Team Fortress Wiki talk:Weapon Demonstration
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Needed
Box Trot
This demonstration has been reserved: Karmacharger 1:13 PM 7/13/2015 (PDT)
- https://www.youtube.com/watch?v=T0M8vQVcLJA Karmacharger 11:08 PM 7/15/2015 (PDT)
- Can't srcdemo this one. Because of the taunt menu bug and other bugs Karmacharger 11:09 PM 7/15/2015 (PDT)
- That's fine. Is good, please upload~ — Wind 18:10, 26 July 2015 (PDT)
- Can't srcdemo this one. Because of the taunt menu bug and other bugs Karmacharger 11:09 PM 7/15/2015 (PDT)
The Kazotsky Kick
Proletariat Posedown
- This demonstration has been reserved: Karmacharger 7:38 PM 7/15/2015 (PDT)
- https://www.youtube.com/watch?v=_w0PeugdZhI Karmacharger 11:08 PM 7/15/2015 (PDT)
- Is good, please upload~ — Wind 18:10, 26 July 2015 (PDT)
- https://www.youtube.com/watch?v=_w0PeugdZhI Karmacharger 11:08 PM 7/15/2015 (PDT)
Grappling Hook
(I mean, if nothing else, it is able to kill players.) Dogman15 (talk) 02:26, 24 December 2014 (PST)
- I don't know, but, Grappling Hook is having several changes each update, so every time an update releases, it would be need to re-made the entire video. In my opinion, I would wait until Mannpower to release it completely before doing a Weapon Demonstration video. ▪ - 08:37, 16 March 2015 (PDT)
- Yeah I agree with Gabrielwoj, otherwise we'd be constantly doing this demonstration :( Obilisk 13:32, 17 March 2015 (PDT)
Pumpkin bomb
- does it really need a video? Karmacharger 4:52 AM 10/19/2014 (PDT)
- Not really. That or the other mechanics would need videos too (ghosts, halloween bosses, spells, etc) — Wind 19:59, 27 October 2014 (PDT)
Tools
Gift Wrap
- Does this still need to be done? I can do it. ~Hi5TBone 4:45 PM 6/12/2015 (CST)
- No one seems to have touched it, so go ahead. Obilisk 05:11, 13 June 2015 (PDT)
Upgrade to Premium Gift
- I'm not quite sure if this one is necessary Karmacharger 9:12 PM 8/24/2014 (PDT)
- Nah, probably not unless someone just happens to run upon that item — Wind 19:59, 27 October 2014 (PDT)
Cosmetics
Boston Boom-Bringer
Demonstration of how the sound effect works
Pardon me if I'm putting in the wrong place, but I noticed that Infernal Orchestrina includes the demonstration. I know that was for a pyroland item, but what if the Boston Boom-Bringer had a demonstration video where it shows the sound effect that is played when taunting? Just like the Orchestrina had (albeit the Pyroland thing). There is several sound effects, though, so all of them has to be played. ▪ - 21:32, 26 March 2015 (PDT)
- Infernal Orchestrina was demonstrated because it turns pyroland vision on by itself, not because of the sound effect it adds. This item has no such dramatic change, so no need to demonstrate — Wind 15:08, 29 March 2015 (PDT)
Need to be redone
Air Strike
Removed clipsize penalty
Reduced radius penalty from -15% to -10%
Reduced damage penalty from -25% to -15%
Rocket jump blast damage reduction reduced from -25% to -15%
- This demonstration has been reserved: Karmacharger 2:16 PM 7/5/2015 (PDT)
- https://www.youtube.com/watch?v=_hGvjL7nDJU Karmacharger 1:16 AM 7/7/2015 (PDT)
- Will render with srcdemo2 if the clips are good Karmacharger 1:19 AM 7/7/2015 (PDT)
- Is good, please render~ — Wind 15:20, 12 July 2015 (PDT)
- srcdemo2 version https://www.youtube.com/watch?v=XP2gnThgspA Karmacharger 3:50 AM 7/15/2015 (PDT)
- Is good, please upload~ — Wind 18:10, 26 July 2015 (PDT)
- srcdemo2 version https://www.youtube.com/watch?v=XP2gnThgspA Karmacharger 3:50 AM 7/15/2015 (PDT)
- Is good, please render~ — Wind 15:20, 12 July 2015 (PDT)
- Will render with srcdemo2 if the clips are good Karmacharger 1:19 AM 7/7/2015 (PDT)
- https://www.youtube.com/watch?v=_hGvjL7nDJU Karmacharger 1:16 AM 7/7/2015 (PDT)
Ali Baba's Wee Booties
Added +10% movement speed bonus
Changed 25 charge on charge kill to 25 charge on melee kill
Ambassador
Spy no longer smacks himself in the face while reloading a revolver
This demonstration has been reserved: Obilisk 00:01, 4 July 2015 (PDT)
How's this? I added the additional clip as I thought it could be nice to compare the firing speed and damage. If you don't think it's necessary I can easily take it out. Obilisk 21:42, 4 July 2015 (PDT)
- Damage comparison is usually not demonstrated (because the first clip already demonstrates what damage it does), but coupled with speed comparison I guess it's fine. Please upload~ — Wind 21:54, 4 July 2015 (PDT)
Baby Face's Blaster
Added Boost reduction on taking damage.
