Excellent, not bad for your first start but here's what i noticed (pardon me if i have made any grammar mistake)
  • At 0:41 kick the red Spy if you don't need him for your demonstration, unless you are demonstrating an taunt kill
  • At 0:43 the clip ends and change too soon, after you taunt, wait a few seconds then change. Same as for other clips.
  • At 1:27 video glitch
  • At 1:45 when you look at your dispenser, pause the video and look at down-right corner, you can see there's a Pyro corpse and obviously there are bloods. Type r_cleardecals on your console and it will clean up all the bloods and bullet holes but not the corpses
  • At 1:50 Missing wrench hit sound
  • At 2:11 Your own corpse on ground
  • At 2:37 during the video-changing effect there's a half second video glitch
  • At 3:17 again the clip ends too soon

That was all i found, currently User Karmacharger Charger 2.png Karmacharger 11:38 PM 5/17/2015 (PDT)

All of what Karmacharger said is good. Other things I noticed as well:
  • The field of view seems off. Did you run weaponref.cfg?
  • 1:16-1:19: Clips start/end too quickly
  • 2:01: Poor music mixing
  • 3:47: Clip ends too soon
  • Please use the splitscreen HUD for splitscreen clips so that we can see the engineer's buildings in the top left of the clips.
  • Video quality is indeed not really good. The final review version needs to look good, and for first-time demonstrations it's also useful to have the first review version be at high quality as well for quality checking. If your bandwidth is capped, you can take a 10-second part of the video, render that in 1080p, and upload just that part. If the rest of the video in the final version has the same quality as that 1080p 10-second sample, then you can upload further review versions at low quality. Please don't do this if your bandwidth is not limited though.

Wind 16:59, 17 May 2015 (PDT)

Whoa, I was not even expecting a response. I'll be working on these problems and sending the full quality 1080p videos. Luiz7578 (talk) 19:11, 22 May 2015 (PDT)

Eviction Notice Eviction Notice

Pictogram comment.png Now has 3 second speed boost on hit

Family Business Family Business

Pictogram comment.png Now has +15% increased attack speed

Pictogram wait.png This demonstration has been reserved: Akuago220, The Jungle Expeditioner (talk) 06:47, 3 July 2015 (PDT)

Fan O'War Fan O'War

Pictogram comment.png Now crits whenever it would normally mini-crit

Pictogram comment.png Reduced damage penalty from -90% to -75%

Fishcake Fishcake

Pictogram comment.png Updated description to note that this item can be thrown (alt-fire) to supply players with a medkit

Flare Gun Flare Gun

Pictogram comment.png Added text to describe 100% critical hits on burning targets

Pictogram wait.png This demonstration has been reserved: User Obilisk Demo1.png Obilisk 02:36, 3 July 2015 (PDT)

Golden Wrench Golden Wrench

Pictogram comment.png Increased base wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed)

Pictogram comment.png Teleporters and Dispensers redeploy +50% faster (2.5x without wrench boost, 5.5x with wrench boost)

Pictogram comment.png Building pick up speed penalty reduced from 25% to 10%

Pictogram comment.png Building repair costs increased from 20 metal to 33 metal to repair 100hp per wrench hit (from 5HP per metal to 3HP per metal)

Golden Frying Pan Golden Frying Pan

Pictogram comment.png Increased base wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed)

Pictogram comment.png Teleporters and Dispensers redeploy +50% faster (2.5x without wrench boost, 5.5x with wrench boost)

Pictogram comment.png Building pick up speed penalty reduced from 25% to 10%

Pictogram comment.png Building repair costs increased from 20 metal to 33 metal to repair 100hp per wrench hit (from 5HP per metal to 3HP per metal)

Yes, for the Engineer it functions as a Wrench, and all the Wrench things are demonstrated in this video. - Uufje 01:40, 3 July 2015 (PDT)

Gunslinger Gunslinger

Pictogram comment.png Increased base wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed)

Pictogram comment.png Teleporters and Dispensers redeploy +50% faster (2.5x without wrench boost, 5.5x with wrench boost)

Pictogram comment.png Building pick up speed penalty reduced from 25% to 10%

Pictogram comment.png Building repair costs increased from 20 metal to 33 metal to repair 100hp per wrench hit (from 5HP per metal to 3HP per metal)

Pictogram comment.png Mini Sentries can now be repaired and wrench construction boosted

Pictogram comment.png Mini Sentry base build speed decreased. Mini Sentries that are wrench boosted build slightly faster than previously.

Pictogram comment.png Mini Sentries start at 50% health on construction and gain health during construction instead of starting at 100%

Invis Watch Invis Watch

Pictogram comment.png While invisible, Spy receives 20% less damage from all damage sources

Pictogram comment.png While invisible, Spy has reduced timer on debuffs (fire, jarate, milk, bleed)

Iron Bomber Iron Bomber

Pictogram comment.png Removed damage penalty on self-detonate

Pictogram comment.png Reduced radius penalty from -20% to -15%

Jag Jag

Pictogram comment.png With the change to Base Construction boost, Jag bonus has improved.