Increased amount of Boost lost on air jump
Bazaar Bargain
No longer lose heads on miss
Collecting a head requires a headshot kill and not just a headshot
Each head boosts charge rate by 25% up to 200%
Charge rate penalty changed from -20% to -50%.
Now requires 2 headshot kills to be back at base speed and 6 kills for 200% charge rate
This demonstration has been reserved: Marguy 06:48, 6 July 2015 (EST)
- https://www.youtube.com/watch?v=D-aD1H9VfvU How's this? Marguy (talk) 19:38, 7 July 2015 (PDT)
- Nice. Is good, please upload~ — Wind
- Hey Marguy, congratulation getting your first video approved without any problems. Please upload the video to mediafire or any other websites you prefer, then drop the link here. Karmacharger 4:32 PM 7/14/2015 (PDT)
- Thanks, and sorry about the delay in uploading. Anyway, when I was clearing out my TF folder it seems I accidentally deleted most of the .dem files. I tried recovering them, but they unfortunately seem to be gone for good. Will this be an issue? Download. Marguy (talk) 14:04, 18 July 2015 (PDT)
- Since this is your first demonstration Marguy it shouldn't be an issue. However in the future .dem files are pretty much compulsory, so try refrain from deleting them haha. Obilisk 18:25, 18 July 2015 (PDT)
- Thanks, and sorry about the delay in uploading. Anyway, when I was clearing out my TF folder it seems I accidentally deleted most of the .dem files. I tried recovering them, but they unfortunately seem to be gone for good. Will this be an issue? Download. Marguy (talk) 14:04, 18 July 2015 (PDT)
- Hey Marguy, congratulation getting your first video approved without any problems. Please upload the video to mediafire or any other websites you prefer, then drop the link here. Karmacharger 4:32 PM 7/14/2015 (PDT)
- Nice. Is good, please upload~ — Wind
Big Earner
Added 3 second speed gain on kill
- This demonstration has been reserved: Karmacharger 2:16 PM 7/5/2015 (PDT)
- https://www.youtube.com/watch?v=YhbRYURREW8 Will srcdemo2 if the clips are good, i know the last clip has some lagging while turning the screen. Karmacharger 11:48 PM 7/8/2015 (PDT)
- Well hopefully that doesn't show up when srcdemo2'd. Please render+upload~ — Wind 15:20, 12 July 2015 (PDT)
- srcdemo2 version https://www.youtube.com/watch?v=Gq5Hd9Z54Z8 Karmacharger 8:07 PM 7/16/2015 (PDT)
- Is good, please upload~ — Wind 18:10, 26 July 2015 (PDT)
- srcdemo2 version https://www.youtube.com/watch?v=Gq5Hd9Z54Z8 Karmacharger 8:07 PM 7/16/2015 (PDT)
- Well hopefully that doesn't show up when srcdemo2'd. Please render+upload~ — Wind 15:20, 12 July 2015 (PDT)
- https://www.youtube.com/watch?v=YhbRYURREW8 Will srcdemo2 if the clips are good, i know the last clip has some lagging while turning the screen. Karmacharger 11:48 PM 7/8/2015 (PDT)
Big Kill
Spy no longer smacks himself in the face while reloading a revolver
- This demonstration has been reserved: Karmacharger 2:16 PM 7/5/2015 (PDT)
- https://www.youtube.com/watch?v=9pyELwGm8x0 Karmacharger 6:36 PM 7/5/2015 (PDT)
- Is good, please upload~ — Wind 15:20, 12 July 2015 (PDT)
- https://www.youtube.com/watch?v=9pyELwGm8x0 Karmacharger 6:36 PM 7/5/2015 (PDT)
Black Box
Changed +15 health on hit to +20 health on hit per attack
Changed how health on hit works for radius damage. Is now capped per attack and scales with total damage done relative to base damage.
Bootlegger
Added +10% movement speed bonus
Changed 25 charge on charge kill to 25 charge on melee kill
Brass Beast
Added 20% damage resistance while spun up
Buffalo Steak Sandvich
Updated description to note that this item can be thrown (alt-fire) to supply players with a medkit
Bushwacka
Changed penalty from +20% fire vulnerability to +20% damage vulnerability while active
This demonstration has been reserved: Akuago220, The Jungle Expeditioner (talk) 06:47, 3 July 2015 (PDT)
Claidheamh Mór
Changed 25 charge on charge kill to 25 charge on melee kill
Cloak and Dagger
Can now pick up ammo kits for cloak meter while visible.
While invisible, Spy receives 20% less damage from all damage sources
While invisible, Spy has reduced timer on debuffs (fire, jarate, milk, bleed)
Combat Mini-Sentry Gun
Mini Sentries can now be repaired and wrench construction boosted
Mini Sentry base build speed decreased. Mini Sentries that are wrench boosted build slightly faster than previously.
Mini Sentries start at 50% health on construction and gain health during construction instead of starting at 100%
- This demonstration has been reserved: Karmacharger 2:12 PM 7/9/2015 (PDT)
- I'll give it a shot Karmacharger 2:12 PM 7/9/2015 (PDT)
- https://www.youtube.com/watch?v=AoFUTowiKB8 First time doing building demonstration, though it might not be good as Armisael's video. Sorry for not rendering the video to 1080p, i was in a bit of rush, will srcdemo2 + 1080p for final version Karmacharger 4:11 PM 7/17/2015 (PDT)
- Yeah, demo is fine but video quality is not. Please rerender in higher quality — Wind 18:10, 26 July 2015 (PDT)
- https://www.youtube.com/watch?v=AoFUTowiKB8 First time doing building demonstration, though it might not be good as Armisael's video. Sorry for not rendering the video to 1080p, i was in a bit of rush, will srcdemo2 + 1080p for final version Karmacharger 4:11 PM 7/17/2015 (PDT)
- I'll give it a shot Karmacharger 2:12 PM 7/9/2015 (PDT)
Conniver's Kunai
Health penalty reduced from -65 to -55 (70 Health total)
Minimum Health gain of 75 on kill
Maximum overheal from Kunai increased from 195 to 210
Dalokohs Bar
Now has 10 second cool down on use
Can now overheal up to 400hp
Can be thrown (alt-fire) as a small medkit for other players to use
Updated description to note that this item can be thrown (alt-fire) to supply players with a medkit
Dead Ringer
Cloak mechanism has been overhauled (see patch notes)
Detonator
Added text to describe 100% minicrits on burning targets
Slightly increased blast jump height when doing a Detonator jump
Increased blast radius from 92Hu to 110Hu
Detonated explosions now also minicrit burning targets
Increased damage penalty to -25%
Increased self-damage penalty from +25% to +50%
This demonstration has been reserved: Marguy 8:59 PM, 6 July 2015 (EST)
Diamondback
Spy no longer smacks himself in the face while reloading a revolver
Disguise Kit
Disguise kit menu appearance has been updated.
Changing to a new disguise while already under a disguise takes 0.5 seconds instead of the normal disguise time of 2 seconds
- Is this still needed? I didn't notice any significant changes from before(If any) JamesCatty (talk) 12:10, 30 October 2014 (PDT)
- Yes, I believe so. "Modified the Disguise Kit menu. It now has a Spy Mask icon in the upper-left corner and a white line above the class portraits." - Quoted from the June 11th patch. Obilisk 18:01, 30 October 2014 (PDT)
- Alrighty, I guess I will go ahead and do it when I get time (a few hours) JamesCatty (talk) 18:15, 30 October 2014 (PDT)
Would it be worth also showing that being undisguised and invisible won't let you use an enemy dispenser, but being disguised and invisible will? Obilisk 03:27, 10 February 2015 (PST)
- The cloak demonstrations already show this but it's not a bad idea to show it here too — Wind 16:24, 16 February 2015 (PST)
Dispenser
Increased base wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed)
- This demonstration has been reserved: Karmacharger 3:02 PM 7/27/2015 (PDT)
Enforcer
Spy no longer smacks himself in the face while reloading a revolver
Changed +20% damage bonus while undisguised to +20% damage bonus while disguised
Enthusiast's Timepiece
While invisible, Spy receives 20% less damage from all damage sources
While invisible, Spy has reduced timer on debuffs (fire, jarate, milk, bleed)
Equalizer
Changed no healing penalty to 90% less healing from Medics while active
Escape Plan
Changed no healing penalty to 90% less healing from Medics while active
Eureka Effect
This demonstration has been reserved: - Uufje 02:03, 3 July 2015 (PDT)
Previous penalties have been removed and replaced with the following: Construction hit speed boost decreased by 50%, 50% less metal from pickups and dispensers