Pictogram comment.png Added +15% swing speed.

Pictogram comment.png Added 20% repair penalty. Repairs will give up to 80hp per swing instead 100hp per swing.

Pictogram comment.png Teleporters and Dispensers redeploy +50% faster (2.5x without wrench boost, 5.5x with wrench boost)

Pictogram comment.png Building pick up speed penalty reduced from 25% to 10%

Pictogram comment.png Building repair costs increased from 20 metal to 33 metal to repair 100hp per wrench hit (from 5HP per metal to 3HP per metal)

L'Etranger L'Etranger

Pictogram comment.png Spy no longer smacks himself in the face while reloading a revolver

Liberty Launcher Liberty Launcher

Pictogram comment.png Now has +25% clip size

Loch-n-Load Loch-n-Load

Pictogram comment.png Changed +20% damage bonus to +20% damage against buildings

The weapon now has 3 grenades per clip and no-longer deals 25% more self-damage than the normal grenade launcher, but it now has a 25% smaller blast radius than the grenade launcher. This weapon's demonstration must be redone to reflect on these stat changes.

Don't worry, I can assure you that the demonstration has already been redone with the new stats. We just need to wait until the Wiki channel uploads it, as well as a few other demonstrations. Also, don't forget to sign your posts by typing "~~~~" User Obilisk Demo1.png Obilisk 04:48, 27 May 2015 (PDT)

Natascha Natascha

Pictogram comment.png Added 20% damage resistance while spun up

Pictogram comment.png Stun amount now has distance falloff. Decreases starting at 512hu down to zero stun at 1536Hu

Necro Smasher Necro Smasher

Pictogram comment.png Increased base wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed)

Pictogram comment.png Teleporters and Dispensers redeploy +50% faster (2.5x without wrench boost, 5.5x with wrench boost)

Pictogram comment.png Building pick up speed penalty reduced from 25% to 10%

Pictogram comment.png Building repair costs increased from 20 metal to 33 metal to repair 100hp per wrench hit (from 5HP per metal to 3HP per metal)

Yes, for the Engineer it functions as a Wrench, and all the Wrench things are demonstrated in this video. - Uufje 01:40, 3 July 2015 (PDT)

Panic Attack Panic Attack

Pictogram comment.png Base Fire rate increased (from 15% to 30%)

Pictogram comment.png Base reload speed increased (from 33% to 50%)

Pictogram comment.png Added increased switch to speed by +50%

Pomson 6000 Pomson 6000

Pictogram comment.png Über and Cloak drain decreases over distance from target.

Power Up Canteen Power Up Canteen

Pictogram comment.png Doesn't show Canteen Specialist upgrades like Battery Canteens demo does Toomai Glittershine 10:04, 26 June 2014 (PDT)

Pretty Boy's Pocket Pistol Pretty Boy's Pocket Pistol

Pictogram comment.png Passive effects on the Pretty Boy's Pocket Pistol are only in effect when the weapon is deployed

Pictogram comment.png Removed +15 max health passive

Pictogram comment.png Added up to +3 health per hit

Pictogram comment.png Changed damage vulnerability from +50% fire to +20% all sources while active

Quäckenbirdt Quäckenbirdt

Pictogram wait.png This demonstration has been reserved: - Uufje 02:03, 3 July 2015 (PDT)

Pictogram comment.png While invisible, Spy receives 20% less damage from all damage sources

Pictogram comment.png While invisible, Spy has reduced timer on debuffs (fire, jarate, milk, bleed)

Quickiebomb Launcher Quickiebomb Launcher

Pictogram comment.png Damage is now increased based on charge amount when the bomb is fired

Revolver Revolver

Pictogram comment.png Spy no longer smacks himself in the face while reloading a revolver

Pictogram wait.png This demonstration has been reserved: User Obilisk Demo1.png Obilisk 02:34, 3 July 2015 (PDT)

Robo-Sandvich Robo-Sandvich

Pictogram comment.png Updated description to note that this item can be thrown (alt-fire) to supply players with a medkit

Sandvich Sandvich

Pictogram comment.png Updated description to note that this item can be thrown (alt-fire) to supply players with a medkit

Sapper Sapper

Pictogram comment.png Decreased the damage penalty on Sentries sapped by the Spy from -66% to -33%

Saxxy Saxxy

Pictogram comment.png Increased base wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed)

Pictogram comment.png Teleporters and Dispensers redeploy +50% faster (2.5x without wrench boost, 5.5x with wrench boost)

Pictogram comment.png Building pick up speed penalty reduced from 25% to 10%

Pictogram comment.png Building repair costs increased from 20 metal to 33 metal to repair 100hp per wrench hit (from 5HP per metal to 3HP per metal)

Yes, for the Engineer it functions as a Wrench, and all the Wrench things are demonstrated in this video. - Uufje 01:40, 3 July 2015 (PDT)

Scorch Shot Scorch Shot

Pictogram comment.png Reduced damage penalty from -50% to -35%

Pictogram comment.png Now has increased knock back on burning targets

Pictogram comment.png Increased the blast radius from flares from 92Hu to 110Hu

Pictogram comment.png Hits and explosions always minicrit burning targets

Sentry Gun

Pictogram comment.png Increased base wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed)