Teleporters and Dispensers redeploy +50% faster (2.5x without wrench boost, 5.5x with wrench boost)
Building pick up speed penalty reduced from 25% to 10%
Building repair costs increased from 20 metal to 33 metal to repair 100hp per wrench hit (from 5HP per metal to 3HP per metal)
- I suggest showing that teammates with other wrenches will still upgrade and repair your buildings at normal rates. If this is wrong, pardon me, but please do include that in the Weapon Demonstration regardless. Green5 (talk) 04:54, 2 December 2014 (PST)
- Equivalently, with the Eureka Effect you upgrade other Engineers' buildings at the slower rate. I think it's pretty clear from the item description that the lower upgrade rate is a property of the weapon itself, rather than a property of the buildings that the Engineers equipping it can build. If someone thinks that's not clear though, then this demonstration is OK to redo. — Wind 18:00, 7 December 2014 (PST)
- Is this good? Please read the description of the video. Here it is. Luiz7578 (talk) 14:34, 16 May 2015 (PDT)
- Excellent, not bad for your first start but here's what i noticed (pardon me if i have made any grammar mistake)
- Is this good? Please read the description of the video. Here it is. Luiz7578 (talk) 14:34, 16 May 2015 (PDT)
- At 0:41 kick the red Spy if you don't need him for your demonstration, unless you are demonstrating an taunt kill
- At 0:43 the clip ends and change too soon, after you taunt, wait a few seconds then change. Same as for other clips.
- At 1:27 video glitch
- At 1:45 when you look at your dispenser, pause the video and look at down-right corner, you can see there's a Pyro corpse and obviously there are bloods. Type r_cleardecals on your console and it will clean up all the bloods and bullet holes but not the corpses
- At 1:50 Missing wrench hit sound
- At 2:11 Your own corpse on ground
- At 2:37 during the video-changing effect there's a half second video glitch
- At 3:17 again the clip ends too soon
That was all i found, currently Karmacharger 11:38 PM 5/17/2015 (PDT)
- All of what Karmacharger said is good. Other things I noticed as well:
- The field of view seems off. Did you run weaponref.cfg?
- 1:16-1:19: Clips start/end too quickly
- 2:01: Poor music mixing
- 3:47: Clip ends too soon
- Please use the splitscreen HUD for splitscreen clips so that we can see the engineer's buildings in the top left of the clips.
- Video quality is indeed not really good. The final review version needs to look good, and for first-time demonstrations it's also useful to have the first review version be at high quality as well for quality checking. If your bandwidth is capped, you can take a 10-second part of the video, render that in 1080p, and upload just that part. If the rest of the video in the final version has the same quality as that 1080p 10-second sample, then you can upload further review versions at low quality. Please don't do this if your bandwidth is not limited though.
— Wind 16:59, 17 May 2015 (PDT)
- Whoa, I was not even expecting a response. I'll be working on these problems and sending the full quality 1080p videos. Luiz7578 (talk) 19:11, 22 May 2015 (PDT)
https://youtu.be/YOh0ChABG6c - and in no less than 60 FPS! - Uufje 06:18, 8 July 2015 (PDT)
- At 4:20 the buildings blow up by themselves. Please use the destroy PDA instead. — Wind 15:20, 12 July 2015 (PDT)
- I even made it so the Engineer only has to walk forward, making the clips perfectly synced :D http://youtu.be/RHbTdopb2S0 - Uufje 13:07, 18 July 2015 (PDT)
- Clips 0:50 and 1:45 could be combined (add one clip with regular wrench speed boosting) to save on time. Yeah, should have noticed earlier :( — Wind 18:10, 26 July 2015 (PDT)
- I even made it so the Engineer only has to walk forward, making the clips perfectly synced :D http://youtu.be/RHbTdopb2S0 - Uufje 13:07, 18 July 2015 (PDT)
Eviction Notice
Now has 3 second speed boost on hit
This demonstration has been reserved: Obilisk 07:39, 25 July 2015 (PDT)
How's this? Obilisk 20:19, 25 July 2015 (PDT)
- Show the effect of the speed boost against no-boost heavy? Same as Big Earner and whatnot. — Wind 18:10, 26 July 2015 (PDT)
- How's this? I thought that it may be a tiny bit confusing as the speed boost is "on hit" rather than "on kill" However I had to kill the engineer to compare. As a test I also made another clip, though in my opinion it's a bit confusing to keep up with the 'laps' the splitscreens make. I'm sure the first clip would be fine, but I'm just giving you a selection anyway ;D. Obilisk 05:09, 29 July 2015 (PDT)
Family Business
Now has +15% increased attack speed
This demonstration has been reserved: Akuago220, The Jungle Expeditioner (talk) 06:47, 3 July 2015 (PDT)
- This should hopefully do it for such a simple change. --Akuago220, The Jungle Expeditioner (talk) 10:49, 10 July 2015 (PDT)
- Is good, please upload~ — Wind 15:20, 12 July 2015 (PDT)
Fan O'War
Now crits whenever it would normally mini-crit
Reduced damage penalty from -90% to -75%
Fishcake
Now has 10 second cool down on use
Can now overheal up to 400hp
Can be thrown (alt-fire) as a small medkit for other players to use
Updated description to note that this item can be thrown (alt-fire) to supply players with a medkit
Flare Gun
Added text to describe 100% critical hits on burning targets
This demonstration has been reserved: Obilisk 02:36, 3 July 2015 (PDT)
- How's this? Obilisk 04:12, 6 July 2015 (PDT)
Golden Wrench
Increased base wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed)
Teleporters and Dispensers redeploy +50% faster (2.5x without wrench boost, 5.5x with wrench boost)
Building pick up speed penalty reduced from 25% to 10%
Building repair costs increased from 20 metal to 33 metal to repair 100hp per wrench hit (from 5HP per metal to 3HP per metal)
Golden Frying Pan
Increased base wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed)
Teleporters and Dispensers redeploy +50% faster (2.5x without wrench boost, 5.5x with wrench boost)
Building pick up speed penalty reduced from 25% to 10%
Building repair costs increased from 20 metal to 33 metal to repair 100hp per wrench hit (from 5HP per metal to 3HP per metal)
Yes, for the Engineer it functions as a Wrench, and all the Wrench things are demonstrated in this video. - Uufje 01:40, 3 July 2015 (PDT)
Gunslinger
Increased base wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed)
Teleporters and Dispensers redeploy +50% faster (2.5x without wrench boost, 5.5x with wrench boost)
Building pick up speed penalty reduced from 25% to 10%
Building repair costs increased from 20 metal to 33 metal to repair 100hp per wrench hit (from 5HP per metal to 3HP per metal)
Mini Sentries can now be repaired and wrench construction boosted
Mini Sentry base build speed decreased. Mini Sentries that are wrench boosted build slightly faster than previously.
Mini Sentries start at 50% health on construction and gain health during construction instead of starting at 100%
Invis Watch
While invisible, Spy receives 20% less damage from all damage sources
While invisible, Spy has reduced timer on debuffs (fire, jarate, milk, bleed)
Iron Bomber
Removed damage penalty on self-detonate
Reduced radius penalty from -20% to -15%
Jag
With the change to Base Construction boost, Jag bonus has improved.
Added +15% swing speed.
Added 20% repair penalty. Repairs will give up to 80hp per swing instead 100hp per swing.
Teleporters and Dispensers redeploy +50% faster (2.5x without wrench boost, 5.5x with wrench boost)
Building pick up speed penalty reduced from 25% to 10%
Building repair costs increased from 20 metal to 33 metal to repair 100hp per wrench hit (from 5HP per metal to 3HP per metal)
This demonstration has been reserved: Akuago220, The Jungle Expeditioner (talk) 06:47, 3 July 2015 (PDT)
L'Etranger
Spy no longer smacks himself in the face while reloading a revolver
Oddly enough, the Dead Ringer's cloak duration is barely longer with the L'Etranger equipped. I guess it's just a really buggy Spy watch. https://youtu.be/BbDrf6Z8HKE - Uufje 07:22, 19 July 2015 (PDT)
- What else is new. Is good, please upload~ — Wind 18:10, 26 July 2015 (PDT)
- https://docs.google.com/uc?id=0B4-2Xsrp3Z86RzlqT1dCMDhVcXc&export=download - Uufje 06:54, 28 July 2015 (PDT)
Liberty Launcher
This demonstration has been reserved: - Uufje 06:54, 28 July 2015 (PDT)
Now has +25% clip size
Loch-n-Load
Changed +20% damage bonus to +20% damage against buildings
The weapon now has 3 grenades per clip and no-longer deals 25% more self-damage than the normal grenade launcher, but it now has a 25% smaller blast radius than the grenade launcher. This weapon's demonstration must be redone to reflect on these stat changes.
- Don't worry, I can assure you that the demonstration has already been redone with the new stats. We just need to wait until the Wiki channel uploads it, as well as a few other demonstrations. Also, don't forget to sign your posts by typing "~~~~" Obilisk 04:48, 27 May 2015 (PDT)
Putting this one out without a reservation to keep things going. https://youtu.be/hn0jJsIwYe0 - Uufje 09:38, 25 July 2015 (PDT)
- Ha, updated twice before the reupload happened... Is good, please upload~ — Wind 18:10, 26 July 2015 (PDT)
- https://docs.google.com/uc?id=0B4-2Xsrp3Z86aWc4X01yTHhsa1k&export=download - Uufje 06:54, 28 July 2015 (PDT)
Mad Milk
Updated description. (Also handy for putting out a fire)
Minigun
Viewmodel has been updated.