Pictogram comment.png Teleporters and Dispensers redeploy +50% faster (2.5x without wrench boost, 5.5x with wrench boost)

Pictogram comment.png Building repair costs increased from 20 metal to 33 metal to repair 100hp per wrench hit (from 5HP per metal to 3HP per metal)

Short Circuit Short Circuit

Pictogram comment.png Projectile destruction has been moved to alt-fire at the cost of -15 per shot. There is a 0.5s cool down between attempts and refire

Pictogram comment.png Cannot pick up buildings when the Short Circuit is deployed

Shortstop Shortstop

Pictogram wait.png This demonstration has been reserved: - Uufje 02:03, 3 July 2015 (PDT)

Pictogram comment.png No longer uses secondary ammo and now uses primary ammo instead

Pictogram comment.png Healing and knockback passives are only active when weapon is deployed

Solemn Vow Solemn Vow

Pictogram wait.png This demonstration has been reserved: - Uufje 02:03, 3 July 2015 (PDT)

Pictogram comment.png Added 10% attack speed penalty

Southern Hospitality Southern Hospitality

Pictogram comment.png Increased base wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed)

Pictogram comment.png Teleporters and Dispensers redeploy +50% faster (2.5x without wrench boost, 5.5x with wrench boost)

Pictogram comment.png Building pick up speed penalty reduced from 25% to 10%

Pictogram comment.png Building repair costs increased from 20 metal to 33 metal to repair 100hp per wrench hit (from 5HP per metal to 3HP per metal)

Spy-cicle Spy-cicle

Pictogram comment.png Changed fire immunity for 3 seconds to fire immunity for 1 second and 7 seconds of afterburn immunity

Pictogram comment.png Removed silent killer attribute

Pictogram comment.png Spy-cicle recharge timer can now be reduced by picking up ammo boxes

Sydney Sleeper Sydney Sleeper

Pictogram comment.png Jarate now applies on all scoped shots, duration scales with charge duration (2 to 8 seconds)

Teleporter

Pictogram comment.png Increased base wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed)

Tide Turner Tide Turner

Pictogram comment.png Self damage will no longer decrease charge when charging

Pictogram comment.png Fall damage will no longer decrease charge when charging

Pictogram comment.png Amount of charge taken away on damage when charging reduced from 3 to 1 per point of damage

Tomislav Tomislav

Pictogram comment.png Now 20% more accurate (less spread)

Pictogram comment.png Increased spin up bonus from 10% to 20%

Ullapool Caber Ullapool Caber

Pictogram comment.png Reduced explosion base damage from 100 to 75

Pictogram comment.png Reduced damage ramp up bonus for close range attacks. Now is the same as other explosive weapons.

Vaccinator Vaccinator

Pictogram comment.png Resistance and Über mechanism changed, see patch notes.

Warrior's Spirit Warrior's Spirit

Pictogram comment.png Now has +10 health on hit

Wrangler Wrangler

Pictogram comment.png Ammo and Repair given to a shielded Sentry is reduced by the strength of the shield (66% reduced) when shield is active

Wrench Wrench

Pictogram comment.png Increased base wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed)

Pictogram comment.png Teleporters and Dispensers redeploy +50% faster (2.5x without wrench boost, 5.5x with wrench boost)

Pictogram comment.png Building pick up speed penalty reduced from 25% to 10%

Pictogram comment.png Building repair costs increased from 20 metal to 33 metal to repair 100hp per wrench hit (from 5HP per metal to 3HP per metal)

Questions and Proposals

Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the Need to be Redone section above and it will be dealt with.

The Gun Mettle rebalancing

You guys better clear out your schedules, because Valve has a big order coming up. My guestimate is that about a fifth of all videos need to be redone.--Henke37 (talk) 04:46, 2 July 2015 (PDT)

Yeah, when I saw the list of update notes tears of either joy or sadness came down my cheeks... Not sure which though, haha. User Obilisk Demo1.png Obilisk 06:31, 2 July 2015 (PDT)
Well, looks like it's time to dust off Fraps and get back into the swing of things here. --Akuago220, The Jungle Expeditioner (talk) 06:42, 2 July 2015 (PDT)
Did anyone miss me? I'm ready to help too. - Uufje 08:12, 2 July 2015 (PDT)
Well, i think that we are ready for this update.PETPO (talk) 08:21, 2 July 2015 (PDT)
Let's do this. User Karmacharger Charger 2.png Karmacharger 1:30 AM 7/3/2015 (PDT)

Phew.wav. I've put everything in here that was changed. It's probably not perfect, please correct or add anything if needed. - Uufje 01:40, 3 July 2015 (PDT)

Pending videos

On the project page I see a list of videos that are done and good to go, but haven't been uploaded yet. Apparently we're waiting for thumbnails? It's been five months since anything was uploaded to the channel. Isn't there a way to get those thumbnails? - Uufje 02:03, 3 July 2015 (PDT)