Natascha
Added 20% damage resistance while spun up
Stun amount now has distance falloff. Decreases starting at 512hu down to zero stun at 1536Hu
Necro Smasher
Increased base wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed)
Teleporters and Dispensers redeploy +50% faster (2.5x without wrench boost, 5.5x with wrench boost)
Building pick up speed penalty reduced from 25% to 10%
Building repair costs increased from 20 metal to 33 metal to repair 100hp per wrench hit (from 5HP per metal to 3HP per metal)
Yes, for the Engineer it functions as a Wrench, and all the Wrench things are demonstrated in this video. - Uufje 01:40, 3 July 2015 (PDT)
Panic Attack
Base Fire rate increased (from 15% to 30%)
Base reload speed increased (from 33% to 50%)
Added increased switch to speed by +50%
Pomson 6000
Über and Cloak drain decreases over distance from target.
Power Up Canteen
Doesn't show Canteen Specialist upgrades like Battery Canteens demo does Toomai Glittershine 10:04, 26 June 2014 (PDT)
Pretty Boy's Pocket Pistol
Passive effects on the Pretty Boy's Pocket Pistol are only in effect when the weapon is deployed
Removed +15 max health passive
Added up to +3 health per hit
Changed damage vulnerability from +50% fire to +20% all sources while active
This demonstration has been reserved: Marguy 8:55 PM, 6 July 2015 (EST)
- https://www.youtube.com/watch?v=kM6VqfNADDM Marguy (talk) 15:46, 18 July 2015 (PDT)
- Hi Marguy, just a few things I saw you may want to fix.
- In the first clip at 0:33 you shoot a crit bullet. Though it looks like you exec'd weaponref try do it again. It should fix the problem.
- After you taunt in the first clip you pull out your primary at the end. This is a small bug which is rather annoying. To fix it, before your record the clip, taunt with your secondary, it will switch to your primary, however next time you taunt with your secondary it wont. (So basically taunt with your secondary before recording and the problem will be fixed.)
- On one of your splitscreens, at 1:55; shouldn't the pistol and the scattergun receive the same damage from the Engineer? May be worth recording again to make sure.
- Though not crucial, I think usually we have the splitscreens in a different order, perhaps Pistol on the left, then scattergun, then Pretty boy's pocket pistol. Though you'd have to wait to see what Wind says about that.
- Hi Marguy, just a few things I saw you may want to fix.
- https://www.youtube.com/watch?v=kM6VqfNADDM Marguy (talk) 15:46, 18 July 2015 (PDT)
- Overall Marguy I really liked the demonstration. You used a good mix of splitscreens and clips. However this is just my review of your demonstration, you'd want to wait for Wind before redoing anything. :) Obilisk 18:37, 18 July 2015 (PDT)
- Made some edits and re-shot some of the scenes. The splitscreen order remained the same, however, because that's the order that it was in the original video. I'll happily re-bake this if it needs to be changed, though. https://www.youtube.com/watch?v=HGH14LxPjg4 Marguy (talk) 11:58, 21 July 2015 (PDT)
- I think the order is fine as well, I always use stock/demonstrated weapon/switch from demo'd weapon to different weapon (from left to right). In the left and right Engineer clips, I also see blood splatters on one of the pillars, you can type r_cleardecals in the console to remove them. - Uufje 02:06, 22 July 2015 (PDT)
- Made some edits and re-shot some of the scenes. The splitscreen order remained the same, however, because that's the order that it was in the original video. I'll happily re-bake this if it needs to be changed, though. https://www.youtube.com/watch?v=HGH14LxPjg4 Marguy (talk) 11:58, 21 July 2015 (PDT)
- Overall Marguy I really liked the demonstration. You used a good mix of splitscreens and clips. However this is just my review of your demonstration, you'd want to wait for Wind before redoing anything. :) Obilisk 18:37, 18 July 2015 (PDT)
- The fall damage clips can be put together as a split-screen. Would be nice to get rid of the blood splatter too. Rest is good~ — Wind 18:10, 26 July 2015 (PDT)
Quäckenbirdt
This demonstration has been reserved: - Uufje 02:03, 3 July 2015 (PDT)
While invisible, Spy receives 20% less damage from all damage sources
While invisible, Spy has reduced timer on debuffs (fire, jarate, milk, bleed)
https://youtu.be/JxvsxT7oc9Y - Uufje 05:11, 14 July 2015 (PDT)
- Is good, please upload~ — Wind 18:10, 26 July 2015 (PDT)
- https://docs.google.com/uc?id=0B4-2Xsrp3Z86V1E3ZTlXdkFiVEE&export=download - Uufje 06:54, 28 July 2015 (PDT)
Quickiebomb Launcher
Damage is now increased based on charge amount when the bomb is fired
Revolver
Spy no longer smacks himself in the face while reloading a revolver
This demonstration has been reserved: Obilisk 02:34, 3 July 2015 (PDT)
How's this? Obilisk 18:57, 3 July 2015 (PDT)
Robo-Sandvich
Updated description to note that this item can be thrown (alt-fire) to supply players with a medkit
- As far as I know since I still have the Robo-Sandvich, Valve didn't update the description to include the note about its attributes like Sandvich. No need to be redone (for now). Rikka Takanashi (talk) • (contributions) 16:33, 10 July 2015 (PDT)
Sandvich
Updated description to note that this item can be thrown (alt-fire) to supply players with a medkit
Sapper
Decreased the damage penalty on Sentries sapped by the Spy from -66% to -33%
Saxxy
Increased base wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed)
Teleporters and Dispensers redeploy +50% faster (2.5x without wrench boost, 5.5x with wrench boost)
Building pick up speed penalty reduced from 25% to 10%
Building repair costs increased from 20 metal to 33 metal to repair 100hp per wrench hit (from 5HP per metal to 3HP per metal)
Yes, for the Engineer it functions as a Wrench, and all the Wrench things are demonstrated in this video. - Uufje 01:40, 3 July 2015 (PDT)
Scorch Shot
Reduced damage penalty from -50% to -35%
Now has increased knock back on burning targets
Increased the blast radius from flares from 92Hu to 110Hu
Hits and explosions always minicrit burning targets
Sentry Gun
Increased base wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed)
Teleporters and Dispensers redeploy +50% faster (2.5x without wrench boost, 5.5x with wrench boost)
Building repair costs increased from 20 metal to 33 metal to repair 100hp per wrench hit (from 5HP per metal to 3HP per metal)
- This demonstration has been reserved: Karmacharger 3:07 PM 7/27/2015 (PDT)
Short Circuit
Projectile destruction has been moved to alt-fire at the cost of -15 per shot. There is a 0.5s cool down between attempts and refire
Cannot pick up buildings when the Short Circuit is deployed
Shortstop
This demonstration has been reserved: - Uufje 02:03, 3 July 2015 (PDT)
No longer uses secondary ammo and now uses primary ammo instead
Healing and knockback passives are only active when weapon is deployed
https://youtu.be/2OVHXrA0nPg - Uufje 06:20, 16 July 2015 (PDT)
- Bad music mixing at 1:00. Also, might as well have a 3-way clip for the medic healing, same as the other clips. — Wind 18:10, 26 July 2015 (PDT)
Solemn Vow
This demonstration has been reserved: - Uufje 02:03, 3 July 2015 (PDT)
Added 10% attack speed penalty
http://youtu.be/Ssr2Ny0q6Dg - Uufje 10:57, 16 July 2015 (PDT)
- Is good, please upload~ — Wind 18:10, 26 July 2015 (PDT)
- https://docs.google.com/uc?id=0B4-2Xsrp3Z86cDJWcVpSNDY0N3M&export=download - Uufje 06:54, 28 July 2015 (PDT)
Southern Hospitality
Increased base wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed)
Teleporters and Dispensers redeploy +50% faster (2.5x without wrench boost, 5.5x with wrench boost)
Building pick up speed penalty reduced from 25% to 10%
Building repair costs increased from 20 metal to 33 metal to repair 100hp per wrench hit (from 5HP per metal to 3HP per metal)
Spy-cicle
Changed fire immunity for 3 seconds to fire immunity for 1 second and 7 seconds of afterburn immunity
Removed silent killer attribute
Spy-cicle recharge timer can now be reduced by picking up ammo boxes
Sydney Sleeper
This demonstration has been reserved: - Uufje 06:54, 28 July 2015 (PDT)
Jarate now applies on all scoped shots, duration scales with charge duration (2 to 8 seconds)
Teleporter
Increased base wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed)
- This demonstration has been reserved: Karmacharger 3:02 PM 7/27/2015 (PDT)
Tide Turner
Self damage will no longer decrease charge when charging
Fall damage will no longer decrease charge when charging
Amount of charge taken away on damage when charging reduced from 3 to 1 per point of damage
Tomislav
Now 20% more accurate (less spread)
Increased spin up bonus from 10% to 20%
Ullapool Caber
Reduced explosion base damage from 100 to 75
Reduced damage ramp up bonus for close range attacks. Now is the same as other explosive weapons.
Vaccinator
Resistance and Über mechanism changed, see patch notes.
Warrior's Spirit
Now has +10 health on hit
This demonstration has been reserved: Obilisk 19:16, 6 July 2015 (PDT)
- How's this? I tried mixing in the +10 health on hit in the first clip, though the first clip ends with the heavy not on full health. Not sure if that's essential or anything, but you tell me otherwise. Obilisk 01:46, 7 July 2015 (PDT)
Wrangler
Ammo and Repair given to a shielded Sentry is reduced by the strength of the shield (66% reduced) when shield is active
Wrench
Increased base wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed)
Teleporters and Dispensers redeploy +50% faster (2.5x without wrench boost, 5.5x with wrench boost)
Building pick up speed penalty reduced from 25% to 10%
Building repair costs increased from 20 metal to 33 metal to repair 100hp per wrench hit (from 5HP per metal to 3HP per metal)
Questions and Proposals
Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the Need to be Redone section above and it will be dealt with.
The Gun Mettle rebalancing
You guys better clear out your schedules, because Valve has a big order coming up. My guestimate is that about a fifth of all videos need to be redone.--Henke37 (talk) 04:46, 2 July 2015 (PDT)
- Yeah, when I saw the list of update notes tears of either joy or sadness came down my cheeks... Not sure which though, haha. Obilisk 06:31, 2 July 2015 (PDT)
- Well, looks like it's time to dust off Fraps and get back into the swing of things here. --Akuago220, The Jungle Expeditioner (talk) 06:42, 2 July 2015 (PDT)
- Did anyone miss me? I'm ready to help too. - Uufje 08:12, 2 July 2015 (PDT)
- Well, i think that we are ready for this update.PETPO (talk) 08:21, 2 July 2015 (PDT)
- Let's do this. Karmacharger 1:30 AM 7/3/2015 (PDT)
- Well, looks like it's time to dust off Fraps and get back into the swing of things here. --Akuago220, The Jungle Expeditioner (talk) 06:42, 2 July 2015 (PDT)
Phew.wav. I've put everything in here that was changed. It's probably not perfect, please correct or add anything if needed. - Uufje 01:40, 3 July 2015 (PDT)
- Good luck to all. Might want to wait a week or so before doing the updated weapons in case they tweak the balance changes a bit? Or feel free to redo them right away if you're feeling adventurous and don't mind having to redo things. — Wind 21:37, 4 July 2015 (PDT)
Pending videos
On the project page I see a list of videos that are done and good to go, but haven't been uploaded yet. Apparently we're waiting for thumbnails? It's been five months since anything was uploaded to the channel. Isn't there a way to get those thumbnails? - Uufje 02:03, 3 July 2015 (PDT)
- Yeah, it's getting badly needed at this point. RagnarHomsar used to do all of them, and got (understandably) tired of doing so. He did write a guide on how to make those thumbnails though. If anyone has Windows + a bunch of free time + HLMV setup + Photoshop, please try following that guide and see if it's doable — Wind 21:37, 4 July 2015 (PDT)
- Apparently you need a resolution of 2560x1440... goodness. I'll fiddle around with it and see if I can make it work, but I can't promise anything. - Uufje 02:33, 5 July 2015 (PDT)
- Alright, I've got it to work! I'll start working on cranking out some thumbnails. - Uufje 06:18, 8 July 2015 (PDT)
- Thanks a lot for doing these. There's a huge backlog to go through :( — Wind 15:20, 12 July 2015 (PDT)
- Still very busy (got a flight to catch in 3 hours and I'm just sitting here reviewing weapon demonstration videos (now there's a sentence that will get me on various 3-lettered agencies' watchlist)), will try to release some videos next weekend. — Wind 18:10, 26 July 2015 (PDT)
- I'll try to get all the thumbnails for the old videos done by then. - Uufje 06:54, 28 July 2015 (PDT)
- Still very busy (got a flight to catch in 3 hours and I'm just sitting here reviewing weapon demonstration videos (now there's a sentence that will get me on various 3-lettered agencies' watchlist)), will try to release some videos next weekend. — Wind 18:10, 26 July 2015 (PDT)
- Thanks a lot for doing these. There's a huge backlog to go through :( — Wind 15:20, 12 July 2015 (PDT)
- Alright, I've got it to work! I'll start working on cranking out some thumbnails. - Uufje 06:18, 8 July 2015 (PDT)
- Apparently you need a resolution of 2560x1440... goodness. I'll fiddle around with it and see if I can make it work, but I can't promise anything. - Uufje 02:33, 5 July 2015 (PDT)